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Nguruthos IX
Vagina Bombers
1272
|
Posted - 2013.09.01 15:34:00 -
[151] - Quote
People can be Shooting running pigs with an AR from a fast moving aerial vehicle?
'Dropship Realism proponent's' ironic response: http://www.youtube.com/watch?v=mWjDYz2ldN0 |
Nguruthos IX
Vagina Bombers
1272
|
Posted - 2013.09.01 15:35:00 -
[152] - Quote
Skihids wrote:Lillica Deathdealer wrote:Ah, but heres another question. Is it really acceptable for gunners to shoot out of a dropship with shields? Wouldn't their weapons just hit the shields? The shields don't cover the passenger bay. You can shoot right through the middle of a dropship with its doors open.
I've missed a dropship couple times by sinking a forge right through the middle of it lol.
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247 ZEAD
Science For Death The Shadow Eclipse
0
|
Posted - 2013.09.01 17:50:00 -
[153] - Quote
How bout a MD type turret for the DS? This way the gunner can kill a little easier and still be covered. I do like the doors optional module.
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Baal Omniscient
L.O.T.I.S.
571
|
Posted - 2013.09.01 18:42:00 -
[154] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Sounds like we'd finally have SOME way to attempt to counter rail sniping tanks in the redline. They can just pelt the field with stacked damage mods and hide in seconds from all attempts to deal with them as soon as they are threatened. We could also finally chase down those Logi LAV's that are constantly running off the moment they take damage, off to roadkill elsewhere until their health comes back. Since the hull rocks so much, you'd need a really good pilot in order to get a lock on a vehicle anyway, not to mention the slightest bit of turbulence from gunfire or poor maneuvering on the pilot's part could cause your own swarms or MD rounds to hit your dropship, thus sending it reeling and requiring the pilot to re-position all over again.
It would be worth trying for a while at least. People can be shot out of DS's easily, and DS's themselves die to almost anything with little effort, so it would be really cool to see how DS's could change the game dynamic with this kind of a buff |
Exmaple Core
Ancient Exiles
1028
|
Posted - 2013.09.01 18:45:00 -
[155] - Quote
i really like the idea, its awsume and would be really cool if its balanced. Like the open/close bay doors idea, were the baydooros protects passengers and prevents them from shooting because theres a wall in their face, so they have to expose themself to attack. The massdriver spam WILL be worsened and everyone will die terrorably if there is not a tank or AV specialist in the area. However, the tanks will all be completly wiped off the map every game and no redline will protect the tanks. Period. Straight up, this will be great for dropships and will shut done all tank pilots with no ability to defend themselfs or hide. Sweet ships ar terrabad tanks. Not balanced at all lol but it is an excellent way to bring back some usefullness of the DS |
Csikszent Mihalyi
DUST University Ivy League
91
|
Posted - 2013.09.01 18:46:00 -
[156] - Quote
Perhaps this was suggested already... I'd say make it so that swarms kill passengers unless the bay doors are closed. Adding an element of skill to the equation.
I don't think MD and swarms will be massively overpowered, since it's hard to restock ammunition in-air and you are still a giant target. |
Mobius Kaethis
Molon Labe. RISE of LEGION
683
|
Posted - 2013.09.01 18:56:00 -
[157] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I feel like it should be possible to limit the passenger shooting to certain weapons based upon their ability to damage the dropship they are being used from. MD for example have too much potential for the passengers to destroy their own DS (this is with FF on by the way so I'm talking PC here), as do plasma cannons. I feel like forge guns should also not be allowed because of the space required to use one and the hell it would cause for everyone on the ground and in the air.
On the other hand I feel like AR's, lasers, SCR, BR (battle rifles), all side arms, and HMG (yep HMG too) should be able to be used by DS passengers.
I know that last idea has some of you ready to cry foul but hear me out. Anti-personel weapons like those listed above have little potential to injure the DS or the other passengers riding in it. They don't have the range to be killing you from across the map and the DS pilot would have to risk his ship to bring the passengers weapons to a usable range. This means the DS would have the potential to be a killing machine but at huge risk to the pilot. (he'd be low enough that it would be hard to maneuver and all sorts of AV weapons (including nades) wouid be able to hit him. The infantry on board would also be exposed to considerable risk since they could easily be shot out of the DS when it dropped low enough to use their weapons.
Swarm launchers I'm going back and forth on since they would become a stupidly easy to use AV tool, even easier than they are right now, if they could be fired from DS. How ever they aren't good for AP thus limiting their use.
If CCP could add tags to the weapons to allow only certain ones to be used from vehicles than I think this could work but saying any light weapon is going to be a non-starter. |
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.01 20:08:00 -
[158] - Quote
you have to admit thats prety cool... I wish that was my job... shooting pigs from a chopper |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
59
|
Posted - 2013.09.01 21:55:00 -
[159] - Quote
Csikszent Mihalyi wrote:Perhaps this was suggested already... I'd say make it so that swarms kill passengers unless the bay doors are closed. Adding an element of skill to the equation.
I don't think MD and swarms will be massively overpowered, since it's hard to restock ammunition in-air and you are still a giant target.
This happened to my mate White Mortadela while he was gunning lol, it was hilarious. |
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.01 22:23:00 -
[160] - Quote
whats gonna happen to people below my massdriver bound dropship....lolololz you gotta admit this face is the funniest anime face i've ever seen someone make... once my lil bro show'd it to me. i had to post this....lolololololz http://www.dailymotion.com/video/x124a9y_zex70-streamanime-tv_creation&start=890 14:49-14:54
thats exactly what will happen. man.. i miss abridged. |
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Bright Cloud
Namtar Elite Gallente Federation
74
|
Posted - 2013.09.01 23:36:00 -
[161] - Quote
If you exclude any kind of weapon you discriminating other players. All weapon systems should be allowed to be used inside of a dropship. You have to remember that 1-2 volleys from a swarm launcher makes the pilot running. And frogeguns will take it down in 2 shots. If they are allready so squishy then they should be aible to deal decent damage. Sidearm weapons would be useless cause we have SMG,scrambler pistols, flaylocks and nova knifes. All are close range weapons. People forget that handheld weapons have limited ammo and the pilot would need to land several times so that his crew can restock ammo. AR users stop trying to argue against it.
PS: i want this happening with LAV's aswell. |
Komodo Jones
Chaotik Serenity
85
|
Posted - 2013.09.02 00:03:00 -
[162] - Quote
Seriously why is anyone against this idea? Because people might rain death from a dropship? Good, at this point if you're not a damn good assault pilot the only use for a dropship is to get people on to rooftops anyway, or just across the map in general. Once jets come out there would be no point for a dropship because they would probably be shot out of the sky even quicker than they are now. I'm sorry but vehicles exist in this game, unfortunately they're kinda crappy, instead of making them crappier so YOU don't have to deal with it in you're favorite suit, how about making them better so pilots can feel important and so you can try something new? I'm sure all of you complainers out there will find a way to adapt, and if not then I guess you're gonna get left behind, let change happen. |
Mobius Kaethis
Molon Labe. RISE of LEGION
687
|
Posted - 2013.09.02 00:47:00 -
[163] - Quote
Komodo Jones wrote:Seriously why is anyone against this idea? Because people might rain death from a dropship? Good, at this point if you're not a damn good assault pilot the only use for a dropship is to get people on to rooftops anyway, or just across the map in general. Once jets come out there would be no point for a dropship because they would probably be shot out of the sky even quicker than they are now. I'm sorry but vehicles exist in this game, unfortunately they're kinda crappy, instead of making them crappier so YOU don't have to deal with it in you're favorite suit, how about making them better so pilots can feel important and so you can try something new? I'm sure all of you complainers out there will find a way to adapt, and if not then I guess you're gonna get left behind, let change happen.
I don't think you understand how terrible 4 people launching MD or forge blasts from a DS would be. Not only would it be the only thing that people did it would ruin anyother tactics people tried to use to stop it. A good DS pilot can easily out maneuver any ground based AV and giving them a hord of mass drivers or forge gunners inside would make them impossibly strong.
Doing this without restrictions would mean tanks would become useless. No infantry would be able to venture out from cover, and the game as we know it would fundamentally change in a way that would be horrible for 90% of the game's player base.
There need to be restrictions on this sort of thing to prevent crazy amounts of explosive OHK spam from above. |
21yrOld Knight
High-Damage
94
|
Posted - 2013.09.02 01:09:00 -
[164] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I sense sarcasm. |
Nguruthos IX
Vagina Bombers
1282
|
Posted - 2013.09.02 01:35:00 -
[165] - Quote
21yrOld Knight wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I sense sarcasm.
It might have been. From a dropship's perspective I imagine a viper filled with 6 swarm launchers would be the cheapest most annoying thing ever to kill my ship, sans RDVs.
However that's 7 people off the field chasing me around in their own flimsy boat.
I feel it would still be fine. Forges in a DS shooting infantry? What about flying up and shooting me? Now even the top of the skies are not safe from being BLAPd by assault forges. However I still feel like it'd be alright.
Mass drivers? No worse than they are now on the ground. Whats the issue? People complain about them using walls to get spash, these would have to be more direct-down hits anyhow |
Komodo Jones
Chaotik Serenity
86
|
Posted - 2013.09.02 01:50:00 -
[166] - Quote
Mobius Kaethis wrote:
I don't think you understand how terrible 4 people launching MD or forge blasts from a DS would be. Not only would it be the only thing that people did it would ruin anyother tactics people tried to use to stop it. A good DS pilot can easily out maneuver any ground based AV and giving them a hord of mass drivers or forge gunners inside would make them impossibly strong.
Doing this without restrictions would mean tanks would become useless. No infantry would be able to venture out from cover, and the game as we know it would fundamentally change in a way that would be horrible for 90% of the game's player base.
There need to be restrictions on this sort of thing to prevent crazy amounts of explosive OHK spam from above.
For now, who knows what will happen with MD and forge by the time this function would be available. Either way so what? is it any different than a chopper full of RPGs? In theory it sounds bad but think about how close and how stable the dropship needs to be for that to be effective, and with today's AV and even tomorrow's it wouldn't take much get them fleeing. With all of this fear about bombardments I highly doubt CCP won't take it into account and come up with a way to combat it without putting up restrictions because that's just a stupid idea.
Ok lets try something else, instead of saying "no no its OP we need to block these weapons etc." how WOULD you make it work without restrictions? This game, and making improvements on it, is primarily about allowing people to do more not preventing them. If this mechanic were introduced, how would you make it so that this case of total hell raining down can be deterred without limiting people from using it? Personally I'd be fine with it, just means more AV on the field and I don't have a problem with that. Again in practice I think it would be alot more difficult than it seems because not only do you have to make sure you don't hit the dropship itself but you have to be able to hit people from most likely a fairly high point, while you're moving and shifting at possibly high speeds. I think the idea of firing from a dropship you don't control would be enough of a deterrent. |
Crow Splat
DUST University Ivy League
114
|
Posted - 2013.09.02 03:09:00 -
[167] - Quote
I think that we would stop seeing dropships full of swarms and mass drivers about 3 days after we were allows to do it. Once all the dropship pilots realize that they won't make it 10 feet off the ground because of all the AV that will be headed their way, you won't see many dropships at all.
It's funny how all of you think this would be some unkillable abomination in the sky when it would only take half the number of players in the dropship to shoot it down with ease. And if that's not bad enough then destroyer HAVs are in the not-too-distant future so that's one more thing to shoot you down. Don't forget about fighters too whenever they show up.
So Woman, now that we have established that those tactics wouldn't be that difficult to counter, how about we make one of the Minmatar small turrets a belt-fed, automatic mass driver? Basically a Mk 19 grenade launcher used by current day military vehicles. |
Baal Omniscient
L.O.T.I.S.
575
|
Posted - 2013.09.02 03:59:00 -
[168] - Quote
Mobius Kaethis wrote:Komodo Jones wrote:Seriously why is anyone against this idea? Because people might rain death from a dropship? Good, at this point if you're not a damn good assault pilot the only use for a dropship is to get people on to rooftops anyway, or just across the map in general. Once jets come out there would be no point for a dropship because they would probably be shot out of the sky even quicker than they are now. I'm sorry but vehicles exist in this game, unfortunately they're kinda crappy, instead of making them crappier so YOU don't have to deal with it in you're favorite suit, how about making them better so pilots can feel important and so you can try something new? I'm sure all of you complainers out there will find a way to adapt, and if not then I guess you're gonna get left behind, let change happen. I don't think you understand how terrible 4 people launching MD or forge blasts from a DS would be. Not only would it be the only thing that people did it would ruin anyother tactics people tried to use to stop it. A good DS pilot can easily out maneuver any ground based AV and giving them a hord of mass drivers or forge gunners inside would make them impossibly strong. Doing this without restrictions would mean tanks would become useless. No infantry would be able to venture out from cover, and the game as we know it would fundamentally change in a way that would be horrible for 90% of the game's player base. There need to be restrictions on this sort of thing to prevent crazy amounts of explosive OHK spam from above. I don't think you understand how hard it would be to fire a MD or forge gun from a dropship. Sure, forge gunning and MDing is easy now, but you are on solid ground with complete control over how you are moving.
In a dropship you are constantly moving and tilting and rocking in directions you have no way of predicting. I don't know your experience with turrets in a DS but if you've ever tried firing a missile turret from a DS you'd know it is a challenge. The ship is constantly shifting and maneuvering unexpectedly, some times in minuet ways and sometimes in extreme ways, and you have to try to compensate for all of it on the fly. Also, turrets are built into the dropship with a view mode that is made for this type of combat and you have a passive zoom mode that puts you right at the end of the turret and a very good zoom feature built right in that helps you even further.
Something else you may not know about shooting from a DS you cannot shoot anything directly in front, behind or below it. Your rounds hit the ship. And as most of us who've flown DS's for a living before know, ANYTHING that hits the DS no matter what it is has an impact on your flight path. Missile turrets jar you sideways, blaster rounds slowly careen you sideways, forge guns hit you so hard your whole craft rocks like a ship in a hurricane, swarms (enemy only for obvious reasons) throw you to the side, AR rounds make you drift off course, MD rounds try to tip you over.... I can go on to cover them all, but I really don't want to. Point is, you have severe blind spots you cannot fire at when in a DS, especially if you were to be actually IN the DS and not hanging out of it in the turret mount (get a close look the next time you see a gunner in a DS turret, he's not all the way inside the hull).
On another side of things, even though a normal weapon typically has zoom just like the turrets, have you seen a MD in ADS view? It's terrible, utterly useless to most people who pick one up. It has a low zoom fidelity and the markings on it are a mess to try to use when trying to line up shots. Not to mention that MD's have an ungodly low ammo carry capacity, so they may spam for a couple clips, but then they either have to sit there and fire off their sidearm ammo too or head to a supply depot and restock. Mass drivers in a DS that is constantly on the move aren't going to be able to do much more than spam random area denial rounds at large groups from a DS unless that DS is flying very low and very stable. And if it is, it is the subject of every gun in the vicinity, everything from AR's to flaylocks to MD's to AV gear because there are people in there that can be shot out who cannot move unless either the DS moves away or they jump out. There is no strafing in a DS to avoid bullets. If the pilot can keep you safe, wonderful. If not.... then you can either jump out or take a death.
Have you seen a Forge Gun in ADS view? No you haven't, because there isn't one. Forge gun sniping is moderately challenging from a distance when you are able to fully control your stance on solid ground because, as we all know, under normal circumstances solid ground tends to feel.... relatively solid. Now picture a forge gunner trying desperately to shots from a DS that is always adjusting it's pitch and yaw with no means of zooming whatsoever. Sure, the DS can hover. Which makes it a giant floating target in the sky that everyone can see and WILL shoot at with whatever they have on hand.
TL;DR: You.... really don't have any clue what you are talking about. Not to be offensive in any way, but you just really have no clue. |
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.02 05:31:00 -
[169] - Quote
Crow Splat wrote:I think that we would stop seeing dropships full of swarms and mass drivers about 3 days after we were allows to do it. Once all the dropship pilots realize that they won't make it 10 feet off the ground because of all the AV that will be headed their way, you won't see many dropships at all. funny because thats exactly how it is now
Quote: It's funny how all of you think this would be some unkillable abomination in the sky when it would only take half the number of players in the dropship to shoot it down with ease. And if that's not bad enough then destroyer HAVs are in the not-too-distant future so that's one more thing to shoot you down. Don't forget about fighters too whenever they show up.
So Woman, now that we have established that those tactics wouldn't be that difficult to counter, how about we make one of the Minmatar small turrets a belt-fed, automatic mass driver? Basically a Mk 19 grenade launcher used by current day military vehicles.
actually thats a good i dea. we already have missle turrets. so whats thedifference except an arc. |
Inyanga
Strong-Arm
1
|
Posted - 2013.09.02 05:34:00 -
[170] - Quote
I would just like to comment on the number of people with reason and awareness. It seems as though the community is actually starting to think, rather than just call everything OP. The post above me, Baal, for example, understands the mechanics for the dropships well, and made intelligent observations as to such. He is correct, and what he didn't mention is that many times, when you fire out of a dropship, your shots aren't just thrown off by the movement of the DS, but the point of origin (due to latency and disconnect issues) is sometimes thrown off as well, forcing a DS pilot to slow to a crawl, before things start to line up. I personally love the idea of deadly dropships, and welcome this change. Mass Drivers are not a threat (and never were) and neither are forge guns. They will miss more often than they connect, and will run out of ammo so quickly, you'll HOPE those are the gunner's gun choices. It'll be full auto that the community will fear.
(Side note: stop whining about FG and MD. They aren't that strong, and so many other guns do so much more damage, it isn't funny.) |
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
59
|
Posted - 2013.09.02 06:41:00 -
[171] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? in every vehicle with a passanger seath that does not have a turret should allow the occupant to fire their side arm, and only the side arm, it allows you to do more than nurse kill assists and keeps it from being over powered |
Inyanga
Strong-Arm
1
|
Posted - 2013.09.02 06:48:00 -
[172] - Quote
NoxMort3m wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? in every vehicle with a passanger seath that does not have a turret should allow the occupant to fire their side arm, and only the side arm, it allows you to do more than nurse kill assists and keeps it from being over powered Not to bully, but did you read any of the other posts in this thread? They explain why that is a poor idea, and why primaries would still be viable without being too powerful.
Also, have you piloted, or been a flying gunner?
To all ready to post here: Please back up your reasonings with a sound argument. (Wow, did I just ask that of the internet!?) It'll make for less rage, and better fights! |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
111
|
Posted - 2013.09.02 06:52:00 -
[173] - Quote
If you let people shoot out Commandos would have a happy home.
Swarm Launcher & Mass Driver
Who wouldnt love being shot at by 2 commandos and 2 heavies with Forge Guns + the guns in the DS.
As long as they make it so when you "over kill" a Drop Ship it explodes killing every one. I would love getting 7 kills with my proto swarm launcher! |
Bright Cloud
Namtar Elite Gallente Federation
77
|
Posted - 2013.09.02 15:27:00 -
[174] - Quote
Bettie Boop 2100190003 wrote:If you let people shoot out Commandos would have a happy home.
Swarm Launcher & Mass Driver
Who wouldnt love being shot at by 2 commandos and 2 heavies with Forge Guns + the guns in the DS.
As long as they make it so when you "over kill" a Drop Ship it explodes killing every one. I would love getting 7 kills with my proto swarm launcher! That would be fine with me. When the dropship hits 0HP it should explode in mid air and not on the ground. Its just stilly that the dropship is the only exception to it while tanks and LAV's allready instantly explode. |
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.02 18:11:00 -
[175] - Quote
Inyanga wrote:NoxMort3m wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? in every vehicle with a passanger seath that does not have a turret should allow the occupant to fire their side arm, and only the side arm, it allows you to do more than nurse kill assists and keeps it from being over powered Not to bully, but did you read any of the other posts in this thread? They explain why that is a poor idea, and why primaries would still be viable without being too powerful. Also, have you piloted, or been a flying gunner? To all ready to post here: Please back up your reasonings with a sound argument. (Wow, did I just ask that of the internet!?) It'll make for less rage, and better fights!
are you crazy nova knives are the perfect side arm to use from a vehicle |
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.02 18:12:00 -
[176] - Quote
Bright Cloud wrote:Bettie Boop 2100190003 wrote:If you let people shoot out Commandos would have a happy home.
Swarm Launcher & Mass Driver
Who wouldnt love being shot at by 2 commandos and 2 heavies with Forge Guns + the guns in the DS.
As long as they make it so when you "over kill" a Drop Ship it explodes killing every one. I would love getting 7 kills with my proto swarm launcher! That would be fine with me. When the dropship hits 0HP it should explode in mid air and not on the ground. Its just stilly that the dropship is the only exception to it while tanks and LAV's allready instantly explode.
no when tanks and LAVs catch fire they have time to escape.
I think its a nice mechanic to have the dropship crash instead of explode mid air.... thats actually realistic. the only things that should blow up a dropship mid air are rail cannons on tanks or rail turrets. |
Bright Cloud
Namtar Elite Gallente Federation
78
|
Posted - 2013.09.02 22:32:00 -
[177] - Quote
D legendary hero wrote:Bright Cloud wrote:Bettie Boop 2100190003 wrote:If you let people shoot out Commandos would have a happy home.
Swarm Launcher & Mass Driver
Who wouldnt love being shot at by 2 commandos and 2 heavies with Forge Guns + the guns in the DS.
As long as they make it so when you "over kill" a Drop Ship it explodes killing every one. I would love getting 7 kills with my proto swarm launcher! That would be fine with me. When the dropship hits 0HP it should explode in mid air and not on the ground. Its just stilly that the dropship is the only exception to it while tanks and LAV's allready instantly explode. no when tanks and LAVs catch fire they have time to escape. I think its a nice mechanic to have the dropship crash instead of explode mid air.... thats actually realistic. the only things that should blow up a dropship mid air are rail cannons on tanks or rail turrets. Wrong vehicles dont catch fire if the incoming damage is greater then the total amount of HP left remaining. The only time where vehicles in dust catch fire is when they survived a critical blow with like less then 200HP left remaining on armor. When they burn they can survive for like 3 secs on 0HP but at that point a militia AR can finish them off. Example on how it works currently: -LAV gets 1 shoted by a forgegun with no chance of bailing from the vehicle -Dropship gets aswell "1 shoted" but it doesnt explode the engine just simply fails while the vehicle itself is still intact. The finishing blow in this case is then when the dropship hits the ground. So you see the dropship crew has like 2 secs to bail from the vehicle while tanks and lavs explode instantly with no "bail timer". |
Nguruthos IX
Vagina Bombers
1303
|
Posted - 2013.09.02 22:54:00 -
[178] - Quote
Bright Cloud wrote:D legendary hero wrote:Bright Cloud wrote:Bettie Boop 2100190003 wrote:If you let people shoot out Commandos would have a happy home.
Swarm Launcher & Mass Driver
Who wouldnt love being shot at by 2 commandos and 2 heavies with Forge Guns + the guns in the DS.
As long as they make it so when you "over kill" a Drop Ship it explodes killing every one. I would love getting 7 kills with my proto swarm launcher! That would be fine with me. When the dropship hits 0HP it should explode in mid air and not on the ground. Its just stilly that the dropship is the only exception to it while tanks and LAV's allready instantly explode. no when tanks and LAVs catch fire they have time to escape. I think its a nice mechanic to have the dropship crash instead of explode mid air.... thats actually realistic. the only things that should blow up a dropship mid air are rail cannons on tanks or rail turrets. Wrong vehicles dont catch fire if the incoming damage is greater then the total amount of HP left remaining. The only time where vehicles in dust catch fire is when they survived a critical blow with like less then 200HP left remaining on armor. When they burn they can survive for like 3 secs on 0HP but at that point a militia AR can finish them off. Example on how it works currently: -LAV gets 1 shoted by a forgegun with no chance of bailing from the vehicle -Dropship gets aswell "1 shoted" but it doesnt explode the engine just simply fails while the vehicle itself is still intact. The finishing blow in this case is then when the dropship hits the ground. So you see the dropship crew has like 2 secs to bail from the vehicle while tanks and lavs explode instantly with no "bail timer".
More accurately, Yes armor on vehicles begins to burn at some percent of health.
But in the case of dropships, if for a milisecond the vehicles' HP hits -1 (That is not zero, that is -1) It will cut off all controls to the vehicle and enter a free-fall mode. If the vehicle hits the ground, it will explode, however if it has been falling for more than a couple seconds and still not made contact with the ground, it will explode Anyways*.
HP does not display below Zero though but it's calculated. Also the UI does not Always reflect/update the present HP fast enough. There have been MANY times where I died with a full 300 armor or more. This is likely because I was
Repping at low HP Hit by a forge and died (Went below -1) But bounced back on the next rep cycle before the damage could be displayed in HP.
Either that or there's some crappy bug that actually lets us die with tons of armor remaining. |
CHIKANO BMXer
Northwind Alliance Dark Taboo
23
|
Posted - 2013.09.02 23:15:00 -
[179] - Quote
Hecarim Van Hohen wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? It would make me feel all squishy inside :3 But for real, sounds kinda/ possibly/ potentially op to me :/ How about limiting the weapons to rifles, smg's, pistols etc.? i'm tired of ppl still whining about weapons they already weakened i havn't been killed by a mass driver in ages |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1508
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Posted - 2013.09.02 23:18:00 -
[180] - Quote
CHIKANO BMXer wrote:Hecarim Van Hohen wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? It would make me feel all squishy inside :3 But for real, sounds kinda/ possibly/ potentially op to me :/ How about limiting the weapons to rifles, smg's, pistols etc.? i'm tired of ppl still whining about weapons they already weakened i havn't been killed by a mass driver in ages Lucky for you then. All I see in FW is EC-3 this and EXO that, and OHKO MD over there. |
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