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Thread Statistics | Show CCP posts - 1 post(s) |
Xak Arji
DIOS EX. Top Men.
0
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Posted - 2013.09.20 00:20:00 -
[1] - Quote
Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. |
Xak Arji
DIOS EX. Top Men.
2
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Posted - 2013.09.22 00:30:00 -
[2] - Quote
itsmellslikefish wrote:Shijima Kuraimaru wrote:Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. So you want the forge gun, supposedly firing at a muzzle velocity of 8000+ meters per sec, but fires more like a muzzle velocity of 300meters per sec, to fire at a muzzle velocity more akin to the plasma cannon? You might as well just ask them to remove the forge gun and give me a respec. As a forge gunner, they've slowed our muzzle velocity, cut our range in half, and reduced our damage already. This seems like one of those "It killed me so it's OP." tear fests. If it wasn't for the fact that a dropship, and yes I fly them on occasion, can climb higher than forge range, and accelerate out of forge range pretty quickly, I'd agree with you. Idk why everyones trying to nerf forgegunners, dropships need a buff, and obviously plasma launchers need a nerf way to OP. Hahaha fish.... no one here gets the sarcasm. lol |
Xak Arji
DIOS EX. Top Men.
2
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Posted - 2013.09.22 00:38:00 -
[3] - Quote
D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on
Right? can we get a director in the house!? You ask for feedback, but you don't even drop in for a comment. Com'on folks. |
Xak Arji
DIOS EX. Top Men.
2
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Posted - 2013.09.22 00:53:00 -
[4] - Quote
Shijima Kuraimaru wrote:Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. So you want the forge gun, supposedly firing at a muzzle velocity of 8000+ meters per sec, but fires more like a muzzle velocity of 300meters per sec, to fire at a muzzle velocity more akin to the plasma cannon? You might as well just ask them to remove the forge gun and give me a respec. As a forge gunner, they've slowed our muzzle velocity, cut our range in half, and reduced our damage already. This seems like one of those "It killed me so it's OP." tear fests. If it wasn't for the fact that a dropship, and yes I fly them on occasion, can climb higher than forge range, and accelerate out of forge range pretty quickly, I'd agree with you.
As far as the velocity of the shots, maybe I'm wrong. But how often to you get 1 or two hit killed in a million dollar dropship. I pull nearly 3300 shields out of my python, but if you do the math I think anything above a 9k F.G. does that in two hits in just a few seconds. God forbid I try to engage infantry at low level for being paranoid of being torn down for a few kills. And btw I have been destroyed clear up at the ceiling of the map at full speed quite a few times. Maybe if they just fixed the recoil like you said and I'd be relieved, that way you F.G. folks can combat me still. It does have to be balanced after all. Till then I'll just have to settle on working with some nifty flying. |
Xak Arji
DIOS EX. Top Men.
14
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Posted - 2013.09.23 22:08:00 -
[5] - Quote
nukel head wrote:D legendary hero wrote:KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. If you read 90% of the 350+ comments like i have over the course of this thread you will realize his troll was countered by almost everyone. Most people want this to happen. People who fly dropships want this to happen and people who don't fly dropships want this to happen. the only people scared of this are people like you who run assault and AR and dnt want to play tactically but just want to bumb rush every objective red line people and then complain about redline sniping. every excuse about this being OP is baseless and has been proven so by the simple fact that: AV vs dropships = dropship gone. problem solved. if you invested in AV there would be nothing to complain about. this is a great idea. Your just a scrub. I have 4800 views, 300+ positive comments and 600 likes to prove that bro I run assault AR quite frequently and I would like to see this happen. Come on, DLH, we get it - you don't like ARs. The people that are opposed to this idea are referring to weapons that are already being abused on the ground like mass drivers. There are even some that feel that forge guns and swarm launchers would be overpowered in this scenario. It is true that you can dump a lot of firepower out of a dropship, but it is a single point target also. Instead of wasting your time popping shots at a dropship for maybe one kill you could possibly take out a whole squad. They will be in a position to get some great shots in, but they will also be in a position to receive some great shots. My forge gun fitting could be devastating to a setup like this. I do have a request if this is implemented, however. It should also be added that dropships that sustain damage beyond HP capacity explode instantly in the sky instead of having to impact the ground first. If we hit them hard enough we want the gratification of fireworks and kills.
And in that case I want the cost of a Python dropped to half. You guys already give me hell. If I take 1 guy down with my XT accelerated missile I get 3 of you guys hunting me down like it's your soul purpose in life to see me burn. The payout blows for someone who enjoys flying or tanking. I mean no hate man, it does take skill to hit me if I'm maneuvering well, but I shouldn't have to go 5 or 6 games just to buy a copy for one of yall to blow it to hell. Especially if ALL your SP is in VEHICLES.... It really hurts the wallet. Seriously though, I still respect the F.G. if you're not sniping with it all game. |
Xak Arji
DIOS EX. Top Men.
16
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Posted - 2013.09.26 19:02:00 -
[6] - Quote
Nonya Bizznizz wrote:I think if this idea was implemented, Bay doors would be a whole lot more useful. I think that you should only be able to fire out of the ship if the bay doors are open, however a lucky shot or a skilled sniper could still get at you. If these doors were closed, you can't shoot out, but any small arms fire below would have to aim carefully to be able to shoot the passengers. Also, I think the pilot of a dropship should be able to get shot , so that hilarity would ensue when all passengers of the dropship suddenly start to drop, and bail just a second too late. IDK how many times I was playing as a sniper when suddenly a pilot of a ADS was facing my direction and shooting at my teammates while I simply watched.
..... That would make me throw an absolute fit. Do you know how much a python costs? It would be different if it were like halo and it was free, but it's not. A good 6 games worth of pay out the window. As if we weren't squishy enough, plus the skill it takes to hit someone on top of that is no joke. A forge gun can take me in 2 at least 3 hits. A swarmer can in about 3 hits... now you want SNIPERS to be able to snipe me out?! You might as well just take the damn things out of the game entirely, they are gimped enough already. |
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