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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Robert JD Niewiadomski
NULLIMPEX INC
450
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Posted - 2013.08.30 07:53:00 -
[1] - Quote
+1, it was mentioned in one of the feedback weekly updates, as being considered https://forums.dust514.com/default.aspx?g=posts&m=633845#post633845
Combine it with an incoming in 1.5 option to remove turrets completely (and ammo limitation for them!) and you could make a sniper packed dropship squad ...or forge gunners |
Robert JD Niewiadomski
NULLIMPEX INC
451
|
Posted - 2013.08.30 08:37:00 -
[2] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? With the coming changes to SL in 1.4, it will take only one swarmer to take this combo down I think it's a balanced combination
Every weapon should have it's anti weapon. It's up to the users to adapt and respond accordingly... |
Robert JD Niewiadomski
NULLIMPEX INC
453
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Posted - 2013.08.30 10:29:00 -
[3] - Quote
OP-ness of infantry weapons gunning out of vehicles could be reduced by the recoil influencing flight path/speed or penalty to overheating or penalty to lock-on timer or penalty to aim angle and range.
Plenty of opportunities to nerfs & buffs to achieve balance. |
Robert JD Niewiadomski
NULLIMPEX INC
455
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Posted - 2013.08.30 11:45:00 -
[4] - Quote
Gabriella, as of Uprising 1.4 patch coming out on September 3rd, swarm launcher RoF will increase, meaning you will be able to take down vehicles in no time compared with current version.
CCP Logibro wrote: Uprising 1.4 Patch Notes: (...) * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and it's fire interval has been reduced from 2 to 0.3 (...)
Source: https://forums.dust514.com/default.aspx?g=posts&t=104023&find=unread
You will be able to fire every 1.7 seconds and not every 3,2 seconds. It's over 47% time reduction. Even considering reduced clip size, you should be able to out pace armor reppers. Considering changes for 1.5 and onward there will be huge change to active modules mechanics giving more opportunities to AV team play.
It can be "interesting", fun and engaging... |
Robert JD Niewiadomski
NULLIMPEX INC
457
|
Posted - 2013.08.30 13:10:00 -
[5] - Quote
Arkena Wyrnspire wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? This is exactly why it could be a problem. I really like the idea of firing out of a dropship as it lands and then hopping out to continue a rampage, but this kind of thing presents a huge obstacle to it being reasonable. What about possible penalties for said weapons inside DS? Lock-on, overheat, dispersion, woble, aim angle or range? Wouldn't it help? |
Robert JD Niewiadomski
NULLIMPEX INC
460
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Posted - 2013.09.03 09:09:00 -
[6] - Quote
This thread is a good example this forum needs the polling system. CCP you will not have to scour threadnaughts for assessing ratio of negative positive responses.
CCP thanx for asking us the question of how would we feel about OP request. I hope CCP Wolfman's question was serious and intended for assessing community acceptance of the idea. Not rhetoric to suggest the (nonexistent) flaw in the OP request. |
Robert JD Niewiadomski
NULLIMPEX INC
469
|
Posted - 2013.09.04 11:54:00 -
[7] - Quote
Thrydwulf Khodan wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? About the same as I would with a dropship filled with forgeguns. That would change the game FOTM to dropships gunboats loaded up with Massdrivers and forgegun passengers. A high reward low risk situation with minimal to no retaliation opportunity for ground based troops without A/V. Dropships currently fill the same role as a helicopter in current combat, and the side turrets meet that need well. (Though adding a spot for a rear gun, or allowing the forward facing gun to be run by a co-pilot/gunner would be a nice separation of duties.) Do you realize how easy it is to shot down a dropship with swarms? It is (literary) a flying coffin... If every body in a team gives in to this goonboat and not switch to swarms, they deserve to be fried and sprayed from high above... |
Robert JD Niewiadomski
NULLIMPEX INC
470
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Posted - 2013.09.04 13:36:00 -
[8] - Quote
Can we just have a week long test ride of "goonboats"? To see for ourselves? A limited run of this special dropships available on market. Or special event with awards in the form of goonboat dropships. Automatically removed after one week. One goonboat per merc.
And see for ourselves how does it plays out? How much qq or appraisal it spawns...
Is it technically just "flipping a switch" (with an "if" or "case/switch" statement) to allow shooting infantry weapons from DS/LAV? Or much more work needs to be done? |
Robert JD Niewiadomski
NULLIMPEX INC
475
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Posted - 2013.09.05 08:17:00 -
[9] - Quote
Calling CCP Wolfman, calling CCP Wolfman...
Do you still follow this thread? Have your post was serious invite for discussion or just sarcasm to troll us?
What is your general impression on the DUST (forum) community reception of the OP idea based on this thread posts? I can't be objective cos i'm pro it and my impression is there are more ppl who love it compared to haters Am i wrong or right? |
Robert JD Niewiadomski
NULLIMPEX INC
477
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Posted - 2013.09.05 09:12:00 -
[10] - Quote
Hey Hero, i think this thread should go into hibernation mode untill CCP sorts out 1.4 patch issues They apparently are on fire and have no time to answer to the spoiled brats' whim
Maybe bump it next week? Ppl will get bored and loose interest into it otherwise... |
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Robert JD Niewiadomski
NULLIMPEX INC
478
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Posted - 2013.09.05 11:06:00 -
[11] - Quote
Pvt Numnutz wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Thank you for saying this. Even though I think it would be really cool to be able to have my squad shooting out of the dropship while we come into a point, it would be massively overpowered and far too easily abused. My friend and I had a discussion about this a while back. We came to the conclusion that if you were to implement this it would have to be sidearms only. I must say now it would definitely be more trouble than its worth. I can see blues shooting endlessly inside my dropship, trying to get kills with a pistol instead of jumping out over the point I'm hovering over for obvious reasons. If you want to shoot your weapon you jump out when the pilot gives you a good place to jump out on, leave the dropship kills to the gunners and Assault dropship pilots, that's what they train for! There is one problem with your argument:
Quote:(...)I can see blues shooting endlessly inside my dropship(...) Infantry weapons have limited ammo. And as others said: pilot would have to hover midair (read: wait for shutdown motionlessly) to allow successful hits from said weapons. How long will ammo last if there is no place in DS to deploy hives? And how long will dropship last if it don't move?
And as of Uprising 1.5 patch (coming probably in four weeks) vehicles will get limited ammo as well.
Dropship cost ISK. Modules cost ISK. Infantry weapons cost ISK. Multiplied by number of mercs shooting. My guess is the combined cost of this combo shotdown will equall or exceed the cost of equipement destroyed by it in it's "life expectancy" window.
Show me now where is the lack of balance here? |
Robert JD Niewiadomski
NULLIMPEX INC
478
|
Posted - 2013.09.05 11:07:00 -
[12] - Quote
shaman oga wrote:I'm uploading a video about this argument, it will be online in 40 minutes, more or less. Better be objective. And not staged
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Robert JD Niewiadomski
NULLIMPEX INC
483
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Posted - 2013.09.05 12:20:00 -
[13] - Quote
shaman oga wrote:Yes, is the sad story of AV, all or nothing. Of course do stupid things like that in a match with a lot of AV is impossible, it's impossible to use every kind of dropship if there are a lot of AVers. You'v destroyed only one HAV in 10 minutes! Had to restock ammo couple of times and constantly run away from AV. And you'v been almost shotdown in one moment. How many players were in red team? It's strange so little swarms coming at you after all. I am puzzled...
Not very OP imho.
EDIT: This way you can pack more swarms on DS than in passenger compartment of dropship |
Robert JD Niewiadomski
NULLIMPEX INC
503
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Posted - 2013.09.11 11:05:00 -
[14] - Quote
D legendary hero wrote:we are getting these passengers to shoot! What?! Are you sure? Can you present any proof? It would be great if true |
Robert JD Niewiadomski
NULLIMPEX INC
512
|
Posted - 2013.09.12 08:56:00 -
[15] - Quote
nakaya indigene wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? rifles and mass drivers and lasers sound fine. however swarms would smash into the DS and they are way too clunky to wield in a DS making them useless. so just don't allow AV and heavy weapons on the DS that should be fine. Swarms are clunky onboard of Goonships? You definitely ought to watch this Source: https://forums.dust514.com/default.aspx?g=posts&m=1265221#post1265221 |
Robert JD Niewiadomski
NULLIMPEX INC
513
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Posted - 2013.09.12 11:09:00 -
[16] - Quote
shaman oga wrote:Try to pick up 3 or 4 people over you with SL, don't go too high near the redline, because the people over you still have the infantry redline, if the tank is not in the deep redline, they will have at least a better line of sight, without obstacles. Of course is not that easy keep 3 or 4 persons over you if the shoot at you, you must move not too fast. Have you tried to deploy hives onto DS roof? |
Robert JD Niewiadomski
NULLIMPEX INC
514
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Posted - 2013.09.12 11:19:00 -
[17] - Quote
shaman oga wrote:Not yet, it was only a joke, made to see if it was possible, i don't think it will be a new tecnique that will be used for vehicle hunting, with the exception of tryhards BTW i don't think it's possible, nanohives have the same behavior of RE and uplinks, i've already tried to create a jihad jeep You mean they tend to slip, right? |
Robert JD Niewiadomski
NULLIMPEX INC
532
|
Posted - 2013.09.18 12:10:00 -
[18] - Quote
Last evening i was on Gallente Comm Outpost map. With advanced SL. Then red (well, actually yellow ) logi dropship arrived with some manned turrets to rain fire down at our team. I could not take it down with my single swarm... Must had some shield/armor insta-booster equipped. But... i'd chased it off couple of times far away from my SL range. I am not very good at SL. And i think nobody else bothered to switch to AV
I wonder what would happen if that DS passengers could fire their infantry weapons. I would like to actually see it than guess
Can't remember pilot's name (Could be Judge). I was too preoccupied with my SL . It was in skirmish mode on Sept 17th, ~21:40 UTC +/-10 minutes. I enjoyed it very much. |
Robert JD Niewiadomski
NULLIMPEX INC
533
|
Posted - 2013.09.18 12:53:00 -
[19] - Quote
I would not underestimate dropships capabilities if i were you The thing that hinders them is too few teamwork imho... There is many things you can't do alone in DUST. Flying DS is one of them (well you can be alone in DS, but what's use of it then? It's an active AFK ). AV is another. Storming objectives also can't be done alone.
Single hand roles are: logibros, hackers, scanners and snipers.
To get your rump across the map it's cheaper to take a militia LAV than DS. So it can be done alone too. |
Robert JD Niewiadomski
NULLIMPEX INC
540
|
Posted - 2013.09.19 16:31:00 -
[20] - Quote
Much appreciateion for fresh support for OP request... but let's keep our arguments civil. Please, refrain from name calling people who oppose it... Ok? |
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Robert JD Niewiadomski
NULLIMPEX INC
541
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Posted - 2013.09.19 20:35:00 -
[21] - Quote
This is relevant imho. There was recent return of "FanFest 2013: DUST514 Advancing the core" presentation. https://www.youtube.com/watch?v=aKYglEoJyNc @17:05 one can see a vehicle todo list item titled: firing from open-kit positions (far future). So it will be done eventually... No need to give up on this idea.
Unless "the fanfest roadmap" went into DUSTbin long ago and what we witness now is something new that may give an impression of that old thing... Only devs know... |
Robert JD Niewiadomski
NULLIMPEX INC
548
|
Posted - 2013.09.22 21:25:00 -
[22] - Quote
@KA24DER, watch out, you are one step from becoming a hypocrite, or worse, a griefer! I will never qq! I will simply accept the consequences Fly safe |
Robert JD Niewiadomski
NULLIMPEX INC
584
|
Posted - 2013.10.02 13:31:00 -
[23] - Quote
Dropped in to remind this "sad" news (in No Turret removal :'():CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat ) Source: https://forums.dust514.com/default.aspx?g=posts&m=1352151#post1352151
From the other hand it's a good sign CCP seriously considers infantry firearms on board and not to make this too OP.
One "penalty direction" came to my mind today to limit alleged OPness of this. Make it available only when somebody gets certain weapon use at Lvl 5, but weapon will behave like that skill being at lvl 1 (with all child skills affected/temporarily disabled while on board and using said weapon). Happy?
Beside, remember infantry weapons have limited ammo and can't use hives on board. DS must land in hive sphere for it's occupants to resupply. And there will not be enough hives for every passenger on board. They will eventually run out of ammo. Making this goonship useless. It could get OP ...for very short time and easily chased off with AV. It would be a kind of distractor but not a constant threat...
Imagine all of red team boards goonsips. It's "only" 3-4 of them packed to the roof with guns. Nobody on the ground to hack null cannons for red team... Put drop links and hives... How long will they manage to rain fire down before their ammo runs down? And them what? Fly to the edge to deploy some hives and fly back. It's easy to countermeasure this by dedicating 3-4 blue swarmers to chase goonships off. The rest of blue team can focus on hacking/re-hacking objectives. And helping to shoot down goonships in between.
Any red deciding to be on ground, waters down goonship threat - less guns on board - less DPS coming from DS... |
Robert JD Niewiadomski
NULLIMPEX INC
627
|
Posted - 2013.10.20 22:01:00 -
[24] - Quote
Varjac Theobroma Montenegro wrote:Of course, but the only way to get a player used weapon should be to swap out a turret. That would be the high risk/reward. Like taking a forge gunner for a turret. There needs to be a limit to power, players firing in addition to two turrets I think is too much. You could always have one side with the traditional turret and the other a player weapon. Removing a turret will result in removing the seat from a vehicle...CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat ) Source: https://forums.dust514.com/default.aspx?g=posts&m=1352151#post1352151 |
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