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Thread Statistics | Show CCP posts - 1 post(s) |
Baal Omniscient
L.O.T.I.S.
571
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Posted - 2013.09.01 18:42:00 -
[1] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Sounds like we'd finally have SOME way to attempt to counter rail sniping tanks in the redline. They can just pelt the field with stacked damage mods and hide in seconds from all attempts to deal with them as soon as they are threatened. We could also finally chase down those Logi LAV's that are constantly running off the moment they take damage, off to roadkill elsewhere until their health comes back. Since the hull rocks so much, you'd need a really good pilot in order to get a lock on a vehicle anyway, not to mention the slightest bit of turbulence from gunfire or poor maneuvering on the pilot's part could cause your own swarms or MD rounds to hit your dropship, thus sending it reeling and requiring the pilot to re-position all over again.
It would be worth trying for a while at least. People can be shot out of DS's easily, and DS's themselves die to almost anything with little effort, so it would be really cool to see how DS's could change the game dynamic with this kind of a buff |
Baal Omniscient
L.O.T.I.S.
575
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Posted - 2013.09.02 03:59:00 -
[2] - Quote
Mobius Kaethis wrote:Komodo Jones wrote:Seriously why is anyone against this idea? Because people might rain death from a dropship? Good, at this point if you're not a damn good assault pilot the only use for a dropship is to get people on to rooftops anyway, or just across the map in general. Once jets come out there would be no point for a dropship because they would probably be shot out of the sky even quicker than they are now. I'm sorry but vehicles exist in this game, unfortunately they're kinda crappy, instead of making them crappier so YOU don't have to deal with it in you're favorite suit, how about making them better so pilots can feel important and so you can try something new? I'm sure all of you complainers out there will find a way to adapt, and if not then I guess you're gonna get left behind, let change happen. I don't think you understand how terrible 4 people launching MD or forge blasts from a DS would be. Not only would it be the only thing that people did it would ruin anyother tactics people tried to use to stop it. A good DS pilot can easily out maneuver any ground based AV and giving them a hord of mass drivers or forge gunners inside would make them impossibly strong. Doing this without restrictions would mean tanks would become useless. No infantry would be able to venture out from cover, and the game as we know it would fundamentally change in a way that would be horrible for 90% of the game's player base. There need to be restrictions on this sort of thing to prevent crazy amounts of explosive OHK spam from above. I don't think you understand how hard it would be to fire a MD or forge gun from a dropship. Sure, forge gunning and MDing is easy now, but you are on solid ground with complete control over how you are moving.
In a dropship you are constantly moving and tilting and rocking in directions you have no way of predicting. I don't know your experience with turrets in a DS but if you've ever tried firing a missile turret from a DS you'd know it is a challenge. The ship is constantly shifting and maneuvering unexpectedly, some times in minuet ways and sometimes in extreme ways, and you have to try to compensate for all of it on the fly. Also, turrets are built into the dropship with a view mode that is made for this type of combat and you have a passive zoom mode that puts you right at the end of the turret and a very good zoom feature built right in that helps you even further.
Something else you may not know about shooting from a DS you cannot shoot anything directly in front, behind or below it. Your rounds hit the ship. And as most of us who've flown DS's for a living before know, ANYTHING that hits the DS no matter what it is has an impact on your flight path. Missile turrets jar you sideways, blaster rounds slowly careen you sideways, forge guns hit you so hard your whole craft rocks like a ship in a hurricane, swarms (enemy only for obvious reasons) throw you to the side, AR rounds make you drift off course, MD rounds try to tip you over.... I can go on to cover them all, but I really don't want to. Point is, you have severe blind spots you cannot fire at when in a DS, especially if you were to be actually IN the DS and not hanging out of it in the turret mount (get a close look the next time you see a gunner in a DS turret, he's not all the way inside the hull).
On another side of things, even though a normal weapon typically has zoom just like the turrets, have you seen a MD in ADS view? It's terrible, utterly useless to most people who pick one up. It has a low zoom fidelity and the markings on it are a mess to try to use when trying to line up shots. Not to mention that MD's have an ungodly low ammo carry capacity, so they may spam for a couple clips, but then they either have to sit there and fire off their sidearm ammo too or head to a supply depot and restock. Mass drivers in a DS that is constantly on the move aren't going to be able to do much more than spam random area denial rounds at large groups from a DS unless that DS is flying very low and very stable. And if it is, it is the subject of every gun in the vicinity, everything from AR's to flaylocks to MD's to AV gear because there are people in there that can be shot out who cannot move unless either the DS moves away or they jump out. There is no strafing in a DS to avoid bullets. If the pilot can keep you safe, wonderful. If not.... then you can either jump out or take a death.
Have you seen a Forge Gun in ADS view? No you haven't, because there isn't one. Forge gun sniping is moderately challenging from a distance when you are able to fully control your stance on solid ground because, as we all know, under normal circumstances solid ground tends to feel.... relatively solid. Now picture a forge gunner trying desperately to shots from a DS that is always adjusting it's pitch and yaw with no means of zooming whatsoever. Sure, the DS can hover. Which makes it a giant floating target in the sky that everyone can see and WILL shoot at with whatever they have on hand.
TL;DR: You.... really don't have any clue what you are talking about. Not to be offensive in any way, but you just really have no clue. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
906
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Posted - 2013.12.31 01:35:00 -
[3] - Quote
Additional bumpage engaged.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
908
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Posted - 2014.01.01 21:11:00 -
[4] - Quote
Spectre-M wrote:Killar-12 wrote:Spectre-M wrote:All I see is a dropship full of assault forge guns. This would make dropships the best at everything besides cqc. Throw a logi in there with a rep tool and it'll be all but invincible.
Would do well in a PC where lag inducing tactics rein supreme. Just take to the sky and drop MD and FG rounds at anything that dares seek sunlight. It'd take guys off of the objective and there'd only be 4 slots availible to shoot from unless you're using the turrets too 4 heavies with proto breach FGs. It would allow us to negate the immobility of the charge while firing 2100 damage, balls of fire from the sky. Forge gun tower sniping would be nothing compared to this. As I said months ago in this thread:
Baal Omniscient wrote: I don't think you understand how hard it would be to fire a MD or forge gun from a dropship. Sure, forge gunning and MDing is easy now, but you are on solid ground with complete control over how you are moving.
In a dropship you are constantly moving and tilting and rocking in directions you have no way of predicting. I don't know your experience with turrets in a DS but if you've ever tried firing a missile turret from a DS you'd know it is a challenge. The ship is constantly shifting and maneuvering unexpectedly, some times in minuet ways and sometimes in extreme ways, and you have to try to compensate for all of it on the fly. Also, turrets are built into the dropship with a view mode that is made for this type of combat and you have a passive zoom mode that puts you right at the end of the turret and a very good zoom feature built right in that helps you even further.
Something else you may not know about shooting from a DS you cannot shoot anything directly in front, behind or below it. Your rounds hit the ship. And as most of us who've flown DS's for a living before know, ANYTHING that hits the DS no matter what it is has an impact on your flight path. Missile turrets jar you sideways, blaster rounds slowly careen you sideways, forge guns hit you so hard your whole craft rocks like a ship in a hurricane, swarms (enemy only for obvious reasons) throw you to the side, AR rounds make you drift off course, MD rounds try to tip you over.... I can go on to cover them all, but I really don't want to. Point is, you have severe blind spots you cannot fire at when in a DS, especially if you were to be actually IN the DS and not hanging out of it in the turret mount (get a close look the next time you see a gunner in a DS turret, he's not all the way inside the hull).
On another side of things, even though a normal weapon typically has zoom just like the turrets, have you seen a MD in ADS view? It's terrible, utterly useless to most people who pick one up. It has a low zoom fidelity and the markings on it are a mess to try to use when trying to line up shots. Not to mention that MD's have an ungodly low ammo carry capacity, so they may spam for a couple clips, but then they either have to sit there and fire off their sidearm ammo too or head to a supply depot and restock. Mass drivers in a DS that is constantly on the move aren't going to be able to do much more than spam random area denial rounds at large groups from a DS unless that DS is flying very low and very stable. And if it is, it is the subject of every gun in the vicinity, everything from AR's to flaylocks to MD's to AV gear because there are people in there that can be shot out who cannot move unless either the DS moves away or they jump out. There is no strafing in a DS to avoid bullets. If the pilot can keep you safe, wonderful. If not.... then you can either jump out or take a death.
Have you seen a Forge Gun in ADS view? No you haven't, because there isn't one. Forge gun sniping is moderately challenging from a distance when you are able to fully control your stance on solid ground because, as we all know, under normal circumstances solid ground tends to feel.... relatively solid. Now picture a forge gunner trying desperately to shots from a DS that is always adjusting it's pitch and yaw with no means of zooming whatsoever. Sure, the DS can hover. Which makes it a giant floating target in the sky that everyone can see and WILL shoot at with whatever they have on hand.
TL;DR: You.... really don't have any clue what you are talking about. Not to be offensive in any way, but you just really have no clue.
In your case, I mean that TL;DR even more-so than when I first posted it.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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