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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Fire of Prometheus
DUST University Ivy League
231
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Posted - 2013.08.30 14:59:00 -
[1] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Well swarms need that little bit of space when they shoot, mass drivers would need to be relatively close to the ground so that the rounds don't explode in mid air. Perhaps if a mass driver round hit the inside of the DS then it would damage the dropship. |
Fire of Prometheus
DUST University Ivy League
237
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Posted - 2013.08.30 19:14:00 -
[2] - Quote
D legendary hero wrote:Fire of Prometheus wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Well swarms need that little bit of space when they shoot, mass drivers would need to be relatively close to the ground so that the rounds don't explode in mid air. Perhaps if a mass driver round hit the inside of the DS then it would damage the dropship. i have had mass driver rounds hit my dropship and kill my gunners pretty easy. the passengers are easy targets, but when properly position this can be deadly. I know, haha I really want this to happen, my point was adding a little more risk v reward to it. Cause the mass driver shoots on an arc right? So let's say the ship banks hard to one side and the mass driver-er shoots a round just as the ship banks wich in turn causes the round to explode inside the ship? This would cause the ship and the shooter to take damage.
I really want this to happen :) |
Fire of Prometheus
DUST University Ivy League
237
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Posted - 2013.08.30 19:16:00 -
[3] - Quote
As for heavy weapons being used, a HMG is useless at any range above 20m and a forge gun needs to be more accurate so it won't hit the ship and blow up your own ship.....that and I find it hard to hit something when your moving at 500 MPH |
Fire of Prometheus
DUST University Ivy League
238
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Posted - 2013.08.30 22:51:00 -
[4] - Quote
^^^ I second this, after all, it won't be the last update and it won't be the first issue with the game |
Fire of Prometheus
DUST University Ivy League
240
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Posted - 2013.08.31 01:26:00 -
[5] - Quote
Godin Thekiller wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would limit any high-damaging weapons from being able to fire out of DS's. Would cause too much grief. Define high damaging, Forge guns? Mass driver? Snipers? Swarm launchers? |
Fire of Prometheus
DUST University Ivy League
241
|
Posted - 2013.08.31 01:56:00 -
[6] - Quote
D legendary hero wrote:Fire of Prometheus wrote:Godin Thekiller wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would limit any high-damaging weapons from being able to fire out of DS's. Would cause too much grief. Define high damaging, Forge guns? Mass driver? Snipers? Swarm launchers? high damage = ARs Haha I say forge gun is OP, it does more damage than a rail cannon on a tank
EDIT: I think forge guns are high damage :p |
Fire of Prometheus
DUST University Ivy League
265
|
Posted - 2013.09.01 15:26:00 -
[7] - Quote
Nguruthos IX wrote:Sarducar Kahn wrote:I think it's about having to hold on while flying around. I think while flying you can shoot sidearms and non shoulder mounted light weapons form the hip. If the DS is stable you can crouch (better balance) and fire anything with aim down sights. Too much speed/acceleration and you stand up instantly loosing lock-on for swarms and charge on FG. I imagine you'd have your feet locked in like a snowboard. Or be sitting down. Or magnets. We are 20,000+ years in the future so I think magnetic boots would be used by many military units |
Fire of Prometheus
DUST University Ivy League
295
|
Posted - 2013.09.03 01:58:00 -
[8] - Quote
Come on CCP just do it already!!!!! |
Fire of Prometheus
DUST University Ivy League
310
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Posted - 2013.09.05 01:48:00 -
[9] - Quote
Please do this CCP!!!!!! I am really happy with 1.4 and I want something to look foreward too!!!!!! |
Fire of Prometheus
DUST University Ivy League
352
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Posted - 2013.09.07 23:51:00 -
[10] - Quote
501st Headstrong wrote:I don't really think this is such a bad idea. I mean, in helicopters of today, people can shoot out of it by sitting on the ground and aiming. You don't know how many times I have raced to a dropship, but hostiles gun me down. If the doors could open for a DS on the ground and people could lay down cover fire until I board, that would be amazing, it really increases the team mechanic. As for combat in the air, 4 dropship passengers can't do anything currently, just stay concernedly at the healthbar lol. This would be the time to implement some new weapons that lock onto targets, finally hunting down LAVs and aiming at hubs of hostiles, somewhat like a turret Forge Gun, however it takes around 10 seconds to charge, and 10 to reload. This turret has to be manned by 2 people. One on each side, and that would be heaven. Or! Flamethrowers. Just throw open the door and raze the battlefield with long tendrils of death! The risk would be substantial, but dropships and their turrets in my opinion are very hard to make effective. Mostly they are used for transportation. Making them hubs for combat and viable combat reinforcements would make it Star Wars-esque, similar to how clones fall dead in the ship as other clones crouch and lay down combat until the driver gets airborne. Don't change the current DS mechanics, introduce three new Dropships.
- The Anaconda, which is like a long sky-dragon capable of carrying multiple squads of players, and spikes underneath it which can tear apart infantry if the driver is skilled enough to drag across the ground without killing themselves.
- WarMonger, this ship can have up to 9000 armor, and the inside of it has cover so players can duck and fire. Since its twice the size of normal dropships, it can hold 9 players( minus 3 because of the cover, optional).
- Lastly is Atlantis, a DS tank convertible. If the dropship lands, it has a module that can allow it gain tracks and become a tank. It can only become a tank, and then a Dropship back one time before it must charge for ten minutes. The Atlantis is an Assault Dropship with a frontal turret that becomes a spherical cannon, finally able to target other flying vehicles hovering above it.
Oh, and these Dropships can lock themselves, so players not meant to be in them can't board. This is my future of Dust. Thoughts? I love the idea of the Atlantis :D |
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Fire of Prometheus
DUST University Ivy League
357
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Posted - 2013.09.08 14:34:00 -
[11] - Quote
501st Headstrong wrote:Lol just took the survey and told the people to read these forum posts. Curiousity, is an MD a Mass Driver? And the trick isn't to letting people fire their guns from the Dropship unless the door is open. And if they do, they can be shot at, not just AV. That's because the Drop ship isn't a one-way shield( spin that way, I know about the turrets) it's two way. In order for DSs to fire, they have to turn off their shields, making them extremely vulnerable, and the shield doesn't automatically turn back on. The module has to recharge. Hence my new dropship designs such as the WarMonger. With 9000 health, it'll be able to do this crap and when we get to massive battles of 64 on 64, it can take 4 Forge Gun shots... The only problem I see with "turning off the shields" is that the Caldari dropships will literally become paper airplanes |
Fire of Prometheus
DUST University Ivy League
2454
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Posted - 2013.12.30 02:43:00 -
[12] - Quote
I'm cool with them shooting out of dropships, heck, let them reload, let them ADS. Just reduce the accuracy of them. (Possibly bar heavy weapons from being used but that can be debated)
Proud member of the Commndo 6
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2461
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Posted - 2013.12.30 05:37:00 -
[13] - Quote
Shadow Archeus wrote:Fire of Prometheus wrote:I'm cool with them shooting out of dropships, heck, let them reload, let them ADS. Just reduce the accuracy of them. (Possibly bar heavy weapons from being used but that can be debated) OK shoot......Cuz the only weapon I see as being op is the forge.....that could be mitigated by the force of the shot destabilizing the ds making multiple shots from one ds very hard.....yes they could pick off infantry but in all honesty I think this would be no more annoying than being killed by a redline tank.......at least the ds would have had to be in forge range to kill me.....yes it would make ds more powerful but we would see more ds vs ds combat....tanks would have to worry about them especially redline tanks(so yeah I guess it would make redline tanking and sniping not as appealing but is that a bad thing?)...... Lavs would become fun light assault vehicles if you added this feature.....with a passenger being able to fire forge shots you could be a tank hunter......or spray down enemies with an hmg.....mass drivers for explosive drivebys.. For all persons shooting out of vehicles from passenger seats I say no ads but make it their crouched hip fire spread instead This could totally add more layers to this game.....infantry would take a hit but with vehicles able to do so much more I would say buff all av but forge guns Fair enough, sounds good.
Ccp hurry up and do this!!!
Proud member of the Commndo 6
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2607
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Posted - 2014.01.05 01:09:00 -
[14] - Quote
Levithunder wrote:Implement this! Infantry shooting out when bay doors are down,let infantry protect themself when close to near the ground also wouldn't give swarmers/forgers more advantage over tanks because at that level off the ground a tank could hit you:) all for it , implement soon ccp. Sooooon no TM Actually you can open the bay doors at any time, just hit "x" on the DS3......and if you want to close them, you have to hit x again. (Closing only works when you manually open the doors)
Proud member of the Commndo 6
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2943
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Posted - 2014.01.15 20:39:00 -
[15] - Quote
Shadow Archeus wrote:Diesel Heat seeker wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? As a pilot myself, I have been wondering why we cant have other passengers carry a swarm, mass driver, or even a sniper which would be a challenge to most snipers. Another way the pilot can secure his mercs is to have minimum sp like level 2 or 3 swarm, mass driver, make snipers a harder task as to 3 or 4. Again, this is me thinking. Make it unlocked by a skill level Example In order for me to fire swarms from lav passenger seats I need swarm launcher operation at lvl 2 in order to fire from drop ships I need swarm operation lvl 4 I like that idea
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
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Fire of Prometheus
DUST University Ivy League
2963
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Posted - 2014.01.15 22:28:00 -
[16] - Quote
bogeyman m wrote:D legendary hero wrote:basically for any opposer to this remember that RAIL tanks and Rail installations kill dropships (and passengers) in 2-3 hits max. AV is still powerful vs dropships.
-AND-
Dropships still have very little offensive capabilities Incubus and Python pilots would disagree... As would any of they victims. His idea is correct, the numbers are wrong.....it's 1 shot from a rail tank......and if your lucky....2 (provided you have your hardeners up)
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
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Fire of Prometheus
DUST University Ivy League
3031
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Posted - 2014.01.18 02:50:00 -
[17] - Quote
The way I see it?
More people to snipe/forge out of a dropship
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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