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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
CLONE117
Planetary Response Organization Test Friends Please Ignore
256
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Posted - 2013.08.31 00:14:00 -
[91] - Quote
excillon wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? God no...The MD's need to be nerfed already, people are seriously abusing the EXO and freedom as it is.
so nerf the exo and freedom but leave the std md alone?.. |
KING CHECKMATE
Bragian Order Amarr Empire
730
|
Posted - 2013.08.31 00:26:00 -
[92] - Quote
TAnker: Oh dropship! im gonna bring it down!
*Drop ship lights up*
Tanker: What is that? Gunner 1: Im not sure, it seems like some kind of missiles maybe?
Blind Tanker [Protoi Swarm Launcher] Troll Passanger Parasite Gunners [Proto Swarm Launcher] Troll Passanger
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KalOfTheRathi
Black Phoenix Mercenaries
606
|
Posted - 2013.08.31 00:48:00 -
[93] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? A great way to break the game even more.
Forge gun trails are very rarely seen. Swarms can be invisible a significant portion of the time. Any MD at elevation is difficult to take out now. Imagine them at 100m.
Now put all of them at a significant height above the battlefield. Most weapons will be unable to respond.
Not to mention that Drop Ships are invisible a portion of their flight path because of the recent Great Draw Path Optimization. But the grass is very pretty as it Freaking Grows while you walk by. So natural.
And, I agree that it should include a full SP refund not only for Tanks but for my Heavy as well.
Hey! Maybe this is the start of a continual CCP/Shanghai releases something ugly and everyone gets a full SP respec to avoid it cycle. That might work ... Not. |
D legendary hero
THE WARRIORS OF LEGEND
789
|
Posted - 2013.08.31 01:11:00 -
[94] - Quote
people are scared of this breaking the game... (and by people i mean players who only use ARs).
however, as I always mention. this is a way of encouraging a more DYNAMIC gameplay style.
namely, people with ARs or whatever weapon can't just camp one spot because their are many tactics that can be used to remove them, or by pass them.
basically, the more variaty there is in a game, and the more options availible the more dynamic a gaming experience is.
by allowing passengers in a dropship to shoot from the passenger seats, tons of oportunities are open for team play, dropship modification, dropsuit fittings (making a suit purposely to dropship) and much more.
this will enable dropships to have offensive ( bombarding an objective, before deploting troops to capture it) and defensive capabilities (providing cover fire for VIPs as you retreat from an objective).
it will enable dropships to be a threat to tanks, and not just another easy raill turret kill.
it will encourage more people to invest in dropships
At the same time it will encourage enemy players to invest in AV gear (they may use AV nades on a regular fit instead of only AV fits), to move strategically, to take and use blaster turrets and rail cannons as opposed to just destroying them. (rails are a dropships enemy) ,
forgunners will have something to shoot other than just infantry (ever wonder why that forgegunner gets up on the roof and shoots infantry. no one runs vehicles as much, dropships go down in seconds, and tanks are no match for even basic AV. so instead of using the HMG and getting peiced up by ARs [because the AR > HMG] they use the forgun)
all in all. its a good decision |
D legendary hero
THE WARRIORS OF LEGEND
789
|
Posted - 2013.08.31 01:13:00 -
[95] - Quote
KalOfTheRathi wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? A great way to break the game even more. Forge gun trails are very rarely seen. Swarms can be invisible a significant portion of the time. Any MD at elevation is difficult to take out now. Imagine them at 100m. Now put all of them at a significant height above the battlefield. Most weapons will be unable to respond. Not to mention that Drop Ships are invisible a portion of their flight path because of the recent Great Draw Path Optimization. But the grass is very pretty as it Freaking Grows while you walk by. So natural. And, I agree that it should include a full SP refund not only for Tanks but for my Heavy as well. Hey! Maybe this is the start of a continual CCP/Shanghai releases something ugly and everyone gets a full SP respec to avoid it cycle. That might work ... Not.
no one gave me my SP back when you complained about flaylocks. No one gave me my SP back when you decided to make ARs do more damage than HMGs. HTFU.
this is a thinking mans game. I refuse to have it dumbed down |
KING CHECKMATE
Bragian Order Amarr Empire
735
|
Posted - 2013.08.31 01:18:00 -
[96] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I feel like its a drop-ship WORTH taking out.
OF COURSE, if we are talking about how dropships as they are NOW.
If you buff dropships then i dont really think they have the need for the infantry inside them to be able to shoot from inside. This would be a little Game breaking. But as they are now they would be Low HP, HIGH Damage output Vehicles PLUS it would give Pilots a decent amount of Vehicle assist kills.And i mean a LOT.XD |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
413
|
Posted - 2013.08.31 01:23:00 -
[97] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I would limit any high-damaging weapons from being able to fire out of DS's. Would cause too much grief. |
Fire of Prometheus
DUST University Ivy League
240
|
Posted - 2013.08.31 01:26:00 -
[98] - Quote
Godin Thekiller wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would limit any high-damaging weapons from being able to fire out of DS's. Would cause too much grief. Define high damaging, Forge guns? Mass driver? Snipers? Swarm launchers? |
D legendary hero
THE WARRIORS OF LEGEND
790
|
Posted - 2013.08.31 01:53:00 -
[99] - Quote
Fire of Prometheus wrote:Godin Thekiller wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would limit any high-damaging weapons from being able to fire out of DS's. Would cause too much grief. Define high damaging, Forge guns? Mass driver? Snipers? Swarm launchers?
high damage = ARs |
Fire of Prometheus
DUST University Ivy League
241
|
Posted - 2013.08.31 01:56:00 -
[100] - Quote
D legendary hero wrote:Fire of Prometheus wrote:Godin Thekiller wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would limit any high-damaging weapons from being able to fire out of DS's. Would cause too much grief. Define high damaging, Forge guns? Mass driver? Snipers? Swarm launchers? high damage = ARs Haha I say forge gun is OP, it does more damage than a rail cannon on a tank
EDIT: I think forge guns are high damage :p |
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Thurak1
Psygod9
83
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Posted - 2013.08.31 02:22:00 -
[101] - Quote
Dropship loaded to the gills with proto breach forge gunners = death from above for all! I love it! |
Thurak1
Psygod9
83
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Posted - 2013.08.31 02:29:00 -
[102] - Quote
Fire of Prometheus wrote:D legendary hero wrote:Fire of Prometheus wrote:Godin Thekiller wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would limit any high-damaging weapons from being able to fire out of DS's. Would cause too much grief. Define high damaging, Forge guns? Mass driver? Snipers? Swarm launchers? high damage = ARs Haha I say forge gun is OP, it does more damage than a rail cannon on a tank EDIT: I think forge guns are high damage :p AR's are far better for anti infantry. I myself even use my duvol when i play ambush a lot now. The sights are so much easier to aim with and it takes out dropsuits fairly quick especially compaired to the charge up time of my forge gun.
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D legendary hero
THE WARRIORS OF LEGEND
790
|
Posted - 2013.08.31 02:55:00 -
[103] - Quote
Fire of Prometheus wrote:Haha I say forge gun is OP, it does more damage than a rail cannon on a tank note. small blaster turret dps (25*750/(60)) = 312.5 militia AR dps = 467 milita AR dps > small blaster turret.
Quote: EDIT: I think forge guns are high damage :p
note the following: (this without proficiency, damage mods or headshots.)
- militia ARs dps in 4 seconds time = 467 * 4 = 1868
- Assault forge gun dps in 4 seconds time = 1538
militia AR dps > forge gun dps
here is a better comparison.
- militia AR dps per second up to 4 seconds = 467@1sec, 934@2sec, 1401@3sec, 1868@4sec
- AFG dps per second up to 4 seconds = 0@1sec, 0@2sec, 0@3sec, 1538@4sec
AR is not only better than forge gun but does better damage overtime.
the only difference between forgun dps and milita AR dps is the following:
milita damage vs vehicles in 4 seconds = 1868 *.10 = 186.8 Assault forge gun damage vs vehicles in 4 seconds = 1538 * 1 = 1538
note: i use 4 seconds as the constant for comparison as it takes 4 seconds to charge an Assault forgun |
Amarrio Amarrian
D3LTA ACADEMY Inver Brass
0
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Posted - 2013.08.31 03:22:00 -
[104] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Finally a reason to use the commando dropsuit! |
crispipin
The Vanguardians
3
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Posted - 2013.08.31 03:26:00 -
[105] - Quote
Why not do the same with LAVs? Instead of doing nothing in the passenger seat, why not shoot some people. |
low genius
The Sound Of Freedom Renegade Alliance
384
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Posted - 2013.08.31 03:58:00 -
[106] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
it's a pretty acceptable idea. maybe more people would use the mobile cru mod if it was possible. |
Burntface man112
Onikanabo Brigade Caldari State
17
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Posted - 2013.08.31 04:52:00 -
[107] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? If you allow Mass drivers to shoot from dropships and be as difficult to hit as the drivers of LAV's than i am going to stick a dead animal in your bedroom where you can't find it so it will haunt you forever with its terrible smell. |
Skihids
Bullet Cluster
1992
|
Posted - 2013.08.31 14:13:00 -
[108] - Quote
The only reason people are freaking out at hand held weapons is that turrets are currently pop guns that don't inspire fear.
The vehicle rebuild promises to buff damage output and add burst defense for brief hard hitting engagements. As such it's going to be buffing small turrets for dropships. That should make them better the hand held weapons which will then make personal weapons much less of an issue. One that can be balanced by vulnerability and the need to hold he ship rock steady because only the turrets shield their gunners and have stability augmentation. |
D legendary hero
THE WARRIORS OF LEGEND
794
|
Posted - 2013.08.31 14:20:00 -
[109] - Quote
Skihids wrote:The only reason people are freaking out at hand held weapons is that turrets are currently pop guns that don't inspire fear.
The vehicle rebuild promises to buff damage output and add burst defense for brief hard hitting engagements. As such it's going to be buffing small turrets for dropships. That should make them better the hand held weapons which will then make personal weapons much less of an issue. One that can be balanced by vulnerability and the need to hold he ship rock steady because only the turrets shield their gunners and have stability augmentation.
they shouldn't freak out at all really. i have to put my drop ship at risk everytime I come down to get some shots on these guys. |
Lillica Deathdealer
Mango and Friends
300
|
Posted - 2013.08.31 14:37:00 -
[110] - Quote
Well I think any heavy weapons being shot from inside should seriously offbalance and shake the dropship. Swarms and massdriver would be pretty fine because they couldn't have a sustained presence in the air- They wont be able to use nanohives in the dropship and would quickly run out of ammo. Also as other people have said its got a big risk. One proper tank or AV guy could destroy an entire squad by killing one dropship. I think all of this would only work when we have vehicle locks though, because we can just imagine how blueberries will camp inside your dropship for a whole game now that they could shoot out of it, or a full squad of blueberry forge gunners inside your dropship would flip it upside-down. |
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D legendary hero
THE WARRIORS OF LEGEND
795
|
Posted - 2013.08.31 15:02:00 -
[111] - Quote
Lillica Deathdealer wrote:Well I think any heavy weapons being shot from inside should seriously offbalance and shake the dropship. Swarms and massdriver would be pretty fine because they couldn't have a sustained presence in the air- They wont be able to use nanohives in the dropship and would quickly run out of ammo. Also as other people have said its got a big risk. One proper tank or AV guy could destroy an entire squad by killing one dropship. I think all of this would only work when we have vehicle locks though, because we can just imagine how blueberries will camp inside your dropship for a whole game now that they could shoot out of it, or a full squad of blueberry forge gunners inside your dropship would flip it upside-down.
i dnt think firing the forguns or heavy weapons from them ship should throw it off balance. i mean trying to hover this thing is hard enough.
if you see forgunners in a dropship, get your SL, forge gun and AV nades to handle them. or better yet a plasma cannon. |
Nguruthos IX
Vagina Bombers
1255
|
Posted - 2013.08.31 16:16:00 -
[112] - Quote
I wonder what CCP Wolfman thinks |
Django Quik
Dust2Dust. Top Men.
1358
|
Posted - 2013.08.31 16:30:00 -
[113] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Create a new turret placement for infantry to use their own weapons. Only 2 players would be able to do it per dropship and the ship would be sacrificing its small turrets to do so. Most weapons would be useless because the height that dropships have to fly at in order to avoid being demolished would put them beyond reasonable range. Mass drivers would be great but you'd have to fly about 25m off the ground and keep it steady for them to actually hit anyone on the ground because the rounds expire after a few seconds.
The biggest issue would be forge guns and swarms taking out tanks from the sky - this could be averted by simply making the swarms and forge blast hit the dropship itself because you really shouldn't be firing something that powerful from a paper plane. |
knight guard fury
the unholy legion of darkstar DARKSTAR ARMY
5
|
Posted - 2013.08.31 16:42:00 -
[114] - Quote
Quote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
just make it to where only certain weapons can shoot out of the dropship or make it when someone shoots out of it make the weapons there firing do less dmg |
Nguruthos IX
Vagina Bombers
1255
|
Posted - 2013.08.31 16:59:00 -
[115] - Quote
Django Quik wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Create a new turret placement for infantry to use their own weapons. Only 2 players would be able to do it per dropship and the ship would be sacrificing its small turrets to do so. Most weapons would be useless because the height that dropships have to fly at in order to avoid being demolished would put them beyond reasonable range. Mass drivers would be great but you'd have to fly about 25m off the ground and keep it steady for them to actually hit anyone on the ground because the rounds expire after a few seconds. The biggest issue would be forge guns and swarms taking out tanks from the sky - this could be averted by simply making the swarms and forge blast hit the dropship itself because you really shouldn't be firing something that powerful from a paper plane. wat |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
18
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Posted - 2013.08.31 23:14:00 -
[116] - Quote
The fix is simple, restrict certain weapons being used onboard.................................... |
Thurak1
Psygod9
106
|
Posted - 2013.08.31 23:37:00 -
[117] - Quote
Given how easy dropships are taken out of the air and the fact that EVERYONE can access a swarm launcher i dont see a big deal with this. Someone starts flying around with a dropship of doom maybe a few people with active brain cells will swap out to a dropsuit with a swarm launcher. Even using militia swarms once a few volleys are in the air the dropship is doomed. |
D legendary hero
THE WARRIORS OF LEGEND
796
|
Posted - 2013.09.01 04:04:00 -
[118] - Quote
this was an intended feature. dropships need this anyway. |
Spirit Charm
Bhaalgorn Industries
42
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Posted - 2013.09.01 04:21:00 -
[119] - Quote
Just let us fire are own weapons and move freely inside the dropship but at a slower rate and not let us fall with a "wall" |
D legendary hero
THE WARRIORS OF LEGEND
796
|
Posted - 2013.09.01 04:48:00 -
[120] - Quote
I can't believe people actually want only secondariesw to be used from the passenger seats...lol can u imagine getting nova knifed from a dropship?...lol
use only hipfire from the passenger seats would be balanced. |
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