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1. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
For starters the explosion of a vehicle is orders of magnitude less than the force it takes to set off most military grade explosives. The main reason being people handling the explosives don't want the explosives going off by accident. That's why...
- by WSixsmith Dust - at 2014.03.25 02:26:00
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2. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
I can see the fun in that and I think we can all agree that this game is supposed to be all about the fun however, If the explosives were that unstable getting hit by a car or jumping off a hill and landing after a ten foot drop would probably set...
- by WSixsmith Dust - at 2014.03.24 22:00:00
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3. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
Detonation velocity is the same a blast wave propagation. As long as you don't change the atmosphere's density the higher the Detonation velocity is the farther and faster a Blast wave will propogate. It's kinda like pushing a toy train on rails. ...
- by WSixsmith Dust - at 2014.03.20 22:30:00
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4. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
Shooting the explosive would disable it to an extent especially if it's a liquid explosive. A grenade might be the better solution though. A frag grenade would probably set it off and flux would fry the triggering device. Hawk Steel1 wrote: If...
- by WSixsmith Dust - at 2014.03.11 02:22:00
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5. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
I agree it should be possible to stick an explosive to a Mercs suit. Be they friend or foe it shouldn't matter :) I'm not saying you shouldn't be able to suicide bomb I'm saying the way it's being done now is not quite accurate. Sole Fenychs ...
- by WSixsmith Dust - at 2014.03.11 00:01:00
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6. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
To get Modern binary explosives to explode Especially ANFO A laser, or plasma from a blaster will not do it. The railgun might though. You need extreme heat AND a high impulse shockwave. Regular blasting caps won't even set off Modern day binary ...
- by WSixsmith Dust - at 2014.03.10 23:58:00
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7. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
Right, but have you ever tried bailing out of a vehicle in dust? Most of the time you end up in front of the car and get squished between the car and what you run into. ( That needs a little work too. ) What it would stop is a three man sapper sq...
- by WSixsmith Dust - at 2014.03.10 04:00:00
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8. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
First of all I get this is a game, CCP is god, and what they say is gospel. I just want to point out that they may have a broken mechanic on their hands with a bomb truck conveyor belt. Also explosives aren't detonated by an electrical pulse. Oth...
- by WSixsmith Dust - at 2014.03.10 03:56:00
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9. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
If you are jingle trucking solo then yes the process you laid out is definitely time consuming. Look a little farther into the matter and I can definitely see one proto logi sitting at a supply depot calling in a couple of jeeps at a time. He dr...
- by WSixsmith Dust - at 2014.03.10 03:45:00
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10. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
You'll notice the spoke bomb doesn't have a remote detonator. It's also not a bomb per se. It is a sphere of Tritanium that rapidly expands to a specified size and then stops. It is indiscriminate and anything that triggers it through contact gets...
- by WSixsmith Dust - at 2014.03.08 19:58:00
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11. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
Twenty thousand years in the future they will not have explosives that are the equivalent of a 22,000 year old device. Explosives today are made to be absolutely safe until you pull the trigger. You can shoot C4, you can light it on fire, you can ...
- by WSixsmith Dust - at 2014.03.08 19:38:00
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12. Laser Range Finder in every sight. - in Feedback/Requests [original thread]
Yes you do get a range eventually when the target is in sight. It would be nice to be able to tell the range from you to the enemies cover before the enemy comes out of cover. That can help you decide if you need to move or if you are right in the...
- by WSixsmith Dust - at 2014.02.22 17:26:00
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13. [Idea] Possible Tracking Disruption Implementation - in Feedback/Requests [original thread]
I agree with a straight slow down of the turret or increased dispersion. That makes the effect stackable from multiple modules. As for delivery why not alter the flaylock to deliver a sticky computer to the hull of the vehicle / armor of the pla...
- by WSixsmith Dust - at 2014.02.22 17:07:00
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14. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
First off, Why are the tables posted as jpegs post it as a table we can copy and use the stats for instead of having to type the whole damn thing out again. Work with the community instead of trippin us up all the time. Second of all use a font...
- by WSixsmith Dust - at 2013.11.21 00:47:00
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15. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Vehicle warfare is one big reason why we need straight up cost plus profit contracts. If you expect us to be the guinea pigs and run into the meat grinder because we have our hardeners on for a few seconds, losing ISK by the boatload just so you ...
- by WSixsmith Dust - at 2013.10.30 05:37:00
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16. Give the squad leader a different icon on the hud / map for spawn in and such - in Feedback/Requests [original thread]
Nothing too difficult I hope. Just do the same for the Hud / radar and the Map as you've done for when you are looking straight at your squad leader. Give them a double chevron or something.
- by WSixsmith Dust - at 2013.10.26 03:08:00
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17. Corporate Contracts aka Corporate Shenanigans - in Feedback/Requests [original thread]
I'm not Talking PC. I'm talking Pub matches with no consequences essentially. That way new players have an incentive to get in a corp and full corp teams can play each other with the Factions Paying for the damages. That way the new guys can get t...
- by WSixsmith Dust - at 2013.10.05 05:11:00
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18. Corporate Contracts aka Corporate Shenanigans - in Feedback/Requests [original thread]
Any Faction from Eve that really want the boys on the ground to succeed will do the exact same thing every war machine has done when they want results. The Faction offers their contractors cost plus profit. I don't know about you but I'm really c...
- by WSixsmith Dust - at 2013.10.05 03:11:00
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19. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
I think this is a great idea. It would finally give dropships some teeth. They are still very vulnerable in the air so it's a valid balance. A redline tank would be able to knock a dropship out of the air and is able to reach farther than swarms...
- by WSixsmith Dust - at 2013.09.03 01:52:00
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20. Killer Taxi solution - in General Discussions [original thread]
Genetically engineered elite super soldiers in Servo assisted reinforced military grade body armor should take no damage from getting hit by a moving vehicle. On the other side of the coin reinforced armored / shielded vehicles shouldn't take any ...
- by WSixsmith Dust - at 2013.09.03 01:44:00
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