Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Please............................. - in General Discussions [original thread]
DUST Fiend wrote: Discord is chaos lol True that, but mercs thrive in chaos, so come and join us.
- by Nomex Gallatin - at 2017.09.26 18:24:00
|
2. YOU'RE SHUTTING US DOWN?!?!? BASTARDS - in General Discussions [original thread]
Well hell... mixed emotions. Last official vestige of Dust 514 is going away, yet it's making way for Project Nova. Thanks for keeping it up and running this long CCP. Not sure what I would have done without a solid community to come back to and...
- by Nomex Gallatin - at 2017.09.26 18:22:00
|
3. Rollcall - in General Discussions [original thread]
Regularly check in here to for any new developments. Waiting to deploy in Nova.
- by Nomex Gallatin - at 2017.09.23 17:35:00
|
4. Ah yes - in General Discussions [original thread]
Nothing new lately. Pokey keeps up to date pretty well, you can check out the last updates here http://biomassed.net/category/project-nova/
- by Nomex Gallatin - at 2017.09.23 17:33:00
|
5. Gameplay Features ADVICE for Nova! - in General Discussions [original thread]
And please (pretty please with sugar on top) allow us to create or rent private servers for team/unit training.
- by Nomex Gallatin - at 2017.09.23 17:28:00
|
6. So...................... - in General Discussions [original thread]
I know exactly how you feel... You are not alone. All other FPS pale in comparison. Looking forward to Nova myself.
- by Nomex Gallatin - at 2017.09.05 21:58:00
|
7. badasses using starter fits was a myth. - in General Discussions [original thread]
Most of us ran our BPOs in pub matches, there was rarely a need to bump up to advanced or proto to win the match. Our goal was to balance the match so that the enemy team would bring in their best suits in order to eak out a win, to make it look ...
- by Nomex Gallatin - at 2017.06.10 13:56:00
|
8. Project Nova: Ongoing Updates - May 20th - June 2nd - in General Discussions [original thread]
Another great update, thanks Pokey, you are the man...
- by Nomex Gallatin - at 2017.06.10 04:57:00
|
9. Who do you miss? - in General Discussions [original thread]
This. Paulus Phen502 wrote: I miss Dust User... I miss anybody who was trouble and they knew it and weren't afraid to go about causing it... I even miss being trolled because it reminded me that I was playing Dust not some kids game. I miss p...
- by Nomex Gallatin - at 2017.06.06 18:39:00
|
10. FoxGÇÖs thoughts on the Fitting System - in General Discussions [original thread]
This. Fox Gaden wrote: If you have found a different system which allows deep dives for us Analytical players, while also providing simple solutions for new players and those who donGÇÖt want to do chores before jumping into the action, then ...
- by Nomex Gallatin - at 2017.06.02 23:40:00
|
11. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
That really helps to clear up and mollifies my top concerns about dropsuit progress. Thanks Pokey!
- by Nomex Gallatin - at 2017.05.31 12:40:00
|
12. Nova - in General Discussions [original thread]
I think it will be close enough to keep you interested, and from there on in it will be up to you being a persistent advocate for what you like and want to see back or added to our shared universe. Don't worry about the launch, it is but the firs...
- by Nomex Gallatin - at 2017.05.28 15:20:00
|
13. Pessimism - in General Discussions [original thread]
I don't share in the pessimism, although I do understand the concerns and doubt. CCP has a long track record of producing an alternate reality people really like to play and spend money in. CCP is absolutely correct that they need to make FPS tha...
- by Nomex Gallatin - at 2017.05.28 14:54:00
|
14. Are Assault & Logi Obsolete Concepts? - in General Discussions [original thread]
Joel II X wrote: Logistics will probably be like in Dust. Another assault with lesser Assault stats, and without a sidearm. I just wish there were more Sentinel-esque roles where an Assault wouldn't have any equipment slots that way they'll b...
- by Nomex Gallatin - at 2017.05.24 13:33:00
|
15. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
Pokey Dravon wrote: ... If you want to properly make the Assault classes be top killers, (Assaults, Vanguard, Infiltrator) then give those classes appropriate "slaying" bonuses and abilities. Don't do it by taking a **** on support classes. ...
- by Nomex Gallatin - at 2017.05.21 13:59:00
|
16. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
LOL KILLZ wrote: If this is the way they are going to achieve balance then I really don't see the need for pg/CPU anymore,with the exception being logis. They would HAVE to be given a huge capacitor pool to fit equipment but then we would defin...
- by Nomex Gallatin - at 2017.05.20 22:14:00
|
17. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
Derpty Derp wrote: - Rep tools would make sense to slowly drain capacity while in use. Okay, I can go with this, as long as chaining another logi will help boost CPU (just like in Eve Online). The trade-off is fair, if you want to logi, you...
- by Nomex Gallatin - at 2017.05.20 22:08:00
|
18. Question about the game - in General Discussions [original thread]
Plan ahead, start building your PC now and get into the game when CCP opens the Alpha/Beta to us.
- by Nomex Gallatin - at 2017.05.19 14:21:00
|
19. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Clone D wrote: Here's the thing. When you dumb the game down to go mainstream, then you blend in with every other game on the market and you become a FAD. I don't want a fad game. I want a game that I can get lost in, that I can play for years...
- by Nomex Gallatin - at 2017.05.19 14:17:00
|
20. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Okay, last comment on this topic for me. I am pretty excited about Nova coming out, and I understand the need to make this a FPS first. However, there are a few things that made Dust 514 my favorite video game: 1. I liked the idea of fighting in...
- by Nomex Gallatin - at 2017.05.18 21:53:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |