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Thread Statistics | Show CCP posts - 1 post(s) |
501st Headstrong
Super Nerds
0
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Posted - 2013.09.05 05:29:00 -
[1] - Quote
excillon wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? God no...The MD's need to be nerfed already, people are seriously abusing the EXO and freedom as it is.
Agreed, can't take on these guys even with my heavy suit. I have to pray I kill them before they turn around and start blasting me.
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501st Headstrong
Super Nerds
16
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Posted - 2013.09.07 21:42:00 -
[2] - Quote
I don't really think this is such a bad idea. I mean, in helicopters of today, people can shoot out of it by sitting on the ground and aiming. You don't know how many times I have raced to a dropship, but hostiles gun me down. If the doors could open for a DS on the ground and people could lay down cover fire until I board, that would be amazing, it really increases the team mechanic. As for combat in the air, 4 dropship passengers can't do anything currently, just stay concernedly at the healthbar lol. This would be the time to implement some new weapons that lock onto targets, finally hunting down LAVs and aiming at hubs of hostiles, somewhat like a turret Forge Gun, however it takes around 10 seconds to charge, and 10 to reload. This turret has to be manned by 2 people. One on each side, and that would be heaven. Or! Flamethrowers. Just throw open the door and raze the battlefield with long tendrils of death! The risk would be substantial, but dropships and their turrets in my opinion are very hard to make effective. Mostly they are used for transportation. Making them hubs for combat and viable combat reinforcements would make it Star Wars-esque, similar to how clones fall dead in the ship as other clones crouch and lay down combat until the driver gets airborne. Don't change the current DS mechanics, introduce three new Dropships. The Anaconda, which is like a long sky-dragon capable of carrying multiple squads of players, and spikes underneath it which can tear apart infantry if the driver is skilled enough to drag across the ground without killing themselves, and the WarMonger. This ship can have up to 9000 armor, and the inside of it has cover so players can duck and fire. Since its twice the size of normal dropships, it can hold 9 players( minus 3 because of the cover, optional). Lastly is Atlantis, a DS tank convertible. If the dropship lands, it has a module that can allow it gain tracks and become a tank. It can only become a tank, and then a Dropship back one time before it must charge for ten minutes. The Atlantis is an Assault Dropship with a frontal turret that becomes a spherical cannon, finally able to target other flying vehicles hovering above it. Oh, and these Dropships can lock themselves, so players not meant to be in them can't board.
This is my future of Dust. Thoughts? |
501st Headstrong
Super Nerds
16
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Posted - 2013.09.07 21:51:00 -
[3] - Quote
D legendary hero wrote:501st Headstrong wrote:I don't really think this is such a bad idea. I mean, in helicopters of today, people can shoot out of it by sitting on the ground and aiming. You don't know how many times I have raced to a dropship, but hostiles gun me down. If the doors could open for a DS on the ground and people could lay down cover fire until I board, that would be amazing, it really increases the team mechanic. As for combat in the air, 4 dropship passengers can't do anything currently, just stay concernedly at the healthbar lol. This would be the time to implement some new weapons that lock onto targets finally hunting down LAVs and aiming at hubs of hostiles, somewhat like a turret Forge Gun, however it takes around 10 seconds to charge, and 10 to reload. This turret has to be manned by 2 people. One on each side, and that would be heaven. Or! Flamethrowers. Just throw open the door and raze the battlefield with long tendrils of death! The risk would be substantial, but dropships and their turrets in my opinion are very hard to make effective. Mostly they are used for transportation. Making them hubs for combat and viable combat reinforcements would make it Star Wars-esque, similar to how clones fall dead in the ship as other clones crouch and lay down combat until the driver gets airborne. Don't change the current DS mechanics, introduce three new Dropships :
- The Anaconda, which is like a long sky-dragon capable of carrying multiple squads of players, and spikes underneath it which can tear apart infantry if the driver is skilled enough to drag across the ground without killing themselves.
- the WarMonger. This ship can have up to 9000 armor, and the inside of it has cover so players can duck and fire. Since its twice the size of normal dropships, it can hold 9 players( minus 3 because of the cover, optional).
- Lastly is Atlantis, a DS tank convertible. If the dropship lands, it has a module that can allow it gain tracks and become a tank. It can only become a tank, and then a Dropship back one time before it must charge for ten minutes.
The Atlantis is an Assault Dropship with a frontal turret that becomes a spherical cannon, finally able to target other flying vehicles hovering above it. Oh, and these Dropships can lock themselves, so players not meant to be in them can't board. This is my future of Dust. Thoughts? I think you have some insteresting ideas there. but i agree with the first paragraph.
Thanks for organizing the points, it looks so much neater lol. Anything you would disagree with?
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501st Headstrong
Super Nerds
21
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Posted - 2013.09.07 23:38:00 -
[4] - Quote
@Legendary
I can't wait! I forgot about those. Thanks for the likes by the way |
501st Headstrong
Super Nerds
25
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Posted - 2013.09.08 14:02:00 -
[5] - Quote
Lol just took the survey and told the people to read these forum posts. Curiousity, is an MD a Mass Driver? And the trick isn't to letting people fire their guns from the Dropship unless the door is open. And if they do, they can be shot at, not just AV. That's because the Drop ship isn't a one-way shield( spin that way, I know about the turrets) it's two way. In order for DSs to fire, they have to turn off their shields, making them extremely vulnerable, and the shield doesn't automatically turn back on. The module has to recharge. Hence my new dropship designs such as the WarMonger. With 9000 health, it'll be able to do this crap and when we get to massive battles of 64 on 64, it can take 4 Forge Gun shots... |
501st Headstrong
Super Nerds
25
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Posted - 2013.09.08 18:22:00 -
[6] - Quote
Fire of Prometheus wrote:501st Headstrong wrote:Lol just took the survey and told the people to read these forum posts. Curiousity, is an MD a Mass Driver? And the trick isn't to letting people fire their guns from the Dropship unless the door is open. And if they do, they can be shot at, not just AV. That's because the Drop ship isn't a one-way shield( spin that way, I know about the turrets) it's two way. In order for DSs to fire, they have to turn off their shields, making them extremely vulnerable, and the shield doesn't automatically turn back on. The module has to recharge. Hence my new dropship designs such as the WarMonger. With 9000 health, it'll be able to do this crap and when we get to massive battles of 64 on 64, it can take 4 Forge Gun shots... The only problem I see with "turning off the shields" is that the Caldari dropships will literally become paper airplanes
That's why Caldari are the only one with a one way shield, but it costs much more and the Armor is extremely weak... |
501st Headstrong
Super Nerds
27
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Posted - 2013.09.09 02:19:00 -
[7] - Quote
This is why I'm making my own frickin video game instead of having to wait in agony like this. CCP PLEASE IMPLEMENT AT LEAST ONE OF THESE DROPSHIPS I BEG YOU!~ |
501st Headstrong
Super Nerds
29
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Posted - 2013.09.09 19:51:00 -
[8] - Quote
@Tebow
This still leaves people having to look awkwardly at the armor and shield health. And in real life, are there just to people sitting in a seat with MP3 music blasting? NO! They're helping their comrades and shooting with them. Besides, it's not like people could easily score kills. A DS moving makes it a little hard to aim, and the range is extremely hard unless a DS lands like I've been saying, and then people open the doors and let it loose. A Forge Gun shot has enough recoil to potential jolt the DS, and there are no ammo slots in the air, so people are out of ammo once they are done. Laser Rifles wouldn't be able to kill JACK, and forget about Snipers, they'd need to be still, and every boy with a Swarm Launcher and good shoulder will aim at those fools. Let people get in and fight, because they know what could happen.. |
501st Headstrong
Super Nerds
34
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Posted - 2013.09.10 21:39:00 -
[9] - Quote
Come on people, we need some fresh words in this thread. Post SOMETHING that is related to the topic, anything? New modules wanted to allow this, potential weapons or evasive maneuvers of Dropships. Why they should remain as they are, and if so what Medium Dropships will be, GIVE ME something... |
501st Headstrong
Super Nerds
36
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Posted - 2013.09.14 03:59:00 -
[10] - Quote
D legendary hero wrote:still waiting CCP wolfman
I know right |
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501st Headstrong
Svartur Bjorn Neo Terra Empire
39
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Posted - 2013.10.03 02:44:00 -
[11] - Quote
Robert JD Niewiadomski wrote:Dropped in to remind this "sad" news (in No Turret removal :'(): CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat ) Source: https://forums.dust514.com/default.aspx?g=posts&m=1352151#post1352151From the other hand it's a good sign CCP seriously considers infantry firearms on board and not to make this too OP. One "penalty direction" came to my mind today to limit alleged OPness of this. Make it available only when somebody gets certain weapon use at Lvl 5, but weapon will behave like that skill being at lvl 1 (with all child skills affected/temporarily disabled while on board and using said weapon). Happy? Beside, remember infantry weapons have limited ammo and can't use hives on board. DS must land in hive sphere for it's occupants to resupply. And there will not be enough hives for every passenger on board. They will eventually run out of ammo. Making this goonship useless. It could get OP ...for very short time and easily chased off with AV. It would be a kind of distractor but not a constant threat... Imagine all of red team boards goonsips. It's "only" 3-4 of them packed to the roof with guns. Nobody on the ground to hack null cannons for red team... Put drop links and hives... How long will they manage to rain fire down before their ammo runs down? And them what? Fly to the edge to deploy some hives and fly back. It's easy to countermeasure this by dedicating 3-4 blue swarmers to chase goonships off. The rest of blue team can focus on hacking/re-hacking objectives. And helping to shoot down goonships in between. Any red deciding to be on ground, waters down goonship threat - less guns on board - less DPS coming from DS...
Beautiful solution. I love all of this |
501st Headstrong
Dead Man's Game
108
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Posted - 2014.01.01 03:15:00 -
[12] - Quote
A Rail Tank would live this. Idc
Dust is a Pay to Win Game.
Only people don't want to pay ISK. Tanks ain't OP, just buy more tanks
Peace, and stop QQing
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501st Headstrong
Dead Man's Game
108
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Posted - 2014.01.01 15:48:00 -
[13] - Quote
As already stated so you don't have to read 20 pages: Firing from a drop ship would allow aiming down the sights, but with only crouched. However, it's a dropship, so there is a slight sway. This would not be overpowered because there cannot be any nanohives inside, the people also can only fire when the Drop ship pilot opens the bay doors. The people can also not flee and jump out unless the pilot remembers to open the doors. The range of the guns would not be an issue because the drop ship would need to get close or stay virtually still, creating six easy kills and 425 war points. The people can also be hit when firing from the drop ship, so they aren't invulnerable when firing either. This is more realistic as people in Apaches today can sit on the legs and fire down below. This also gives some people more to do rather than stare awkwardly at the health of the drop ship. Now that you're all caught up, any thoughts?
Dust is a Pay to Win Game.
Only people don't want to pay ISK. Tanks ain't OP, just buy more tanks
Peace, and stop QQing
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