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Thread Statistics | Show CCP posts - 1 post(s) |
Komodo Jones
Chaotik Serenity
77
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Posted - 2013.08.30 16:06:00 -
[1] - Quote
Dropships are still pretty easy to knock out of the sky, I'm guessing by the time this happens 1.5 would've rolled around so I think by then once all of the vehicle/AV issues people are complaining about would've been balanced. I think the dropship should just be harder to fly based on weight, though that might be an annoying mechanic to work it so maybe for now, if someone fires a forge or MD out the side of it why not have the same kickback as when the dropship gets hit by a forge?
Otherwise I see 4 seats that aren't being used and 2 small turrets that are just plain awful so yes, be able to shoot out the side of it, because that would make sense. |
Komodo Jones
Chaotik Serenity
83
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Posted - 2013.09.01 11:16:00 -
[2] - Quote
Nguruthos IX wrote:I just think its funny how often people say things like "Derp Realism! // justify some random OP thing because it's Realistic.
But when it comes to shooting guns out of a helicopter essentially, suddenly there are all these artificial restrictions.
Side arms only Can't use scopes Not certain guns etc.
Hmmmm, where are all the realism proponents now? People are just scared, and they're right do be, a dropship is a moving platform. What better sniper perch or bombardment point is there? And it's not like they're helpless to do anything like if you have a bunch of forgers on a tower, just grab some AV and take them down, if you don't take them down they will probably take off, either way problem solved. If your perfect duvolle assault suit can't handle that, then get a different suit and quit whining.
CCP don't worry about whiners, as long as the guns make sense then there's no reason they shouldn't make sense being used from the side of a dropship. |
Komodo Jones
Chaotik Serenity
85
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Posted - 2013.09.02 00:03:00 -
[3] - Quote
Seriously why is anyone against this idea? Because people might rain death from a dropship? Good, at this point if you're not a damn good assault pilot the only use for a dropship is to get people on to rooftops anyway, or just across the map in general. Once jets come out there would be no point for a dropship because they would probably be shot out of the sky even quicker than they are now. I'm sorry but vehicles exist in this game, unfortunately they're kinda crappy, instead of making them crappier so YOU don't have to deal with it in you're favorite suit, how about making them better so pilots can feel important and so you can try something new? I'm sure all of you complainers out there will find a way to adapt, and if not then I guess you're gonna get left behind, let change happen. |
Komodo Jones
Chaotik Serenity
86
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Posted - 2013.09.02 01:50:00 -
[4] - Quote
Mobius Kaethis wrote:
I don't think you understand how terrible 4 people launching MD or forge blasts from a DS would be. Not only would it be the only thing that people did it would ruin anyother tactics people tried to use to stop it. A good DS pilot can easily out maneuver any ground based AV and giving them a hord of mass drivers or forge gunners inside would make them impossibly strong.
Doing this without restrictions would mean tanks would become useless. No infantry would be able to venture out from cover, and the game as we know it would fundamentally change in a way that would be horrible for 90% of the game's player base.
There need to be restrictions on this sort of thing to prevent crazy amounts of explosive OHK spam from above.
For now, who knows what will happen with MD and forge by the time this function would be available. Either way so what? is it any different than a chopper full of RPGs? In theory it sounds bad but think about how close and how stable the dropship needs to be for that to be effective, and with today's AV and even tomorrow's it wouldn't take much get them fleeing. With all of this fear about bombardments I highly doubt CCP won't take it into account and come up with a way to combat it without putting up restrictions because that's just a stupid idea.
Ok lets try something else, instead of saying "no no its OP we need to block these weapons etc." how WOULD you make it work without restrictions? This game, and making improvements on it, is primarily about allowing people to do more not preventing them. If this mechanic were introduced, how would you make it so that this case of total hell raining down can be deterred without limiting people from using it? Personally I'd be fine with it, just means more AV on the field and I don't have a problem with that. Again in practice I think it would be alot more difficult than it seems because not only do you have to make sure you don't hit the dropship itself but you have to be able to hit people from most likely a fairly high point, while you're moving and shifting at possibly high speeds. I think the idea of firing from a dropship you don't control would be enough of a deterrent. |
Komodo Jones
Chaotik Serenity
89
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Posted - 2013.09.02 23:42:00 -
[5] - Quote
CHIKANO BMXer wrote:Hecarim Van Hohen wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? It would make me feel all squishy inside :3 But for real, sounds kinda/ possibly/ potentially op to me :/ How about limiting the weapons to rifles, smg's, pistols etc.? i'm tired of ppl still whining about weapons they already weakened i havn't been killed by a mass driver in ages That's impressive the way I use em lol, still shouldn't be nerfed, just give people buffs, how about giving people an explosive damage dampener or something? I think that when 1.4 rolls around and people start armor tanking there will be people who are far more difficult to kill with it, maybe then people will stop screaming OP |
Komodo Jones
Chaotik Serenity
92
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Posted - 2013.09.03 00:20:00 -
[6] - Quote
How can anyone read this and NOT think it would be fun? even on the business end of the forgers? lol |
Komodo Jones
Chaotik Serenity
100
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Posted - 2013.09.05 02:35:00 -
[7] - Quote
Fire of Prometheus wrote:Please do this CCP!!!!!! I am really happy with 1.4 and I want something to look foreward too!!!!!! Really? Why is that? I haven't gone either way with it I'm just hearing mixed feelings about everything. |
Komodo Jones
Chaotik Serenity
128
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Posted - 2013.09.19 17:42:00 -
[8] - Quote
People are still talking about this? Look why don't we just have a mode where we can test out new mechanics or weapons before they're fully installed into the game, that way we can actually see the effect, we don't want another incident like the null cannon being blocked by a damn pipe. Or just test the thing out in general off of these game servers, test out peoples' worries and see how much damage they can really do. Everyone's worried about how much this would theoretically affect the game but no-one will really know until it's tried.
I like the idea, and I like the idea of CCP letting us know about their plans for 1.5 so we can give some feedback. Whether or not dropships have 4 more side gunners I think we can all agree that its about time they got a tune up, let's see what they have in store. |
Komodo Jones
Chaotik Serenity
328
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Posted - 2014.01.16 05:23:00 -
[9] - Quote
At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas.
I would say they need a boost fighting tanks but honestly that's because tanks are kinda ridiculous at this point, a dropship can hold it's own, especially in a fight with someone who has AV. My militia forge gun can't take down an assault dropship anymore, and that isn't necessarily a problem, but imagine a dropship with 2 assault rifles and a missile launcher on one side, it changes the game a bit.
Something is making the vehicles so powerful to the point where when the hardeners are on nothing short of several AV infantry or 1 or 2 tank killing tanks can actually stand a chance, and I suppose that's a good thing too, but before we make dropships even more powerful by adding these passenger gunners (which I fully support) vehicles as a whole need to be toned down a bit, that or add something to make that dropship a bigger target.
For example, I rarely get kills when I take down a dropship, just the points from the dropship kill, why? Everyone jumps out, what if we were to instead kill some of the people in the dropship when the HP hit 0, the pilot, the gunners, the passengers, someone. Allowing passengers to fire will change the dropship from an annoyance to a really formidable threat, some may argue over powered, but turn the thing into a giant WP pinata and that might change how people feel about it.
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Komodo Jones
Chaotik Serenity
328
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Posted - 2014.01.16 05:39:00 -
[10] - Quote
Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol.
Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol.
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Komodo Jones
Chaotik Serenity
330
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Posted - 2014.01.16 05:51:00 -
[11] - Quote
Interesting, though this being related to EVE I imagine at some point these types of variants will come out and then I hope there's rebalancing involved that day lol.
As for the tank killing...you'll have to share your secrets because I was standing beside and assisting someone with a proto breach forge gun trying to take out several different types of tanks with barely any progress.
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Komodo Jones
Chaotik Serenity
330
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Posted - 2014.01.16 06:01:00 -
[12] - Quote
Well I suppose that level of co-ordination is possible but then you need people with the luxury of having points into AV or enough people using militia gear that it doesn't matter.
I've had my dropship killed before I could even turn on my hardeners, that's how co-ordinated people can get, so I know it can be done but what grinds my gears is that it seems prohibitively difficult. I don't need to spend several points in multiple AV types and have my friends do the same and time my shots with theirs just to take infantry I just shoot them. Adding a different element with vehicles isnt a bad thing but when you're talking about 3 or 4 well made tanks being on the field in an ambush match then there's problems.
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Komodo Jones
Chaotik Serenity
339
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Posted - 2014.01.17 04:35:00 -
[13] - Quote
bogeyman m wrote:Komodo Jones wrote:Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol. Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol. I was able to get close to an Incubus today - the pilot must have been distracted - with my Advanced Swarm Launcher (with one Enhance Damage Mod). I got off one whole clip (three volleys, 15 missiles, 3,465 damage) before he even moved. Might have cleared half his shields (with zero armour damage). Before my 3 second reload plus 1.4 second target-lock cycle completed, he got off three (3) cannon shots. My bunny hopping avoided the first two but the third hit with enough damage to kill me twice over. I caught a quick local spawn and found the Incubus in the same place - he had already returned to full shield. War Points are not (currently) awarded for damage. So unless an AVer gets lucky enough to actually down a derpship and get those 75 WPs (and rarely any kills because most passengers simply abandon ship), they get nothing for their attempts at trying to protect their squad and/or strategic position (as useless as that effort now is). So no, there are no pinatas today. Put an idea in another post to deal with this problem, just do what battlefield does and give people points based on how much damage is done to the vehicle, on the side anyway and then also give them the points for the kill if they get it
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Komodo Jones
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Posted - 2014.01.17 04:40:00 -
[14] - Quote
Nevermind I see many people have had that idea too, points for damage should still be made, even if you get a crapload of points for running AV...good lol, you're dealing with a huge threat in kind of a ballsy way why should you not be rewarded?
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Komodo Jones
Chaotik Serenity
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Posted - 2014.01.18 02:45:00 -
[15] - Quote
No weapon exclusions, however firing a forge gun round should have the same physics bump effects on the dropship as getting hit with a forge round.
Why no weapon exclusions? Because there's no justified reason for it, you have a mobile platform for gunning sure, if you wanna use up your ammo trying to hit something from a moving unstable platform go for it, it won't make the dropship any less defensive vs AV, and finding people to use AV wouldn't be a problem if they do points based on damage dealt, and they definitely won't have a problem finding people to use AV when there's a dropship full of mass drivers harassing people. It won't be OP, it's a glass cannon, a big one in the sky that's easy to hit.
It's the same situation as right now with tanks except less extreme, if you want to deal with a new threat you need to use a new tactic, you can't just run around with your rifle and expect to be able to deal with that. And if you don't want to change and adapt then you're gonna have a rough time.
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