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1. How many people are unhappy with Tank 514 ? - in General Discussions [original thread]
+1 When CCP attempts to fix the game balance then ill likely come back to playing hours a night. Till then i may get a couple games in a night, just to see if my feelings change. Here's hoping for a hotfix.
- by Kuroiokami Tsukinaku - at 2014.01.17 07:52:00
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2. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
CCP Saberwing wrote: General consensus between ourselves and the CPM appears to be that - Vehicles have taken a step in the right direction but we will be looking to make some additional adjustments to bring them in line with where we think th...
- by Kuroiokami Tsukinaku - at 2014.01.17 07:40:00
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3. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
While I haven't seen exactally what the cloak can do, I personaly would rather loose capacity of our future cloak than to loose a sidearm. If CCP feels that some trade off is required to justify the 'hugs' of 1.8 (which I disagree with in concept)...
- by Kuroiokami Tsukinaku - at 2014.01.14 17:44:00
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4. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
My top 5 (in no particular order) -Lower base signature by 5db. -Increase base run speed by 0.2-0.5. -Increase base scan to 20m. -Allow scout scan to be shared, or the ability to 'laze' a target/area to the squad. -Make addition of Cloak someth...
- by Kuroiokami Tsukinaku - at 2014.01.12 16:28:00
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5. Re: Cloaks - in General Discussions [original thread]
Iron Wolf Saber How about this then? [* wrote: Cannot activate while HP values are changing due to external influences (guns, hives, and repper tools currently) Cannot activate while other modules are active or cooling down.
This should...
- by Kuroiokami Tsukinaku - at 2014.01.09 22:06:00
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6. It Should Take Three - Four AVers To Take Out One Tank - in General Discussions [original thread]
knight of 6 wrote: I like this +1. rate of fire nerf is a bit large and well doesn't make sense. my HAV is missing 2 people so it doesn't fire as quickly when all all of the projectiles come in magazines. perhaps a minor increase to reload ti...
- by Kuroiokami Tsukinaku - at 2013.12.18 18:32:00
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7. It Should Take Three - Four AVers To Take Out One Tank - in General Discussions [original thread]
Ranger SnakeBlood wrote: Kuroiokami Tsukinaku wrote: I would not seperate the driver from the turret. Only one person buys the tank, so that one person should be able to use it. I would rather reduce the effectiveness of the tank if it will ...
- by Kuroiokami Tsukinaku - at 2013.12.18 18:15:00
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8. It Should Take Three - Four AVers To Take Out One Tank - in General Discussions [original thread]
I would not seperate the driver from the turret. Only one person buys the tank, so that one person should be able to use it. I would rather reduce the effectiveness of the tank if it will not or can not get two gunners. There's nothing wrong with ...
- by Kuroiokami Tsukinaku - at 2013.12.18 17:23:00
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9. Lets get a tally of how many of us are quiting FW - in General Discussions [original thread]
Never joined it. Combining the lack of communication found in pubs with the friendly fire of PC toss in how you can FF by accident and the quality of the rewards makes it unappealing to me.
- by Kuroiokami Tsukinaku - at 2013.12.13 19:21:00
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10. Scouts can't beat the scanner - in General Discussions [original thread]
I would lean the other way Reav. Correct me if I'm wrong, but the SP investment to lower your sig seems greater than the investment to scan that low. And while the scanner may be 'exposed', unless they are in direct combat, the risk is low. The sc...
- by Kuroiokami Tsukinaku - at 2013.12.12 15:13:00
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11. Another Tank Thread! - in General Discussions [original thread]
I've suggested similar in the past too. Let the tank owner drive and tank (it's their dime)... But reduce his combat ability unless he has two gunners. -10% dmg, -20% scan for each empty seat. Sure, it can still live as long, but an equal tank wit...
- by Kuroiokami Tsukinaku - at 2013.12.12 02:35:00
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12. Random thought of AV 'What if'... - in General Discussions [original thread]
Oh well. Didn't take long for the implications that as someone that can use a swarm launcher that can't get my hands dirty. . For the record, I'm a scout and when I did go AV I would get very close to the tank to try to help kill it (AV nades and ...
- by Kuroiokami Tsukinaku - at 2013.12.11 17:35:00
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13. Random thought of AV 'What if'... - in General Discussions [original thread]
Hehe 'go commando'. Yay for wordplay. I'm not asking to do everything at once. I think he general consensus is that new Swarm Launchers are less effective and require greater teamwork. Ok. Fine. But why make it require teamwork and castration? W...
- by Kuroiokami Tsukinaku - at 2013.12.11 17:05:00
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14. TRAITORS - Anonymous & Unknown Killiers are done! - in General Discussions [original thread]
I was out yesterday..... I must have missed one hell of a memo?
- by Kuroiokami Tsukinaku - at 2013.12.11 16:25:00
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15. Random thought of AV 'What if'... - in General Discussions [original thread]
So I don't post much or often, but I read frequently... And I had a brainstorm. What if Swarm Launchers were a sidearm rather than a main slot? Now bear with me and hear my rationale. Swarm Launchers have lost a significant amount of effectivene...
- by Kuroiokami Tsukinaku - at 2013.12.11 16:23:00
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16. anyone else having new problems w/Mass Driver ? - in General Discussions [original thread]
High ground... Undetected... Lonely red dot... MD Joygasism commencing. First 3 MD rounds never exploded. I swear one went right through his body. Next few rounds exploded but there was like a delay between when I pull the trigger and when the r...
- by Kuroiokami Tsukinaku - at 2013.11.08 17:02:00
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17. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Kuroiokami Tsukinaku wrote: Problem as I see it, is that there is no practical alternative way to provide details about what's going on. Active scanners. If nobody in your team uses one then that's tough luck. I for...
- by Kuroiokami Tsukinaku - at 2013.09.04 02:16:00
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18. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
Problem as I see it, is that there is no practical alternative way to provide details about what's going on. There's no coordinate system ("LAV at B13"). No highlight system ("let me laze it"). No high variety of distinguishing features ("Sniper b...
- by Kuroiokami Tsukinaku - at 2013.09.03 01:36:00
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19. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
I think this is a great idea. It would give added value to the dropship, but would take several people (up to a squad) to make it an effective tactic to use.
- by Kuroiokami Tsukinaku - at 2013.09.03 01:13:00
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20. I just LOVE the argument that tanks are expensive - in General Discussions [original thread]
It's really a complicated issue. Tanks are pricey, and can lay havoc in the right situations. At other times they get whittled down to nothing quick. I'd personally like to see turrets become more effective at keeping the enemy away from the tank....
- by Kuroiokami Tsukinaku - at 2013.08.15 22:37:00
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