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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Nguruthos IX
Vagina Bombers
1247
|
Posted - 2013.08.30 21:00:00 -
[1] - Quote
It would make things quite interesting.
If lavs could use guns too.
On one hand it could be bad for dropships because a viper loaded with 4 swarms might just ruin any other air presence in the game.
On the other hand it could still be fun. |
Nguruthos IX
Vagina Bombers
1247
|
Posted - 2013.08.30 21:02:00 -
[2] - Quote
I'll put in my vote for yes. Not which,if any restrictions there should be. Perhaps none. Perhaps after testing it will be obvious that some things are just not ok. |
Nguruthos IX
Vagina Bombers
1247
|
Posted - 2013.08.30 21:10:00 -
[3] - Quote
dew ett |
Nguruthos IX
Vagina Bombers
1247
|
Posted - 2013.08.30 21:35:00 -
[4] - Quote
It kind of makes no sense in this game for there to be seats in vehicles where people are looking out to the open but can't do anything except get shot.
I can't think of a single that operates like this, so yeah. Passengers should be able to shoot.
ESPECIALLY given the new limited ammo for vehicles. This will make interesting decision: Would you rather have 2 strong turrets and a few gunners, or all infantry guns with their limited ammo types.
Perhaps somebody does not have good weapon skills so they can make better use of your turrets. etc |
Nguruthos IX
Vagina Bombers
1247
|
Posted - 2013.08.30 21:37:00 -
[5] - Quote
more reason for people to dropships/ LAVs if they could fire swarms out the side.
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Nguruthos IX
Vagina Bombers
1248
|
Posted - 2013.08.30 22:46:00 -
[6] - Quote
Forlorn Destrier wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? My recommendation is to limit weapons to sidearms only when shooting from the passenger seat. Seems the best way to handle it, and in a "real world" application (snicker) it seems the most likely to happen. I'm not sure that light weapons should be barred though.
An AR isn't that heavy.
Forge guns might be a problem, but that's just because they're OP :P
Then again maybe they'd be fine. You really have to test it and see how it pans out first before making errant speculation I think |
Nguruthos IX
Vagina Bombers
1255
|
Posted - 2013.08.31 16:16:00 -
[7] - Quote
I wonder what CCP Wolfman thinks |
Nguruthos IX
Vagina Bombers
1255
|
Posted - 2013.08.31 16:59:00 -
[8] - Quote
Django Quik wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Create a new turret placement for infantry to use their own weapons. Only 2 players would be able to do it per dropship and the ship would be sacrificing its small turrets to do so. Most weapons would be useless because the height that dropships have to fly at in order to avoid being demolished would put them beyond reasonable range. Mass drivers would be great but you'd have to fly about 25m off the ground and keep it steady for them to actually hit anyone on the ground because the rounds expire after a few seconds. The biggest issue would be forge guns and swarms taking out tanks from the sky - this could be averted by simply making the swarms and forge blast hit the dropship itself because you really shouldn't be firing something that powerful from a paper plane. wat |
Nguruthos IX
Vagina Bombers
1266
|
Posted - 2013.09.01 05:51:00 -
[9] - Quote
I just think its funny how often people say things like "Derp Realism! // justify some random OP thing because it's Realistic.
But when it comes to shooting guns out of a helicopter essentially, suddenly there are all these artificial restrictions.
Side arms only Can't use scopes Not certain guns etc.
Hmmmm, where are all the realism proponents now? |
Nguruthos IX
Vagina Bombers
1266
|
Posted - 2013.09.01 06:46:00 -
[10] - Quote
OH now I remember.
Its people saying that dropships should die easily because some nonsense about a comparison to helichopters in the year 2013 which are nothing like dropships. And how RPG's are cheap and kill them quickly.
But when it comes to people being able to shoot back out of there that's a problem. Its totally realistic that Mercs stand in front of open doors in a dropship (HOLDING THEIR WEAPONS) and yet lack the ability to raise their arm and pull their trigger.
Riiiiight
ok guys |
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Nguruthos IX
Vagina Bombers
1270
|
Posted - 2013.09.01 15:16:00 -
[11] - Quote
Sarducar Kahn wrote:I think it's about having to hold on while flying around. I think while flying you can shoot sidearms and non shoulder mounted light weapons form the hip. If the DS is stable you can crouch (better balance) and fire anything with aim down sights. Too much speed/acceleration and you stand up instantly loosing lock-on for swarms and charge on FG.
I imagine you'd have your feet locked in like a snowboard. Or be sitting down. Or magnets. |
Nguruthos IX
Vagina Bombers
1270
|
Posted - 2013.09.01 15:17:00 -
[12] - Quote
Lillica Deathdealer wrote:Ah, but heres another question. Is it really acceptable for gunners to shoot out of a dropship with shields? Wouldn't their weapons just hit the shields?
I don't know Lillica, Wouldn't the enemy bullets coming in hit MY shields before my passengers and gunners then?
ahem |
Nguruthos IX
Vagina Bombers
1272
|
Posted - 2013.09.01 15:34:00 -
[13] - Quote
People can be Shooting running pigs with an AR from a fast moving aerial vehicle?
'Dropship Realism proponent's' ironic response: http://www.youtube.com/watch?v=mWjDYz2ldN0 |
Nguruthos IX
Vagina Bombers
1272
|
Posted - 2013.09.01 15:35:00 -
[14] - Quote
Skihids wrote:Lillica Deathdealer wrote:Ah, but heres another question. Is it really acceptable for gunners to shoot out of a dropship with shields? Wouldn't their weapons just hit the shields? The shields don't cover the passenger bay. You can shoot right through the middle of a dropship with its doors open.
I've missed a dropship couple times by sinking a forge right through the middle of it lol.
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Nguruthos IX
Vagina Bombers
1282
|
Posted - 2013.09.02 01:35:00 -
[15] - Quote
21yrOld Knight wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I sense sarcasm.
It might have been. From a dropship's perspective I imagine a viper filled with 6 swarm launchers would be the cheapest most annoying thing ever to kill my ship, sans RDVs.
However that's 7 people off the field chasing me around in their own flimsy boat.
I feel it would still be fine. Forges in a DS shooting infantry? What about flying up and shooting me? Now even the top of the skies are not safe from being BLAPd by assault forges. However I still feel like it'd be alright.
Mass drivers? No worse than they are now on the ground. Whats the issue? People complain about them using walls to get spash, these would have to be more direct-down hits anyhow |
Nguruthos IX
Vagina Bombers
1303
|
Posted - 2013.09.02 22:54:00 -
[16] - Quote
Bright Cloud wrote:D legendary hero wrote:Bright Cloud wrote:Bettie Boop 2100190003 wrote:If you let people shoot out Commandos would have a happy home.
Swarm Launcher & Mass Driver
Who wouldnt love being shot at by 2 commandos and 2 heavies with Forge Guns + the guns in the DS.
As long as they make it so when you "over kill" a Drop Ship it explodes killing every one. I would love getting 7 kills with my proto swarm launcher! That would be fine with me. When the dropship hits 0HP it should explode in mid air and not on the ground. Its just stilly that the dropship is the only exception to it while tanks and LAV's allready instantly explode. no when tanks and LAVs catch fire they have time to escape. I think its a nice mechanic to have the dropship crash instead of explode mid air.... thats actually realistic. the only things that should blow up a dropship mid air are rail cannons on tanks or rail turrets. Wrong vehicles dont catch fire if the incoming damage is greater then the total amount of HP left remaining. The only time where vehicles in dust catch fire is when they survived a critical blow with like less then 200HP left remaining on armor. When they burn they can survive for like 3 secs on 0HP but at that point a militia AR can finish them off. Example on how it works currently: -LAV gets 1 shoted by a forgegun with no chance of bailing from the vehicle -Dropship gets aswell "1 shoted" but it doesnt explode the engine just simply fails while the vehicle itself is still intact. The finishing blow in this case is then when the dropship hits the ground. So you see the dropship crew has like 2 secs to bail from the vehicle while tanks and lavs explode instantly with no "bail timer".
More accurately, Yes armor on vehicles begins to burn at some percent of health.
But in the case of dropships, if for a milisecond the vehicles' HP hits -1 (That is not zero, that is -1) It will cut off all controls to the vehicle and enter a free-fall mode. If the vehicle hits the ground, it will explode, however if it has been falling for more than a couple seconds and still not made contact with the ground, it will explode Anyways*.
HP does not display below Zero though but it's calculated. Also the UI does not Always reflect/update the present HP fast enough. There have been MANY times where I died with a full 300 armor or more. This is likely because I was
Repping at low HP Hit by a forge and died (Went below -1) But bounced back on the next rep cycle before the damage could be displayed in HP.
Either that or there's some crappy bug that actually lets us die with tons of armor remaining. |
Nguruthos IX
Vagina Bombers
1500
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Posted - 2013.09.07 23:44:00 -
[17] - Quote
Make sure all you vehicle enthusiasts speak up in this CCP survey:
Tell them the top priority is new Vehicles and new Modules.
http://www.questionpro.com/a/TakeSurvey?id=3603308&rd=159956782 |
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