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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
deepfried salad gilliam
Sanguine Knights
3
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Posted - 2013.09.24 01:03:00 -
[1] - Quote
Right now the ds is a flying "scout" we go down in one hit the only difference is atleast scouts have shotguns This will be our shotgun Our way to fight back Especially since turrets have terrible range
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deepfried salad gilliam
Sanguine Knights
5
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Posted - 2013.09.25 00:29:00 -
[2] - Quote
Shijima Kuraimaru wrote:deepfried salad gilliam wrote:Right now the ds is a flying "scout" we go down in one hit the only difference is atleast scouts have shotguns This will be our shotgun Our way to fight back Especially since turrets have terrible range
The only DS I've ever one shotted is an unmodified militia DS straight off the market. On the subject, I have no issue with passengers being able to fire from a DS, with open bay doors, as long as friendly fire is on inside the DS and it's possible for player "errors" to damage the DS and passengers. Examples include passenger AV/explosive fire "accidentally" discharging while pointing into the bay or hitting the sides from the inside like one can with the turrets. Though the turrets don't damage the DS. And the doors only open while moving at slow speeds and hovering.
No no and no, reds kil ds fast enough, we don't need blueberry swarmiciding us and if friendly fire is enable for ds I want forges to have constant damage when charged and swarms to only lock on nearest vehicle, including friendly |
deepfried salad gilliam
Sanguine Knights
5
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Posted - 2013.09.25 00:36:00 -
[3] - Quote
Talos Vagheitan wrote:While we're at it. Let the LAV passengers shoot too
You know passenger shooting could only be abused in a lav a ds would be too high for md and to unstable fir forge sniper or scr Lavs could abuse it but screw it let them shoot too, the abuse might make murder taxis tactical maybe pack running with mds lol |
deepfried salad gilliam
Sanguine Knights
348
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Posted - 2013.12.30 01:36:00 -
[4] - Quote
i still feel this nescessary
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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deepfried salad gilliam
Sanguine Knights
374
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Posted - 2014.01.13 23:16:00 -
[5] - Quote
what if they have 6 proto blahahahahblahah blahh thats 7 people 1 driver 6 others so 1 squad cant do it well they could but theyd be missing a guy and assuming people do do this try taking 6 people and forge gunning them outta the sky
i mean in reality 1 would be enough but if your really worried about squads abusing this then abuse them with yours
tl;dr d.s. is paper kill their squad with yours
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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deepfried salad gilliam
Sanguine Knights
374
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Posted - 2014.01.13 23:18:00 -
[6] - Quote
Piercing Serenity wrote:I like the idea. I'd just like to have the following penalties for doing it:
- No equipment use while in the Dropship - Can only fire out when pilot operated doors are open - Can only jump out when pilot operated doors are open - Some type of accuracy/dispersion increase for light weapons firing from inside the DS (Either natural or artificial debuffs) - Dropship destabilization for firing Swarms and FG
I think the last one is really important. Firing a forge gun on the ground stop you from moving when you release the trigger because of the force of the blast. Doing so in the air should rock the drop ship to a similar (most likely lesser) degree. This would also require some synergy between the gunner and pilot, or adding some stabilization mods. Shooting a forge gun from the first seat of a drop ship would throw the nose of the ship. 6 forge guns randomly shooting would throw off the shots of everyone else in the ship, and risk actually hitting the ship, etc.
sure sure ehh idc the movement of the ship would be enough to prevent to much abuse no their would be to many trolls
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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