Zaria Min Deir
0uter.Heaven Back and Forth
1285
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Posted - 2015.04.02 06:48:00 -
[2] - Quote
CCP Rattati wrote:We are still doing experimentation, and are now increasing the refill ratio (which is also a factor of not being put into a lost battle), you can't have it both ways guys Sure, we can... there has to be some sort of a cut off line though Frankly, replacing a squad (or more) that left at the very beginning of a battle =/= putting people into a match that is already over. Furthermore, I don't consider, say a dom, where one MCC is barely into armour and the other has most of its shields to be "almost over" or "lost", there is still time to turn it around, if the team is willing to try (assuming no catastrophic clone losses on either side). I do consider a dom where the blue MCC has 2 ticks of armour and the objective is red to be more than over. There is quite a difference between putting new players into the two, yes?
That latter scenario seems to primarily happen if queued solo... is the matchmaker simply more easygoing with putting solo players where ever they fit, than whole squads?
Also, is it possible to tweak the matchmaker so, that once a battle has started, it would be less strict? As in, if a battle loses players at the very beginning, it would primarily try to find a squad (or squads) of roughly appropriate size to replace those players, maybe on a widened "scope" so to speak? Or, at the very least, try to put more players in at least within the first few minutes of the battle, length depending on the game mode, obviously.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
0uter.Heaven Back and Forth
1293
|
Posted - 2015.04.03 09:56:00 -
[3] - Quote
Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
Dual Quafe heavy insertion for the win!
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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