CELESTA AUNGM
Kang Lo Directorate Gallente Federation
7
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Posted - 2013.08.30 20:06:00 -
[1] - Quote
As only a TRAINEE driver of the DS (still with lots to practice and learn before I'm any good), I am probably ill-equiped to put in my late-hour opinion. But my hope is that as many Dust players as possible will will STAY AWAY from dropship piloting and stay on the ground where Dust gets its name.
I love my flying games like I suspect a lot of frustrated pilots do (it's romantic and cool to barnstorm against bullets and bandits). But I very much admire that, while EVE Online's life is entirely above the planets, the definitive decision was to make "Dust" the game where EVE can never go.
Even though it is currently suffering criticism due to its "appearance" of trying to be another popular foot-based FPS, I hope for every development to KEEP Dust foot-anchored! I wouldn't want the air to get any more adversarial than "Environmental" ememies (like WP-rewardng drone infestations or something), and I refused to drive an "assault" DS.
I see the LAV as a means of TRANSPORTING a hit-n-run mini-team to an objective quickly. There's an opinion that these vehicles don't have properly identified roles in the matches, but there IS a hinted purpose of the DS as a TRANSPORT that can hop a squad of footmen over large swatches of terrain (arguably vague to use until we entrer full-size maps of EVE capsuleer-contracts).
Transporting successfully is where DS pilots can legitimately earn WP/ SP that footmen cannot earn (could even be as rudimentary as "T.O. to successful landing = 90 WP per passenger"). I enjoy that support with our gunnery as an extra "WP of opportunity".
But if we sit TROLLING up in the air (and we will if we turn into swiss-army knife carrying a shooting Swarmer, shooting forger, fold-out sniper and fold-out HMG guy) then the footman's turf war will be derailed by repeatedly having to destroy Zelda-style enemies floating on elevated platforms.
No "flying" and fewer "hovering gunships" in Dust for me, guys. I love those mercs on the ground, and want them to love me for being able to HOP them over the tough parts... not give them a new flying barge to own the sky in. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
90
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Posted - 2013.12.31 16:57:00 -
[2] - Quote
Holy Crap.... LOL, is this the same thread I posted on early last SUMMER,... still being regurgitated?
I'm sorry everyone, but... although I like playing Dust with you and reading some of your opinions, I'm always seeing that there's a following of everyday people who turn to video games hoping to unwind by "blowing stuff up". Not like the other following of everyday people who like shooting adversaries and fighting in pseudo combat fantasy and facing off against other smart everyday people in a fun-shootout western---I mean people who just want to "blow stuff up": --Add blow up the wall capability? OK yeah! --Add wearable explosive vest to self-destruct MCC? Sure, yeah!! --Add ability to light all the shrubs and bushes on fire? Yeah, I'd like to have that! --Add ride-able floating supply ships to ascend and blow-up warbarges? Yeah, good!! --Add one-shot plasma nuke launcher to mushroom-cloud 100 red clones at a time? Hey, I want that!! --Add JapAnime space-earthmover with Game of Thrones dragon in trunk? Yeah and, uh, um.....huh?
Twisted Metal was a fun "carnage game" for that sort of unwinding, and there are a few other famous titles too--they almost become "Campy Carnage" to make you giggle at the deliberate EXCESS and hillbilly-like running and shooting, and ...."Blowin' Stuff Up!"
But Eve Dust 514 started out looking to me like a cerebral shooter, something trying to keep players thinking more, weighing bravado against caution, calculating war costs, even planning/wheeling-dealing with fellow players between the combat sessions. This started off as a game that deliberately wants to put restrictions and restraints on players so they have to PUZZLE their way (or co-op their way) around barriers, and NOT be a game just about "fun hillbilly carnage". It's the reason Dust made me put down CoD and Battlefront 1942, and not even want to finish them... Dust is a little less "hillbilly", a little more "city-sophisticated". ??? I don't know.
So I don't want the restraints to come off of this game. It's why I am against any more aerial combat like manned sub-orbital ships (players will end up like a swarm of flies just blowin' each other up--screw trying to hack null cannons anymore)... It's why I'm not down with a bunch of mercs firing mixed weapons from the windows of a dropship (you'll stay floating around in those things shooting Hatfields and Macoy all day--you'll never come back down and the chaos will be like locusts...the pilots don't like you in their ships as it is because of your communication/coordination chaos, no gun-turret self control,.. you just invite too much navigation trouble). You don't really think most of the good DS drivers will want a busload of shooting hillbillies to come anywhere near their passenger bay,-- do you? LOL, here they come--Celesta, Mobius, run, RUN! I'm against anything that lifts our guns off the ground and can be exploited into CONSTANT death-from-above, match after match. I'm against anything that teleports or (like the new HAV velocity) speedy-wheels individual players around the map and lets them "cheat" the constraints of 'maneuvering across terrain'. (If it's a GROUND-based combat game, I'm SUPPOSED TO have challenging constraints when I try to maneuver to places).
I hope to see EVE Dust 514 maintain a 'Merc-on-the-Ground...First, Last, and Most!' kind of attitude. It's more challenging that way, more rugged and more difficult to slap-dash through. This game is my NON-hillbilly, NON-constant carnage, NON-Twisted Metal way of unwinding.
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