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Thread Statistics | Show CCP posts - 44 post(s) |
shaman oga
Dead Man's Game
4245
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Posted - 2015.04.01 15:34:00 -
[1] - Quote
Most of the match i've played were 10 vs 10 more or less, this is good imo, less people better frame rate. The MM seem to work well in skirm/dom but not in ambush.
Question: what happen to mixed squad of new and old?
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shaman oga
Dead Man's Game
4247
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Posted - 2015.04.01 17:21:00 -
[2] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic. Story time: I was playing as a new character this morning, to try out the lower Mu bracket. After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own. I got curious, and looked up the top ranking players on both sides for my matches. They were ALL alts of veteran players, freshly created today! Not only that, but I could see all of their second alts, were scheduled for removal. So tomorrow, they will have a fresh alt, and schedule today's alt for removal. I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless? The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack. Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. Just to play the part of the devil's advocate: a MLT only game mode?
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shaman oga
Dead Man's Game
4270
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Posted - 2015.04.01 21:07:00 -
[3] - Quote
On another note, i like this less crowded matches, 10v10 or something like that would be perfect.
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shaman oga
Dead Man's Game
4272
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Posted - 2015.04.01 22:38:00 -
[4] - Quote
Compsognathus wrote:Compsognathus You are a dinosaur!!! I'll like all your post from now till a get bored
Flint Beastgood III wrote:shaman oga wrote:On another note, i like this less crowded matches, 10v10 or something like that would be perfect. On smaller maps (that don't exist) maybe. Maybe on a single "outpost" socket map, yes, not so bad. But running around huge maps across 3-5 objectives trying to find the occasional firefight does not equate to fun IMO - which some people complained about in full 16v16 skirmishes before the new matchmaking. Right, i don't play a lot of skirmish because i don't like to loop in circle from when the match starts till it ends. Since i consider almost all dust map small maps, 3 point maps are fine for 12 vs 12, more than 3 points require more players.
But for dom and ambush 10-12 players for each side are perfect imo, there is a good balance between tactical manouvers and breach manouvers, the one countering the other. This imply that "wasting" (someone playing a role not needed for that moment) even a single player can put a team in great disvantage. This require a good adaptation and if you can guide the whole team with invisible hand it's very satisfying.
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shaman oga
Dead Man's Game
4281
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Posted - 2015.04.02 14:58:00 -
[5] - Quote
Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game.
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shaman oga
Dead Man's Game
4281
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Posted - 2015.04.02 15:19:00 -
[6] - Quote
Flint Beastgood III wrote:shaman oga wrote:Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game. Hmm. In a perfect world, there would be one for EU+USA, and one for ASIA+OCEANIC, lol. There is one for America, one for Asia and one for Europe. The only problem is that people are selecting different server regions or that automatic server selection do not put them in the nearest server.
Anecdote: During BF3 beta, from Italy i was not able to join match on UK servers because my ping was too high for their standard. UK is relatively near. Imagine what happen we find japs or americans.
Don't even ask me to get a better internet, because it's not possible where i live, the one i have is already the best for the zone.
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shaman oga
Dead Man's Game
4337
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Posted - 2015.04.09 09:10:00 -
[7] - Quote
arrogance >9000
Always blame solar storms if something doesn't work as expected
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