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1. Next Hotfix - in General Discussions [original thread]
Shield/Armor support devices (rep tools, recharge tools, shield transporter tools, whatever)
- by Imp Smash - at 2015.09.11 23:39:00
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2. All I see for CPM 2... - in General Discussions [original thread]
Op. I wrote an article over at biomassed about this. I'll say the same thing here I did there. It's not how much money you have. It's not even bout how much of the game you've experienced. Even if you've never PCed before you can be a good CPM. ...
- by Imp Smash - at 2015.07.26 17:10:00
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3. Rate of fire module discussion. - in Feedback/Requests [original thread]
Bright Cloud wrote: Imp Smash wrote: I don't think ROF is the way to go to be honest. Some weapons would get far more benefit than others. People could theoretically gravitate to the weapons that would get the most benefit from RoF, then put...
- by Imp Smash - at 2015.07.11 03:54:00
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4. Shield Regen - in Feedback/Requests [original thread]
I agree that the Cal sent is hands down the best Shield suit in the game. Which isn't saying much -- not because it is a bad suit -- but because shields don't function as well in close combat as armor (which they shouldn't). Shields not functionin...
- by Imp Smash - at 2015.07.10 01:40:00
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5. Rate of fire module discussion. - in Feedback/Requests [original thread]
I don't think ROF is the way to go to be honest. Some weapons would get far more benefit than others. People could theoretically gravitate to the weapons that would get the most benefit from RoF, then put on both damage and RoF mods in moderate nu...
- by Imp Smash - at 2015.07.10 01:27:00
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6. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
If you did move damage slots to the low you would invariably have to make a different kind of mod. Personally, I don't think you should move damage mods to low. Quite simply -- you still have the same issue as before -- one tank type gets extra d...
- by Imp Smash - at 2015.07.10 01:20:00
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7. Ah heavies - in General Discussions [original thread]
Breakin Stuff wrote: Cal heavies are amazing. The gallente is lackluster. Seriously?
- by Imp Smash - at 2015.07.10 00:28:00
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8. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Personally I don't think we should have ANY carebear protections. Limiting squad size in pub to help the poor casuals? I hate it. The only thing casuals deserve (and they should be notified of this at every end of match screen) is more ISK and SP ...
- by Imp Smash - at 2015.07.03 00:10:00
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9. Meleeing Heavies - in General Discussions [original thread]
Powerh8er wrote: Sicerly Yaw wrote: myofibril stimulators work as sort of a nitro for your muscles making you be able to exert an extreme amount of force in a short time using up some stamina, so if you had a car hit you vs a car on nitro hi...
- by Imp Smash - at 2015.06.30 01:54:00
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10. Helping the Rail Rifle - in Feedback/Requests [original thread]
RRs are pretty good. Exceptional range, damage bonus to armor which is where the majority of the HP in this game is tied up, and do about the same DPS as other rifles. /thread
- by Imp Smash - at 2015.06.23 06:27:00
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11. Shield Rep Tool - in Feedback/Requests [original thread]
There is nothing anymore stupid about making a shield rep tool than there was when armor rep tools were coded. They would not be any more overpowered than an armor rep tool as they would function the same way and in the same situations. These crie...
- by Imp Smash - at 2015.06.23 05:25:00
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12. Merge shield regulators and rechargers into one module - in Feedback/Requests [original thread]
Ok, so shield suits would have room for more movement mods but still have to sacrifice Tank (extenders) for regen (regulator/recharger combo)? That's actually not a bad idea. It would still keep the shield suits with the penalty of sacrificing T...
- by Imp Smash - at 2015.06.23 02:54:00
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13. Let's talk about the Scout: Racial bonuses and inferred roles. - in General Discussions [original thread]
Some of the racial bonuses don't make sense to me. Gals are the kings of rep...why don't gal logis get the rep tool bonus? Minmatar are primarily a double tank race. Why they get a buff to armor rep is beyond me. Hack speed makes sense. You'd thin...
- by Imp Smash - at 2015.06.19 06:08:00
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14. Armor > Shields discussion (Infantry) - in Feedback/Requests [original thread]
DeathwindRising wrote: Shield tankers have PG problems trying to fit kincats. Cardiac regs are easy enough but a cal assault with 4 extenders isn't going to get a kincat unless they drop sidearms/grenades and/or equipment That's also a good...
- by Imp Smash - at 2015.06.13 00:21:00
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15. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
I don't see how this would improve gameplay really. Sure, snipers couldn't one shot you anymore, and locus grenades wouldn't instant pop you so easily. However, all it does is give shield suits nigh immunity to grenades and mass drivers. Which, wi...
- by Imp Smash - at 2015.06.13 00:08:00
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16. Shields still need a buff - in General Discussions [original thread]
DR DEESE NUTS wrote: Squagga wrote: Petra 222 SoM wrote: I'll just leave this here for you to ponder. Dust.thang I don't bother with damage modifiers and you need shield regulators or your one quarter eHP, armor, will be all you're...
- by Imp Smash - at 2015.06.12 23:41:00
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17. Can someone please explain how aim assist works to me? - in General Discussions [original thread]
If you want to take advantage of aim assist you don't have to let go of the right stick. Just neutral position and use strafing to stay in the general area. Then hip fire for lols. AA in this game makes hip firing better than ads in most situation...
- by Imp Smash - at 2015.06.12 23:38:00
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18. Helping the Rail Rifle - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Imp Smash wrote: I think the RR is just how it should be in general. DPS is fine considering the range on it. It hurts armor making it good for killing people scrambling for cover. The chargeup time doesn't need to b...
- by Imp Smash - at 2015.06.09 23:53:00
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19. Armor > Shields discussion (Infantry) - in Feedback/Requests [original thread]
Armor was only UP because of the 10% speed penalty back in the day. When they made it a smaller penalty and added feroscales armor stopped being UP. Shield threshold is one way to go. Another is the variety of shield mods that armor tankers hav...
- by Imp Smash - at 2015.06.08 23:38:00
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20. Helping the Rail Rifle - in Feedback/Requests [original thread]
I think the RR is just how it should be in general. DPS is fine considering the range on it. It hurts armor making it good for killing people scrambling for cover. The chargeup time doesn't need to be lower. The kick doesn't need to be lower. Tha...
- by Imp Smash - at 2015.06.08 23:33:00
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