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Thread Statistics | Show CCP posts - 1 post(s) |
martinofski
Rebelles A Quebec Orion Empire
312
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Posted - 2013.08.30 12:00:00 -
[1] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Yep, this would create an issue, not really for the MD, since I think the DS would need to be pretty low and stable for the MD to register some hits.
But 4 swarm aiming at a tank from just over it would just make tankers an extinct specie. Same for forge gunners, snipers and other long range weapons.
With a small change to the DS survivability and some tweaks here and there it would be pretty useful I would say. Tweak to the following are probably already in your list, at least I hope they are:
- Door opening and closing optimisation : should not open when flying low, should be button activated by pilot. Or Simply a shield barrier. Like the MCC drop bay.
- Turret self centering while aiming down under DS. That is the pain for every gunners. Making the turret hard to use and enjoy. Don't make turret aiming easier, since it might be already the only weapon requiring some level of skill, whatever people say.
- Hit indicators are 180deg from where the hit come from. Should be corrected
- Collision damage against vehicles compared to collision damage with buildings. Impact with RDV, MCC, LAV at low speed make alot of damage, exploding the DS in a split second. Enough that now, calling a free LAV is a tactic to get rid of a DS flying right above.
In general, I try to choose my map to fly around, knowing an opened map with in Skirmish is the worst to fly while an ambush without Supply depot and fight taking place in a condensed building area make it easier to survive. Because 1 AV gunner can ruin a DS pilot match, by blowing up the DS or just focusing on it a whole match to make him stay away with Swarms, 1 guy. |
martinofski
Rebelles A Quebec Orion Empire
312
|
Posted - 2013.08.30 12:03:00 -
[2] - Quote
Robert JD Niewiadomski wrote:Gabriella, as of Uprising 1.4 patch coming out on September 3rd, swarm launcher RoF will increase, meaning you will be able to take down vehicles in no time compared with current version. CCP Logibro wrote: Uprising 1.4 Patch Notes: (...) * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and it's fire interval has been reduced from 2 to 0.3 (...)
Source: https://forums.dust514.com/default.aspx?g=posts&t=104023&find=unreadYou will be able to fire every 1.7 seconds and not every 3,2 seconds. It's over 47% time reduction. Even considering reduced clip size, you should be able to out pace armor reppers. Considering changes for 1.5 and onward there will be huge change to active modules mechanics giving more opportunities to AV team play. It can be "interesting", fun and engaging...
Yep, until 1.5, swarms will completely break dropships...when flying, a Swarm shoot pretty fast already for a DS pilot without afterburners. I'll play my heavy until 1.5 I guess. |
martinofski
Rebelles A Quebec Orion Empire
314
|
Posted - 2013.08.30 12:34:00 -
[3] - Quote
shaman oga wrote:
Better fly controls (this is difficult, but especially ADS need it, maneuvering the turret with the same stick we use for moving the DS is annoying)
A button for hover mode/ fly in statical position, it will also help maneuvering DS, like a drive assistant
Not sure I like the Ideas I quoted, most making the ADS dull to play with, since it is the vehicle requiring the most skills at the moment, which is the reason I play it. I deleted the one I agreed with in your posts
But I might add the outrageous cost of the ADS and Logi DS should be brought down a bit. For a lvl3 vehicle without edges over low cost AV players, makes the DS not so enjoyable for the long run. ADS cost around 1.3M when well fitted. Quite expensive for the fun factor/efficiency/ durability. |
martinofski
Rebelles A Quebec Orion Empire
314
|
Posted - 2013.08.30 12:45:00 -
[4] - Quote
Zeylon Rho wrote: Didn't they remove the "on fire thing" in 1.4?
Yep, I think they did.
All I can say is : Blowing DS in the sky + increased swarm firing speed + full DS.
I will stop flying for sure. You'll need to jump out before the DS blow now, so you won't know if you would have survive if you stayed in there. Unless they remove the flame, but not the DS falling down without blowing.
They did this in favor for the AV dud looking for more WP...DS player suffer again. |
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