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Komodo Jones
Chaotik Serenity
339
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Posted - 2014.01.17 04:40:00 -
[511] - Quote
Nevermind I see many people have had that idea too, points for damage should still be made, even if you get a crapload of points for running AV...good lol, you're dealing with a huge threat in kind of a ballsy way why should you not be rewarded?
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
169
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Posted - 2014.01.17 09:19:00 -
[512] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? We had crub stomping dropships one time lets give it a try just as a test to the game play . And make it known this is something to be adjusted. No heavy weapons fire from drop ship . Only light weapons . If to much spam then only two light weapon and two turrets can fire. With two non firing passengers. |
D legendary hero
Ultramarine Corp
1321
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Posted - 2014.01.17 10:18:00 -
[513] - Quote
I don't understand why people are so scared of heavy weapons being fired from a DS.
HMGs are garbage in general but especially at range. even with the buff they are still pretty poor. So have a weapon with crazy spread at long range trying to take out round infantry is not a feaseble threat. really... with missile turrets gunners get shot out by scrabler rifles and GARs, do you really think an HMG with less range is going to be more effective?
Forge guns got a range nerf and a splash damage nerf so its the opposite end of the HMG. You have an extremely precise weapon that you can't use ADS, and your trying to hit moving targets with no cover? seriously the dropships are open, and the passenger's can not move. any noob with an AR can gun him down. Now, I will say that YES before the splash nerf this could have been devastating. But, now that the forge splash is nerfed, I find it hard to beleive that anyone especially in this forum would die to that.
The oonly people who might need to worry about flying forges would be heavies.... but they oretty much need to worry about everything else anyway as the largest target on the battlefield.
Flying forge vs tankers vs DS
ok. Flying forge guns would help balance out the current tank situation. why? because DS would have an offense (or rather defense) against tanks. DS would also be able to engage other dropships effectively (now DS just try to get more altitude until the ceiling, or just ram into each other. which is not actual air combat).
flying AV, (swarms, forguns) will force tankers to play more tactically. Tanks will now need to consider their movements, and map location relative to DS. DS will need to consider there range relative to tanks. etc... AVers will actually be able to keep up with the vehicle "they could have only killed if they got that last shot off".
This can do wonders for balance without a single nerf or buff.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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GENERAL FCF
Sentinels of New Eden
20
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Posted - 2014.01.17 11:22:00 -
[514] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? This idea is the best thing ever! Seriously. Put this mechanic into the game and let the players choose. You will more than likely be kept a breast of anything that is not liked, so why not?! It ads more vertical versatility and fun. Just make it so when the Dropship gets destroyed, it blows up! Killing all inside it. Bring on the flavor! |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
81
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Posted - 2014.01.17 11:36:00 -
[515] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
or thales XD
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Serimos Haeraven
The Exemplars Top Men.
605
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Posted - 2014.01.17 18:07:00 -
[516] - Quote
D legendary hero wrote:I don't understand why people are so scared of heavy weapons being fired from a DS.
HMGs are garbage in general but especially at range. even with the buff they are still pretty poor. So have a weapon with crazy spread at long range trying to take out round infantry is not a feaseble threat. really... with missile turrets gunners get shot out by scrabler rifles and GARs, do you really think an HMG with less range is going to be more effective?
Forge guns got a range nerf and a splash damage nerf so its the opposite end of the HMG. You have an extremely precise weapon that you can't use ADS, and your trying to hit moving targets with no cover? seriously the dropships are open, and the passenger's can not move. any noob with an AR can gun him down. Now, I will say that YES before the splash nerf this could have been devastating. But, now that the forge splash is nerfed, I find it hard to beleive that anyone especially in this forum would die to that.
The oonly people who might need to worry about flying forges would be heavies.... but they oretty much need to worry about everything else anyway as the largest target on the battlefield.
Flying forge vs tankers vs DS
ok. Flying forge guns would help balance out the current tank situation. why? because DS would have an offense (or rather defense) against tanks. DS would also be able to engage other dropships effectively (now DS just try to get more altitude until the ceiling, or just ram into each other. which is not actual air combat).
flying AV, (swarms, forguns) will force tankers to play more tactically. Tanks will now need to consider their movements, and map location relative to DS. DS will need to consider there range relative to tanks. etc... AVers will actually be able to keep up with the vehicle "they could have only killed if they got that last shot off".
This can do wonders for balance without a single nerf or buff. You're missing the point though, forges don't have a range nerf when compared to the range needed to hit an enemy dropship, not to mention its range is 400 meters! That kind of fire power from that distance would be incredibly devistating to other vehicles. And you're already assuming that they wouldn't allow people to move when inside the dropship, when yet you can already actively look around when you're a passenger inside of one. If forges were able to look around and shoot inside a dropship, the result would be a complete dismanteling of tiers for dropships. SP would be completely un-needed since you could skill into a viper and get 4 forge guns in the same ship and go dominate high-level tankers.
As a result of SP not being a big requirement to have a strong dropship, more vehicles like these will litter the battlefield with noobs who want to try out the forge gun passenger tactic, this will result in an all new form of vehicle spam, this time for dropships. The fact you think that this would somehow add "balance" to this game is completely ridiculous, do you fly proto assault dropships at all?
With my proto Python I can take out tanks quite easily, without any passengers needed, and that's what an assault dropship is for, making assaults on targets, and so AGAIN, having passengers that can shoot AV and weapons would render the assault dropship completely pointless and a waste of SP & ISK.
This "use of AV" theory for passengers in dropships is one of the most rediculous and insane ideas this community could have ever come up with, and I'm sure that many proto dropship pilots like Blackhole Nova, Judge, Pvt. Numnutz, Black0ut, Ngthuros IX, Mobius, etc would agree that adding this component would absolutely ruin balance for aerial vehicles, and right at the time they were finally starting to become balanced against AV, and not-so-much against the OP Militia tank thanks to a failure in coding for militia's this build.
And what a great example to highlight a similar incedent (similar to what would happen if dropships were low SP sinks), ever since the militia tanks in this build were given a low SP req and low ISK value, but high damage, players began to abuse them and spam them now and we have this situation frankly known as "tank spam", and this is souly because of the fact they are so devestating and easy to get. Now imagine a viper or myron capable of annihilating the best tanks and infantry units, as well as the best aerial pilots in the game. Don't you think this would cause the EXACT SAME influx of players to spam dropships? I don't see how people couldn't notice the similarity in this proposal, and the problem with tanks right now. |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
7
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Posted - 2014.01.17 22:00:00 -
[517] - Quote
Frankly if there are man-portable weapons that are significantly more powerful than emplaced weapons the emplaced weapons need a buff or the man-portable weapons need a nerf. If that bigass gun on the back of an LAV is less powerful than a forge gun or an HMG, that needs to be rectified pronto. |
NextDark Knight
Hellstorm Inc League of Infamy
127
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Posted - 2014.01.17 22:05:00 -
[518] - Quote
Ahhh Zombe thread! Kills it with Fire!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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D legendary hero
Ultramarine Corp
1324
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Posted - 2014.01.17 22:08:00 -
[519] - Quote
Serimos Haeraven wrote:D legendary hero wrote:I don't understand why people are so scared of heavy weapons being fired from a DS.
HMGs are garbage in general but especially at range. even with the buff they are still pretty poor. So have a weapon with crazy spread at long range trying to take out round infantry is not a feaseble threat. really... with missile turrets gunners get shot out by scrabler rifles and GARs, do you really think an HMG with less range is going to be more effective?
Forge guns got a range nerf and a splash damage nerf so its the opposite end of the HMG. You have an extremely precise weapon that you can't use ADS, and your trying to hit moving targets with no cover? seriously the dropships are open, and the passenger's can not move. any noob with an AR can gun him down. Now, I will say that YES before the splash nerf this could have been devastating. But, now that the forge splash is nerfed, I find it hard to beleive that anyone especially in this forum would die to that.
The oonly people who might need to worry about flying forges would be heavies.... but they oretty much need to worry about everything else anyway as the largest target on the battlefield.
Flying forge vs tankers vs DS
ok. Flying forge guns would help balance out the current tank situation. why? because DS would have an offense (or rather defense) against tanks. DS would also be able to engage other dropships effectively (now DS just try to get more altitude until the ceiling, or just ram into each other. which is not actual air combat).
flying AV, (swarms, forguns) will force tankers to play more tactically. Tanks will now need to consider their movements, and map location relative to DS. DS will need to consider there range relative to tanks. etc... AVers will actually be able to keep up with the vehicle "they could have only killed if they got that last shot off".
This can do wonders for balance without a single nerf or buff. You're missing the point though, forges don't have a range nerf when compared to the range needed to hit an enemy dropship, not to mention its range is 400 meters! That kind of fire power from that distance would be incredibly devistating to other vehicles. And you're already assuming that they wouldn't allow people to move when inside the dropship, when yet you can already actively look around when you're a passenger inside of one. If forges were able to look around and shoot inside a dropship, the result would be a complete dismanteling of tiers for dropships. SP would be completely un-needed since you could skill into a viper and get 4 forge guns in the same ship and go dominate high-level tankers. As a result of SP not being a big requirement to have a strong dropship, more vehicles like these will litter the battlefield with noobs who want to try out the forge gun passenger tactic, this will result in an all new form of vehicle spam, this time for dropships. The fact you think that this would somehow add "balance" to this game is completely ridiculous, do you fly proto assault dropships at all? With my proto Python I can take out tanks quite easily, without any passengers needed, and that's what an assault dropship is for, making assaults on targets, and so AGAIN, having passengers that can shoot AV and weapons would render the assault dropship completely pointless and a waste of SP & ISK. This "use of AV" theory for passengers in dropships is one of the most rediculous and insane ideas this community could have ever come up with, and I'm sure that many proto dropship pilots like Blackhole Nova, Judge, Pvt. Numnutz, Black0ut, Ngthuros IX, Mobius, etc would agree that adding this component would absolutely ruin balance for aerial vehicles, and right at the time they were finally starting to become balanced against AV, and not-so-much against the OP Militia tank thanks to a failure in coding for militia's this build. And what a great example to highlight a similar incedent (similar to what would happen if dropships were low SP sinks), ever since the militia tanks in this build were given a low SP req and low ISK value, but high damage, players began to abuse them and spam them now and we have this situation frankly known as "tank spam", and this is souly because of the fact they are so devestating and easy to get. Now imagine a viper or myron capable of annihilating the best tanks and infantry units, as well as the best aerial pilots in the game. Don't you think this would cause the EXACT SAME influx of players to spam dropships? I don't see how people couldn't notice the similarity in this proposal, and the problem with tanks right now.
- If you were a pilot (fly assault dropships and regular drops. I flew dropships when they sucked hard and cost a small forune) you would know that there is no such thing as "balance" among aerial vehicles.
- Also, dnt forget, DS are not as easy to pilot as tanks. I have seen plenty a noob crash.
- The only real difference between assault dropships and militia one is the pilot operated turret. So, you can stock some forgunners on their too...
- Its hard for me to imagine an "ACE" pilot getting taken down by a milita dropship when you have complex mods, greater speed, agility, and fitting options militia dropships don't have.
- Tank spam occured because AV can't harm tanks fast enough. That is a separate unrelated issue. We are talking about dropships here.
- I find it hard to believe your assault dropship 1 on 1 with a tank of the same teir could destroy him if he is a decent tanker. Killing militia tanks with proto gear on DS is one thing...I have done that plenty of times but killing a tank with proto mods. lies (unless you have 2 other ADS with you)
- locked to one direction? Thats like saying DS and tanks should not be able to engage infantry only other DS and other tanks.
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Serimos Haeraven
The Exemplars Top Men.
605
|
Posted - 2014.01.17 23:33:00 -
[520] - Quote
D legendary hero wrote:
- If you were a pilot (fly assault dropships and regular drops. I flew dropships when they sucked hard and cost a small forune) you would know that there is no such thing as "balance" among aerial vehicles.
- Also, dnt forget, DS are not as easy to pilot as tanks. I have seen plenty a noob crash.
- The only real difference between assault dropships and militia one is the pilot operated turret. So, you can stock some forgunners on their too...
- Its hard for me to imagine an "ACE" pilot getting taken down by a milita dropship when you have complex mods, greater speed, agility, and fitting options militia dropships don't have.
- Tank spam occured because AV can't harm tanks fast enough. That is a separate unrelated issue. We are talking about dropships here.
- I find it hard to believe your assault dropship 1 on 1 with a tank of the same teir could destroy him if he is a decent tanker. Killing militia tanks with proto gear on DS is one thing...I have done that plenty of times but killing a tank with proto mods. lies (unless you have 2 other ADS with you)
- locked to one direction? Thats like saying DS and tanks should not be able to engage infantry only other DS and other tanks.
Christ, getting you to understand what I'm trying to say is like attempting to force feed a prisoner in Gitmo, The reason "ACE" pilots would get taken down by militia dropships is if what you propose (AV being able to shoot from a dropship) comes true. Forge guns could shoot out of the sides, meaning that a miltia viper would be capable of dealing 2,000+ dmg in one shot from the forge gunner sitting in the passenger seat, and that's just 1 forge gun.
You also contradict yourself by at first saying "there is no such thing as balance among aerial vehicles" (what?) and then at the same time saying "It's hard for me to imagine an ace getting taken down by a militia dropship". This is what balance is supposed to look like, a pilot who has skilled a lot of SP and time into flying being able to have the upperhand against those who don't invest their time & SP into dropships.
And you really must not fly dropships if you think milita fits have less fitting options than assaults do, because they don't anymore. Milita gets 4 highs and 2 lows while assault variants get 2 highs and 1 low now.
there's also another flaw in your statements, you seem to claim that Assault variants could do the same exact thing, yet Assaults only have 2 passenger seats, whereas militas (viper and myron) both have 4 seats they can use for passengers, excluding the side guns.
And again, you failed to understand what i meant with being "locked in one direction". I was reffering to passengers only being able to look one way, so the DS has to adjust for the passengers to have a straight shot at whatever they want to aim at. If AV (forge guns) have the ability to look around wherever they want in that dropship and fire shots, it would be devestating to all vehicular balance in the game, AND YES, CCP WANTS VEHICLES TO BE BALANCED!
There's pretty much no other way for me to get the point across to you other than what I have tried here. It's blatantly obvious that allowing AV to shoot from dropships would cause grief on levels no one has expereinced yet in Dust, and would have an over-all negative effect on gameplay for everyone. |
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Komodo Jones
Chaotik Serenity
341
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Posted - 2014.01.18 02:45:00 -
[521] - Quote
No weapon exclusions, however firing a forge gun round should have the same physics bump effects on the dropship as getting hit with a forge round.
Why no weapon exclusions? Because there's no justified reason for it, you have a mobile platform for gunning sure, if you wanna use up your ammo trying to hit something from a moving unstable platform go for it, it won't make the dropship any less defensive vs AV, and finding people to use AV wouldn't be a problem if they do points based on damage dealt, and they definitely won't have a problem finding people to use AV when there's a dropship full of mass drivers harassing people. It won't be OP, it's a glass cannon, a big one in the sky that's easy to hit.
It's the same situation as right now with tanks except less extreme, if you want to deal with a new threat you need to use a new tactic, you can't just run around with your rifle and expect to be able to deal with that. And if you don't want to change and adapt then you're gonna have a rough time.
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Fire of Prometheus
DUST University Ivy League
3031
|
Posted - 2014.01.18 02:50:00 -
[522] - Quote
The way I see it?
More people to snipe/forge out of a dropship
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
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Skihids
Bullet Cluster Legacy Rising
2709
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Posted - 2014.01.18 02:57:00 -
[523] - Quote
Hoover Damn wrote:Frankly if there are man-portable weapons that are significantly more powerful than emplaced weapons the emplaced weapons need a buff or the man-portable weapons need a nerf. If that bigass gun on the back of an LAV is less powerful than a forge gun or an HMG, that needs to be rectified pronto.
This is the reason everyone is afraid of handheld weapons being used from open vehicles such as the LAV and dropship.
That mini gun on the side of any helicopter flying today is several times more badass than anything hand carried in that same chopper. It pumps out more damage and is mounted for increased accuracy.
Vehicle mounted missiles are even more scary. Why don't we have vehicle mounted swarm launcher turrets?
Because LAVs and dropships have been neutered, that's why. CCP has been afraid to make them useful ever since they ruled the skies with small missiles and could outrun swarms. They taped a small missile launcher to the nose of an extra fragile dropship to distract pilots from demanding a true assault craft, one that would be used to ferry in a full squad to overwhelm a point.
So full time pilots now fly around in a very expensive vehicle with a popgun instead of truly assaulting an objective.
Of course we'd also need a few map and game mode changes to make that a valuable tactic, but it could be done. |
Serimos Haeraven
The Exemplars Top Men.
606
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Posted - 2014.01.18 05:10:00 -
[524] - Quote
Skihids wrote:Hoover Damn wrote:Frankly if there are man-portable weapons that are significantly more powerful than emplaced weapons the emplaced weapons need a buff or the man-portable weapons need a nerf. If that bigass gun on the back of an LAV is less powerful than a forge gun or an HMG, that needs to be rectified pronto. This is the reason everyone is afraid of handheld weapons being used from open vehicles such as the LAV and dropship. That mini gun on the side of any helicopter flying today is several times more badass than anything hand carried in that same chopper. It pumps out more damage and is mounted for increased accuracy. Vehicle mounted missiles are even more scary. Why don't we have vehicle mounted swarm launcher turrets? Because LAVs and dropships have been neutered, that's why. CCP has been afraid to make them useful ever since they ruled the skies with small missiles and could outrun swarms. They taped a small missile launcher to the nose of an extra fragile dropship to distract pilots from demanding a true assault craft, one that would be used to ferry in a full squad to overwhelm a point. So full time pilots now fly around in a very expensive vehicle with a popgun instead of truly assaulting an objective. Of course we'd also need a few map and game mode changes to make that a valuable tactic, but it could be done. A swarm or forge on the FRONT turret is an entirely different discussion to be had, although I'd agree with that a lot more than the possibilty of multiple FG'ers inside a dropships being able to fire. I think forges and swarms should be optional, although high PG/CPU demanding front /side turrets for a dropship. That's really the kind of direction this topic should be trying to direct towards, in my opinion. |
D legendary hero
Ultramarine Corp
1324
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Posted - 2014.01.18 07:36:00 -
[525] - Quote
Komodo Jones wrote:No weapon exclusions, however firing a forge gun round should have the same physics bump effects on the dropship as getting hit with a forge round.
Why no weapon exclusions? Because there's no justified reason for it, you have a mobile platform for gunning sure, if you wanna use up your ammo trying to hit something from a moving unstable platform go for it, it won't make the dropship any less defensive vs AV, and finding people to use AV wouldn't be a problem if they do points based on damage dealt, and they definitely won't have a problem finding people to use AV when there's a dropship full of mass drivers harassing people. It won't be OP, it's a glass cannon, a big one in the sky that's easy to hit.
It's the same situation as right now with tanks except less extreme, if you want to deal with a new threat you need to use a new tactic, you can't just run around with your rifle and expect to be able to deal with that. And if you don't want to change and adapt then you're gonna have a rough time.
amen. This is truth.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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Maken Tosch
Edimmu Warfighters Gallente Federation
6489
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Posted - 2014.01.18 07:57:00 -
[526] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Oh man, forges and swarms on a dropship... nightmares are coming but it still sounds like tons of fun.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
11
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Posted - 2014.01.18 22:55:00 -
[527] - Quote
I would greatly enjoy seeing vehicles that can mount variations on the different small arms as secondary weapons.
Assault dropships with HMG turrets, for instance, as much of a pain in the ass as they'd be.
It would be a total pain to balance, but I think it could be done by making the secondary turrets a virtual requirement for the tank to be survivable. To elaborate; a tank without either secondary weapons or infantry support should be very vulnerable to some kind of specialized attack that the other team can mount. REs, for instance.
One of those Gallente tanks with the 80 GJ (that's a hell of a lot of gigajoules) blaster makes that difficult to enforce, however. Perhaps by lowering the turret turn rate or ammunition it could be made less effective against small targets in close quarters? |
nakaya indigene
0uter.Heaven Ishuk-Raata Enforcement Directive
107
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Posted - 2014.01.19 05:14:00 -
[528] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Considering that swarms and mass drivers aren't that strong and a single rail gun can stop this, It sounds like a great idea. this would add an additional dimension of combat. (and this is coming from a tanker)
The Jove espier
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Banjo Robertson
Bullet Cluster Legacy Rising
45
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Posted - 2014.01.19 07:05:00 -
[529] - Quote
nakaya indigene wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Considering that swarms and mass drivers aren't that strong and a single rail gun can stop this, It sounds like a great idea. this would add an additional dimension of combat. (and this is coming from a tanker)
I'd love to see people being able to fire out of dropships, and being able to fire out of LAVs, heck maybe even have a generic 'passenger' module option for LAV that lets you have 2 people ride in the back for 4 total people in a LAV. I wouldnt mind seeing 6 passengers firing any weapon from a dropship, at least then those poor DS pilots might get more vehicle kill assists or pilot assists. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
467
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Posted - 2014.01.19 11:50:00 -
[530] - Quote
+1
I'm sure all dropship pilots would welcome this.
Gÿó +¦ +¦ Gÿó
Trained Skills
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Skihids
Bullet Cluster Legacy Rising
2715
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Posted - 2014.01.19 16:34:00 -
[531] - Quote
The sad part of this whole discussion is that it assumes the dropship is just another DPS platform rather than having a unique role of its own.
The dropship can transport six infantry at a time, yet when was the last time you saw more than two inside? Not in a very long time I'll wager. Not since a MCRU enticed a shipfull of mercs to soak up vehicle kill assists back when they were killing machines. A dropship should be able to defend itself, but shouldn't it be best at its primary role?
Why don't we see more transport? There are a few reasons:
- Most maps are so small that dropships don't offer much of a speed advantage.
- Transport was ninja nerfed by the extended vehicle lock times. Waiting an additional 15 seconds for boarding at the start of a match is a huge disadvantage in the race for an objective.
- Drop Uplinks shoulder the bulk of the task of keeping mercs at the front line. That's not a bad thing as it keeps the intensity of the fight at enjoyable levels. Folks would chafe at the idea of spawning at a back base bus stop and having to wait for the next shuttle to the front. That does however narrow the transport role to an assault on an objective that lacks nearby uplinks.
- Poor to nonexistent communication and coordination. An assault force has to be assembled and that was further nerfed by the lack of warbarge time due to the new match making. Even if a pilot wanted to offer general assautl transport service at the start of the match nobody is listening to take him up on it. That limits the transport dropship to full corp squads.
Judge made a very nice video proposal for in game pilot/passenger communication, but I think the direction of communication might be better reversed. Instead of having individual passengers request one-off taxi service I think it would be better to have a pilot advertise an assault on a particular objective and allow mercs to assemble at his ship for the attack. That would make best use of the dropship's ability to insert a full squad. |
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
64
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Posted - 2014.01.19 16:40:00 -
[532] - Quote
To build off your idea Ski, a dropship transport pilot (me) could have a command click wheel of his own. Then, when I set the capture objective marker, a colored one appears over my ship too so people can get the idea that I will take you somewhere.
However, this takes more time than having a dedicated squad to fly for, what I usually try and secure, and it also might be hard to orchestrate as would my entire team be ale to see my marker?
FAME
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Skihids
Bullet Cluster Legacy Rising
2719
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Posted - 2014.01.19 17:08:00 -
[533] - Quote
Varjac Theobroma Montenegro wrote:To build off your idea Ski, a dropship transport pilot (me) could have a command click wheel of his own. Then, when I set the capture objective marker, a colored one appears over my ship too so people can get the idea that I will take you somewhere.
However, this takes more time than having a dedicated squad to fly for, what I usually try and secure, and it also might be hard to orchestrate as would my entire team be ale to see my marker?
I think it might require a combination of voice communications and markers to be the most effective. Maybe some version of the squad finder where you would mark your location and the attack location with markers and allow people to "join" your dropship voice channel. Everyone on your team would see your markers and would then have the option of joining the "assault" even if they are in a regular squad. Those mercs would then show up on the pilot's tac-net with a different color to let him know where his assault squad is at. He might even be able to limit boarding to folks who have joined the assault so he is assured voice communications or at least that his passengers are fully aware of the purpose of the flight.
The pilot would park at an assembly point near enough the majority of his passengers and could even fly to outlying ones based on their markers (like Judge designed). Once the full attack squad is onboard he makes his attack run and everyone is notified of arrival by visual means to cover the case where people aren't on mics.
That would add an exciting element to combat and reorient the dropship back to its original design purpose. I have nothing against the current ADS, but I don't want the dropship to turn into just another DPS platform. |
Levithunder
Butt Hurt Try Hards Primus Federation
149
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Posted - 2014.01.19 17:55:00 -
[534] - Quote
it only takes 2 or 3 shots with a rail turret /tank to kill a dropship.... how can something be op if it can't even withstand 5 secounds of combat? Add passenger open bay door shooting, stop listening to the people who don't play the game just rage on the forums all day , I've killed over 50,000 people in dust I'm pretty sure most of my kills won't becoming from inside a derpship.
(-í° -£-û -í°) against my adversaries.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
87
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Posted - 2014.01.19 18:39:00 -
[535] - Quote
instead of allowing normal weapons to be fired, how about adding more turrent slots with more turrent types.
I.E 1 option: would be vehicle lockable missles that do small amounts of damage 200-300, and about 150m lock-on range ineffective vs infantry.
option 2: mini forge like turrents, unlockable, but deals 500-1000 damage to vehicles, but very ineffective vs infantry.
option 3: extend effective range of hybrid turrets, to be effective vs infantry at around 75m, dealing decent, damage, but slower rate of fire.
option 4: make rail turrets do a little more damage vs vehicles but lower splash damage to infantry.
this way the dropship can gain more fire power, but lose defensive abilities so that less hardeners and other modules could be used at the same time.
Unofficial D.A.R.K.L.E.G.I.O.N team mascot.
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TunRa
NEW OMENS
384
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Posted - 2014.01.19 19:00:00 -
[536] - Quote
Spartan MK420 wrote:instead of allowing normal weapons to be fired, how about adding more turrent slots with more turrent types.
I.E 1 option: would be vehicle lockable missles that do small amounts of damage 200-300, and about 150m lock-on range ineffective vs infantry.
option 2: mini forge like turrents, unlockable, but deals 500-1000 damage to vehicles, but very ineffective vs infantry.
option 3: extend effective range of hybrid turrets, to be effective vs infantry at around 75m, dealing decent, damage, but slower rate of fire.
option 4: make rail turrets do a little more damage vs vehicles but lower splash damage to infantry.
this way the dropship can gain more fire power, but lose defensive abilities so that less hardeners and other modules could be used at the same time. This isn't about making dropships better at fighting it is about making passengers able to defend themselves.
Thanks CCP Foxfour
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
92
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Posted - 2014.01.19 19:22:00 -
[537] - Quote
That makes absolutely no sense then. Only passengers that die are the gunners. Using light weapons and heavy weapons in a dropship is the worst possible idea.
-1 approval rating.
Unofficial D.A.R.K.L.E.G.I.O.N team mascot.
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
64
|
Posted - 2014.01.19 20:37:00 -
[538] - Quote
I suppose high ground wouldn't be as safe either as you wouldn't need to jump out to flush off the enemy. In current map design I think that would be OP against tower campers. If maps were more varied and one tower didn't rule the map then I think tower camps would flee before being assaulted. This would give the DS pilot the role of maintaining safe building tops, not simply clearing just one for your own boys.
FAME
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Faidala Sukisuki
Mannar Focused Warfare Gallente Federation
0
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Posted - 2014.01.19 23:21:00 -
[539] - Quote
Make it a module, like a weapon mount or something. That way it costs SP and ISK to have a flying death machine. It can also take up spaces for some armour or shield modules making it more of a glass canon. If you have a delay to deploy your light weapon and to put it away before jumping out of the DS it would make it harder to just bail before crashing. Using your own weapons would be a risk. A weapon mount also justifies a reduced cone of fire to avoid you sitting your own ship.
And for LAV just allow secondary weapons to shoot to the right. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
85
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Posted - 2014.01.20 00:19:00 -
[540] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
One of the best ideas I've heard in a while. As I said before, you guys are awesome :) The amount of work you guys put in to appease this unpleasble player base is remarkable
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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