Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
501st Headstrong
Super Nerds
16
|
Posted - 2013.09.07 21:42:00 -
[241] - Quote
I don't really think this is such a bad idea. I mean, in helicopters of today, people can shoot out of it by sitting on the ground and aiming. You don't know how many times I have raced to a dropship, but hostiles gun me down. If the doors could open for a DS on the ground and people could lay down cover fire until I board, that would be amazing, it really increases the team mechanic. As for combat in the air, 4 dropship passengers can't do anything currently, just stay concernedly at the healthbar lol. This would be the time to implement some new weapons that lock onto targets, finally hunting down LAVs and aiming at hubs of hostiles, somewhat like a turret Forge Gun, however it takes around 10 seconds to charge, and 10 to reload. This turret has to be manned by 2 people. One on each side, and that would be heaven. Or! Flamethrowers. Just throw open the door and raze the battlefield with long tendrils of death! The risk would be substantial, but dropships and their turrets in my opinion are very hard to make effective. Mostly they are used for transportation. Making them hubs for combat and viable combat reinforcements would make it Star Wars-esque, similar to how clones fall dead in the ship as other clones crouch and lay down combat until the driver gets airborne. Don't change the current DS mechanics, introduce three new Dropships. The Anaconda, which is like a long sky-dragon capable of carrying multiple squads of players, and spikes underneath it which can tear apart infantry if the driver is skilled enough to drag across the ground without killing themselves, and the WarMonger. This ship can have up to 9000 armor, and the inside of it has cover so players can duck and fire. Since its twice the size of normal dropships, it can hold 9 players( minus 3 because of the cover, optional). Lastly is Atlantis, a DS tank convertible. If the dropship lands, it has a module that can allow it gain tracks and become a tank. It can only become a tank, and then a Dropship back one time before it must charge for ten minutes. The Atlantis is an Assault Dropship with a frontal turret that becomes a spherical cannon, finally able to target other flying vehicles hovering above it. Oh, and these Dropships can lock themselves, so players not meant to be in them can't board.
This is my future of Dust. Thoughts? |
D legendary hero
THE WARRIORS OF LEGEND
861
|
Posted - 2013.09.07 21:48:00 -
[242] - Quote
501st Headstrong wrote:I don't really think this is such a bad idea. I mean, in helicopters of today, people can shoot out of it by sitting on the ground and aiming. You don't know how many times I have raced to a dropship, but hostiles gun me down. If the doors could open for a DS on the ground and people could lay down cover fire until I board, that would be amazing, it really increases the team mechanic. As for combat in the air, 4 dropship passengers can't do anything currently, just stay concernedly at the healthbar lol. This would be the time to implement some new weapons that lock onto targets finally hunting down LAVs and aiming at hubs of hostiles, somewhat like a turret Forge Gun, however it takes around 10 seconds to charge, and 10 to reload. This turret has to be manned by 2 people. One on each side, and that would be heaven. Or! Flamethrowers. Just throw open the door and raze the battlefield with long tendrils of death! The risk would be substantial, but dropships and their turrets in my opinion are very hard to make effective. Mostly they are used for transportation. Making them hubs for combat and viable combat reinforcements would make it Star Wars-esque, similar to how clones fall dead in the ship as other clones crouch and lay down combat until the driver gets airborne. Don't change the current DS mechanics, introduce three new Dropships :
- The Anaconda, which is like a long sky-dragon capable of carrying multiple squads of players, and spikes underneath it which can tear apart infantry if the driver is skilled enough to drag across the ground without killing themselves.
- the WarMonger. This ship can have up to 9000 armor, and the inside of it has cover so players can duck and fire. Since its twice the size of normal dropships, it can hold 9 players( minus 3 because of the cover, optional).
- Lastly is Atlantis, a DS tank convertible. If the dropship lands, it has a module that can allow it gain tracks and become a tank. It can only become a tank, and then a Dropship back one time before it must charge for ten minutes.
The Atlantis is an Assault Dropship with a frontal turret that becomes a spherical cannon, finally able to target other flying vehicles hovering above it. Oh, and these Dropships can lock themselves, so players not meant to be in them can't board. This is my future of Dust. Thoughts?
I think you have some insteresting ideas there. but i agree with the first paragraph. |
501st Headstrong
Super Nerds
16
|
Posted - 2013.09.07 21:51:00 -
[243] - Quote
D legendary hero wrote:501st Headstrong wrote:I don't really think this is such a bad idea. I mean, in helicopters of today, people can shoot out of it by sitting on the ground and aiming. You don't know how many times I have raced to a dropship, but hostiles gun me down. If the doors could open for a DS on the ground and people could lay down cover fire until I board, that would be amazing, it really increases the team mechanic. As for combat in the air, 4 dropship passengers can't do anything currently, just stay concernedly at the healthbar lol. This would be the time to implement some new weapons that lock onto targets finally hunting down LAVs and aiming at hubs of hostiles, somewhat like a turret Forge Gun, however it takes around 10 seconds to charge, and 10 to reload. This turret has to be manned by 2 people. One on each side, and that would be heaven. Or! Flamethrowers. Just throw open the door and raze the battlefield with long tendrils of death! The risk would be substantial, but dropships and their turrets in my opinion are very hard to make effective. Mostly they are used for transportation. Making them hubs for combat and viable combat reinforcements would make it Star Wars-esque, similar to how clones fall dead in the ship as other clones crouch and lay down combat until the driver gets airborne. Don't change the current DS mechanics, introduce three new Dropships :
- The Anaconda, which is like a long sky-dragon capable of carrying multiple squads of players, and spikes underneath it which can tear apart infantry if the driver is skilled enough to drag across the ground without killing themselves.
- the WarMonger. This ship can have up to 9000 armor, and the inside of it has cover so players can duck and fire. Since its twice the size of normal dropships, it can hold 9 players( minus 3 because of the cover, optional).
- Lastly is Atlantis, a DS tank convertible. If the dropship lands, it has a module that can allow it gain tracks and become a tank. It can only become a tank, and then a Dropship back one time before it must charge for ten minutes.
The Atlantis is an Assault Dropship with a frontal turret that becomes a spherical cannon, finally able to target other flying vehicles hovering above it. Oh, and these Dropships can lock themselves, so players not meant to be in them can't board. This is my future of Dust. Thoughts? I think you have some insteresting ideas there. but i agree with the first paragraph.
Thanks for organizing the points, it looks so much neater lol. Anything you would disagree with?
|
D legendary hero
THE WARRIORS OF LEGEND
865
|
Posted - 2013.09.07 23:33:00 -
[244] - Quote
@501 you have some good ideas. but, i would wait until after 1.5 to see how this works out.
also, medium dropships nd heavy dropships haven't been introduced yet. so I'd like to see what CCP has in store for those. the art department is already designing them. |
501st Headstrong
Super Nerds
21
|
Posted - 2013.09.07 23:38:00 -
[245] - Quote
@Legendary
I can't wait! I forgot about those. Thanks for the likes by the way |
Nguruthos IX
Vagina Bombers
1500
|
Posted - 2013.09.07 23:44:00 -
[246] - Quote
Make sure all you vehicle enthusiasts speak up in this CCP survey:
Tell them the top priority is new Vehicles and new Modules.
http://www.questionpro.com/a/TakeSurvey?id=3603308&rd=159956782 |
Fire of Prometheus
DUST University Ivy League
352
|
Posted - 2013.09.07 23:51:00 -
[247] - Quote
501st Headstrong wrote:I don't really think this is such a bad idea. I mean, in helicopters of today, people can shoot out of it by sitting on the ground and aiming. You don't know how many times I have raced to a dropship, but hostiles gun me down. If the doors could open for a DS on the ground and people could lay down cover fire until I board, that would be amazing, it really increases the team mechanic. As for combat in the air, 4 dropship passengers can't do anything currently, just stay concernedly at the healthbar lol. This would be the time to implement some new weapons that lock onto targets, finally hunting down LAVs and aiming at hubs of hostiles, somewhat like a turret Forge Gun, however it takes around 10 seconds to charge, and 10 to reload. This turret has to be manned by 2 people. One on each side, and that would be heaven. Or! Flamethrowers. Just throw open the door and raze the battlefield with long tendrils of death! The risk would be substantial, but dropships and their turrets in my opinion are very hard to make effective. Mostly they are used for transportation. Making them hubs for combat and viable combat reinforcements would make it Star Wars-esque, similar to how clones fall dead in the ship as other clones crouch and lay down combat until the driver gets airborne. Don't change the current DS mechanics, introduce three new Dropships.
- The Anaconda, which is like a long sky-dragon capable of carrying multiple squads of players, and spikes underneath it which can tear apart infantry if the driver is skilled enough to drag across the ground without killing themselves.
- WarMonger, this ship can have up to 9000 armor, and the inside of it has cover so players can duck and fire. Since its twice the size of normal dropships, it can hold 9 players( minus 3 because of the cover, optional).
- Lastly is Atlantis, a DS tank convertible. If the dropship lands, it has a module that can allow it gain tracks and become a tank. It can only become a tank, and then a Dropship back one time before it must charge for ten minutes. The Atlantis is an Assault Dropship with a frontal turret that becomes a spherical cannon, finally able to target other flying vehicles hovering above it.
Oh, and these Dropships can lock themselves, so players not meant to be in them can't board. This is my future of Dust. Thoughts? I love the idea of the Atlantis :D |
Ecshon Autorez
Solaris Space Marines
95
|
Posted - 2013.09.08 00:08:00 -
[248] - Quote
Nguruthos IX wrote:Make sure all you vehicle enthusiasts speak up in this CCP survey:
Tell them the top priority is new Vehicles and new Modules.
[Insert survey url here]
... I got the impression that was an invitational survey for people who they (CCP) saw as having played a long time and actually making legitimate contributions on the feedback forums.
Otherwise they're just gonna have people QQing about stuff that doesn't actually matter/shouldn't be happening ("My TAR didn't kill that tank! Nerf vehicles and buff TARs!") and people condensing threads about that sort of stuff, things they already know about, and just flat out spamming the survey by repeatedly taking it, screwing things up.
Dev: "Oh look, about an hour ago new maps was number 1 priority and vehicles was 4, but now the ratio is 100 people vote for new vehicles to every 1 person voting for new maps... NEW VEHICLES IT IS!"
If it was for everyone then they might as well just go through every single thread (including spam and repeats).
(and they would've put a link somewhere in the forums If it was supposed to be for everyone, and I haven't seen one anywhere) |
Bone Scratcher
The dyst0pian Corporation
14
|
Posted - 2013.09.08 00:29:00 -
[249] - Quote
I agree with this, but not unless Forge Guns are patched. Why give them 5 kills? |
D legendary hero
THE WARRIORS OF LEGEND
867
|
Posted - 2013.09.08 06:59:00 -
[250] - Quote
Bone Scratcher wrote:I agree with this, but not unless Forge Guns are patched. Why give them 5 kills?
im a forgunner, but i also fly dropships forgunning from a dropship is awesome! |
|
ugg reset
Molon Labe. RISE of LEGION
380
|
Posted - 2013.09.08 07:09:00 -
[251] - Quote
Six players with three packed av grenades.
On the other hand, get a forge, HMG, and a MD and you have your own ac-1-30 |
501st Headstrong
Super Nerds
25
|
Posted - 2013.09.08 14:02:00 -
[252] - Quote
Lol just took the survey and told the people to read these forum posts. Curiousity, is an MD a Mass Driver? And the trick isn't to letting people fire their guns from the Dropship unless the door is open. And if they do, they can be shot at, not just AV. That's because the Drop ship isn't a one-way shield( spin that way, I know about the turrets) it's two way. In order for DSs to fire, they have to turn off their shields, making them extremely vulnerable, and the shield doesn't automatically turn back on. The module has to recharge. Hence my new dropship designs such as the WarMonger. With 9000 health, it'll be able to do this crap and when we get to massive battles of 64 on 64, it can take 4 Forge Gun shots... |
Fire of Prometheus
DUST University Ivy League
357
|
Posted - 2013.09.08 14:34:00 -
[253] - Quote
501st Headstrong wrote:Lol just took the survey and told the people to read these forum posts. Curiousity, is an MD a Mass Driver? And the trick isn't to letting people fire their guns from the Dropship unless the door is open. And if they do, they can be shot at, not just AV. That's because the Drop ship isn't a one-way shield( spin that way, I know about the turrets) it's two way. In order for DSs to fire, they have to turn off their shields, making them extremely vulnerable, and the shield doesn't automatically turn back on. The module has to recharge. Hence my new dropship designs such as the WarMonger. With 9000 health, it'll be able to do this crap and when we get to massive battles of 64 on 64, it can take 4 Forge Gun shots... The only problem I see with "turning off the shields" is that the Caldari dropships will literally become paper airplanes |
501st Headstrong
Super Nerds
25
|
Posted - 2013.09.08 18:22:00 -
[254] - Quote
Fire of Prometheus wrote:501st Headstrong wrote:Lol just took the survey and told the people to read these forum posts. Curiousity, is an MD a Mass Driver? And the trick isn't to letting people fire their guns from the Dropship unless the door is open. And if they do, they can be shot at, not just AV. That's because the Drop ship isn't a one-way shield( spin that way, I know about the turrets) it's two way. In order for DSs to fire, they have to turn off their shields, making them extremely vulnerable, and the shield doesn't automatically turn back on. The module has to recharge. Hence my new dropship designs such as the WarMonger. With 9000 health, it'll be able to do this crap and when we get to massive battles of 64 on 64, it can take 4 Forge Gun shots... The only problem I see with "turning off the shields" is that the Caldari dropships will literally become paper airplanes
That's why Caldari are the only one with a one way shield, but it costs much more and the Armor is extremely weak... |
Nick nugg3t
United Universe Corp
86
|
Posted - 2013.09.08 20:12:00 -
[255] - Quote
Such a cool idea I hope CCP takes advantage of this |
501st Headstrong
Super Nerds
27
|
Posted - 2013.09.09 02:19:00 -
[256] - Quote
This is why I'm making my own frickin video game instead of having to wait in agony like this. CCP PLEASE IMPLEMENT AT LEAST ONE OF THESE DROPSHIPS I BEG YOU!~ |
D legendary hero
THE WARRIORS OF LEGEND
897
|
Posted - 2013.09.09 19:15:00 -
[257] - Quote
so, CCP wolfman are you guys going to do this or....? |
TEBOW BAGGINS
The Corporate Raiders
972
|
Posted - 2013.09.09 19:40:00 -
[258] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? limit the player firing personal wep from DS limit to only 2 players, the other 2 can only ride and not fire. so you'd have 2 turret gunners and 2 ppl firing personal weps. |
501st Headstrong
Super Nerds
29
|
Posted - 2013.09.09 19:51:00 -
[259] - Quote
@Tebow
This still leaves people having to look awkwardly at the armor and shield health. And in real life, are there just to people sitting in a seat with MP3 music blasting? NO! They're helping their comrades and shooting with them. Besides, it's not like people could easily score kills. A DS moving makes it a little hard to aim, and the range is extremely hard unless a DS lands like I've been saying, and then people open the doors and let it loose. A Forge Gun shot has enough recoil to potential jolt the DS, and there are no ammo slots in the air, so people are out of ammo once they are done. Laser Rifles wouldn't be able to kill JACK, and forget about Snipers, they'd need to be still, and every boy with a Swarm Launcher and good shoulder will aim at those fools. Let people get in and fight, because they know what could happen.. |
501st Headstrong
Super Nerds
34
|
Posted - 2013.09.10 21:39:00 -
[260] - Quote
Come on people, we need some fresh words in this thread. Post SOMETHING that is related to the topic, anything? New modules wanted to allow this, potential weapons or evasive maneuvers of Dropships. Why they should remain as they are, and if so what Medium Dropships will be, GIVE ME something... |
|
D legendary hero
THE WARRIORS OF LEGEND
941
|
Posted - 2013.09.11 03:18:00 -
[261] - Quote
we are getting these passengers to shoot! |
Robert JD Niewiadomski
NULLIMPEX INC
503
|
Posted - 2013.09.11 11:05:00 -
[262] - Quote
D legendary hero wrote:we are getting these passengers to shoot! What?! Are you sure? Can you present any proof? It would be great if true |
D legendary hero
THE WARRIORS OF LEGEND
956
|
Posted - 2013.09.12 03:23:00 -
[263] - Quote
with te amount of views, posts and positive reponses there is really no other choice but to give us this feature already intended for game play since beta |
nakaya indigene
0uter.Heaven
72
|
Posted - 2013.09.12 08:51:00 -
[264] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? rifles and mass drivers and lasers sound fine. however swarms would smash into the DS and they are way too clunky to wield in a DS making them useless. so just don't allow AV and heavy weapons on the DS that should be fine. |
Robert JD Niewiadomski
NULLIMPEX INC
512
|
Posted - 2013.09.12 08:56:00 -
[265] - Quote
nakaya indigene wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? rifles and mass drivers and lasers sound fine. however swarms would smash into the DS and they are way too clunky to wield in a DS making them useless. so just don't allow AV and heavy weapons on the DS that should be fine. Swarms are clunky onboard of Goonships? You definitely ought to watch this Source: https://forums.dust514.com/default.aspx?g=posts&m=1265221#post1265221 |
gargantuise aaron
Sanguine Knights
141
|
Posted - 2013.09.12 10:46:00 -
[266] - Quote
shaman oga wrote:Robert JD Niewiadomski wrote:shaman oga wrote:Yes, is the sad story of AV, all or nothing. Of course do stupid things like that in a match with a lot of AV is impossible, it's impossible to use every kind of dropship if there are a lot of AVers. You'v destroyed only one HAV in 10 minutes! Had to restock ammo couple of times and constantly run away from AV. And you'v been almost shotdown in one moment. How many players were in red team? It's strange so little swarms coming at you after all. I am puzzled... Not very OP imho. EDIT: This way you can pack more swarms on DS than in passenger compartment of dropship I'm still convinced that allow weapon usage on DS is not a good thing, the DS itself it's not OP, but the method that you can use to hunt vehicles will be OP. But the possibility to use equipment from inside a DS would be a great feature, a single swarm launcher almost destroyed me, all the AV can out DPS rep tools, this feature can improve our survivability without alter our attack power (that is almost zero) Hunt vehicles you say? Do you mean like those pesky redlined rail tanks? |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
625
|
Posted - 2013.09.12 11:06:00 -
[267] - Quote
Try to pick up 3 or 4 people over you with SL, don't go too high near the redline, because the people over you still have the infantry redline, if the tank is not in the deep redline, they will have at least a better line of sight, without obstacles. Of course is not that easy keep 3 or 4 persons over you if the shoot at you, you must move not too fast. |
Robert JD Niewiadomski
NULLIMPEX INC
513
|
Posted - 2013.09.12 11:09:00 -
[268] - Quote
shaman oga wrote:Try to pick up 3 or 4 people over you with SL, don't go too high near the redline, because the people over you still have the infantry redline, if the tank is not in the deep redline, they will have at least a better line of sight, without obstacles. Of course is not that easy keep 3 or 4 persons over you if the shoot at you, you must move not too fast. Have you tried to deploy hives onto DS roof? |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
627
|
Posted - 2013.09.12 11:16:00 -
[269] - Quote
Not yet, it was only a joke, made to see if it was possible, i don't think it will be a new tecnique that will be used for vehicle hunting, with the exception of tryhards BTW i don't think it's possible, nanohives have the same behavior of RE and uplinks, i've already tried to create a jihad jeep
|
Robert JD Niewiadomski
NULLIMPEX INC
514
|
Posted - 2013.09.12 11:19:00 -
[270] - Quote
shaman oga wrote:Not yet, it was only a joke, made to see if it was possible, i don't think it will be a new tecnique that will be used for vehicle hunting, with the exception of tryhards BTW i don't think it's possible, nanohives have the same behavior of RE and uplinks, i've already tried to create a jihad jeep You mean they tend to slip, right? |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 :: one page |
First page | Previous page | Next page | Last page |