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1. FoxGÇÖs thoughts on the Fitting System - in General Discussions [original thread]
as fits are contextual to a Dropsuit, sorry to say, I like the intent, but a lot of the core concepts of saved fittings, market, skillbooks, training aren't going to be as they are in EVE nor DUST for that matter. If we want to explore sharing, i...
- by CCP Rattati - at 2017.06.02 17:35:00
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2. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
byte modal wrote: @CCP Rattati: Ok,so to over-simplify here for me to get my head around something that I can relate to, dropsuits are going to be a generic nebulous thing, that we as players will then apply a software design to so that when "...
- by CCP Rattati - at 2017.06.02 14:45:00
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3. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Thaddeus Reynolds wrote: One option for avoiding playing classes you don't like to gain equipment you do could be to do missions for specific corporations or factions that have unique variations of the suit class you like with the specific equi...
- by CCP Rattati - at 2017.06.02 14:16:00
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4. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
DUST Fiend wrote: CCP Rattati wrote: DUST Fiend wrote: It feels pretty weak to make people play classes they dislike just to fill out their equipment and modules. feels pretty weak to be a dedicated logi and FOTM chasers cherrypick ski...
- by CCP Rattati - at 2017.06.01 13:24:00
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5. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
DUST Fiend wrote: It feels pretty weak to make people play classes they dislike just to fill out their equipment and modules. feels pretty weak to be a dedicated logi and FOTM chasers cherrypick skills and modules from the market
- by CCP Rattati - at 2017.06.01 13:14:00
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6. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Juno Tristan wrote: "So I have to play a class I don't like to unlock something for my preferred suit, well I'll just go AFK" This means the progression shouldn't be time based system no passive SP, feel free to afk
- by CCP Rattati - at 2017.06.01 09:15:00
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7. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
DUST Fiend wrote: CCP Rattati wrote: DUST Fiend wrote: CCP Rattati wrote: DUST Fiend wrote: All Im gonna say is theres no such thing as a Civilian dropsuit lol. where does it not exist, in your mind? A civilian is a regular pers...
- by CCP Rattati - at 2017.05.31 16:54:00
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8. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
DUST Fiend wrote: CCP Rattati wrote: DUST Fiend wrote: All Im gonna say is theres no such thing as a Civilian dropsuit lol. where does it not exist, in your mind? A civilian is a regular person living out their lives. A merc is a gene...
- by CCP Rattati - at 2017.05.31 16:46:00
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9. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
DUST Fiend wrote: All Im gonna say is theres no such thing as a Civilian dropsuit lol. where does it not exist, in your mind?
- by CCP Rattati - at 2017.05.31 13:19:00
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10. Revisionist New Eden thought experiment. - in General Discussions [original thread]
if we thought that would have worked, we would have done so. I am certain we can improve and do better.
- by CCP Rattati - at 2017.05.30 15:27:00
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11. Devs please read this. - in General Discussions [original thread]
Richard Gamerich-R wrote: "Higher player count" No, I disagree with that. I'm playing BF since a year now on PC, and 32vs32 is not really fun as 16vs16, and mostly, there is no really strategy, just chaos (I don't need to explain the case of Pl...
- by CCP Rattati - at 2017.05.25 21:37:00
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12. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
Ripley Riley wrote: CCP Rattati wrote: you will bring a Formation to battle which is a subset of your Dropsuits. They are unmodifiable during battle. Make your strategic choices before battle. You can switch between the Dropsuits in the fo...
- by CCP Rattati - at 2017.05.25 18:15:00
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13. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
you will bring a Formation to battle which is a subset of your Dropsuits. They are unmodifiable during battle. Make your strategic choices before battle. You can switch between the Dropsuits in the formation during battle, either at "Supply Depo...
- by CCP Rattati - at 2017.05.25 17:56:00
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14. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
DeathwindRising wrote: DUST Fiend wrote: I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/ best thing ever. I hated that I didn't need to form any strategy with any particular suit. I could...
- by CCP Rattati - at 2017.05.25 16:07:00
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15. What will Snipers serve for in Nova? - in General Discussions [original thread]
DUST Fiend wrote: Im sure sniping on small interior maps will be exciting. It feels like either maps will be too small for anything but highly skilled players making trick shots, or theyll try to open them up a bit and screw over heavies that c...
- by CCP Rattati - at 2017.05.17 16:58:00
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16. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Clone D wrote: How about fitting by weight class? Every suit type has a sustainable weight limit before it begins incurring various penalties. Every piece of equipment, each weapon, and module has a weight. If you carry more of a burden than yo...
- by CCP Rattati - at 2017.05.16 17:05:00
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17. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Draxus Prime wrote: like get x amount of ammo resupplied you would unlock a better nanonhive? not set in stone, but think battlefield class progression, plus sharing items between classes once they are unlocked. The more classes played, the...
- by CCP Rattati - at 2017.05.16 14:25:00
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18. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Pokey Dravon wrote: Rattati, Will passive modules such as Armor Repairers consume capacitor as they run? Or is capcitor reserved for more active effects such as equipment? (Ie Repair tools) One way to balance is to reduce Cap when you fit P...
- by CCP Rattati - at 2017.05.16 14:18:00
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19. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Draxus Prime wrote: CCP Rattati wrote: Fox Gaden wrote: I do like the fact that we will have something resembling a capacitor (operating like a mana bar in a fantasy game, for those not familiar with the capacitor in EVE.) Maybe there wi...
- by CCP Rattati - at 2017.05.16 14:17:00
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20. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Moorian Flav wrote: Would there be a way for Civilian and even possibly T1 suits use the simplified power core but T2 and T3 suits use PG/CPU? Just a thought. Coming from DUST and EVE, I don' t really like the simplified switch but it's honestl...
- by CCP Rattati - at 2017.05.16 14:10:00
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