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Thread Statistics | Show CCP posts - 44 post(s) |
Jathniel
Ahrendee Inc. Negative-Feedback
1511
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Posted - 2015.04.03 02:26:00 -
[301] - Quote
CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate.
I would recommend that such a consideration be given to conditions of STD suit and STD weapon being used.
Don't need peeps running around in protosuits with STD weapons trying to get that bonus easy. |
Adipem Nothi
Nos Nothi
8494
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Posted - 2015.04.03 02:27:00 -
[302] - Quote
The past 12 hours or so have been a blast. Ran lots of matches solo. Ran lots of matches in a small squad. Ran a few matches in a full squad. A few stomps here and there, but matches were largely full and fun. The "proto standard" from yesterday seems to have given way to advanced gear today.
Ran 80% advanced suits and BPO guns today. Ended the day with more Isk than I began, and had fun pretty much every match.
(Wonder if I got demoted to a lower tier. )
Shoot scout with yes.
- Ripley Riley
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CCP Rattati
C C P C C P Alliance
19639
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Posted - 2015.04.03 02:28:00 -
[303] - Quote
Jathniel wrote:CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS Allow me to explain: When playing is no longer worthwhile nor cost effective, you stop playing. That simple. Some of us genuinely don't have an ego to bruise in a match, but we do care about isk. There are two factors I look at. 1. Can we win? At what costs? 2. If we can't, how much is victory going to cost the enemy? Can we inflict enough damage to make their victory empty and meaningless? If an enemy player goes 20/1 that 1 is meaningless. You need to make it 20/5, 20/9, or 20/20 with him using an ADV or PRO suit for it to matter.
It seems that if you are in a 6 man proto squad, up against bad odds (define bad if you are the 6 man proto), why not all switch to Frontline suits and mercilessly bleed the opposing team?
You will definitely make a massive amount of ISK, so ISK isn't an issue.
Some may do this, but the KDR is preventing others to do so.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19640
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Posted - 2015.04.03 02:31:00 -
[304] - Quote
Adipem Nothi wrote:The past 12 hours have been a blast. Ran lots of matches solo. Ran lots of matches in a small squad and a few in a full squad. A few stomps here and there, but matches were largely full and fun. The "proto standard" from yesterday seems to have given way to advanced gear today. Ran 80% advanced suits and BPO guns today. Ended the day with more Isk than I began, and had fun pretty much every match. (Wonder if I got demoted to a lower tier. )
I very much doubt it, but yes, if there is something that DUST 514 players are good at, then it's finding the optimal solution!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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robin williams' ghost
whisky tango foxtrot sir
1141
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Posted - 2015.04.03 02:32:00 -
[305] - Quote
Flint Beastgood III wrote:robin williams' ghost wrote:The problem (from a vets p.o.v.) is that as it is right now proto is absolutely required because every match is fought against top tier corps who only run proto. Too many players have these high mu scores which pit them against other vets, which is fine, however with no isk they have to run cheap fits which causes them only to die more while the rich players can just run proto 24/7 without a care. Yes, I'm one of those rich players, but most of the guys I run with aren't. So what am I to do? I feel like I can't run with my "friends" anymore because they're poor and running their cheap fits is causing us to get stomped. The only vets that are going to survive this new matchmaking are the extremely rich. Everyone else is going to get frustrated and leave the game. I still run STD/ADV fits throughout and still have the same results as before. Well aren't you just a super scrub
Robin Williams endorses this corp
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Deathviper420
research lab
8
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Posted - 2015.04.03 02:33:00 -
[306] - Quote
Rattati on the leaving battle problem i have a idea i would like you to look at and see wut u think . its in the idea sectoin .Grimmiers posted the thread |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
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Posted - 2015.04.03 02:51:00 -
[307] - Quote
Jathniel wrote:CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate. I would recommend that such a consideration be given to conditions of STD suit and STD weapon being used. Don't need peeps running around in protosuits with STD weapons trying to get that bonus easy. Use the highest tier of equipment or suit. Will make boosting a little easier by using one cheap proto of course, like the Apex fits. But people will find ways to boost regardless
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David Spd
Caldari State
191
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Posted - 2015.04.03 02:54:00 -
[308] - Quote
CCP Rattati wrote:why not all switch to Frontline suits and mercilessly bleed the opposing team?
In my experience, this simply doesn't happen.
Even against small proto squads they are usually using a fitting DESIGNED to get quick kills against teams that simply don't have the gear to compete. Core grenades are a BIG thing. If you're in a militia suit and get tagged by a core you're done, end of story. Normally best bet in combat is to simply AVOID the people pubstomping and try to damage lower tiered suits.
Still, that's not as easy as you make it sound. They get around the battlefield incredibly quickly, and if they even catch a glimpse of you any starter fit will take significant damage even from peeking. Once they get their eyes on you they will chase you down with an unbelievable amount of bloodlust. They don't let people go.
And this is if there aren't any proto snipers around. Good luck "bleeding" anything but the inside of your own suit in those scenarios... I'm beginning to think you may be a bit of a masochist, Rattati.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Bright Steel
Horizons' Edge
1112
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Posted - 2015.04.03 03:56:00 -
[309] - Quote
robin williams' ghost wrote:Flint Beastgood III wrote:robin williams' ghost wrote:The problem (from a vets p.o.v.) is that as it is right now proto is absolutely required because every match is fought against top tier corps who only run proto. Too many players have these high mu scores which pit them against other vets, which is fine, however with no isk they have to run cheap fits which causes them only to die more while the rich players can just run proto 24/7 without a care. Yes, I'm one of those rich players, but most of the guys I run with aren't. So what am I to do? I feel like I can't run with my "friends" anymore because they're poor and running their cheap fits is causing us to get stomped. The only vets that are going to survive this new matchmaking are the extremely rich. Everyone else is going to get frustrated and leave the game. I still run STD/ADV fits throughout and still have the same results as before. Well aren't you just a super scrub Just ran my first 3 rounds with the MM and was running all adv, as usual, and didn't have too much trouble, In fact the squads were easier to deal with cause I had capable blues...
Dust 514, the BEST WORST game you can't stop playing.
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The Eristic
Dust 90210
851
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Posted - 2015.04.03 04:02:00 -
[310] - Quote
Current match is to 16 on 10, was 16 on 6. NINE of the other side is U-Stars, our side is my squad of two and 8 solo players.
Reality is the original Rorschach.
Verily! So much for all that.
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Bright Steel
Horizons' Edge
1112
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Posted - 2015.04.03 04:05:00 -
[311] - Quote
Ran 3 complete rounds, had two partial, and I love it.
Had one round where it was 9 vrs 15 and we got redlined by the end but the clone count was close. Even though we got pushed back we still put up a solid fight.
Other rounds were even with less guys, think it was 8 vrs 9, and that was interesting. Changes the feel of the game and makes you rethink strageties.
I didn't notice a lot of mercs trying to find their way out the MCC. LOL
All in all it was some good solid fights and also a good mix of mlt, std, adv, and only a little pro. I think once everyone realizes they are getting harder fights, not all of them read the forums, we will see less proto squads.
All in all, I like the new MM and look forward to see the finished/polished product.
Dust 514, the BEST WORST game you can't stop playing.
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Maken Tosch
DUST University Ivy League
11372
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Posted - 2015.04.03 04:16:00 -
[312] - Quote
Recent Match I Finished
Despite what it looks like, my team actually kicked ass. We got the enemy MCC down to at least half armor before we eventually lost. We didn't die too much as we forced the opposing team to work for their victory the whole match while objectives are being hacked back and forth.
NOTE:
My team had about 7 people at the beginning while the opposing team had about 14 at the start as well. We had only 2 quiters while the opposing team saw about 6 quiters leave theirs.
This was in skirmish on the bridge map known as Spine Crescent
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Maken Tosch
DUST University Ivy League
11372
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Posted - 2015.04.03 04:21:00 -
[313] - Quote
David Spd wrote:CCP Rattati wrote:why not all switch to Frontline suits and mercilessly bleed the opposing team? In my experience, this simply doesn't happen. Even against small proto squads they are usually using a fitting DESIGNED to get quick kills against teams that simply don't have the gear to compete. Core grenades are a BIG thing. If you're in a militia suit and get tagged by a core you're done, end of story. Normally best bet in combat is to simply AVOID the people pubstomping and try to damage lower tiered suits. Still, that's not as easy as you make it sound. They get around the battlefield incredibly quickly, and if they even catch a glimpse of you any starter fit will take significant damage even from peeking. Once they get their eyes on you they will chase you down with an unbelievable amount of bloodlust. They don't let people go. And this is if there aren't any proto snipers around. Good luck "bleeding" anything but the inside of your own suit in those scenarios... I'm beginning to think you may be a bit of a masochist, Rattati.
I'm a masochist as well. For god sake I bring a knife to a gun fight.
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CCP AquarHEAD
C C P C C P Alliance
2
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Posted - 2015.04.03 04:33:00 -
[314] - Quote
shaman oga wrote:Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game.
We do prioritize - or I should rather say only - put players into battles in the region that has the lowest latency for Public Contracts, unless you're in a squad, in which case we'll take the squad leader's region for the whole squad.
It's unfortunate that some players may have bad latency to our battle servers, but splitting up our player base into more regions would only make the whole matchmaking worse.
a passionate developer
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Maken Tosch
DUST University Ivy League
11373
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Posted - 2015.04.03 04:46:00 -
[315] - Quote
https://drive.google.com/file/d/0BzEVPtkJAkmPLXhXMU1RMnI3ME0/view?usp=sharing https://drive.google.com/file/d/0BzEVPtkJAkmPMHc3Q3gzZ25wNGc/view?usp=sharing
I just finished a domination match in Manus Peak. We lost mainly because we were unable to capture and hold the objective. Other than that, no one left. It was the same exact number of players you see in the EOM screen as it was since the beginning. I was surprised to see no one left and everyone on both sides were at the very least pushing for control of the CRU at the top of the pyramid structure. In fact, the CRU seemed like the intended objective the whole time.
Both sides ended the match with 77 clones one side and about 79 or 80 on the other side. It was a very even match in terms of clone count and effort.
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CCP AquarHEAD
C C P C C P Alliance
2
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Posted - 2015.04.03 04:47:00 -
[316] - Quote
Balistyc Farshot wrote:Ok, if everyone hasn't figured it out, CCP is tweaking the settings while looking at all the data for the matches. Give them a break and stay positive.
This is them hearing the radio stations are fuzzy so they are twisting the rabbit ears. You listen and try to tune in to the best it will ever be. Some people will still complain when this is done, but bow down to Ratiti Wheaton because he has yet again made an awesome change we have been begging for since beta. Nice move!!
Overall I hear all of our newer corp members talk about how much better the matches have been. Usually they want to squad up so the vets can even the playing field against other vets but this lets them play on their own when they want to grind.
I am sure we will see the same thing with simple trading. Implement then fine tune.
Please be sure to keep this logic out of FW. The vets need somewhere outside of a PC to fight anyone they want.
FW logic isn't touched, and no plan for that in forseeable future either. So enjoy it as always
a passionate developer
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Kain Spero
Negative-Feedback.
4940
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Posted - 2015.04.03 04:52:00 -
[317] - Quote
CCP Rattati wrote: Thanks for the work and update. This is in line with what we are expecting. Once the system has run for a few weeks, the heavyweights will graduate to the upper bracket, and vice versa.
In a few threads, the idea of a "leave ratio", that starts at 1, but deteriorates if you leave, goes up to 2(?) if you always complete, and is a multiplier on rewards, just for pubs could work as an incentive to keep players in battles at all times.
That begs the question, are the protosquads dropping because their KDR will suffer, or ISK. Something tells me that KDR is more important.
I would say that leave issue is combination of the above.
Some folks really want that win, some want that ISK, some want that KD.
Some want it all.
The only thing is if it isn't communicated to players via a prompt most won't get it. I think a stick would be better than a carrot in this case. Use a FW kick prompt or the idle kick prompt.
If someone leaves a match X number of times over X minutes give them a prompt that says, "Due to refusal to compete contracts assigned you will not be allow to join public contracts for X minutes." Or something like that.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Maken Tosch
DUST University Ivy League
11374
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Posted - 2015.04.03 04:52:00 -
[318] - Quote
CCP AquarHEAD wrote:Balistyc Farshot wrote:Ok, if everyone hasn't figured it out, CCP is tweaking the settings while looking at all the data for the matches. Give them a break and stay positive.
This is them hearing the radio stations are fuzzy so they are twisting the rabbit ears. You listen and try to tune in to the best it will ever be. Some people will still complain when this is done, but bow down to Ratiti Wheaton because he has yet again made an awesome change we have been begging for since beta. Nice move!!
Overall I hear all of our newer corp members talk about how much better the matches have been. Usually they want to squad up so the vets can even the playing field against other vets but this lets them play on their own when they want to grind.
I am sure we will see the same thing with simple trading. Implement then fine tune.
Please be sure to keep this logic out of FW. The vets need somewhere outside of a PC to fight anyone they want. FW logic isn't touched, and no plan for that in forseeable future either. So enjoy it as always
Thank you.
By the way, HELLO! You look new here... at least for the forums. Time to train up your Forum Warrior Skillbook to Level V!
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1343
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Posted - 2015.04.03 04:53:00 -
[319] - Quote
CCP Rattati wrote:Tebu Gan wrote:CCP Rattati wrote:
What, you don't have starter loadouts. Better send in a ticket.
Cute. Allow me to explain, since you missed the point. Or choose to ignore it because you still cling to this idea that Skill > Gear. True, we do have starter suits, and yes I do use them when making money. But why I'm a forced to run them consistently to fund proto. Yes this made perfect sense before, as you would be matched with newbs that lacked this themselves. So it was sort of a balancing factor with the lack of matchmaking. But now that we have this match making system (which seems to be working quite well), shouldn't you be encouraging the use of proto at higher tiers. You know, since those being matched will no doubt have it. Why do we need to downgrade to lesser gear when you have the ability to run the best of the best and we are facing the best of the best. Maybe it's time to reevaluate this, eh. Like I said, the reason many of us crave PC battles, is because we know going in that: .: The match will no doubt incorporate the use of nothing but proto, meaning an even match based on skill and coordination alone. 2. The payout reflects this, allowing us to at least break even or not come out too far in the hole. Unless we lose of course, but corp reimburses for this. I personally don't have much time in the day to dedicate to this game, so much of my time is spent grinding out isk to fund a game or two of proto. I want to have some fun, and am excited about this new matchmaking (if we only had full teams). Not spend a majority of my time being inferior to play on the same level. So please, don't be rude about this and consider encouraging more proto play at higher tiers by giving us better payouts to do so. Your matchmaking is working beautifully, so encouraging gear for it's respective tier in matchmaking would be the icing on this delicious cake that is matchmaking. , the payout formula does take into account losses, so if proto players are dying, and everyone is using proto, the rewards go up. We can't fix everything at once, so focusing on getting vets to play vets and keep them from new players. And, not being snide, maybe FW is a safe haven from the pub MM if you want no MM. FW needs a little work, but in the meantime, maybe that's an option. There are so many good ideas, and things that can be done, but there are only so many hours in the day.
Lol, no I don't need a "safe haven" from MM. I do quite well normally, even in a standard loadout or FL suit of my chosen suit path. Just something I notice, games tend to be a lot more intense and fulfilling, when people are running gear similar to my own.
Then you come into matches where you meet a full proto squad and just die constantly. If a majority of the opposition runs proto, and a majority of your own team does not, the balance of power is VERY obvious. And even if I do well, as I'm typically in the top 5(I'm sure you can check this), my payout still yet remains rather low. I average 250K a match. That may pay for an load of standard loadouts, yet proto suits that accounts for 2 at best.
Matchmaking is working beautifully, I've had some VERY good ambush matches, and I've had those "proto stomp" matches where my efforts equal hitting a brick wall. In every match I ran a standard caldari loadout (250 of those things) with maybe one proto suit thrown in. Against proto, I had to really work and die many times to get that one kill. When I had a match where most were running on my level gear wise, the match was very balanced and even.
Anyways, I get it, I know you are busy with this. Just a heads up, as from what I've seen so far, the matchmaking is PERFECT. It's amazing when you get 2 full teams going at it. Ambush used to be a one way street, and now it's a fight that comes down to those last clones. And most incredibly, a team with fewer clones comes out of the hole and makes a win. Had a few of those, just amazing. Now if payouts allowed us to run our tier of power, proto, matches would be even most all of the time.
And as far as getting vet to play vets, man I don't know what's up. But I can tell you, just maybe everyone and your own line of reasoning is a bit off. It's just so unbelievable to me that people leave cause they think there might be a fight involved. It's just too crazy to me, there's gotta be something else going on. I don't know. I personally NEVER check who I'm fighting before hand. A fight's a fight, good players play bad and bad players play good. Never know what you will actually get.
I just can't believe that people are leaving because they are up against a fight. Dom and skirm are the worst, ambush tends to keep pretty even team numbers. Yes, though, get that figured out, then figure out how to encourage using a tier of gear worthy of your skill.
No rush (cough cough, hurry up fool!) Splendid job in any case thus far! You are doing great Mr. Wheaton.
Tanks - Balancing Turrets
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CCP AquarHEAD
C C P C C P Alliance
4
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Posted - 2015.04.03 04:56:00 -
[320] - Quote
Mad Syringe wrote:Considering the matchmaking:
I had a few games with different characters, and I must say, compliment to our saviour, The Ratatwheaton has finally given us a lot of good battles. The noobs can play against noobs, and the vets against vets.
I got dropped in battles nearly over, where my team was on the backfoot, and we managed to turn them around on several occasions. So even the late entrys are worth a fight. I only had one very late one, where my team had only 12 clones left on my entry and we got cloned. But still, since all the other battles where such a good experience compared to the last months, I was happy to search a kill in that one and be good with it.
All in all, the matchmaking works brilliant for me. It might be because I always ran in basic and advanced fits, and it seems that my crappy kdr is also considered. My KDR seems to profit from those games, so I'm fine.
And even in some of the late entrys, I managed to get nearly 1000 WP, so it's really worth to hang in and try to do your best.
63mil SP if anybody is wondering...
BTW, I've seen a lot of the high kdr vets chickening in the redline or sniping... what a bunch of pathetic scrubs... LOL
Sorry but we're still working on how to ensure people don't get refilled into a "lost" battle as Rattati stated before, we'll update once we have some concrete progress, please wait and see - for just a little while more
a passionate developer
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Maken Tosch
DUST University Ivy League
11378
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Posted - 2015.04.03 05:00:00 -
[321] - Quote
Tebu Gan wrote:And as far as getting vet to play vets, man I don't know what's up. But I can tell you, just maybe everyone and your own line of reasoning is a bit off. It's just so unbelievable to me that people leave cause they think there might be a fight involved. It's just too crazy to me, there's gotta be something else going on. I don't know. I personally NEVER check who I'm fighting before hand. A fight's a fight, good players play bad and bad players play good. Never know what you will actually get. I just can't believe that people are leaving because they are up against a fight. Dom and skirm are the worst, ambush tends to keep pretty even team numbers. Yes, though, get that figured out, then figure out how to encourage using a tier of gear worthy of your skill. No rush (cough cough, hurry up fool! ) Splendid job in any case thus far! You are doing great Mr. Wheaton.
Some players just care about their KDR and ISK efficiency too much to the point that it doesn't even matter what map it is. If they' see they are evenly matched, they just leave.
But that's not to say that everyone who leaves is simply like that. Sometimes players experience a bad connection and get disconnected mid match. Sometimes a player in a squad is left behind because teambuilding only allows up to 16 players and thus it becomes annoying to see your third squad lose a player or two because there wasn't enough room for them.
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Maken Tosch
DUST University Ivy League
11378
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Posted - 2015.04.03 05:43:00 -
[322] - Quote
https://drive.google.com/file/d/0BzEVPtkJAkmPb2F5eWVoMS16bUU/view?usp=sharing https://drive.google.com/file/d/0BzEVPtkJAkmPcEliWGxXUkhKU2M/view?usp=sharing https://drive.google.com/file/d/0BzEVPtkJAkmPWGVRZHlRSVR4dTA/view?usp=sharing
God damn it. My team had one ******* job. We were so close to winning too. All they had to do was fall back and save clones long enough for our MCC to do enough damage against their MCC to destroy it. But no, they just wanted Alpha that badly.
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Maken Tosch
DUST University Ivy League
11379
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Posted - 2015.04.03 06:29:00 -
[323] - Quote
https://drive.google.com/file/d/0BzEVPtkJAkmPcEg1SW5ITkJIWUE/view?usp=sharing https://drive.google.com/file/d/0BzEVPtkJAkmPbzNpazViLXF0NGs/view?usp=sharing https://drive.google.com/file/d/0BzEVPtkJAkmPQm04cU5yYkd2ZTA/view?usp=sharing https://drive.google.com/file/d/0BzEVPtkJAkmPdjhHNDk4VWZ0NDA/view?usp=sharing
This was just as epic and equally fun. We were falling behind at first when the opposing team took control of the objective and held it, but we kept the pressure on them just long enough for us to capture it. We lost it again but quickly regained it as I helped destroy any enemy uplinks I found on their side in an effort to at least delay their advance. This was on Manus Peak Domination.
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Kain Spero
Negative-Feedback.
4941
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Posted - 2015.04.03 06:31:00 -
[324] - Quote
So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match.
Owner of Spero Escrow Services
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2621
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Posted - 2015.04.03 06:52:00 -
[325] - Quote
Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match. Like it. A lot.
Plus thinking about those squads getting dumped back into the match they ran away from makes me giggle like a matari schoolgirl.
PSN: RationalSpark
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CCP AquarHEAD
C C P C C P Alliance
15
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Posted - 2015.04.03 07:20:00 -
[326] - Quote
Vrain Matari wrote:Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match. Like it. A lot. Plus thinking about those squads getting dumped back into the match they ran away from makes me giggle like a matari schoolgirl.
May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it.
That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST.
a passionate developer
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Mad Syringe
ReDust Inc.
749
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Posted - 2015.04.03 07:41:00 -
[327] - Quote
CCP AquarHEAD wrote:Mad Syringe wrote:Considering the matchmaking:
I had a few games with different characters, and I must say, compliment to our saviour, The Ratatwheaton has finally given us a lot of good battles. The noobs can play against noobs, and the vets against vets.
I got dropped in battles nearly over, where my team was on the backfoot, and we managed to turn them around on several occasions. So even the late entrys are worth a fight. I only had one very late one, where my team had only 12 clones left on my entry and we got cloned. But still, since all the other battles where such a good experience compared to the last months, I was happy to search a kill in that one and be good with it.
All in all, the matchmaking works brilliant for me. It might be because I always ran in basic and advanced fits, and it seems that my crappy kdr is also considered. My KDR seems to profit from those games, so I'm fine.
And even in some of the late entrys, I managed to get nearly 1000 WP, so it's really worth to hang in and try to do your best.
63mil SP if anybody is wondering...
BTW, I've seen a lot of the high kdr vets chickening in the redline or sniping... what a bunch of pathetic scrubs... LOL Sorry but we're still working on how to ensure people don't get refilled into a "lost" battle as Rattati stated before, we'll update once we have some concrete progress, please wait and see - for just a little while more
Not to be sorry. As I said, all but one battle, gave me a chance to help turn it around, so it was actually a pretty good experience. If it stays like that, I'm fine with the occasional late dropin in a lost battle. Just avoid it on a regular basis, and also getting dropped into a battle where the EOM screen just pops up, is just a waste of time. But apart from that, I don't mind to be put late into a battle, as long as there is a chance to effect the outcome...
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Kain Spero
Negative-Feedback.
4942
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Posted - 2015.04.03 07:49:00 -
[328] - Quote
CCP AquarHEAD wrote: May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it.
That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST.
Seems like not being able to join might create a reasonable lockout timer (duration of one match). You would just have to communicate that to the people that left battle with a prompt.
I may be being too harsh though.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7801
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Posted - 2015.04.03 09:04:00 -
[329] - Quote
Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
AV
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
512
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Posted - 2015.04.03 09:05:00 -
[330] - Quote
CCP AquarHEAD wrote:Vrain Matari wrote:Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match. Like it. A lot. Plus thinking about those squads getting dumped back into the match they ran away from makes me giggle like a matari schoolgirl. May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it. That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST.
Have a like, cuz your name sounds like Air Head.
NewDev hazing aside...
I have noticed two common things that lead to a squad member being left behind.
- They are still in the battle server of a previous match looking at the End Of Match screens
For some reason it may pull others into the new deployment but sometimes one player is returning to the lobby or idling on the EOM screen and they do not get pulled into the next match.
- Squad was in queue and then cancel out due to a player joining the squad while in the queue
Despite cancelling out and then rejoining the queue the new squad member is left behind.
Suggestions:
- Lock out squads that are in queue and add a message to players "Cannot Join Squad In Queue"
We already have an error message which is something like "Cannot join squad currently deployed"
In this way the player can tell others to back out so he can join.
- Do not allow squad leaders to join queue until all players are removed from previous battle
Often the squad leader will return to quarters asap after a finished match and immediately queue up for another match.
Either block the squad leader from joining queue, or auto remove the other players when he does so adding a delay in the background which allows enough time for all the players to be removed.
If stats are important they can verbally tell the squad leader to wait or check out "Last match" while in queue.
http://caughtyouflinching.ytmnd.com/
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