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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
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Posted - 2015.04.02 03:14:00 -
[1] - Quote
Change the mechanics that let Protostomps happen and people will fight more. 4 Man squads. Give all suits the same number of slots, base stats and PG/CPU should be the difference, not the number of slots a suit has at Basic/Adv/Pro.
Do those two things and you will get a lot better fights happening.
Anyway, my experience today on 6 matches running solo. 3 utterly lopsided matches, my side had at least 4 fewer players starting the match, needless to say 2 mins in it was easy to see we were getting stomped as a result, mass quits resulted. 2 protostomp matches against. 1 protostomp match I ended up on the right side of.
At that point I'd done my one win of the day and gave up on the MM for today. |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
|
Posted - 2015.04.02 03:23:00 -
[2] - Quote
Adipem Nothi wrote:Nevyn Tazinas wrote:Change the mechanics that let Protostomps happen and people will fight more. 1. 4 Man squads. 2. Give all suits the same number of slots
#1 makes sense to me. #2 does not. Suits are closer to balanced now than they'd be if they all had the same slot counts. As in all Amarr Logi suits have the same number of slots. Regardless of level. Not that all Sentinels have the same slots as Logi. |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
|
Posted - 2015.04.02 03:37:00 -
[3] - Quote
Vrain Matari wrote: It's an opportunity to bring in some New Eden.
Realistically, corps would rate mercs. And also realistically, contract managers from different corps would talk & trade information. A merc's reliability & work ethic would be paid for in contract negotiations.
This means that while a high mu would be good, a high 'reliability' rating would be good too.
Bailing at the beginning of a match after signing a contract? That would be bad.
So if I get a 16/11 player match up game, I'm penalised for not suiciding again and again when outnumbered badly? I had one of those today at the very start of the game. Good way to make people quit when MM screws them over and then they can't quit without getting further screwed so have to just run the timer down till the MCC goes boom in the redline. |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
|
Posted - 2015.04.02 10:39:00 -
[4] - Quote
CCP Rattati wrote: Thanks for the work and update. This is in line with what we are expecting. Once the system has run for a few weeks, the heavyweights will graduate to the upper bracket, and vice versa.
In a few threads, the idea of a "leave ratio", that starts at 1, but deteriorates if you leave, goes up to 2(?) if you always complete, and is a multiplier on rewards, just for pubs could work as an incentive to keep players in battles at all times.
That begs the question, are the protosquads dropping because their KDR will suffer, or ISK. Something tells me that KDR is more important.
A leave ratio also punishes people who get put into a badly lopsided match for whatever reason. (Regardless of paper values some matches will just be lopsided). Since it means if you quit because you are getting utterly stomped (possibly because said protosquad quit at the start of the match) and don't want to keep playing 'feed the other sides protostomp squad' you are penalised for that.
You need to do significant carrot work to encourage staying and fighting even against a really bad stomp before any kind of penalty could be added, otherwise it just harms everyone and mostly misses your main target since half the time they will be getting a clean stomp. |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
|
Posted - 2015.04.02 11:04:00 -
[5] - Quote
Vrain Matari wrote: Great points & ideas all round. Love the idea of mitigating loss for mercs who stick it out.
So how does this not directly benefit the protostompers at least just as much, since it means even if you get that kill on them it's worth less as they get isk back? |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
|
Posted - 2015.04.03 02:51:00 -
[6] - Quote
Jathniel wrote:CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate. I would recommend that such a consideration be given to conditions of STD suit and STD weapon being used. Don't need peeps running around in protosuits with STD weapons trying to get that bonus easy. Use the highest tier of equipment or suit. Will make boosting a little easier by using one cheap proto of course, like the Apex fits. But people will find ways to boost regardless
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