Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
D legendary hero
THE WARRIORS OF LEGEND
773
|
Posted - 2013.08.30 06:14:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=104215
i posted this in general discusion, but i feel it needs to be in this section |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
506
|
Posted - 2013.08.30 06:21:00 -
[2] - Quote
I think that passenger should also be able to use the repair tool from inside the dropship. Another thing is that if the DS is on fire it always explodes, it's a scripted behaviour, to many times i activated the reppers who brought my DS to half armor, just to see that explode. |
Robert JD Niewiadomski
NULLIMPEX INC
450
|
Posted - 2013.08.30 07:53:00 -
[3] - Quote
+1, it was mentioned in one of the feedback weekly updates, as being considered https://forums.dust514.com/default.aspx?g=posts&m=633845#post633845
Combine it with an incoming in 1.5 option to remove turrets completely (and ammo limitation for them!) and you could make a sniper packed dropship squad ...or forge gunners |
|
CCP Wolfman
C C P C C P Alliance
1646
|
Posted - 2013.08.30 08:13:00 -
[4] - Quote
Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? |
|
Void Echo
Echo Galactic Industries
1139
|
Posted - 2013.08.30 08:18:00 -
[5] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
swarm launchers.... just refund my tank SP then and wel call it even |
daishi mk03
Brutor Vanguard Minmatar Republic
136
|
Posted - 2013.08.30 08:22:00 -
[6] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Seriously, this is one of the best ideas ever.
Right now flying Dropships is high risk / no reward. With the ability for passengers to shoot out a full Dropship is a tool of massive destruction. 4 Swarm Launchers -> super mobile AV station 4 Mass Drivers -> super mobile area damage station
However, a signle assault forge gun will take out this thing and score 5 kills at ones. Nice LOVE IT |
Gringo Nos
The Vanguardians
20
|
Posted - 2013.08.30 08:22:00 -
[7] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Talked about this a few times with Corp mates. We thought any heavy weapons would be OP. IMO swarm launchers should be a heavy weapon but since they're not I would only want to see sidearms in the passenger seats.
So my vote is sidearms only. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
364
|
Posted - 2013.08.30 08:23:00 -
[8] - Quote
Void Echo wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? swarm launchers.... just refund my tank SP then and wel call it even
And that's why we currently can't use weapons inside the dropship
`Sigh. Just another fun game of DUST. |
Minor Treat
The Enclave Syndicate Dark Taboo
73
|
Posted - 2013.08.30 08:26:00 -
[9] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I don't feel too good about that but if the dropships health goes down to zero then all passengers should die. Or something. I would like the idea of providing cover fire in airborne vehicles but if swarm launchers come at the dropship and hit the side of the dropship than the passengers should die by the incoming attacks. I feel that with such powerful open kit firing position and weapon combinations those passengers should be equally exposed. It would be frustrating to deal with a full squaded dropship of mass drivers if you cannot hit them easily.
Perhaps the open kit firing position for dropships should only occur when the pilot opens the doors which exposes the passengers and allows them to fire their weapons freely. This way the tactics used by the dropships don't feel too cheap and was planned by the pilot and passengers while still giving the opposition chances to shoot down the dropship or the passengers inside.
Perhaps have an option for Dropship and Vehicles to add a module which give open kit firing or some other customization option. I don't know but throwing some idea's out there. |
Nick nugg3t
Condotta Rouvenor Gallente Federation
24
|
Posted - 2013.08.30 08:31:00 -
[10] - Quote
any love towards the dropships is appreciated. +1 |
|
Vin Vicious
Capital Acquisitions LLC Public Disorder.
300
|
Posted - 2013.08.30 08:32:00 -
[11] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Seemes like an ideal position for a mass driver to support units on the ground,
swarms on the other hand I can see getting out out of hand, take the drop ship to mid ceiling and have swarms rain down with no way of a counter.
Massdrivers could just get shot out easily at thier op range with the bay doors open
Quick idea for drop ships seeing we're on the subject of the "open bay doors feature"
Make it so the only way people can 'drop' or abandon a drop ship is when the bay doors are open
This would somewhat solve the lack of kills when downing a drop ship and placing a duty to the pilot to remember too open the doors to save his crew/gunners if he's going down or dropping people off |
Robert JD Niewiadomski
NULLIMPEX INC
451
|
Posted - 2013.08.30 08:37:00 -
[12] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? With the coming changes to SL in 1.4, it will take only one swarmer to take this combo down I think it's a balanced combination
Every weapon should have it's anti weapon. It's up to the users to adapt and respond accordingly... |
The World isMine
Deadly Blue Dots RISE of LEGION
19
|
Posted - 2013.08.30 08:38:00 -
[13] - Quote
Man I know CCP wants to do their own thing but there are so many games out there that have such good mechanics like this. When I saw this I just thought of bf3. They do it but look a dropship full of MDs or swarms won't be that effective because you will most likely only shoot from one side. Adding to this request making dust more like bf3 why not let us attach remote explosives to vehicles. Bring back jihad jeeps. |
excillon
united we stand x
47
|
Posted - 2013.08.30 08:48:00 -
[14] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
God no...The MD's need to be nerfed already, people are seriously abusing the EXO and freedom as it is. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
365
|
Posted - 2013.08.30 08:49:00 -
[15] - Quote
The World isMine wrote:Man I know CCP wants to do their own thing but there are so many games out there that have such good mechanics like this. When I saw this I just thought of bf3. They do it but look a dropship full of MDs or swarms won't be that effective because you will most likely only shoot from one side. Adding to this request making dust more like bf3 why not let us attach remote explosives to vehicles. Bring back jihad jeeps.
Two swarms on each side, 2 fire then the pilot pivots so the other side can let off a volley (just something that popped in my head).
If you was forced to hover to open the doors then I don't see too much of a problem actually. Stop for 2 seconds and one guy gets sniped, the other blitzed by AR fire, and then the ship is gone do to a random FG(lol you never really see these guys coming). There's also the rare threat of P-cannons, railguns, and hostile swarms.
Come to think of it, with all of the potential for a DS to get taken out, this isn't really a problem. But only if the doors are always closed while the ship is in motion.
`Sigh. Just another fun game of DUST. |
Paladin Sas
Pro Hic Immortalis
232
|
Posted - 2013.08.30 09:09:00 -
[16] - Quote
im ok with dropships filled with swarms and massdrivers, what scares me is the crack team that fills their dropship with proto snipers who practice regularly |
Hecarim Van Hohen
Bullet Cluster
116
|
Posted - 2013.08.30 09:12:00 -
[17] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
It would make me feel all squishy inside :3
But for real, sounds kinda/ possibly/ potentially op to me :/
How about limiting the weapons to rifles, smg's, pistols etc.? |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
94
|
Posted - 2013.08.30 09:27:00 -
[18] - Quote
Or a mass driver misfires and hits the hull of his own ship, hurting everyone in the splash radius, including the ship. Gentlemen,begin your griefing! |
Sgt Pseudo
Nexus Marines
24
|
Posted - 2013.08.30 09:27:00 -
[19] - Quote
shaman oga wrote:I think that passenger should also be able to use the repair tool from inside the dropship. Another thing is that if the DS is on fire it always explodes, it's a scripted behaviour, to many times i activated the reppers who brought my DS to half armor, just to see that explode.
We encountered that too. It sucks. To prove your point: http://youtu.be/KoJZUW_4Zw8?t=4m23s |
ChromeBreaker
SVER True Blood Public Disorder.
1067
|
Posted - 2013.08.30 09:29:00 -
[20] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
However "cool" that sounds... it simply depends on what you do to forge guns in 1.5 lol
Love the tought of HMG/blaster DS's... or lasers |
|
ChromeBreaker
SVER True Blood Public Disorder.
1070
|
Posted - 2013.08.30 09:58:00 -
[21] - Quote
Oh and we would have to be able to shoot where we point out guns.... not like the turrets that fire in the oposite direction if you think about moving... |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
221
|
Posted - 2013.08.30 10:13:00 -
[22] - Quote
i like this idea, how bout u do it to lavs also and let us shoou out of the pasenger sea there too, dropships are prety much worthless for the risk involved currently and a change like this could definatly balence it out a little more. |
Gabriella Grey
0uter.Heaven
17
|
Posted - 2013.08.30 10:18:00 -
[23] - Quote
It would be nice to shoot outside of the dropship, but can't CCP make it where guns such as, Mass Drivers, Swarm Launchers, Plasma Cannons, Forge Guns, and Heavy Machine guns? Giving it an emphasis for those using assault light weapons like assault rifles, scrambler rifles, laser rifles, HMG's etc. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
369
|
Posted - 2013.08.30 10:20:00 -
[24] - Quote
Alabastor 'TheBlaster' Alcar wrote:i like this idea, how bout u do it to lavs also and let us shoou out of the pasenger sea there too, dropships are prety much worthless for the risk involved currently and a change like this could definatly balence it out a little more.
Lol, sounds a lot less OP when you give it to LAVs, even with the immortal taxis. If this is implemented for any vehicles I would have to say hold off 'till 1.6 so we can see how far the vehicles have come.
`Sigh. Just another fun game of DUST. |
gargantuise aaron
Sanguine Knights
121
|
Posted - 2013.08.30 10:25:00 -
[25] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Seems fun lol but swarm gets lock on delay due to 'interference and md has max range also opprotunity for msd (mobile supply depoy) has limited supply but can refil at supply depot only usable in ds and bo wp reward |
Robert JD Niewiadomski
NULLIMPEX INC
453
|
Posted - 2013.08.30 10:29:00 -
[26] - Quote
OP-ness of infantry weapons gunning out of vehicles could be reduced by the recoil influencing flight path/speed or penalty to overheating or penalty to lock-on timer or penalty to aim angle and range.
Plenty of opportunities to nerfs & buffs to achieve balance. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
372
|
Posted - 2013.08.30 10:31:00 -
[27] - Quote
Robert JD Niewiadomski wrote:OP-ness of infantry weapons gunning out of vehicles could be reduced by the recoil influencing flight path/speed or penalty to overheating or penalty to lock-on timer or penalty to aim angle and range.
Plenty of opportunities to nerfs & buffs to achieve balance. True
`Sigh. Just another fun game of DUST. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
510
|
Posted - 2013.08.30 10:31:00 -
[28] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? what about equipment? this is not offensive and can be out DPSed by almost every AV weapon |
Kekklian Noobatronic
Goonfeet Top Men.
339
|
Posted - 2013.08.30 10:38:00 -
[29] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
If dropship Hp and survivability stays the same, or goes up slightly? No problem. If you drastically buff dropship Hp, where they can hover with impunity and enable the sort of spam you mentioned above? I would probably quit the game. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
374
|
Posted - 2013.08.30 10:41:00 -
[30] - Quote
shaman oga wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? what about equipment? this is not offensive and can be out DPSed by almost every AV weapon
Hmm, good question. I can see a dropship flying to a tower or something and a passenger drops a hive and/or uplink without needing to hop out. Then flying off to help someone else.
Incoming tank? Have a teammate drop some proxies along the road mid flight then flank back behind the tank and shoot at him so he keeps moving towards the trap.
Now that I think about it. You could restrict it to vehicle type. Assault vehicles allow passengers to use weapons(they have fewer seats, don't they?), Logi/Scout allow players to use equipment. None specced vehicles restrict passenger abilities.
`Sigh. Just another fun game of DUST. |
|
Gabriella Grey
0uter.Heaven
19
|
Posted - 2013.08.30 10:42:00 -
[31] - Quote
if i could fly around in a dropship with swarm launchers, forge guns, plasma cannons, and any other weapon that is really meant for serious ground pounding, turrets would be useless! I just think that these weapons shouldn't be allowed at all to be used while riding in an LAV or Dropship for obvious reasons. They would cause chaos to other dropship pilots, and that goes the same for being the go to destruction for tanks, making the vehicle game back broken far worse than it is. Like Robert said, also let these weapons be far harder to use when they are on the ground, with the speed and movement of the vehicle, a range deduction, and it shouldn't give them too many reasons to hover over an objective shooting, unless they want to be an easy target. |
Gabriella Grey
0uter.Heaven
19
|
Posted - 2013.08.30 10:43:00 -
[32] - Quote
ALPHA DECRIPTER wrote:shaman oga wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? what about equipment? this is not offensive and can be out DPSed by almost every AV weapon Hmm, good question. I can see a dropship flying to a tower or something and a passenger drops a hive and/or uplink without needing to hop out. Then flying off to help someone else. Incoming tank? Have a teammate drop some proxies along the road mid flight then flank back behind the tank and shoot at him so he keeps moving towards the trap. Now that I think about it. You could restrict it to vehicle type. Assault vehicles allow passengers to use weapons(they have fewer seats, don't they?), Logi/Scout allow players to use equipment. None specced vehicles restrict passenger abilities.
`Sigh. Just another fun game of DUST .
It would be much nicer if dropships could do this on their own rather than someone doing this, but this also has been brought up several times in other forums in the community.
|
Spademan
the unholy legion of darkstar DARKSTAR ARMY
255
|
Posted - 2013.08.30 10:44:00 -
[33] - Quote
Gringo Nos wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Talked about this a few times with Corp mates. We thought any heavy weapons would be OP. IMO swarm launchers should be a heavy weapon but since they're not I would only want to see sidearms in the passenger seats. So my vote is sidearms only.
Unless there'd be a way to exclude certain weapons, then sidearms and equipment only. (I want to be able to repair from the inside like I could in Bad company 2, and get points for it) |
Heligg
LA 501 eme Citizens of Nowhere
20
|
Posted - 2013.08.30 10:48:00 -
[34] - Quote
If think it goes well with what mentionned Wolfman in his post about vehicules: -Small turrets are no longer mandatory when fitting a vehicle. This should allow for more interesting vehicle setups than before.
Then non used turret slots could be replaced with an armed merc. Maybe adding modules to add more armed mercs, limiting to a maximum off four, with two on each side or something like that |
Skybladev2
RUST 415 RUST415
29
|
Posted - 2013.08.30 10:50:00 -
[35] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Dropships now are not so much threat like vehicles should be. It pretty thin and cannot deliver much DPS.
If we allow people use swarms inside dropships it will not be untouchable weapon, because when they shoot all their ammo, they have to go out :)
I think allowing customize dropships's DPS and type of damage in that way is a great idea: Take 2 gunners and 4 swarm launchers - you are ultimate vehicle destroyer. Forgegun can shoot you as usual, and when it happens your passengers are easy frag crowd. Take 2 gunners and 4 mass drivers - you can protect any NULL cannon, but need to stand still and low, vulnerable to everyone. And when they out of ammo - they easy frags again. Take 2 gunners and 4 forgeguns - well, I think, they kill can themselves and dropship too while maneuvering from time to time... But if not, maybe you realize at last, that forgeguns are too overpowered?
Returning to swarms - if you think 4 swarms can fill a dropship, why 4 swarms can not gather and shoot that dropship? 2 shoots from each player will be enough to kill any dropship.
I want to say, that at now drophips are at low dps, high cost and low HP. My Python not get killed every match only because I am not so much threat to other players. If we increase dropship's threat level, then they will be shot down more often and delivering, say, 4 swarms DPS to other players will be quite tricky. Maybe it will teach other players to look to the sky ;) |
Gabriella Grey
0uter.Heaven
21
|
Posted - 2013.08.30 11:01:00 -
[36] - Quote
Skybladev2 wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Dropships now are not so much threat like vehicles should be. It pretty thin and cannot deliver much DPS. If we allow people use swarms inside dropships it will not be untouchable weapon, because when they shoot all their ammo, they have to go out :) I think allowing customize dropships's DPS and type of damage in that way is a great idea: Take 2 gunners and 4 swarm launchers - you are ultimate vehicle destroyer. Forgegun can shoot you as usual, and when it happens your passengers are easy frag crowd. Take 2 gunners and 4 mass drivers - you can protect any NULL cannon, but need to stand still and low, vulnerable to everyone. And when they out of ammo - they easy frags again. Take 2 gunners and 4 forgeguns - well, I think, they kill can themselves and dropship too while maneuvering from time to time... But if not, maybe you realize at last, that forgeguns are too overpowered? Returning to swarms - if you think 4 swarms can fill a dropship, why 4 swarms can not gather and shoot that dropship? 2 shoots from each player will be enough to kill any dropship. I want to say, that at now drophips are at low dps, high cost and low HP. My Python not get killed every match only because I am not so much threat to other players. If we increase dropship's threat level, then they will be shot down more often and delivering, say, 4 swarms DPS to other players will be quite tricky. Maybe it will teach other players to look to the sky ;)
this might sound good to you in theory but as I stated above, this will make the game broken. Dropships and other weapons along those lines that could allow forge guns and swarm launchers to shoot out of them, would simply just kill everything, giving no meaning to much of anything. You should think over how it will impact those who have invest time in vehicles, and various other things. Should I bring up the point about when the flaylock was hated by everyone with a light weapon? |
Skybladev2
RUST 415 RUST415
29
|
Posted - 2013.08.30 11:04:00 -
[37] - Quote
Maybe I wrong, so restricting use of some weapons from dropships is the best exit. |
Beren Hurin
The Vanguardians
1307
|
Posted - 2013.08.30 11:12:00 -
[38] - Quote
Everyone has a right to believe in a future in which they get to make the enemy cry. |
Robert JD Niewiadomski
NULLIMPEX INC
455
|
Posted - 2013.08.30 11:45:00 -
[39] - Quote
Gabriella, as of Uprising 1.4 patch coming out on September 3rd, swarm launcher RoF will increase, meaning you will be able to take down vehicles in no time compared with current version.
CCP Logibro wrote: Uprising 1.4 Patch Notes: (...) * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and it's fire interval has been reduced from 2 to 0.3 (...)
Source: https://forums.dust514.com/default.aspx?g=posts&t=104023&find=unread
You will be able to fire every 1.7 seconds and not every 3,2 seconds. It's over 47% time reduction. Even considering reduced clip size, you should be able to out pace armor reppers. Considering changes for 1.5 and onward there will be huge change to active modules mechanics giving more opportunities to AV team play.
It can be "interesting", fun and engaging... |
Arc-08
Horizons' Edge Orion Empire
42
|
Posted - 2013.08.30 11:46:00 -
[40] - Quote
i think it would be fine, once they give their small nerf to swarms, and buff to dropships, it might be okay then. if not just make no forge guns (it would rock the dropship too much to have forge gunners in) and throwin an AV nade out a moving dropship would be really hard to hit something anyways. but yes let us shoot out of dropsips. |
|
martinofski
Rebelles A Quebec Orion Empire
312
|
Posted - 2013.08.30 12:00:00 -
[41] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Yep, this would create an issue, not really for the MD, since I think the DS would need to be pretty low and stable for the MD to register some hits.
But 4 swarm aiming at a tank from just over it would just make tankers an extinct specie. Same for forge gunners, snipers and other long range weapons.
With a small change to the DS survivability and some tweaks here and there it would be pretty useful I would say. Tweak to the following are probably already in your list, at least I hope they are:
- Door opening and closing optimisation : should not open when flying low, should be button activated by pilot. Or Simply a shield barrier. Like the MCC drop bay.
- Turret self centering while aiming down under DS. That is the pain for every gunners. Making the turret hard to use and enjoy. Don't make turret aiming easier, since it might be already the only weapon requiring some level of skill, whatever people say.
- Hit indicators are 180deg from where the hit come from. Should be corrected
- Collision damage against vehicles compared to collision damage with buildings. Impact with RDV, MCC, LAV at low speed make alot of damage, exploding the DS in a split second. Enough that now, calling a free LAV is a tactic to get rid of a DS flying right above.
In general, I try to choose my map to fly around, knowing an opened map with in Skirmish is the worst to fly while an ambush without Supply depot and fight taking place in a condensed building area make it easier to survive. Because 1 AV gunner can ruin a DS pilot match, by blowing up the DS or just focusing on it a whole match to make him stay away with Swarms, 1 guy. |
martinofski
Rebelles A Quebec Orion Empire
312
|
Posted - 2013.08.30 12:03:00 -
[42] - Quote
Robert JD Niewiadomski wrote:Gabriella, as of Uprising 1.4 patch coming out on September 3rd, swarm launcher RoF will increase, meaning you will be able to take down vehicles in no time compared with current version. CCP Logibro wrote: Uprising 1.4 Patch Notes: (...) * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and it's fire interval has been reduced from 2 to 0.3 (...)
Source: https://forums.dust514.com/default.aspx?g=posts&t=104023&find=unreadYou will be able to fire every 1.7 seconds and not every 3,2 seconds. It's over 47% time reduction. Even considering reduced clip size, you should be able to out pace armor reppers. Considering changes for 1.5 and onward there will be huge change to active modules mechanics giving more opportunities to AV team play. It can be "interesting", fun and engaging...
Yep, until 1.5, swarms will completely break dropships...when flying, a Swarm shoot pretty fast already for a DS pilot without afterburners. I'll play my heavy until 1.5 I guess. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2202
|
Posted - 2013.08.30 12:16:00 -
[43] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Ultra-hilarious... but I'd put restrictions like bay doors must be open, maybe make firing larger weapons like swarms impact dropship flight, and blanket reload/accuracy/lock-on penalties to firing from a dropship.
I'd say the same of passengers firing from an LAV. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
512
|
Posted - 2013.08.30 12:20:00 -
[44] - Quote
Also assault dropships should have a built in afterburner. Summary:
- Repair tool, active scanner, usage from inside DS (from STD level)
- Built in afterburner for ADS
- Better zoom for turrets
- Better fly controls (this is difficult, but especially ADS need it, maneuvering the turret with the same stick we use for moving the DS is annoying)
- Allow passengers to see outside, it's very difficult to see where we have to drop ourself (3rd person view for passengers)
- A button for hover mode/ fly in statical position, it will also help maneuvering DS, like a drive assistant
- Time limit before DS explode when it's on fire, like 2 seconds, to allow emergency reparations.
I would add something else, but now i can't think about nothing else. |
King Trigger
DUST University Ivy League
12
|
Posted - 2013.08.30 12:21:00 -
[45] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I wouldn't have a problem with Mass Drivers...a dropship full of those would be pretty vulnerable to AV, so the more the merrier! Swarms could be problematic, but it would make some sense that a soldier couldn't really move that thing around very good or even lock on due to interference from the DS's systems, so maybe swarms just don't work in a DS. With snipers, maybe the wobbly scope just stays the whole time or there's some other kind of shaking to make it harder. If you can headshot me from above with a wobbly scope and swarm missiles coming at you, then I salute you.
Although, I think there is a problem when a dropship full of Duvolles rolls up and does more damage than your turrets. Maybe units shooting from dropships get some kind of recoil increase or more dispersion or something. |
S Park Finner
Guardian Solutions DARKSTAR ARMY
214
|
Posted - 2013.08.30 12:32:00 -
[46] - Quote
It's a good idea to allow firing from passengers in dropships because it opens up all kinds of play style alternatives and has a lot of ways to balance it quickly without needing a major update.
There is the whole new potential for setting up an air war -- dropships with swarms attacking dropships with swarms that are attacking tanks. In the future, attack aircraft focused on killing dropships that are firing on ground targets while being attacked themselves by other attack aircraft.
Core balance could come from things already suggested...
- Close the doors and passengers can't fire out or jump out but are more protected from external attacks.
- Passengers and pilot die if they don't jump out before the dropship health goes to zero.
Dynamic balance could come from penalties assigned to weapons fired from dropships. These could be quickly changed in a daily update if things proved to be way out-of-hand...
- Extra lock-on time for swarm launchers
- Extra shake when aiming down sight for other weapons
- Extra inaccuracy for any weapons that arc in flight.
|
Keri Starlight
Psygod9
157
|
Posted - 2013.08.30 12:33:00 -
[47] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
omg lol no, NOT swarm launchers!!!!!!!!!!!!!!
Please... just... don't. |
martinofski
Rebelles A Quebec Orion Empire
314
|
Posted - 2013.08.30 12:34:00 -
[48] - Quote
shaman oga wrote:
Better fly controls (this is difficult, but especially ADS need it, maneuvering the turret with the same stick we use for moving the DS is annoying)
A button for hover mode/ fly in statical position, it will also help maneuvering DS, like a drive assistant
Not sure I like the Ideas I quoted, most making the ADS dull to play with, since it is the vehicle requiring the most skills at the moment, which is the reason I play it. I deleted the one I agreed with in your posts
But I might add the outrageous cost of the ADS and Logi DS should be brought down a bit. For a lvl3 vehicle without edges over low cost AV players, makes the DS not so enjoyable for the long run. ADS cost around 1.3M when well fitted. Quite expensive for the fun factor/efficiency/ durability. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2203
|
Posted - 2013.08.30 12:39:00 -
[49] - Quote
shaman oga wrote:Also assault dropships should have a built in afterburner. Summary:
- Repair tool, active scanner, usage from inside DS (from STD level)
- Built in afterburner for ADS
- Better zoom for turrets
- Better fly controls (this is difficult, but especially ADS need it, maneuvering the turret with the same stick we use for moving the DS is annoying)
- Allow passengers to see outside, it's very difficult to see where we have to drop ourself (3rd person view for passengers)
- A button for hover mode/ fly in statical position, it will also help maneuvering DS, like a drive assistant
- Time limit before DS explode when it's on fire, like 2 seconds, to allow emergency reparations.
I would add something else, but now i can't think about nothing else.
Four repair tools would give a dropship insane regen.
I dunno about "built-in" afterburner. The ADS is already more maneuverable than a standard dropship.
Better Zoom could be useful, but I'd want to look at Stabilized (better range/zoom) first - since that's pretty much what they're supposed to be for. It makes sense that using the turret in a flying vehicle might call for a "stabilized" turret.
Assault helicopters in "real life" have 2 person crews, and the co-pilot serves as the gunner. Ergo, flying and aiming at the same time isn't something they try to do in the first place (ADS is silly in that sense).
Hover mode would take out the skill from flying and attacking, and it goes to the previous point. In a real life situation, flying and shooting roles would be separate in that kind of craft.
Didn't they remove the "on fire thing" in 1.4?
|
martinofski
Rebelles A Quebec Orion Empire
314
|
Posted - 2013.08.30 12:45:00 -
[50] - Quote
Zeylon Rho wrote: Didn't they remove the "on fire thing" in 1.4?
Yep, I think they did.
All I can say is : Blowing DS in the sky + increased swarm firing speed + full DS.
I will stop flying for sure. You'll need to jump out before the DS blow now, so you won't know if you would have survive if you stayed in there. Unless they remove the flame, but not the DS falling down without blowing.
They did this in favor for the AV dud looking for more WP...DS player suffer again. |
|
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
514
|
Posted - 2013.08.30 12:51:00 -
[51] - Quote
martinofski wrote:shaman oga wrote:
Better fly controls (this is difficult, but especially ADS need it, maneuvering the turret with the same stick we use for moving the DS is annoying)
A button for hover mode/ fly in statical position, it will also help maneuvering DS, like a drive assistant
Not sure I like the Ideas I quoted, most making the ADS dull to play with, since it is the vehicle requiring the most skills at the moment, which is the reason I play it. I deleted the one I agreed with in your posts But I might add the outrageous cost of the ADS and Logi DS should be brought down a bit. For a lvl3 vehicle without edges over low cost AV players, makes the DS not so enjoyable for the long run. ADS cost around 1.3M when well fitted. Quite expensive for the fun factor/efficiency/ durability. Skilled pilots will always be more confortable with manual controls, especially during a fight, when i ask a button for the hover mode/ statical fly, is only a little help, it would help to keep a constant high without the worry of always do little corrections or turning around (helpful if you use your DS as a spawn and you want to stay exactly over an objective/point), or to help to stabilize the DS when near buildings and to work against knockback effect. Of course a thing like that should work at slow speeds and not prevent ultra rapid landing/ crashing or pilots hazardous moves, it should be a help for quiet moments. |
Skihids
Bullet Cluster
1974
|
Posted - 2013.08.30 12:57:00 -
[52] - Quote
The big differentiator between small turrets and hand held weapons is stabilization.
Stabilization makes it possible for gunners to hit a target while the dropship is maneuvering. Take that way and it's suddenly very difficult. The dropship must hold rock steady for any hitscan weapon to be effective, and then the occupants are just as vulnerable as the target.
I believe that is what would balance a dropship full of FGs. How much different is that than dropping the FGs to do their work and then picking them up? Everyone is conjuring images of four to six FGs in a dropship, but what team fields so many today? What is the likelihood that anyone would pack that many eggs in one basket? It would instantly attract a ton of AV which would kill it or drive it off. |
Arkena Wyrnspire
Turalyon 514
2832
|
Posted - 2013.08.30 13:05:00 -
[53] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? This is exactly why it could be a problem.
I really like the idea of firing out of a dropship as it lands and then hopping out to continue a rampage, but this kind of thing presents a huge obstacle to it being reasonable. |
Robert JD Niewiadomski
NULLIMPEX INC
457
|
Posted - 2013.08.30 13:10:00 -
[54] - Quote
Arkena Wyrnspire wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? This is exactly why it could be a problem. I really like the idea of firing out of a dropship as it lands and then hopping out to continue a rampage, but this kind of thing presents a huge obstacle to it being reasonable. What about possible penalties for said weapons inside DS? Lock-on, overheat, dispersion, woble, aim angle or range? Wouldn't it help? |
Vrain Matari
ZionTCD
761
|
Posted - 2013.08.30 14:04:00 -
[55] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I don't think it would be a game breaker. One merc with a levelled up Swarm Launcher can keep a dropship on the run. Dropships would have to be reacted to quicker, though.
EDIT: I do like the idea of adding wobble to aiming from a dropship. Adds plausible realism and balance to the dropship full of TARS. |
Skihids
Bullet Cluster
1977
|
Posted - 2013.08.30 14:11:00 -
[56] - Quote
We need to examine just what the dropship brings to the table as a shooting platform, both the pro's and the con's.
Advantages:
Fast insertion and extraction. It is mobile high ground.
Disadvantages:
It's an unstable platform in all but the most capable hands. It offers zero cover when the doors are open. There is no retreat for passengers. No resupply from standard sources. No nanohives. Everyone sees you and are vulnerable to sniper fire from all over the map. You are vulnerable to AV taking out your ride.
So a dropship is great for getting troops to an objective. Well, that's what it's designed for. If they don't jump out then it can extract them just as fast, but then all fire is coming from one direction rather than all over if they had jumped. The advantage of high ground is unevenly distributed. It's great for the MD, but most other weapons don't get such a great benefit. The MD has very limited ammo and will run out pretty quickly, leaving him with nothing to do.
Now unless you have a ace pilot nobody is going to hit anything from the dropship. How many of you folks have actually manned a dropship turret? What was it like trying to shoot with a novice pilot? Now remove the turret stabilization and try it again. Pretty useless at range isn't it?
Now all the snipers see you hovering rock steady and you can't run around like you can on the ground so you start taking sniper fire and scream for the pilot to close the doors. Then the AV starts up and the pilot has to bug out.
|
Nihilus Warwick
Pradox One
15
|
Posted - 2013.08.30 14:35:00 -
[57] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Honestly? I think it would be great! God forbid we have to adapt to a new threat. Oh poop I got blown up by some guy with a md in a drop ship, better respawn with my av fit! I'd love drop ships to be a threat. Currently they just fly around buzzing at me. I chuck a couple swarms and they either pop or fly away. If they had people on that could maybe shoot back... Basically, 10/10 would bang. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
103
|
Posted - 2013.08.30 14:39:00 -
[58] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Why don't you disable some weapons that can be used in the dropship then? |
General Erick
Onslaught Inc RISE of LEGION
68
|
Posted - 2013.08.30 14:44:00 -
[59] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Better idea, Forge Guns. |
Nonya Bizznizz
DUST University Ivy League
30
|
Posted - 2013.08.30 14:57:00 -
[60] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? In a few trailers I have seen merc's holding their weapons in a ready position, as if they can shoot out of the dropship. If we could do that with Swarms (which would be pretty hard because the pilot would have to keep moving to avoid FG's and Railguns) then a dropship could be transformed from a high risk-low reward troop transport to a gunship capable to smite everything in its path with the power of almighty freaking god. |
|
Fire of Prometheus
DUST University Ivy League
231
|
Posted - 2013.08.30 14:59:00 -
[61] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Well swarms need that little bit of space when they shoot, mass drivers would need to be relatively close to the ground so that the rounds don't explode in mid air. Perhaps if a mass driver round hit the inside of the DS then it would damage the dropship. |
Soraya Xel
New Eden's Most Wanted Top Men.
399
|
Posted - 2013.08.30 15:28:00 -
[62] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I like the idea of people able to fire from dropships. If your dropship pilot is really steady, you can already do it while standing on top of a dropship. You can remove some of the weird obstructions in front of players, and they'll be able to actually get shot out of the dropship without too much difficulty. Dropship movement will make accuracy tough anyways, unless the dropship is steady enough for players to get easily shot.
The most important change though, is if you do this, the balance needs to be that dropships need to explode properly. |
Jebediah Mayhew
Krusual Covert Operators Minmatar Republic
34
|
Posted - 2013.08.30 15:30:00 -
[63] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I see your point. How about being able to upgrade the dropship to have more guns on it? Obvious PG/CPU requirements, speed requirements, all that but if people want to invest that way......might be an option. |
Bright Cloud
Namtar Elite Gallente Federation
68
|
Posted - 2013.08.30 15:31:00 -
[64] - Quote
Would be allright cause dropships are allready very squishy.It takes literally 2 forgegun hits and the thing crashes to the ground. However when we can remove turrets and allow passangers to use all their weapons this would require teamwork. Additionally you cant deploy equipment inside of the dropship which forces you to land quite often so that your guys can replenish ammo. But yes allow this but only if the dropship explodes in mid air when the HP hits 0. So annoying when you shot down a fully manned dropship and they just jump out and escape. |
Skihids
Bullet Cluster
1978
|
Posted - 2013.08.30 15:52:00 -
[65] - Quote
For balance I'd like to see the small dropship turret provide protection for its gunner and get more damage along with its limited ammo supply.
That would balance hand held weapons with turrets and give pilots a reason to equip them. It's ridiculous that a hand held weapon should be so much better than a vehicle mounted turret that folks cry "OP!" at the thought of letting people shoot from a dropship.
It's like complaining that letting someone shoot an AR from a Huey is somehow so much more devastating than the vehicle mounted mini-gun or the Apache rocket pods are overshadowed by the co-pilot lobbing a grenade out the window. |
Komodo Jones
Chaotik Serenity
77
|
Posted - 2013.08.30 16:06:00 -
[66] - Quote
Dropships are still pretty easy to knock out of the sky, I'm guessing by the time this happens 1.5 would've rolled around so I think by then once all of the vehicle/AV issues people are complaining about would've been balanced. I think the dropship should just be harder to fly based on weight, though that might be an annoying mechanic to work it so maybe for now, if someone fires a forge or MD out the side of it why not have the same kickback as when the dropship gets hit by a forge?
Otherwise I see 4 seats that aren't being used and 2 small turrets that are just plain awful so yes, be able to shoot out the side of it, because that would make sense. |
D legendary hero
THE WARRIORS OF LEGEND
786
|
Posted - 2013.08.30 19:01:00 -
[67] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
that would be awesome. and still balanced because the dropship itself can still get shot down...lolz but it would be awesome to see rockets flying out from my dropship everywhere |
D legendary hero
THE WARRIORS OF LEGEND
786
|
Posted - 2013.08.30 19:05:00 -
[68] - Quote
Fire of Prometheus wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Well swarms need that little bit of space when they shoot, mass drivers would need to be relatively close to the ground so that the rounds don't explode in mid air. Perhaps if a mass driver round hit the inside of the DS then it would damage the dropship.
i have had mass driver rounds hit my dropship and kill my gunners pretty easy.
the passengers are easy targets, but when properly position this can be deadly. |
D legendary hero
THE WARRIORS OF LEGEND
786
|
Posted - 2013.08.30 19:10:00 -
[69] - Quote
Gringo Nos wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Talked about this a few times with Corp mates. We thought any heavy weapons would be OP. IMO swarm launchers should be a heavy weapon but since they're not I would only want to see sidearms in the passenger seats. So my vote is sidearms only.
dont forget you can still hit anypassengers in the dropship... and since they are in a vehicle they also take damage from the AV that hits the vehicle.
remember they are just as suseptible as you are.
one thing everyone here is forgetting:
when you spawn in a match and see an enemy dropship whether its assault or not what does everyone do? they shoot it down. when your team is redlined and you see a dropship what does your team do? shoot it down.
so, if you already shot dropships down and theycan't do anything right now, then why is it OP when they can do something? your going to shoot them down anyway |
Fire of Prometheus
DUST University Ivy League
237
|
Posted - 2013.08.30 19:14:00 -
[70] - Quote
D legendary hero wrote:Fire of Prometheus wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Well swarms need that little bit of space when they shoot, mass drivers would need to be relatively close to the ground so that the rounds don't explode in mid air. Perhaps if a mass driver round hit the inside of the DS then it would damage the dropship. i have had mass driver rounds hit my dropship and kill my gunners pretty easy. the passengers are easy targets, but when properly position this can be deadly. I know, haha I really want this to happen, my point was adding a little more risk v reward to it. Cause the mass driver shoots on an arc right? So let's say the ship banks hard to one side and the mass driver-er shoots a round just as the ship banks wich in turn causes the round to explode inside the ship? This would cause the ship and the shooter to take damage.
I really want this to happen :) |
|
Fire of Prometheus
DUST University Ivy League
237
|
Posted - 2013.08.30 19:16:00 -
[71] - Quote
As for heavy weapons being used, a HMG is useless at any range above 20m and a forge gun needs to be more accurate so it won't hit the ship and blow up your own ship.....that and I find it hard to hit something when your moving at 500 MPH |
D legendary hero
THE WARRIORS OF LEGEND
786
|
Posted - 2013.08.30 19:18:00 -
[72] - Quote
Vin Vicious wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Seemes like an ideal position for a mass driver to support units on the ground, swarms on the other hand I can see getting out out of hand, take the drop ship to mid ceiling and have swarms rain down with no way of a counter. Massdrivers could just get shot out easily at thier op range with the bay doors open Quick idea for drop ships seeing we're on the subject of the "open bay doors feature" Make it so the only way people can 'drop' or abandon a drop ship is when the bay doors are open This would somewhat solve the lack of kills when downing a drop ship and placing a duty to the pilot to remember too open the doors to save his crew/gunners if he's going down or dropping people off
how to counter = your SL or forgun |
D legendary hero
THE WARRIORS OF LEGEND
786
|
Posted - 2013.08.30 19:29:00 -
[73] - Quote
Gabriella Grey wrote:Skybladev2 wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Dropships now are not so much threat like vehicles should be. It pretty thin and cannot deliver much DPS. If we allow people use swarms inside dropships it will not be untouchable weapon, because when they shoot all their ammo, they have to go out :) I think allowing customize dropships's DPS and type of damage in that way is a great idea: Take 2 gunners and 4 swarm launchers - you are ultimate vehicle destroyer. Forgegun can shoot you as usual, and when it happens your passengers are easy frag crowd. Take 2 gunners and 4 mass drivers - you can protect any NULL cannon, but need to stand still and low, vulnerable to everyone. And when they out of ammo - they easy frags again. Take 2 gunners and 4 forgeguns - well, I think, they kill can themselves and dropship too while maneuvering from time to time... But if not, maybe you realize at last, that forgeguns are too overpowered? Returning to swarms - if you think 4 swarms can fill a dropship, why 4 swarms can not gather and shoot that dropship? 2 shoots from each player will be enough to kill any dropship. I want to say, that at now drophips are at low dps, high cost and low HP. My Python not get killed every match only because I am not so much threat to other players. If we increase dropship's threat level, then they will be shot down more often and delivering, say, 4 swarms DPS to other players will be quite tricky. Maybe it will teach other players to look to the sky ;) this might sound good to you in theory but as I stated above, this will make the game broken. Dropships and other weapons along those lines that could allow forge guns and swarm launchers to shoot out of them, would simply just kill everything, giving no meaning to much of anything. You should think over how it will impact those who have invest time in vehicles, and various other things. Should I bring up the point about when the flaylock was hated by everyone with a light weapon?
its funny how the flaylock was hated, but the AR, sniper and SMG still had more kills than the flaylock.
its funny how the flaylock killed people in specific instnances, like close range, or with high ground, but instead of adjusting tactics people screamed OP?
its interesting how people who invested SP in flaylocks got screwed over because people using militia ARs couldn't out gun them. the only people complaining really where AR users.
the game won't be broken, people will just need to actually use their AV fits. its quite simple.
on that note flaylocks actually need a buff. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
7
|
Posted - 2013.08.30 20:06:00 -
[74] - Quote
As only a TRAINEE driver of the DS (still with lots to practice and learn before I'm any good), I am probably ill-equiped to put in my late-hour opinion. But my hope is that as many Dust players as possible will will STAY AWAY from dropship piloting and stay on the ground where Dust gets its name.
I love my flying games like I suspect a lot of frustrated pilots do (it's romantic and cool to barnstorm against bullets and bandits). But I very much admire that, while EVE Online's life is entirely above the planets, the definitive decision was to make "Dust" the game where EVE can never go.
Even though it is currently suffering criticism due to its "appearance" of trying to be another popular foot-based FPS, I hope for every development to KEEP Dust foot-anchored! I wouldn't want the air to get any more adversarial than "Environmental" ememies (like WP-rewardng drone infestations or something), and I refused to drive an "assault" DS.
I see the LAV as a means of TRANSPORTING a hit-n-run mini-team to an objective quickly. There's an opinion that these vehicles don't have properly identified roles in the matches, but there IS a hinted purpose of the DS as a TRANSPORT that can hop a squad of footmen over large swatches of terrain (arguably vague to use until we entrer full-size maps of EVE capsuleer-contracts).
Transporting successfully is where DS pilots can legitimately earn WP/ SP that footmen cannot earn (could even be as rudimentary as "T.O. to successful landing = 90 WP per passenger"). I enjoy that support with our gunnery as an extra "WP of opportunity".
But if we sit TROLLING up in the air (and we will if we turn into swiss-army knife carrying a shooting Swarmer, shooting forger, fold-out sniper and fold-out HMG guy) then the footman's turf war will be derailed by repeatedly having to destroy Zelda-style enemies floating on elevated platforms.
No "flying" and fewer "hovering gunships" in Dust for me, guys. I love those mercs on the ground, and want them to love me for being able to HOP them over the tough parts... not give them a new flying barge to own the sky in. |
J Lav
OSG Planetary Operations Covert Intervention
182
|
Posted - 2013.08.30 20:14:00 -
[75] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Not good. I do however like the idea of heavy weapons being allowed to fire from dropships. Yes this would include the forge gun, and no I don't think it would be OP considering the fragility of the dropship and the absolute insanity it would be to aim from a moving dropship. |
lithkul devant
Legions of Infinite Dominion
41
|
Posted - 2013.08.30 20:23:00 -
[76] - Quote
I'm all for dropships being able to get swarm launchers and forge gunners able to fire from them and whatever else people would like to use. However, I have conditions that I must stress be upheld if they are allowed to do this. Which I will now bullet point.
-If swarm missiles hit on your side and you are firing a gun, they will hit you for the damage if they are a direct hit to you and then do damage to the vehicle whatever amount your armor/shield could not absorb. This makes it risky to use your gun at all and for the dropship pilot to have open the sides.(Added risk to using anything within the dropship for the bonus of being able to fire out this does not apply to those using repair tools) -When the Dropship is falling from damage dealt to the dropship, the pilot may not eject from the vehicle and is locked in and will die.(provides extra incentive not to do the suicide charges with dropships that do happen often enough) -Those ejecting from the falling dropship that is going to die must make a save to reorrient themselves in order to use the inerita stabalizer.(Your being thrown out at a high g force, if the dropship is going down, could be as simple as alligning the two joysticks to symbols on the screen which do not move) -Proxy mines/remote explosives can not be used within the dropship to prevent suicide ships and trolling. -Firing swarm missiles from a drop ship takes an extra .5 seconds due to interference from the dropship you are currently in.(makes it so that dropships carrying 4 swarm missilers are not godly death to all vehicles beneath them.) -Dropships that are currently carrying infintry at all are slowed down in the sky based on the weights of suits within them.(If four heavy drop suits are in the passanger slots and 2 mediums in the gunner slots, I imagine that dropship would have some problems moving also prevents overcrowding of heavies into a dropship without providing a major debuff also more realistic) -Nanohives may not be placed within dropships to prevent spamming of MD and gernades.
I feel this list of things would be a start to making it so that players could fire out of Dropships in a fair manner to all involved.
|
Rogatien Merc
Red Star. EoN.
905
|
Posted - 2013.08.30 20:34:00 -
[77] - Quote
Swarms are literally the only issue with this. A single MCRU dropship hovering above the center of battle negates any and all vehicle usage by the other team. 10x worse than forges on towers. This could be somewhat mitigated by significantly reducing dropship resistance to small arms. To the point where dropships have to take note of sniper fire.
The other option, and while this might sound really odd, it is probably the most reasonable way to make passengers "useful": Create a variant of the Assault dropship, call it a "Gunship" and include 5x small turrets (one for every person in the ship including the pilot). Adjust fitting requirements and slots accordingly. You'd have to like, limit the range of motion for the 4x side turrets to separate 90-120 degree arcs of fire so there is limited potential for overlapping fire on ... for instance ... tanks ... but I think this would achieve the goal of OP.
|
King Trigger
DUST University Ivy League
13
|
Posted - 2013.08.30 20:48:00 -
[78] - Quote
I think firing out of the dropship, however you end up balancing it, would make tight squads a more common and would make the vehicle a lot more tactically viable. As it is, dropships are really vulnerable, so they're usually just used to strafe or para-drop mercs, without being a really formidable insertion tool. I would think twice about unloading my HMG on an approaching dropship if there were a turret and two ARs pointed at me, but as it is I will usually put as many rounds into the shield as I can just to scare 'em. They typically don't pose much of a threat, even though I'm not AV.
And, imagine the ramifications of being able to drop uplinks from a ship, or remote explosives. Or even just grenades... |
Nguruthos IX
Vagina Bombers
1247
|
Posted - 2013.08.30 21:00:00 -
[79] - Quote
It would make things quite interesting.
If lavs could use guns too.
On one hand it could be bad for dropships because a viper loaded with 4 swarms might just ruin any other air presence in the game.
On the other hand it could still be fun. |
Nguruthos IX
Vagina Bombers
1247
|
Posted - 2013.08.30 21:02:00 -
[80] - Quote
I'll put in my vote for yes. Not which,if any restrictions there should be. Perhaps none. Perhaps after testing it will be obvious that some things are just not ok. |
|
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5618
|
Posted - 2013.08.30 21:09:00 -
[81] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Would be fine with it honestly, I would consider it an acceptable tactic. |
Nguruthos IX
Vagina Bombers
1247
|
Posted - 2013.08.30 21:10:00 -
[82] - Quote
dew ett |
Sarducar Kahn
xCosmic Voidx The Superpowers
60
|
Posted - 2013.08.30 21:24:00 -
[83] - Quote
I have an idea. No heavy weapons, no shoulder mounted weapons, other weapons are fired one handed giving a penalty to light weapons. Passengers need to hold on or fall out no? |
Nguruthos IX
Vagina Bombers
1247
|
Posted - 2013.08.30 21:35:00 -
[84] - Quote
It kind of makes no sense in this game for there to be seats in vehicles where people are looking out to the open but can't do anything except get shot.
I can't think of a single that operates like this, so yeah. Passengers should be able to shoot.
ESPECIALLY given the new limited ammo for vehicles. This will make interesting decision: Would you rather have 2 strong turrets and a few gunners, or all infantry guns with their limited ammo types.
Perhaps somebody does not have good weapon skills so they can make better use of your turrets. etc |
Nguruthos IX
Vagina Bombers
1247
|
Posted - 2013.08.30 21:37:00 -
[85] - Quote
more reason for people to dropships/ LAVs if they could fire swarms out the side.
|
Absolon Gainne
Subdreddit Test Alliance Please Ignore
43
|
Posted - 2013.08.30 21:54:00 -
[86] - Quote
As long as doors needed to be open to fire or exit, having the opportunity to fire from dropships would be a much needed usability boost. For those who are saying it might be OP, its certainly possible that there will be unseen consequences, but the idea itself is not broken. Just look at how well it was implemented in BF3: you could launch Javelins from the transport helicopters (guided missiles that were capable of OHKs on tanks), but not only could you be shot out at any time, but the helicopters were very vulnerable to enemy fire if they came to a halt. I imagine it would work the same way in Dust. |
Nick nugg3t
Condotta Rouvenor Gallente Federation
28
|
Posted - 2013.08.30 22:14:00 -
[87] - Quote
i want my passenger in my LAV to shoot his submachine gun at infantry as i drive by. please? . . . pretty please?? btw +1 to dropship passenger giving covering fire with mass drivers |
Forlorn Destrier
Bullet Cluster
1492
|
Posted - 2013.08.30 22:21:00 -
[88] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
My recommendation is to limit weapons to sidearms only when shooting from the passenger seat. Seems the best way to handle it, and in a "real world" application (snicker) it seems the most likely to happen. |
Nguruthos IX
Vagina Bombers
1248
|
Posted - 2013.08.30 22:46:00 -
[89] - Quote
Forlorn Destrier wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? My recommendation is to limit weapons to sidearms only when shooting from the passenger seat. Seems the best way to handle it, and in a "real world" application (snicker) it seems the most likely to happen. I'm not sure that light weapons should be barred though.
An AR isn't that heavy.
Forge guns might be a problem, but that's just because they're OP :P
Then again maybe they'd be fine. You really have to test it and see how it pans out first before making errant speculation I think |
Fire of Prometheus
DUST University Ivy League
238
|
Posted - 2013.08.30 22:51:00 -
[90] - Quote
^^^ I second this, after all, it won't be the last update and it won't be the first issue with the game |
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
256
|
Posted - 2013.08.31 00:14:00 -
[91] - Quote
excillon wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? God no...The MD's need to be nerfed already, people are seriously abusing the EXO and freedom as it is.
so nerf the exo and freedom but leave the std md alone?.. |
KING CHECKMATE
Bragian Order Amarr Empire
730
|
Posted - 2013.08.31 00:26:00 -
[92] - Quote
TAnker: Oh dropship! im gonna bring it down!
*Drop ship lights up*
Tanker: What is that? Gunner 1: Im not sure, it seems like some kind of missiles maybe?
Blind Tanker [Protoi Swarm Launcher] Troll Passanger Parasite Gunners [Proto Swarm Launcher] Troll Passanger
|
KalOfTheRathi
Black Phoenix Mercenaries
606
|
Posted - 2013.08.31 00:48:00 -
[93] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? A great way to break the game even more.
Forge gun trails are very rarely seen. Swarms can be invisible a significant portion of the time. Any MD at elevation is difficult to take out now. Imagine them at 100m.
Now put all of them at a significant height above the battlefield. Most weapons will be unable to respond.
Not to mention that Drop Ships are invisible a portion of their flight path because of the recent Great Draw Path Optimization. But the grass is very pretty as it Freaking Grows while you walk by. So natural.
And, I agree that it should include a full SP refund not only for Tanks but for my Heavy as well.
Hey! Maybe this is the start of a continual CCP/Shanghai releases something ugly and everyone gets a full SP respec to avoid it cycle. That might work ... Not. |
D legendary hero
THE WARRIORS OF LEGEND
789
|
Posted - 2013.08.31 01:11:00 -
[94] - Quote
people are scared of this breaking the game... (and by people i mean players who only use ARs).
however, as I always mention. this is a way of encouraging a more DYNAMIC gameplay style.
namely, people with ARs or whatever weapon can't just camp one spot because their are many tactics that can be used to remove them, or by pass them.
basically, the more variaty there is in a game, and the more options availible the more dynamic a gaming experience is.
by allowing passengers in a dropship to shoot from the passenger seats, tons of oportunities are open for team play, dropship modification, dropsuit fittings (making a suit purposely to dropship) and much more.
this will enable dropships to have offensive ( bombarding an objective, before deploting troops to capture it) and defensive capabilities (providing cover fire for VIPs as you retreat from an objective).
it will enable dropships to be a threat to tanks, and not just another easy raill turret kill.
it will encourage more people to invest in dropships
At the same time it will encourage enemy players to invest in AV gear (they may use AV nades on a regular fit instead of only AV fits), to move strategically, to take and use blaster turrets and rail cannons as opposed to just destroying them. (rails are a dropships enemy) ,
forgunners will have something to shoot other than just infantry (ever wonder why that forgegunner gets up on the roof and shoots infantry. no one runs vehicles as much, dropships go down in seconds, and tanks are no match for even basic AV. so instead of using the HMG and getting peiced up by ARs [because the AR > HMG] they use the forgun)
all in all. its a good decision |
D legendary hero
THE WARRIORS OF LEGEND
789
|
Posted - 2013.08.31 01:13:00 -
[95] - Quote
KalOfTheRathi wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? A great way to break the game even more. Forge gun trails are very rarely seen. Swarms can be invisible a significant portion of the time. Any MD at elevation is difficult to take out now. Imagine them at 100m. Now put all of them at a significant height above the battlefield. Most weapons will be unable to respond. Not to mention that Drop Ships are invisible a portion of their flight path because of the recent Great Draw Path Optimization. But the grass is very pretty as it Freaking Grows while you walk by. So natural. And, I agree that it should include a full SP refund not only for Tanks but for my Heavy as well. Hey! Maybe this is the start of a continual CCP/Shanghai releases something ugly and everyone gets a full SP respec to avoid it cycle. That might work ... Not.
no one gave me my SP back when you complained about flaylocks. No one gave me my SP back when you decided to make ARs do more damage than HMGs. HTFU.
this is a thinking mans game. I refuse to have it dumbed down |
KING CHECKMATE
Bragian Order Amarr Empire
735
|
Posted - 2013.08.31 01:18:00 -
[96] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I feel like its a drop-ship WORTH taking out.
OF COURSE, if we are talking about how dropships as they are NOW.
If you buff dropships then i dont really think they have the need for the infantry inside them to be able to shoot from inside. This would be a little Game breaking. But as they are now they would be Low HP, HIGH Damage output Vehicles PLUS it would give Pilots a decent amount of Vehicle assist kills.And i mean a LOT.XD |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
413
|
Posted - 2013.08.31 01:23:00 -
[97] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I would limit any high-damaging weapons from being able to fire out of DS's. Would cause too much grief. |
Fire of Prometheus
DUST University Ivy League
240
|
Posted - 2013.08.31 01:26:00 -
[98] - Quote
Godin Thekiller wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would limit any high-damaging weapons from being able to fire out of DS's. Would cause too much grief. Define high damaging, Forge guns? Mass driver? Snipers? Swarm launchers? |
D legendary hero
THE WARRIORS OF LEGEND
790
|
Posted - 2013.08.31 01:53:00 -
[99] - Quote
Fire of Prometheus wrote:Godin Thekiller wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would limit any high-damaging weapons from being able to fire out of DS's. Would cause too much grief. Define high damaging, Forge guns? Mass driver? Snipers? Swarm launchers?
high damage = ARs |
Fire of Prometheus
DUST University Ivy League
241
|
Posted - 2013.08.31 01:56:00 -
[100] - Quote
D legendary hero wrote:Fire of Prometheus wrote:Godin Thekiller wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would limit any high-damaging weapons from being able to fire out of DS's. Would cause too much grief. Define high damaging, Forge guns? Mass driver? Snipers? Swarm launchers? high damage = ARs Haha I say forge gun is OP, it does more damage than a rail cannon on a tank
EDIT: I think forge guns are high damage :p |
|
Thurak1
Psygod9
83
|
Posted - 2013.08.31 02:22:00 -
[101] - Quote
Dropship loaded to the gills with proto breach forge gunners = death from above for all! I love it! |
Thurak1
Psygod9
83
|
Posted - 2013.08.31 02:29:00 -
[102] - Quote
Fire of Prometheus wrote:D legendary hero wrote:Fire of Prometheus wrote:Godin Thekiller wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would limit any high-damaging weapons from being able to fire out of DS's. Would cause too much grief. Define high damaging, Forge guns? Mass driver? Snipers? Swarm launchers? high damage = ARs Haha I say forge gun is OP, it does more damage than a rail cannon on a tank EDIT: I think forge guns are high damage :p AR's are far better for anti infantry. I myself even use my duvol when i play ambush a lot now. The sights are so much easier to aim with and it takes out dropsuits fairly quick especially compaired to the charge up time of my forge gun.
|
D legendary hero
THE WARRIORS OF LEGEND
790
|
Posted - 2013.08.31 02:55:00 -
[103] - Quote
Fire of Prometheus wrote:Haha I say forge gun is OP, it does more damage than a rail cannon on a tank note. small blaster turret dps (25*750/(60)) = 312.5 militia AR dps = 467 milita AR dps > small blaster turret.
Quote: EDIT: I think forge guns are high damage :p
note the following: (this without proficiency, damage mods or headshots.)
- militia ARs dps in 4 seconds time = 467 * 4 = 1868
- Assault forge gun dps in 4 seconds time = 1538
militia AR dps > forge gun dps
here is a better comparison.
- militia AR dps per second up to 4 seconds = 467@1sec, 934@2sec, 1401@3sec, 1868@4sec
- AFG dps per second up to 4 seconds = 0@1sec, 0@2sec, 0@3sec, 1538@4sec
AR is not only better than forge gun but does better damage overtime.
the only difference between forgun dps and milita AR dps is the following:
milita damage vs vehicles in 4 seconds = 1868 *.10 = 186.8 Assault forge gun damage vs vehicles in 4 seconds = 1538 * 1 = 1538
note: i use 4 seconds as the constant for comparison as it takes 4 seconds to charge an Assault forgun |
Amarrio Amarrian
D3LTA ACADEMY Inver Brass
0
|
Posted - 2013.08.31 03:22:00 -
[104] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Finally a reason to use the commando dropsuit! |
crispipin
The Vanguardians
3
|
Posted - 2013.08.31 03:26:00 -
[105] - Quote
Why not do the same with LAVs? Instead of doing nothing in the passenger seat, why not shoot some people. |
low genius
The Sound Of Freedom Renegade Alliance
384
|
Posted - 2013.08.31 03:58:00 -
[106] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
it's a pretty acceptable idea. maybe more people would use the mobile cru mod if it was possible. |
Burntface man112
Onikanabo Brigade Caldari State
17
|
Posted - 2013.08.31 04:52:00 -
[107] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? If you allow Mass drivers to shoot from dropships and be as difficult to hit as the drivers of LAV's than i am going to stick a dead animal in your bedroom where you can't find it so it will haunt you forever with its terrible smell. |
Skihids
Bullet Cluster
1992
|
Posted - 2013.08.31 14:13:00 -
[108] - Quote
The only reason people are freaking out at hand held weapons is that turrets are currently pop guns that don't inspire fear.
The vehicle rebuild promises to buff damage output and add burst defense for brief hard hitting engagements. As such it's going to be buffing small turrets for dropships. That should make them better the hand held weapons which will then make personal weapons much less of an issue. One that can be balanced by vulnerability and the need to hold he ship rock steady because only the turrets shield their gunners and have stability augmentation. |
D legendary hero
THE WARRIORS OF LEGEND
794
|
Posted - 2013.08.31 14:20:00 -
[109] - Quote
Skihids wrote:The only reason people are freaking out at hand held weapons is that turrets are currently pop guns that don't inspire fear.
The vehicle rebuild promises to buff damage output and add burst defense for brief hard hitting engagements. As such it's going to be buffing small turrets for dropships. That should make them better the hand held weapons which will then make personal weapons much less of an issue. One that can be balanced by vulnerability and the need to hold he ship rock steady because only the turrets shield their gunners and have stability augmentation.
they shouldn't freak out at all really. i have to put my drop ship at risk everytime I come down to get some shots on these guys. |
Lillica Deathdealer
Mango and Friends
300
|
Posted - 2013.08.31 14:37:00 -
[110] - Quote
Well I think any heavy weapons being shot from inside should seriously offbalance and shake the dropship. Swarms and massdriver would be pretty fine because they couldn't have a sustained presence in the air- They wont be able to use nanohives in the dropship and would quickly run out of ammo. Also as other people have said its got a big risk. One proper tank or AV guy could destroy an entire squad by killing one dropship. I think all of this would only work when we have vehicle locks though, because we can just imagine how blueberries will camp inside your dropship for a whole game now that they could shoot out of it, or a full squad of blueberry forge gunners inside your dropship would flip it upside-down. |
|
D legendary hero
THE WARRIORS OF LEGEND
795
|
Posted - 2013.08.31 15:02:00 -
[111] - Quote
Lillica Deathdealer wrote:Well I think any heavy weapons being shot from inside should seriously offbalance and shake the dropship. Swarms and massdriver would be pretty fine because they couldn't have a sustained presence in the air- They wont be able to use nanohives in the dropship and would quickly run out of ammo. Also as other people have said its got a big risk. One proper tank or AV guy could destroy an entire squad by killing one dropship. I think all of this would only work when we have vehicle locks though, because we can just imagine how blueberries will camp inside your dropship for a whole game now that they could shoot out of it, or a full squad of blueberry forge gunners inside your dropship would flip it upside-down.
i dnt think firing the forguns or heavy weapons from them ship should throw it off balance. i mean trying to hover this thing is hard enough.
if you see forgunners in a dropship, get your SL, forge gun and AV nades to handle them. or better yet a plasma cannon. |
Nguruthos IX
Vagina Bombers
1255
|
Posted - 2013.08.31 16:16:00 -
[112] - Quote
I wonder what CCP Wolfman thinks |
Django Quik
Dust2Dust. Top Men.
1358
|
Posted - 2013.08.31 16:30:00 -
[113] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Create a new turret placement for infantry to use their own weapons. Only 2 players would be able to do it per dropship and the ship would be sacrificing its small turrets to do so. Most weapons would be useless because the height that dropships have to fly at in order to avoid being demolished would put them beyond reasonable range. Mass drivers would be great but you'd have to fly about 25m off the ground and keep it steady for them to actually hit anyone on the ground because the rounds expire after a few seconds.
The biggest issue would be forge guns and swarms taking out tanks from the sky - this could be averted by simply making the swarms and forge blast hit the dropship itself because you really shouldn't be firing something that powerful from a paper plane. |
knight guard fury
the unholy legion of darkstar DARKSTAR ARMY
5
|
Posted - 2013.08.31 16:42:00 -
[114] - Quote
Quote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
just make it to where only certain weapons can shoot out of the dropship or make it when someone shoots out of it make the weapons there firing do less dmg |
Nguruthos IX
Vagina Bombers
1255
|
Posted - 2013.08.31 16:59:00 -
[115] - Quote
Django Quik wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Create a new turret placement for infantry to use their own weapons. Only 2 players would be able to do it per dropship and the ship would be sacrificing its small turrets to do so. Most weapons would be useless because the height that dropships have to fly at in order to avoid being demolished would put them beyond reasonable range. Mass drivers would be great but you'd have to fly about 25m off the ground and keep it steady for them to actually hit anyone on the ground because the rounds expire after a few seconds. The biggest issue would be forge guns and swarms taking out tanks from the sky - this could be averted by simply making the swarms and forge blast hit the dropship itself because you really shouldn't be firing something that powerful from a paper plane. wat |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
18
|
Posted - 2013.08.31 23:14:00 -
[116] - Quote
The fix is simple, restrict certain weapons being used onboard.................................... |
Thurak1
Psygod9
106
|
Posted - 2013.08.31 23:37:00 -
[117] - Quote
Given how easy dropships are taken out of the air and the fact that EVERYONE can access a swarm launcher i dont see a big deal with this. Someone starts flying around with a dropship of doom maybe a few people with active brain cells will swap out to a dropsuit with a swarm launcher. Even using militia swarms once a few volleys are in the air the dropship is doomed. |
D legendary hero
THE WARRIORS OF LEGEND
796
|
Posted - 2013.09.01 04:04:00 -
[118] - Quote
this was an intended feature. dropships need this anyway. |
Spirit Charm
Bhaalgorn Industries
42
|
Posted - 2013.09.01 04:21:00 -
[119] - Quote
Just let us fire are own weapons and move freely inside the dropship but at a slower rate and not let us fall with a "wall" |
D legendary hero
THE WARRIORS OF LEGEND
796
|
Posted - 2013.09.01 04:48:00 -
[120] - Quote
I can't believe people actually want only secondariesw to be used from the passenger seats...lol can u imagine getting nova knifed from a dropship?...lol
use only hipfire from the passenger seats would be balanced. |
|
Nguruthos IX
Vagina Bombers
1266
|
Posted - 2013.09.01 05:51:00 -
[121] - Quote
I just think its funny how often people say things like "Derp Realism! // justify some random OP thing because it's Realistic.
But when it comes to shooting guns out of a helicopter essentially, suddenly there are all these artificial restrictions.
Side arms only Can't use scopes Not certain guns etc.
Hmmmm, where are all the realism proponents now? |
D legendary hero
THE WARRIORS OF LEGEND
797
|
Posted - 2013.09.01 06:25:00 -
[122] - Quote
Nguruthos IX wrote:I just think its funny how often people say things like "Derp Realism! // justify some random OP thing because it's Realistic.
But when it comes to shooting guns out of a helicopter essentially, suddenly there are all these artificial restrictions.
Side arms only Can't use scopes Not certain guns etc.
Hmmmm, where are all the realism proponents now?
yeah. thats what ive been saying. |
Nguruthos IX
Vagina Bombers
1266
|
Posted - 2013.09.01 06:46:00 -
[123] - Quote
OH now I remember.
Its people saying that dropships should die easily because some nonsense about a comparison to helichopters in the year 2013 which are nothing like dropships. And how RPG's are cheap and kill them quickly.
But when it comes to people being able to shoot back out of there that's a problem. Its totally realistic that Mercs stand in front of open doors in a dropship (HOLDING THEIR WEAPONS) and yet lack the ability to raise their arm and pull their trigger.
Riiiiight
ok guys |
Sarducar Kahn
xCosmic Voidx The Superpowers
65
|
Posted - 2013.09.01 08:58:00 -
[124] - Quote
I think it's about having to hold on while flying around. I think while flying you can shoot sidearms and non shoulder mounted light weapons form the hip. If the DS is stable you can crouch (better balance) and fire anything with aim down sights. Too much speed/acceleration and you stand up instantly loosing lock-on for swarms and charge on FG. |
ADAM-OF-EVE
Svartur Bjorn
241
|
Posted - 2013.09.01 09:15:00 -
[125] - Quote
swarm on most maps we currently have would be useless from a ds, same goes for mass driver unless you flew really low which in a ds is a bad idea most of the time. forge gun on the other hand would become ridiculously op when the ds hovers above an objective at max height and just rains down damage from above. same for snipers str8 down on top of an objective. head shots every time.
it would be nice though to be able to drop uplinks and nano hives inside the dropship. a ds pilot could load up his ship with nano hives and do replens to guys on the ground or in sniper positions. in most cases you would just hover above a player to replen them. or fit healing nano hives and pick up damaged players and then drop them back into action a few secs later. |
Sarducar Kahn
xCosmic Voidx The Superpowers
65
|
Posted - 2013.09.01 09:17:00 -
[126] - Quote
Snipers on DS = easy counter snipe. It's not as if they can hide up there. |
ADAM-OF-EVE
Svartur Bjorn
241
|
Posted - 2013.09.01 09:26:00 -
[127] - Quote
Sarducar Kahn wrote:Snipers on DS = easy counter snipe. It's not as if they can hide up there.
snipe someone out of a ds, someone thinks highly of his sniping skills. only takes the pilot to rotate the ship slightly every few secs and at that height your going to have a really hard time. the player on the ground no matter where he/she is will be practically shooting directly up which means you must be in the right position at the right time to get them. if that ds is slowly rotating then you have little chance of counter sniping him. imagine trying to shoot someone off a tower from the base of the tower. thats exactly how its going to be with the dropship at max height. and at that height he is more likely to see you before you get a good shot on him |
D legendary hero
THE WARRIORS OF LEGEND
798
|
Posted - 2013.09.01 10:02:00 -
[128] - Quote
ADAM-OF-EVE wrote:Sarducar Kahn wrote:Snipers on DS = easy counter snipe. It's not as if they can hide up there. snipe someone out of a ds, someone thinks highly of his sniping skills. only takes the pilot to rotate the ship slightly every few secs and at that height your going to have a really hard time. the player on the ground no matter where he/she is will be practically shooting directly up which means you must be in the right position at the right time to get them. if that ds is slowly rotating then you have little chance of counter sniping him. imagine trying to shoot someone off a tower from the base of the tower. thats exactly how its going to be with the dropship at max height. and at that height he is more likely to see you before you get a good shot on him
not if your already on top of your MCC |
Django Quik
Dust2Dust. Top Men.
1373
|
Posted - 2013.09.01 10:16:00 -
[129] - Quote
Nguruthos IX wrote:Django Quik wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Create a new turret placement for infantry to use their own weapons. Only 2 players would be able to do it per dropship and the ship would be sacrificing its small turrets to do so. Most weapons would be useless because the height that dropships have to fly at in order to avoid being demolished would put them beyond reasonable range. Mass drivers would be great but you'd have to fly about 25m off the ground and keep it steady for them to actually hit anyone on the ground because the rounds expire after a few seconds. The biggest issue would be forge guns and swarms taking out tanks from the sky - this could be averted by simply making the swarms and forge blast hit the dropship itself because you really shouldn't be firing something that powerful from a paper plane. wat Got a problem with something I said? |
D legendary hero
THE WARRIORS OF LEGEND
798
|
Posted - 2013.09.01 10:25:00 -
[130] - Quote
these guys are clearly shooting out of a helicopter with LMGs, and ARs...
http://www.youtube.com/watch?v=b7O7ovNi42U
in modern ware, and modern warefare 2, and modern warefare 3, there were several spots in the story mode where you could shoot from helicopters... and of course enemies could shoot oyu back. for example: http://www.youtube.com/watch?v=u9kYtesQkVI go to 1:58 second marker and see what he does
http://www.youtube.com/watch?v=Mij3IwTghHg notice 12:51 and beyond
ooppss... they didn't. |
|
ADAM-OF-EVE
Svartur Bjorn
241
|
Posted - 2013.09.01 10:27:00 -
[131] - Quote
D legendary hero wrote:ADAM-OF-EVE wrote:Sarducar Kahn wrote:Snipers on DS = easy counter snipe. It's not as if they can hide up there. snipe someone out of a ds, someone thinks highly of his sniping skills. only takes the pilot to rotate the ship slightly every few secs and at that height your going to have a really hard time. the player on the ground no matter where he/she is will be practically shooting directly up which means you must be in the right position at the right time to get them. if that ds is slowly rotating then you have little chance of counter sniping him. imagine trying to shoot someone off a tower from the base of the tower. thats exactly how its going to be with the dropship at max height. and at that height he is more likely to see you before you get a good shot on him not if your already on top of your MCC
except you have no where to hide ontop of that mcc. he is still going to be above you and all it takes is to rotate the ds away from the mcc slightly and you can do nothing about it. also you will have to take into account the ds hit box blocking the sniper from your shots |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
51
|
Posted - 2013.09.01 10:29:00 -
[132] - Quote
When dust was on the carbon engine, you were able to do this.
Video link:
https://www.youtube.com/watch?v=rKtYqWBR7h0 |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
51
|
Posted - 2013.09.01 10:30:00 -
[133] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Did it not come to your mind, that you would limit the weapons that are allowed to be wielded in the dropship. |
Komodo Jones
Chaotik Serenity
83
|
Posted - 2013.09.01 11:16:00 -
[134] - Quote
Nguruthos IX wrote:I just think its funny how often people say things like "Derp Realism! // justify some random OP thing because it's Realistic.
But when it comes to shooting guns out of a helicopter essentially, suddenly there are all these artificial restrictions.
Side arms only Can't use scopes Not certain guns etc.
Hmmmm, where are all the realism proponents now? People are just scared, and they're right do be, a dropship is a moving platform. What better sniper perch or bombardment point is there? And it's not like they're helpless to do anything like if you have a bunch of forgers on a tower, just grab some AV and take them down, if you don't take them down they will probably take off, either way problem solved. If your perfect duvolle assault suit can't handle that, then get a different suit and quit whining.
CCP don't worry about whiners, as long as the guns make sense then there's no reason they shouldn't make sense being used from the side of a dropship. |
General12912
Gallente Marine Corps Dark Taboo
9
|
Posted - 2013.09.01 12:10:00 -
[135] - Quote
I agree fully, my brother and I were just talking about the need for CCP to add such a feature |
Den-tredje Baron
the unholy legion of darkstar DARKSTAR ARMY
211
|
Posted - 2013.09.01 12:16:00 -
[136] - Quote
D legendary hero wrote:Nguruthos IX wrote:I just think its funny how often people say things like "Derp Realism! // justify some random OP thing because it's Realistic.
But when it comes to shooting guns out of a helicopter essentially, suddenly there are all these artificial restrictions.
Side arms only Can't use scopes Not certain guns etc.
Hmmmm, where are all the realism proponents now? yeah. thats what ive been saying.
Hehe well Wolfmann is really cutting to the bone here If we have to begin to exclude all kinds of weapons we might as well say none at all. Though only sidearms would be an option ti consider. |
Sarducar Kahn
xCosmic Voidx The Superpowers
67
|
Posted - 2013.09.01 13:31:00 -
[137] - Quote
ADAM-OF-EVE wrote:Sarducar Kahn wrote:Snipers on DS = easy counter snipe. It's not as if they can hide up there. snipe someone out of a ds, someone thinks highly of his sniping skills. only takes the pilot to rotate the ship slightly every few secs and at that height your going to have a really hard time. the player on the ground no matter where he/she is will be practically shooting directly up which means you must be in the right position at the right time to get them. if that ds is slowly rotating then you have little chance of counter sniping him. imagine trying to shoot someone off a tower from the base of the tower. thats exactly how its going to be with the dropship at max height. and at that height he is more likely to see you before you get a good shot on him
Sniping from a rotating DS will be just as hard. |
Django Quik
Dust2Dust. Top Men.
1373
|
Posted - 2013.09.01 13:32:00 -
[138] - Quote
What sidearm has the range to be even minimally useful from a dropship? |
WolfganGt3
SVER True Blood Public Disorder.
0
|
Posted - 2013.09.01 13:36:00 -
[139] - Quote
Maybe instead of being able to shoot from your own guns , have side tasks that can be filled, like fire fighter or co pilot who will have more information available pending skills than the pilot. Then again , drop ship is not a fighter ship per say. |
D legendary hero
THE WARRIORS OF LEGEND
798
|
Posted - 2013.09.01 13:54:00 -
[140] - Quote
so beautiful.... so.. pristeeeeeeeeeen!!!!
what happened to that engine? |
|
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.01 13:55:00 -
[141] - Quote
Django Quik wrote:What sidearm has the range to be even minimally useful from a dropship?
nova knives |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
53
|
Posted - 2013.09.01 14:04:00 -
[142] - Quote
D legendary hero wrote:Django Quik wrote:What sidearm has the range to be even minimally useful from a dropship? nova knives
absolutely.
I've never seen a dropship thread so active. Makes me smile. |
Lillica Deathdealer
Mango and Friends
305
|
Posted - 2013.09.01 14:06:00 -
[143] - Quote
Maybe if we had out anti-air tanks, this could calm alot of people. Because right now anti-air tanks would just be like "lol, theres nothing in the sky for me to shoot" because dropships would just die to forge gunners and be unprofitable, making them very rare. |
Lillica Deathdealer
Mango and Friends
305
|
Posted - 2013.09.01 14:07:00 -
[144] - Quote
Ah, but heres another question. Is it really acceptable for gunners to shoot out of a dropship with shields? Wouldn't their weapons just hit the shields? |
Vrain Matari
ZionTCD
763
|
Posted - 2013.09.01 14:25:00 -
[145] - Quote
Do it, CCP.
We all know that no design will survive contact with the playerbase, so iteration and burning forums will be required.
But i would say do the vehicle rebalance first, give yourselves a couple of months to tweak that, and then add the ability for passengers to fire.
I think the primary advantage that would come out of doing things this way is that AV and vehicles would have a chance to find their balance first. Much easier then to understand and measure the changes to balance wrought by the active passengers. |
Nguruthos IX
Vagina Bombers
1270
|
Posted - 2013.09.01 15:16:00 -
[146] - Quote
Sarducar Kahn wrote:I think it's about having to hold on while flying around. I think while flying you can shoot sidearms and non shoulder mounted light weapons form the hip. If the DS is stable you can crouch (better balance) and fire anything with aim down sights. Too much speed/acceleration and you stand up instantly loosing lock-on for swarms and charge on FG.
I imagine you'd have your feet locked in like a snowboard. Or be sitting down. Or magnets. |
Nguruthos IX
Vagina Bombers
1270
|
Posted - 2013.09.01 15:17:00 -
[147] - Quote
Lillica Deathdealer wrote:Ah, but heres another question. Is it really acceptable for gunners to shoot out of a dropship with shields? Wouldn't their weapons just hit the shields?
I don't know Lillica, Wouldn't the enemy bullets coming in hit MY shields before my passengers and gunners then?
ahem |
Skihids
Bullet Cluster
2000
|
Posted - 2013.09.01 15:18:00 -
[148] - Quote
Lillica Deathdealer wrote:Ah, but heres another question. Is it really acceptable for gunners to shoot out of a dropship with shields? Wouldn't their weapons just hit the shields?
The shields don't cover the passenger bay. You can shoot right through the middle of a dropship with its doors open. |
Fire of Prometheus
DUST University Ivy League
265
|
Posted - 2013.09.01 15:26:00 -
[149] - Quote
Nguruthos IX wrote:Sarducar Kahn wrote:I think it's about having to hold on while flying around. I think while flying you can shoot sidearms and non shoulder mounted light weapons form the hip. If the DS is stable you can crouch (better balance) and fire anything with aim down sights. Too much speed/acceleration and you stand up instantly loosing lock-on for swarms and charge on FG. I imagine you'd have your feet locked in like a snowboard. Or be sitting down. Or magnets. We are 20,000+ years in the future so I think magnetic boots would be used by many military units |
Skihids
Bullet Cluster
2002
|
Posted - 2013.09.01 15:31:00 -
[150] - Quote
Sarducar Kahn wrote:I think it's about having to hold on while flying around. I think while flying you can shoot sidearms and non shoulder mounted light weapons form the hip. If the DS is stable you can crouch (better balance) and fire anything with aim down sights. Too much speed/acceleration and you stand up instantly loosing lock-on for swarms and charge on FG.
It's not about having to hold on, you can lock a suits boots in place so he's not going to fall over.
The real limiting factor is simply the inability of a person to hold a target in ADS in a shifting dropship without stabilization.
A dropship under evasive manuvering is impossible to shoot fom even with a track assist turret, imagine trying to hold target with an AR while ADS. So the ship must be rock steady for most weapons to have a remote chance of being useful, and that means the shooter is extremely vulnerable.
The more weapons effective the dropship, the more vulnerable the passengers. Balance. |
|
Nguruthos IX
Vagina Bombers
1272
|
Posted - 2013.09.01 15:34:00 -
[151] - Quote
People can be Shooting running pigs with an AR from a fast moving aerial vehicle?
'Dropship Realism proponent's' ironic response: http://www.youtube.com/watch?v=mWjDYz2ldN0 |
Nguruthos IX
Vagina Bombers
1272
|
Posted - 2013.09.01 15:35:00 -
[152] - Quote
Skihids wrote:Lillica Deathdealer wrote:Ah, but heres another question. Is it really acceptable for gunners to shoot out of a dropship with shields? Wouldn't their weapons just hit the shields? The shields don't cover the passenger bay. You can shoot right through the middle of a dropship with its doors open.
I've missed a dropship couple times by sinking a forge right through the middle of it lol.
|
247 ZEAD
Science For Death The Shadow Eclipse
0
|
Posted - 2013.09.01 17:50:00 -
[153] - Quote
How bout a MD type turret for the DS? This way the gunner can kill a little easier and still be covered. I do like the doors optional module.
|
Baal Omniscient
L.O.T.I.S.
571
|
Posted - 2013.09.01 18:42:00 -
[154] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Sounds like we'd finally have SOME way to attempt to counter rail sniping tanks in the redline. They can just pelt the field with stacked damage mods and hide in seconds from all attempts to deal with them as soon as they are threatened. We could also finally chase down those Logi LAV's that are constantly running off the moment they take damage, off to roadkill elsewhere until their health comes back. Since the hull rocks so much, you'd need a really good pilot in order to get a lock on a vehicle anyway, not to mention the slightest bit of turbulence from gunfire or poor maneuvering on the pilot's part could cause your own swarms or MD rounds to hit your dropship, thus sending it reeling and requiring the pilot to re-position all over again.
It would be worth trying for a while at least. People can be shot out of DS's easily, and DS's themselves die to almost anything with little effort, so it would be really cool to see how DS's could change the game dynamic with this kind of a buff |
Exmaple Core
Ancient Exiles
1028
|
Posted - 2013.09.01 18:45:00 -
[155] - Quote
i really like the idea, its awsume and would be really cool if its balanced. Like the open/close bay doors idea, were the baydooros protects passengers and prevents them from shooting because theres a wall in their face, so they have to expose themself to attack. The massdriver spam WILL be worsened and everyone will die terrorably if there is not a tank or AV specialist in the area. However, the tanks will all be completly wiped off the map every game and no redline will protect the tanks. Period. Straight up, this will be great for dropships and will shut done all tank pilots with no ability to defend themselfs or hide. Sweet ships ar terrabad tanks. Not balanced at all lol but it is an excellent way to bring back some usefullness of the DS |
Csikszent Mihalyi
DUST University Ivy League
91
|
Posted - 2013.09.01 18:46:00 -
[156] - Quote
Perhaps this was suggested already... I'd say make it so that swarms kill passengers unless the bay doors are closed. Adding an element of skill to the equation.
I don't think MD and swarms will be massively overpowered, since it's hard to restock ammunition in-air and you are still a giant target. |
Mobius Kaethis
Molon Labe. RISE of LEGION
683
|
Posted - 2013.09.01 18:56:00 -
[157] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I feel like it should be possible to limit the passenger shooting to certain weapons based upon their ability to damage the dropship they are being used from. MD for example have too much potential for the passengers to destroy their own DS (this is with FF on by the way so I'm talking PC here), as do plasma cannons. I feel like forge guns should also not be allowed because of the space required to use one and the hell it would cause for everyone on the ground and in the air.
On the other hand I feel like AR's, lasers, SCR, BR (battle rifles), all side arms, and HMG (yep HMG too) should be able to be used by DS passengers.
I know that last idea has some of you ready to cry foul but hear me out. Anti-personel weapons like those listed above have little potential to injure the DS or the other passengers riding in it. They don't have the range to be killing you from across the map and the DS pilot would have to risk his ship to bring the passengers weapons to a usable range. This means the DS would have the potential to be a killing machine but at huge risk to the pilot. (he'd be low enough that it would be hard to maneuver and all sorts of AV weapons (including nades) wouid be able to hit him. The infantry on board would also be exposed to considerable risk since they could easily be shot out of the DS when it dropped low enough to use their weapons.
Swarm launchers I'm going back and forth on since they would become a stupidly easy to use AV tool, even easier than they are right now, if they could be fired from DS. How ever they aren't good for AP thus limiting their use.
If CCP could add tags to the weapons to allow only certain ones to be used from vehicles than I think this could work but saying any light weapon is going to be a non-starter. |
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.01 20:08:00 -
[158] - Quote
you have to admit thats prety cool... I wish that was my job... shooting pigs from a chopper |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
59
|
Posted - 2013.09.01 21:55:00 -
[159] - Quote
Csikszent Mihalyi wrote:Perhaps this was suggested already... I'd say make it so that swarms kill passengers unless the bay doors are closed. Adding an element of skill to the equation.
I don't think MD and swarms will be massively overpowered, since it's hard to restock ammunition in-air and you are still a giant target.
This happened to my mate White Mortadela while he was gunning lol, it was hilarious. |
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.01 22:23:00 -
[160] - Quote
whats gonna happen to people below my massdriver bound dropship....lolololz you gotta admit this face is the funniest anime face i've ever seen someone make... once my lil bro show'd it to me. i had to post this....lolololololz http://www.dailymotion.com/video/x124a9y_zex70-streamanime-tv_creation&start=890 14:49-14:54
thats exactly what will happen. man.. i miss abridged. |
|
Bright Cloud
Namtar Elite Gallente Federation
74
|
Posted - 2013.09.01 23:36:00 -
[161] - Quote
If you exclude any kind of weapon you discriminating other players. All weapon systems should be allowed to be used inside of a dropship. You have to remember that 1-2 volleys from a swarm launcher makes the pilot running. And frogeguns will take it down in 2 shots. If they are allready so squishy then they should be aible to deal decent damage. Sidearm weapons would be useless cause we have SMG,scrambler pistols, flaylocks and nova knifes. All are close range weapons. People forget that handheld weapons have limited ammo and the pilot would need to land several times so that his crew can restock ammo. AR users stop trying to argue against it.
PS: i want this happening with LAV's aswell. |
Komodo Jones
Chaotik Serenity
85
|
Posted - 2013.09.02 00:03:00 -
[162] - Quote
Seriously why is anyone against this idea? Because people might rain death from a dropship? Good, at this point if you're not a damn good assault pilot the only use for a dropship is to get people on to rooftops anyway, or just across the map in general. Once jets come out there would be no point for a dropship because they would probably be shot out of the sky even quicker than they are now. I'm sorry but vehicles exist in this game, unfortunately they're kinda crappy, instead of making them crappier so YOU don't have to deal with it in you're favorite suit, how about making them better so pilots can feel important and so you can try something new? I'm sure all of you complainers out there will find a way to adapt, and if not then I guess you're gonna get left behind, let change happen. |
Mobius Kaethis
Molon Labe. RISE of LEGION
687
|
Posted - 2013.09.02 00:47:00 -
[163] - Quote
Komodo Jones wrote:Seriously why is anyone against this idea? Because people might rain death from a dropship? Good, at this point if you're not a damn good assault pilot the only use for a dropship is to get people on to rooftops anyway, or just across the map in general. Once jets come out there would be no point for a dropship because they would probably be shot out of the sky even quicker than they are now. I'm sorry but vehicles exist in this game, unfortunately they're kinda crappy, instead of making them crappier so YOU don't have to deal with it in you're favorite suit, how about making them better so pilots can feel important and so you can try something new? I'm sure all of you complainers out there will find a way to adapt, and if not then I guess you're gonna get left behind, let change happen.
I don't think you understand how terrible 4 people launching MD or forge blasts from a DS would be. Not only would it be the only thing that people did it would ruin anyother tactics people tried to use to stop it. A good DS pilot can easily out maneuver any ground based AV and giving them a hord of mass drivers or forge gunners inside would make them impossibly strong.
Doing this without restrictions would mean tanks would become useless. No infantry would be able to venture out from cover, and the game as we know it would fundamentally change in a way that would be horrible for 90% of the game's player base.
There need to be restrictions on this sort of thing to prevent crazy amounts of explosive OHK spam from above. |
21yrOld Knight
High-Damage
94
|
Posted - 2013.09.02 01:09:00 -
[164] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I sense sarcasm. |
Nguruthos IX
Vagina Bombers
1282
|
Posted - 2013.09.02 01:35:00 -
[165] - Quote
21yrOld Knight wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I sense sarcasm.
It might have been. From a dropship's perspective I imagine a viper filled with 6 swarm launchers would be the cheapest most annoying thing ever to kill my ship, sans RDVs.
However that's 7 people off the field chasing me around in their own flimsy boat.
I feel it would still be fine. Forges in a DS shooting infantry? What about flying up and shooting me? Now even the top of the skies are not safe from being BLAPd by assault forges. However I still feel like it'd be alright.
Mass drivers? No worse than they are now on the ground. Whats the issue? People complain about them using walls to get spash, these would have to be more direct-down hits anyhow |
Komodo Jones
Chaotik Serenity
86
|
Posted - 2013.09.02 01:50:00 -
[166] - Quote
Mobius Kaethis wrote:
I don't think you understand how terrible 4 people launching MD or forge blasts from a DS would be. Not only would it be the only thing that people did it would ruin anyother tactics people tried to use to stop it. A good DS pilot can easily out maneuver any ground based AV and giving them a hord of mass drivers or forge gunners inside would make them impossibly strong.
Doing this without restrictions would mean tanks would become useless. No infantry would be able to venture out from cover, and the game as we know it would fundamentally change in a way that would be horrible for 90% of the game's player base.
There need to be restrictions on this sort of thing to prevent crazy amounts of explosive OHK spam from above.
For now, who knows what will happen with MD and forge by the time this function would be available. Either way so what? is it any different than a chopper full of RPGs? In theory it sounds bad but think about how close and how stable the dropship needs to be for that to be effective, and with today's AV and even tomorrow's it wouldn't take much get them fleeing. With all of this fear about bombardments I highly doubt CCP won't take it into account and come up with a way to combat it without putting up restrictions because that's just a stupid idea.
Ok lets try something else, instead of saying "no no its OP we need to block these weapons etc." how WOULD you make it work without restrictions? This game, and making improvements on it, is primarily about allowing people to do more not preventing them. If this mechanic were introduced, how would you make it so that this case of total hell raining down can be deterred without limiting people from using it? Personally I'd be fine with it, just means more AV on the field and I don't have a problem with that. Again in practice I think it would be alot more difficult than it seems because not only do you have to make sure you don't hit the dropship itself but you have to be able to hit people from most likely a fairly high point, while you're moving and shifting at possibly high speeds. I think the idea of firing from a dropship you don't control would be enough of a deterrent. |
Crow Splat
DUST University Ivy League
114
|
Posted - 2013.09.02 03:09:00 -
[167] - Quote
I think that we would stop seeing dropships full of swarms and mass drivers about 3 days after we were allows to do it. Once all the dropship pilots realize that they won't make it 10 feet off the ground because of all the AV that will be headed their way, you won't see many dropships at all.
It's funny how all of you think this would be some unkillable abomination in the sky when it would only take half the number of players in the dropship to shoot it down with ease. And if that's not bad enough then destroyer HAVs are in the not-too-distant future so that's one more thing to shoot you down. Don't forget about fighters too whenever they show up.
So Woman, now that we have established that those tactics wouldn't be that difficult to counter, how about we make one of the Minmatar small turrets a belt-fed, automatic mass driver? Basically a Mk 19 grenade launcher used by current day military vehicles. |
Baal Omniscient
L.O.T.I.S.
575
|
Posted - 2013.09.02 03:59:00 -
[168] - Quote
Mobius Kaethis wrote:Komodo Jones wrote:Seriously why is anyone against this idea? Because people might rain death from a dropship? Good, at this point if you're not a damn good assault pilot the only use for a dropship is to get people on to rooftops anyway, or just across the map in general. Once jets come out there would be no point for a dropship because they would probably be shot out of the sky even quicker than they are now. I'm sorry but vehicles exist in this game, unfortunately they're kinda crappy, instead of making them crappier so YOU don't have to deal with it in you're favorite suit, how about making them better so pilots can feel important and so you can try something new? I'm sure all of you complainers out there will find a way to adapt, and if not then I guess you're gonna get left behind, let change happen. I don't think you understand how terrible 4 people launching MD or forge blasts from a DS would be. Not only would it be the only thing that people did it would ruin anyother tactics people tried to use to stop it. A good DS pilot can easily out maneuver any ground based AV and giving them a hord of mass drivers or forge gunners inside would make them impossibly strong. Doing this without restrictions would mean tanks would become useless. No infantry would be able to venture out from cover, and the game as we know it would fundamentally change in a way that would be horrible for 90% of the game's player base. There need to be restrictions on this sort of thing to prevent crazy amounts of explosive OHK spam from above. I don't think you understand how hard it would be to fire a MD or forge gun from a dropship. Sure, forge gunning and MDing is easy now, but you are on solid ground with complete control over how you are moving.
In a dropship you are constantly moving and tilting and rocking in directions you have no way of predicting. I don't know your experience with turrets in a DS but if you've ever tried firing a missile turret from a DS you'd know it is a challenge. The ship is constantly shifting and maneuvering unexpectedly, some times in minuet ways and sometimes in extreme ways, and you have to try to compensate for all of it on the fly. Also, turrets are built into the dropship with a view mode that is made for this type of combat and you have a passive zoom mode that puts you right at the end of the turret and a very good zoom feature built right in that helps you even further.
Something else you may not know about shooting from a DS you cannot shoot anything directly in front, behind or below it. Your rounds hit the ship. And as most of us who've flown DS's for a living before know, ANYTHING that hits the DS no matter what it is has an impact on your flight path. Missile turrets jar you sideways, blaster rounds slowly careen you sideways, forge guns hit you so hard your whole craft rocks like a ship in a hurricane, swarms (enemy only for obvious reasons) throw you to the side, AR rounds make you drift off course, MD rounds try to tip you over.... I can go on to cover them all, but I really don't want to. Point is, you have severe blind spots you cannot fire at when in a DS, especially if you were to be actually IN the DS and not hanging out of it in the turret mount (get a close look the next time you see a gunner in a DS turret, he's not all the way inside the hull).
On another side of things, even though a normal weapon typically has zoom just like the turrets, have you seen a MD in ADS view? It's terrible, utterly useless to most people who pick one up. It has a low zoom fidelity and the markings on it are a mess to try to use when trying to line up shots. Not to mention that MD's have an ungodly low ammo carry capacity, so they may spam for a couple clips, but then they either have to sit there and fire off their sidearm ammo too or head to a supply depot and restock. Mass drivers in a DS that is constantly on the move aren't going to be able to do much more than spam random area denial rounds at large groups from a DS unless that DS is flying very low and very stable. And if it is, it is the subject of every gun in the vicinity, everything from AR's to flaylocks to MD's to AV gear because there are people in there that can be shot out who cannot move unless either the DS moves away or they jump out. There is no strafing in a DS to avoid bullets. If the pilot can keep you safe, wonderful. If not.... then you can either jump out or take a death.
Have you seen a Forge Gun in ADS view? No you haven't, because there isn't one. Forge gun sniping is moderately challenging from a distance when you are able to fully control your stance on solid ground because, as we all know, under normal circumstances solid ground tends to feel.... relatively solid. Now picture a forge gunner trying desperately to shots from a DS that is always adjusting it's pitch and yaw with no means of zooming whatsoever. Sure, the DS can hover. Which makes it a giant floating target in the sky that everyone can see and WILL shoot at with whatever they have on hand.
TL;DR: You.... really don't have any clue what you are talking about. Not to be offensive in any way, but you just really have no clue. |
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.02 05:31:00 -
[169] - Quote
Crow Splat wrote:I think that we would stop seeing dropships full of swarms and mass drivers about 3 days after we were allows to do it. Once all the dropship pilots realize that they won't make it 10 feet off the ground because of all the AV that will be headed their way, you won't see many dropships at all. funny because thats exactly how it is now
Quote: It's funny how all of you think this would be some unkillable abomination in the sky when it would only take half the number of players in the dropship to shoot it down with ease. And if that's not bad enough then destroyer HAVs are in the not-too-distant future so that's one more thing to shoot you down. Don't forget about fighters too whenever they show up.
So Woman, now that we have established that those tactics wouldn't be that difficult to counter, how about we make one of the Minmatar small turrets a belt-fed, automatic mass driver? Basically a Mk 19 grenade launcher used by current day military vehicles.
actually thats a good i dea. we already have missle turrets. so whats thedifference except an arc. |
Inyanga
Strong-Arm
1
|
Posted - 2013.09.02 05:34:00 -
[170] - Quote
I would just like to comment on the number of people with reason and awareness. It seems as though the community is actually starting to think, rather than just call everything OP. The post above me, Baal, for example, understands the mechanics for the dropships well, and made intelligent observations as to such. He is correct, and what he didn't mention is that many times, when you fire out of a dropship, your shots aren't just thrown off by the movement of the DS, but the point of origin (due to latency and disconnect issues) is sometimes thrown off as well, forcing a DS pilot to slow to a crawl, before things start to line up. I personally love the idea of deadly dropships, and welcome this change. Mass Drivers are not a threat (and never were) and neither are forge guns. They will miss more often than they connect, and will run out of ammo so quickly, you'll HOPE those are the gunner's gun choices. It'll be full auto that the community will fear.
(Side note: stop whining about FG and MD. They aren't that strong, and so many other guns do so much more damage, it isn't funny.) |
|
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
59
|
Posted - 2013.09.02 06:41:00 -
[171] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? in every vehicle with a passanger seath that does not have a turret should allow the occupant to fire their side arm, and only the side arm, it allows you to do more than nurse kill assists and keeps it from being over powered |
Inyanga
Strong-Arm
1
|
Posted - 2013.09.02 06:48:00 -
[172] - Quote
NoxMort3m wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? in every vehicle with a passanger seath that does not have a turret should allow the occupant to fire their side arm, and only the side arm, it allows you to do more than nurse kill assists and keeps it from being over powered Not to bully, but did you read any of the other posts in this thread? They explain why that is a poor idea, and why primaries would still be viable without being too powerful.
Also, have you piloted, or been a flying gunner?
To all ready to post here: Please back up your reasonings with a sound argument. (Wow, did I just ask that of the internet!?) It'll make for less rage, and better fights! |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
111
|
Posted - 2013.09.02 06:52:00 -
[173] - Quote
If you let people shoot out Commandos would have a happy home.
Swarm Launcher & Mass Driver
Who wouldnt love being shot at by 2 commandos and 2 heavies with Forge Guns + the guns in the DS.
As long as they make it so when you "over kill" a Drop Ship it explodes killing every one. I would love getting 7 kills with my proto swarm launcher! |
Bright Cloud
Namtar Elite Gallente Federation
77
|
Posted - 2013.09.02 15:27:00 -
[174] - Quote
Bettie Boop 2100190003 wrote:If you let people shoot out Commandos would have a happy home.
Swarm Launcher & Mass Driver
Who wouldnt love being shot at by 2 commandos and 2 heavies with Forge Guns + the guns in the DS.
As long as they make it so when you "over kill" a Drop Ship it explodes killing every one. I would love getting 7 kills with my proto swarm launcher! That would be fine with me. When the dropship hits 0HP it should explode in mid air and not on the ground. Its just stilly that the dropship is the only exception to it while tanks and LAV's allready instantly explode. |
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.02 18:11:00 -
[175] - Quote
Inyanga wrote:NoxMort3m wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? in every vehicle with a passanger seath that does not have a turret should allow the occupant to fire their side arm, and only the side arm, it allows you to do more than nurse kill assists and keeps it from being over powered Not to bully, but did you read any of the other posts in this thread? They explain why that is a poor idea, and why primaries would still be viable without being too powerful. Also, have you piloted, or been a flying gunner? To all ready to post here: Please back up your reasonings with a sound argument. (Wow, did I just ask that of the internet!?) It'll make for less rage, and better fights!
are you crazy nova knives are the perfect side arm to use from a vehicle |
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.02 18:12:00 -
[176] - Quote
Bright Cloud wrote:Bettie Boop 2100190003 wrote:If you let people shoot out Commandos would have a happy home.
Swarm Launcher & Mass Driver
Who wouldnt love being shot at by 2 commandos and 2 heavies with Forge Guns + the guns in the DS.
As long as they make it so when you "over kill" a Drop Ship it explodes killing every one. I would love getting 7 kills with my proto swarm launcher! That would be fine with me. When the dropship hits 0HP it should explode in mid air and not on the ground. Its just stilly that the dropship is the only exception to it while tanks and LAV's allready instantly explode.
no when tanks and LAVs catch fire they have time to escape.
I think its a nice mechanic to have the dropship crash instead of explode mid air.... thats actually realistic. the only things that should blow up a dropship mid air are rail cannons on tanks or rail turrets. |
Bright Cloud
Namtar Elite Gallente Federation
78
|
Posted - 2013.09.02 22:32:00 -
[177] - Quote
D legendary hero wrote:Bright Cloud wrote:Bettie Boop 2100190003 wrote:If you let people shoot out Commandos would have a happy home.
Swarm Launcher & Mass Driver
Who wouldnt love being shot at by 2 commandos and 2 heavies with Forge Guns + the guns in the DS.
As long as they make it so when you "over kill" a Drop Ship it explodes killing every one. I would love getting 7 kills with my proto swarm launcher! That would be fine with me. When the dropship hits 0HP it should explode in mid air and not on the ground. Its just stilly that the dropship is the only exception to it while tanks and LAV's allready instantly explode. no when tanks and LAVs catch fire they have time to escape. I think its a nice mechanic to have the dropship crash instead of explode mid air.... thats actually realistic. the only things that should blow up a dropship mid air are rail cannons on tanks or rail turrets. Wrong vehicles dont catch fire if the incoming damage is greater then the total amount of HP left remaining. The only time where vehicles in dust catch fire is when they survived a critical blow with like less then 200HP left remaining on armor. When they burn they can survive for like 3 secs on 0HP but at that point a militia AR can finish them off. Example on how it works currently: -LAV gets 1 shoted by a forgegun with no chance of bailing from the vehicle -Dropship gets aswell "1 shoted" but it doesnt explode the engine just simply fails while the vehicle itself is still intact. The finishing blow in this case is then when the dropship hits the ground. So you see the dropship crew has like 2 secs to bail from the vehicle while tanks and lavs explode instantly with no "bail timer". |
Nguruthos IX
Vagina Bombers
1303
|
Posted - 2013.09.02 22:54:00 -
[178] - Quote
Bright Cloud wrote:D legendary hero wrote:Bright Cloud wrote:Bettie Boop 2100190003 wrote:If you let people shoot out Commandos would have a happy home.
Swarm Launcher & Mass Driver
Who wouldnt love being shot at by 2 commandos and 2 heavies with Forge Guns + the guns in the DS.
As long as they make it so when you "over kill" a Drop Ship it explodes killing every one. I would love getting 7 kills with my proto swarm launcher! That would be fine with me. When the dropship hits 0HP it should explode in mid air and not on the ground. Its just stilly that the dropship is the only exception to it while tanks and LAV's allready instantly explode. no when tanks and LAVs catch fire they have time to escape. I think its a nice mechanic to have the dropship crash instead of explode mid air.... thats actually realistic. the only things that should blow up a dropship mid air are rail cannons on tanks or rail turrets. Wrong vehicles dont catch fire if the incoming damage is greater then the total amount of HP left remaining. The only time where vehicles in dust catch fire is when they survived a critical blow with like less then 200HP left remaining on armor. When they burn they can survive for like 3 secs on 0HP but at that point a militia AR can finish them off. Example on how it works currently: -LAV gets 1 shoted by a forgegun with no chance of bailing from the vehicle -Dropship gets aswell "1 shoted" but it doesnt explode the engine just simply fails while the vehicle itself is still intact. The finishing blow in this case is then when the dropship hits the ground. So you see the dropship crew has like 2 secs to bail from the vehicle while tanks and lavs explode instantly with no "bail timer".
More accurately, Yes armor on vehicles begins to burn at some percent of health.
But in the case of dropships, if for a milisecond the vehicles' HP hits -1 (That is not zero, that is -1) It will cut off all controls to the vehicle and enter a free-fall mode. If the vehicle hits the ground, it will explode, however if it has been falling for more than a couple seconds and still not made contact with the ground, it will explode Anyways*.
HP does not display below Zero though but it's calculated. Also the UI does not Always reflect/update the present HP fast enough. There have been MANY times where I died with a full 300 armor or more. This is likely because I was
Repping at low HP Hit by a forge and died (Went below -1) But bounced back on the next rep cycle before the damage could be displayed in HP.
Either that or there's some crappy bug that actually lets us die with tons of armor remaining. |
CHIKANO BMXer
Northwind Alliance Dark Taboo
23
|
Posted - 2013.09.02 23:15:00 -
[179] - Quote
Hecarim Van Hohen wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? It would make me feel all squishy inside :3 But for real, sounds kinda/ possibly/ potentially op to me :/ How about limiting the weapons to rifles, smg's, pistols etc.? i'm tired of ppl still whining about weapons they already weakened i havn't been killed by a mass driver in ages |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1508
|
Posted - 2013.09.02 23:18:00 -
[180] - Quote
CHIKANO BMXer wrote:Hecarim Van Hohen wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? It would make me feel all squishy inside :3 But for real, sounds kinda/ possibly/ potentially op to me :/ How about limiting the weapons to rifles, smg's, pistols etc.? i'm tired of ppl still whining about weapons they already weakened i havn't been killed by a mass driver in ages Lucky for you then. All I see in FW is EC-3 this and EXO that, and OHKO MD over there. |
|
Komodo Jones
Chaotik Serenity
89
|
Posted - 2013.09.02 23:42:00 -
[181] - Quote
CHIKANO BMXer wrote:Hecarim Van Hohen wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? It would make me feel all squishy inside :3 But for real, sounds kinda/ possibly/ potentially op to me :/ How about limiting the weapons to rifles, smg's, pistols etc.? i'm tired of ppl still whining about weapons they already weakened i havn't been killed by a mass driver in ages That's impressive the way I use em lol, still shouldn't be nerfed, just give people buffs, how about giving people an explosive damage dampener or something? I think that when 1.4 rolls around and people start armor tanking there will be people who are far more difficult to kill with it, maybe then people will stop screaming OP |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
37
|
Posted - 2013.09.03 00:07:00 -
[182] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Huge fan. I would refer to this as the Dust equivalent to the AC-130 . |
D legendary hero
THE WARRIORS OF LEGEND
802
|
Posted - 2013.09.03 00:16:00 -
[183] - Quote
Komodo Jones wrote:CHIKANO BMXer wrote:Hecarim Van Hohen wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? It would make me feel all squishy inside :3 But for real, sounds kinda/ possibly/ potentially op to me :/ How about limiting the weapons to rifles, smg's, pistols etc.? i'm tired of ppl still whining about weapons they already weakened i havn't been killed by a mass driver in ages That's impressive the way I use em lol, still shouldn't be nerfed, just give people buffs, how about giving people an explosive damage dampener or something? I think that when 1.4 rolls around and people start armor tanking there will be people who are far more difficult to kill with it, maybe then people will stop screaming OP
then people will stop using MD, and the only weapon that will be able to kill will be ARs... then like after uprising... people will say that TTK is too long and only ARs will get a buff....
welcome to AR 514.
the only thing that could change that is if CCP wolfman levels up use BUFF lazers to lvl 5 proficiency... right now he has lvl 4 operator. thats enough to get an adv buff lazer.. but whoever nerfs stuff has lvl 5 nerf bat proficiency and officer nerf bats |
D legendary hero
THE WARRIORS OF LEGEND
802
|
Posted - 2013.09.03 00:18:00 -
[184] - Quote
Jaysyn Larrisen wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Huge fan. I would refer to this as the Dust equivalent to the AC-130 .
Yes!...lolololz
If I can get a good dropship with mlaster turret, a passenger with an Assault HMG, and Forgunner, I have an AC-130...lololol well, all the suits gear, and ship combined its about the same price as one.
when we get HDS i will fully invest in being a pilot |
Komodo Jones
Chaotik Serenity
92
|
Posted - 2013.09.03 00:20:00 -
[185] - Quote
How can anyone read this and NOT think it would be fun? even on the business end of the forgers? lol |
Kuroiokami Tsukinaku
A.N.O.N.Y.M.O.U.S.
2
|
Posted - 2013.09.03 01:13:00 -
[186] - Quote
I think this is a great idea. It would give added value to the dropship, but would take several people (up to a squad) to make it an effective tactic to use. |
WSixsmith Dust
Ultramarine Corp
6
|
Posted - 2013.09.03 01:52:00 -
[187] - Quote
I think this is a great idea. It would finally give dropships some teeth. They are still very vulnerable in the air so it's a valid balance.
A redline tank would be able to knock a dropship out of the air and is able to reach farther than swarms so I think it's still a fair balance. As long as a tank can get superior range then the counter to the dropship still exists. Not to mention ground based swarms and forges firing up at the dropship.
I also like the idea of using the rep tool on the dropship when you are inside of said dropship. |
Fire of Prometheus
DUST University Ivy League
295
|
Posted - 2013.09.03 01:58:00 -
[188] - Quote
Come on CCP just do it already!!!!! |
D legendary hero
THE WARRIORS OF LEGEND
806
|
Posted - 2013.09.03 02:28:00 -
[189] - Quote
Fire of Prometheus wrote:Come on CCP just do it already!!!!!
do it...CCP...do it |
Robert JD Niewiadomski
NULLIMPEX INC
460
|
Posted - 2013.09.03 09:09:00 -
[190] - Quote
This thread is a good example this forum needs the polling system. CCP you will not have to scour threadnaughts for assessing ratio of negative positive responses.
CCP thanx for asking us the question of how would we feel about OP request. I hope CCP Wolfman's question was serious and intended for assessing community acceptance of the idea. Not rhetoric to suggest the (nonexistent) flaw in the OP request. |
|
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
114
|
Posted - 2013.09.04 10:32:00 -
[191] - Quote
Robert JD Niewiadomski wrote:This thread is a good example this forum needs the polling system. CCP you will not have to scour threadnaughts for assessing ratio of negative positive responses.
I couldn't agree more, a system that shows over all like/dislike of a thread would be incredibly helpful. Adding a sliding scale at the top of each thread with 1-5 ranking where 1 (Trolling), 3 (Mostly Harmless), 5 (F reeking AMAZING!). |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
543
|
Posted - 2013.09.04 11:13:00 -
[192] - Quote
Even if the OP was unrealizable, some good feedback came from this thread, i personally suggested to allow passenger to use equipments and use the rep tool to do reparations from inside the DS, i still support this, but with the exception of the RE. |
Thrydwulf Khodan
DUST University Ivy League
14
|
Posted - 2013.09.04 11:34:00 -
[193] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
About the same as I would with a dropship filled with forgeguns.
That would change the game FOTM to dropships gunboats loaded up with Massdrivers and forgegun passengers. A high reward low risk situation with minimal to no retaliation opportunity for ground based troops without A/V.
Dropships currently fill the same role as a helicopter in current combat, and the side turrets meet that need well. (Though adding a spot for a rear gun, or allowing the forward facing gun to be run by a co-pilot/gunner would be a nice separation of duties.)
|
Robert JD Niewiadomski
NULLIMPEX INC
469
|
Posted - 2013.09.04 11:54:00 -
[194] - Quote
Thrydwulf Khodan wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? About the same as I would with a dropship filled with forgeguns. That would change the game FOTM to dropships gunboats loaded up with Massdrivers and forgegun passengers. A high reward low risk situation with minimal to no retaliation opportunity for ground based troops without A/V. Dropships currently fill the same role as a helicopter in current combat, and the side turrets meet that need well. (Though adding a spot for a rear gun, or allowing the forward facing gun to be run by a co-pilot/gunner would be a nice separation of duties.) Do you realize how easy it is to shot down a dropship with swarms? It is (literary) a flying coffin... If every body in a team gives in to this goonboat and not switch to swarms, they deserve to be fried and sprayed from high above... |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
235
|
Posted - 2013.09.04 13:00:00 -
[195] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Thats potentially 7 kills in two or three shots of a forge or railgun however.... :) 'all the eggs in one basket...'
I assume this is something you guys at CCP have discussed before and come to the same conclusion as some people here that it could be a problem. However could it be balanced say by reducing passenger slots?
For example: Have the 2 usual gunners and then only 2 passengers at the doorways with the ability to fire weapons? (Total of 5 people including the pilot) |
Gabriella Grey
XERCORE E X T E R M I N A T U S
40
|
Posted - 2013.09.04 13:18:00 -
[196] - Quote
CommanderBolt wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Thats potentially 7 kills in two or three shots of a forge or railgun however.... :) 'all the eggs in one basket...' I assume this is something you guys at CCP have discussed before and come to the same conclusion as some people here that it could be a problem. However could it be balanced say by reducing passenger slots? For example: Have the 2 usual gunners and then only 2 passengers at the doorways with the ability to fire weapons? (Total of 5 people including the pilot)
the larger capacity variants of the dropship is designed to transport teams... Assault dropships carry less passengers, I don't think its best for the game that, as stated previously, should weapons that can dominate with a great presence should be shot from dropships or any vehicle for that matter. Especially if they can clearly show that the result is a broken gameplay positive for dropships or more negative. Dropships have turrets, and that is exactly what they are designed for, why make them obsolete? If people are allowed to shoot out of dropships, it should be weaponry that can not cause a mass anarchy to vehicles or making a raid from out of a dropship over powered, in the case of the mass driver. |
Robert JD Niewiadomski
NULLIMPEX INC
470
|
Posted - 2013.09.04 13:36:00 -
[197] - Quote
Can we just have a week long test ride of "goonboats"? To see for ourselves? A limited run of this special dropships available on market. Or special event with awards in the form of goonboat dropships. Automatically removed after one week. One goonboat per merc.
And see for ourselves how does it plays out? How much qq or appraisal it spawns...
Is it technically just "flipping a switch" (with an "if" or "case/switch" statement) to allow shooting infantry weapons from DS/LAV? Or much more work needs to be done? |
D legendary hero
THE WARRIORS OF LEGEND
809
|
Posted - 2013.09.04 16:31:00 -
[198] - Quote
Thrydwulf Khodan wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? About the same as I would with a dropship filled with forgeguns. That would change the game FOTM to dropships gunboats loaded up with Massdrivers and forgegun passengers. A high reward low risk situation with minimal to no retaliation opportunity for ground based troops without A/V.
and thats why those grund troops need to put SP in some AV gear, to swat those dropships out the sky.
the new maps have plenty of indoor cover.
i do not understand why you guys complain about guns and vehicles that the game has multiple counters for, instead of just using the counters.
your argument is baseless and stupid. its like saying TANKs are OP because infantrymen with assault rifles can't destroy it with just their assault rifles. no ****, because tanks totally weren't designed for that? dropships the helicopters of this game are desgined to with stand small arms fire too.
if the 90% resistance to small arms fire were removed from vehicles a single militia AR can take out a tank in 8 seconds
Quote: Dropships currently fill the same role as a helicopter in current combat, and the side turrets meet that need well. (Though adding a spot for a rear gun, or allowing the forward facing gun to be run by a co-pilot/gunner would be a nice separation of duties.)
dropships turrets are garbage right now unless you have proto turrets.. but this isn't enough CPU/PG to fit proto turrets and make your dropship effective.
BTW helicopter in current combat can have infantry shoot out the passenger sides |
D legendary hero
THE WARRIORS OF LEGEND
809
|
Posted - 2013.09.04 16:37:00 -
[199] - Quote
Gabriella Grey wrote:CommanderBolt wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Thats potentially 7 kills in two or three shots of a forge or railgun however.... :) 'all the eggs in one basket...' I assume this is something you guys at CCP have discussed before and come to the same conclusion as some people here that it could be a problem. However could it be balanced say by reducing passenger slots? For example: Have the 2 usual gunners and then only 2 passengers at the doorways with the ability to fire weapons? (Total of 5 people including the pilot) the larger capacity variants of the dropship is designed to transport teams... Assault dropships carry less passengers, I don't think its best for the game that, as stated previously, should weapons that can dominate with a great presence should be shot from dropships or any vehicle for that matter. Especially if they can clearly show that the result is a broken gameplay positive for dropships or more negative. Dropships have turrets, and that is exactly what they are designed for, why make them obsolete? If people are allowed to shoot out of dropships, it should be weaponry that can not cause a mass anarchy to vehicles or making a raid from out of a dropship over powered, in the case of the mass driver.
and the game isn't massively broken right now with ARs out gunning HMGs and basically everything else?
I mean for god's sake a milita AR does greater dps than an AFG (in the 4 seconds it takes an AFG to fire, a milita AR can do 1896 damage. AFG only does 1538)
what difference is there between a forgunner on a roof and one in a dropship except that the dropship can be shot down?
seriously, no one here wants to invest in AV gear so you want to nerf something that could never be overpowered.
while we are nerfing things here how about we reduce the AR dps from 467 to 340 like the breach AR. |
T8R Raid
BIG BAD W0LVES
5
|
Posted - 2013.09.04 16:48:00 -
[200] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
what my corp and i did, was, i pulled out a grimsnes, they all jumped on top with forge guns, worked better than expected, im a smooth enough pilot to do it without losing someone off the side of it.. until i got rocked with a rail gun and they ALL fell off, comically hilarious, noone died and i got away since the doot on the turret didnt know how to hit a moving target. dropships are so fragile that yes, you should be able to launch ANYTHING out of it, since the first thing thats gonna happen is that the other team will notice immediately and start bringing out forge guns, then your 5 or 7 manned dropship is just a burning pile of metal. good song title though. |
|
Pocket Rocket Girl
Psygod9
13
|
Posted - 2013.09.04 16:52:00 -
[201] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
PORTABLE ORBITALS !!!!!!!! |
Gabriella Grey
XERCORE E X T E R M I N A T U S
41
|
Posted - 2013.09.04 17:01:00 -
[202] - Quote
Dropships are fragile, but a good pilot knows where they should and shouldn't go. It is so frustrating to hear from people wanting to operate along the same lines as a tank or similar how a murder taxi use to be. There are tons of pilot forums by great players who have taken the time to go through what is needed for dropships and what you should be aware of. If you are in doubt you should read the previous replies by many veteran pilots and new pilots alike. I honestly think the a few post above have not even taken in the consideration how this would just break the game for pilots and for other vehicles as well. Sometimes one should think how things will effect the game as a whole rather than what they think would be great no matter the circumstances. Further more if you want to compare something how infantry weapons are, even though its off subject, how easy do you think aim assist will be when taking out other vehicles and turrets with such a large hit box? I think the lot of you are not even giving any serious thought to what you are posting in regards to vehicles. |
D legendary hero
THE WARRIORS OF LEGEND
809
|
Posted - 2013.09.04 17:15:00 -
[203] - Quote
Gabriella Grey wrote:Dropships are fragile, but a good pilot knows where they should and shouldn't go. It is so frustrating to hear from people wanting to operate along the same lines as a tank or similar how a murder taxi use to be. There are tons of pilot forums by great players who have taken the time to go through what is needed for dropships and what you should be aware of. If you are in doubt you should read the previous replies by many veteran pilots and new pilots alike. I honestly think the a few post above have not even taken in the consideration how this would just break the game for pilots and for other vehicles as well. Sometimes one should think how things will effect the game as a whole rather than what they think would be great no matter the circumstances. Further more if you want to compare something how infantry weapons are, even though its off subject, how easy do you think aim assist will be when taking out other vehicles and turrets with such a large hit box? I think the lot of you are not even giving any serious thought to what you are posting in regards to vehicles.
this was an intended feature ccp has in the game partly... you can open the doors to a dropship at will now... but you can't fire out them.
dropship turrets are weak right now. missle n rail turrets are garbage unless full proto. blaster gotta be scatter to get any effect.
so, if my passengers can't shoot out why can they be shot while in it?
the reason real life helicopter have turret mounted guns is because those are more powerful Yes more powerful than infantry weapons. real life helicopters can be taken down with 1-2 good rpgs.
dropship turrets have LESS dps than ARs for infantry, BUT with 2-3 swarms you can still takeout a derpship |
D legendary hero
THE WARRIORS OF LEGEND
809
|
Posted - 2013.09.04 17:17:00 -
[204] - Quote
Robert JD Niewiadomski wrote:Thrydwulf Khodan wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? About the same as I would with a dropship filled with forgeguns. That would change the game FOTM to dropships gunboats loaded up with Massdrivers and forgegun passengers. A high reward low risk situation with minimal to no retaliation opportunity for ground based troops without A/V. Dropships currently fill the same role as a helicopter in current combat, and the side turrets meet that need well. (Though adding a spot for a rear gun, or allowing the forward facing gun to be run by a co-pilot/gunner would be a nice separation of duties.) Do you realize how easy it is to shot down a dropship with swarms? It is (literary) a flying coffin... If every body in a team gives in to this goonboat and not switch to swarms, they deserve to be fried and sprayed from high above ...
|
D legendary hero
THE WARRIORS OF LEGEND
809
|
Posted - 2013.09.04 17:24:00 -
[205] - Quote
T8R Raid wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? what my corp and i did, was, i pulled out a grimsnes, they all jumped on top with forge guns, worked better than expected, im a smooth enough pilot to do it without losing someone off the side of it.. until i got rocked with a rail gun and they ALL fell off, comically hilarious, noone died and i got away since the doot on the turret didnt know how to hit a moving target. dropships are so fragile that yes, you should be able to launch ANYTHING out of it, since the first thing thats gonna happen is that the other team will notice immediately and start bringing out forge guns, then your 5 or 7 manned dropship is just a burning pile of metal. good song title though.
|
Draco Cerberus
Hellstorm Inc League of Infamy
271
|
Posted - 2013.09.04 21:03:00 -
[206] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Love the idea, also sniper rifles, forge guns, remote explosives, nanohives and the like. Grenades and ARs too as well as Flaylocks and Sub-machine Guns and Scrambler Rifles. |
Sarducar Kahn
xCosmic Voidx The Superpowers
94
|
Posted - 2013.09.04 21:10:00 -
[207] - Quote
Would need to stop equipment not deploying for heights, could limit it just to DS drops. Loving the idea of swooping in and dropping triage hives into allied battle lines before opening up with MDs to suppress the enemy and allow your frontline to recover. |
Quil Evrything
DUST University Ivy League
35
|
Posted - 2013.09.04 21:27:00 -
[208] - Quote
Sarducar Kahn wrote:Would need to stop equipment not deploying for heights
Err... you're saying it SHOULD enable like that? i beg to disagree.
"milspec" or not, it's hard for me to imagine a nanohive or other EQ deploying after it comes to terminal impact, after reaching lets say 30m/s
There might be a high-end variant costing $$$ that is specialized for that sort of thing, perhaps. But I dont think the militia grade stuff should be able to handle that.
|
Sarducar Kahn
xCosmic Voidx The Superpowers
95
|
Posted - 2013.09.05 01:35:00 -
[209] - Quote
Quil Evrything wrote:Sarducar Kahn wrote:Would need to stop equipment not deploying for heights Err... you're saying it SHOULD enable like that? i beg to disagree. "milspec" or not, it's hard for me to imagine a nanohive or other EQ deploying after it comes to terminal impact, after reaching lets say 30m/s There might be a high-end variant costing $$$ that is specialized for that sort of thing, perhaps. But I dont think the militia grade stuff should be able to handle that.
I was mentioning it was required for DS assistance. Balancing issues galore there I know. |
Fire of Prometheus
DUST University Ivy League
310
|
Posted - 2013.09.05 01:48:00 -
[210] - Quote
Please do this CCP!!!!!! I am really happy with 1.4 and I want something to look foreward too!!!!!! |
|
Komodo Jones
Chaotik Serenity
100
|
Posted - 2013.09.05 02:35:00 -
[211] - Quote
Fire of Prometheus wrote:Please do this CCP!!!!!! I am really happy with 1.4 and I want something to look foreward too!!!!!! Really? Why is that? I haven't gone either way with it I'm just hearing mixed feelings about everything. |
Godin Thekiller
Hellstorm Inc League of Infamy
483
|
Posted - 2013.09.05 03:01:00 -
[212] - Quote
KING CHECKMATE wrote:TAnker: Oh dropship! im gonna bring it down!
*Drop ship lights up*
Tanker: What is that? Gunner 1: Im not sure, it seems like some kind of missiles maybe?
Blind Tanker [Proto Swarm Launcher] Troll Passenger Parasite Gunners [Proto Swarm Launcher] Troll Passenger Parasite Gunners [Proto Swarm Launcher] Troll Passenger
LEt the Dropship fight tanks so that infantry can focus on infantry. AH..i love this idea.
This is exactly why any AV weapons or weapons with any kind of splash shouldn't be allowed. Plus, a better senario would be hovering DS's over a HAV who can't shoot it down. |
Godin Thekiller
Hellstorm Inc League of Infamy
483
|
Posted - 2013.09.05 03:04:00 -
[213] - Quote
Plus, I'd like to point out something: What if Wolfman decides to buff DS's tank? then what? You still think that the apparent "flying coffins" would still be able to use the high-powered weapons inside? |
D legendary hero
THE WARRIORS OF LEGEND
814
|
Posted - 2013.09.05 04:21:00 -
[214] - Quote
Godin Thekiller wrote:Plus, I'd like to point out something: What if Wolfman decides to buff DS's tank? then what? You still think that the apparent "flying coffins" would still be able to use the high-powered weapons inside?
yep, because, swarms and forguns can still kill them. dropships don't have enough ehp to tank that hard. and even if they did.. you can still shoot the gunners out with small arms and AV.
for the gunners to be effective they need to be in your small arms range too....
i lost gunners like that.
only snipers, would be immune to that rule... but a dropship hovering accross the map is an easy target for rail cannons and swarms and forguns. plus counter snipers |
Skihids
Bullet Cluster
2019
|
Posted - 2013.09.05 04:44:00 -
[215] - Quote
Simple, if you can get shot at, you can shoot out. |
501st Headstrong
Super Nerds
0
|
Posted - 2013.09.05 05:29:00 -
[216] - Quote
excillon wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? God no...The MD's need to be nerfed already, people are seriously abusing the EXO and freedom as it is.
Agreed, can't take on these guys even with my heavy suit. I have to pray I kill them before they turn around and start blasting me.
|
D legendary hero
THE WARRIORS OF LEGEND
816
|
Posted - 2013.09.05 08:08:00 -
[217] - Quote
501st Headstrong wrote:excillon wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? God no...The MD's need to be nerfed already, people are seriously abusing the EXO and freedom as it is. Agreed, can't take on these guys even with my heavy suit. I have to pray I kill them before they turn around and start blasting me.
if your a real heavy you would know that getting outgunned by ARs is more of a problem than MD... especially since the glow orange now
happy holloween b****es |
Leovarian L Lavitz
Better Academy.
667
|
Posted - 2013.09.05 08:14:00 -
[218] - Quote
If this is implemented, I only want vehicle flares implemented first. I used to drop-ship surf with a forge-gun heavy before, the inertia added to shots is a very powerful balancing factor that already exists. |
Robert JD Niewiadomski
NULLIMPEX INC
475
|
Posted - 2013.09.05 08:17:00 -
[219] - Quote
Calling CCP Wolfman, calling CCP Wolfman...
Do you still follow this thread? Have your post was serious invite for discussion or just sarcasm to troll us?
What is your general impression on the DUST (forum) community reception of the OP idea based on this thread posts? I can't be objective cos i'm pro it and my impression is there are more ppl who love it compared to haters Am i wrong or right? |
D legendary hero
THE WARRIORS OF LEGEND
816
|
Posted - 2013.09.05 08:35:00 -
[220] - Quote
Robert JD Niewiadomski wrote:Calling CCP Wolfman, calling CCP Wolfman... Do you still follow this thread? Have your post was serious invite for discussion or just sarcasm to troll us? What is your general impression on the DUST (forum) community reception of the OP idea based on this thread posts? I can't be objective cos i'm pro it and my impression is there are more ppl who love it compared to haters Am i wrong or right?
|
|
Robert JD Niewiadomski
NULLIMPEX INC
477
|
Posted - 2013.09.05 09:12:00 -
[221] - Quote
Hey Hero, i think this thread should go into hibernation mode untill CCP sorts out 1.4 patch issues They apparently are on fire and have no time to answer to the spoiled brats' whim
Maybe bump it next week? Ppl will get bored and loose interest into it otherwise... |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
192
|
Posted - 2013.09.05 10:20:00 -
[222] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Thank you for saying this. Even though I think it would be really cool to be able to have my squad shooting out of the dropship while we come into a point, it would be massively overpowered and far too easily abused.
My friend and I had a discussion about this a while back. We came to the conclusion that if you were to implement this it would have to be sidearms only. I must say now it would definitely be more trouble than its worth. I can see blues shooting endlessly inside my dropship, trying to get kills with a pistol instead of jumping out over the point I'm hovering over for obvious reasons. If you want to shoot your weapon you jump out when the pilot gives you a good place to jump out on, leave the dropship kills to the gunners and Assault dropship pilots, that's what they train for! |
Annabandak Mercery
Knights Of Ender
40
|
Posted - 2013.09.05 11:02:00 -
[223] - Quote
good idea me thinks +1 |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
558
|
Posted - 2013.09.05 11:03:00 -
[224] - Quote
I'm uploading a video about this argument, it will be online in 40 minutes, more or less. |
Robert JD Niewiadomski
NULLIMPEX INC
478
|
Posted - 2013.09.05 11:06:00 -
[225] - Quote
Pvt Numnutz wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Thank you for saying this. Even though I think it would be really cool to be able to have my squad shooting out of the dropship while we come into a point, it would be massively overpowered and far too easily abused. My friend and I had a discussion about this a while back. We came to the conclusion that if you were to implement this it would have to be sidearms only. I must say now it would definitely be more trouble than its worth. I can see blues shooting endlessly inside my dropship, trying to get kills with a pistol instead of jumping out over the point I'm hovering over for obvious reasons. If you want to shoot your weapon you jump out when the pilot gives you a good place to jump out on, leave the dropship kills to the gunners and Assault dropship pilots, that's what they train for! There is one problem with your argument:
Quote:(...)I can see blues shooting endlessly inside my dropship(...) Infantry weapons have limited ammo. And as others said: pilot would have to hover midair (read: wait for shutdown motionlessly) to allow successful hits from said weapons. How long will ammo last if there is no place in DS to deploy hives? And how long will dropship last if it don't move?
And as of Uprising 1.5 patch (coming probably in four weeks) vehicles will get limited ammo as well.
Dropship cost ISK. Modules cost ISK. Infantry weapons cost ISK. Multiplied by number of mercs shooting. My guess is the combined cost of this combo shotdown will equall or exceed the cost of equipement destroyed by it in it's "life expectancy" window.
Show me now where is the lack of balance here? |
Robert JD Niewiadomski
NULLIMPEX INC
478
|
Posted - 2013.09.05 11:07:00 -
[226] - Quote
shaman oga wrote:I'm uploading a video about this argument, it will be online in 40 minutes, more or less. Better be objective. And not staged
|
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
559
|
Posted - 2013.09.05 11:20:00 -
[227] - Quote
Robert JD Niewiadomski wrote:shaman oga wrote:I'm uploading a video about this argument, it will be online in 40 minutes, more or less. Better be objective. And not staged I don't talk that much, i'm only laughing for all the lenght of the video |
D legendary hero
THE WARRIORS OF LEGEND
828
|
Posted - 2013.09.05 11:48:00 -
[228] - Quote
Robert JD Niewiadomski wrote:Hey Hero, i think this thread should go into hibernation mode untill CCP sorts out 1.4 patch issues They apparently are on fire and have no time to answer to the spoiled brats' whim Maybe bump it next week? Ppl will get bored and loose interest into it otherwise...
I'm not the guy bumping it people see it and respond because they want to see this happen. issues with 1.4 will be done by next week.
this with the passengers im trying to get confirmed as a hotfix if its a simple coding issue (we can shoot into dropships cant we so the coding can't be that much different), its hard then at least 1.5 |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
562
|
Posted - 2013.09.05 11:53:00 -
[229] - Quote
As promised here is the video of the aerial attack |
D legendary hero
THE WARRIORS OF LEGEND
828
|
Posted - 2013.09.05 11:54:00 -
[230] - Quote
Robert JD Niewiadomski wrote:Pvt Numnutz wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Thank you for saying this. Even though I think it would be really cool to be able to have my squad shooting out of the dropship while we come into a point, it would be massively overpowered and far too easily abused. My friend and I had a discussion about this a while back. We came to the conclusion that if you were to implement this it would have to be sidearms only. I must say now it would definitely be more trouble than its worth. I can see blues shooting endlessly inside my dropship, trying to get kills with a pistol instead of jumping out over the point I'm hovering over for obvious reasons. If you want to shoot your weapon you jump out when the pilot gives you a good place to jump out on, leave the dropship kills to the gunners and Assault dropship pilots, that's what they train for! There is one problem with your argument: Quote:(...)I can see blues shooting endlessly inside my dropship(...) Infantry weapons have limited ammo. And as others said: pilot would have to hover midair (read: wait for shutdown motionlessly) to allow successful hits from said weapons. How long will ammo last if there is no place in DS to deploy hives? And how long will dropship last if it don't move? And as of Uprising 1.5 patch (coming probably in four weeks) vehicles will get limited ammo as well. Dropship cost ISK. Modules cost ISK. Infantry weapons cost ISK. Multiplied by number of mercs shooting. My guess is the combined cost of this combo shotdown will equall or exceed the cost of equipement destroyed by it in it's "life expectancy" window. Show me now where is the lack of balance here?
in fact it would still be UP due to dropship flight mechanics, and the fact that AV can still kill my passengers even now out of my dropships.
dropships now are just flying war points... they dnt accomplish much because thhey get insta-killed by all AV.
and again... what side arms could possible by of use from any dropship? flaylocks are NOT MD and dnt have the splash range as such, scrambler pistols dnt have the range to be effective, SMGs only with proficiency will have enough range to do anything... and nova knives?! c'mon bro.
I would need to hover at 10m altitude from the ground to kill enemies like this. I might as well just land and hvae them jump out and attack. |
|
D legendary hero
THE WARRIORS OF LEGEND
828
|
Posted - 2013.09.05 12:01:00 -
[231] - Quote
there was only one guy on their team running AV |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
564
|
Posted - 2013.09.05 12:10:00 -
[232] - Quote
Yes, is the sad story of AV, all or nothing. Of course do stupid things like that in a match with a lot of AV is impossible, it's impossible to use every kind of dropship if there are a lot of AVers. |
Robert JD Niewiadomski
NULLIMPEX INC
483
|
Posted - 2013.09.05 12:20:00 -
[233] - Quote
shaman oga wrote:Yes, is the sad story of AV, all or nothing. Of course do stupid things like that in a match with a lot of AV is impossible, it's impossible to use every kind of dropship if there are a lot of AVers. You'v destroyed only one HAV in 10 minutes! Had to restock ammo couple of times and constantly run away from AV. And you'v been almost shotdown in one moment. How many players were in red team? It's strange so little swarms coming at you after all. I am puzzled...
Not very OP imho.
EDIT: This way you can pack more swarms on DS than in passenger compartment of dropship |
D legendary hero
THE WARRIORS OF LEGEND
832
|
Posted - 2013.09.05 12:23:00 -
[234] - Quote
shaman oga wrote:Yes, is the sad story of AV, all or nothing. Of course do stupid things like that in a match with a lot of AV is impossible, it's impossible to use every kind of dropship if there are a lot of AVers.
this is the relationship of[IMG]http://stream1.gifsoup.com/view6/3846267/sweat-laugh-o.gif[/IMG] AV to drop ships |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
566
|
Posted - 2013.09.05 12:32:00 -
[235] - Quote
Robert JD Niewiadomski wrote:shaman oga wrote:Yes, is the sad story of AV, all or nothing. Of course do stupid things like that in a match with a lot of AV is impossible, it's impossible to use every kind of dropship if there are a lot of AVers. You'v destroyed only one HAV in 10 minutes! Had to restock ammo couple of times and constantly run away from AV. And you'v been almost shotdown in one moment. How many players were in red team? It's strange so little swarms coming at you after all. I am puzzled... Not very OP imho. EDIT: This way you can pack more swarms on DS than in passenger compartment of dropship
I'm still convinced that allow weapon usage on DS is not a good thing, the DS itself it's not OP, but the method that you can use to hunt vehicles will be OP. But the possibility to use equipment from inside a DS would be a great feature, a single swarm launcher almost destroyed me, all the AV can out DPS rep tools, this feature can improve our survivability without alter our attack power (that is almost zero) |
D legendary hero
THE WARRIORS OF LEGEND
858
|
Posted - 2013.09.06 20:59:00 -
[236] - Quote
shaman oga wrote:Robert JD Niewiadomski wrote:shaman oga wrote:Yes, is the sad story of AV, all or nothing. Of course do stupid things like that in a match with a lot of AV is impossible, it's impossible to use every kind of dropship if there are a lot of AVers. You'v destroyed only one HAV in 10 minutes! Had to restock ammo couple of times and constantly run away from AV. And you'v been almost shotdown in one moment. How many players were in red team? It's strange so little swarms coming at you after all. I am puzzled... Not very OP imho. EDIT: This way you can pack more swarms on DS than in passenger compartment of dropship I'm still convinced that allow weapon usage on DS is not a good thing, the DS itself it's not OP, but the method that you can use to hunt vehicles will be OP.
are you serious? |
Provolonee
Undefined Risk DARKSTAR ARMY
120
|
Posted - 2013.09.06 21:46:00 -
[237] - Quote
To me this sounds Awesome. epic chaos. It wont be any more OP than a bunch of people firing swarm's or mass drivers off a roof top. The roof top doesnt explode. and the only counter to rooftops is sniping and orbitals.
But as a game play element, a group of mercs fighting together as a team, in a flying death wagon sounds like alot of fun.
After reading the entire thread, the best idea i heard to balance it was using the drop ship doors. At speeds they are closed and cannot be shot out of. If you go into a hover manuever they open up to allow people to shoot out. Its balanced because while hovering that dropship should be a sitting duck, 1 forge gunner away from collecting all the tears from the pilot and the passengers.
In my perfect world of vehicle/av balance, vehicles are so cheap pilots can spam them like infantry can dropsuits. but they pop just as fast as dropsuits. The game is looking great graphically, More laser light shows, fireballs of plasma hureling throuhg the air. now it just needs more vehicles exploding all around you.
I actually loved it when the free LAV spam was at its highest. Pushing the front lines with explosions all around me. felt epic. But I think my AV grenades were bugged, because they were not working for other people?
So YES!. I want to shoot lasers out of a dropship, And yes I want to blow up dropships with 5 people in them. In a giant fireball of awesome please.
|
Cpt Merdock
The Exemplars Top Men.
74
|
Posted - 2013.09.06 22:03:00 -
[238] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Or an HMG shooting out of there acting like an extra turret almost. |
Sarducar Kahn
xCosmic Voidx The Superpowers
98
|
Posted - 2013.09.06 22:34:00 -
[239] - Quote
Cpt Merdock wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Or an HMG shooting out of there acting like an extra turret almost.
AR DPS>turret DPS. HMG's only downside here is its even shorter ranged |
D legendary hero
THE WARRIORS OF LEGEND
859
|
Posted - 2013.09.07 08:05:00 -
[240] - Quote
Cpt Merdock wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Or an HMG shooting out of there acting like an extra turret almost.
are you serious? |
|
501st Headstrong
Super Nerds
16
|
Posted - 2013.09.07 21:42:00 -
[241] - Quote
I don't really think this is such a bad idea. I mean, in helicopters of today, people can shoot out of it by sitting on the ground and aiming. You don't know how many times I have raced to a dropship, but hostiles gun me down. If the doors could open for a DS on the ground and people could lay down cover fire until I board, that would be amazing, it really increases the team mechanic. As for combat in the air, 4 dropship passengers can't do anything currently, just stay concernedly at the healthbar lol. This would be the time to implement some new weapons that lock onto targets, finally hunting down LAVs and aiming at hubs of hostiles, somewhat like a turret Forge Gun, however it takes around 10 seconds to charge, and 10 to reload. This turret has to be manned by 2 people. One on each side, and that would be heaven. Or! Flamethrowers. Just throw open the door and raze the battlefield with long tendrils of death! The risk would be substantial, but dropships and their turrets in my opinion are very hard to make effective. Mostly they are used for transportation. Making them hubs for combat and viable combat reinforcements would make it Star Wars-esque, similar to how clones fall dead in the ship as other clones crouch and lay down combat until the driver gets airborne. Don't change the current DS mechanics, introduce three new Dropships. The Anaconda, which is like a long sky-dragon capable of carrying multiple squads of players, and spikes underneath it which can tear apart infantry if the driver is skilled enough to drag across the ground without killing themselves, and the WarMonger. This ship can have up to 9000 armor, and the inside of it has cover so players can duck and fire. Since its twice the size of normal dropships, it can hold 9 players( minus 3 because of the cover, optional). Lastly is Atlantis, a DS tank convertible. If the dropship lands, it has a module that can allow it gain tracks and become a tank. It can only become a tank, and then a Dropship back one time before it must charge for ten minutes. The Atlantis is an Assault Dropship with a frontal turret that becomes a spherical cannon, finally able to target other flying vehicles hovering above it. Oh, and these Dropships can lock themselves, so players not meant to be in them can't board.
This is my future of Dust. Thoughts? |
D legendary hero
THE WARRIORS OF LEGEND
861
|
Posted - 2013.09.07 21:48:00 -
[242] - Quote
501st Headstrong wrote:I don't really think this is such a bad idea. I mean, in helicopters of today, people can shoot out of it by sitting on the ground and aiming. You don't know how many times I have raced to a dropship, but hostiles gun me down. If the doors could open for a DS on the ground and people could lay down cover fire until I board, that would be amazing, it really increases the team mechanic. As for combat in the air, 4 dropship passengers can't do anything currently, just stay concernedly at the healthbar lol. This would be the time to implement some new weapons that lock onto targets finally hunting down LAVs and aiming at hubs of hostiles, somewhat like a turret Forge Gun, however it takes around 10 seconds to charge, and 10 to reload. This turret has to be manned by 2 people. One on each side, and that would be heaven. Or! Flamethrowers. Just throw open the door and raze the battlefield with long tendrils of death! The risk would be substantial, but dropships and their turrets in my opinion are very hard to make effective. Mostly they are used for transportation. Making them hubs for combat and viable combat reinforcements would make it Star Wars-esque, similar to how clones fall dead in the ship as other clones crouch and lay down combat until the driver gets airborne. Don't change the current DS mechanics, introduce three new Dropships :
- The Anaconda, which is like a long sky-dragon capable of carrying multiple squads of players, and spikes underneath it which can tear apart infantry if the driver is skilled enough to drag across the ground without killing themselves.
- the WarMonger. This ship can have up to 9000 armor, and the inside of it has cover so players can duck and fire. Since its twice the size of normal dropships, it can hold 9 players( minus 3 because of the cover, optional).
- Lastly is Atlantis, a DS tank convertible. If the dropship lands, it has a module that can allow it gain tracks and become a tank. It can only become a tank, and then a Dropship back one time before it must charge for ten minutes.
The Atlantis is an Assault Dropship with a frontal turret that becomes a spherical cannon, finally able to target other flying vehicles hovering above it. Oh, and these Dropships can lock themselves, so players not meant to be in them can't board. This is my future of Dust. Thoughts?
I think you have some insteresting ideas there. but i agree with the first paragraph. |
501st Headstrong
Super Nerds
16
|
Posted - 2013.09.07 21:51:00 -
[243] - Quote
D legendary hero wrote:501st Headstrong wrote:I don't really think this is such a bad idea. I mean, in helicopters of today, people can shoot out of it by sitting on the ground and aiming. You don't know how many times I have raced to a dropship, but hostiles gun me down. If the doors could open for a DS on the ground and people could lay down cover fire until I board, that would be amazing, it really increases the team mechanic. As for combat in the air, 4 dropship passengers can't do anything currently, just stay concernedly at the healthbar lol. This would be the time to implement some new weapons that lock onto targets finally hunting down LAVs and aiming at hubs of hostiles, somewhat like a turret Forge Gun, however it takes around 10 seconds to charge, and 10 to reload. This turret has to be manned by 2 people. One on each side, and that would be heaven. Or! Flamethrowers. Just throw open the door and raze the battlefield with long tendrils of death! The risk would be substantial, but dropships and their turrets in my opinion are very hard to make effective. Mostly they are used for transportation. Making them hubs for combat and viable combat reinforcements would make it Star Wars-esque, similar to how clones fall dead in the ship as other clones crouch and lay down combat until the driver gets airborne. Don't change the current DS mechanics, introduce three new Dropships :
- The Anaconda, which is like a long sky-dragon capable of carrying multiple squads of players, and spikes underneath it which can tear apart infantry if the driver is skilled enough to drag across the ground without killing themselves.
- the WarMonger. This ship can have up to 9000 armor, and the inside of it has cover so players can duck and fire. Since its twice the size of normal dropships, it can hold 9 players( minus 3 because of the cover, optional).
- Lastly is Atlantis, a DS tank convertible. If the dropship lands, it has a module that can allow it gain tracks and become a tank. It can only become a tank, and then a Dropship back one time before it must charge for ten minutes.
The Atlantis is an Assault Dropship with a frontal turret that becomes a spherical cannon, finally able to target other flying vehicles hovering above it. Oh, and these Dropships can lock themselves, so players not meant to be in them can't board. This is my future of Dust. Thoughts? I think you have some insteresting ideas there. but i agree with the first paragraph.
Thanks for organizing the points, it looks so much neater lol. Anything you would disagree with?
|
D legendary hero
THE WARRIORS OF LEGEND
865
|
Posted - 2013.09.07 23:33:00 -
[244] - Quote
@501 you have some good ideas. but, i would wait until after 1.5 to see how this works out.
also, medium dropships nd heavy dropships haven't been introduced yet. so I'd like to see what CCP has in store for those. the art department is already designing them. |
501st Headstrong
Super Nerds
21
|
Posted - 2013.09.07 23:38:00 -
[245] - Quote
@Legendary
I can't wait! I forgot about those. Thanks for the likes by the way |
Nguruthos IX
Vagina Bombers
1500
|
Posted - 2013.09.07 23:44:00 -
[246] - Quote
Make sure all you vehicle enthusiasts speak up in this CCP survey:
Tell them the top priority is new Vehicles and new Modules.
http://www.questionpro.com/a/TakeSurvey?id=3603308&rd=159956782 |
Fire of Prometheus
DUST University Ivy League
352
|
Posted - 2013.09.07 23:51:00 -
[247] - Quote
501st Headstrong wrote:I don't really think this is such a bad idea. I mean, in helicopters of today, people can shoot out of it by sitting on the ground and aiming. You don't know how many times I have raced to a dropship, but hostiles gun me down. If the doors could open for a DS on the ground and people could lay down cover fire until I board, that would be amazing, it really increases the team mechanic. As for combat in the air, 4 dropship passengers can't do anything currently, just stay concernedly at the healthbar lol. This would be the time to implement some new weapons that lock onto targets, finally hunting down LAVs and aiming at hubs of hostiles, somewhat like a turret Forge Gun, however it takes around 10 seconds to charge, and 10 to reload. This turret has to be manned by 2 people. One on each side, and that would be heaven. Or! Flamethrowers. Just throw open the door and raze the battlefield with long tendrils of death! The risk would be substantial, but dropships and their turrets in my opinion are very hard to make effective. Mostly they are used for transportation. Making them hubs for combat and viable combat reinforcements would make it Star Wars-esque, similar to how clones fall dead in the ship as other clones crouch and lay down combat until the driver gets airborne. Don't change the current DS mechanics, introduce three new Dropships.
- The Anaconda, which is like a long sky-dragon capable of carrying multiple squads of players, and spikes underneath it which can tear apart infantry if the driver is skilled enough to drag across the ground without killing themselves.
- WarMonger, this ship can have up to 9000 armor, and the inside of it has cover so players can duck and fire. Since its twice the size of normal dropships, it can hold 9 players( minus 3 because of the cover, optional).
- Lastly is Atlantis, a DS tank convertible. If the dropship lands, it has a module that can allow it gain tracks and become a tank. It can only become a tank, and then a Dropship back one time before it must charge for ten minutes. The Atlantis is an Assault Dropship with a frontal turret that becomes a spherical cannon, finally able to target other flying vehicles hovering above it.
Oh, and these Dropships can lock themselves, so players not meant to be in them can't board. This is my future of Dust. Thoughts? I love the idea of the Atlantis :D |
Ecshon Autorez
Solaris Space Marines
95
|
Posted - 2013.09.08 00:08:00 -
[248] - Quote
Nguruthos IX wrote:Make sure all you vehicle enthusiasts speak up in this CCP survey:
Tell them the top priority is new Vehicles and new Modules.
[Insert survey url here]
... I got the impression that was an invitational survey for people who they (CCP) saw as having played a long time and actually making legitimate contributions on the feedback forums.
Otherwise they're just gonna have people QQing about stuff that doesn't actually matter/shouldn't be happening ("My TAR didn't kill that tank! Nerf vehicles and buff TARs!") and people condensing threads about that sort of stuff, things they already know about, and just flat out spamming the survey by repeatedly taking it, screwing things up.
Dev: "Oh look, about an hour ago new maps was number 1 priority and vehicles was 4, but now the ratio is 100 people vote for new vehicles to every 1 person voting for new maps... NEW VEHICLES IT IS!"
If it was for everyone then they might as well just go through every single thread (including spam and repeats).
(and they would've put a link somewhere in the forums If it was supposed to be for everyone, and I haven't seen one anywhere) |
Bone Scratcher
The dyst0pian Corporation
14
|
Posted - 2013.09.08 00:29:00 -
[249] - Quote
I agree with this, but not unless Forge Guns are patched. Why give them 5 kills? |
D legendary hero
THE WARRIORS OF LEGEND
867
|
Posted - 2013.09.08 06:59:00 -
[250] - Quote
Bone Scratcher wrote:I agree with this, but not unless Forge Guns are patched. Why give them 5 kills?
im a forgunner, but i also fly dropships forgunning from a dropship is awesome! |
|
ugg reset
Molon Labe. RISE of LEGION
380
|
Posted - 2013.09.08 07:09:00 -
[251] - Quote
Six players with three packed av grenades.
On the other hand, get a forge, HMG, and a MD and you have your own ac-1-30 |
501st Headstrong
Super Nerds
25
|
Posted - 2013.09.08 14:02:00 -
[252] - Quote
Lol just took the survey and told the people to read these forum posts. Curiousity, is an MD a Mass Driver? And the trick isn't to letting people fire their guns from the Dropship unless the door is open. And if they do, they can be shot at, not just AV. That's because the Drop ship isn't a one-way shield( spin that way, I know about the turrets) it's two way. In order for DSs to fire, they have to turn off their shields, making them extremely vulnerable, and the shield doesn't automatically turn back on. The module has to recharge. Hence my new dropship designs such as the WarMonger. With 9000 health, it'll be able to do this crap and when we get to massive battles of 64 on 64, it can take 4 Forge Gun shots... |
Fire of Prometheus
DUST University Ivy League
357
|
Posted - 2013.09.08 14:34:00 -
[253] - Quote
501st Headstrong wrote:Lol just took the survey and told the people to read these forum posts. Curiousity, is an MD a Mass Driver? And the trick isn't to letting people fire their guns from the Dropship unless the door is open. And if they do, they can be shot at, not just AV. That's because the Drop ship isn't a one-way shield( spin that way, I know about the turrets) it's two way. In order for DSs to fire, they have to turn off their shields, making them extremely vulnerable, and the shield doesn't automatically turn back on. The module has to recharge. Hence my new dropship designs such as the WarMonger. With 9000 health, it'll be able to do this crap and when we get to massive battles of 64 on 64, it can take 4 Forge Gun shots... The only problem I see with "turning off the shields" is that the Caldari dropships will literally become paper airplanes |
501st Headstrong
Super Nerds
25
|
Posted - 2013.09.08 18:22:00 -
[254] - Quote
Fire of Prometheus wrote:501st Headstrong wrote:Lol just took the survey and told the people to read these forum posts. Curiousity, is an MD a Mass Driver? And the trick isn't to letting people fire their guns from the Dropship unless the door is open. And if they do, they can be shot at, not just AV. That's because the Drop ship isn't a one-way shield( spin that way, I know about the turrets) it's two way. In order for DSs to fire, they have to turn off their shields, making them extremely vulnerable, and the shield doesn't automatically turn back on. The module has to recharge. Hence my new dropship designs such as the WarMonger. With 9000 health, it'll be able to do this crap and when we get to massive battles of 64 on 64, it can take 4 Forge Gun shots... The only problem I see with "turning off the shields" is that the Caldari dropships will literally become paper airplanes
That's why Caldari are the only one with a one way shield, but it costs much more and the Armor is extremely weak... |
Nick nugg3t
United Universe Corp
86
|
Posted - 2013.09.08 20:12:00 -
[255] - Quote
Such a cool idea I hope CCP takes advantage of this |
501st Headstrong
Super Nerds
27
|
Posted - 2013.09.09 02:19:00 -
[256] - Quote
This is why I'm making my own frickin video game instead of having to wait in agony like this. CCP PLEASE IMPLEMENT AT LEAST ONE OF THESE DROPSHIPS I BEG YOU!~ |
D legendary hero
THE WARRIORS OF LEGEND
897
|
Posted - 2013.09.09 19:15:00 -
[257] - Quote
so, CCP wolfman are you guys going to do this or....? |
TEBOW BAGGINS
The Corporate Raiders
972
|
Posted - 2013.09.09 19:40:00 -
[258] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? limit the player firing personal wep from DS limit to only 2 players, the other 2 can only ride and not fire. so you'd have 2 turret gunners and 2 ppl firing personal weps. |
501st Headstrong
Super Nerds
29
|
Posted - 2013.09.09 19:51:00 -
[259] - Quote
@Tebow
This still leaves people having to look awkwardly at the armor and shield health. And in real life, are there just to people sitting in a seat with MP3 music blasting? NO! They're helping their comrades and shooting with them. Besides, it's not like people could easily score kills. A DS moving makes it a little hard to aim, and the range is extremely hard unless a DS lands like I've been saying, and then people open the doors and let it loose. A Forge Gun shot has enough recoil to potential jolt the DS, and there are no ammo slots in the air, so people are out of ammo once they are done. Laser Rifles wouldn't be able to kill JACK, and forget about Snipers, they'd need to be still, and every boy with a Swarm Launcher and good shoulder will aim at those fools. Let people get in and fight, because they know what could happen.. |
501st Headstrong
Super Nerds
34
|
Posted - 2013.09.10 21:39:00 -
[260] - Quote
Come on people, we need some fresh words in this thread. Post SOMETHING that is related to the topic, anything? New modules wanted to allow this, potential weapons or evasive maneuvers of Dropships. Why they should remain as they are, and if so what Medium Dropships will be, GIVE ME something... |
|
D legendary hero
THE WARRIORS OF LEGEND
941
|
Posted - 2013.09.11 03:18:00 -
[261] - Quote
we are getting these passengers to shoot! |
Robert JD Niewiadomski
NULLIMPEX INC
503
|
Posted - 2013.09.11 11:05:00 -
[262] - Quote
D legendary hero wrote:we are getting these passengers to shoot! What?! Are you sure? Can you present any proof? It would be great if true |
D legendary hero
THE WARRIORS OF LEGEND
956
|
Posted - 2013.09.12 03:23:00 -
[263] - Quote
with te amount of views, posts and positive reponses there is really no other choice but to give us this feature already intended for game play since beta |
nakaya indigene
0uter.Heaven
72
|
Posted - 2013.09.12 08:51:00 -
[264] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? rifles and mass drivers and lasers sound fine. however swarms would smash into the DS and they are way too clunky to wield in a DS making them useless. so just don't allow AV and heavy weapons on the DS that should be fine. |
Robert JD Niewiadomski
NULLIMPEX INC
512
|
Posted - 2013.09.12 08:56:00 -
[265] - Quote
nakaya indigene wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? rifles and mass drivers and lasers sound fine. however swarms would smash into the DS and they are way too clunky to wield in a DS making them useless. so just don't allow AV and heavy weapons on the DS that should be fine. Swarms are clunky onboard of Goonships? You definitely ought to watch this Source: https://forums.dust514.com/default.aspx?g=posts&m=1265221#post1265221 |
gargantuise aaron
Sanguine Knights
141
|
Posted - 2013.09.12 10:46:00 -
[266] - Quote
shaman oga wrote:Robert JD Niewiadomski wrote:shaman oga wrote:Yes, is the sad story of AV, all or nothing. Of course do stupid things like that in a match with a lot of AV is impossible, it's impossible to use every kind of dropship if there are a lot of AVers. You'v destroyed only one HAV in 10 minutes! Had to restock ammo couple of times and constantly run away from AV. And you'v been almost shotdown in one moment. How many players were in red team? It's strange so little swarms coming at you after all. I am puzzled... Not very OP imho. EDIT: This way you can pack more swarms on DS than in passenger compartment of dropship I'm still convinced that allow weapon usage on DS is not a good thing, the DS itself it's not OP, but the method that you can use to hunt vehicles will be OP. But the possibility to use equipment from inside a DS would be a great feature, a single swarm launcher almost destroyed me, all the AV can out DPS rep tools, this feature can improve our survivability without alter our attack power (that is almost zero) Hunt vehicles you say? Do you mean like those pesky redlined rail tanks? |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
625
|
Posted - 2013.09.12 11:06:00 -
[267] - Quote
Try to pick up 3 or 4 people over you with SL, don't go too high near the redline, because the people over you still have the infantry redline, if the tank is not in the deep redline, they will have at least a better line of sight, without obstacles. Of course is not that easy keep 3 or 4 persons over you if the shoot at you, you must move not too fast. |
Robert JD Niewiadomski
NULLIMPEX INC
513
|
Posted - 2013.09.12 11:09:00 -
[268] - Quote
shaman oga wrote:Try to pick up 3 or 4 people over you with SL, don't go too high near the redline, because the people over you still have the infantry redline, if the tank is not in the deep redline, they will have at least a better line of sight, without obstacles. Of course is not that easy keep 3 or 4 persons over you if the shoot at you, you must move not too fast. Have you tried to deploy hives onto DS roof? |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
627
|
Posted - 2013.09.12 11:16:00 -
[269] - Quote
Not yet, it was only a joke, made to see if it was possible, i don't think it will be a new tecnique that will be used for vehicle hunting, with the exception of tryhards BTW i don't think it's possible, nanohives have the same behavior of RE and uplinks, i've already tried to create a jihad jeep
|
Robert JD Niewiadomski
NULLIMPEX INC
514
|
Posted - 2013.09.12 11:19:00 -
[270] - Quote
shaman oga wrote:Not yet, it was only a joke, made to see if it was possible, i don't think it will be a new tecnique that will be used for vehicle hunting, with the exception of tryhards BTW i don't think it's possible, nanohives have the same behavior of RE and uplinks, i've already tried to create a jihad jeep You mean they tend to slip, right? |
|
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
629
|
Posted - 2013.09.12 11:20:00 -
[271] - Quote
Yes |
Jack McReady
DUST University Ivy League
523
|
Posted - 2013.09.12 12:20:00 -
[272] - Quote
there are various ways balancing weapon stacking if passengers are able to use their weapons.
mass drivers & plasma cannons get weapon sway swarms get higher lock on times and fire delays and heavy weapons should be disallowed |
D legendary hero
THE WARRIORS OF LEGEND
959
|
Posted - 2013.09.12 15:25:00 -
[273] - Quote
Jack McReady wrote:there are various ways balancing weapon stacking if passengers are able to use their weapons. mass drivers & plasma cannons get weapon sway swarms get higher lock on times and fire delays and heavy weapons should be disallowed
Heavy weapons should be hipfire only
light weapons you can aim
side arms you can't use.
|
Prince Mahav's
RESP3CTED OUTLAW
2
|
Posted - 2013.09.12 16:53:00 -
[274] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Swarm launchers? Seriously? It's already a pain to deal with a Dropship when they're straight over your tank. You cannot counter them. We'll just add 4 swarm launchers to the passenger seats and see how that'll turn out....
Mass drivers seems ideal, but swarm launchers is just too much. |
D legendary hero
THE WARRIORS OF LEGEND
966
|
Posted - 2013.09.12 20:32:00 -
[275] - Quote
Prince Mahav's wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Swarm launchers? Seriously? It's already a pain to deal with a Dropship when they're straight over your tank. You cannot counter them. We'll just add 4 swarm launchers to the passenger seats and see how that'll turn out.... Mass drivers seems ideal, but swarm launchers is just too much.
dropships are useless right now... the need this |
D legendary hero
THE WARRIORS OF LEGEND
1018
|
Posted - 2013.09.13 17:16:00 -
[276] - Quote
still waiting CCP wolfman |
501st Headstrong
Super Nerds
36
|
Posted - 2013.09.14 03:59:00 -
[277] - Quote
D legendary hero wrote:still waiting CCP wolfman
I know right |
D legendary hero
THE WARRIORS OF LEGEND
1022
|
Posted - 2013.09.14 05:29:00 -
[278] - Quote
vehicles are a profitless venture right now we need a way of making them more cost effective. doing this for dropships is a step in the right direction. |
KA24DERT
Pure Innocence. EoN.
104
|
Posted - 2013.09.14 07:05:00 -
[279] - Quote
...as a Mass Driver user, this is a terrible idea.
I've seen one of our dropship pilots with ONE gunner play a close quarters support role and just rack up massive kills. I'm sorry if your pilots are scrubs, but the current capabilities of dropships are seriously underutilized.
This feature will make them over powered.
Trust me, you do NOT want me in a dropship with a Mass Driver.
You will be sad. |
ugg reset
Molon Labe. RISE of LEGION
384
|
Posted - 2013.09.14 07:17:00 -
[280] - Quote
D legendary hero wrote:Jack McReady wrote:there are various ways balancing weapon stacking if passengers are able to use their weapons. mass drivers & plasma cannons get weapon sway swarms get higher lock on times and fire delays and heavy weapons should be disallowed Heavy weapons should be hipfire only light weapons you can aim side arms you can't use. why no sidearm? Beware! of the dreaded flying nova knifer! |
|
gargantuise aaron
Sanguine Knights
145
|
Posted - 2013.09.14 07:21:00 -
[281] - Quote
Ds are powerful in cqc? Is that before or after a single forge gun 1 hits it in causes it to crash and burn
|
KalOfTheRathi
Black Phoenix Mercenaries
711
|
Posted - 2013.09.14 11:37:00 -
[282] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Not.
Wait! Does this mean you would put them up in the sky and not show them any targets at all? Think of all the graphics power that would save! It would be perfect. You could start drawing Flowers!.
For each shot fired by a passenger make the Dropship fly upward 500m. That way if the Draw Distance Cut Off is ever fixed then they will still be useless.
Also, once in, they cannot get out. Like the Hotel California. |
Atom Heart Mother
Nazionali Senza Filtro
53
|
Posted - 2013.09.14 11:55:00 -
[283] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Dear CCP Wolfman, do you remember this video http://www.youtube.com/watch?v=UfT_caE1KHQ ?From min 2.22 he arrives aboard the dropship and he shoots killing an enemy before jumping down...he also got a scope on his AR. Why not make both? |
D legendary hero
THE WARRIORS OF LEGEND
1036
|
Posted - 2013.09.15 08:25:00 -
[284] - Quote
KA24DERT wrote:...as a Mass Driver user, this is a terrible idea.
I've seen one of our dropship pilots with ONE gunner play a close quarters support role and just rack up massive kills. I'm sorry if your pilots are scrubs, but the current capabilities of dropships are seriously underutilized.
This feature will make them over powered.
Trust me, you do NOT want me in a dropship with a Mass Driver.
You will be sad.
you don't want me shooting your dropship with an assault forgun. definately not starburt side. imma capsize your @$$ |
D legendary hero
THE WARRIORS OF LEGEND
1042
|
Posted - 2013.09.16 17:13:00 -
[285] - Quote
bump |
Shijima Kuraimaru
WarRavens League of Infamy
328
|
Posted - 2013.09.17 03:05:00 -
[286] - Quote
I quit reading after page 3 so if these have already been suggested, consider it a refresher.
Bay doors only open while hovering/moving very slowly, or crashing. Altitude restriction (suggest only below 200 meters) can also be applied.
Implement penalties for screwing up while shooting from a DS with open bay doors, and I'm fine with it. Especially if the penalties are guaranteed if firing while the DS bay doors are closed.
Examples of penalties...
Swarms pop out of the launchers sideways before streaking to their locked target so... probably half of them smash into the DS hull. They explode damaging/killing the DS and passengers in the bay.
MD, or any explosive weapon for that matter, accidentally fires into the DS bay, the round explodes damaging/killing the DS and all passengers in the bay.
I did like the suggestion that no-one can jump out if the doors are closed. |
fawkuima juggalo
Pawns and Kings The Superpowers
32
|
Posted - 2013.09.17 03:48:00 -
[287] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? O GOD PLEASE NO... o Kay time for this thread to go away now |
D legendary hero
THE WARRIORS OF LEGEND
1043
|
Posted - 2013.09.17 05:20:00 -
[288] - Quote
except it wont. bump |
Beforcial
REAPERS REPUBLIC
10
|
Posted - 2013.09.17 05:23:00 -
[289] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Give tanks a siege mode where they initiate a dome like shield and allows them to use an Anti-DS weapon that can actually shoot strait up aswell as sideways, but he won't be able to move until he disengages it. A low rate of fire type weapon no tracking some thing like the forge but tank size. [ ... ] <------------add ideas there.
the dropships right now are under used and very useless other then being a quick air taxis, which 80% of them are. When they are actually called in. |
D legendary hero
THE WARRIORS OF LEGEND
1043
|
Posted - 2013.09.17 05:32:00 -
[290] - Quote
Beforcial wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Give tanks a siege mode where they initiate a dome like shield and allows them to use an Anti-DS weapon that can actually shoot strait up aswell as sideways, but he won't be able to move until he disengages it. A low rate of fire type weapon no tracking some thing like the forge but tank size. [ ... ] <------------add ideas there. the dropships right now are under used and very useless other then being a quick air taxis shot down immediately for a quick 75 points , which 80% of them are. When they are actually called in.
There we go. that is truth |
|
Beforcial
REAPERS REPUBLIC
10
|
Posted - 2013.09.17 06:10:00 -
[291] - Quote
D legendary hero wrote:Beforcial wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Give tanks a siege mode where they initiate a dome like shield and allows them to use an Anti-DS weapon that can actually shoot strait up aswell as sideways, but he won't be able to move until he disengages it. A low rate of fire type weapon no tracking some thing like the forge but tank size. [ ... ] <------------add ideas there. the dropships right now are under used and very useless other then being a quick air taxis shot down immediately for a quick 75 points , which 80% of them are. When they are actually called in. There we go. that is truth
True edit, i approve.
|
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.18 05:01:00 -
[292] - Quote
bump |
KA24DERT
Pure Innocence. EoN.
140
|
Posted - 2013.09.18 08:56:00 -
[293] - Quote
PSA:
If you want this feature you are a terrible dropship pilots, and all of your friends are terrible dropship pilots. |
Arc-08
Horizons' Edge Orion Empire
76
|
Posted - 2013.09.18 11:50:00 -
[294] - Quote
KA24DERT wrote:PSA:
If you want this feature you are a terrible dropship pilots, and all of your friends are terrible dropship pilots.
really your saying that you can make a great profit using dropships, and that getting some extra kill assits off of infantry in your dropship woudl be a terrible idea?!!!?. do you even pilot a dropship, it isn't hard to get a kill if you can be in a map with only MLT AV, but your saying that you do not want to get more WP, and thus more isk for flying your dropship. plus how does liking something make us terrible dropship pilots?! |
Mortedeamor
Hellstorm Inc League of Infamy
263
|
Posted - 2013.09.18 11:50:00 -
[295] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? well lets see considering when that drop ship levels so those swarms can lock ima insta pop it with my forge because dust vehilce's cant take a punch quiet well. + then when i do geta durpship it will more often filled.
and if ccp were capable of building a decent anti air hav oh wow look there is another counter ...
because having my passenger in my lav being able to shoot their light weapon it 300 times better than the best mini turret ever to come from ccp
also considering the durpships now at best you would have 2 swarms firing from each side ..hmm that would make a durp ship capable of killing my lav at the same rate as i kill it. seems fair but then durp ship can reload and swap to the other side lol like old ships broad siding each other omfg sounds awesome really
steading a durpship for solid shots = death if there is even 1 proto av user on the match eyeing him.
i would trade the turret on my lav any day for a person and they're gun standing on the back. especially on the scout lav.
i order for a drop ship to be able to do as you suggest they would have to run the whole match with 0 real resistance if you can stand in a vehicle and turn and view things you should be able to fire your light weapon woe to the durp ship that stays still and trys to md bombard my team |
Robert JD Niewiadomski
NULLIMPEX INC
532
|
Posted - 2013.09.18 12:10:00 -
[296] - Quote
Last evening i was on Gallente Comm Outpost map. With advanced SL. Then red (well, actually yellow ) logi dropship arrived with some manned turrets to rain fire down at our team. I could not take it down with my single swarm... Must had some shield/armor insta-booster equipped. But... i'd chased it off couple of times far away from my SL range. I am not very good at SL. And i think nobody else bothered to switch to AV
I wonder what would happen if that DS passengers could fire their infantry weapons. I would like to actually see it than guess
Can't remember pilot's name (Could be Judge). I was too preoccupied with my SL . It was in skirmish mode on Sept 17th, ~21:40 UTC +/-10 minutes. I enjoyed it very much. |
Mortedeamor
Hellstorm Inc League of Infamy
265
|
Posted - 2013.09.18 12:20:00 -
[297] - Quote
Robert JD Niewiadomski wrote:Last evening i was on Gallente Comm Outpost map. With advanced SL. Then red (well, actually yellow ) logi dropship arrived with some manned turrets to rain fire down at our team. I could not take it down with my single swarm... Must had some shield/armor insta-booster equipped. But... i'd chased it off couple of times far away from my SL range. I am not very good at SL. And i think nobody else bothered to switch to AV I wonder what would happen if that DS passengers could fire their infantry weapons. I would like to actually see it than guess Can't remember pilot's name (Could be Judge). I was too preoccupied with my SL . It was in skirmish mode on Sept 17th, ~21:40 UTC +/-10 minutes. I enjoyed it very much. yeah and for that you can blame ccp's matchmakin system in most cases if this option were available durp ships would be trying to stab attack like lavs do and when they got close me and codebreaker will team fire em lol boom goes the dynamite |
Mortedeamor
Hellstorm Inc League of Infamy
266
|
Posted - 2013.09.18 12:36:00 -
[298] - Quote
well known fact about durp ships durpships should be able to do more than durp around ccp what are dropships in dust capable of doing really ?
moving
yup thats some feat lemme tell you
they are flying coffins and their only practical use is to deploy people to roofs they have no tank ability whatsoever and no attack ability your little turret dont count and you know why. ..i mean are they're no devs that toy with the vehicles in dust ..you guys wanna hitch a ride in one of my tanks so you can see how useless your small turrets are? bet code would loan you some air time so you can mock your missiles and rail minis on durps |
Robert JD Niewiadomski
NULLIMPEX INC
533
|
Posted - 2013.09.18 12:53:00 -
[299] - Quote
I would not underestimate dropships capabilities if i were you The thing that hinders them is too few teamwork imho... There is many things you can't do alone in DUST. Flying DS is one of them (well you can be alone in DS, but what's use of it then? It's an active AFK ). AV is another. Storming objectives also can't be done alone.
Single hand roles are: logibros, hackers, scanners and snipers.
To get your rump across the map it's cheaper to take a militia LAV than DS. So it can be done alone too. |
Raedon Vo-Graza
DUST CORE DARKSTAR ARMY
1
|
Posted - 2013.09.18 14:13:00 -
[300] - Quote
not only do i think we should be able to shoot out of dropships, but i think to counter this advantage we should be able to shoot out of the passenger side of LAV's. AND on top of that, you can make a module so that instead of turrets on a tank, it's a hatch that passengers can duck in and out of so that thay can combat those dropships with handheld weapons. i see a lot of people complaining about dropships being op if this were to be applied, i think this is a good solution to ballance it out. just let every vehicle have the option. obviously this means that small turrets will be close to nonexistant, but it would be more fun. leave the small turrets for small gun emplacements. |
|
D legendary hero
THE WARRIORS OF LEGEND
1051
|
Posted - 2013.09.18 15:33:00 -
[301] - Quote
this would also encourage CCP to make the small turrets better, since small turrets suck... and if they put ammo limits then no one will ever use small turrets. |
Terram Nenokal
Namtar Elite Gallente Federation
181
|
Posted - 2013.09.18 15:56:00 -
[302] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Yes! Dropships are incredibly easy to take down right now. Give them teeth and leave them fragile and they will be something to fear that can still be dealt with. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
737
|
Posted - 2013.09.18 17:57:00 -
[303] - Quote
Giving dropships more of a punch through infantry might actually make them a viable support option in battles. Right now they're most useful property is getting people to high places fast. I like the idea of dropping in reinforcements, they'd be vulnerable still, but passangers could help clear a landing area out.
So not really OP but very useful. |
Atiim
Living Like Larry Schwag
12
|
Posted - 2013.09.18 18:17:00 -
[304] - Quote
Gringo Nos wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Talked about this a few times with Corp mates. We thought any heavy weapons would be OP. IMO swarm launchers should be a heavy weapon but since they're not I would only want to see sidearms in the passenger seats. So my vote is sidearms only. So what about us Logi's? There's No way CCP Logibro would like that (or any logi). |
D legendary hero
THE WARRIORS OF LEGEND
1053
|
Posted - 2013.09.18 20:18:00 -
[305] - Quote
Atiim wrote:Gringo Nos wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Talked about this a few times with Corp mates. We thought any heavy weapons would be OP. IMO swarm launchers should be a heavy weapon but since they're not I would only want to see sidearms in the passenger seats. So my vote is sidearms only. So what about us Logi's? There's No way CCP Logibro would like that (or any logi).
by side arms only, he means nova knives and melee's only...of course logi's can only melee so yeah... |
D legendary hero
THE WARRIORS OF LEGEND
1053
|
Posted - 2013.09.18 20:32:00 -
[306] - Quote
i'm still trying to figure out what makes people like gringo nos the undisputed champions of all that is balance, empowering them to dictact what is and isn't OP? ...lol
the DEV's intended it in the game. they simply didn't have the time to finish it. since vehicle fixes are coming in 1.6, why not use this chance to implement something thats supposed to be in the game. |
XERO CHAOS
TACTICAL STRIKE ELITE
6
|
Posted - 2013.09.18 20:37:00 -
[307] - Quote
HEY Y NOT FIX THE CAM FIRST SO I CAN SEE UP AND NOT THE POOPER ENDOF MY DROPSHIP BY ADDING A PIVOT FOR THE CAM TOWARD THE REAR OF THE SHIP SO THE BUTT DOES NOT BLOCK YOUR VEW OF EVERYTHNG
AND MY STILL WANT MY SKILL POINTS AND ISK REFUNDED DUE TO THE CHANGES U HAVE MADE. |
KA24DERT
Pure Innocence. EoN.
142
|
Posted - 2013.09.18 22:37:00 -
[308] - Quote
Arc-08 wrote:KA24DERT wrote:PSA:
If you want this feature you are a terrible dropship pilots, and all of your friends are terrible dropship pilots. really your saying that you can make a great profit using dropships, and that getting some extra kill assits off of infantry in your dropship woudl be a terrible idea?!!!?. do you even pilot a dropship, it isn't hard to get a kill if you can be in a map with only MLT AV, but your saying that you do not want to get more WP, and thus more isk for flying your dropship. plus how does liking something make us terrible dropship pilots?!
Yep. I've been in squads with Stay Fresh, Loopy T, and other amazing pilots. They rarely lose one, and they are crazy good even with one manned turret. They're about as deadly as a madrugar with blasters. If you let me shoot out of a dropship piloted by those two, in addition to manned turrets, it will be OP.
I do agree that ISK and and WP rewards need to be buffed in general to reward excellent performance in matches. But that is totally separate from this issue, which is just a case of terrible dropship pilots asking for features to make up for their lack of skill. |
Killar-12
The Corporate Raiders Top Men.
1171
|
Posted - 2013.09.18 23:44:00 -
[309] - Quote
DSes are weak so might as well let people shoot from them |
Nomex Gallatin
OSG Planetary Operations Covert Intervention
39
|
Posted - 2013.09.19 00:27:00 -
[310] - Quote
Yes, this is an excellent idea. I am all about it, swarm launchers, forge guns, repair tools, etc.,.. if they have no back-blast (which they apparently don't) then no need to worry about the ship or people inside.
+1 Bump |
|
Xaviah Reaper
Savage Arms INC
20
|
Posted - 2013.09.19 02:12:00 -
[311] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I'd call it bloody even for all the crap our Dropships have been through? we deserve to be OP for once
|
gargantuise aaron
Sanguine Knights
160
|
Posted - 2013.09.19 02:23:00 -
[312] - Quote
KA24DERT wrote:Arc-08 wrote:KA24DERT wrote:PSA:
If you want this feature you are a terrible dropship pilots, and all of your friends are terrible dropship pilots. really your saying that you can make a great profit using dropships, and that getting some extra kill assits off of infantry in your dropship woudl be a terrible idea?!!!?. do you even pilot a dropship, it isn't hard to get a kill if you can be in a map with only MLT AV, but your saying that you do not want to get more WP, and thus more isk for flying your dropship. plus how does liking something make us terrible dropship pilots?! Yep. I've been in squads with Stay Fresh, Loopy T, and other amazing pilots. They rarely lose one, and they are crazy good even with one manned turret. They're about as deadly as a madrugar with blasters. If you let me shoot out of a dropship piloted by those two, in addition to manned turrets, it will be OP. I do agree that ISK and and WP rewards need to be buffed in general to reward excellent performance in matches. But that is totally separate from this issue, which is just a case of terrible dropship pilots asking for features to make up for their lack of skill.
Ikr lol newbs huh its completely their fault mlt grade av can take them down with absolute ease fly a ds you get so little wp for anything 2 possible assists really? Turrets suck scrambler pistols kill faster And of course the greats of something will do great I've seen scout nova knifes go 28-1 Forge gunners 35+ -0 sniper with 15 kills per game that just don't die
Your I've seen it good once aproach is invalid |
D legendary hero
THE WARRIORS OF LEGEND
1057
|
Posted - 2013.09.19 03:10:00 -
[313] - Quote
KA24DERT wrote:Arc-08 wrote:KA24DERT wrote:PSA:
If you want this feature you are a terrible dropship pilots, and all of your friends are terrible dropship pilots. really your saying that you can make a great profit using dropships, and that getting some extra kill assits off of infantry in your dropship woudl be a terrible idea?!!!?. do you even pilot a dropship, it isn't hard to get a kill if you can be in a map with only MLT AV, but your saying that you do not want to get more WP, and thus more isk for flying your dropship. plus how does liking something make us terrible dropship pilots?! Yep. I've been in squads with Stay Fresh, Loopy T, and other amazing pilots. They rarely lose one, and they are crazy good even with one manned turret. They're about as deadly as a madrugar with blasters. If you let me shoot out of a dropship piloted by those two, in addition to manned turrets, it will be OP. I do agree that ISK and and WP rewards need to be buffed in general to reward excellent performance in matches. But that is totally separate from this issue, which is just a case of terrible dropship pilots asking for features to make up for their lack of skill.
those guys don't get shot done because they run with teams full of proto scrubs man. everyone on their team who's not in a dropship runs proto ARs man get real.
plus running three or four dropships together is hard to do on a regular basis.
finally, none of them carry CRUs in their dropships. they only run assault dropships. so, yeah 4 assault dropships with a team of proto caldari scrubs with ARs makes them hard to take down. but at the same time... anything combined with a team of proto caldari AR uses is hard to take down. look at LAVs.
I'm a great pilot but the facts are simple, the dropship is gimped! Calling people who are trying to get something gimped buffed is like called scouts scrubds for getting insta-killed by GEKs...
Dropships = flying scouts |
Atiim
Living Like Larry Schwag
15
|
Posted - 2013.09.19 13:13:00 -
[314] - Quote
D legendary hero wrote:Atiim wrote:Gringo Nos wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Talked about this a few times with Corp mates. We thought any heavy weapons would be OP. IMO swarm launchers should be a heavy weapon but since they're not I would only want to see sidearms in the passenger seats. So my vote is sidearms only. So what about us Logi's? There's No way CCP Logibro would like that (or any logi). by side arms only, he means nova knives and melee's only...of course logi's can only melee so yeah... Who da &$@% is gonna be able to use nova knives and melee in a dropship? That would require someone to fly the ship right oh the ground next to someone.
Do you use the PREVIEW function before posting? Non-Logi's trying to cripple us |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
359
|
Posted - 2013.09.19 14:05:00 -
[315] - Quote
Justicar Karnellia wrote:Or a mass driver misfires and hits the hull of his own ship, hurting everyone in the splash radius, including the ship. Gentlemen,begin your griefing! INB4 friendly fire comes to Faction Contract battles!
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would just like to have it similar to what we saw here.
Specifically during the dropship sequence. The guy has his weapon out and can look around and see more than just one fixed camera view. |
Inyanga
Strong-Arm
21
|
Posted - 2013.09.19 15:15:00 -
[316] - Quote
Atiim wrote:Who da &$@% is gonna be able to use nova knives and melee in a dropship? That would require someone to fly the ship right oh the ground next to someone. Do you use the PREVIEW function before posting? Non-Logi's trying to cripple us
Which is why we want all weapons fully operable in a Drop Ship. If it's relegated to side arms, like so many mouth-breathing, rabid troglodytes keeps asking for, the only one that will do any DAMAGE, not kill, and just generally be an annoyance would be the SMG. Brokelocks won't hit anyone, as the ship keeps moving, pistols will be out of range, even with headshots, and nova knives!? You might as well crash the DS into the ground! You'll get more kills!
Unless they move Mass Drivers, Plasma Cannons, and HMGs to the sidearm category. Then I wouldn't mind the suggestion.... |
Drapedup Drippedout
G.U.T.Z Covert Intervention
9
|
Posted - 2013.09.19 15:36:00 -
[317] - Quote
I still don't understand why a DS pilot cannot operate a forward facing blaster turret? I don't fly DS, and my alt is a forge so this is coming from someone that enjoys blasting those things to pieces. The DS's out there now have less survivability than a paper airplane in hell. Why not give the pilot a fighting chance and blaster (like an SR) that is effective against infantry and even somewhat against vehicles?
You can't allow infantry to fire from them, with the height ceiling, the endless possibilities of loadouts (2 proto swarms, 2 proto turrets, and 2 proto repair tools) current AV weapon ranges and current flight speeds they would literally be a flying fortress. But why not give the pilot the ability to defend himself? I think an adv level rail gun would be pretty cool. It may actually give the rail gun a legitimate place in this game. |
Robert JD Niewiadomski
NULLIMPEX INC
540
|
Posted - 2013.09.19 16:31:00 -
[318] - Quote
Much appreciateion for fresh support for OP request... but let's keep our arguments civil. Please, refrain from name calling people who oppose it... Ok? |
Komodo Jones
Chaotik Serenity
128
|
Posted - 2013.09.19 17:42:00 -
[319] - Quote
People are still talking about this? Look why don't we just have a mode where we can test out new mechanics or weapons before they're fully installed into the game, that way we can actually see the effect, we don't want another incident like the null cannon being blocked by a damn pipe. Or just test the thing out in general off of these game servers, test out peoples' worries and see how much damage they can really do. Everyone's worried about how much this would theoretically affect the game but no-one will really know until it's tried.
I like the idea, and I like the idea of CCP letting us know about their plans for 1.5 so we can give some feedback. Whether or not dropships have 4 more side gunners I think we can all agree that its about time they got a tune up, let's see what they have in store. |
KA24DERT
Pure Innocence. EoN.
143
|
Posted - 2013.09.19 20:10:00 -
[320] - Quote
D legendary hero wrote:KA24DERT wrote:Arc-08 wrote:KA24DERT wrote:PSA:
If you want this feature you are a terrible dropship pilots, and all of your friends are terrible dropship pilots. really your saying that you can make a great profit using dropships, and that getting some extra kill assits off of infantry in your dropship woudl be a terrible idea?!!!?. do you even pilot a dropship, it isn't hard to get a kill if you can be in a map with only MLT AV, but your saying that you do not want to get more WP, and thus more isk for flying your dropship. plus how does liking something make us terrible dropship pilots?! Yep. I've been in squads with Stay Fresh, Loopy T, and other amazing pilots. They rarely lose one, and they are crazy good even with one manned turret. They're about as deadly as a madrugar with blasters. If you let me shoot out of a dropship piloted by those two, in addition to manned turrets, it will be OP. I do agree that ISK and and WP rewards need to be buffed in general to reward excellent performance in matches. But that is totally separate from this issue, which is just a case of terrible dropship pilots asking for features to make up for their lack of skill. those guys don't get shot done because they run with teams full of proto scrubs man. everyone on their team who's not in a dropship runs proto ARs man get real. plus running three or four dropships together is hard to do on a regular basis. finally, none of them carry CRUs in their dropships. they only run assault dropships. so, yeah 4 assault dropships with a team of proto caldari scrubs with ARs makes them hard to take down. but at the same time... anything combined with a team of proto caldari AR uses is hard to take down. look at LAVs. I'm a great pilot but the facts are simple, the dropship is gimped! Calling people who are trying to get something gimped buffed is like called scouts scrubds for getting insta-killed by GEKs... Dropships = flying scouts
Two clarify, I played with one great dropship pilot at a time, not 2, or 4. Also, maps are big, dropships are fast, and dropsuits are slow. It doesn't matter too much how many "proto scrubs" they run with, our actions on the ground don't have a strong connection to their ability to avoid swarms and forgers while racking up kills.
Half of you guys complaining about getting shot down just don't know how to fly. Even CCP is trolling you at this point, give this idea up. |
|
Arc-08
Horizons' Edge Orion Empire
80
|
Posted - 2013.09.19 20:27:00 -
[321] - Quote
It's easy to dodge most of your average proto swarms and forge gunners (so long as they aren't the 20% of people with insane accuracy), the only thing is you gotta keep on your toes, keep it moving, don't look back and stop. the only thing is you can't get any good kills (i have gotten kills from flying full speed randomly shooting but that isn't a good way of making points) by flying full speed. you have to stop and aim, just like a sniper has to though not as perfectly still, but your a larger target
Summary: dodging AV is easy as long as you keep moving, but you can't get any good WP unless you stop and aim your guns. |
Robert JD Niewiadomski
NULLIMPEX INC
541
|
Posted - 2013.09.19 20:35:00 -
[322] - Quote
This is relevant imho. There was recent return of "FanFest 2013: DUST514 Advancing the core" presentation. https://www.youtube.com/watch?v=aKYglEoJyNc @17:05 one can see a vehicle todo list item titled: firing from open-kit positions (far future). So it will be done eventually... No need to give up on this idea.
Unless "the fanfest roadmap" went into DUSTbin long ago and what we witness now is something new that may give an impression of that old thing... Only devs know... |
Inyanga
Strong-Arm
26
|
Posted - 2013.09.19 21:41:00 -
[323] - Quote
On the note of dodging forge guns, you almost can't if you are low enough to effectively kill. Upward acceleration is very low, forge guns can flip you (insta-killing), and, with this camera, you have to memorize the map layout- or risk bumping pipework you couldn't see. DS do need this. It would finally justify the cost of flight! |
knight guard fury
Molon Labe. RISE of LEGION
22
|
Posted - 2013.09.19 23:43:00 -
[324] - Quote
just let people shoot out of drop ships except exsplosive weapons like FG, MD, flaylock etc. and reduce the range of wepons when the doors are down |
Xak Arji
DIOS EX. Top Men.
0
|
Posted - 2013.09.20 00:20:00 -
[325] - Quote
Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. |
Shijima Kuraimaru
WarRavens League of Infamy
335
|
Posted - 2013.09.20 01:29:00 -
[326] - Quote
Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys.
So you want the forge gun, supposedly firing at a muzzle velocity of 8000+ meters per sec, but fires more like a muzzle velocity of 300meters per sec, to fire at a muzzle velocity more akin to the plasma cannon? You might as well just ask them to remove the forge gun and give me a respec.
As a forge gunner, they've slowed our muzzle velocity, cut our range in half, and reduced our damage already. This seems like one of those "It killed me so it's OP." tear fests. If it wasn't for the fact that a dropship, and yes I fly them on occasion, can climb higher than forge range, and accelerate out of forge range pretty quickly, I'd agree with you. |
Xaviah Reaper
Savage Arms INC
24
|
Posted - 2013.09.20 01:47:00 -
[327] - Quote
I personally fly the Eryx and Python. The Eryx is honestly a very good ship! 3 azeo extenders and a clarity booster, 2 XT1 accelerated missiles, and some serious stability in the air in a good position, and your gunners can both go 10+ and 0. I enjoy the Eryx and will be flying it until the python is fixed. However forge guns mess these things up.
The Python on the other hand is a flying metal bin and needs a serious facial. The ship is designed to "assault" things. How is it supposed to assault anything when it cant get close to targets because of assault forge bombardments?
Reaper
note: If you want profit, try the Eryx/Prometheus and be very very cautious. simples. |
Inyanga
Strong-Arm
27
|
Posted - 2013.09.20 02:44:00 -
[328] - Quote
knight guard fury wrote:
- just let people shoot out of drop ships except exsplosive weapons like FG, MD, flaylock etc.
- reduce the range of wepons when the doors are down
1. no. deal with it. All weapons or none. (I want all) 2. you shouldn't be allowed to fire with the doors closed. only with them open. Either attack or defend, not both.
Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. That flipping thing is a serious problem that needs to be addressed. Either make the dropships cheaper if they die to cheapness, or stop flipping. Forge guns should not be changed more. They need to make DS more survivable. If they slow the shot any more, then it loses any credibility as a rail weapon. Rails are supposed to do damage as a velocity weapon. |
D legendary hero
THE WARRIORS OF LEGEND
1061
|
Posted - 2013.09.20 07:12:00 -
[329] - Quote
Atiim wrote:D legendary hero wrote:Atiim wrote:Gringo Nos wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Talked about this a few times with Corp mates. We thought any heavy weapons would be OP. IMO swarm launchers should be a heavy weapon but since they're not I would only want to see sidearms in the passenger seats. So my vote is sidearms only. So what about us Logi's? There's No way CCP Logibro would like that (or any logi). by side arms only, he means nova knives and melee's only...of course logi's can only melee so yeah...*sarcasm* Who da &$@% is gonna be able to use nova knives and melee in a dropship? That would require someone to fly the ship right oh the ground next to someone. Do you use the PREVIEW function before posting? Non-Logi's trying to cripple us
|
D legendary hero
THE WARRIORS OF LEGEND
1061
|
Posted - 2013.09.20 07:17:00 -
[330] - Quote
KA24DERT wrote:D legendary hero wrote:KA24DERT wrote:Arc-08 wrote:KA24DERT wrote:PSA:
If you want this feature you are a terrible dropship pilots, and all of your friends are terrible dropship pilots. really your saying that you can make a great profit using dropships, and that getting some extra kill assits off of infantry in your dropship woudl be a terrible idea?!!!?. do you even pilot a dropship, it isn't hard to get a kill if you can be in a map with only MLT AV, but your saying that you do not want to get more WP, and thus more isk for flying your dropship. plus how does liking something make us terrible dropship pilots?! Yep. I've been in squads with Stay Fresh, Loopy T, and other amazing pilots. They rarely lose one, and they are crazy good even with one manned turret. They're about as deadly as a madrugar with blasters. If you let me shoot out of a dropship piloted by those two, in addition to manned turrets, it will be OP. I do agree that ISK and and WP rewards need to be buffed in general to reward excellent performance in matches. But that is totally separate from this issue, which is just a case of terrible dropship pilots asking for features to make up for their lack of skill.
those guys don't get shot done because they run with teams full of proto scrubs man. everyone on their team who's not in a dropship runs proto ARs man get real.
plus running three or four dropships together is hard to do on a regular basis.
finally, none of them carry CRUs in their dropships. they only run assault dropships. so, yeah 4 assault dropships with a team of proto caldari scrubs with ARs makes them hard to take down. but at the same time... anything combined with a team of proto caldari AR uses is hard to take down. look at LAVs.
I'm a great pilot but the facts are simple, the dropship is gimped! Calling people who are trying to get something gimped buffed is like called scouts scrubds for getting insta-killed by GEKs...
Dropships = flying scouts Two clarify, I played with one great dropship pilot at a time, not 2, or 4. Also, maps are big, dropships are fast, and dropsuits are slow. It doesn't matter too much how many "proto scrubs" they run with, our actions on the ground don't have a strong connection to their ability to avoid swarms and forgers while racking up kills.
Half of you guys complaining about getting shot down just don't know how to fly. Even CCP is trolling you at this point, give this idea up. |
|
D legendary hero
THE WARRIORS OF LEGEND
1061
|
Posted - 2013.09.20 07:20:00 -
[331] - Quote
Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills....
Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players.
And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys.
thank you. this is exactly the reason this needs to be implemented. especially, when we are allowed to remove turrets. |
D legendary hero
THE WARRIORS OF LEGEND
1061
|
Posted - 2013.09.20 07:24:00 -
[332] - Quote
Drapedup Drippedout wrote:I still don't understand why a DS pilot cannot operate a forward facing blaster turret? I don't fly DS, and my alt is a forge so this is coming from someone that enjoys blasting those things to pieces. The DS's out there now have less survivability than a paper airplane in hell. Why not give the pilot a fighting chance and blaster (like an SR) that is effective against infantry and even somewhat against vehicles?
You can't allow infantry to fire from them, with the height ceiling, the endless possibilities of loadouts (2 proto swarms, 2 proto turrets, and 2 proto repair tools) current AV weapon ranges and current flight speeds they would literally be a flying fortress. But why not give the pilot the ability to defend himself? I think an adv level rail gun would be pretty cool. It may actually give the rail gun a legitimate place in this game.
lolololz... ok. So, instead of balancing dropships by allowing all the passengers to be useful, and giving us fitting options by allowing us to fly without turrets. You want to gimp dropships in disguise of a buff?...lololz
Rail tueerts are le worst in the game. |
trollface dot jpg
The Bacon Corporation
104
|
Posted - 2013.09.20 16:28:00 -
[333] - Quote
Baal Omniscient wrote:I don't think you understand how hard it would be to fire a MD or forge gun from a dropship. Sure, forge gunning and MDing is easy now, but you are on solid ground with complete control over how you are moving.
In a dropship you are constantly moving and tilting and rocking in directions you have no way of predicting. I don't know your experience with turrets in a DS but if you've ever tried firing a missile turret from a DS you'd know it is a challenge. The ship is constantly shifting and maneuvering unexpectedly, some times in minuet ways and sometimes in extreme ways, and you have to try to compensate for all of it on the fly. Also, turrets are built into the dropship with a view mode that is made for this type of combat and you have a passive zoom mode that puts you right at the end of the turret and a very good zoom feature built right in that helps you even further.
Something else you may not know about shooting from a DS you cannot shoot anything directly in front, behind or below it. Your rounds hit the ship. And as most of us who've flown DS's for a living before know, ANYTHING that hits the DS no matter what it is has an impact on your flight path. Missile turrets jar you sideways, blaster rounds slowly careen you sideways, forge guns hit you so hard your whole craft rocks like a ship in a hurricane, swarms (enemy only for obvious reasons) throw you to the side, AR rounds make you drift off course, MD rounds try to tip you over.... I can go on to cover them all, but I really don't want to. Point is, you have severe blind spots you cannot fire at when in a DS, especially if you were to be actually IN the DS and not hanging out of it in the turret mount (get a close look the next time you see a gunner in a DS turret, he's not all the way inside the hull).
On another side of things, even though a normal weapon typically has zoom just like the turrets, have you seen a MD in ADS view? It's terrible, utterly useless to most people who pick one up. It has a low zoom fidelity and the markings on it are a mess to try to use when trying to line up shots. Not to mention that MD's have an ungodly low ammo carry capacity, so they may spam for a couple clips, but then they either have to sit there and fire off their sidearm ammo too or head to a supply depot and restock. Mass drivers in a DS that is constantly on the move aren't going to be able to do much more than spam random area denial rounds at large groups from a DS unless that DS is flying very low and very stable. And if it is, it is the subject of every gun in the vicinity, everything from AR's to flaylocks to MD's to AV gear because there are people in there that can be shot out who cannot move unless either the DS moves away or they jump out. There is no strafing in a DS to avoid bullets. If the pilot can keep you safe, wonderful. If not.... then you can either jump out or take a death.
Have you seen a Forge Gun in ADS view? No you haven't, because there isn't one. Forge gun sniping is moderately challenging from a distance when you are able to fully control your stance on solid ground because, as we all know, under normal circumstances solid ground tends to feel.... relatively solid. Now picture a forge gunner trying desperately to take shots from a DS that is always adjusting it's pitch and yaw with no means of zooming whatsoever. Sure, the DS can hover. Which makes it a giant floating target in the sky that everyone can see and WILL shoot at with whatever they have on hand.
TL;DR: You.... really don't have any clue what you are talking about. Not to be offensive in any way, but you just really have no clue. This.
/"OP Passenger Guns" discussion. |
nukel head
Knights of No Republic The Superpowers
71
|
Posted - 2013.09.20 19:09:00 -
[334] - Quote
excillon wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? God no...The MD's need to be nerfed already, people are seriously abusing the EXO and freedom as it is.
I am not trying to discredit your concerns about MDs at all. While I completely agree about MD abuse, I don't think this will make them any more of a problem. Yes, it will give them an excellent vantage point while hovering, but they can't use nanohives and they will be sitting ducks for our friendly neighborhood forge gunners. It will also give more reason to use dropships. I have to say that this might not be a bad idea. |
Caeli SineDeo
Imperfects Negative-Feedback
695
|
Posted - 2013.09.20 19:33:00 -
[335] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Sad thing Wolfman those would not be to bad. think of all 4 guys with forge guns. Sitting in a highly tanked armor dropship or a full speed tanked shield dropship pub stomping would be brought to a whole new lvl.
Only way I see this applicable is if the limitations to what weapons are allowed to be shot out of dropships. Otherwise we would see some broken things that end up destroying balance. |
Hunter Junko
Zanzibar Concept
175
|
Posted - 2013.09.20 21:04:00 -
[336] - Quote
Caeli SineDeo wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Sad thing Wolfman those would not be to bad. think of all 4 guys with forge guns. Sitting in a highly tanked armor dropship or a full speed tanked shield dropship pub stomping would be brought to a whole new lvl. Only way I see this applicable is if the limitations to what weapons are allowed to be shot out of dropships. Otherwise we would see some broken things that end up destroying balance @Baal you really do not know what your talking about. Rendering issues currently will allow dropships to disappear in the sky while having the range of a forge gun to rain death from thin air. Any decent forge gunner will have no trouble adjusting to the movement of a dropship. And using this to kill 4-16 people depending on how many forgers you have and then fly out quickly as they reload and rep up your HP. This would be very broken.I was a very avid dropship pilot and I know this will break things.Just think of alldin and cubs sitting in a derpship with there forges. Ya just **** all around.
The rendering problem also affects gunners in the DS. a forge gunner would be scratching his head wondering where are the Red dots. experienced this at start of 1.4 with gbg. dont know if its fixed yet.
Baal makes a pretty good point pointing out one little thing: its easy to MD and forge gun while your feet are still in solid ground.(in the MD's case you can jump) in a DS however, it is exponentially harder to do these sort of things, accurately.
on a more unrelated note, i think 4 MD users on a DS turns it into a carpet bomber :D
|
Coleman Gray
GunFall Mobilization Covert Intervention
706
|
Posted - 2013.09.20 21:05:00 -
[337] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
It would've been fine if CCP Blam was still on the job! |
D legendary hero
THE WARRIORS OF LEGEND
1088
|
Posted - 2013.09.20 23:51:00 -
[338] - Quote
Caeli SineDeo wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Sad thing Wolfman those would not be to bad. think of all 4 guys with forge guns. Sitting in a highly tanked armor dropship or a full speed tanked shield dropship pub stomping would be brought to a whole new lvl. Only way I see this applicable is if the limitations to what weapons are allowed to be shot out of dropships. Otherwise we would see some broken things that end up destroying balance @Baal you really do not know what your talking about. Rendering issues currently will allow dropships to disappear in the sky while having the range of a forge gun to rain death from thin air. Any decent forge gunner will have no trouble adjusting to the movement of a dropship. And using this to kill 4-16 people depending on how many forgers you have and then fly out quickly as they reload and rep up your HP. This would be very broken.
I was a very avid dropship pilot and I know this will break things.
Just think of alldin and cubs sitting in a derpship with there forges. Ya just **** all around.
broken things destroying balance? good point. you mean like:
- milita AR capable of killing a heavy with 1600ehp in 3.4 in its effective range
- Proto caldari suits being about to tank as hard as a heavy
- ARs being supperior to HMGs in just about every way
- dropships getting one shotted by forguns, or killed in 2 volleys of swarms even with armor hardeners activated and armor reps activated
- one assault suit with adv AV nades and proto AV being able to take out almost any vehicle in the game by himself
- hitting an areal assault vehicle with rounds from an AR tilting it,
- scout and heavy suits being totally gimped
sounds like the game is already pretty broken pal.
but, in case such an experienced pilot such as yourself is worried about being OP don't worry I'll make sure I forgun you out the sky with 1 shot from my breach. Because in case you haven't noticed flaming wrecks are not OP. |
itsmellslikefish
DIOS EX. Top Men.
249
|
Posted - 2013.09.21 01:43:00 -
[339] - Quote
Shijima Kuraimaru wrote:Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. So you want the forge gun, supposedly firing at a muzzle velocity of 8000+ meters per sec, but fires more like a muzzle velocity of 300meters per sec, to fire at a muzzle velocity more akin to the plasma cannon? You might as well just ask them to remove the forge gun and give me a respec. As a forge gunner, they've slowed our muzzle velocity, cut our range in half, and reduced our damage already. This seems like one of those "It killed me so it's OP." tear fests. If it wasn't for the fact that a dropship, and yes I fly them on occasion, can climb higher than forge range, and accelerate out of forge range pretty quickly, I'd agree with you.
Idk why everyones trying to nerf forgegunners, dropships need a buff, and obviously plasma launchers need a nerf way to OP. |
Geovexen
STRONG-ARMED BANDITS Public Disorder.
21
|
Posted - 2013.09.21 02:21:00 -
[340] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
if you make the allowable weapons from the vehicle restricted it would be fine. you could justify it by saying forge gun recoil sent test ships into uncontrollable spins, so they were disabled within the aircraft (or even just allow it with that side effect (100k-1.5m forge rounds >.<) and swarm tracking systems are disrupted by dropship propulsion systems.
as an idea. |
|
wayrow1
GRIM MARCH
19
|
Posted - 2013.09.21 03:18:00 -
[341] - Quote
Robert JD Niewiadomski wrote: my swam launcher would luv that!!! lol |
D legendary hero
THE WARRIORS OF LEGEND
1096
|
Posted - 2013.09.22 00:04:00 -
[342] - Quote
its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on |
Xak Arji
DIOS EX. Top Men.
2
|
Posted - 2013.09.22 00:30:00 -
[343] - Quote
itsmellslikefish wrote:Shijima Kuraimaru wrote:Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. So you want the forge gun, supposedly firing at a muzzle velocity of 8000+ meters per sec, but fires more like a muzzle velocity of 300meters per sec, to fire at a muzzle velocity more akin to the plasma cannon? You might as well just ask them to remove the forge gun and give me a respec. As a forge gunner, they've slowed our muzzle velocity, cut our range in half, and reduced our damage already. This seems like one of those "It killed me so it's OP." tear fests. If it wasn't for the fact that a dropship, and yes I fly them on occasion, can climb higher than forge range, and accelerate out of forge range pretty quickly, I'd agree with you. Idk why everyones trying to nerf forgegunners, dropships need a buff, and obviously plasma launchers need a nerf way to OP. Hahaha fish.... no one here gets the sarcasm. lol |
Xak Arji
DIOS EX. Top Men.
2
|
Posted - 2013.09.22 00:38:00 -
[344] - Quote
D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on
Right? can we get a director in the house!? You ask for feedback, but you don't even drop in for a comment. Com'on folks. |
Xak Arji
DIOS EX. Top Men.
2
|
Posted - 2013.09.22 00:53:00 -
[345] - Quote
Shijima Kuraimaru wrote:Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. So you want the forge gun, supposedly firing at a muzzle velocity of 8000+ meters per sec, but fires more like a muzzle velocity of 300meters per sec, to fire at a muzzle velocity more akin to the plasma cannon? You might as well just ask them to remove the forge gun and give me a respec. As a forge gunner, they've slowed our muzzle velocity, cut our range in half, and reduced our damage already. This seems like one of those "It killed me so it's OP." tear fests. If it wasn't for the fact that a dropship, and yes I fly them on occasion, can climb higher than forge range, and accelerate out of forge range pretty quickly, I'd agree with you.
As far as the velocity of the shots, maybe I'm wrong. But how often to you get 1 or two hit killed in a million dollar dropship. I pull nearly 3300 shields out of my python, but if you do the math I think anything above a 9k F.G. does that in two hits in just a few seconds. God forbid I try to engage infantry at low level for being paranoid of being torn down for a few kills. And btw I have been destroyed clear up at the ceiling of the map at full speed quite a few times. Maybe if they just fixed the recoil like you said and I'd be relieved, that way you F.G. folks can combat me still. It does have to be balanced after all. Till then I'll just have to settle on working with some nifty flying. |
gustavo acosta
Omega Elite Mercs INC.
0
|
Posted - 2013.09.22 03:37:00 -
[346] - Quote
How about penalties for using certain weaponry in the dropship. Swarm launchers=Hard turn from which ever side it's being shot from and the same with every other above medium sized weapon(not in terms of weapon category). |
Shijima Kuraimaru
WarRavens League of Infamy
338
|
Posted - 2013.09.22 04:16:00 -
[347] - Quote
Xak Arji wrote:Shijima Kuraimaru wrote:Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. So you want the forge gun, supposedly firing at a muzzle velocity of 8000+ meters per sec, but fires more like a muzzle velocity of 300meters per sec, to fire at a muzzle velocity more akin to the plasma cannon? You might as well just ask them to remove the forge gun and give me a respec. As a forge gunner, they've slowed our muzzle velocity, cut our range in half, and reduced our damage already. This seems like one of those "It killed me so it's OP." tear fests. If it wasn't for the fact that a dropship, and yes I fly them on occasion, can climb higher than forge range, and accelerate out of forge range pretty quickly, I'd agree with you. As far as the velocity of the shots, maybe I'm wrong. But how often to you get 1 or two hit killed in a million dollar dropship. I pull nearly 3300 shields out of my python, but if you do the math I think anything above a 9k F.G. does that in two hits in just a few seconds. God forbid I try to engage infantry at low level for being paranoid of being torn down for a few kills. And btw I have been destroyed clear up at the ceiling of the map at full speed quite a few times. Maybe if they just fixed the recoil like you said and I'd be relieved, that way you F.G. folks can combat me still. It does have to be balanced after all. Till then I'll just have to settle on working with some nifty flying.
Forge guns used to have more range. They were pretty much like heavy canon versions of the sniper rifle with a bit more shake and a little dispersion. I used to counter snipe with them and it was more luck if you could direct hit any infantry due to dispersion.
Now they're pinpoint accurate if you can compensate for the shake, which is entirely cosmetic, and the travel time if your target is moving.
And forge guns have always been hip fire only. There is no ADS for the forge. Can you imagine the tears if Forge Guns got ADS with a center dot? LOL
Anyway... Dropships have it much easier now compared to what it used to be. |
Arc-08
Horizons' Edge Orion Empire
81
|
Posted - 2013.09.22 04:49:00 -
[348] - Quote
that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P |
KA24DERT
Pure Innocence. EoN.
151
|
Posted - 2013.09.22 05:50:00 -
[349] - Quote
D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on
If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea.
If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP.
I'm glad that you have words and you want to share your words with all of the nice people, but just give it up. |
Inyanga
Strong-Arm
34
|
Posted - 2013.09.22 15:11:00 -
[350] - Quote
KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. I'm glad that you have words and you want to share your words with all of the nice people, but just give it up. Except it isn't a bad idea, CCP was planning on doing this anyway, and by putting the "worst case scenario" into his post, Wolfman was trying to see how much QQ he could muster in an effort to see whether the community would respond favorably or negatively to this road-mapped idea. You are the one, in fact, trolling the thread, whether you realise it, or not. |
|
KA24DERT
Pure Innocence. EoN.
152
|
Posted - 2013.09.22 20:52:00 -
[351] - Quote
Inyanga wrote:KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. I'm glad that you have words and you want to share your words with all of the nice people, but just give it up. Except it isn't a bad idea, CCP was planning on doing this anyway, and by putting the "worst case scenario" into his post, Wolfman was trying to see how much QQ he could muster in an effort to see whether the community would respond favorably or negatively to this road-mapped idea. You are the one, in fact, trolling the thread, whether you realise it, or not.
Yeah, everything on every roadmap is something that should happen, and CCP has never taken features out of EvE or Dust.
Click your heels three times, break a wishbone, throw a penny into a well of tears, do whatever you guys want for this fail feature.
But if it EVER gets implemented, I will be farming you all so hard that your sorry asses will be back on these forums begging for a nerf. |
Robert JD Niewiadomski
NULLIMPEX INC
548
|
Posted - 2013.09.22 21:25:00 -
[352] - Quote
@KA24DER, watch out, you are one step from becoming a hypocrite, or worse, a griefer! I will never qq! I will simply accept the consequences Fly safe |
Inyanga
Strong-Arm
35
|
Posted - 2013.09.23 01:17:00 -
[353] - Quote
KA24DERT wrote:
Yeah, everything on every roadmap is something that should happen, and CCP has never taken features out of EvE or Dust.
Click your heels three times, break a wishbone, throw a penny into a well of tears, do whatever you guys want for this fail feature.
But if it EVER gets implemented, I will be farming you all so hard that your sorry asses will be back on these forums begging for a nerf.
Trust me, I'll just run better AV. You won't last as long as you think, unless you take the turrets out and just have 6 Duvolle ARs blasting me. That's a different problem, though. |
Shijima Kuraimaru
WarRavens League of Infamy
341
|
Posted - 2013.09.23 06:50:00 -
[354] - Quote
Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P
Ah. So you want it easy. Sorry. Dust isn't supposed to be easy. There's always supposed to be something that'll mess you up in short order. For vehicles it's AV. For AV it's everything on the field. LOL
If you want easy, play GTA 4 and use cheat codes. |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.23 18:21:00 -
[355] - Quote
Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P
actually dropship mechniques after chromosome got worse. they used to fly like the helicopeters in BF3 now they just kinda suck... they are flying boats with the ehp of a scout porportional among vehicles |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.23 18:25:00 -
[356] - Quote
KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. If you read 90% of the 350+ comments like i have over the course of this thread you will realize his troll was countered by almost everyone. Most people want this to happen. People who fly dropships want this to happen and people who don't fly dropships want this to happen.
the only people scared of this are people like you who run assault and AR and dnt want to play tactically but just want to bumb rush every objective red line people and then complain about redline sniping.
every excuse about this being OP is baseless and has been proven so by the simple fact that:
AV vs dropships = dropship gone.
problem solved.
if you invested in AV there would be nothing to complain about. this is a great idea. Your just a scrub. |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.23 18:27:00 -
[357] - Quote
Shijima Kuraimaru wrote:Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P Ah. So you want it easy. Sorry. Dust isn't supposed to be easy. There's always supposed to be something that'll mess you up in short order. For vehicles it's AV. For AV it's everything on the field. LOL If you want easy, play GTA 4 and use cheat codes.
correction "Dust isnt supposed to be easy... unless our using an AR. then you can do whatever you want."
|
Shijima Kuraimaru
WarRavens League of Infamy
342
|
Posted - 2013.09.23 20:28:00 -
[358] - Quote
D legendary hero wrote:Shijima Kuraimaru wrote:Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P Ah. So you want it easy. Sorry. Dust isn't supposed to be easy. There's always supposed to be something that'll mess you up in short order. For vehicles it's AV. For AV it's everything on the field. LOL If you want easy, play GTA 4 and use cheat codes. Correction "Dust isn 't supposed to be easy... unless your using an AR , then you can do whatever you want."
I stand corrected... And so do you. o7 |
Inyanga
Strong-Arm
38
|
Posted - 2013.09.23 21:14:00 -
[359] - Quote
Shijima Kuraimaru wrote:D legendary hero wrote:Shijima Kuraimaru wrote:Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P Ah. So you want it easy. Sorry. Dust isn't supposed to be easy. There's always supposed to be something that'll mess you up in short order. For vehicles it's AV. For AV it's everything on the field. LOL If you want easy, play GTA 4 and use cheat codes. Correction : "Dust isn't supposed to be easy... unless you're using an AR . Then you can do whatever you want." I stand corrected... and so do you. o7
Don't pull a spelling and grammar hammer unless you're proficiency 5 in it. |
nukel head
Knights of No Republic The Superpowers
74
|
Posted - 2013.09.23 21:41:00 -
[360] - Quote
D legendary hero wrote:KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. If you read 90% of the 350+ comments like i have over the course of this thread you will realize his troll was countered by almost everyone. Most people want this to happen. People who fly dropships want this to happen and people who don't fly dropships want this to happen. the only people scared of this are people like you who run assault and AR and dnt want to play tactically but just want to bumb rush every objective red line people and then complain about redline sniping. every excuse about this being OP is baseless and has been proven so by the simple fact that: AV vs dropships = dropship gone. problem solved. if you invested in AV there would be nothing to complain about. this is a great idea. Your just a scrub. I have 4800 views, 300+ positive comments and 600 likes to prove that bro
I run assault AR quite frequently and I would like to see this happen. Come on, DLH, we get it - you don't like ARs. The people that are opposed to this idea are referring to weapons that are already being abused on the ground like mass drivers. There are even some that feel that forge guns and swarm launchers would be overpowered in this scenario. It is true that you can dump a lot of firepower out of a dropship, but it is a single point target also. Instead of wasting your time popping shots at a dropship for maybe one kill you could possibly take out a whole squad. They will be in a position to get some great shots in, but they will also be in a position to receive some great shots. My forge gun fitting could be devastating to a setup like this.
I do have a request if this is implemented, however. It should also be added that dropships that sustain damage beyond HP capacity explode instantly in the sky instead of having to impact the ground first. If we hit them hard enough we want the gratification of fireworks and kills.
|
|
Xak Arji
DIOS EX. Top Men.
14
|
Posted - 2013.09.23 22:08:00 -
[361] - Quote
nukel head wrote:D legendary hero wrote:KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. If you read 90% of the 350+ comments like i have over the course of this thread you will realize his troll was countered by almost everyone. Most people want this to happen. People who fly dropships want this to happen and people who don't fly dropships want this to happen. the only people scared of this are people like you who run assault and AR and dnt want to play tactically but just want to bumb rush every objective red line people and then complain about redline sniping. every excuse about this being OP is baseless and has been proven so by the simple fact that: AV vs dropships = dropship gone. problem solved. if you invested in AV there would be nothing to complain about. this is a great idea. Your just a scrub. I have 4800 views, 300+ positive comments and 600 likes to prove that bro I run assault AR quite frequently and I would like to see this happen. Come on, DLH, we get it - you don't like ARs. The people that are opposed to this idea are referring to weapons that are already being abused on the ground like mass drivers. There are even some that feel that forge guns and swarm launchers would be overpowered in this scenario. It is true that you can dump a lot of firepower out of a dropship, but it is a single point target also. Instead of wasting your time popping shots at a dropship for maybe one kill you could possibly take out a whole squad. They will be in a position to get some great shots in, but they will also be in a position to receive some great shots. My forge gun fitting could be devastating to a setup like this. I do have a request if this is implemented, however. It should also be added that dropships that sustain damage beyond HP capacity explode instantly in the sky instead of having to impact the ground first. If we hit them hard enough we want the gratification of fireworks and kills.
And in that case I want the cost of a Python dropped to half. You guys already give me hell. If I take 1 guy down with my XT accelerated missile I get 3 of you guys hunting me down like it's your soul purpose in life to see me burn. The payout blows for someone who enjoys flying or tanking. I mean no hate man, it does take skill to hit me if I'm maneuvering well, but I shouldn't have to go 5 or 6 games just to buy a copy for one of yall to blow it to hell. Especially if ALL your SP is in VEHICLES.... It really hurts the wallet. Seriously though, I still respect the F.G. if you're not sniping with it all game. |
Inyanga
Strong-Arm
38
|
Posted - 2013.09.23 22:23:00 -
[362] - Quote
nukel head wrote:D legendary hero wrote:KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. If you read 90% of the 350+ comments like i have over the course of this thread you will realize his troll was countered by almost everyone. Most people want this to happen. People who fly dropships want this to happen and people who don't fly dropships want this to happen. the only people scared of this are people like you who run assault and AR and dnt want to play tactically but just want to bumb rush every objective red line people and then complain about redline sniping. every excuse about this being OP is baseless and has been proven so by the simple fact that: AV vs dropships = dropship gone. problem solved. if you invested in AV there would be nothing to complain about. this is a great idea. Your just a scrub. I have 4800 views, 300+ positive comments and 600 likes to prove that bro I run assault AR quite frequently and I would like to see this happen. Come on, DLH, we get it - you don't like ARs. The people that are opposed to this idea are referring to weapons that are already being abused on the ground like mass drivers. There are even some that feel that forge guns and swarm launchers would be overpowered in this scenario. It is true that you can dump a lot of firepower out of a dropship, but it is a single point target also. Instead of wasting your time popping shots at a dropship for maybe one kill you could possibly take out a whole squad. They will be in a position to get some great shots in, but they will also be in a position to receive some great shots. My forge gun fitting could be devastating to a setup like this. I do have a request if this is implemented, however. It should also be added that dropships that sustain damage beyond HP capacity explode instantly in the sky instead of having to impact the ground first. If we hit them hard enough we want the gratification of fireworks and kills. If they take 15-20% extra, they should pop. I do agree that they should pop, though. Sick of hitting a full dropship for overkill, and just get the viper kill points. |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:14:00 -
[363] - Quote
nukel head wrote:D legendary hero wrote:KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. If you read 90% of the 350+ comments like i have over the course of this thread you will realize his troll was countered by almost everyone. Most people want this to happen. People who fly dropships want this to happen and people who don't fly dropships want this to happen. the only people scared of this are people like you who run assault and AR and dnt want to play tactically but just want to bumb rush every objective red line people and then complain about redline sniping. every excuse about this being OP is baseless and has been proven so by the simple fact that: AV vs dropships = dropship gone. problem solved. if you invested in AV there would be nothing to complain about. this is a great idea. Your just a scrub. I have 4800 views, 300+ positive comments and 600 likes to prove that bro I run assault AR quite frequently and I would like to see this happen. Come on, DLH, we get it - you don't like ARs. The people that are opposed to this idea are referring to weapons that are already being abused on the ground like mass drivers. There are even some that feel that forge guns and swarm launchers would be overpowered in this scenario. It is true that you can dump a lot of firepower out of a dropship, but it is a single point target also. Instead of wasting your time popping shots at a dropship for maybe one kill you could possibly take out a whole squad. They will be in a position to get some great shots in, but they will also be in a position to receive some great shots. My forge gun fitting could be devastating to a setup like this. I do have a request if this is implemented, however. It should also be added that dropships that sustain damage beyond HP capacity explode instantly in the sky instead of having to impact the ground first. If we hit them hard enough we want the gratification of fireworks and kills.
Idk why everyone is complaining about MD i hardly see people running them anymore. the "imaginary' teams of people running MD are in reality just teams of people running ARs peppered with scrambler rifles.
Why should anyone waste a wopping 1million ISK dropship for 5 or so kills, because you know after the first guy gets killed he respawns in AV and there you go you just lost a dropship, by the time you see the swarms you ship is hit, better pray there isn't a forge gunner running around, even militia forges are devestating to DSs
now you want the drop ships to instantly explode in the air taking out the entire squad as well?
if thats the case then i don't want my passengers to be shot out my dropship by anything other than AV, they should have infinate ammo while in the dropship, and no aim restrictions on the side of the DS they are on.
dik why everyone wants to gimp this mechanic before its ever implemented.
|
deepfried salad gilliam
Sanguine Knights
3
|
Posted - 2013.09.24 01:03:00 -
[364] - Quote
Right now the ds is a flying "scout" we go down in one hit the only difference is atleast scouts have shotguns This will be our shotgun Our way to fight back Especially since turrets have terrible range
|
Shijima Kuraimaru
WarRavens League of Infamy
343
|
Posted - 2013.09.24 04:12:00 -
[365] - Quote
Inyanga wrote:Shijima Kuraimaru wrote:D legendary hero wrote:Shijima Kuraimaru wrote:Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P Ah. So you want it easy. Sorry. Dust isn't supposed to be easy. There's always supposed to be something that'll mess you up in short order. For vehicles it's AV. For AV it's everything on the field. LOL If you want easy, play GTA 4 and use cheat codes. Correction : "Dust isn't supposed to be easy... unless you're using an AR . Then you can do whatever you want." I stand corrected... and so do you. o7 Don't pull a spelling and grammar hammer unless you're proficiency 5 in it.
My three misses to your initial five... It appears my proficiency is higher. |
Shijima Kuraimaru
WarRavens League of Infamy
343
|
Posted - 2013.09.24 04:14:00 -
[366] - Quote
deepfried salad gilliam wrote:Right now the ds is a flying "scout" we go down in one hit the only difference is atleast scouts have shotguns This will be our shotgun Our way to fight back Especially since turrets have terrible range
The only DS I've ever one shotted is an unmodified militia DS straight off the market. |
Shijima Kuraimaru
WarRavens League of Infamy
343
|
Posted - 2013.09.24 04:28:00 -
[367] - Quote
Xak Arji wrote:nukel head wrote:D legendary hero wrote:KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. If you read 90% of the 350+ comments like i have over the course of this thread you will realize his troll was countered by almost everyone. Most people want this to happen. People who fly dropships want this to happen and people who don't fly dropships want this to happen. the only people scared of this are people like you who run assault and AR and dnt want to play tactically but just want to bumb rush every objective red line people and then complain about redline sniping. every excuse about this being OP is baseless and has been proven so by the simple fact that: AV vs dropships = dropship gone. problem solved. if you invested in AV there would be nothing to complain about. this is a great idea. Your just a scrub. I have 4800 views, 300+ positive comments and 600 likes to prove that bro I run assault AR quite frequently and I would like to see this happen. Come on, DLH, we get it - you don't like ARs. The people that are opposed to this idea are referring to weapons that are already being abused on the ground like mass drivers. There are even some that feel that forge guns and swarm launchers would be overpowered in this scenario. It is true that you can dump a lot of firepower out of a dropship, but it is a single point target also. Instead of wasting your time popping shots at a dropship for maybe one kill you could possibly take out a whole squad. They will be in a position to get some great shots in, but they will also be in a position to receive some great shots. My forge gun fitting could be devastating to a setup like this. I do have a request if this is implemented, however. It should also be added that dropships that sustain damage beyond HP capacity explode instantly in the sky instead of having to impact the ground first. If we hit them hard enough we want the gratification of fireworks and kills. And in that case I want the cost of a Python dropped to half. You guys already give me hell. If I take 1 guy down with my XT accelerated missile I get 3 of you guys hunting me down like it's your soul purpose in life to see me burn. The payout blows for someone who enjoys flying or tanking. I mean no hate man, it does take skill to hit me if I'm maneuvering well, but I shouldn't have to go 5 or 6 games just to buy a copy for one of yall to blow it to hell. Especially if ALL your SP is in VEHICLES.... It really hurts the wallet. Seriously though, I still respect the F.G. if you're not sniping with it all game.
As a dedicated forge gunner, meaning I have no skills of note in any other weapons, if I don't have vehicle targets, I'm not just going to sit on the sideline until one get's called in or an LAV decides to run through my kill zone. So forge sniping is the only other viable alternative for me, and others similarly dedicated to one weapon. |
Inyanga
Strong-Arm
39
|
Posted - 2013.09.24 05:01:00 -
[368] - Quote
Shijima Kuraimaru wrote:My three misses to your initial five... It appears my proficiency is higher. Wrong. I had to switch to my Hammer suit. You made me do it. I was just saying don't pull one out unless you yourself are impeccable. I agree with player misfires throwing off a DS, but not FF outside of PC and FW. I do, however, believe in DS doors being pilot controlled, at any height. It exposes the Mercs to all arms fire, making them easy targets, even to swarms. That wouldn't be OP. Also, a pilot would need to slow down for his gunners to hit anything with the current physics. So, slowdown is already included. |
nukel head
Knights of No Republic The Superpowers
74
|
Posted - 2013.09.24 14:48:00 -
[369] - Quote
Xak Arji wrote:nukel head wrote:D legendary hero wrote:KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. If you read 90% of the 350+ comments like i have over the course of this thread you will realize his troll was countered by almost everyone. Most people want this to happen. People who fly dropships want this to happen and people who don't fly dropships want this to happen. the only people scared of this are people like you who run assault and AR and dnt want to play tactically but just want to bumb rush every objective red line people and then complain about redline sniping. every excuse about this being OP is baseless and has been proven so by the simple fact that: AV vs dropships = dropship gone. problem solved. if you invested in AV there would be nothing to complain about. this is a great idea. Your just a scrub. I have 4800 views, 300+ positive comments and 600 likes to prove that bro I run assault AR quite frequently and I would like to see this happen. Come on, DLH, we get it - you don't like ARs. The people that are opposed to this idea are referring to weapons that are already being abused on the ground like mass drivers. There are even some that feel that forge guns and swarm launchers would be overpowered in this scenario. It is true that you can dump a lot of firepower out of a dropship, but it is a single point target also. Instead of wasting your time popping shots at a dropship for maybe one kill you could possibly take out a whole squad. They will be in a position to get some great shots in, but they will also be in a position to receive some great shots. My forge gun fitting could be devastating to a setup like this. I do have a request if this is implemented, however. It should also be added that dropships that sustain damage beyond HP capacity explode instantly in the sky instead of having to impact the ground first. If we hit them hard enough we want the gratification of fireworks and kills. And in that case I want the cost of a Python dropped to half. You guys already give me hell. If I take 1 guy down with my XT accelerated missile I get 3 of you guys hunting me down like it's your soul purpose in life to see me burn. The payout blows for someone who enjoys flying or tanking. I mean no hate man, it does take skill to hit me if I'm maneuvering well, but I shouldn't have to go 5 or 6 games just to buy a copy for one of yall to blow it to hell. Especially if ALL your SP is in VEHICLES.... It really hurts the wallet. Seriously though, I still respect the F.G. if you're not sniping with it all game.
That is also a valid point. Most of the risk goes to the pilot, lowering the price would make it a more viable option. I'm not saying I want them to be easier to destroy at all, just that if they take overkill (maybe 20% as someone else suggested) then they explode. As it is now it is already destroyed it just waits until it impacts something to actually blow up.
|
Talos Vagheitan
King Slayers
14
|
Posted - 2013.09.24 15:40:00 -
[370] - Quote
While we're at it. Let the LAV passengers shoot too |
|
D legendary hero
THE WARRIORS OF LEGEND
1105
|
Posted - 2013.09.24 20:14:00 -
[371] - Quote
Talos Vagheitan wrote:While we're at it. Let the LAV passengers shoot too
CCP is already planing pn putting this in. see "feed bakcs/suggestions", 4th to last post. |
Shijima Kuraimaru
WarRavens League of Infamy
343
|
Posted - 2013.09.24 21:21:00 -
[372] - Quote
Inyanga wrote:Shijima Kuraimaru wrote:My three misses to your initial five... It appears my proficiency is higher. Wrong. I had to switch to my Hammer suit. You made me do it. I was just saying don't pull one out unless you yourself are impeccable. I agree with player misfires throwing off a DS, but not FF outside of PC and FW. I do, however, believe in DS doors being pilot controlled, at any height. It exposes the Mercs to all arms fire, making them easy targets, even to swarms. That wouldn't be OP. Also, a pilot would need to slow down for his gunners to hit anything with the current physics. So, slowdown is already included.
Ok. I'll rescind the desire for FF inside the DS, but there has to be a consequence to weapon fire not making it out of the bay or someone trying to shoot/grenade while the bay doors are closed. |
Inyanga
Strong-Arm
41
|
Posted - 2013.09.24 21:33:00 -
[373] - Quote
Shijima Kuraimaru wrote:Inyanga wrote:Shijima Kuraimaru wrote:My three misses to your initial five... It appears my proficiency is higher. Wrong. I had to switch to my Hammer suit. You made me do it. I was just saying don't pull one out unless you yourself are impeccable. I agree with player misfires throwing off a DS, but not FF outside of PC and FW. I do, however, believe in DS doors being pilot controlled, at any height. It exposes the Mercs to all arms fire, making them easy targets, even to swarms. That wouldn't be OP. Also, a pilot would need to slow down for his gunners to hit anything with the current physics. So, slowdown is already included. Ok. I'll rescind the desire for FF inside the DS, but there has to be a consequence to weapon fire not making it out of the bay or someone trying to shoot/grenade while the bay doors are closed. I said it should alter DS trajectory. |
D legendary hero
THE WARRIORS OF LEGEND
1106
|
Posted - 2013.09.24 22:23:00 -
[374] - Quote
im completely against that. FF or altering the trajectory. why? I already have problems with blue berries getting my dropship blown up. If I have to deal with them trolling my dropship and getting me killed its going to mitigate the advantage of having them shoot in the first place.
when same team infantry shoots infantry on the ground their physical location and momentum are unaltered. When same team infantry shoots vehicles (not DS) their path is unaltered. likewise it should be with dropships |
deepfried salad gilliam
Sanguine Knights
5
|
Posted - 2013.09.25 00:29:00 -
[375] - Quote
Shijima Kuraimaru wrote:deepfried salad gilliam wrote:Right now the ds is a flying "scout" we go down in one hit the only difference is atleast scouts have shotguns This will be our shotgun Our way to fight back Especially since turrets have terrible range
The only DS I've ever one shotted is an unmodified militia DS straight off the market. On the subject, I have no issue with passengers being able to fire from a DS, with open bay doors, as long as friendly fire is on inside the DS and it's possible for player "errors" to damage the DS and passengers. Examples include passenger AV/explosive fire "accidentally" discharging while pointing into the bay or hitting the sides from the inside like one can with the turrets. Though the turrets don't damage the DS. And the doors only open while moving at slow speeds and hovering.
No no and no, reds kil ds fast enough, we don't need blueberry swarmiciding us and if friendly fire is enable for ds I want forges to have constant damage when charged and swarms to only lock on nearest vehicle, including friendly |
deepfried salad gilliam
Sanguine Knights
5
|
Posted - 2013.09.25 00:36:00 -
[376] - Quote
Talos Vagheitan wrote:While we're at it. Let the LAV passengers shoot too
You know passenger shooting could only be abused in a lav a ds would be too high for md and to unstable fir forge sniper or scr Lavs could abuse it but screw it let them shoot too, the abuse might make murder taxis tactical maybe pack running with mds lol |
Nonya Bizznizz
DUST University Ivy League
47
|
Posted - 2013.09.25 00:45:00 -
[377] - Quote
I think if this idea was implemented, Bay doors would be a whole lot more useful. I think that you should only be able to fire out of the ship if the bay doors are open, however a lucky shot or a skilled sniper could still get at you. If these doors were closed, you can't shoot out, but any small arms fire below would have to aim carefully to be able to shoot the passengers. Also, I think the pilot of a dropship should be able to get shot , so that hilarity would ensue when all passengers of the dropship suddenly start to drop, and bail just a second too late. IDK how many times I was playing as a sniper when suddenly a pilot of a ADS was facing my direction and shooting at my teammates while I simply watched. |
D legendary hero
THE WARRIORS OF LEGEND
1106
|
Posted - 2013.09.25 02:13:00 -
[378] - Quote
Nonya Bizznizz wrote:I think if this idea was implemented, Bay doors would be a whole lot more useful. I think that you should only be able to fire out of the ship if the bay doors are open, however a lucky shot or a skilled sniper could still get at you. If these doors were closed, you can't shoot out, but any small arms fire below would have to aim carefully to be able to shoot the passengers. Also, I think the pilot of a dropship should be able to get shot , so that hilarity would ensue when all passengers of the dropship suddenly start to drop, and bail just a second too late. IDK how many times I was playing as a sniper when suddenly a pilot of a ADS was facing my direction and shooting at my teammates while I simply watched.
haha then this game would be just like halo... where snipers can shoot people out of tanks... |
Shijima Kuraimaru
WarRavens League of Infamy
343
|
Posted - 2013.09.25 19:53:00 -
[379] - Quote
Inyanga wrote:Shijima Kuraimaru wrote:Inyanga wrote:Shijima Kuraimaru wrote:My three misses to your initial five... It appears my proficiency is higher. Wrong. I had to switch to my Hammer suit. You made me do it. I was just saying don't pull one out unless you yourself are impeccable. I agree with player misfires throwing off a DS, but not FF outside of PC and FW. I do, however, believe in DS doors being pilot controlled, at any height. It exposes the Mercs to all arms fire, making them easy targets, even to swarms. That wouldn't be OP. Also, a pilot would need to slow down for his gunners to hit anything with the current physics. So, slowdown is already included. Ok. I'll rescind the desire for FF inside the DS, but there has to be a consequence to weapon fire not making it out of the bay or someone trying to shoot/grenade while the bay doors are closed. I said it should alter DS trajectory.
That's what I get for reading just before going to bed. LOL |
D legendary hero
THE WARRIORS OF LEGEND
1109
|
Posted - 2013.09.26 17:19:00 -
[380] - Quote
wowo 379 comments, 5,150 views, 600 likes. CCP Wolfman I know there is no way you can read through 379 comments, but just based on the number of likes and views alone there should be an indication that people want this |
|
Xak Arji
DIOS EX. Top Men.
16
|
Posted - 2013.09.26 19:02:00 -
[381] - Quote
Nonya Bizznizz wrote:I think if this idea was implemented, Bay doors would be a whole lot more useful. I think that you should only be able to fire out of the ship if the bay doors are open, however a lucky shot or a skilled sniper could still get at you. If these doors were closed, you can't shoot out, but any small arms fire below would have to aim carefully to be able to shoot the passengers. Also, I think the pilot of a dropship should be able to get shot , so that hilarity would ensue when all passengers of the dropship suddenly start to drop, and bail just a second too late. IDK how many times I was playing as a sniper when suddenly a pilot of a ADS was facing my direction and shooting at my teammates while I simply watched.
..... That would make me throw an absolute fit. Do you know how much a python costs? It would be different if it were like halo and it was free, but it's not. A good 6 games worth of pay out the window. As if we weren't squishy enough, plus the skill it takes to hit someone on top of that is no joke. A forge gun can take me in 2 at least 3 hits. A swarmer can in about 3 hits... now you want SNIPERS to be able to snipe me out?! You might as well just take the damn things out of the game entirely, they are gimped enough already. |
D legendary hero
THE WARRIORS OF LEGEND
1110
|
Posted - 2013.09.26 19:04:00 -
[382] - Quote
Xak Arji wrote:Nonya Bizznizz wrote:I think if this idea was implemented, Bay doors would be a whole lot more useful. I think that you should only be able to fire out of the ship if the bay doors are open, however a lucky shot or a skilled sniper could still get at you. If these doors were closed, you can't shoot out, but any small arms fire below would have to aim carefully to be able to shoot the passengers. Also, I think the pilot of a dropship should be able to get shot , so that hilarity would ensue when all passengers of the dropship suddenly start to drop, and bail just a second too late. IDK how many times I was playing as a sniper when suddenly a pilot of a ADS was facing my direction and shooting at my teammates while I simply watched. ..... That would make me throw an absolute fit. Do you know how much a python costs? It would be different if it were like halo and it was free, but it's not. A good 6 games worth of pay out the window. As if we weren't squishy enough, plus the skill it takes to hit someone on top of that is no joke. A forge gun can take me in 2 at least 3 hits. A swarmer can in about 3 hits... now you want SNIPERS to be able to snipe me out?! You might as well just take the damn things out of the game entirely, they are gimped enough already.
Dropships should cost the same price as LAVs. |
D legendary hero
THE WARRIORS OF LEGEND
1110
|
Posted - 2013.09.26 19:05:00 -
[383] - Quote
honestly, dropships should cost the same as LAVs. The tech isn't that much more advanced and they die just as fast, actually faster |
Talos Vagheitan
King Slayers
17
|
Posted - 2013.09.27 16:33:00 -
[384] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Excellent point. A simple solution in my mind, allow passengers to shoot only while the bay doors are open.
This would give the bay doors an actual function, possibly encourage pilots to make real landings instead of hot-drops, and prevent DS's from becoming too OP. |
D legendary hero
THE WARRIORS OF LEGEND
1127
|
Posted - 2013.09.28 19:10:00 -
[385] - Quote
Talos Vagheitan wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Excellent point. A simple solution in my mind, allow passengers to shoot only while the bay doors are open. This would give the bay doors an actual function, possibly encourage pilots to make real landings instead of hot-drops, and prevent DS's from becoming too OP.
^^this makes perfect sense.
That was the intended function. In this way passengers can't be protected while they attack, but can by defended while they are not capable of shooting. thumbs up |
Joel II X
AHPA
0
|
Posted - 2013.09.29 01:59:00 -
[386] - Quote
As someone previously stated, we should at least add this to the passenger seat in the LAVs (like Halo) since it wouldn't be OP. Why wouldn't it be? Because you only have one passenger and some guy in a turret.
As for the dropship, another person said allowing only light weapons or side arms to be used, while making the swarms a heavy weapon (which would make sense since it's, well, heavy). I agree with this.
I can only imagine the light show that this would produce xD |
Draco Cerberus
Hellstorm Inc League of Infamy
337
|
Posted - 2013.09.29 04:48:00 -
[387] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I think I have already responded to this but I would feel "Grrrrrreat!" about it. |
D legendary hero
THE WARRIORS OF LEGEND
1147
|
Posted - 2013.10.02 01:52:00 -
[388] - Quote
lets do this |
The Lion ElJonson
1st legion The Dark Angels
47
|
Posted - 2013.10.02 02:51:00 -
[389] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? 2 mass driver troops 2 heavy gunners 2 forge gunners. Either on my team orcagainst this would be the most epicmobile defect platform ever. Maybe you would have to max skill assault and LOGI dropships to have an option for some new kind off Trojan dropship. |
Skybladev2
RUST 415 RUST415
39
|
Posted - 2013.10.02 12:19:00 -
[390] - Quote
I can advise remove infantry weapon reloading when they fly as passengers. Everyone happy - we have ultimate weapon platform for one time use. |
|
Ion Crush
Militaires-Sans-Frontieres
127
|
Posted - 2013.10.02 12:49:00 -
[391] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
DS with 4 forge guns! |
Robert JD Niewiadomski
NULLIMPEX INC
584
|
Posted - 2013.10.02 13:31:00 -
[392] - Quote
Dropped in to remind this "sad" news (in No Turret removal :'():CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat ) Source: https://forums.dust514.com/default.aspx?g=posts&m=1352151#post1352151
From the other hand it's a good sign CCP seriously considers infantry firearms on board and not to make this too OP.
One "penalty direction" came to my mind today to limit alleged OPness of this. Make it available only when somebody gets certain weapon use at Lvl 5, but weapon will behave like that skill being at lvl 1 (with all child skills affected/temporarily disabled while on board and using said weapon). Happy?
Beside, remember infantry weapons have limited ammo and can't use hives on board. DS must land in hive sphere for it's occupants to resupply. And there will not be enough hives for every passenger on board. They will eventually run out of ammo. Making this goonship useless. It could get OP ...for very short time and easily chased off with AV. It would be a kind of distractor but not a constant threat...
Imagine all of red team boards goonsips. It's "only" 3-4 of them packed to the roof with guns. Nobody on the ground to hack null cannons for red team... Put drop links and hives... How long will they manage to rain fire down before their ammo runs down? And them what? Fly to the edge to deploy some hives and fly back. It's easy to countermeasure this by dedicating 3-4 blue swarmers to chase goonships off. The rest of blue team can focus on hacking/re-hacking objectives. And helping to shoot down goonships in between.
Any red deciding to be on ground, waters down goonship threat - less guns on board - less DPS coming from DS... |
501st Headstrong
Svartur Bjorn Neo Terra Empire
39
|
Posted - 2013.10.03 02:44:00 -
[393] - Quote
Robert JD Niewiadomski wrote:Dropped in to remind this "sad" news (in No Turret removal :'(): CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat ) Source: https://forums.dust514.com/default.aspx?g=posts&m=1352151#post1352151From the other hand it's a good sign CCP seriously considers infantry firearms on board and not to make this too OP. One "penalty direction" came to my mind today to limit alleged OPness of this. Make it available only when somebody gets certain weapon use at Lvl 5, but weapon will behave like that skill being at lvl 1 (with all child skills affected/temporarily disabled while on board and using said weapon). Happy? Beside, remember infantry weapons have limited ammo and can't use hives on board. DS must land in hive sphere for it's occupants to resupply. And there will not be enough hives for every passenger on board. They will eventually run out of ammo. Making this goonship useless. It could get OP ...for very short time and easily chased off with AV. It would be a kind of distractor but not a constant threat... Imagine all of red team boards goonsips. It's "only" 3-4 of them packed to the roof with guns. Nobody on the ground to hack null cannons for red team... Put drop links and hives... How long will they manage to rain fire down before their ammo runs down? And them what? Fly to the edge to deploy some hives and fly back. It's easy to countermeasure this by dedicating 3-4 blue swarmers to chase goonships off. The rest of blue team can focus on hacking/re-hacking objectives. And helping to shoot down goonships in between. Any red deciding to be on ground, waters down goonship threat - less guns on board - less DPS coming from DS...
Beautiful solution. I love all of this |
Talos Vagheitan
King Slayers
29
|
Posted - 2013.10.03 04:31:00 -
[394] - Quote
Skybladev2 wrote:I can advise remove infantry weapon reloading when they fly as passengers. Everyone happy - we have ultimate weapon platform for one time use. Also, reduce passenger count to 4 for standard dropships and to 2 for assault ones (i.e. 2 gunners + 2 passengers and 2 gunners only)
Only problem is, why would a clone be able to aim and fire from the dropship, but not reload? To be honest I think this would be more annoying than anything, especially for new players frantically pressing square in the dropship.
I still think using the dropship bay doors as firing limiters is the best choice. They would just need to tweak them so that they close sooner when the ship either climbs to a certain height, or moves beyond a certain speed. |
D legendary hero
THE WARRIORS OF LEGEND
1152
|
Posted - 2013.10.04 03:32:00 -
[395] - Quote
lets make this real |
D legendary hero
THE WARRIORS OF LEGEND
1155
|
Posted - 2013.10.07 02:03:00 -
[396] - Quote
ok CCP seriously, its 396 comments, 6000 views and 600+likes now. Can I get a yes or no? |
Raedon Vo-Graza
DUST CORE DARKSTAR ARMY
3
|
Posted - 2013.10.07 14:52:00 -
[397] - Quote
Quote:
Baal makes a pretty good point pointing out one little thing: its easy to MD and forge gun while your feet are still in solid ground.(in the MD's case you can jump) in a DS however, it is exponentially harder to do these sort of things, accurately.
on a more unrelated note, i think 4 MD users on a DS turns it into a carpet bomber :D
and just like that, we have our so called "bomber" ship we have been waiting for, put 3 guns on the front like someone else said and bam! we got our fighter. why do you make this so hard ccp? |
D legendary hero
THE WARRIORS OF LEGEND
1165
|
Posted - 2013.10.08 03:26:00 -
[398] - Quote
we can do this |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1020
|
Posted - 2013.10.09 02:14:00 -
[399] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Have you ever played Warhawk? Each dropship passenger has a lock on missile turret. But then again we also had arial battles with ships flying around and that's why the lock on thing made sense.
So...like miniature swarms. |
NextDark Knight
Hellstorm Inc League of Infamy
73
|
Posted - 2013.10.09 14:02:00 -
[400] - Quote
If fired from dropship, aSwarms can hit the dropship it's fired from causing splash damage to the user because firing missiles inside a cab is a bad idea. Mass drivers only while the doors are open. Forge Guns when fired push the drop ship in the opposite direction and while the doors are open. DS can have reduced mobility while doors are open.
Put it in.. lets test it. |
|
Silly Bitch
Sinq Laison Gendarmes Gallente Federation
12
|
Posted - 2013.10.09 14:19:00 -
[401] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
If you could implement a system that could counter swarms, like flares, this could work well. TBH my opinion is only rifles should be allowed, the passengers should only be there for shooting infantry, no heavies and no launching tech. |
D legendary hero
THE WARRIORS OF LEGEND
1177
|
Posted - 2013.10.09 23:02:00 -
[402] - Quote
so no CCP comment after 400 replies and 600 likes? |
D legendary hero
THE WARRIORS OF LEGEND
1186
|
Posted - 2013.10.12 03:40:00 -
[403] - Quote
i guess thats a no...lolz |
Skybladev2
Vacuum Cleaner. LLC RUST415
43
|
Posted - 2013.10.20 11:13:00 -
[404] - Quote
Well, considering infantry can run out of ammo, has limited shooting angle, no aim stabilization, possible seat count reduction I would like this to be implemented without fear. |
RydogV
Shadow Company HQ
459
|
Posted - 2013.10.20 16:10:00 -
[405] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
If you cannot make the current turrets more effective then I am all for it. Honestly, the lack of a proper (and effective) air element in the game is a bit disheartening at this stage. The only thing moderately effective in any dropship is missile turrets and even those are weak in comparison to the offensive capability of air ships in most other FPS games.
I hope dropship classifications are being reworked for the vehicle updated. We need Logistics with have team based bonuses and high damage resistance capability with minor offensive assets. Scout dropships with moderate offensive capability, better speed/manuverability but less HP. And finally Gunships that provide significant weapons platforms, heavy armor but are slow to fly.
As for weapons on the Gunship, as mounted variant of the Assault Mass Driver would be interesting as well as a mounted version of the HMG with increased range but slower rate of fire. Mounted swarms might be a little much unless they could only be controlled by the pilot themselves (forcing them to multitask). |
Draco Cerberus
Hell's Gate Inc
415
|
Posted - 2013.10.20 16:34:00 -
[406] - Quote
They like reading our comments but not weighing in because their office probably sounds a lot like the forums when we discuss this stuff. I expect they are more mature about it but if they don't know yet what they are doing, how can they respond to our requests. Still a great idea, make the game like the advertisement, that's a sure way for people to get what they expect (E3 Trailer). |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
22
|
Posted - 2013.10.20 17:30:00 -
[407] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I drive tanks but this is just a must. Great ideal. That way when I see you from a turret or from my tank and I have some capable turret operators then I would have eliminated a squad of REAL threats in one swoop. Excellent Ideal. Hope it happens and thank you. CHANGE IS GOOD. Just don't make the turrets have to be reloaded. PLEASE !!!!!!! |
Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
15
|
Posted - 2013.10.20 18:14:00 -
[408] - Quote
TL DR
What about a DS that has no turrets? This would allow a player on each side to use there own weapon. This should also balance it out. Yes an aerial swarm is not fun, but you do only have two and may not get the lock from both onto the same target. This also would make this DS dedicated to a certain role, no universal pwnage. But this might be a cool platform for scramblers or mass drivers too. Are two side gunners too powerful? Idk, it depends on the strength of the DS really. Some are gods to a mere 5.3 mil sp mortal like myself, I have no hope of taking one down with any of my AV options, so I do my best to stay indoors.
Obviously there is no nano hive in a DS, so two swarms may only prove to be effective against one target, same for mass. There are only so many rounds to fire, before you need to fly to an ammo depot for resupply. |
Poonmunch
Sanguis Defense Syndicate
506
|
Posted - 2013.10.20 19:23:00 -
[409] - Quote
This would be great for sniping.
Munch |
Draco Cerberus
Hell's Gate Inc
419
|
Posted - 2013.10.20 21:31:00 -
[410] - Quote
Varjac Theobroma Montenegro wrote:TL DR
What about a DS that has no turrets? This would allow a player on each side to use there own weapon. This should also balance it out. Yes an aerial swarm is not fun, but you do only have two and may not get the lock from both onto the same target. This also would make this DS dedicated to a certain role, no universal pwnage. But this might be a cool platform for scramblers or mass drivers too. Are two side gunners too powerful? Idk, it depends on the strength of the DS really. Some are gods to a mere 5.3 mil sp mortal like myself, I have no hope of taking one down with any of my AV options, so I do my best to stay indoors.
Obviously there is no nano hive in a DS, so two swarms may only prove to be effective against one target, same for mass. There are only so many rounds to fire, before you need to fly to an ammo depot for resupply. What about the players who run out of ammo and need a way to shoot back at the enemy, keeping the turrets or not having any should be an option. |
|
Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
17
|
Posted - 2013.10.20 21:35:00 -
[411] - Quote
Of course, but the only way to get a player used weapon should be to swap out a turret. That would be the high risk/reward. Like taking a forge gunner for a turret. There needs to be a limit to power, players firing in addition to two turrets I think is too much. You could always have one side with the traditnal turret and the other a player weapon. |
Robert JD Niewiadomski
NULLIMPEX INC
627
|
Posted - 2013.10.20 22:01:00 -
[412] - Quote
Varjac Theobroma Montenegro wrote:Of course, but the only way to get a player used weapon should be to swap out a turret. That would be the high risk/reward. Like taking a forge gunner for a turret. There needs to be a limit to power, players firing in addition to two turrets I think is too much. You could always have one side with the traditional turret and the other a player weapon. Removing a turret will result in removing the seat from a vehicle...CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat ) Source: https://forums.dust514.com/default.aspx?g=posts&m=1352151#post1352151 |
Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
18
|
Posted - 2013.10.20 23:25:00 -
[413] - Quote
Yea, but the idea of a player weapon turret option is what is most intriguing to me. Regardless of what CCP has agreed to do, let's dream and talk about future alterations. After all, CCP has inferred that the community can provide insightful suggestions for changes in gameplay.
Thanks 4 the link though, very professional. |
Yeshua Saliot
Pro Hic Immortalis
4
|
Posted - 2013.10.21 05:48:00 -
[414] - Quote
See my eighth bullet point in this post: https://forums.dust514.com/default.aspx?g=posts&m=935374#post935374
Making the bay doors functional while penalizing the pilot while they're open solves most of the problems with swarms and md''s. No arbitrary weapon restrictions or unexplainable nerf/buffs would then be needed. |
deepfried salad gilliam
Sanguine Knights
348
|
Posted - 2013.12.30 01:36:00 -
[415] - Quote
i still feel this nescessary
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
640
|
Posted - 2013.12.30 01:43:00 -
[416] - Quote
deepfried salad gilliam wrote:i still feel this nescessary Dropships are disposable coffins anyways, may as well give them more ways to defend themselves.
LogiGod earns his pips
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
210
|
Posted - 2013.12.30 02:07:00 -
[417] - Quote
Have heavy weapons be mountable and give a small accuracy bonus for mounting them on drop ships......I want to see a drop ship battle in the air like a pirate battle |
KEROSIINI-TERO
The Rainbow Effect
919
|
Posted - 2013.12.30 02:40:00 -
[418] - Quote
I would so like passengers be able to shoot - but the power it would have, so hard to do.
It's hard to imagine possible ways to balance it.
But here's an idea. Even though I'm against artificial constraints, this could work:
- Let passengers shoot allright - Deny reloading
This way passenger could shoot but they would have to plan their shots carefully (would go nicely with intent of making a hot drop as effective as possible). Want to reload? Well infantry can jump down anytime and reload, but DS would either have to pick them up later or make a planned landing every while to keep passengers gunning.
Honestly, I don't like this idea that much because of denying reloads being silly. But it might work.
Tank spam getting onto your nerves?
An improvement:
|
Fire of Prometheus
DUST University Ivy League
2454
|
Posted - 2013.12.30 02:43:00 -
[419] - Quote
I'm cool with them shooting out of dropships, heck, let them reload, let them ADS. Just reduce the accuracy of them. (Possibly bar heavy weapons from being used but that can be debated)
Proud member of the Commndo 6
<3 Commando AK.0
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
210
|
Posted - 2013.12.30 04:23:00 -
[420] - Quote
Fire of Prometheus wrote:I'm cool with them shooting out of dropships, heck, let them reload, let them ADS. Just reduce the accuracy of them. (Possibly bar heavy weapons from being used but that can be debated) OK shoot......Cuz the only weapon I see as being op is the forge.....that could be mitigated by the force of the shot destabilizing the ds making multiple shots from one ds very hard.....yes they could pick off infantry but in all honesty I think this would be no more annoying than being killed by a redline tank.......at least the ds would have had to be in forge range to kill me.....yes it would make ds more powerful but we would see more ds vs ds combat....tanks would have to worry about them especially redline tanks(so yeah I guess it would make redline tanking and sniping not as appealing but is that a bad thing?)......
Lavs would become fun light assault vehicles if you added this feature.....with a passenger being able to fire forge shots you could be a tank hunter......or spray down enemies with an hmg.....mass drivers for explosive drivebys..
For all persons shooting out of vehicles from passenger seats I say no ads
This could totally add more layers to this game.....infantry would take a hit but with vehicles able to do so much more I would say buff all av but forge guns |
|
Ulysses Knapse
Knapse and Co. Mercenary Firm
939
|
Posted - 2013.12.30 04:29:00 -
[421] - Quote
Firing from vehicles? Yes please! LAVs included, I'm sure?
Also, turrets will have to be buffed or everyone will just use their own weapons instead.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
|
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
174
|
Posted - 2013.12.30 04:49:00 -
[422] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? That would be OP. but now shooting your side arm from any passenger seat would be awesome and reasonable
Director:
Diplomat
|
NINJAPIRATEROBOTZOMBIE
Fatal Absolution
302
|
Posted - 2013.12.30 05:19:00 -
[423] - Quote
Void Echo wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? swarm launchers.... just refund my tank SP then and wel call it even
You have SP in tanks LOL JK.
"Go Ninja Go Ninja Go!"
|
Fire of Prometheus
DUST University Ivy League
2461
|
Posted - 2013.12.30 05:37:00 -
[424] - Quote
Shadow Archeus wrote:Fire of Prometheus wrote:I'm cool with them shooting out of dropships, heck, let them reload, let them ADS. Just reduce the accuracy of them. (Possibly bar heavy weapons from being used but that can be debated) OK shoot......Cuz the only weapon I see as being op is the forge.....that could be mitigated by the force of the shot destabilizing the ds making multiple shots from one ds very hard.....yes they could pick off infantry but in all honesty I think this would be no more annoying than being killed by a redline tank.......at least the ds would have had to be in forge range to kill me.....yes it would make ds more powerful but we would see more ds vs ds combat....tanks would have to worry about them especially redline tanks(so yeah I guess it would make redline tanking and sniping not as appealing but is that a bad thing?)...... Lavs would become fun light assault vehicles if you added this feature.....with a passenger being able to fire forge shots you could be a tank hunter......or spray down enemies with an hmg.....mass drivers for explosive drivebys.. For all persons shooting out of vehicles from passenger seats I say no ads but make it their crouched hip fire spread instead This could totally add more layers to this game.....infantry would take a hit but with vehicles able to do so much more I would say buff all av but forge guns Fair enough, sounds good.
Ccp hurry up and do this!!!
Proud member of the Commndo 6
<3 Commando AK.0
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
906
|
Posted - 2013.12.31 01:35:00 -
[425] - Quote
Additional bumpage engaged.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
|
Bojo The Mighty
Zanzibar Concept
2503
|
Posted - 2013.12.31 01:44:00 -
[426] - Quote
Please prioritize this, I have been waiting to mass drive from inside a Dropship for a very long time now.....
Looking For: Corp
If a scout runs out of all ammunition behind enemy lines, they did something right.
|
hgghyujh
Expert Intervention Caldari State
208
|
Posted - 2013.12.31 02:49:00 -
[427] - Quote
I like it! It should probably only be allowed while the doors are open and if opening is made controllable at any time by the pilot their would have to be a mobility or tank tradeoff. |
Ivy Zalinto
Lo-Tech Solutions Ltd
231
|
Posted - 2013.12.31 06:29:00 -
[428] - Quote
Seems like a bad idea to me. The assault dropships have passenger seats as well and can fit a proto turret that seems to be rather effective. Combine that with the tankers lack of vertical aim and dropships tendencies to hover right above them. We would see less tans on the field but I think they would become so scarce like they were before the recent patch. One every 5 or six matches on a rough day.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
|
hgghyujh
Expert Intervention Caldari State
208
|
Posted - 2013.12.31 06:55:00 -
[429] - Quote
Minor Treat wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I don't feel too good about that but if the dropships health goes down to zero then all passengers should die. Or something. I would like the idea of providing cover fire in airborne vehicles but if swarm launchers come at the dropship and hit the side of the dropship than the passengers should die by the incoming attacks. I feel that with such powerful open kit firing position and weapon combinations those passengers should be equally exposed. It would be frustrating to deal with a full squaded dropship of mass drivers if you cannot hit them easily. Perhaps the open kit firing position for dropships should only occur when the pilot opens the doors which exposes the passengers and allows them to fire their weapons freely (which currently can be done by hovering) . This way the tactics used by the dropships don't feel too cheap and was planned by the pilot and passengers while still giving the opposition chances to shoot down the dropship or the passengers inside. Perhaps have an option for Dropship and Vehicles to add a module which give open kit firing or some other customization option. I don't know but throwing some idea's out there.
as a note this is already the case, if swarms hit the side or a FG round goes in the side of a full DS chances are someones is gonna die, or at least take a **** wack of damage. shooting people out of dropships is easy and if they can only retaliate with the dropship doors open(DS hovering) then its like shooting fish in a barrel, this would basically be only for surprise insertion of shock troops something that should be the role of DS anyways. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
29
|
Posted - 2013.12.31 13:26:00 -
[430] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would love it. Dropships might need some sway to make aiming less easy, though. I, for one, will definitely snipe from outside dropships, as well as snipe the people who are shooting from dropships. That actually makes my role more useful. |
|
ALPHA DECRIPTER
Dragon-Empire
659
|
Posted - 2013.12.31 13:42:00 -
[431] - Quote
Sole Fenychs wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would love it. Dropships might need some sway to make aiming less easy, though. I, for one, will definitely snipe from inside dropships, as well as snipe the people who are shooting from dropships. That actually makes my role more useful.
Curious at how many people will stop saying "snipers are useless" if this is allowed.
Hmm... if F-Pistols still have that outrageous push effect vs DS than I can see them being used more often again. Not equipped to out right destroy the DS? Whip out a F-Pistol and scare it off!
Scout Tactician
"You have been Scanned"
|
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
90
|
Posted - 2013.12.31 16:57:00 -
[432] - Quote
Holy Crap.... LOL, is this the same thread I posted on early last SUMMER,... still being regurgitated?
I'm sorry everyone, but... although I like playing Dust with you and reading some of your opinions, I'm always seeing that there's a following of everyday people who turn to video games hoping to unwind by "blowing stuff up". Not like the other following of everyday people who like shooting adversaries and fighting in pseudo combat fantasy and facing off against other smart everyday people in a fun-shootout western---I mean people who just want to "blow stuff up": --Add blow up the wall capability? OK yeah! --Add wearable explosive vest to self-destruct MCC? Sure, yeah!! --Add ability to light all the shrubs and bushes on fire? Yeah, I'd like to have that! --Add ride-able floating supply ships to ascend and blow-up warbarges? Yeah, good!! --Add one-shot plasma nuke launcher to mushroom-cloud 100 red clones at a time? Hey, I want that!! --Add JapAnime space-earthmover with Game of Thrones dragon in trunk? Yeah and, uh, um.....huh?
Twisted Metal was a fun "carnage game" for that sort of unwinding, and there are a few other famous titles too--they almost become "Campy Carnage" to make you giggle at the deliberate EXCESS and hillbilly-like running and shooting, and ...."Blowin' Stuff Up!"
But Eve Dust 514 started out looking to me like a cerebral shooter, something trying to keep players thinking more, weighing bravado against caution, calculating war costs, even planning/wheeling-dealing with fellow players between the combat sessions. This started off as a game that deliberately wants to put restrictions and restraints on players so they have to PUZZLE their way (or co-op their way) around barriers, and NOT be a game just about "fun hillbilly carnage". It's the reason Dust made me put down CoD and Battlefront 1942, and not even want to finish them... Dust is a little less "hillbilly", a little more "city-sophisticated". ??? I don't know.
So I don't want the restraints to come off of this game. It's why I am against any more aerial combat like manned sub-orbital ships (players will end up like a swarm of flies just blowin' each other up--screw trying to hack null cannons anymore)... It's why I'm not down with a bunch of mercs firing mixed weapons from the windows of a dropship (you'll stay floating around in those things shooting Hatfields and Macoy all day--you'll never come back down and the chaos will be like locusts...the pilots don't like you in their ships as it is because of your communication/coordination chaos, no gun-turret self control,.. you just invite too much navigation trouble). You don't really think most of the good DS drivers will want a busload of shooting hillbillies to come anywhere near their passenger bay,-- do you? LOL, here they come--Celesta, Mobius, run, RUN! I'm against anything that lifts our guns off the ground and can be exploited into CONSTANT death-from-above, match after match. I'm against anything that teleports or (like the new HAV velocity) speedy-wheels individual players around the map and lets them "cheat" the constraints of 'maneuvering across terrain'. (If it's a GROUND-based combat game, I'm SUPPOSED TO have challenging constraints when I try to maneuver to places).
I hope to see EVE Dust 514 maintain a 'Merc-on-the-Ground...First, Last, and Most!' kind of attitude. It's more challenging that way, more rugged and more difficult to slap-dash through. This game is my NON-hillbilly, NON-constant carnage, NON-Twisted Metal way of unwinding.
|
Bethhy
Ancient Exiles. Renegade Alliance
617
|
Posted - 2013.12.31 19:31:00 -
[433] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Depends on what the ammo situation is on those weapons when we can shoot from dropships.
If it makes sense along with grenades.. forge gun then sure. its an amazing dynamic. |
Ulysses Knapse
Knapse and Co. Mercenary Firm
949
|
Posted - 2013.12.31 20:19:00 -
[434] - Quote
Cloaky dropships filled with elite snipers? Do want.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
212
|
Posted - 2013.12.31 20:20:00 -
[435] - Quote
A decent way to implement this and I'll say it over and over....
Every passenger can fire any weapon except it is fired at crouched hip fire accuracy.....
Or add modules that can be applied.....like passenger weapon mounts costs 65 CPU 20 pg enables passengers to fire weapons from passenger seats
Of course if vehicles got this kind of a buff....and it IS a buff....av would have to get a buff....or make the modules cost so much CPU and pg that it makes it harder to tank |
501st Headstrong
Dead Man's Game
108
|
Posted - 2014.01.01 03:15:00 -
[436] - Quote
A Rail Tank would live this. Idc
Dust is a Pay to Win Game.
Only people don't want to pay ISK. Tanks ain't OP, just buy more tanks
Peace, and stop QQing
|
Meee One
Clones Of The Damned Zero-Day
69
|
Posted - 2014.01.01 05:56:00 -
[437] - Quote
I agree that this is a good idea...BUT only if you remove the pilots main cannon AND all turrets. For this particular idea letting a pilot shoot would be OP. Make a special model called 'Capacity Assault' it can: -hold 6 players that can shoot while it's in motion or stationary -refill the ammo of those players -have a mobile CRU It CANNOT: -Have a main cannon for the pilot -Have any small turrets It would be soley reliant upon it's passengers for offence/defense.(excluding modules)
|
KA24DERT
TeamPlayers Negative-Feedback
356
|
Posted - 2014.01.01 08:59:00 -
[438] - Quote
This is probably the most unbalanced request on the forums.
Someone lock it and put it out of its misery.
We don't need 6 jerks with mass drivers and rail rifles shooting out of dropships. |
Ulysses Knapse
Knapse and Co. Mercenary Firm
950
|
Posted - 2014.01.01 10:32:00 -
[439] - Quote
KA24DERT wrote:This is probably the most unbalanced request on the forums.
Someone lock it and put it out of its misery.
We don't need 6 jerks with mass drivers and rail rifles shooting out of dropships. Would make Forge Guns useful again. Also, sniping people out of dropships (and vice versa) is fun!
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
30
|
Posted - 2014.01.01 11:08:00 -
[440] - Quote
KA24DERT wrote:This is probably the most unbalanced request on the forums.
Someone lock it and put it out of its misery.
We don't need 6 jerks with mass drivers and rail rifles shooting out of dropships. Why do you hate fun? This would actually introduce variety into weapons and indirectly buff some of the currently less useful ones. |
|
501st Headstrong
Dead Man's Game
108
|
Posted - 2014.01.01 15:48:00 -
[441] - Quote
As already stated so you don't have to read 20 pages: Firing from a drop ship would allow aiming down the sights, but with only crouched. However, it's a dropship, so there is a slight sway. This would not be overpowered because there cannot be any nanohives inside, the people also can only fire when the Drop ship pilot opens the bay doors. The people can also not flee and jump out unless the pilot remembers to open the doors. The range of the guns would not be an issue because the drop ship would need to get close or stay virtually still, creating six easy kills and 425 war points. The people can also be hit when firing from the drop ship, so they aren't invulnerable when firing either. This is more realistic as people in Apaches today can sit on the legs and fire down below. This also gives some people more to do rather than stare awkwardly at the health of the drop ship. Now that you're all caught up, any thoughts?
Dust is a Pay to Win Game.
Only people don't want to pay ISK. Tanks ain't OP, just buy more tanks
Peace, and stop QQing
|
Killar-12
The Corporate Raiders Top Men.
1931
|
Posted - 2014.01.01 17:38:00 -
[442] - Quote
I like the Idea of this probably could be cranked out quickly too.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
|
Dalmont Legrand
RUST415
201
|
Posted - 2014.01.01 17:54:00 -
[443] - Quote
As new year rises I want to bump it.
Of something nothing is everything.
Track of the week for Dust: The Way by Zack Hemsey(Instrumental)
|
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
37
|
Posted - 2014.01.01 18:40:00 -
[444] - Quote
Bump
But no more than two gunners per vessel. Instead of a turret option a harness option should be available. This harness would be comparably priced to a turret and take up a comparable amount of cpu/pg. I think if done properly gives more control to drop ships and creates new tactics. Would it be op? Idk, but worth a test I think.
FAME
|
Spectre-M
The Generals General Tso's Alliance
161
|
Posted - 2014.01.01 19:02:00 -
[445] - Quote
All I see is a dropship full of assault forge guns. This would make dropships the best at everything besides cqc. Throw a logi in there with a rep tool and it'll be all but invincible.
Would do well in a PC where lag inducing tactics rein supreme. Just take to the sky and drop MD and FG rounds at anything that dares seek sunlight.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
|
Killar-12
The Corporate Raiders Top Men.
1931
|
Posted - 2014.01.01 19:10:00 -
[446] - Quote
Spectre-M wrote:All I see is a dropship full of assault forge guns. This would make dropships the best at everything besides cqc. Throw a logi in there with a rep tool and it'll be all but invincible.
Would do well in a PC where lag inducing tactics rein supreme. Just take to the sky and drop MD and FG rounds at anything that dares seek sunlight. It'd take guys off of the objective and there'd only be 4 slots availible to shoot from unless you're using the turrets too
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
|
Spectre-M
The Generals General Tso's Alliance
161
|
Posted - 2014.01.01 19:54:00 -
[447] - Quote
Killar-12 wrote:Spectre-M wrote:All I see is a dropship full of assault forge guns. This would make dropships the best at everything besides cqc. Throw a logi in there with a rep tool and it'll be all but invincible.
Would do well in a PC where lag inducing tactics rein supreme. Just take to the sky and drop MD and FG rounds at anything that dares seek sunlight. It'd take guys off of the objective and there'd only be 4 slots availible to shoot from unless you're using the turrets too
4 heavies with proto breach FGs. It would allow us to negate the immobility of the charge while firing 2100 damage, balls of fire from the sky. Forge gun tower sniping would be nothing compared to this.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
908
|
Posted - 2014.01.01 21:11:00 -
[448] - Quote
Spectre-M wrote:Killar-12 wrote:Spectre-M wrote:All I see is a dropship full of assault forge guns. This would make dropships the best at everything besides cqc. Throw a logi in there with a rep tool and it'll be all but invincible.
Would do well in a PC where lag inducing tactics rein supreme. Just take to the sky and drop MD and FG rounds at anything that dares seek sunlight. It'd take guys off of the objective and there'd only be 4 slots availible to shoot from unless you're using the turrets too 4 heavies with proto breach FGs. It would allow us to negate the immobility of the charge while firing 2100 damage, balls of fire from the sky. Forge gun tower sniping would be nothing compared to this. As I said months ago in this thread:
Baal Omniscient wrote: I don't think you understand how hard it would be to fire a MD or forge gun from a dropship. Sure, forge gunning and MDing is easy now, but you are on solid ground with complete control over how you are moving.
In a dropship you are constantly moving and tilting and rocking in directions you have no way of predicting. I don't know your experience with turrets in a DS but if you've ever tried firing a missile turret from a DS you'd know it is a challenge. The ship is constantly shifting and maneuvering unexpectedly, some times in minuet ways and sometimes in extreme ways, and you have to try to compensate for all of it on the fly. Also, turrets are built into the dropship with a view mode that is made for this type of combat and you have a passive zoom mode that puts you right at the end of the turret and a very good zoom feature built right in that helps you even further.
Something else you may not know about shooting from a DS you cannot shoot anything directly in front, behind or below it. Your rounds hit the ship. And as most of us who've flown DS's for a living before know, ANYTHING that hits the DS no matter what it is has an impact on your flight path. Missile turrets jar you sideways, blaster rounds slowly careen you sideways, forge guns hit you so hard your whole craft rocks like a ship in a hurricane, swarms (enemy only for obvious reasons) throw you to the side, AR rounds make you drift off course, MD rounds try to tip you over.... I can go on to cover them all, but I really don't want to. Point is, you have severe blind spots you cannot fire at when in a DS, especially if you were to be actually IN the DS and not hanging out of it in the turret mount (get a close look the next time you see a gunner in a DS turret, he's not all the way inside the hull).
On another side of things, even though a normal weapon typically has zoom just like the turrets, have you seen a MD in ADS view? It's terrible, utterly useless to most people who pick one up. It has a low zoom fidelity and the markings on it are a mess to try to use when trying to line up shots. Not to mention that MD's have an ungodly low ammo carry capacity, so they may spam for a couple clips, but then they either have to sit there and fire off their sidearm ammo too or head to a supply depot and restock. Mass drivers in a DS that is constantly on the move aren't going to be able to do much more than spam random area denial rounds at large groups from a DS unless that DS is flying very low and very stable. And if it is, it is the subject of every gun in the vicinity, everything from AR's to flaylocks to MD's to AV gear because there are people in there that can be shot out who cannot move unless either the DS moves away or they jump out. There is no strafing in a DS to avoid bullets. If the pilot can keep you safe, wonderful. If not.... then you can either jump out or take a death.
Have you seen a Forge Gun in ADS view? No you haven't, because there isn't one. Forge gun sniping is moderately challenging from a distance when you are able to fully control your stance on solid ground because, as we all know, under normal circumstances solid ground tends to feel.... relatively solid. Now picture a forge gunner trying desperately to shots from a DS that is always adjusting it's pitch and yaw with no means of zooming whatsoever. Sure, the DS can hover. Which makes it a giant floating target in the sky that everyone can see and WILL shoot at with whatever they have on hand.
TL;DR: You.... really don't have any clue what you are talking about. Not to be offensive in any way, but you just really have no clue.
In your case, I mean that TL;DR even more-so than when I first posted it.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
|
Bethhy
Ancient Exiles. Renegade Alliance
623
|
Posted - 2014.01.01 23:54:00 -
[449] - Quote
KA24DERT wrote:This is probably the most unbalanced request on the forums.
Someone lock it and put it out of its misery.
We don't need 6 jerks with mass drivers and rail rifles shooting out of dropships.
If ammo is reasonable, Mass drivers with 2-3 clips worth of ammo. Then swarms grenades etc... And dropships cant give out ammo then there would be a giant pause to their effectiveness everytime they need to get ammo. And a massive disadvantage of having a dropship full of merc's one target to take them all out.
If Mass driver is a true low/medium damage AoE weapon(Hey D3rt we have a group of 5-6 people there and we want them to go around the other way.. spam that area and we will send in shotguns and heavies to clean up.) Not the one clip kill everything in that area OP mass driver concept. A small/medium damage large AOE, Not a High Damage small AoE weapon. Then its no problem, possibly limit the explosive flight time but i doubt we would need to.
Hit scan weapons shooting accurately out of any moving object is somewhat of a feat without aim assist... With? lawls... |
Talos Vagheitan
Ancient Exiles.
363
|
Posted - 2014.01.02 00:22:00 -
[450] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Excellent point.
My solution for this is to allow passenger shooting only while the DS bay doors are open. Additionally, tweak the doors so that they can only be opened when the dropship is very low to the ground, (0-25 feet) and hovering or moving very slowly.
This would ensure that passengers can only fire their weapons for a few moments before takeoffs/landings, rather than flying around the map with a full squad of mass drivers like you say.
Who cares what some sniper has to say
|
|
Spectre-M
The Generals General Tso's Alliance
182
|
Posted - 2014.01.05 00:10:00 -
[451] - Quote
@ Baal - I have shot from a dropship many times. It's not all that difficult unless going very fast, only requiring you to lead shots for lower speeds.
Hover just above points in the city, and let your 6 occupants rain AOE rounds on the clones below. When av appears put hardeners on and seek cover behind the buildings. I've seen this tactic many times, using the two missile turrets only. Now there would be 6 weapons of different specialties. This means it can fit 6 different counters.
You didn't consider rep tools either, ignoring that point all together.
And player adaption is also a factor ( suicide jeeps for example ). What if we could throw grenades, uplinks or REs from it, making it a bomber too. Wolfman is right, swarms have auto lock which would make taking out HAVs and turrets too easy. We don't need to be multiplying damage potential for dropships because it 'would be hard to apply it all'.
In your case, I believe you haven't thought it all the way through besides the obvious points of firing from and taking fire in a dropship. It's also ad hominem to assume that I've never shot from a dropship.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
|
Scheneighnay McBob
Bojo's School of the Trades
3393
|
Posted - 2014.01.05 00:19:00 -
[452] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? This would actually be more limited than most would believe. Keep in mind aiming restrictions that there would be inside the dropship, and the fact that ammo is limited (You practically need to live on a resupply source with those specific weapons)
Second, if this is implemented, passengers should be more exposed than with current dropships. Just open up the sides a little more and let the snipers have at them.
We used to have a time machine
|
Levithunder
Butt Hurt Try Hards
138
|
Posted - 2014.01.05 01:04:00 -
[453] - Quote
Implement this! Infantry shooting out when bay doors are down,let infantry protect themself when close to near the ground also wouldn't give swarmers/forgers more advantage over tanks because at that level off the ground a tank could hit you:) all for it , implement soon ccp. Sooooon no TM
(-í° -£-û -í°) My face against my adversaries.
|
Fire of Prometheus
DUST University Ivy League
2607
|
Posted - 2014.01.05 01:09:00 -
[454] - Quote
Levithunder wrote:Implement this! Infantry shooting out when bay doors are down,let infantry protect themself when close to near the ground also wouldn't give swarmers/forgers more advantage over tanks because at that level off the ground a tank could hit you:) all for it , implement soon ccp. Sooooon no TM Actually you can open the bay doors at any time, just hit "x" on the DS3......and if you want to close them, you have to hit x again. (Closing only works when you manually open the doors)
Proud member of the Commndo 6
<3 Commando AK.0
|
T8R Raid
BIG BAD W0LVES
125
|
Posted - 2014.01.05 02:31:00 -
[455] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
sounds like red line turrets wet dream
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
|
Piercing Serenity
Fatal Absolution
485
|
Posted - 2014.01.05 04:41:00 -
[456] - Quote
I like the idea. I'd just like to have the following penalties for doing it:
- No equipment use while in the Dropship - Can only fire out when pilot operated doors are open - Can only jump out when pilot operated doors are open - Some type of accuracy/dispersion increase for light weapons firing from inside the DS (Either natural or artificial debuffs) - Dropship destabilization for firing Swarms and FG
I think the last one is really important. Firing a forge gun on the ground stop you from moving when you release the trigger because of the force of the blast. Doing so in the air should rock the drop ship to a similar (most likely lesser) degree. This would also require some synergy between the gunner and pilot, or adding some stabilization mods. Shooting a forge gun from the first seat of a drop ship would throw the nose of the ship. 6 forge guns randomly shooting would throw off the shots of everyone else in the ship, and risk actually hitting the ship, etc.
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
|
The-Errorist
458
|
Posted - 2014.01.13 20:07:00 -
[457] - Quote
Also, because the lock-on range for swarms are low, it would make the DS be vulnerable while it tries to get close and steady enough to get a lock and fire. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
225
|
Posted - 2014.01.13 21:12:00 -
[458] - Quote
CCP just do this already |
deepfried salad gilliam
Sanguine Knights
374
|
Posted - 2014.01.13 23:16:00 -
[459] - Quote
what if they have 6 proto blahahahahblahah blahh thats 7 people 1 driver 6 others so 1 squad cant do it well they could but theyd be missing a guy and assuming people do do this try taking 6 people and forge gunning them outta the sky
i mean in reality 1 would be enough but if your really worried about squads abusing this then abuse them with yours
tl;dr d.s. is paper kill their squad with yours
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
|
deepfried salad gilliam
Sanguine Knights
374
|
Posted - 2014.01.13 23:18:00 -
[460] - Quote
Piercing Serenity wrote:I like the idea. I'd just like to have the following penalties for doing it:
- No equipment use while in the Dropship - Can only fire out when pilot operated doors are open - Can only jump out when pilot operated doors are open - Some type of accuracy/dispersion increase for light weapons firing from inside the DS (Either natural or artificial debuffs) - Dropship destabilization for firing Swarms and FG
I think the last one is really important. Firing a forge gun on the ground stop you from moving when you release the trigger because of the force of the blast. Doing so in the air should rock the drop ship to a similar (most likely lesser) degree. This would also require some synergy between the gunner and pilot, or adding some stabilization mods. Shooting a forge gun from the first seat of a drop ship would throw the nose of the ship. 6 forge guns randomly shooting would throw off the shots of everyone else in the ship, and risk actually hitting the ship, etc.
sure sure ehh idc the movement of the ship would be enough to prevent to much abuse no their would be to many trolls
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
|
|
Kharga Lum
Arcana Imperii Ltd.
230
|
Posted - 2014.01.14 05:56:00 -
[461] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Breach Forge Guns on the go. It'll be like a mini OB...only the tank will actually die. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
226
|
Posted - 2014.01.14 11:01:00 -
[462] - Quote
I've Been waiting for this for ......probably when this thread started......so CCP get to it there's evidently tons of support for it
Like now |
Guilbert 515
United Pwnage Service RISE of LEGION
23
|
Posted - 2014.01.14 13:58:00 -
[463] - Quote
I would give it a shot! Provide one seat in the rear of the DS, for try out. That's it! The back door on the DS is opening up, randomly anyway for no reason ;) Multi passenger support could be added later on.
"No reason to buy any of the packs without receiving aurum and boosters alongside, especially since BPOs are taken away"
|
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
40
|
Posted - 2014.01.15 05:37:00 -
[464] - Quote
What about aerial dog fights? I think we would see redline forge guns in a higher vantage point. Unless of course your passengers could only fire from low altitude.
FAME
|
D legendary hero
Ultramarine Corp
1311
|
Posted - 2014.01.15 16:38:00 -
[465] - Quote
Varjac Theobroma Montenegro wrote:What about aerial dog fights? I think we would see redline forge guns in a higher vantage point. Unless of course your passengers could only fire from low altitude. one suolution: rail turrets
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
D legendary hero
Ultramarine Corp
1311
|
Posted - 2014.01.15 16:39:00 -
[466] - Quote
basically for any opposer to this remember that RAIL tanks and Rail installations kill dropships (and passengers) in 2-3 hits max. AV is still powerful vs dropships.
-AND-
Dropships still have very little offensive capabilities
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
227
|
Posted - 2014.01.15 18:35:00 -
[467] - Quote
D legendary hero wrote:basically for any opposer to this remember that RAIL tanks and Rail installations kill dropships (and passengers) in 2-3 hits max. AV is still powerful vs dropships.
-AND-
Dropships still have very little offensive capabilities
Two coordinated forge gunners can easily destroy drop ships or at least make them to retreat |
Diesel Heat seeker
Feral Outcast D.B.
9
|
Posted - 2014.01.15 19:29:00 -
[468] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
As a pilot myself, I have been wondering why we cant have other passengers carry a swarm, mass driver, or even a sniper which would be a challenge to most snipers. Another way the pilot can secure his mercs is to have minimum sp like level 2 or 3 swarm, mass driver, make snipers a harder task as to 3 or 4. Again, this is me thinking.
(CEO) Always recruiting
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
229
|
Posted - 2014.01.15 20:36:00 -
[469] - Quote
Diesel Heat seeker wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? As a pilot myself, I have been wondering why we cant have other passengers carry a swarm, mass driver, or even a sniper which would be a challenge to most snipers. Another way the pilot can secure his mercs is to have minimum sp like level 2 or 3 swarm, mass driver, make snipers a harder task as to 3 or 4. Again, this is me thinking.
Make it unlocked by a skill level
Example
In order for me to fire swarms from lav passenger seats I need swarm launcher operation at lvl 2 in order to fire from drop ships I need swarm operation lvl 4 |
Fire of Prometheus
DUST University Ivy League
2943
|
Posted - 2014.01.15 20:39:00 -
[470] - Quote
Shadow Archeus wrote:Diesel Heat seeker wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? As a pilot myself, I have been wondering why we cant have other passengers carry a swarm, mass driver, or even a sniper which would be a challenge to most snipers. Another way the pilot can secure his mercs is to have minimum sp like level 2 or 3 swarm, mass driver, make snipers a harder task as to 3 or 4. Again, this is me thinking. Make it unlocked by a skill level Example In order for me to fire swarms from lav passenger seats I need swarm launcher operation at lvl 2 in order to fire from drop ships I need swarm operation lvl 4 I like that idea
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
|
|
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
2
|
Posted - 2014.01.15 20:46:00 -
[471] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I'd feel like the dropship was being used to its fullest potential. :D |
bogeyman m
Learning Coalition College
13
|
Posted - 2014.01.15 20:54:00 -
[472] - Quote
I'm not going to read through all 24 pages, so I apologize if this is a repeat but, based on the post subject line, I agree and would go further to suggest that it should be REQUIRED that a second player be the gunner on ANY vehicle. (One to pilot and a second to run the turret, missile launcher or, in this case, fire their own weapon.) |
bogeyman m
Learning Coalition College
13
|
Posted - 2014.01.15 20:57:00 -
[473] - Quote
Hoover Damn wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I'd feel like the dropship was being used to its fullest potential. :D EDIT: and if a dropship with two HMGs is scarier than a dropship with a pair of blasters, maybe you should consider what it says when a man-portable minigun is scarier than a vehicle-mounted fully-automatic plasma cannon.
A derpship with HMGs would have to be close enough that you could hit them with AV grenades, no? |
bogeyman m
Learning Coalition College
13
|
Posted - 2014.01.15 21:01:00 -
[474] - Quote
D legendary hero wrote:basically for any opposer to this remember that RAIL tanks and Rail installations kill dropships (and passengers) in 2-3 hits max. AV is still powerful vs dropships.
-AND-
Dropships still have very little offensive capabilities
Incubus and Python pilots would disagree... As would any of they victims. |
BLACK MASK D
The Exemplars Top Men.
27
|
Posted - 2014.01.15 22:26:00 -
[475] - Quote
...i wonder if CCP have ever heard of a little game franchise named battlefield... |
Fire of Prometheus
DUST University Ivy League
2963
|
Posted - 2014.01.15 22:28:00 -
[476] - Quote
bogeyman m wrote:D legendary hero wrote:basically for any opposer to this remember that RAIL tanks and Rail installations kill dropships (and passengers) in 2-3 hits max. AV is still powerful vs dropships.
-AND-
Dropships still have very little offensive capabilities Incubus and Python pilots would disagree... As would any of they victims. His idea is correct, the numbers are wrong.....it's 1 shot from a rail tank......and if your lucky....2 (provided you have your hardeners up)
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
|
D legendary hero
Ultramarine Corp
1317
|
Posted - 2014.01.15 23:43:00 -
[477] - Quote
bogeyman m wrote:Hoover Damn wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I'd feel like the dropship was being used to its fullest potential. :D EDIT: and if a dropship with two HMGs is scarier than a dropship with a pair of blasters, maybe you should consider what it says when a man-portable minigun is scarier than a vehicle-mounted fully-automatic plasma cannon. A derpship with HMGs would have to be close enough that you could hit them with AV grenades, no? this^^ = balanced. so, it could never be OP
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
D legendary hero
Ultramarine Corp
1317
|
Posted - 2014.01.15 23:49:00 -
[478] - Quote
these 24 pages ( yes I read them... i was there when it happened) are full of mixed responses. but the general consensus is that This would not be OP.
so, pretty much EVERYONE agrees that passenger's should be able to shoot from dropship seats (and by extension LAV seats). The disagreement comes about with regards to wether there should be restrictions placed on it or not.
As far as I am concern there should be no limitations. But, A good suggestion stated above (and no doubt reference before in 24 pages) is to only permit AV of lvl 4 or 5 proficiency to be used out of the dropship. This would initially reduce the amount of people using AV from DP.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
KEROSIINI-TERO
The Rainbow Effect
989
|
Posted - 2014.01.16 02:34:00 -
[479] - Quote
Although I'd like to have passengers shooting out, It's a little bit hard to create a balanced system.
Possible solutions, none of these are clear winners but maybe someone can refine the idea further... : Sidearm only? No reload while in? +500% reload time? Very limited fields of vision? Make it very shaky to fire (doesn't balance swarms though) ? No zoom? New attribute to each weapon: 'Allow passenger use' ?
Maybe the 'sidearm only' could be could be the best so far, even though we would miss many nice balanced light arms.
Or if CCP is willing to add new attribute for weapon data, the allow/deny passenger seat use per each weapon.
FEEDBACK: Analysis on 1.7 tank functionality
|
TunRa
NEW OMENS
365
|
Posted - 2014.01.16 02:37:00 -
[480] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? DO IT! I want a dropship FULL of HMGs, not stop barrage of bullets will rain down upon my enemies!
Thanks CCP Foxfour
|
|
Seeth Mensch
Hawkborn Brotherhood IMMORTAL REGIME
125
|
Posted - 2014.01.16 04:21:00 -
[481] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Given how fast dropships can be taken down, and what it's like to just hit something from the gunner's perch? yeah, it's fair. 4 guys raining down bombs, and then BOOM, 50x5 + 75 = 325 WP for that forge gunner/rail turret/rail tank/AV unit that moves in and whales on it. And if the pilot's good, you are out of range so fast it's a moot point.
I never use my dropship as transport. It's hard enough to hit things for just me, much less pilot for whichever half of the ship that wants the shots now. And they always want the shot. Just try to get a blueberry out of your DS....
TL;DR= Make it happen! I think it would be great!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
|
Ivy Zalinto
Lo-Tech Solutions Ltd
254
|
Posted - 2014.01.16 05:16:00 -
[482] - Quote
Seeth Mensch wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Given how fast dropships can be taken down, and what it's like to just hit something from the gunner's perch? yeah, it's fair. 4 guys raining down bombs, and then BOOM, 50x5 + 75 = 325 WP for that forge gunner/rail turret/rail tank/AV unit that moves in and whales on it. And if the pilot's good, you are out of range so fast it's a moot point. I never use my dropship as transport. It's hard enough to hit things for just me, much less pilot for whichever half of the ship that wants the shots now. And they always want the shot. Just try to get a blueberry out of your DS.... TL;DR= Make it happen! I think it would be great! I flipped my dropship upside down on purpose to roll it over while i was on the ground...blueberry stayed in for 15 minutes...i was just wishig i could equip ejection seats for them the entire time...honestly this should be a thing. Bring up wheel, click it like you do for squad commands. click passenger seats and have an eject all passengers button.
It would actually be helpful for getting people on target for base assaults and rid of annoyances.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
|
Komodo Jones
Chaotik Serenity
328
|
Posted - 2014.01.16 05:23:00 -
[483] - Quote
At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas.
I would say they need a boost fighting tanks but honestly that's because tanks are kinda ridiculous at this point, a dropship can hold it's own, especially in a fight with someone who has AV. My militia forge gun can't take down an assault dropship anymore, and that isn't necessarily a problem, but imagine a dropship with 2 assault rifles and a missile launcher on one side, it changes the game a bit.
Something is making the vehicles so powerful to the point where when the hardeners are on nothing short of several AV infantry or 1 or 2 tank killing tanks can actually stand a chance, and I suppose that's a good thing too, but before we make dropships even more powerful by adding these passenger gunners (which I fully support) vehicles as a whole need to be toned down a bit, that or add something to make that dropship a bigger target.
For example, I rarely get kills when I take down a dropship, just the points from the dropship kill, why? Everyone jumps out, what if we were to instead kill some of the people in the dropship when the HP hit 0, the pilot, the gunners, the passengers, someone. Allowing passengers to fire will change the dropship from an annoyance to a really formidable threat, some may argue over powered, but turn the thing into a giant WP pinata and that might change how people feel about it.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Seeth Mensch
Hawkborn Brotherhood IMMORTAL REGIME
126
|
Posted - 2014.01.16 05:24:00 -
[484] - Quote
Ivy Zalinto wrote: I flipped my dropship upside down on purpose to roll it over while i was on the ground...blueberry stayed in for 15 minutes...i was just wishig i could equip ejection seats for them the entire time...honestly this should be a thing. Bring up wheel, click it like you do for squad commands. click passenger seats and have an eject all passengers button.
It would actually be helpful for getting people on target for base assaults and rid of annoyances.
AMAZING. I love that idea.
"Hey, guys. You ready?" "WUUUUT!?" "I said, 'are you ready?'" "Uhhh, I'm shootin stuf" "Yes you are...." a a a a h h h h !!!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
|
Seeth Mensch
Hawkborn Brotherhood IMMORTAL REGIME
126
|
Posted - 2014.01.16 05:26:00 -
[485] - Quote
Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it.
LOL
and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
|
Komodo Jones
Chaotik Serenity
328
|
Posted - 2014.01.16 05:39:00 -
[486] - Quote
Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol.
Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Ivy Zalinto
Lo-Tech Solutions Ltd
255
|
Posted - 2014.01.16 05:42:00 -
[487] - Quote
Komodo Jones wrote:Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol. Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol. Ive been thinking about that actually. There might not actually be advanced and prototype hav's and other vehicles. The current vehicles can, just like suits, mount prototype equipment which can make them perform like prototype vehicles. So this might be the balance intended.
The other day me and my squadmate death shard took out 2 tanks with a militia forge and I think he had the same grade of swarm. I knocked out the shielding and he popped their armor. Granted it was a shield tank but we were still killing them. I cant imagine it would be harder with better gear.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
|
Komodo Jones
Chaotik Serenity
330
|
Posted - 2014.01.16 05:51:00 -
[488] - Quote
Interesting, though this being related to EVE I imagine at some point these types of variants will come out and then I hope there's rebalancing involved that day lol.
As for the tank killing...you'll have to share your secrets because I was standing beside and assisting someone with a proto breach forge gun trying to take out several different types of tanks with barely any progress.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Ivy Zalinto
Lo-Tech Solutions Ltd
255
|
Posted - 2014.01.16 05:55:00 -
[489] - Quote
Komodo Jones wrote:Interesting, though this being related to EVE I imagine at some point these types of variants will come out and then I hope there's rebalancing involved that day lol.
As for the tank killing...you'll have to share your secrets because I was standing beside and assisting someone with a proto breach forge gun trying to take out several different types of tanks with barely any progress.
Unfortunately you really have to play to the strength of the av types and coordinate your shots. Just because hes fireing doesnt mean he isnt derping and mostly just irritating the tanks. takes 1 shot to knock a soma's shields off with a militia forge and if he is stupid, hanging around without hardeners up then hes gonna die eventually from the swarms. I think it took death 2 mags but id have to ask him.
He also may have been using higher grade swarms, im not sure on this.
Edit: Also doesnt hurt to cook and toss a few flux in if its a shield tank. That can mean a win right there. EVen if the shields are still up and his hardeners up, another forge shot will knock the rest down, and shield hardeners do nothing for armor.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
|
Komodo Jones
Chaotik Serenity
330
|
Posted - 2014.01.16 06:01:00 -
[490] - Quote
Well I suppose that level of co-ordination is possible but then you need people with the luxury of having points into AV or enough people using militia gear that it doesn't matter.
I've had my dropship killed before I could even turn on my hardeners, that's how co-ordinated people can get, so I know it can be done but what grinds my gears is that it seems prohibitively difficult. I don't need to spend several points in multiple AV types and have my friends do the same and time my shots with theirs just to take infantry I just shoot them. Adding a different element with vehicles isnt a bad thing but when you're talking about 3 or 4 well made tanks being on the field in an ambush match then there's problems.
This is a signature.
You're now reading it.
You may now reply to my post.
|
|
bogeyman m
Learning Coalition College
16
|
Posted - 2014.01.16 11:15:00 -
[491] - Quote
KEROSIINI-TERO wrote:Although I'd like to have passengers shooting out, It's a little bit hard to create a balanced system.
Possible solutions, none of these are clear winners but maybe someone can refine the idea further... : Sidearm only? No reload while in? +500% reload time? Very limited fields of vision? Make it very shaky to fire (doesn't balance swarms though) ? No zoom? New attribute to each weapon: 'Allow passenger use' ?
Maybe the 'sidearm only' could be could be the best so far, even though we would miss many nice balanced light arms.
Or if CCP is willing to add new attribute for weapon data, the allow/deny passenger seat use per each weapon.
No need to worry about swarms. The DS would have to hover within 175m for a second and a half for the swarm to lock on to a target, making the DS equally vulnerable... So, self balancing. |
bogeyman m
Learning Coalition College
16
|
Posted - 2014.01.16 11:56:00 -
[492] - Quote
Komodo Jones wrote:Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol. Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol.
I was able to get close to an Incubus today - the pilot must have been distracted - with my Advanced Swarm Launcher (with one Enhance Damage Mod). I got off one whole clip (three volleys, 15 missiles, 3,300 damage) before he even moved. Might have cleared half his shields (with zero armour damage). Before my 3 second reload and 1.4 second target-lock cycle completed, he got off three (3) cannon shots. My bunny hopping avoided the first two but the third hit with enough damage to kill me twice over. I caught a quick local spawn and found the Incubus in the same place - he had already returned to full shield.
War Points are not (currently) awarded for damage. So unless an AVer gets lucky enough to actually down a derpship and get those 75 WPs (and rarely any kills because most passengers simply abandon ship), they get nothing for their attempts at trying to protect their squad and/or strategic position (as useless as that effort now is). So no, there are no pinatas today. |
D legendary hero
Ultramarine Corp
1318
|
Posted - 2014.01.16 14:47:00 -
[493] - Quote
bogeyman m wrote:Komodo Jones wrote:Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol. Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol. I was able to get close to an Incubus today - the pilot must have been distracted - with my Advanced Swarm Launcher (with one Enhance Damage Mod). I got off one whole clip (three volleys, 15 missiles, 3,465 damage) before he even moved. Might have cleared half his shields (with zero armour damage). Before my 3 second reload plus 1.4 second target-lock cycle completed, he got off three (3) cannon shots. My bunny hopping avoided the first two but the third hit with enough damage to kill me twice over. I caught a quick local spawn and found the Incubus in the same place - he had already returned to full shield. War Points are not (currently) awarded for damage. So unless an AVer gets lucky enough to actually down a derpship and get those 75 WPs (and rarely any kills because most passengers simply abandon ship), they get nothing for their attempts at trying to protect their squad and/or strategic position (as useless as that effort now is). So no, there are no pinatas today.
but if you could fire those swarms from a derpship and follow him down, you could take him out.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
5
|
Posted - 2014.01.16 15:55:00 -
[494] - Quote
Komodo Jones wrote:At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas.
I would say they need a boost fighting tanks but honestly that's because tanks are kinda ridiculous at this point, a dropship can hold it's own, especially in a fight with someone who has AV. My militia forge gun can't take down an assault dropship anymore, and that isn't necessarily a problem, but imagine a dropship with 2 assault rifles and a missile launcher on one side, it changes the game a bit.
Something is making the vehicles so powerful to the point where when the hardeners are on nothing short of several AV infantry or 1 or 2 tank killing tanks can actually stand a chance, and I suppose that's a good thing too, but before we make dropships even more powerful by adding these passenger gunners (which I fully support) vehicles as a whole need to be toned down a bit, that or add something to make that dropship a bigger target.
For example, I rarely get kills when I take down a dropship, just the points from the dropship kill, why? Everyone jumps out, what if we were to instead kill some of the people in the dropship when the HP hit 0, the pilot, the gunners, the passengers, someone. Allowing passengers to fire will change the dropship from an annoyance to a really formidable threat, some may argue over powered, but turn the thing into a giant WP pinata and that might change how people feel about it.
Good point. I think we could resolve this by making them a bit less well-protected.
Maybe tweak their PG/CPU so they have a harder time mounting hardeners and what not? |
DeathwindRising
ROGUE SPADES
202
|
Posted - 2014.01.16 16:19:00 -
[495] - Quote
Hoover Damn wrote:Komodo Jones wrote:At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas.
I would say they need a boost fighting tanks but honestly that's because tanks are kinda ridiculous at this point, a dropship can hold it's own, especially in a fight with someone who has AV. My militia forge gun can't take down an assault dropship anymore, and that isn't necessarily a problem, but imagine a dropship with 2 assault rifles and a missile launcher on one side, it changes the game a bit.
Something is making the vehicles so powerful to the point where when the hardeners are on nothing short of several AV infantry or 1 or 2 tank killing tanks can actually stand a chance, and I suppose that's a good thing too, but before we make dropships even more powerful by adding these passenger gunners (which I fully support) vehicles as a whole need to be toned down a bit, that or add something to make that dropship a bigger target.
For example, I rarely get kills when I take down a dropship, just the points from the dropship kill, why? Everyone jumps out, what if we were to instead kill some of the people in the dropship when the HP hit 0, the pilot, the gunners, the passengers, someone. Allowing passengers to fire will change the dropship from an annoyance to a really formidable threat, some may argue over powered, but turn the thing into a giant WP pinata and that might change how people feel about it. Good point. I think we could resolve this by making them a bit less well-protected. Not so much that they get destroyed a lot, but enough that they'll have to run away a bit more often. Maybe tweak their PG/CPU so they have a harder time mounting hardeners and what not?
just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light and heavy weapons
|
BAD FURRY
SVER True Blood Public Disorder.
293
|
Posted - 2014.01.16 16:31:00 -
[496] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
PLZZZZZ !!! ADD THAT !
Yes i am a Undead Hell Wolf ... nice to meat you!
|
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
5
|
Posted - 2014.01.16 16:33:00 -
[497] - Quote
DeathwindRising wrote:just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light and heavy weapons
I disagree. Have you looked around the inside of a dropship while you were in one? There's loads of room for whatever you want. |
lee corwood
Knights Of Ender Public Disorder.
376
|
Posted - 2014.01.16 16:44:00 -
[498] - Quote
bogeyman m wrote: War Points are not (currently) awarded for damage.
I think if a change was implemented to award points for damage, it would be a game changer. It would unite infantry in a way that would get people coordinated. I have a proto swarmer and can take out all shields and half their armor in one 6 swarm hit but their speed usually gets them safe before I can finish it. If I were with a buddy (that's my fault) the kill would have been mine.
I think DS at least has an advantage over guys riding along in tanks because they're at least exposed. I've seen many a game where the gunners were shot out of a DS whereas the tanker buddies are completely encapsulated. However, and correct me if I'm wrong, if you're in the DS when it dies in the sky do you not also die with it? Or does it immediately eject you? I thought it was the same as a crash, where if you're in the DS, you die.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
Fox Gaden
Immortal Guides
2190
|
Posted - 2014.01.16 16:56:00 -
[499] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would expect a limited field of fire from a dropship. The mercs are strapped in, so their downward and upward angles would be limited. Since 1 person on each side would be on the turret you would only be adding 2 light weapons per side.
To give the passengers a decent shot the Dropship pilot would have to tilt the dropship to the right or left, so the passengers on the other side would be looking skyward.
The only time you would be able to bring both turrets and 4 light weapons to bare on the enemy is if you were flying low between two structures.
That all being said, there are still potential problems here. I just wanted to make clear that we are really talking about 2 light weapons in most cases, rather than 4 or 6.
Fox Gaden: DUST Wall of Fame, 2014
|
bogeyman m
Learning Coalition College
18
|
Posted - 2014.01.16 20:13:00 -
[500] - Quote
D legendary hero wrote:bogeyman m wrote:Komodo Jones wrote:Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol. Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol. I was able to get close to an Incubus today - the pilot must have been distracted - with my Advanced Swarm Launcher (with one Enhance Damage Mod). I got off one whole clip (three volleys, 15 missiles, 3,465 damage) before he even moved. Might have cleared half his shields (with zero armour damage). Before my 3 second reload plus 1.4 second target-lock cycle completed, he got off three (3) cannon shots. My bunny hopping avoided the first two but the third hit with enough damage to kill me twice over. I caught a quick local spawn and found the Incubus in the same place - he had already returned to full shield. War Points are not (currently) awarded for damage. So unless an AVer gets lucky enough to actually down a derpship and get those 75 WPs (and rarely any kills because most passengers simply abandon ship), they get nothing for their attempts at trying to protect their squad and/or strategic position (as useless as that effort now is). So no, there are no pinatas today. but if you could fire those swarms from a derpship and follow him down, you could take him out.
That is true. And should send a chill down the spine on every DS pilot... Imagine a well fitted DS filled with AVers? DSs would have NO place to hide. |
|
bogeyman m
Learning Coalition College
18
|
Posted - 2014.01.16 20:15:00 -
[501] - Quote
Hoover Damn wrote:Komodo Jones wrote:At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas.
I would say they need a boost fighting tanks but honestly that's because tanks are kinda ridiculous at this point, a dropship can hold it's own, especially in a fight with someone who has AV. My militia forge gun can't take down an assault dropship anymore, and that isn't necessarily a problem, but imagine a dropship with 2 assault rifles and a missile launcher on one side, it changes the game a bit.
Something is making the vehicles so powerful to the point where when the hardeners are on nothing short of several AV infantry or 1 or 2 tank killing tanks can actually stand a chance, and I suppose that's a good thing too, but before we make dropships even more powerful by adding these passenger gunners (which I fully support) vehicles as a whole need to be toned down a bit, that or add something to make that dropship a bigger target.
For example, I rarely get kills when I take down a dropship, just the points from the dropship kill, why? Everyone jumps out, what if we were to instead kill some of the people in the dropship when the HP hit 0, the pilot, the gunners, the passengers, someone. Allowing passengers to fire will change the dropship from an annoyance to a really formidable threat, some may argue over powered, but turn the thing into a giant WP pinata and that might change how people feel about it. Good point. I think we could resolve this by making them a bit less well-protected. Not so much that they get destroyed a lot, but enough that they'll have to run away a bit more often. Maybe tweak their PG/CPU so they have a harder time mounting hardeners and what not?
^This^ |
bogeyman m
Learning Coalition College
18
|
Posted - 2014.01.16 20:35:00 -
[502] - Quote
lee corwood wrote:bogeyman m wrote: War Points are not (currently) awarded for damage.
I think if a change was implemented to award points for damage, it would be a game changer. It would unite infantry in a way that would get people coordinated. I have a proto swarmer and can take out all shields and half their armor in one 6 swarm hit but their speed usually gets them safe before I can finish it. If I were with a buddy (that's my fault) the kill would have been mine. I think DS at least has an advantage over guys riding along in tanks because they're at least exposed. I've seen many a game where the gunners were shot out of a DS whereas the tanker buddies are completely encapsulated. However, and correct me if I'm wrong, if you're in the DS when it dies in the sky do you not also die with it? Or does it immediately eject you? I thought it was the same as a crash, where if you're in the DS, you die.
Awarding a reasonable amount of WP for damaged caused (for all players) would definately be a good idea and help make the role of being an AVer relevant again. Unfortunately, after the recent nerfing, if you aren't carrying a proto swarm with damage mods you might as well start training into another role (or leave the game) - it's just a waste of time.
In your example of (properly) teaming up, you still might not have gotten the kill if your buddy (with a pea-shooter) landed the finishing shot. You would currently get an assist on the vehicle destruction, no damage points and likely no kills/assists as everyone would have bailed before the ship hit the ground. Note that DSs do not explode in the air - they drop from the sky when they die and explode on the ground, giving passengers plenty of time to jettison (if they were paying attention).
|
bogeyman m
Learning Coalition College
18
|
Posted - 2014.01.16 20:45:00 -
[503] - Quote
Fox Gaden wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would expect a limited field of fire from a dropship. The mercs are strapped in, so their downward and upward angles would be limited. Since 1 person on each side would be on the turret you would only be adding 2 light weapons per side. To give the passengers a decent shot the Dropship pilot would have to tilt the dropship to the right or left, so the passengers on the other side would be looking skyward. The only time you would be able to bring both turrets and 4 light weapons to bare on the enemy is if you were flying low between two structures. That all being said, there are still potential problems here. I just wanted to make clear that we are really talking about 2 light weapons in most cases, rather than 4 or 6.
^This^
So, two light weapons and two manned turrets, at most. Seems reasonable to me, as long as they also get rid of whatever auto-fire, unmanned canons are currently on some DSs.
|
lee corwood
Knights Of Ender Public Disorder.
380
|
Posted - 2014.01.16 23:10:00 -
[504] - Quote
bogeyman m wrote:...everyone would have bailed before the ship hit the ground. Note that DSs do not explode in the air - they drop from the sky when they die and explode on the ground, giving passengers plenty of time to jettison (if they were paying attention).
ah, that explains it. Yeah, then I guess I can see reason to dislike. In a scenario like that, if I 100% killed it in mid air, it should at least give me a kill for the pilot.
And yeah, for the kill assist, but honestly, I'd even be happy for the buddy to get the kill so long as I got even a little something just for damaging it. However, I only experimented with it once in a match with 2 DS pilots and no HAVs had deployed in that game just yet. After 1.7 and since then, I haven't pulled out my swarmer for anything. I'd do better throwing the thing at them.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
DeathwindRising
ROGUE SPADES
204
|
Posted - 2014.01.17 01:31:00 -
[505] - Quote
Hoover Damn wrote:DeathwindRising wrote:just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light and heavy weapons
I disagree. Have you looked around the inside of a dropship while you were in one? There's loads of room for whatever you want.
well then for balance reasons it depends on the effectiveness of splash damage weapons. mainly the mass driver.
however, a dropship holds 7 people. 75 wps for the dropship + 50 wps for each clone lost inside = 475 wps for railguning one dropship.
add a defend order to the tanker it goes up to 420 wps for just the 7 clones. idk how much for the dropship. maybe 90? so 510 wps total right there.
THEN add two gunners to the tank... 25 (or 30 because of the defend order) wps each for vehicle assist = 175 (or 210 with the defend order) wps each for a total of 350 (or 420 with a defend order) wps.
so 510 wps for the tanker and (ill go with 420 here) 420 wps from the gunners = 930 wps for one target lol
and if everyone in the tank is in the same squad... you'd be a 3rd of your way to an orbital.
so does anyone here want to be solely responsible for the orbital that gets dropped because they wanted to sit in a dropship and spam mass drivers all day?
i think CCP should do this. if you guys honestly think itll help you and your team in the long run, go right ahead lol |
D legendary hero
Ultramarine Corp
1321
|
Posted - 2014.01.17 02:22:00 -
[506] - Quote
DeathwindRising wrote:Hoover Damn wrote:DeathwindRising wrote:just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light and heavy weapons
I disagree. Have you looked around the inside of a dropship while you were in one? There's loads of room for whatever you want. well then for balance reasons it depends on the effectiveness of splash damage weapons. mainly the mass driver. however, a dropship holds 7 people. 75 wps for the dropship + 50 wps for each clone lost inside = 475 wps for railguning one dropship. add a defend order to the tanker it goes up to 420 wps for just the 7 clones. idk how much for the dropship. maybe 90? so 510 wps total right there. THEN add two gunners to the tank... 25 (or 30 because of the defend order) wps each for vehicle assist = 175 (or 210 with the defend order) wps each for a total of 350 (or 420 with a defend order) wps. so 510 wps for the tanker and (ill go with 420 here) 420 wps from the gunners = 930 wps for one target lol and if everyone in the tank is in the same squad... you'd be a 3rd of your way to an orbital. so does anyone here want to be solely responsible for the orbital that gets dropped because they wanted to sit in a dropship and spam mass drivers all day? i think CCP should do this. if you guys honestly think itll help you and your team in the long run, go right ahead lol
to be fair most likely the gunners on the side hit will be killed instantly, and then the pilot and other passengers will escape, unless they get squished by the dropship falling down. so, on average you'll get the dropship destruction + the 2 passengers. Their team will possibly lose 3-4 clones.
so the wp gain will fall somewhere between 500 and 400. still, the risk vs reward for the tanker for is minimal. 2 shots that give you 400-500 wps for your squad (if your tank has passengers) is a lot of reward, for minimal risk (red line tanking).
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
D legendary hero
Ultramarine Corp
1321
|
Posted - 2014.01.17 02:28:00 -
[507] - Quote
for the record. DS do not less armor, tanks do not need less armor. AV just needs WP for damage caused. This will encourge more people to AV, and that as a result will kill more DS and tanks.
AV by itself should not kill tanks, or DS. AV in numbers should kill any vehicle in the game. for example null cannons are AV, one null canon doesn't win the game (not talking about domination) but multiple wrecks MCCs.
also, this thread is about DS and gunners not AV
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
DeathwindRising
ROGUE SPADES
205
|
Posted - 2014.01.17 03:46:00 -
[508] - Quote
D legendary hero wrote:DeathwindRising wrote:Hoover Damn wrote:DeathwindRising wrote:just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light and heavy weapons
I disagree. Have you looked around the inside of a dropship while you were in one? There's loads of room for whatever you want. well then for balance reasons it depends on the effectiveness of splash damage weapons. mainly the mass driver. however, a dropship holds 7 people. 75 wps for the dropship + 50 wps for each clone lost inside = 475 wps for railguning one dropship. add a defend order to the tanker it goes up to 420 wps for just the 7 clones. idk how much for the dropship. maybe 90? so 510 wps total right there. THEN add two gunners to the tank... 25 (or 30 because of the defend order) wps each for vehicle assist = 175 (or 210 with the defend order) wps each for a total of 350 (or 420 with a defend order) wps. so 510 wps for the tanker and (ill go with 420 here) 420 wps from the gunners = 930 wps for one target lol and if everyone in the tank is in the same squad... you'd be a 3rd of your way to an orbital. so does anyone here want to be solely responsible for the orbital that gets dropped because they wanted to sit in a dropship and spam mass drivers all day? i think CCP should do this. if you guys honestly think itll help you and your team in the long run, go right ahead lol to be fair most likely the gunners on the side hit will be killed instantly, and then the pilot and other passengers will escape, unless they get squished by the dropship falling down. so, on average you'll get the dropship destruction + the 2 passengers. Their team will possibly lose 3-4 clones. so the wp gain will fall somewhere between 500 and 400. still, the risk vs reward for the tanker for is minimal. 2 shots that give you 400-500 wps for your squad (if your tank has passengers) is a lot of reward, for minimal risk (red line tanking).
thats the problem i see with it, but thats also why i kind of like. people will (at first) all pile into dropships looking for free kills, until they all got blown out the sky by some redline rail tank. you kill a couple dropships like that and its game over for them. the loss of clones, moral, isk and time wasted by their silly effort all leads to the big finish when you drop the orbital on them for being silly in the first place.
the only real problem i see is with heavy weapons.
i think CCP should let us try it out for a weekend and see how we like or dislike it. |
Serimos Haeraven
The Exemplars Top Men.
603
|
Posted - 2014.01.17 04:31:00 -
[509] - Quote
Honestly, I think allowing for AV weapons to be used inside of a dropship "muddys up" the situation of vehicle balance substantially, because it would basically make a militia dropship be able to dominate a fully proto-modded and proto-skilled assault or logi dropship, just because the militia took some "decent" AV with him.
It would make things un-imaginably complicated for CCP to balance all of that and make it fair for pilots who go fully-skilled into dropships, and those who just do it for shts & giggles.
Right now there is an important balance to dropships; militia are hardpressed to actually take out a highly skilled assault dropship pilot, because of just that; he/she is highly skilled in both SP and talent (usually). This is how vehicle balance should feel, those who are dedicated for dropships and fly them at all times should in some ways reserve the right of an upper-hand advantage against those who do it as their side-job, and if we're to propose that AV can be fired from any dropship, that balance would be completely toppled by that alone.
Just imagine the abuse this would face when a Myron comes buckling down with a fully loaded forge gun team & the Myron has heavy shield extenders (it's possible to fit 1 and 3 light complex'es). Tankers on the ground would be up in arms against this the moment it's implemented and abused by those more skilled corps that take advantage of every OP tactic available to them.
|
Komodo Jones
Chaotik Serenity
339
|
Posted - 2014.01.17 04:35:00 -
[510] - Quote
bogeyman m wrote:Komodo Jones wrote:Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol. Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol. I was able to get close to an Incubus today - the pilot must have been distracted - with my Advanced Swarm Launcher (with one Enhance Damage Mod). I got off one whole clip (three volleys, 15 missiles, 3,465 damage) before he even moved. Might have cleared half his shields (with zero armour damage). Before my 3 second reload plus 1.4 second target-lock cycle completed, he got off three (3) cannon shots. My bunny hopping avoided the first two but the third hit with enough damage to kill me twice over. I caught a quick local spawn and found the Incubus in the same place - he had already returned to full shield. War Points are not (currently) awarded for damage. So unless an AVer gets lucky enough to actually down a derpship and get those 75 WPs (and rarely any kills because most passengers simply abandon ship), they get nothing for their attempts at trying to protect their squad and/or strategic position (as useless as that effort now is). So no, there are no pinatas today. Put an idea in another post to deal with this problem, just do what battlefield does and give people points based on how much damage is done to the vehicle, on the side anyway and then also give them the points for the kill if they get it
This is a signature.
You're now reading it.
You may now reply to my post.
|
|
Komodo Jones
Chaotik Serenity
339
|
Posted - 2014.01.17 04:40:00 -
[511] - Quote
Nevermind I see many people have had that idea too, points for damage should still be made, even if you get a crapload of points for running AV...good lol, you're dealing with a huge threat in kind of a ballsy way why should you not be rewarded?
This is a signature.
You're now reading it.
You may now reply to my post.
|
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
169
|
Posted - 2014.01.17 09:19:00 -
[512] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? We had crub stomping dropships one time lets give it a try just as a test to the game play . And make it known this is something to be adjusted. No heavy weapons fire from drop ship . Only light weapons . If to much spam then only two light weapon and two turrets can fire. With two non firing passengers. |
D legendary hero
Ultramarine Corp
1321
|
Posted - 2014.01.17 10:18:00 -
[513] - Quote
I don't understand why people are so scared of heavy weapons being fired from a DS.
HMGs are garbage in general but especially at range. even with the buff they are still pretty poor. So have a weapon with crazy spread at long range trying to take out round infantry is not a feaseble threat. really... with missile turrets gunners get shot out by scrabler rifles and GARs, do you really think an HMG with less range is going to be more effective?
Forge guns got a range nerf and a splash damage nerf so its the opposite end of the HMG. You have an extremely precise weapon that you can't use ADS, and your trying to hit moving targets with no cover? seriously the dropships are open, and the passenger's can not move. any noob with an AR can gun him down. Now, I will say that YES before the splash nerf this could have been devastating. But, now that the forge splash is nerfed, I find it hard to beleive that anyone especially in this forum would die to that.
The oonly people who might need to worry about flying forges would be heavies.... but they oretty much need to worry about everything else anyway as the largest target on the battlefield.
Flying forge vs tankers vs DS
ok. Flying forge guns would help balance out the current tank situation. why? because DS would have an offense (or rather defense) against tanks. DS would also be able to engage other dropships effectively (now DS just try to get more altitude until the ceiling, or just ram into each other. which is not actual air combat).
flying AV, (swarms, forguns) will force tankers to play more tactically. Tanks will now need to consider their movements, and map location relative to DS. DS will need to consider there range relative to tanks. etc... AVers will actually be able to keep up with the vehicle "they could have only killed if they got that last shot off".
This can do wonders for balance without a single nerf or buff.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
GENERAL FCF
Sentinels of New Eden
20
|
Posted - 2014.01.17 11:22:00 -
[514] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? This idea is the best thing ever! Seriously. Put this mechanic into the game and let the players choose. You will more than likely be kept a breast of anything that is not liked, so why not?! It ads more vertical versatility and fun. Just make it so when the Dropship gets destroyed, it blows up! Killing all inside it. Bring on the flavor! |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
81
|
Posted - 2014.01.17 11:36:00 -
[515] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
or thales XD
Unofficial D.A.R.K.L.E.G.I.O.N team mascot.
|
Serimos Haeraven
The Exemplars Top Men.
605
|
Posted - 2014.01.17 18:07:00 -
[516] - Quote
D legendary hero wrote:I don't understand why people are so scared of heavy weapons being fired from a DS.
HMGs are garbage in general but especially at range. even with the buff they are still pretty poor. So have a weapon with crazy spread at long range trying to take out round infantry is not a feaseble threat. really... with missile turrets gunners get shot out by scrabler rifles and GARs, do you really think an HMG with less range is going to be more effective?
Forge guns got a range nerf and a splash damage nerf so its the opposite end of the HMG. You have an extremely precise weapon that you can't use ADS, and your trying to hit moving targets with no cover? seriously the dropships are open, and the passenger's can not move. any noob with an AR can gun him down. Now, I will say that YES before the splash nerf this could have been devastating. But, now that the forge splash is nerfed, I find it hard to beleive that anyone especially in this forum would die to that.
The oonly people who might need to worry about flying forges would be heavies.... but they oretty much need to worry about everything else anyway as the largest target on the battlefield.
Flying forge vs tankers vs DS
ok. Flying forge guns would help balance out the current tank situation. why? because DS would have an offense (or rather defense) against tanks. DS would also be able to engage other dropships effectively (now DS just try to get more altitude until the ceiling, or just ram into each other. which is not actual air combat).
flying AV, (swarms, forguns) will force tankers to play more tactically. Tanks will now need to consider their movements, and map location relative to DS. DS will need to consider there range relative to tanks. etc... AVers will actually be able to keep up with the vehicle "they could have only killed if they got that last shot off".
This can do wonders for balance without a single nerf or buff. You're missing the point though, forges don't have a range nerf when compared to the range needed to hit an enemy dropship, not to mention its range is 400 meters! That kind of fire power from that distance would be incredibly devistating to other vehicles. And you're already assuming that they wouldn't allow people to move when inside the dropship, when yet you can already actively look around when you're a passenger inside of one. If forges were able to look around and shoot inside a dropship, the result would be a complete dismanteling of tiers for dropships. SP would be completely un-needed since you could skill into a viper and get 4 forge guns in the same ship and go dominate high-level tankers.
As a result of SP not being a big requirement to have a strong dropship, more vehicles like these will litter the battlefield with noobs who want to try out the forge gun passenger tactic, this will result in an all new form of vehicle spam, this time for dropships. The fact you think that this would somehow add "balance" to this game is completely ridiculous, do you fly proto assault dropships at all?
With my proto Python I can take out tanks quite easily, without any passengers needed, and that's what an assault dropship is for, making assaults on targets, and so AGAIN, having passengers that can shoot AV and weapons would render the assault dropship completely pointless and a waste of SP & ISK.
This "use of AV" theory for passengers in dropships is one of the most rediculous and insane ideas this community could have ever come up with, and I'm sure that many proto dropship pilots like Blackhole Nova, Judge, Pvt. Numnutz, Black0ut, Ngthuros IX, Mobius, etc would agree that adding this component would absolutely ruin balance for aerial vehicles, and right at the time they were finally starting to become balanced against AV, and not-so-much against the OP Militia tank thanks to a failure in coding for militia's this build.
And what a great example to highlight a similar incedent (similar to what would happen if dropships were low SP sinks), ever since the militia tanks in this build were given a low SP req and low ISK value, but high damage, players began to abuse them and spam them now and we have this situation frankly known as "tank spam", and this is souly because of the fact they are so devestating and easy to get. Now imagine a viper or myron capable of annihilating the best tanks and infantry units, as well as the best aerial pilots in the game. Don't you think this would cause the EXACT SAME influx of players to spam dropships? I don't see how people couldn't notice the similarity in this proposal, and the problem with tanks right now. |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
7
|
Posted - 2014.01.17 22:00:00 -
[517] - Quote
Frankly if there are man-portable weapons that are significantly more powerful than emplaced weapons the emplaced weapons need a buff or the man-portable weapons need a nerf. If that bigass gun on the back of an LAV is less powerful than a forge gun or an HMG, that needs to be rectified pronto. |
NextDark Knight
Hellstorm Inc League of Infamy
127
|
Posted - 2014.01.17 22:05:00 -
[518] - Quote
Ahhh Zombe thread! Kills it with Fire!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
|
D legendary hero
Ultramarine Corp
1324
|
Posted - 2014.01.17 22:08:00 -
[519] - Quote
Serimos Haeraven wrote:D legendary hero wrote:I don't understand why people are so scared of heavy weapons being fired from a DS.
HMGs are garbage in general but especially at range. even with the buff they are still pretty poor. So have a weapon with crazy spread at long range trying to take out round infantry is not a feaseble threat. really... with missile turrets gunners get shot out by scrabler rifles and GARs, do you really think an HMG with less range is going to be more effective?
Forge guns got a range nerf and a splash damage nerf so its the opposite end of the HMG. You have an extremely precise weapon that you can't use ADS, and your trying to hit moving targets with no cover? seriously the dropships are open, and the passenger's can not move. any noob with an AR can gun him down. Now, I will say that YES before the splash nerf this could have been devastating. But, now that the forge splash is nerfed, I find it hard to beleive that anyone especially in this forum would die to that.
The oonly people who might need to worry about flying forges would be heavies.... but they oretty much need to worry about everything else anyway as the largest target on the battlefield.
Flying forge vs tankers vs DS
ok. Flying forge guns would help balance out the current tank situation. why? because DS would have an offense (or rather defense) against tanks. DS would also be able to engage other dropships effectively (now DS just try to get more altitude until the ceiling, or just ram into each other. which is not actual air combat).
flying AV, (swarms, forguns) will force tankers to play more tactically. Tanks will now need to consider their movements, and map location relative to DS. DS will need to consider there range relative to tanks. etc... AVers will actually be able to keep up with the vehicle "they could have only killed if they got that last shot off".
This can do wonders for balance without a single nerf or buff. You're missing the point though, forges don't have a range nerf when compared to the range needed to hit an enemy dropship, not to mention its range is 400 meters! That kind of fire power from that distance would be incredibly devistating to other vehicles. And you're already assuming that they wouldn't allow people to move when inside the dropship, when yet you can already actively look around when you're a passenger inside of one. If forges were able to look around and shoot inside a dropship, the result would be a complete dismanteling of tiers for dropships. SP would be completely un-needed since you could skill into a viper and get 4 forge guns in the same ship and go dominate high-level tankers. As a result of SP not being a big requirement to have a strong dropship, more vehicles like these will litter the battlefield with noobs who want to try out the forge gun passenger tactic, this will result in an all new form of vehicle spam, this time for dropships. The fact you think that this would somehow add "balance" to this game is completely ridiculous, do you fly proto assault dropships at all? With my proto Python I can take out tanks quite easily, without any passengers needed, and that's what an assault dropship is for, making assaults on targets, and so AGAIN, having passengers that can shoot AV and weapons would render the assault dropship completely pointless and a waste of SP & ISK. This "use of AV" theory for passengers in dropships is one of the most rediculous and insane ideas this community could have ever come up with, and I'm sure that many proto dropship pilots like Blackhole Nova, Judge, Pvt. Numnutz, Black0ut, Ngthuros IX, Mobius, etc would agree that adding this component would absolutely ruin balance for aerial vehicles, and right at the time they were finally starting to become balanced against AV, and not-so-much against the OP Militia tank thanks to a failure in coding for militia's this build. And what a great example to highlight a similar incedent (similar to what would happen if dropships were low SP sinks), ever since the militia tanks in this build were given a low SP req and low ISK value, but high damage, players began to abuse them and spam them now and we have this situation frankly known as "tank spam", and this is souly because of the fact they are so devestating and easy to get. Now imagine a viper or myron capable of annihilating the best tanks and infantry units, as well as the best aerial pilots in the game. Don't you think this would cause the EXACT SAME influx of players to spam dropships? I don't see how people couldn't notice the similarity in this proposal, and the problem with tanks right now.
- If you were a pilot (fly assault dropships and regular drops. I flew dropships when they sucked hard and cost a small forune) you would know that there is no such thing as "balance" among aerial vehicles.
- Also, dnt forget, DS are not as easy to pilot as tanks. I have seen plenty a noob crash.
- The only real difference between assault dropships and militia one is the pilot operated turret. So, you can stock some forgunners on their too...
- Its hard for me to imagine an "ACE" pilot getting taken down by a milita dropship when you have complex mods, greater speed, agility, and fitting options militia dropships don't have.
- Tank spam occured because AV can't harm tanks fast enough. That is a separate unrelated issue. We are talking about dropships here.
- I find it hard to believe your assault dropship 1 on 1 with a tank of the same teir could destroy him if he is a decent tanker. Killing militia tanks with proto gear on DS is one thing...I have done that plenty of times but killing a tank with proto mods. lies (unless you have 2 other ADS with you)
- locked to one direction? Thats like saying DS and tanks should not be able to engage infantry only other DS and other tanks.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
Serimos Haeraven
The Exemplars Top Men.
605
|
Posted - 2014.01.17 23:33:00 -
[520] - Quote
D legendary hero wrote:
- If you were a pilot (fly assault dropships and regular drops. I flew dropships when they sucked hard and cost a small forune) you would know that there is no such thing as "balance" among aerial vehicles.
- Also, dnt forget, DS are not as easy to pilot as tanks. I have seen plenty a noob crash.
- The only real difference between assault dropships and militia one is the pilot operated turret. So, you can stock some forgunners on their too...
- Its hard for me to imagine an "ACE" pilot getting taken down by a milita dropship when you have complex mods, greater speed, agility, and fitting options militia dropships don't have.
- Tank spam occured because AV can't harm tanks fast enough. That is a separate unrelated issue. We are talking about dropships here.
- I find it hard to believe your assault dropship 1 on 1 with a tank of the same teir could destroy him if he is a decent tanker. Killing militia tanks with proto gear on DS is one thing...I have done that plenty of times but killing a tank with proto mods. lies (unless you have 2 other ADS with you)
- locked to one direction? Thats like saying DS and tanks should not be able to engage infantry only other DS and other tanks.
Christ, getting you to understand what I'm trying to say is like attempting to force feed a prisoner in Gitmo, The reason "ACE" pilots would get taken down by militia dropships is if what you propose (AV being able to shoot from a dropship) comes true. Forge guns could shoot out of the sides, meaning that a miltia viper would be capable of dealing 2,000+ dmg in one shot from the forge gunner sitting in the passenger seat, and that's just 1 forge gun.
You also contradict yourself by at first saying "there is no such thing as balance among aerial vehicles" (what?) and then at the same time saying "It's hard for me to imagine an ace getting taken down by a militia dropship". This is what balance is supposed to look like, a pilot who has skilled a lot of SP and time into flying being able to have the upperhand against those who don't invest their time & SP into dropships.
And you really must not fly dropships if you think milita fits have less fitting options than assaults do, because they don't anymore. Milita gets 4 highs and 2 lows while assault variants get 2 highs and 1 low now.
there's also another flaw in your statements, you seem to claim that Assault variants could do the same exact thing, yet Assaults only have 2 passenger seats, whereas militas (viper and myron) both have 4 seats they can use for passengers, excluding the side guns.
And again, you failed to understand what i meant with being "locked in one direction". I was reffering to passengers only being able to look one way, so the DS has to adjust for the passengers to have a straight shot at whatever they want to aim at. If AV (forge guns) have the ability to look around wherever they want in that dropship and fire shots, it would be devestating to all vehicular balance in the game, AND YES, CCP WANTS VEHICLES TO BE BALANCED!
There's pretty much no other way for me to get the point across to you other than what I have tried here. It's blatantly obvious that allowing AV to shoot from dropships would cause grief on levels no one has expereinced yet in Dust, and would have an over-all negative effect on gameplay for everyone. |
|
Komodo Jones
Chaotik Serenity
341
|
Posted - 2014.01.18 02:45:00 -
[521] - Quote
No weapon exclusions, however firing a forge gun round should have the same physics bump effects on the dropship as getting hit with a forge round.
Why no weapon exclusions? Because there's no justified reason for it, you have a mobile platform for gunning sure, if you wanna use up your ammo trying to hit something from a moving unstable platform go for it, it won't make the dropship any less defensive vs AV, and finding people to use AV wouldn't be a problem if they do points based on damage dealt, and they definitely won't have a problem finding people to use AV when there's a dropship full of mass drivers harassing people. It won't be OP, it's a glass cannon, a big one in the sky that's easy to hit.
It's the same situation as right now with tanks except less extreme, if you want to deal with a new threat you need to use a new tactic, you can't just run around with your rifle and expect to be able to deal with that. And if you don't want to change and adapt then you're gonna have a rough time.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Fire of Prometheus
DUST University Ivy League
3031
|
Posted - 2014.01.18 02:50:00 -
[522] - Quote
The way I see it?
More people to snipe/forge out of a dropship
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
|
Skihids
Bullet Cluster Legacy Rising
2709
|
Posted - 2014.01.18 02:57:00 -
[523] - Quote
Hoover Damn wrote:Frankly if there are man-portable weapons that are significantly more powerful than emplaced weapons the emplaced weapons need a buff or the man-portable weapons need a nerf. If that bigass gun on the back of an LAV is less powerful than a forge gun or an HMG, that needs to be rectified pronto.
This is the reason everyone is afraid of handheld weapons being used from open vehicles such as the LAV and dropship.
That mini gun on the side of any helicopter flying today is several times more badass than anything hand carried in that same chopper. It pumps out more damage and is mounted for increased accuracy.
Vehicle mounted missiles are even more scary. Why don't we have vehicle mounted swarm launcher turrets?
Because LAVs and dropships have been neutered, that's why. CCP has been afraid to make them useful ever since they ruled the skies with small missiles and could outrun swarms. They taped a small missile launcher to the nose of an extra fragile dropship to distract pilots from demanding a true assault craft, one that would be used to ferry in a full squad to overwhelm a point.
So full time pilots now fly around in a very expensive vehicle with a popgun instead of truly assaulting an objective.
Of course we'd also need a few map and game mode changes to make that a valuable tactic, but it could be done. |
Serimos Haeraven
The Exemplars Top Men.
606
|
Posted - 2014.01.18 05:10:00 -
[524] - Quote
Skihids wrote:Hoover Damn wrote:Frankly if there are man-portable weapons that are significantly more powerful than emplaced weapons the emplaced weapons need a buff or the man-portable weapons need a nerf. If that bigass gun on the back of an LAV is less powerful than a forge gun or an HMG, that needs to be rectified pronto. This is the reason everyone is afraid of handheld weapons being used from open vehicles such as the LAV and dropship. That mini gun on the side of any helicopter flying today is several times more badass than anything hand carried in that same chopper. It pumps out more damage and is mounted for increased accuracy. Vehicle mounted missiles are even more scary. Why don't we have vehicle mounted swarm launcher turrets? Because LAVs and dropships have been neutered, that's why. CCP has been afraid to make them useful ever since they ruled the skies with small missiles and could outrun swarms. They taped a small missile launcher to the nose of an extra fragile dropship to distract pilots from demanding a true assault craft, one that would be used to ferry in a full squad to overwhelm a point. So full time pilots now fly around in a very expensive vehicle with a popgun instead of truly assaulting an objective. Of course we'd also need a few map and game mode changes to make that a valuable tactic, but it could be done. A swarm or forge on the FRONT turret is an entirely different discussion to be had, although I'd agree with that a lot more than the possibilty of multiple FG'ers inside a dropships being able to fire. I think forges and swarms should be optional, although high PG/CPU demanding front /side turrets for a dropship. That's really the kind of direction this topic should be trying to direct towards, in my opinion. |
D legendary hero
Ultramarine Corp
1324
|
Posted - 2014.01.18 07:36:00 -
[525] - Quote
Komodo Jones wrote:No weapon exclusions, however firing a forge gun round should have the same physics bump effects on the dropship as getting hit with a forge round.
Why no weapon exclusions? Because there's no justified reason for it, you have a mobile platform for gunning sure, if you wanna use up your ammo trying to hit something from a moving unstable platform go for it, it won't make the dropship any less defensive vs AV, and finding people to use AV wouldn't be a problem if they do points based on damage dealt, and they definitely won't have a problem finding people to use AV when there's a dropship full of mass drivers harassing people. It won't be OP, it's a glass cannon, a big one in the sky that's easy to hit.
It's the same situation as right now with tanks except less extreme, if you want to deal with a new threat you need to use a new tactic, you can't just run around with your rifle and expect to be able to deal with that. And if you don't want to change and adapt then you're gonna have a rough time.
amen. This is truth.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
Maken Tosch
Edimmu Warfighters Gallente Federation
6489
|
Posted - 2014.01.18 07:57:00 -
[526] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Oh man, forges and swarms on a dropship... nightmares are coming but it still sounds like tons of fun.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
|
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
11
|
Posted - 2014.01.18 22:55:00 -
[527] - Quote
I would greatly enjoy seeing vehicles that can mount variations on the different small arms as secondary weapons.
Assault dropships with HMG turrets, for instance, as much of a pain in the ass as they'd be.
It would be a total pain to balance, but I think it could be done by making the secondary turrets a virtual requirement for the tank to be survivable. To elaborate; a tank without either secondary weapons or infantry support should be very vulnerable to some kind of specialized attack that the other team can mount. REs, for instance.
One of those Gallente tanks with the 80 GJ (that's a hell of a lot of gigajoules) blaster makes that difficult to enforce, however. Perhaps by lowering the turret turn rate or ammunition it could be made less effective against small targets in close quarters? |
nakaya indigene
0uter.Heaven Ishuk-Raata Enforcement Directive
107
|
Posted - 2014.01.19 05:14:00 -
[528] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Considering that swarms and mass drivers aren't that strong and a single rail gun can stop this, It sounds like a great idea. this would add an additional dimension of combat. (and this is coming from a tanker)
The Jove espier
|
Banjo Robertson
Bullet Cluster Legacy Rising
45
|
Posted - 2014.01.19 07:05:00 -
[529] - Quote
nakaya indigene wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Considering that swarms and mass drivers aren't that strong and a single rail gun can stop this, It sounds like a great idea. this would add an additional dimension of combat. (and this is coming from a tanker)
I'd love to see people being able to fire out of dropships, and being able to fire out of LAVs, heck maybe even have a generic 'passenger' module option for LAV that lets you have 2 people ride in the back for 4 total people in a LAV. I wouldnt mind seeing 6 passengers firing any weapon from a dropship, at least then those poor DS pilots might get more vehicle kill assists or pilot assists. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
467
|
Posted - 2014.01.19 11:50:00 -
[530] - Quote
+1
I'm sure all dropship pilots would welcome this.
Gÿó +¦ +¦ Gÿó
Trained Skills
|
|
Skihids
Bullet Cluster Legacy Rising
2715
|
Posted - 2014.01.19 16:34:00 -
[531] - Quote
The sad part of this whole discussion is that it assumes the dropship is just another DPS platform rather than having a unique role of its own.
The dropship can transport six infantry at a time, yet when was the last time you saw more than two inside? Not in a very long time I'll wager. Not since a MCRU enticed a shipfull of mercs to soak up vehicle kill assists back when they were killing machines. A dropship should be able to defend itself, but shouldn't it be best at its primary role?
Why don't we see more transport? There are a few reasons:
- Most maps are so small that dropships don't offer much of a speed advantage.
- Transport was ninja nerfed by the extended vehicle lock times. Waiting an additional 15 seconds for boarding at the start of a match is a huge disadvantage in the race for an objective.
- Drop Uplinks shoulder the bulk of the task of keeping mercs at the front line. That's not a bad thing as it keeps the intensity of the fight at enjoyable levels. Folks would chafe at the idea of spawning at a back base bus stop and having to wait for the next shuttle to the front. That does however narrow the transport role to an assault on an objective that lacks nearby uplinks.
- Poor to nonexistent communication and coordination. An assault force has to be assembled and that was further nerfed by the lack of warbarge time due to the new match making. Even if a pilot wanted to offer general assautl transport service at the start of the match nobody is listening to take him up on it. That limits the transport dropship to full corp squads.
Judge made a very nice video proposal for in game pilot/passenger communication, but I think the direction of communication might be better reversed. Instead of having individual passengers request one-off taxi service I think it would be better to have a pilot advertise an assault on a particular objective and allow mercs to assemble at his ship for the attack. That would make best use of the dropship's ability to insert a full squad. |
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
64
|
Posted - 2014.01.19 16:40:00 -
[532] - Quote
To build off your idea Ski, a dropship transport pilot (me) could have a command click wheel of his own. Then, when I set the capture objective marker, a colored one appears over my ship too so people can get the idea that I will take you somewhere.
However, this takes more time than having a dedicated squad to fly for, what I usually try and secure, and it also might be hard to orchestrate as would my entire team be ale to see my marker?
FAME
|
Skihids
Bullet Cluster Legacy Rising
2719
|
Posted - 2014.01.19 17:08:00 -
[533] - Quote
Varjac Theobroma Montenegro wrote:To build off your idea Ski, a dropship transport pilot (me) could have a command click wheel of his own. Then, when I set the capture objective marker, a colored one appears over my ship too so people can get the idea that I will take you somewhere.
However, this takes more time than having a dedicated squad to fly for, what I usually try and secure, and it also might be hard to orchestrate as would my entire team be ale to see my marker?
I think it might require a combination of voice communications and markers to be the most effective. Maybe some version of the squad finder where you would mark your location and the attack location with markers and allow people to "join" your dropship voice channel. Everyone on your team would see your markers and would then have the option of joining the "assault" even if they are in a regular squad. Those mercs would then show up on the pilot's tac-net with a different color to let him know where his assault squad is at. He might even be able to limit boarding to folks who have joined the assault so he is assured voice communications or at least that his passengers are fully aware of the purpose of the flight.
The pilot would park at an assembly point near enough the majority of his passengers and could even fly to outlying ones based on their markers (like Judge designed). Once the full attack squad is onboard he makes his attack run and everyone is notified of arrival by visual means to cover the case where people aren't on mics.
That would add an exciting element to combat and reorient the dropship back to its original design purpose. I have nothing against the current ADS, but I don't want the dropship to turn into just another DPS platform. |
Levithunder
Butt Hurt Try Hards Primus Federation
149
|
Posted - 2014.01.19 17:55:00 -
[534] - Quote
it only takes 2 or 3 shots with a rail turret /tank to kill a dropship.... how can something be op if it can't even withstand 5 secounds of combat? Add passenger open bay door shooting, stop listening to the people who don't play the game just rage on the forums all day , I've killed over 50,000 people in dust I'm pretty sure most of my kills won't becoming from inside a derpship.
(-í° -£-û -í°) against my adversaries.
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
87
|
Posted - 2014.01.19 18:39:00 -
[535] - Quote
instead of allowing normal weapons to be fired, how about adding more turrent slots with more turrent types.
I.E 1 option: would be vehicle lockable missles that do small amounts of damage 200-300, and about 150m lock-on range ineffective vs infantry.
option 2: mini forge like turrents, unlockable, but deals 500-1000 damage to vehicles, but very ineffective vs infantry.
option 3: extend effective range of hybrid turrets, to be effective vs infantry at around 75m, dealing decent, damage, but slower rate of fire.
option 4: make rail turrets do a little more damage vs vehicles but lower splash damage to infantry.
this way the dropship can gain more fire power, but lose defensive abilities so that less hardeners and other modules could be used at the same time.
Unofficial D.A.R.K.L.E.G.I.O.N team mascot.
|
TunRa
NEW OMENS
384
|
Posted - 2014.01.19 19:00:00 -
[536] - Quote
Spartan MK420 wrote:instead of allowing normal weapons to be fired, how about adding more turrent slots with more turrent types.
I.E 1 option: would be vehicle lockable missles that do small amounts of damage 200-300, and about 150m lock-on range ineffective vs infantry.
option 2: mini forge like turrents, unlockable, but deals 500-1000 damage to vehicles, but very ineffective vs infantry.
option 3: extend effective range of hybrid turrets, to be effective vs infantry at around 75m, dealing decent, damage, but slower rate of fire.
option 4: make rail turrets do a little more damage vs vehicles but lower splash damage to infantry.
this way the dropship can gain more fire power, but lose defensive abilities so that less hardeners and other modules could be used at the same time. This isn't about making dropships better at fighting it is about making passengers able to defend themselves.
Thanks CCP Foxfour
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
92
|
Posted - 2014.01.19 19:22:00 -
[537] - Quote
That makes absolutely no sense then. Only passengers that die are the gunners. Using light weapons and heavy weapons in a dropship is the worst possible idea.
-1 approval rating.
Unofficial D.A.R.K.L.E.G.I.O.N team mascot.
|
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
64
|
Posted - 2014.01.19 20:37:00 -
[538] - Quote
I suppose high ground wouldn't be as safe either as you wouldn't need to jump out to flush off the enemy. In current map design I think that would be OP against tower campers. If maps were more varied and one tower didn't rule the map then I think tower camps would flee before being assaulted. This would give the DS pilot the role of maintaining safe building tops, not simply clearing just one for your own boys.
FAME
|
Faidala Sukisuki
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2014.01.19 23:21:00 -
[539] - Quote
Make it a module, like a weapon mount or something. That way it costs SP and ISK to have a flying death machine. It can also take up spaces for some armour or shield modules making it more of a glass canon. If you have a delay to deploy your light weapon and to put it away before jumping out of the DS it would make it harder to just bail before crashing. Using your own weapons would be a risk. A weapon mount also justifies a reduced cone of fire to avoid you sitting your own ship.
And for LAV just allow secondary weapons to shoot to the right. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
85
|
Posted - 2014.01.20 00:19:00 -
[540] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
One of the best ideas I've heard in a while. As I said before, you guys are awesome :) The amount of work you guys put in to appease this unpleasble player base is remarkable
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
|
|
Cooper Eudaemon
DUST University Ivy League
145
|
Posted - 2014.01.25 18:29:00 -
[541] - Quote
So, I'm just going to leave this official trailer from 2011 right here... http://www.youtube.com/watch?v=Gw0gOjOWDuI
I need a break from Dust! I'll just go hop on the forums...
I need a break from the forums! I'll just go hop on Dust...
|
kuma le tyran
Les baleines sous graviers 2.0
54
|
Posted - 2014.01.25 19:39:00 -
[542] - Quote
Look the price of tanks, dropsuit !! It'$ a joke before 1.7 !
Kuma le tyran
Le Service logistick et véhicules des "Baleines sous graviers 2.0"
http://lbsg.corp.free.fr
|
D legendary hero
Ultramarine Corp
1354
|
Posted - 2014.01.25 23:29:00 -
[543] - Quote
There are so many cool concepts in this video that if implemented in the game would be extremely epic...
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
Cooper Eudaemon
DUST University Ivy League
147
|
Posted - 2014.01.26 11:19:00 -
[544] - Quote
kuma le tyran wrote:Look the price of tanks, dropsuit !! It'$ a joke before 1.7 !
If you compare that stuff to prices in EVE, the trailer's actually more realistic than how things are priced now. If CCP's ever going to actually link EVE and Dust markets, you can definitely expect all of our prices to suffer some massive inflation.
I need a break from Dust! I'll just go hop on the forums...
I need a break from the forums! I'll just go hop on Dust...
|
Ecshon Autorez
Villore Sec Ops Gallente Federation
224
|
Posted - 2014.02.03 21:32:00 -
[545] - Quote
Just curious, I haven't been keeping track of this topic, but has anyone suggested this?:
Only allow specific weapon profiles to be used from the Dropship.
By weapon profiles I'm referring to the way it's held.
There's Rifle (AR, LR, RR, MD, SMG, etc), Pistol (Scrambler Pistol, etc), Over-The-Shoulder (Swarm Launcher, Plasma Cannon), and Waist-Height (HMG, FG). (and Nova Knives, but I don't think they'd be a problem from a DS)
- Rifle profiles can always shoot
- Pistol profiles can always shoot
- Over-The-Shoulder profiles must have bay doors opened
- Waist-Height profiles must have bay doors opened
Switch around what profiles can and can't be used till it's good.
If swarms prove to be a problem it could be set so no lock on weapons can be fired from inside the DS, say something about you being in a vehicle interfering with the lock or something.
Recruiter Link
thread
|
CaoticFox
Axis of Chaos
156
|
Posted - 2014.02.03 21:41:00 -
[546] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? seems this has already been thought of, pondered, & rejected for LOGICAL reasons |
NextDark Knight
Hellstorm Inc League of Infamy
169
|
Posted - 2014.02.03 22:42:00 -
[547] - Quote
Why is this not implemented yet. I want my forge rof if this happens.
BTW, having forging from ds should help with rail tanks.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
Darken-Soul
BIG BAD W0LVES
326
|
Posted - 2014.02.03 22:44:00 -
[548] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
great, if it was exploding.
Who wants some?
|
I Shot You
The Exemplars Top Men.
20
|
Posted - 2014.02.03 22:46:00 -
[549] - Quote
Gringo Nos wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Talked about this a few times with Corp mates. We thought any heavy weapons would be OP. IMO swarm launchers should be a heavy weapon but since they're not I would only want to see sidearms in the passenger seats. So my vote is sidearms only.
if u did only side then logi would not be about to shoot out the ship I say only projectile weapon can be used no explosive weapons at all
|
NextDark Knight
Hellstorm Inc League of Infamy
169
|
Posted - 2014.02.03 22:53:00 -
[550] - Quote
Also you could fall out of the ship while firing with the doors open needs to be a Feature
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
|
JDEZ09
Dark Side Alliance
37
|
Posted - 2014.02.03 23:19:00 -
[551] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I can definitely chime in a bit here.
This sounds like a great little gamble here. I certainly do like using the prototype swarms launchers still, it's just that I feel as if the positioning with the weapon can be a bit difficult at times running on foot.
A drop-ship light weapon class gunner would be a great idea for swarm launcher investors because it could be easier for them to attack without necessarily having to focus on evading as much small ground fire. You are talking about potentially the most exciting air battles in the future if this is to be considered. The now less range on the swarm launchers may give it a fair attack range, this will require the skill of the pilot to perfect for multiple types of engagements.
It also can shed some light on a new idea of squad based vehicle fittings. Very reminiscent of other very popular FPS games in the genre that also like to capitalize on the scale of the warfare.
Take a skilled pilot coupled with a sniper, and you're looking at something like a scene from the movie "District 9"
I can already see it now..
"Get that Thales!! hes in the dropship!!"
Forge Gunner: "I'm on it."
|
D legendary hero
Ultramarine Corp
1421
|
Posted - 2014.02.03 23:28:00 -
[552] - Quote
JDEZ09 wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I can definitely chime in a bit here. This sounds like a great little gamble here. I certainly do like using the prototype swarms launchers still, it's just that I feel as if the positioning with the weapon can be a bit difficult at times running on foot. A drop-ship light weapon class gunner would be a great idea for swarm launcher investors because it could be easier for them to attack without necessarily having to focus on evading as much small ground fire. You are talking about potentially the most exciting air battles in the future if this is to be considered. The now less range on the swarm launchers may give it a fair attack range, this will require the skill of the pilot to perfect for multiple types of engagements. It also can shed some light on a new idea of squad based vehicle fittings. Very reminiscent of other very popular FPS games in the genre that also like to capitalize on the scale of the warfare. Take a skilled pilot coupled with a sniper, and you're looking at something like a scene from the movie "District 9" I can already see it now.. "Get that Thales!! hes in the dropship!!" Forge Gunner: "I'm on it."
YES!
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 :: [one page] |