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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ulysses Knapse
Knapse and Co. Mercenary Firm
939
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Posted - 2013.12.30 04:29:00 -
[421] - Quote
Firing from vehicles? Yes please! LAVs included, I'm sure?
Also, turrets will have to be buffed or everyone will just use their own weapons instead.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
174
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Posted - 2013.12.30 04:49:00 -
[422] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? That would be OP. but now shooting your side arm from any passenger seat would be awesome and reasonable
Director:
Diplomat
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NINJAPIRATEROBOTZOMBIE
Fatal Absolution
302
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Posted - 2013.12.30 05:19:00 -
[423] - Quote
Void Echo wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? swarm launchers.... just refund my tank SP then and wel call it even
You have SP in tanks LOL JK.
"Go Ninja Go Ninja Go!"
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Fire of Prometheus
DUST University Ivy League
2461
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Posted - 2013.12.30 05:37:00 -
[424] - Quote
Shadow Archeus wrote:Fire of Prometheus wrote:I'm cool with them shooting out of dropships, heck, let them reload, let them ADS. Just reduce the accuracy of them. (Possibly bar heavy weapons from being used but that can be debated) OK shoot......Cuz the only weapon I see as being op is the forge.....that could be mitigated by the force of the shot destabilizing the ds making multiple shots from one ds very hard.....yes they could pick off infantry but in all honesty I think this would be no more annoying than being killed by a redline tank.......at least the ds would have had to be in forge range to kill me.....yes it would make ds more powerful but we would see more ds vs ds combat....tanks would have to worry about them especially redline tanks(so yeah I guess it would make redline tanking and sniping not as appealing but is that a bad thing?)...... Lavs would become fun light assault vehicles if you added this feature.....with a passenger being able to fire forge shots you could be a tank hunter......or spray down enemies with an hmg.....mass drivers for explosive drivebys.. For all persons shooting out of vehicles from passenger seats I say no ads but make it their crouched hip fire spread instead This could totally add more layers to this game.....infantry would take a hit but with vehicles able to do so much more I would say buff all av but forge guns Fair enough, sounds good.
Ccp hurry up and do this!!!
Proud member of the Commndo 6
<3 Commando AK.0
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
906
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Posted - 2013.12.31 01:35:00 -
[425] - Quote
Additional bumpage engaged.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Bojo The Mighty
Zanzibar Concept
2503
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Posted - 2013.12.31 01:44:00 -
[426] - Quote
Please prioritize this, I have been waiting to mass drive from inside a Dropship for a very long time now.....
Looking For: Corp
If a scout runs out of all ammunition behind enemy lines, they did something right.
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hgghyujh
Expert Intervention Caldari State
208
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Posted - 2013.12.31 02:49:00 -
[427] - Quote
I like it! It should probably only be allowed while the doors are open and if opening is made controllable at any time by the pilot their would have to be a mobility or tank tradeoff. |
Ivy Zalinto
Lo-Tech Solutions Ltd
231
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Posted - 2013.12.31 06:29:00 -
[428] - Quote
Seems like a bad idea to me. The assault dropships have passenger seats as well and can fit a proto turret that seems to be rather effective. Combine that with the tankers lack of vertical aim and dropships tendencies to hover right above them. We would see less tans on the field but I think they would become so scarce like they were before the recent patch. One every 5 or six matches on a rough day.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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hgghyujh
Expert Intervention Caldari State
208
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Posted - 2013.12.31 06:55:00 -
[429] - Quote
Minor Treat wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I don't feel too good about that but if the dropships health goes down to zero then all passengers should die. Or something. I would like the idea of providing cover fire in airborne vehicles but if swarm launchers come at the dropship and hit the side of the dropship than the passengers should die by the incoming attacks. I feel that with such powerful open kit firing position and weapon combinations those passengers should be equally exposed. It would be frustrating to deal with a full squaded dropship of mass drivers if you cannot hit them easily. Perhaps the open kit firing position for dropships should only occur when the pilot opens the doors which exposes the passengers and allows them to fire their weapons freely (which currently can be done by hovering) . This way the tactics used by the dropships don't feel too cheap and was planned by the pilot and passengers while still giving the opposition chances to shoot down the dropship or the passengers inside. Perhaps have an option for Dropship and Vehicles to add a module which give open kit firing or some other customization option. I don't know but throwing some idea's out there.
as a note this is already the case, if swarms hit the side or a FG round goes in the side of a full DS chances are someones is gonna die, or at least take a **** wack of damage. shooting people out of dropships is easy and if they can only retaliate with the dropship doors open(DS hovering) then its like shooting fish in a barrel, this would basically be only for surprise insertion of shock troops something that should be the role of DS anyways. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
29
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Posted - 2013.12.31 13:26:00 -
[430] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would love it. Dropships might need some sway to make aiming less easy, though. I, for one, will definitely snipe from outside dropships, as well as snipe the people who are shooting from dropships. That actually makes my role more useful. |
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ALPHA DECRIPTER
Dragon-Empire
659
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Posted - 2013.12.31 13:42:00 -
[431] - Quote
Sole Fenychs wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would love it. Dropships might need some sway to make aiming less easy, though. I, for one, will definitely snipe from inside dropships, as well as snipe the people who are shooting from dropships. That actually makes my role more useful.
Curious at how many people will stop saying "snipers are useless" if this is allowed.
Hmm... if F-Pistols still have that outrageous push effect vs DS than I can see them being used more often again. Not equipped to out right destroy the DS? Whip out a F-Pistol and scare it off!
Scout Tactician
"You have been Scanned"
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
90
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Posted - 2013.12.31 16:57:00 -
[432] - Quote
Holy Crap.... LOL, is this the same thread I posted on early last SUMMER,... still being regurgitated?
I'm sorry everyone, but... although I like playing Dust with you and reading some of your opinions, I'm always seeing that there's a following of everyday people who turn to video games hoping to unwind by "blowing stuff up". Not like the other following of everyday people who like shooting adversaries and fighting in pseudo combat fantasy and facing off against other smart everyday people in a fun-shootout western---I mean people who just want to "blow stuff up": --Add blow up the wall capability? OK yeah! --Add wearable explosive vest to self-destruct MCC? Sure, yeah!! --Add ability to light all the shrubs and bushes on fire? Yeah, I'd like to have that! --Add ride-able floating supply ships to ascend and blow-up warbarges? Yeah, good!! --Add one-shot plasma nuke launcher to mushroom-cloud 100 red clones at a time? Hey, I want that!! --Add JapAnime space-earthmover with Game of Thrones dragon in trunk? Yeah and, uh, um.....huh?
Twisted Metal was a fun "carnage game" for that sort of unwinding, and there are a few other famous titles too--they almost become "Campy Carnage" to make you giggle at the deliberate EXCESS and hillbilly-like running and shooting, and ...."Blowin' Stuff Up!"
But Eve Dust 514 started out looking to me like a cerebral shooter, something trying to keep players thinking more, weighing bravado against caution, calculating war costs, even planning/wheeling-dealing with fellow players between the combat sessions. This started off as a game that deliberately wants to put restrictions and restraints on players so they have to PUZZLE their way (or co-op their way) around barriers, and NOT be a game just about "fun hillbilly carnage". It's the reason Dust made me put down CoD and Battlefront 1942, and not even want to finish them... Dust is a little less "hillbilly", a little more "city-sophisticated". ??? I don't know.
So I don't want the restraints to come off of this game. It's why I am against any more aerial combat like manned sub-orbital ships (players will end up like a swarm of flies just blowin' each other up--screw trying to hack null cannons anymore)... It's why I'm not down with a bunch of mercs firing mixed weapons from the windows of a dropship (you'll stay floating around in those things shooting Hatfields and Macoy all day--you'll never come back down and the chaos will be like locusts...the pilots don't like you in their ships as it is because of your communication/coordination chaos, no gun-turret self control,.. you just invite too much navigation trouble). You don't really think most of the good DS drivers will want a busload of shooting hillbillies to come anywhere near their passenger bay,-- do you? LOL, here they come--Celesta, Mobius, run, RUN! I'm against anything that lifts our guns off the ground and can be exploited into CONSTANT death-from-above, match after match. I'm against anything that teleports or (like the new HAV velocity) speedy-wheels individual players around the map and lets them "cheat" the constraints of 'maneuvering across terrain'. (If it's a GROUND-based combat game, I'm SUPPOSED TO have challenging constraints when I try to maneuver to places).
I hope to see EVE Dust 514 maintain a 'Merc-on-the-Ground...First, Last, and Most!' kind of attitude. It's more challenging that way, more rugged and more difficult to slap-dash through. This game is my NON-hillbilly, NON-constant carnage, NON-Twisted Metal way of unwinding.
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Bethhy
Ancient Exiles. Renegade Alliance
617
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Posted - 2013.12.31 19:31:00 -
[433] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Depends on what the ammo situation is on those weapons when we can shoot from dropships.
If it makes sense along with grenades.. forge gun then sure. its an amazing dynamic. |
Ulysses Knapse
Knapse and Co. Mercenary Firm
949
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Posted - 2013.12.31 20:19:00 -
[434] - Quote
Cloaky dropships filled with elite snipers? Do want.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Shadow Archeus
OSG Planetary Operations Covert Intervention
212
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Posted - 2013.12.31 20:20:00 -
[435] - Quote
A decent way to implement this and I'll say it over and over....
Every passenger can fire any weapon except it is fired at crouched hip fire accuracy.....
Or add modules that can be applied.....like passenger weapon mounts costs 65 CPU 20 pg enables passengers to fire weapons from passenger seats
Of course if vehicles got this kind of a buff....and it IS a buff....av would have to get a buff....or make the modules cost so much CPU and pg that it makes it harder to tank |
501st Headstrong
Dead Man's Game
108
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Posted - 2014.01.01 03:15:00 -
[436] - Quote
A Rail Tank would live this. Idc
Dust is a Pay to Win Game.
Only people don't want to pay ISK. Tanks ain't OP, just buy more tanks
Peace, and stop QQing
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Meee One
Clones Of The Damned Zero-Day
69
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Posted - 2014.01.01 05:56:00 -
[437] - Quote
I agree that this is a good idea...BUT only if you remove the pilots main cannon AND all turrets. For this particular idea letting a pilot shoot would be OP. Make a special model called 'Capacity Assault' it can: -hold 6 players that can shoot while it's in motion or stationary -refill the ammo of those players -have a mobile CRU It CANNOT: -Have a main cannon for the pilot -Have any small turrets It would be soley reliant upon it's passengers for offence/defense.(excluding modules)
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KA24DERT
TeamPlayers Negative-Feedback
356
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Posted - 2014.01.01 08:59:00 -
[438] - Quote
This is probably the most unbalanced request on the forums.
Someone lock it and put it out of its misery.
We don't need 6 jerks with mass drivers and rail rifles shooting out of dropships. |
Ulysses Knapse
Knapse and Co. Mercenary Firm
950
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Posted - 2014.01.01 10:32:00 -
[439] - Quote
KA24DERT wrote:This is probably the most unbalanced request on the forums.
Someone lock it and put it out of its misery.
We don't need 6 jerks with mass drivers and rail rifles shooting out of dropships. Would make Forge Guns useful again. Also, sniping people out of dropships (and vice versa) is fun!
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
30
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Posted - 2014.01.01 11:08:00 -
[440] - Quote
KA24DERT wrote:This is probably the most unbalanced request on the forums.
Someone lock it and put it out of its misery.
We don't need 6 jerks with mass drivers and rail rifles shooting out of dropships. Why do you hate fun? This would actually introduce variety into weapons and indirectly buff some of the currently less useful ones. |
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501st Headstrong
Dead Man's Game
108
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Posted - 2014.01.01 15:48:00 -
[441] - Quote
As already stated so you don't have to read 20 pages: Firing from a drop ship would allow aiming down the sights, but with only crouched. However, it's a dropship, so there is a slight sway. This would not be overpowered because there cannot be any nanohives inside, the people also can only fire when the Drop ship pilot opens the bay doors. The people can also not flee and jump out unless the pilot remembers to open the doors. The range of the guns would not be an issue because the drop ship would need to get close or stay virtually still, creating six easy kills and 425 war points. The people can also be hit when firing from the drop ship, so they aren't invulnerable when firing either. This is more realistic as people in Apaches today can sit on the legs and fire down below. This also gives some people more to do rather than stare awkwardly at the health of the drop ship. Now that you're all caught up, any thoughts?
Dust is a Pay to Win Game.
Only people don't want to pay ISK. Tanks ain't OP, just buy more tanks
Peace, and stop QQing
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Killar-12
The Corporate Raiders Top Men.
1931
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Posted - 2014.01.01 17:38:00 -
[442] - Quote
I like the Idea of this probably could be cranked out quickly too.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Dalmont Legrand
RUST415
201
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Posted - 2014.01.01 17:54:00 -
[443] - Quote
As new year rises I want to bump it.
Of something nothing is everything.
Track of the week for Dust: The Way by Zack Hemsey(Instrumental)
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
37
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Posted - 2014.01.01 18:40:00 -
[444] - Quote
Bump
But no more than two gunners per vessel. Instead of a turret option a harness option should be available. This harness would be comparably priced to a turret and take up a comparable amount of cpu/pg. I think if done properly gives more control to drop ships and creates new tactics. Would it be op? Idk, but worth a test I think.
FAME
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Spectre-M
The Generals General Tso's Alliance
161
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Posted - 2014.01.01 19:02:00 -
[445] - Quote
All I see is a dropship full of assault forge guns. This would make dropships the best at everything besides cqc. Throw a logi in there with a rep tool and it'll be all but invincible.
Would do well in a PC where lag inducing tactics rein supreme. Just take to the sky and drop MD and FG rounds at anything that dares seek sunlight.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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Killar-12
The Corporate Raiders Top Men.
1931
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Posted - 2014.01.01 19:10:00 -
[446] - Quote
Spectre-M wrote:All I see is a dropship full of assault forge guns. This would make dropships the best at everything besides cqc. Throw a logi in there with a rep tool and it'll be all but invincible.
Would do well in a PC where lag inducing tactics rein supreme. Just take to the sky and drop MD and FG rounds at anything that dares seek sunlight. It'd take guys off of the objective and there'd only be 4 slots availible to shoot from unless you're using the turrets too
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Spectre-M
The Generals General Tso's Alliance
161
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Posted - 2014.01.01 19:54:00 -
[447] - Quote
Killar-12 wrote:Spectre-M wrote:All I see is a dropship full of assault forge guns. This would make dropships the best at everything besides cqc. Throw a logi in there with a rep tool and it'll be all but invincible.
Would do well in a PC where lag inducing tactics rein supreme. Just take to the sky and drop MD and FG rounds at anything that dares seek sunlight. It'd take guys off of the objective and there'd only be 4 slots availible to shoot from unless you're using the turrets too
4 heavies with proto breach FGs. It would allow us to negate the immobility of the charge while firing 2100 damage, balls of fire from the sky. Forge gun tower sniping would be nothing compared to this.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
908
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Posted - 2014.01.01 21:11:00 -
[448] - Quote
Spectre-M wrote:Killar-12 wrote:Spectre-M wrote:All I see is a dropship full of assault forge guns. This would make dropships the best at everything besides cqc. Throw a logi in there with a rep tool and it'll be all but invincible.
Would do well in a PC where lag inducing tactics rein supreme. Just take to the sky and drop MD and FG rounds at anything that dares seek sunlight. It'd take guys off of the objective and there'd only be 4 slots availible to shoot from unless you're using the turrets too 4 heavies with proto breach FGs. It would allow us to negate the immobility of the charge while firing 2100 damage, balls of fire from the sky. Forge gun tower sniping would be nothing compared to this. As I said months ago in this thread:
Baal Omniscient wrote: I don't think you understand how hard it would be to fire a MD or forge gun from a dropship. Sure, forge gunning and MDing is easy now, but you are on solid ground with complete control over how you are moving.
In a dropship you are constantly moving and tilting and rocking in directions you have no way of predicting. I don't know your experience with turrets in a DS but if you've ever tried firing a missile turret from a DS you'd know it is a challenge. The ship is constantly shifting and maneuvering unexpectedly, some times in minuet ways and sometimes in extreme ways, and you have to try to compensate for all of it on the fly. Also, turrets are built into the dropship with a view mode that is made for this type of combat and you have a passive zoom mode that puts you right at the end of the turret and a very good zoom feature built right in that helps you even further.
Something else you may not know about shooting from a DS you cannot shoot anything directly in front, behind or below it. Your rounds hit the ship. And as most of us who've flown DS's for a living before know, ANYTHING that hits the DS no matter what it is has an impact on your flight path. Missile turrets jar you sideways, blaster rounds slowly careen you sideways, forge guns hit you so hard your whole craft rocks like a ship in a hurricane, swarms (enemy only for obvious reasons) throw you to the side, AR rounds make you drift off course, MD rounds try to tip you over.... I can go on to cover them all, but I really don't want to. Point is, you have severe blind spots you cannot fire at when in a DS, especially if you were to be actually IN the DS and not hanging out of it in the turret mount (get a close look the next time you see a gunner in a DS turret, he's not all the way inside the hull).
On another side of things, even though a normal weapon typically has zoom just like the turrets, have you seen a MD in ADS view? It's terrible, utterly useless to most people who pick one up. It has a low zoom fidelity and the markings on it are a mess to try to use when trying to line up shots. Not to mention that MD's have an ungodly low ammo carry capacity, so they may spam for a couple clips, but then they either have to sit there and fire off their sidearm ammo too or head to a supply depot and restock. Mass drivers in a DS that is constantly on the move aren't going to be able to do much more than spam random area denial rounds at large groups from a DS unless that DS is flying very low and very stable. And if it is, it is the subject of every gun in the vicinity, everything from AR's to flaylocks to MD's to AV gear because there are people in there that can be shot out who cannot move unless either the DS moves away or they jump out. There is no strafing in a DS to avoid bullets. If the pilot can keep you safe, wonderful. If not.... then you can either jump out or take a death.
Have you seen a Forge Gun in ADS view? No you haven't, because there isn't one. Forge gun sniping is moderately challenging from a distance when you are able to fully control your stance on solid ground because, as we all know, under normal circumstances solid ground tends to feel.... relatively solid. Now picture a forge gunner trying desperately to shots from a DS that is always adjusting it's pitch and yaw with no means of zooming whatsoever. Sure, the DS can hover. Which makes it a giant floating target in the sky that everyone can see and WILL shoot at with whatever they have on hand.
TL;DR: You.... really don't have any clue what you are talking about. Not to be offensive in any way, but you just really have no clue.
In your case, I mean that TL;DR even more-so than when I first posted it.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Bethhy
Ancient Exiles. Renegade Alliance
623
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Posted - 2014.01.01 23:54:00 -
[449] - Quote
KA24DERT wrote:This is probably the most unbalanced request on the forums.
Someone lock it and put it out of its misery.
We don't need 6 jerks with mass drivers and rail rifles shooting out of dropships.
If ammo is reasonable, Mass drivers with 2-3 clips worth of ammo. Then swarms grenades etc... And dropships cant give out ammo then there would be a giant pause to their effectiveness everytime they need to get ammo. And a massive disadvantage of having a dropship full of merc's one target to take them all out.
If Mass driver is a true low/medium damage AoE weapon(Hey D3rt we have a group of 5-6 people there and we want them to go around the other way.. spam that area and we will send in shotguns and heavies to clean up.) Not the one clip kill everything in that area OP mass driver concept. A small/medium damage large AOE, Not a High Damage small AoE weapon. Then its no problem, possibly limit the explosive flight time but i doubt we would need to.
Hit scan weapons shooting accurately out of any moving object is somewhat of a feat without aim assist... With? lawls... |
Talos Vagheitan
Ancient Exiles.
363
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Posted - 2014.01.02 00:22:00 -
[450] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Excellent point.
My solution for this is to allow passenger shooting only while the DS bay doors are open. Additionally, tweak the doors so that they can only be opened when the dropship is very low to the ground, (0-25 feet) and hovering or moving very slowly.
This would ensure that passengers can only fire their weapons for a few moments before takeoffs/landings, rather than flying around the map with a full squad of mass drivers like you say.
Who cares what some sniper has to say
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