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Thread Statistics | Show CCP posts - 44 post(s) |
LOOKMOM NOHANDS
419
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Posted - 2015.04.01 18:45:00 -
[1] - Quote
Regis Blackbird wrote:On the subject of squads leaving matches.
I think it's fairly uncommon for complete squads to say "sod it", and leave game when they face tough opposition or a specific map. Even if they are, both of these scenarios will improve with the new matchmaking (and hopefully map rotation fix).
The real (common) reason squads drop is because they are not complete, I.e either Scotty or a squad member screwed up. (I have screwed up on several occasions by pressing the wrong button). Now, we can't do super much with Scotty and his buddy Murphy. **** will always happen sometimes... But perhaps we can do something about the players screw ups?
For example: - Disable exiting Battle Finder for all squad members apart from squad leader. - Allow squad leaders (not in battle) to remotely cause squad members to leave battle (to reform). - Allow squad members left of battle to join or re-join games with their squad if room is available on the team. (if no places are available at the moment, put them in a queue with "waiting for deployment)
For the times when leaving battle is unavoidable: - Investigate and remove the horrible "out-of-sync" bug where the game thinks half the squad is still in battle even if they are not, forcing the disband and reforming of squads.
This guy gets it.
Oh and the "out of sync" bug is easy to avoid.
What happens is the squad leader hits deploy while someone is actually deployed causing the squad to become bugged. When ever leaving a battle the SL should open squad finder and wait until it no longer says deployed. This will prevent the squad from ever becoming bugged in the first place.
I have also seen instances of a squad member who has been scottied hitting search and causing the squad to become bugged but this is very rare. I have attempted to force that many times but found it to be a very low occurrence. I really hoped it would not be so that I could troll all the crappy squads. |
LOOKMOM NOHANDS
419
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Posted - 2015.04.01 18:47:00 -
[2] - Quote
Aeon Amadi wrote:Implement a cool-down timer or ISK fee on leaving battles. Call it like, a contractual severence fine or something.
Wanna leave early? Going to have to wait until that battle is effectively over before joining a new one. Wanna leave early? Going to have to forfeit your ISK earnings and pay a fee for ducking out.
If anything, would weaponize the cowards' boredom and/or be a nice ISK sink.
This would be great except for those lovely PSN disconnects or the random internet outage.
Either people who have internet issues would get screwed or the whole system would just be circumvented by turning off your PS3. |
LOOKMOM NOHANDS
419
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Posted - 2015.04.01 18:49:00 -
[3] - Quote
Kevall Longstride wrote:Luther Mandrix wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. So you are saying Some full squads want to Fight on easy mode? Or they are afraid of losing their Win Loss %. Need that new leader board stat Left Battle Early Like this idea. The Cowardly Cowards Leaderboard.
Most sports games have a DNF % to show you who DCs / Leaves the match early so I think this would be a really great add on.
That or make leaving a match early an automatic loss on your stats. Oh how the W/L mongers would rage on that. |
LOOKMOM NOHANDS
420
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Posted - 2015.04.01 19:06:00 -
[4] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
It is pretty sad. Personally I would recommend applying passive SP to all 3 characters on your PSN account, extending the biomass time, and taking a serious looking at banning PSNs of people that obviously have an excessive number on the same machine.
Personally I feel like the academy should be mission based for exit instead of WP. With that you could boot obvious boosters out of the academy and give them a Mu boost so that they quickly turn to cannon fodder.
Something like having 40 missions that are constant and remove you from the academy upon completion. Basically the first 9 missions would pop up and upon completion it would give the reward and the next mission in the list replaces it until all 40 are done.
At the same time you could have secret "missions" in the background that would result in expulsion from the academy. Things like kill 40 enemies in a single match, earn 4000 WP in a single match, and other criteria that I can not think of right now that make for obvious signs of veteran players. This would be accompanied by a message at the end of match that says "Congratulations, You have been selected for early graduation from the academy for meritorious achievements."
I also just had another idea that I will be making a thread about shortly. |
LOOKMOM NOHANDS
420
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Posted - 2015.04.01 19:24:00 -
[5] - Quote
Joel II X wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. Train map?
Most likely. I hate to do it but I now consider that a rubber map. I bounce right back out when I make contact. |
LOOKMOM NOHANDS
422
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Posted - 2015.04.01 21:44:00 -
[6] - Quote
The Eristic wrote:LOOKMOM NOHANDS wrote:Personally I would recommend applying passive SP to all 3 characters on your PSN account All of my yes. Quote:and taking a serious looking at banning PSNs of people that obviously have an excessive number on the same machine. What constitutes excessive? I had to make additional PSNs to A: be able to have a char for each race, and, related to above, B: get passive SP for said chars so I wouldn't have to destroy my soul grinding. I was thinking about making another one, too, to see what all the new starter fittings are like (especially the Plasma Cannon fit!) and potentially replace an old alt I don't like. Of course, CCP could just find a way to give them to us on existing chars... As for leaving matches, my squads will usually only do so if a player gets dropped or we get the train map for the 3rd-87th time in a session. If only players were able to join a squad already deployed in battle and map rotation tweaked.
With passive SP on all characters your would only need a couple of PSNs at the most.
In my mind it definitely becomes excessive when you hit double digit accounts on one machine. This is obviously something that could not be taken lightly and would only be used in extreme circumstances.
Rejoining your squad in cases of DCs or AFK kicks thanks to a quick drink break is something that should definitely be looked at but I can see where that would make for a lot of difficulties. |
LOOKMOM NOHANDS
436
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Posted - 2015.04.02 18:48:00 -
[7] - Quote
WARRIOR GAC wrote:The MM system may not work in "Dust 514" are few players in this game by trying to match them, the game ends 4vs15 or 6vs12. Was not the best idea. PS: Wait, if previously lasted 2/3 min enter a FW, how much now?
The games ending up really unbalanced is because of adjustments to the refill rate as Ratatti mentioned earlier.
While I personally do not agree with having set refill rates like what he seemed to reference they are obviously working as best they can within the confines of the code to make an improvement which seems to be really close to working quite well.
I for one am very happy with the new system and can not wait to see it finely tuned in the next week or so.
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