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Thread Statistics | Show CCP posts - 1 post(s) |
Spectre-M
The Generals General Tso's Alliance
182
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Posted - 2014.01.05 00:10:00 -
[451] - Quote
@ Baal - I have shot from a dropship many times. It's not all that difficult unless going very fast, only requiring you to lead shots for lower speeds.
Hover just above points in the city, and let your 6 occupants rain AOE rounds on the clones below. When av appears put hardeners on and seek cover behind the buildings. I've seen this tactic many times, using the two missile turrets only. Now there would be 6 weapons of different specialties. This means it can fit 6 different counters.
You didn't consider rep tools either, ignoring that point all together.
And player adaption is also a factor ( suicide jeeps for example ). What if we could throw grenades, uplinks or REs from it, making it a bomber too. Wolfman is right, swarms have auto lock which would make taking out HAVs and turrets too easy. We don't need to be multiplying damage potential for dropships because it 'would be hard to apply it all'.
In your case, I believe you haven't thought it all the way through besides the obvious points of firing from and taking fire in a dropship. It's also ad hominem to assume that I've never shot from a dropship.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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Scheneighnay McBob
Bojo's School of the Trades
3393
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Posted - 2014.01.05 00:19:00 -
[452] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? This would actually be more limited than most would believe. Keep in mind aiming restrictions that there would be inside the dropship, and the fact that ammo is limited (You practically need to live on a resupply source with those specific weapons)
Second, if this is implemented, passengers should be more exposed than with current dropships. Just open up the sides a little more and let the snipers have at them.
We used to have a time machine
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Levithunder
Butt Hurt Try Hards
138
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Posted - 2014.01.05 01:04:00 -
[453] - Quote
Implement this! Infantry shooting out when bay doors are down,let infantry protect themself when close to near the ground also wouldn't give swarmers/forgers more advantage over tanks because at that level off the ground a tank could hit you:) all for it , implement soon ccp. Sooooon no TM
(-í° -£-û -í°) My face against my adversaries.
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Fire of Prometheus
DUST University Ivy League
2607
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Posted - 2014.01.05 01:09:00 -
[454] - Quote
Levithunder wrote:Implement this! Infantry shooting out when bay doors are down,let infantry protect themself when close to near the ground also wouldn't give swarmers/forgers more advantage over tanks because at that level off the ground a tank could hit you:) all for it , implement soon ccp. Sooooon no TM Actually you can open the bay doors at any time, just hit "x" on the DS3......and if you want to close them, you have to hit x again. (Closing only works when you manually open the doors)
Proud member of the Commndo 6
<3 Commando AK.0
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T8R Raid
BIG BAD W0LVES
125
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Posted - 2014.01.05 02:31:00 -
[455] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
sounds like red line turrets wet dream
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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Piercing Serenity
Fatal Absolution
485
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Posted - 2014.01.05 04:41:00 -
[456] - Quote
I like the idea. I'd just like to have the following penalties for doing it:
- No equipment use while in the Dropship - Can only fire out when pilot operated doors are open - Can only jump out when pilot operated doors are open - Some type of accuracy/dispersion increase for light weapons firing from inside the DS (Either natural or artificial debuffs) - Dropship destabilization for firing Swarms and FG
I think the last one is really important. Firing a forge gun on the ground stop you from moving when you release the trigger because of the force of the blast. Doing so in the air should rock the drop ship to a similar (most likely lesser) degree. This would also require some synergy between the gunner and pilot, or adding some stabilization mods. Shooting a forge gun from the first seat of a drop ship would throw the nose of the ship. 6 forge guns randomly shooting would throw off the shots of everyone else in the ship, and risk actually hitting the ship, etc.
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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The-Errorist
458
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Posted - 2014.01.13 20:07:00 -
[457] - Quote
Also, because the lock-on range for swarms are low, it would make the DS be vulnerable while it tries to get close and steady enough to get a lock and fire. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
225
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Posted - 2014.01.13 21:12:00 -
[458] - Quote
CCP just do this already |
deepfried salad gilliam
Sanguine Knights
374
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Posted - 2014.01.13 23:16:00 -
[459] - Quote
what if they have 6 proto blahahahahblahah blahh thats 7 people 1 driver 6 others so 1 squad cant do it well they could but theyd be missing a guy and assuming people do do this try taking 6 people and forge gunning them outta the sky
i mean in reality 1 would be enough but if your really worried about squads abusing this then abuse them with yours
tl;dr d.s. is paper kill their squad with yours
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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deepfried salad gilliam
Sanguine Knights
374
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Posted - 2014.01.13 23:18:00 -
[460] - Quote
Piercing Serenity wrote:I like the idea. I'd just like to have the following penalties for doing it:
- No equipment use while in the Dropship - Can only fire out when pilot operated doors are open - Can only jump out when pilot operated doors are open - Some type of accuracy/dispersion increase for light weapons firing from inside the DS (Either natural or artificial debuffs) - Dropship destabilization for firing Swarms and FG
I think the last one is really important. Firing a forge gun on the ground stop you from moving when you release the trigger because of the force of the blast. Doing so in the air should rock the drop ship to a similar (most likely lesser) degree. This would also require some synergy between the gunner and pilot, or adding some stabilization mods. Shooting a forge gun from the first seat of a drop ship would throw the nose of the ship. 6 forge guns randomly shooting would throw off the shots of everyone else in the ship, and risk actually hitting the ship, etc.
sure sure ehh idc the movement of the ship would be enough to prevent to much abuse no their would be to many trolls
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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Kharga Lum
Arcana Imperii Ltd.
230
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Posted - 2014.01.14 05:56:00 -
[461] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Breach Forge Guns on the go. It'll be like a mini OB...only the tank will actually die. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
226
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Posted - 2014.01.14 11:01:00 -
[462] - Quote
I've Been waiting for this for ......probably when this thread started......so CCP get to it there's evidently tons of support for it
Like now |
Guilbert 515
United Pwnage Service RISE of LEGION
23
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Posted - 2014.01.14 13:58:00 -
[463] - Quote
I would give it a shot! Provide one seat in the rear of the DS, for try out. That's it! The back door on the DS is opening up, randomly anyway for no reason ;) Multi passenger support could be added later on.
"No reason to buy any of the packs without receiving aurum and boosters alongside, especially since BPOs are taken away"
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
40
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Posted - 2014.01.15 05:37:00 -
[464] - Quote
What about aerial dog fights? I think we would see redline forge guns in a higher vantage point. Unless of course your passengers could only fire from low altitude.
FAME
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D legendary hero
Ultramarine Corp
1311
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Posted - 2014.01.15 16:38:00 -
[465] - Quote
Varjac Theobroma Montenegro wrote:What about aerial dog fights? I think we would see redline forge guns in a higher vantage point. Unless of course your passengers could only fire from low altitude. one suolution: rail turrets
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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D legendary hero
Ultramarine Corp
1311
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Posted - 2014.01.15 16:39:00 -
[466] - Quote
basically for any opposer to this remember that RAIL tanks and Rail installations kill dropships (and passengers) in 2-3 hits max. AV is still powerful vs dropships.
-AND-
Dropships still have very little offensive capabilities
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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Shadow Archeus
OSG Planetary Operations Covert Intervention
227
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Posted - 2014.01.15 18:35:00 -
[467] - Quote
D legendary hero wrote:basically for any opposer to this remember that RAIL tanks and Rail installations kill dropships (and passengers) in 2-3 hits max. AV is still powerful vs dropships.
-AND-
Dropships still have very little offensive capabilities
Two coordinated forge gunners can easily destroy drop ships or at least make them to retreat |
Diesel Heat seeker
Feral Outcast D.B.
9
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Posted - 2014.01.15 19:29:00 -
[468] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
As a pilot myself, I have been wondering why we cant have other passengers carry a swarm, mass driver, or even a sniper which would be a challenge to most snipers. Another way the pilot can secure his mercs is to have minimum sp like level 2 or 3 swarm, mass driver, make snipers a harder task as to 3 or 4. Again, this is me thinking.
(CEO) Always recruiting
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Shadow Archeus
OSG Planetary Operations Covert Intervention
229
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Posted - 2014.01.15 20:36:00 -
[469] - Quote
Diesel Heat seeker wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? As a pilot myself, I have been wondering why we cant have other passengers carry a swarm, mass driver, or even a sniper which would be a challenge to most snipers. Another way the pilot can secure his mercs is to have minimum sp like level 2 or 3 swarm, mass driver, make snipers a harder task as to 3 or 4. Again, this is me thinking.
Make it unlocked by a skill level
Example
In order for me to fire swarms from lav passenger seats I need swarm launcher operation at lvl 2 in order to fire from drop ships I need swarm operation lvl 4 |
Fire of Prometheus
DUST University Ivy League
2943
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Posted - 2014.01.15 20:39:00 -
[470] - Quote
Shadow Archeus wrote:Diesel Heat seeker wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? As a pilot myself, I have been wondering why we cant have other passengers carry a swarm, mass driver, or even a sniper which would be a challenge to most snipers. Another way the pilot can secure his mercs is to have minimum sp like level 2 or 3 swarm, mass driver, make snipers a harder task as to 3 or 4. Again, this is me thinking. Make it unlocked by a skill level Example In order for me to fire swarms from lav passenger seats I need swarm launcher operation at lvl 2 in order to fire from drop ships I need swarm operation lvl 4 I like that idea
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
2
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Posted - 2014.01.15 20:46:00 -
[471] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I'd feel like the dropship was being used to its fullest potential. :D |
bogeyman m
Learning Coalition College
13
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Posted - 2014.01.15 20:54:00 -
[472] - Quote
I'm not going to read through all 24 pages, so I apologize if this is a repeat but, based on the post subject line, I agree and would go further to suggest that it should be REQUIRED that a second player be the gunner on ANY vehicle. (One to pilot and a second to run the turret, missile launcher or, in this case, fire their own weapon.) |
bogeyman m
Learning Coalition College
13
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Posted - 2014.01.15 20:57:00 -
[473] - Quote
Hoover Damn wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I'd feel like the dropship was being used to its fullest potential. :D EDIT: and if a dropship with two HMGs is scarier than a dropship with a pair of blasters, maybe you should consider what it says when a man-portable minigun is scarier than a vehicle-mounted fully-automatic plasma cannon.
A derpship with HMGs would have to be close enough that you could hit them with AV grenades, no? |
bogeyman m
Learning Coalition College
13
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Posted - 2014.01.15 21:01:00 -
[474] - Quote
D legendary hero wrote:basically for any opposer to this remember that RAIL tanks and Rail installations kill dropships (and passengers) in 2-3 hits max. AV is still powerful vs dropships.
-AND-
Dropships still have very little offensive capabilities
Incubus and Python pilots would disagree... As would any of they victims. |
BLACK MASK D
The Exemplars Top Men.
27
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Posted - 2014.01.15 22:26:00 -
[475] - Quote
...i wonder if CCP have ever heard of a little game franchise named battlefield... |
Fire of Prometheus
DUST University Ivy League
2963
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Posted - 2014.01.15 22:28:00 -
[476] - Quote
bogeyman m wrote:D legendary hero wrote:basically for any opposer to this remember that RAIL tanks and Rail installations kill dropships (and passengers) in 2-3 hits max. AV is still powerful vs dropships.
-AND-
Dropships still have very little offensive capabilities Incubus and Python pilots would disagree... As would any of they victims. His idea is correct, the numbers are wrong.....it's 1 shot from a rail tank......and if your lucky....2 (provided you have your hardeners up)
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
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D legendary hero
Ultramarine Corp
1317
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Posted - 2014.01.15 23:43:00 -
[477] - Quote
bogeyman m wrote:Hoover Damn wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I'd feel like the dropship was being used to its fullest potential. :D EDIT: and if a dropship with two HMGs is scarier than a dropship with a pair of blasters, maybe you should consider what it says when a man-portable minigun is scarier than a vehicle-mounted fully-automatic plasma cannon. A derpship with HMGs would have to be close enough that you could hit them with AV grenades, no? this^^ = balanced. so, it could never be OP
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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D legendary hero
Ultramarine Corp
1317
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Posted - 2014.01.15 23:49:00 -
[478] - Quote
these 24 pages ( yes I read them... i was there when it happened) are full of mixed responses. but the general consensus is that This would not be OP.
so, pretty much EVERYONE agrees that passenger's should be able to shoot from dropship seats (and by extension LAV seats). The disagreement comes about with regards to wether there should be restrictions placed on it or not.
As far as I am concern there should be no limitations. But, A good suggestion stated above (and no doubt reference before in 24 pages) is to only permit AV of lvl 4 or 5 proficiency to be used out of the dropship. This would initially reduce the amount of people using AV from DP.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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KEROSIINI-TERO
The Rainbow Effect
989
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Posted - 2014.01.16 02:34:00 -
[479] - Quote
Although I'd like to have passengers shooting out, It's a little bit hard to create a balanced system.
Possible solutions, none of these are clear winners but maybe someone can refine the idea further... : Sidearm only? No reload while in? +500% reload time? Very limited fields of vision? Make it very shaky to fire (doesn't balance swarms though) ? No zoom? New attribute to each weapon: 'Allow passenger use' ?
Maybe the 'sidearm only' could be could be the best so far, even though we would miss many nice balanced light arms.
Or if CCP is willing to add new attribute for weapon data, the allow/deny passenger seat use per each weapon.
FEEDBACK: Analysis on 1.7 tank functionality
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TunRa
NEW OMENS
365
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Posted - 2014.01.16 02:37:00 -
[480] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? DO IT! I want a dropship FULL of HMGs, not stop barrage of bullets will rain down upon my enemies!
Thanks CCP Foxfour
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