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Thread Statistics | Show CCP posts - 44 post(s) |
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CCP AquarHEAD
C C P C C P Alliance
19
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Posted - 2015.04.03 09:08:00 -
[331] - Quote
Maken Tosch wrote:
Thank you.
By the way, HELLO! You look new here... at least for the forums. Time to train up your Forum Warrior Skillbook to Level V!
I'm indeed new to the forum, still learning many slangs you've been talking about... This skill must be 10x
a passionate developer
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
513
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Posted - 2015.04.03 09:11:00 -
[332] - Quote
Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
Last night I ran solo on multiple alts, tonight I ran on my 60 mil sp main.
All of the fights I had were winnable except one on the train map.
Won a few lost a few, but they were close.
I ran a 4 to 6 man squad and did not see any redlining as to be expected in a squad.
Train map is a problem as many squads just back out as Corp Policy now, one match it was my 5 man squad and 2 randoms vs 15 players on the other team due to people backing out.
Scottie put a 4 man squad and several single players back in my match on the train map around the time that we had 3/4 armor left and they all just backed right back out.
We were actually close on clones right up till the end despite being outnumbered 2 to 1.
Out of 6 matches I played 3 were on the train map, 2 were back to back train map.
The other fights were very close and challenging. No complaints there.
http://caughtyouflinching.ytmnd.com/
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Jadek Menaheim
Xer Cloud Consortium
5707
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Posted - 2015.04.03 09:16:00 -
[333] - Quote
CCP AquarHEAD wrote:Maken Tosch wrote:
Thank you.
By the way, HELLO! You look new here... at least for the forums. Time to train up your Forum Warrior Skillbook to Level V!
I'm indeed new to the forum, still learning many slangs you've been talking about... This skill must be 10x Associate Programer at CCP Shanghai?
@JadekMenaheim
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
1020
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Posted - 2015.04.03 09:26:00 -
[334] - Quote
CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate.
Yes, this is a promising idea. |
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CCP AquarHEAD
C C P C C P Alliance
23
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Posted - 2015.04.03 09:27:00 -
[335] - Quote
Jadek Menaheim wrote:CCP AquarHEAD wrote:Maken Tosch wrote:
Thank you.
By the way, HELLO! You look new here... at least for the forums. Time to train up your Forum Warrior Skillbook to Level V!
I'm indeed new to the forum, still learning many slangs you've been talking about... This skill must be 10x Associate Programer at CCP Shanghai?
Yep, so be a little bit patient while I'm still improving both myself and DUST.
a passionate developer
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Jadek Menaheim
Xer Cloud Consortium
5707
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Posted - 2015.04.03 09:35:00 -
[336] - Quote
Glad to see you aboard CCP AquarHEAD.
@JadekMenaheim
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7801
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Posted - 2015.04.03 09:38:00 -
[337] - Quote
CCP AquarHEAD wrote:Jadek Menaheim wrote:CCP AquarHEAD wrote:Maken Tosch wrote:
Thank you.
By the way, HELLO! You look new here... at least for the forums. Time to train up your Forum Warrior Skillbook to Level V!
I'm indeed new to the forum, still learning many slangs you've been talking about... This skill must be 10x Associate Programer at CCP Shanghai? Yep, so be a little bit patient while I'm still improving both myself and DUST. You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
AV
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CCP AquarHEAD
C C P C C P Alliance
28
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Posted - 2015.04.03 09:45:00 -
[338] - Quote
Breakin Stuff wrote: You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
Hmm, I just sometimes help DUST on various "little" things, but this matchmaking thing we really need to work with our player and find out the ideal solution for both of us.
And of course DUST isn't dead, I still have strong believe in it
a passionate developer
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MINA Longstrike
Kirjuun Heiian
2454
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Posted - 2015.04.03 09:53:00 -
[339] - Quote
CCP AquarHEAD wrote:Breakin Stuff wrote: You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
Hmm, I just sometimes help DUST on various "little" things, but this matchmaking thing we really need to work with our player and find out the ideal solution for both of us. And of course DUST isn't dead, I still have strong believe in it
AquarHEAD is a Chinese national I'm guessing. I really think the small grammatical mistakes made by him/her are endearing. Your English is a hell of a lot better than my incredibly rusty mandarin, it's always nice to see more devs. PLAY MATCHES WITH US!
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Zaria Min Deir
0uter.Heaven Back and Forth
1293
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Posted - 2015.04.03 09:56:00 -
[340] - Quote
Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
Dual Quafe heavy insertion for the win!
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
514
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Posted - 2015.04.03 10:00:00 -
[341] - Quote
CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate.
You have changed the pay out for the Nanite Injectors rewarding players for reviving with higher tier gear.
You already have the suits ranked by meta.
Group the ranks into tiers.
WP modifier applied for kills based on meta tier.
Kill same or lower tier no change.
Kill higher tier and a modifier is applied.
Example:
STD meta kills a Starter fit. 50wp (no change)
Starter fit kills STD meta +50% modifier or 75wp (+25wp)
Starter fit kills Adv meta +75% modifier or 87wp (+37wp)
Starter fit kills Proto meta +100% modifier or 100wp (+50wp)
Starter fit kills Officer meta +200% modifier or 150wp (+100wp)
Or something like that.
Keep it off the vehicles tho, as I make enough points as is on those.
http://caughtyouflinching.ytmnd.com/
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Cross Atu
OSG Planetary Operations Covert Intervention
4199
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Posted - 2015.04.03 10:01:00 -
[342] - Quote
CCP AquarHEAD wrote:Breakin Stuff wrote: You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
Hmm, I just sometimes help DUST on various "little" things, but this matchmaking thing we really need to work with our player and find out the ideal solution for both of us. And of course DUST isn't dead, I still have strong believe in it Just to reiterate, the CPM is quite glad to have you working on those "little" things. Welcome to the forums by the way, careful with the jets of flame and mind you don't step in the trolls but there are some quality folks and ideas around here, glad you'll be able to converse with them.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7803
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Posted - 2015.04.03 10:02:00 -
[343] - Quote
CCP AquarHEAD wrote:Breakin Stuff wrote: You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
Hmm, I just sometimes help DUST on various "little" things, but this matchmaking thing we really need to work with our player and find out the ideal solution for both of us. And of course DUST isn't dead, I still have strong believe in it Sometimes it's the little things getting fixed that improve the overall quality of life. And it's the little details that will make or break matchmaking.
As far as it goes, have there been any clues as to what is breaking the squads?
would increased payouts for suffering lopsided matches be a thing to consider? If you end a match on 6 v 14 it's frustrating. But people who suck it up and finish?
I think that's the behavior to reward. People who gut out getting torn up without ditching?
By the way overall aside from more frequently landing in matches that are already running (the payouts do seem significantly crappier if the MCCs are past 25% shields) can be incredibly frustrating.
I'd recommend the cutoff for reinforcement to either side be at 25% lost MCC armor or 50% lost clone count and then calculating lopsided match payouts from there.
If there's a way this can be exploited I'd like to know.
But besides the obvious drop problem I'm not seeing many issues with the matchmaking on my end, so the logic works.
The trick is what is likely to happen when the players in the queues with the would-be stompers realize they are likely in the queue with the stompers for a reason.
The wallet-ravaging that will occur from there overall should curtail a lot of the behavior.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7803
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Posted - 2015.04.03 10:04:00 -
[344] - Quote
Zaria Min Deir wrote: Dual Quafe heavy insertion for the win!
And we discussed insertions... in detail.
I think we have iironed out all of the theoretical kinks in the process.
AV
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Cross Atu
OSG Planetary Operations Covert Intervention
4200
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Posted - 2015.04.03 10:24:00 -
[345] - Quote
Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
You're welcome
And yes The Snuggle (as well as the duel Quafe insertion) Is Real!
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
4200
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Posted - 2015.04.03 10:28:00 -
[346] - Quote
Zaria Min Deir wrote:Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
Dual Quafe heavy insertion for the win! Edit: Also, agreed, matchmaking is vastly improved. Skirmish at the very least was consistently more fun and challenging (as in, no outright stomps either way) than it has been since probably way back in Chromo. The handful of Doms I queued into were not any good though, but those may have been outliers. Also, nothing beats the feeling coming in to a match way late (both MCCs well into armour) on the currently losing side and having the whole squad haul ass to tun the match around to a victory! Fun times, let's plan to do it again
See a cool idea thread? Mail me the title and I'll take a look =)
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EmperoR AjnaS
Rebels New Republic The Ditanian Alliance
3
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Posted - 2015.04.03 11:18:00 -
[347] - Quote
i had a terrible day ..just 4 matches played 1-enemy redlined they never attacked 2,3-our team redlined no one attacked 4-we lost ,they stomped but atleast the match was near objective Conclusion::there were no close battles whatsoever
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7805
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Posted - 2015.04.03 11:52:00 -
[348] - Quote
Domination is too static. Entrenched targets ALWAYS have the advantage because you can concentrate your force in one spot. It's why 2-3 assaults can repel entire squads for minutes at a time On an objective.
The ability to do that defines domination.
Honestly rather than the current match we have for domination I think setting the setup should have been a defender who starts holding the point versus an attacker who must attack and overrun the defenders to capture the point and hold it for three minutes.
Attackers should have more clones than the defenders. But it's pretty much first team to console wins.
It should be an assault on a fixed position.
AV
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Thor Odinson42
Negative-Feedback
6423
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Posted - 2015.04.03 12:21:00 -
[349] - Quote
The Blues didn't hit on my posts, so I'll say it again.
The ranking that determines the tier of matchmaking we are in should be known to us and shown prominately in our UI. It should be treated as something to work toward. Leaving battle should be treated like losing standings in FW.
The highest tiers have higher multipliers. Potential PC level payouts in epic fights. |
DR DEESE NUTS
48
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Posted - 2015.04.03 12:36:00 -
[350] - Quote
Can the game show us our MU level please.
The USS m`dick
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Kain Spero
Negative-Feedback.
4944
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Posted - 2015.04.03 12:49:00 -
[351] - Quote
CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate.
Yes to this. It's been suggested in some corners but never has gotten a lot of attention.
An idea in addition this was base the WP bonus on the difference in total meta level between the fits.
"+X WP Meta Bonus"
It definitely would give an RPG vibe of getting more XP by killing a higher-end enemy.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Onesimus Tarsus
is-a-Corporation
3226
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Posted - 2015.04.03 13:14:00 -
[352] - Quote
Kind of funny to watch my KDR fall...
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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DR DEESE NUTS
48
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Posted - 2015.04.03 13:24:00 -
[353] - Quote
Onesimus Tarsus wrote:Kind of funny to watch my KDR fall...
My kd dropped a little but my win/loss is in the 5.0 now.
The USS m`dick
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2623
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Posted - 2015.04.03 13:27:00 -
[354] - Quote
CCP AquarHEAD wrote:Vrain Matari wrote:Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match. Like it. A lot. Plus thinking about those squads getting dumped back into the match they ran away from makes me giggle like a matari schoolgirl. May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it. That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST. Agree with your statement and also the prioritization - fixing the lost member issue is the first priority.
Welcome to the forums, there's always a fire to keep you warm here ;)
PSN: RationalSpark
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Onesimus Tarsus
is-a-Corporation
3227
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Posted - 2015.04.03 13:30:00 -
[355] - Quote
DR DEESE NUTS wrote:Onesimus Tarsus wrote:Kind of funny to watch my KDR fall... My kd dropped a little but my win/loss is in the 5.0 now. Nope, I'm plummeting there too. It's ok: most people just have a hard time coming to grips with just how bad I am.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2623
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Posted - 2015.04.03 13:39:00 -
[356] - Quote
Onesimus Tarsus wrote:DR DEESE NUTS wrote:Onesimus Tarsus wrote:Kind of funny to watch my KDR fall... My kd dropped a little but my win/loss is in the 5.0 now. Nope, I'm plummeting there too. It's ok: most people just have a hard time coming to grips with just how bad I am. Ended last night going deeply negative K/D on my alt, 7 or 8 matches no wins. Was lone wolfing it with unmodified playstyle from pre matchmaker.
Adjustment to tactics are apparently required ;)
PSN: RationalSpark
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
76
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Posted - 2015.04.03 13:49:00 -
[357] - Quote
As I have said so far as a lower tier player I've generally been enjoying the matchmaker. Even though I am a low level player and can't really comment on vets matchmaking and experience, as a general thing, making public contracts more of an ISK sink for vets can only be a good thing. I know people who have the SP for proto want to be able to, and feel that they should be entitled to, run it all the time but the fact is that there are two metrics to what you can and can't do in Dust SP and ISK. Having one doesn't mean you have to have the other, and don't forget there are benefits to having, eg Assault Rifle lvl 5 even if you're only using a std/adv version (this is very apparent in lower tier matches currently by the way).
Although I agree with saying that epic public battles should pay out epically in general I feel public contracts will benefit from people having to be more ISK aware leading to more people being in the middle ground between the high and low tiers undulating between the two good week to bad.
The economy is broken and some people have more money than they'll ever need, BUT this should be being whittled down unless they're keeping it topped up in regular PC. I've not run it before but I know PC needs fixing to be genuinely fun and accessible...... Maybe things like Raids if they come in will help too. FW should stay as a 'run what you brung' arena without the new matchmaking logic.
Running proto in public contracts should be a good trade off of Risk vs Reward but the emphasis should, in general, be on the Risk. That is just my opinion and I admit that it may change if I ever get to be in that position and do understand why others won't agree/ feel it is wrong for Dust.
Aeon suggested using the special contracts tab for one off missions that offer guaranteed payouts/salvage for those completing the battle. These could also offer an option for regular hardcore proto on proto action as people know the risk from the get go. The gamble here should be MAYBE you'll get more from doing a public contract instead but maybe not.
Also I like the reappearance of the idea of variable war points for killing higher tiered suits. Saw something similar floated a year or so ago and assumed it had been discounted. Would discourage people dropping into the lower tier of matchmaking and protostomping (I've mentioned that I had a member of Prima Gallicus running full proto min assault in a match the other night against all noobs and going 65/0) esp if there was an inverse multiplier for suits below your tier too??
That'll do for me today, have a good day all. |
Thor Odinson42
Negative-Feedback
6426
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Posted - 2015.04.03 14:14:00 -
[358] - Quote
Kain Spero wrote:CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate. Yes to this. It's been suggested in some corners but never has gotten a lot of attention. An idea in addition this was base the WP bonus on the difference in total meta level between the fits. "+X WP Meta Bonus" It definitely would give an RPG vibe of getting more XP by killing a higher-end enemy.
Without needing to separate the community further. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2625
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Posted - 2015.04.03 14:17:00 -
[359] - Quote
Edgar Reinhart wrote:As I have said so far as a lower tier player I've generally been enjoying the matchmaker. Even though I am a low level player and can't really comment on vets matchmaking and experience, as a general thing, making public contracts more of an ISK sink for vets can only be a good thing. I know people who have the SP for proto want to be able to, and feel that they should be entitled to, run it all the time but the fact is that there are two metrics to what you can and can't do in Dust SP and ISK. Having one doesn't mean you have to have the other, and don't forget there are benefits to having, eg Assault Rifle lvl 5 even if you're only using a std/adv version (this is very apparent in lower tier matches currently by the way). Although I agree with saying that epic public battles should pay out epically in general I feel public contracts will benefit from people having to be more ISK aware leading to more people being in the middle ground between the high and low tiers undulating between the two good week to bad. The economy is broken and some people have more money than they'll ever need, BUT this should be being whittled down unless they're keeping it topped up in regular PC. I've not run it before but I know PC needs fixing to be genuinely fun and accessible...... Maybe things like Raids if they come in will help too. FW should stay as a 'run what you brung' arena without the new matchmaking logic. Running proto in public contracts should be a good trade off of Risk vs Reward but the emphasis should, in general, be on the Risk. That is just my opinion and I admit that it may change if I ever get to be in that position and do understand why others won't agree/ feel it is wrong for Dust. Aeon suggested using the special contracts tab for one off missions that offer guaranteed payouts/salvage for those completing the battle. These could also offer an option for regular hardcore proto on proto action as people know the risk from the get go. The gamble here should be MAYBE you'll get more from doing a public contract instead but maybe not. Also I like the reappearance of the idea of variable war points for killing higher tiered suits. Saw something similar floated a year or so ago and assumed it had been discounted. Would discourage people dropping into the lower tier of matchmaking and protostomping (I've mentioned that I had a member of Prima Gallicus running full proto min assault in a match the other night against all noobs and going 65/0) esp if there was an inverse multiplier for suits below your tier too?? That'll do for me today, have a good day all. I'm loving this discussion.
I've proposed inverse differential payout for players based on mu ratio before, my experience was that the pub protostompers piled onto the topic in a frothing rage. Proposing the same inverse mechanic with meta level may engender the same response.
Now when i propose something i make sure to add a cuttoff to the mechanic so as to protect the cowardly stompers, but it leaves me feeling compromised.
From the point-of-view of the corporations paying out on our merc contracts, i feel they would push for a payout structure that rewarded destruction of higher tier resources and also higher mu opponents.
A corporate recruiter is not hiring a high mu player to harvest noobs, but rather to stop the harvesting of friendly noobs. The big dogs are there to stop the big dogs and this is certainly how the merc contracts would be written & performance reviewed.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2626
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Posted - 2015.04.03 14:28:00 -
[360] - Quote
Thor Odinson42 wrote:Kain Spero wrote:CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate. Yes to this. It's been suggested in some corners but never has gotten a lot of attention. An idea in addition this was base the WP bonus on the difference in total meta level between the fits. "+X WP Meta Bonus" It definitely would give an RPG vibe of getting more XP by killing a higher-end enemy. Without needing to separate the community further. Y'know, if we implement enough of these kind of features into Dust, we may not need -¦-tiers at all. That is the driving motivation behind proposals like 'eliminate shared scans in pubs' and 'impose metalimit on squad members in pubs'. Ideas meant to keep the player base together and learning each other's names, playestyles, corps. Couple that with sophisticated an powerful comms/social tools and we can supercharge the rate at which Dust builds community.
What Rattati has given us in the mm is most welcome and well done, imo. And he has managed to keep it to only two tiers. If the community is willing to take reasonable nerfs to squad power in pubs we may someday be able to share the battlefield with new and lower mu players.
Edit: Put another way, the ultimate advantage of not breaking up the playerbase is we can all make Duna jokes and everybody gets it =)
PSN: RationalSpark
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