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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Komodo Jones
Chaotik Serenity
89
|
Posted - 2013.09.02 23:42:00 -
[181] - Quote
CHIKANO BMXer wrote:Hecarim Van Hohen wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? It would make me feel all squishy inside :3 But for real, sounds kinda/ possibly/ potentially op to me :/ How about limiting the weapons to rifles, smg's, pistols etc.? i'm tired of ppl still whining about weapons they already weakened i havn't been killed by a mass driver in ages That's impressive the way I use em lol, still shouldn't be nerfed, just give people buffs, how about giving people an explosive damage dampener or something? I think that when 1.4 rolls around and people start armor tanking there will be people who are far more difficult to kill with it, maybe then people will stop screaming OP |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
37
|
Posted - 2013.09.03 00:07:00 -
[182] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Huge fan. I would refer to this as the Dust equivalent to the AC-130 . |
D legendary hero
THE WARRIORS OF LEGEND
802
|
Posted - 2013.09.03 00:16:00 -
[183] - Quote
Komodo Jones wrote:CHIKANO BMXer wrote:Hecarim Van Hohen wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? It would make me feel all squishy inside :3 But for real, sounds kinda/ possibly/ potentially op to me :/ How about limiting the weapons to rifles, smg's, pistols etc.? i'm tired of ppl still whining about weapons they already weakened i havn't been killed by a mass driver in ages That's impressive the way I use em lol, still shouldn't be nerfed, just give people buffs, how about giving people an explosive damage dampener or something? I think that when 1.4 rolls around and people start armor tanking there will be people who are far more difficult to kill with it, maybe then people will stop screaming OP
then people will stop using MD, and the only weapon that will be able to kill will be ARs... then like after uprising... people will say that TTK is too long and only ARs will get a buff....
welcome to AR 514.
the only thing that could change that is if CCP wolfman levels up use BUFF lazers to lvl 5 proficiency... right now he has lvl 4 operator. thats enough to get an adv buff lazer.. but whoever nerfs stuff has lvl 5 nerf bat proficiency and officer nerf bats |
D legendary hero
THE WARRIORS OF LEGEND
802
|
Posted - 2013.09.03 00:18:00 -
[184] - Quote
Jaysyn Larrisen wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Huge fan. I would refer to this as the Dust equivalent to the AC-130 .
Yes!...lolololz
If I can get a good dropship with mlaster turret, a passenger with an Assault HMG, and Forgunner, I have an AC-130...lololol well, all the suits gear, and ship combined its about the same price as one.
when we get HDS i will fully invest in being a pilot |
Komodo Jones
Chaotik Serenity
92
|
Posted - 2013.09.03 00:20:00 -
[185] - Quote
How can anyone read this and NOT think it would be fun? even on the business end of the forgers? lol |
Kuroiokami Tsukinaku
A.N.O.N.Y.M.O.U.S.
2
|
Posted - 2013.09.03 01:13:00 -
[186] - Quote
I think this is a great idea. It would give added value to the dropship, but would take several people (up to a squad) to make it an effective tactic to use. |
WSixsmith Dust
Ultramarine Corp
6
|
Posted - 2013.09.03 01:52:00 -
[187] - Quote
I think this is a great idea. It would finally give dropships some teeth. They are still very vulnerable in the air so it's a valid balance.
A redline tank would be able to knock a dropship out of the air and is able to reach farther than swarms so I think it's still a fair balance. As long as a tank can get superior range then the counter to the dropship still exists. Not to mention ground based swarms and forges firing up at the dropship.
I also like the idea of using the rep tool on the dropship when you are inside of said dropship. |
Fire of Prometheus
DUST University Ivy League
295
|
Posted - 2013.09.03 01:58:00 -
[188] - Quote
Come on CCP just do it already!!!!! |
D legendary hero
THE WARRIORS OF LEGEND
806
|
Posted - 2013.09.03 02:28:00 -
[189] - Quote
Fire of Prometheus wrote:Come on CCP just do it already!!!!!
do it...CCP...do it |
Robert JD Niewiadomski
NULLIMPEX INC
460
|
Posted - 2013.09.03 09:09:00 -
[190] - Quote
This thread is a good example this forum needs the polling system. CCP you will not have to scour threadnaughts for assessing ratio of negative positive responses.
CCP thanx for asking us the question of how would we feel about OP request. I hope CCP Wolfman's question was serious and intended for assessing community acceptance of the idea. Not rhetoric to suggest the (nonexistent) flaw in the OP request. |
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Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
114
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Posted - 2013.09.04 10:32:00 -
[191] - Quote
Robert JD Niewiadomski wrote:This thread is a good example this forum needs the polling system. CCP you will not have to scour threadnaughts for assessing ratio of negative positive responses.
I couldn't agree more, a system that shows over all like/dislike of a thread would be incredibly helpful. Adding a sliding scale at the top of each thread with 1-5 ranking where 1 (Trolling), 3 (Mostly Harmless), 5 (F reeking AMAZING!). |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
543
|
Posted - 2013.09.04 11:13:00 -
[192] - Quote
Even if the OP was unrealizable, some good feedback came from this thread, i personally suggested to allow passenger to use equipments and use the rep tool to do reparations from inside the DS, i still support this, but with the exception of the RE. |
Thrydwulf Khodan
DUST University Ivy League
14
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Posted - 2013.09.04 11:34:00 -
[193] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
About the same as I would with a dropship filled with forgeguns.
That would change the game FOTM to dropships gunboats loaded up with Massdrivers and forgegun passengers. A high reward low risk situation with minimal to no retaliation opportunity for ground based troops without A/V.
Dropships currently fill the same role as a helicopter in current combat, and the side turrets meet that need well. (Though adding a spot for a rear gun, or allowing the forward facing gun to be run by a co-pilot/gunner would be a nice separation of duties.)
|
Robert JD Niewiadomski
NULLIMPEX INC
469
|
Posted - 2013.09.04 11:54:00 -
[194] - Quote
Thrydwulf Khodan wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? About the same as I would with a dropship filled with forgeguns. That would change the game FOTM to dropships gunboats loaded up with Massdrivers and forgegun passengers. A high reward low risk situation with minimal to no retaliation opportunity for ground based troops without A/V. Dropships currently fill the same role as a helicopter in current combat, and the side turrets meet that need well. (Though adding a spot for a rear gun, or allowing the forward facing gun to be run by a co-pilot/gunner would be a nice separation of duties.) Do you realize how easy it is to shot down a dropship with swarms? It is (literary) a flying coffin... If every body in a team gives in to this goonboat and not switch to swarms, they deserve to be fried and sprayed from high above... |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
235
|
Posted - 2013.09.04 13:00:00 -
[195] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Thats potentially 7 kills in two or three shots of a forge or railgun however.... :) 'all the eggs in one basket...'
I assume this is something you guys at CCP have discussed before and come to the same conclusion as some people here that it could be a problem. However could it be balanced say by reducing passenger slots?
For example: Have the 2 usual gunners and then only 2 passengers at the doorways with the ability to fire weapons? (Total of 5 people including the pilot) |
Gabriella Grey
XERCORE E X T E R M I N A T U S
40
|
Posted - 2013.09.04 13:18:00 -
[196] - Quote
CommanderBolt wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Thats potentially 7 kills in two or three shots of a forge or railgun however.... :) 'all the eggs in one basket...' I assume this is something you guys at CCP have discussed before and come to the same conclusion as some people here that it could be a problem. However could it be balanced say by reducing passenger slots? For example: Have the 2 usual gunners and then only 2 passengers at the doorways with the ability to fire weapons? (Total of 5 people including the pilot)
the larger capacity variants of the dropship is designed to transport teams... Assault dropships carry less passengers, I don't think its best for the game that, as stated previously, should weapons that can dominate with a great presence should be shot from dropships or any vehicle for that matter. Especially if they can clearly show that the result is a broken gameplay positive for dropships or more negative. Dropships have turrets, and that is exactly what they are designed for, why make them obsolete? If people are allowed to shoot out of dropships, it should be weaponry that can not cause a mass anarchy to vehicles or making a raid from out of a dropship over powered, in the case of the mass driver. |
Robert JD Niewiadomski
NULLIMPEX INC
470
|
Posted - 2013.09.04 13:36:00 -
[197] - Quote
Can we just have a week long test ride of "goonboats"? To see for ourselves? A limited run of this special dropships available on market. Or special event with awards in the form of goonboat dropships. Automatically removed after one week. One goonboat per merc.
And see for ourselves how does it plays out? How much qq or appraisal it spawns...
Is it technically just "flipping a switch" (with an "if" or "case/switch" statement) to allow shooting infantry weapons from DS/LAV? Or much more work needs to be done? |
D legendary hero
THE WARRIORS OF LEGEND
809
|
Posted - 2013.09.04 16:31:00 -
[198] - Quote
Thrydwulf Khodan wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? About the same as I would with a dropship filled with forgeguns. That would change the game FOTM to dropships gunboats loaded up with Massdrivers and forgegun passengers. A high reward low risk situation with minimal to no retaliation opportunity for ground based troops without A/V.
and thats why those grund troops need to put SP in some AV gear, to swat those dropships out the sky.
the new maps have plenty of indoor cover.
i do not understand why you guys complain about guns and vehicles that the game has multiple counters for, instead of just using the counters.
your argument is baseless and stupid. its like saying TANKs are OP because infantrymen with assault rifles can't destroy it with just their assault rifles. no ****, because tanks totally weren't designed for that? dropships the helicopters of this game are desgined to with stand small arms fire too.
if the 90% resistance to small arms fire were removed from vehicles a single militia AR can take out a tank in 8 seconds
Quote: Dropships currently fill the same role as a helicopter in current combat, and the side turrets meet that need well. (Though adding a spot for a rear gun, or allowing the forward facing gun to be run by a co-pilot/gunner would be a nice separation of duties.)
dropships turrets are garbage right now unless you have proto turrets.. but this isn't enough CPU/PG to fit proto turrets and make your dropship effective.
BTW helicopter in current combat can have infantry shoot out the passenger sides |
D legendary hero
THE WARRIORS OF LEGEND
809
|
Posted - 2013.09.04 16:37:00 -
[199] - Quote
Gabriella Grey wrote:CommanderBolt wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Thats potentially 7 kills in two or three shots of a forge or railgun however.... :) 'all the eggs in one basket...' I assume this is something you guys at CCP have discussed before and come to the same conclusion as some people here that it could be a problem. However could it be balanced say by reducing passenger slots? For example: Have the 2 usual gunners and then only 2 passengers at the doorways with the ability to fire weapons? (Total of 5 people including the pilot) the larger capacity variants of the dropship is designed to transport teams... Assault dropships carry less passengers, I don't think its best for the game that, as stated previously, should weapons that can dominate with a great presence should be shot from dropships or any vehicle for that matter. Especially if they can clearly show that the result is a broken gameplay positive for dropships or more negative. Dropships have turrets, and that is exactly what they are designed for, why make them obsolete? If people are allowed to shoot out of dropships, it should be weaponry that can not cause a mass anarchy to vehicles or making a raid from out of a dropship over powered, in the case of the mass driver.
and the game isn't massively broken right now with ARs out gunning HMGs and basically everything else?
I mean for god's sake a milita AR does greater dps than an AFG (in the 4 seconds it takes an AFG to fire, a milita AR can do 1896 damage. AFG only does 1538)
what difference is there between a forgunner on a roof and one in a dropship except that the dropship can be shot down?
seriously, no one here wants to invest in AV gear so you want to nerf something that could never be overpowered.
while we are nerfing things here how about we reduce the AR dps from 467 to 340 like the breach AR. |
T8R Raid
BIG BAD W0LVES
5
|
Posted - 2013.09.04 16:48:00 -
[200] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
what my corp and i did, was, i pulled out a grimsnes, they all jumped on top with forge guns, worked better than expected, im a smooth enough pilot to do it without losing someone off the side of it.. until i got rocked with a rail gun and they ALL fell off, comically hilarious, noone died and i got away since the doot on the turret didnt know how to hit a moving target. dropships are so fragile that yes, you should be able to launch ANYTHING out of it, since the first thing thats gonna happen is that the other team will notice immediately and start bringing out forge guns, then your 5 or 7 manned dropship is just a burning pile of metal. good song title though. |
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Pocket Rocket Girl
Psygod9
13
|
Posted - 2013.09.04 16:52:00 -
[201] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
PORTABLE ORBITALS !!!!!!!! |
Gabriella Grey
XERCORE E X T E R M I N A T U S
41
|
Posted - 2013.09.04 17:01:00 -
[202] - Quote
Dropships are fragile, but a good pilot knows where they should and shouldn't go. It is so frustrating to hear from people wanting to operate along the same lines as a tank or similar how a murder taxi use to be. There are tons of pilot forums by great players who have taken the time to go through what is needed for dropships and what you should be aware of. If you are in doubt you should read the previous replies by many veteran pilots and new pilots alike. I honestly think the a few post above have not even taken in the consideration how this would just break the game for pilots and for other vehicles as well. Sometimes one should think how things will effect the game as a whole rather than what they think would be great no matter the circumstances. Further more if you want to compare something how infantry weapons are, even though its off subject, how easy do you think aim assist will be when taking out other vehicles and turrets with such a large hit box? I think the lot of you are not even giving any serious thought to what you are posting in regards to vehicles. |
D legendary hero
THE WARRIORS OF LEGEND
809
|
Posted - 2013.09.04 17:15:00 -
[203] - Quote
Gabriella Grey wrote:Dropships are fragile, but a good pilot knows where they should and shouldn't go. It is so frustrating to hear from people wanting to operate along the same lines as a tank or similar how a murder taxi use to be. There are tons of pilot forums by great players who have taken the time to go through what is needed for dropships and what you should be aware of. If you are in doubt you should read the previous replies by many veteran pilots and new pilots alike. I honestly think the a few post above have not even taken in the consideration how this would just break the game for pilots and for other vehicles as well. Sometimes one should think how things will effect the game as a whole rather than what they think would be great no matter the circumstances. Further more if you want to compare something how infantry weapons are, even though its off subject, how easy do you think aim assist will be when taking out other vehicles and turrets with such a large hit box? I think the lot of you are not even giving any serious thought to what you are posting in regards to vehicles.
this was an intended feature ccp has in the game partly... you can open the doors to a dropship at will now... but you can't fire out them.
dropship turrets are weak right now. missle n rail turrets are garbage unless full proto. blaster gotta be scatter to get any effect.
so, if my passengers can't shoot out why can they be shot while in it?
the reason real life helicopter have turret mounted guns is because those are more powerful Yes more powerful than infantry weapons. real life helicopters can be taken down with 1-2 good rpgs.
dropship turrets have LESS dps than ARs for infantry, BUT with 2-3 swarms you can still takeout a derpship |
D legendary hero
THE WARRIORS OF LEGEND
809
|
Posted - 2013.09.04 17:17:00 -
[204] - Quote
Robert JD Niewiadomski wrote:Thrydwulf Khodan wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? About the same as I would with a dropship filled with forgeguns. That would change the game FOTM to dropships gunboats loaded up with Massdrivers and forgegun passengers. A high reward low risk situation with minimal to no retaliation opportunity for ground based troops without A/V. Dropships currently fill the same role as a helicopter in current combat, and the side turrets meet that need well. (Though adding a spot for a rear gun, or allowing the forward facing gun to be run by a co-pilot/gunner would be a nice separation of duties.) Do you realize how easy it is to shot down a dropship with swarms? It is (literary) a flying coffin... If every body in a team gives in to this goonboat and not switch to swarms, they deserve to be fried and sprayed from high above ...
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D legendary hero
THE WARRIORS OF LEGEND
809
|
Posted - 2013.09.04 17:24:00 -
[205] - Quote
T8R Raid wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? what my corp and i did, was, i pulled out a grimsnes, they all jumped on top with forge guns, worked better than expected, im a smooth enough pilot to do it without losing someone off the side of it.. until i got rocked with a rail gun and they ALL fell off, comically hilarious, noone died and i got away since the doot on the turret didnt know how to hit a moving target. dropships are so fragile that yes, you should be able to launch ANYTHING out of it, since the first thing thats gonna happen is that the other team will notice immediately and start bringing out forge guns, then your 5 or 7 manned dropship is just a burning pile of metal. good song title though.
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Draco Cerberus
Hellstorm Inc League of Infamy
271
|
Posted - 2013.09.04 21:03:00 -
[206] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Love the idea, also sniper rifles, forge guns, remote explosives, nanohives and the like. Grenades and ARs too as well as Flaylocks and Sub-machine Guns and Scrambler Rifles. |
Sarducar Kahn
xCosmic Voidx The Superpowers
94
|
Posted - 2013.09.04 21:10:00 -
[207] - Quote
Would need to stop equipment not deploying for heights, could limit it just to DS drops. Loving the idea of swooping in and dropping triage hives into allied battle lines before opening up with MDs to suppress the enemy and allow your frontline to recover. |
Quil Evrything
DUST University Ivy League
35
|
Posted - 2013.09.04 21:27:00 -
[208] - Quote
Sarducar Kahn wrote:Would need to stop equipment not deploying for heights
Err... you're saying it SHOULD enable like that? i beg to disagree.
"milspec" or not, it's hard for me to imagine a nanohive or other EQ deploying after it comes to terminal impact, after reaching lets say 30m/s
There might be a high-end variant costing $$$ that is specialized for that sort of thing, perhaps. But I dont think the militia grade stuff should be able to handle that.
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Sarducar Kahn
xCosmic Voidx The Superpowers
95
|
Posted - 2013.09.05 01:35:00 -
[209] - Quote
Quil Evrything wrote:Sarducar Kahn wrote:Would need to stop equipment not deploying for heights Err... you're saying it SHOULD enable like that? i beg to disagree. "milspec" or not, it's hard for me to imagine a nanohive or other EQ deploying after it comes to terminal impact, after reaching lets say 30m/s There might be a high-end variant costing $$$ that is specialized for that sort of thing, perhaps. But I dont think the militia grade stuff should be able to handle that.
I was mentioning it was required for DS assistance. Balancing issues galore there I know. |
Fire of Prometheus
DUST University Ivy League
310
|
Posted - 2013.09.05 01:48:00 -
[210] - Quote
Please do this CCP!!!!!! I am really happy with 1.4 and I want something to look foreward too!!!!!! |
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