|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Shijima Kuraimaru
WarRavens League of Infamy
328
|
Posted - 2013.09.17 03:05:00 -
[1] - Quote
I quit reading after page 3 so if these have already been suggested, consider it a refresher.
Bay doors only open while hovering/moving very slowly, or crashing. Altitude restriction (suggest only below 200 meters) can also be applied.
Implement penalties for screwing up while shooting from a DS with open bay doors, and I'm fine with it. Especially if the penalties are guaranteed if firing while the DS bay doors are closed.
Examples of penalties...
Swarms pop out of the launchers sideways before streaking to their locked target so... probably half of them smash into the DS hull. They explode damaging/killing the DS and passengers in the bay.
MD, or any explosive weapon for that matter, accidentally fires into the DS bay, the round explodes damaging/killing the DS and all passengers in the bay.
I did like the suggestion that no-one can jump out if the doors are closed. |
Shijima Kuraimaru
WarRavens League of Infamy
335
|
Posted - 2013.09.20 01:29:00 -
[2] - Quote
Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys.
So you want the forge gun, supposedly firing at a muzzle velocity of 8000+ meters per sec, but fires more like a muzzle velocity of 300meters per sec, to fire at a muzzle velocity more akin to the plasma cannon? You might as well just ask them to remove the forge gun and give me a respec.
As a forge gunner, they've slowed our muzzle velocity, cut our range in half, and reduced our damage already. This seems like one of those "It killed me so it's OP." tear fests. If it wasn't for the fact that a dropship, and yes I fly them on occasion, can climb higher than forge range, and accelerate out of forge range pretty quickly, I'd agree with you. |
Shijima Kuraimaru
WarRavens League of Infamy
338
|
Posted - 2013.09.22 04:16:00 -
[3] - Quote
Xak Arji wrote:Shijima Kuraimaru wrote:Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. So you want the forge gun, supposedly firing at a muzzle velocity of 8000+ meters per sec, but fires more like a muzzle velocity of 300meters per sec, to fire at a muzzle velocity more akin to the plasma cannon? You might as well just ask them to remove the forge gun and give me a respec. As a forge gunner, they've slowed our muzzle velocity, cut our range in half, and reduced our damage already. This seems like one of those "It killed me so it's OP." tear fests. If it wasn't for the fact that a dropship, and yes I fly them on occasion, can climb higher than forge range, and accelerate out of forge range pretty quickly, I'd agree with you. As far as the velocity of the shots, maybe I'm wrong. But how often to you get 1 or two hit killed in a million dollar dropship. I pull nearly 3300 shields out of my python, but if you do the math I think anything above a 9k F.G. does that in two hits in just a few seconds. God forbid I try to engage infantry at low level for being paranoid of being torn down for a few kills. And btw I have been destroyed clear up at the ceiling of the map at full speed quite a few times. Maybe if they just fixed the recoil like you said and I'd be relieved, that way you F.G. folks can combat me still. It does have to be balanced after all. Till then I'll just have to settle on working with some nifty flying.
Forge guns used to have more range. They were pretty much like heavy canon versions of the sniper rifle with a bit more shake and a little dispersion. I used to counter snipe with them and it was more luck if you could direct hit any infantry due to dispersion.
Now they're pinpoint accurate if you can compensate for the shake, which is entirely cosmetic, and the travel time if your target is moving.
And forge guns have always been hip fire only. There is no ADS for the forge. Can you imagine the tears if Forge Guns got ADS with a center dot? LOL
Anyway... Dropships have it much easier now compared to what it used to be. |
Shijima Kuraimaru
WarRavens League of Infamy
341
|
Posted - 2013.09.23 06:50:00 -
[4] - Quote
Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P
Ah. So you want it easy. Sorry. Dust isn't supposed to be easy. There's always supposed to be something that'll mess you up in short order. For vehicles it's AV. For AV it's everything on the field. LOL
If you want easy, play GTA 4 and use cheat codes. |
Shijima Kuraimaru
WarRavens League of Infamy
342
|
Posted - 2013.09.23 20:28:00 -
[5] - Quote
D legendary hero wrote:Shijima Kuraimaru wrote:Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P Ah. So you want it easy. Sorry. Dust isn't supposed to be easy. There's always supposed to be something that'll mess you up in short order. For vehicles it's AV. For AV it's everything on the field. LOL If you want easy, play GTA 4 and use cheat codes. Correction "Dust isn 't supposed to be easy... unless your using an AR , then you can do whatever you want."
I stand corrected... And so do you. o7 |
Shijima Kuraimaru
WarRavens League of Infamy
343
|
Posted - 2013.09.24 04:12:00 -
[6] - Quote
Inyanga wrote:Shijima Kuraimaru wrote:D legendary hero wrote:Shijima Kuraimaru wrote:Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P Ah. So you want it easy. Sorry. Dust isn't supposed to be easy. There's always supposed to be something that'll mess you up in short order. For vehicles it's AV. For AV it's everything on the field. LOL If you want easy, play GTA 4 and use cheat codes. Correction : "Dust isn't supposed to be easy... unless you're using an AR . Then you can do whatever you want." I stand corrected... and so do you. o7 Don't pull a spelling and grammar hammer unless you're proficiency 5 in it.
My three misses to your initial five... It appears my proficiency is higher. |
Shijima Kuraimaru
WarRavens League of Infamy
343
|
Posted - 2013.09.24 04:14:00 -
[7] - Quote
deepfried salad gilliam wrote:Right now the ds is a flying "scout" we go down in one hit the only difference is atleast scouts have shotguns This will be our shotgun Our way to fight back Especially since turrets have terrible range
The only DS I've ever one shotted is an unmodified militia DS straight off the market. |
Shijima Kuraimaru
WarRavens League of Infamy
343
|
Posted - 2013.09.24 04:28:00 -
[8] - Quote
Xak Arji wrote:nukel head wrote:D legendary hero wrote:KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. If you read 90% of the 350+ comments like i have over the course of this thread you will realize his troll was countered by almost everyone. Most people want this to happen. People who fly dropships want this to happen and people who don't fly dropships want this to happen. the only people scared of this are people like you who run assault and AR and dnt want to play tactically but just want to bumb rush every objective red line people and then complain about redline sniping. every excuse about this being OP is baseless and has been proven so by the simple fact that: AV vs dropships = dropship gone. problem solved. if you invested in AV there would be nothing to complain about. this is a great idea. Your just a scrub. I have 4800 views, 300+ positive comments and 600 likes to prove that bro I run assault AR quite frequently and I would like to see this happen. Come on, DLH, we get it - you don't like ARs. The people that are opposed to this idea are referring to weapons that are already being abused on the ground like mass drivers. There are even some that feel that forge guns and swarm launchers would be overpowered in this scenario. It is true that you can dump a lot of firepower out of a dropship, but it is a single point target also. Instead of wasting your time popping shots at a dropship for maybe one kill you could possibly take out a whole squad. They will be in a position to get some great shots in, but they will also be in a position to receive some great shots. My forge gun fitting could be devastating to a setup like this. I do have a request if this is implemented, however. It should also be added that dropships that sustain damage beyond HP capacity explode instantly in the sky instead of having to impact the ground first. If we hit them hard enough we want the gratification of fireworks and kills. And in that case I want the cost of a Python dropped to half. You guys already give me hell. If I take 1 guy down with my XT accelerated missile I get 3 of you guys hunting me down like it's your soul purpose in life to see me burn. The payout blows for someone who enjoys flying or tanking. I mean no hate man, it does take skill to hit me if I'm maneuvering well, but I shouldn't have to go 5 or 6 games just to buy a copy for one of yall to blow it to hell. Especially if ALL your SP is in VEHICLES.... It really hurts the wallet. Seriously though, I still respect the F.G. if you're not sniping with it all game.
As a dedicated forge gunner, meaning I have no skills of note in any other weapons, if I don't have vehicle targets, I'm not just going to sit on the sideline until one get's called in or an LAV decides to run through my kill zone. So forge sniping is the only other viable alternative for me, and others similarly dedicated to one weapon. |
Shijima Kuraimaru
WarRavens League of Infamy
343
|
Posted - 2013.09.24 21:21:00 -
[9] - Quote
Inyanga wrote:Shijima Kuraimaru wrote:My three misses to your initial five... It appears my proficiency is higher. Wrong. I had to switch to my Hammer suit. You made me do it. I was just saying don't pull one out unless you yourself are impeccable. I agree with player misfires throwing off a DS, but not FF outside of PC and FW. I do, however, believe in DS doors being pilot controlled, at any height. It exposes the Mercs to all arms fire, making them easy targets, even to swarms. That wouldn't be OP. Also, a pilot would need to slow down for his gunners to hit anything with the current physics. So, slowdown is already included.
Ok. I'll rescind the desire for FF inside the DS, but there has to be a consequence to weapon fire not making it out of the bay or someone trying to shoot/grenade while the bay doors are closed. |
Shijima Kuraimaru
WarRavens League of Infamy
343
|
Posted - 2013.09.25 19:53:00 -
[10] - Quote
Inyanga wrote:Shijima Kuraimaru wrote:Inyanga wrote:Shijima Kuraimaru wrote:My three misses to your initial five... It appears my proficiency is higher. Wrong. I had to switch to my Hammer suit. You made me do it. I was just saying don't pull one out unless you yourself are impeccable. I agree with player misfires throwing off a DS, but not FF outside of PC and FW. I do, however, believe in DS doors being pilot controlled, at any height. It exposes the Mercs to all arms fire, making them easy targets, even to swarms. That wouldn't be OP. Also, a pilot would need to slow down for his gunners to hit anything with the current physics. So, slowdown is already included. Ok. I'll rescind the desire for FF inside the DS, but there has to be a consequence to weapon fire not making it out of the bay or someone trying to shoot/grenade while the bay doors are closed. I said it should alter DS trajectory.
That's what I get for reading just before going to bed. LOL |
|
|
|
|