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Seeth Mensch
Hawkborn Brotherhood IMMORTAL REGIME
125
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Posted - 2014.01.16 04:21:00 -
[481] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Given how fast dropships can be taken down, and what it's like to just hit something from the gunner's perch? yeah, it's fair. 4 guys raining down bombs, and then BOOM, 50x5 + 75 = 325 WP for that forge gunner/rail turret/rail tank/AV unit that moves in and whales on it. And if the pilot's good, you are out of range so fast it's a moot point.
I never use my dropship as transport. It's hard enough to hit things for just me, much less pilot for whichever half of the ship that wants the shots now. And they always want the shot. Just try to get a blueberry out of your DS....
TL;DR= Make it happen! I think it would be great!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Ivy Zalinto
Lo-Tech Solutions Ltd
254
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Posted - 2014.01.16 05:16:00 -
[482] - Quote
Seeth Mensch wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Given how fast dropships can be taken down, and what it's like to just hit something from the gunner's perch? yeah, it's fair. 4 guys raining down bombs, and then BOOM, 50x5 + 75 = 325 WP for that forge gunner/rail turret/rail tank/AV unit that moves in and whales on it. And if the pilot's good, you are out of range so fast it's a moot point. I never use my dropship as transport. It's hard enough to hit things for just me, much less pilot for whichever half of the ship that wants the shots now. And they always want the shot. Just try to get a blueberry out of your DS.... TL;DR= Make it happen! I think it would be great! I flipped my dropship upside down on purpose to roll it over while i was on the ground...blueberry stayed in for 15 minutes...i was just wishig i could equip ejection seats for them the entire time...honestly this should be a thing. Bring up wheel, click it like you do for squad commands. click passenger seats and have an eject all passengers button.
It would actually be helpful for getting people on target for base assaults and rid of annoyances.
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Komodo Jones
Chaotik Serenity
328
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Posted - 2014.01.16 05:23:00 -
[483] - Quote
At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas.
I would say they need a boost fighting tanks but honestly that's because tanks are kinda ridiculous at this point, a dropship can hold it's own, especially in a fight with someone who has AV. My militia forge gun can't take down an assault dropship anymore, and that isn't necessarily a problem, but imagine a dropship with 2 assault rifles and a missile launcher on one side, it changes the game a bit.
Something is making the vehicles so powerful to the point where when the hardeners are on nothing short of several AV infantry or 1 or 2 tank killing tanks can actually stand a chance, and I suppose that's a good thing too, but before we make dropships even more powerful by adding these passenger gunners (which I fully support) vehicles as a whole need to be toned down a bit, that or add something to make that dropship a bigger target.
For example, I rarely get kills when I take down a dropship, just the points from the dropship kill, why? Everyone jumps out, what if we were to instead kill some of the people in the dropship when the HP hit 0, the pilot, the gunners, the passengers, someone. Allowing passengers to fire will change the dropship from an annoyance to a really formidable threat, some may argue over powered, but turn the thing into a giant WP pinata and that might change how people feel about it.
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Seeth Mensch
Hawkborn Brotherhood IMMORTAL REGIME
126
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Posted - 2014.01.16 05:24:00 -
[484] - Quote
Ivy Zalinto wrote: I flipped my dropship upside down on purpose to roll it over while i was on the ground...blueberry stayed in for 15 minutes...i was just wishig i could equip ejection seats for them the entire time...honestly this should be a thing. Bring up wheel, click it like you do for squad commands. click passenger seats and have an eject all passengers button.
It would actually be helpful for getting people on target for base assaults and rid of annoyances.
AMAZING. I love that idea.
"Hey, guys. You ready?" "WUUUUT!?" "I said, 'are you ready?'" "Uhhh, I'm shootin stuf" "Yes you are...." a a a a h h h h !!!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Seeth Mensch
Hawkborn Brotherhood IMMORTAL REGIME
126
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Posted - 2014.01.16 05:26:00 -
[485] - Quote
Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it.
LOL
and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Komodo Jones
Chaotik Serenity
328
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Posted - 2014.01.16 05:39:00 -
[486] - Quote
Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol.
Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol.
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Ivy Zalinto
Lo-Tech Solutions Ltd
255
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Posted - 2014.01.16 05:42:00 -
[487] - Quote
Komodo Jones wrote:Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol. Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol. Ive been thinking about that actually. There might not actually be advanced and prototype hav's and other vehicles. The current vehicles can, just like suits, mount prototype equipment which can make them perform like prototype vehicles. So this might be the balance intended.
The other day me and my squadmate death shard took out 2 tanks with a militia forge and I think he had the same grade of swarm. I knocked out the shielding and he popped their armor. Granted it was a shield tank but we were still killing them. I cant imagine it would be harder with better gear.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Komodo Jones
Chaotik Serenity
330
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Posted - 2014.01.16 05:51:00 -
[488] - Quote
Interesting, though this being related to EVE I imagine at some point these types of variants will come out and then I hope there's rebalancing involved that day lol.
As for the tank killing...you'll have to share your secrets because I was standing beside and assisting someone with a proto breach forge gun trying to take out several different types of tanks with barely any progress.
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Ivy Zalinto
Lo-Tech Solutions Ltd
255
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Posted - 2014.01.16 05:55:00 -
[489] - Quote
Komodo Jones wrote:Interesting, though this being related to EVE I imagine at some point these types of variants will come out and then I hope there's rebalancing involved that day lol.
As for the tank killing...you'll have to share your secrets because I was standing beside and assisting someone with a proto breach forge gun trying to take out several different types of tanks with barely any progress.
Unfortunately you really have to play to the strength of the av types and coordinate your shots. Just because hes fireing doesnt mean he isnt derping and mostly just irritating the tanks. takes 1 shot to knock a soma's shields off with a militia forge and if he is stupid, hanging around without hardeners up then hes gonna die eventually from the swarms. I think it took death 2 mags but id have to ask him.
He also may have been using higher grade swarms, im not sure on this.
Edit: Also doesnt hurt to cook and toss a few flux in if its a shield tank. That can mean a win right there. EVen if the shields are still up and his hardeners up, another forge shot will knock the rest down, and shield hardeners do nothing for armor.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Komodo Jones
Chaotik Serenity
330
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Posted - 2014.01.16 06:01:00 -
[490] - Quote
Well I suppose that level of co-ordination is possible but then you need people with the luxury of having points into AV or enough people using militia gear that it doesn't matter.
I've had my dropship killed before I could even turn on my hardeners, that's how co-ordinated people can get, so I know it can be done but what grinds my gears is that it seems prohibitively difficult. I don't need to spend several points in multiple AV types and have my friends do the same and time my shots with theirs just to take infantry I just shoot them. Adding a different element with vehicles isnt a bad thing but when you're talking about 3 or 4 well made tanks being on the field in an ambush match then there's problems.
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bogeyman m
Learning Coalition College
16
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Posted - 2014.01.16 11:15:00 -
[491] - Quote
KEROSIINI-TERO wrote:Although I'd like to have passengers shooting out, It's a little bit hard to create a balanced system.
Possible solutions, none of these are clear winners but maybe someone can refine the idea further... : Sidearm only? No reload while in? +500% reload time? Very limited fields of vision? Make it very shaky to fire (doesn't balance swarms though) ? No zoom? New attribute to each weapon: 'Allow passenger use' ?
Maybe the 'sidearm only' could be could be the best so far, even though we would miss many nice balanced light arms.
Or if CCP is willing to add new attribute for weapon data, the allow/deny passenger seat use per each weapon.
No need to worry about swarms. The DS would have to hover within 175m for a second and a half for the swarm to lock on to a target, making the DS equally vulnerable... So, self balancing. |
bogeyman m
Learning Coalition College
16
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Posted - 2014.01.16 11:56:00 -
[492] - Quote
Komodo Jones wrote:Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol. Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol.
I was able to get close to an Incubus today - the pilot must have been distracted - with my Advanced Swarm Launcher (with one Enhance Damage Mod). I got off one whole clip (three volleys, 15 missiles, 3,300 damage) before he even moved. Might have cleared half his shields (with zero armour damage). Before my 3 second reload and 1.4 second target-lock cycle completed, he got off three (3) cannon shots. My bunny hopping avoided the first two but the third hit with enough damage to kill me twice over. I caught a quick local spawn and found the Incubus in the same place - he had already returned to full shield.
War Points are not (currently) awarded for damage. So unless an AVer gets lucky enough to actually down a derpship and get those 75 WPs (and rarely any kills because most passengers simply abandon ship), they get nothing for their attempts at trying to protect their squad and/or strategic position (as useless as that effort now is). So no, there are no pinatas today. |
D legendary hero
Ultramarine Corp
1318
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Posted - 2014.01.16 14:47:00 -
[493] - Quote
bogeyman m wrote:Komodo Jones wrote:Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol. Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol. I was able to get close to an Incubus today - the pilot must have been distracted - with my Advanced Swarm Launcher (with one Enhance Damage Mod). I got off one whole clip (three volleys, 15 missiles, 3,465 damage) before he even moved. Might have cleared half his shields (with zero armour damage). Before my 3 second reload plus 1.4 second target-lock cycle completed, he got off three (3) cannon shots. My bunny hopping avoided the first two but the third hit with enough damage to kill me twice over. I caught a quick local spawn and found the Incubus in the same place - he had already returned to full shield. War Points are not (currently) awarded for damage. So unless an AVer gets lucky enough to actually down a derpship and get those 75 WPs (and rarely any kills because most passengers simply abandon ship), they get nothing for their attempts at trying to protect their squad and/or strategic position (as useless as that effort now is). So no, there are no pinatas today.
but if you could fire those swarms from a derpship and follow him down, you could take him out.
Sou o Defendeiro dos derrubadosPronto saberá justiça
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
5
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Posted - 2014.01.16 15:55:00 -
[494] - Quote
Komodo Jones wrote:At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas.
I would say they need a boost fighting tanks but honestly that's because tanks are kinda ridiculous at this point, a dropship can hold it's own, especially in a fight with someone who has AV. My militia forge gun can't take down an assault dropship anymore, and that isn't necessarily a problem, but imagine a dropship with 2 assault rifles and a missile launcher on one side, it changes the game a bit.
Something is making the vehicles so powerful to the point where when the hardeners are on nothing short of several AV infantry or 1 or 2 tank killing tanks can actually stand a chance, and I suppose that's a good thing too, but before we make dropships even more powerful by adding these passenger gunners (which I fully support) vehicles as a whole need to be toned down a bit, that or add something to make that dropship a bigger target.
For example, I rarely get kills when I take down a dropship, just the points from the dropship kill, why? Everyone jumps out, what if we were to instead kill some of the people in the dropship when the HP hit 0, the pilot, the gunners, the passengers, someone. Allowing passengers to fire will change the dropship from an annoyance to a really formidable threat, some may argue over powered, but turn the thing into a giant WP pinata and that might change how people feel about it.
Good point. I think we could resolve this by making them a bit less well-protected.
Maybe tweak their PG/CPU so they have a harder time mounting hardeners and what not? |
DeathwindRising
ROGUE SPADES
202
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Posted - 2014.01.16 16:19:00 -
[495] - Quote
Hoover Damn wrote:Komodo Jones wrote:At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas.
I would say they need a boost fighting tanks but honestly that's because tanks are kinda ridiculous at this point, a dropship can hold it's own, especially in a fight with someone who has AV. My militia forge gun can't take down an assault dropship anymore, and that isn't necessarily a problem, but imagine a dropship with 2 assault rifles and a missile launcher on one side, it changes the game a bit.
Something is making the vehicles so powerful to the point where when the hardeners are on nothing short of several AV infantry or 1 or 2 tank killing tanks can actually stand a chance, and I suppose that's a good thing too, but before we make dropships even more powerful by adding these passenger gunners (which I fully support) vehicles as a whole need to be toned down a bit, that or add something to make that dropship a bigger target.
For example, I rarely get kills when I take down a dropship, just the points from the dropship kill, why? Everyone jumps out, what if we were to instead kill some of the people in the dropship when the HP hit 0, the pilot, the gunners, the passengers, someone. Allowing passengers to fire will change the dropship from an annoyance to a really formidable threat, some may argue over powered, but turn the thing into a giant WP pinata and that might change how people feel about it. Good point. I think we could resolve this by making them a bit less well-protected. Not so much that they get destroyed a lot, but enough that they'll have to run away a bit more often. Maybe tweak their PG/CPU so they have a harder time mounting hardeners and what not?
just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light and heavy weapons
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BAD FURRY
SVER True Blood Public Disorder.
293
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Posted - 2014.01.16 16:31:00 -
[496] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
PLZZZZZ !!! ADD THAT !
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
5
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Posted - 2014.01.16 16:33:00 -
[497] - Quote
DeathwindRising wrote:just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light and heavy weapons
I disagree. Have you looked around the inside of a dropship while you were in one? There's loads of room for whatever you want. |
lee corwood
Knights Of Ender Public Disorder.
376
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Posted - 2014.01.16 16:44:00 -
[498] - Quote
bogeyman m wrote: War Points are not (currently) awarded for damage.
I think if a change was implemented to award points for damage, it would be a game changer. It would unite infantry in a way that would get people coordinated. I have a proto swarmer and can take out all shields and half their armor in one 6 swarm hit but their speed usually gets them safe before I can finish it. If I were with a buddy (that's my fault) the kill would have been mine.
I think DS at least has an advantage over guys riding along in tanks because they're at least exposed. I've seen many a game where the gunners were shot out of a DS whereas the tanker buddies are completely encapsulated. However, and correct me if I'm wrong, if you're in the DS when it dies in the sky do you not also die with it? Or does it immediately eject you? I thought it was the same as a crash, where if you're in the DS, you die.
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Fox Gaden
Immortal Guides
2190
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Posted - 2014.01.16 16:56:00 -
[499] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would expect a limited field of fire from a dropship. The mercs are strapped in, so their downward and upward angles would be limited. Since 1 person on each side would be on the turret you would only be adding 2 light weapons per side.
To give the passengers a decent shot the Dropship pilot would have to tilt the dropship to the right or left, so the passengers on the other side would be looking skyward.
The only time you would be able to bring both turrets and 4 light weapons to bare on the enemy is if you were flying low between two structures.
That all being said, there are still potential problems here. I just wanted to make clear that we are really talking about 2 light weapons in most cases, rather than 4 or 6.
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bogeyman m
Learning Coalition College
18
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Posted - 2014.01.16 20:13:00 -
[500] - Quote
D legendary hero wrote:bogeyman m wrote:Komodo Jones wrote:Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol. Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol. I was able to get close to an Incubus today - the pilot must have been distracted - with my Advanced Swarm Launcher (with one Enhance Damage Mod). I got off one whole clip (three volleys, 15 missiles, 3,465 damage) before he even moved. Might have cleared half his shields (with zero armour damage). Before my 3 second reload plus 1.4 second target-lock cycle completed, he got off three (3) cannon shots. My bunny hopping avoided the first two but the third hit with enough damage to kill me twice over. I caught a quick local spawn and found the Incubus in the same place - he had already returned to full shield. War Points are not (currently) awarded for damage. So unless an AVer gets lucky enough to actually down a derpship and get those 75 WPs (and rarely any kills because most passengers simply abandon ship), they get nothing for their attempts at trying to protect their squad and/or strategic position (as useless as that effort now is). So no, there are no pinatas today. but if you could fire those swarms from a derpship and follow him down, you could take him out.
That is true. And should send a chill down the spine on every DS pilot... Imagine a well fitted DS filled with AVers? DSs would have NO place to hide. |
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bogeyman m
Learning Coalition College
18
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Posted - 2014.01.16 20:15:00 -
[501] - Quote
Hoover Damn wrote:Komodo Jones wrote:At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas.
I would say they need a boost fighting tanks but honestly that's because tanks are kinda ridiculous at this point, a dropship can hold it's own, especially in a fight with someone who has AV. My militia forge gun can't take down an assault dropship anymore, and that isn't necessarily a problem, but imagine a dropship with 2 assault rifles and a missile launcher on one side, it changes the game a bit.
Something is making the vehicles so powerful to the point where when the hardeners are on nothing short of several AV infantry or 1 or 2 tank killing tanks can actually stand a chance, and I suppose that's a good thing too, but before we make dropships even more powerful by adding these passenger gunners (which I fully support) vehicles as a whole need to be toned down a bit, that or add something to make that dropship a bigger target.
For example, I rarely get kills when I take down a dropship, just the points from the dropship kill, why? Everyone jumps out, what if we were to instead kill some of the people in the dropship when the HP hit 0, the pilot, the gunners, the passengers, someone. Allowing passengers to fire will change the dropship from an annoyance to a really formidable threat, some may argue over powered, but turn the thing into a giant WP pinata and that might change how people feel about it. Good point. I think we could resolve this by making them a bit less well-protected. Not so much that they get destroyed a lot, but enough that they'll have to run away a bit more often. Maybe tweak their PG/CPU so they have a harder time mounting hardeners and what not?
^This^ |
bogeyman m
Learning Coalition College
18
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Posted - 2014.01.16 20:35:00 -
[502] - Quote
lee corwood wrote:bogeyman m wrote: War Points are not (currently) awarded for damage.
I think if a change was implemented to award points for damage, it would be a game changer. It would unite infantry in a way that would get people coordinated. I have a proto swarmer and can take out all shields and half their armor in one 6 swarm hit but their speed usually gets them safe before I can finish it. If I were with a buddy (that's my fault) the kill would have been mine. I think DS at least has an advantage over guys riding along in tanks because they're at least exposed. I've seen many a game where the gunners were shot out of a DS whereas the tanker buddies are completely encapsulated. However, and correct me if I'm wrong, if you're in the DS when it dies in the sky do you not also die with it? Or does it immediately eject you? I thought it was the same as a crash, where if you're in the DS, you die.
Awarding a reasonable amount of WP for damaged caused (for all players) would definately be a good idea and help make the role of being an AVer relevant again. Unfortunately, after the recent nerfing, if you aren't carrying a proto swarm with damage mods you might as well start training into another role (or leave the game) - it's just a waste of time.
In your example of (properly) teaming up, you still might not have gotten the kill if your buddy (with a pea-shooter) landed the finishing shot. You would currently get an assist on the vehicle destruction, no damage points and likely no kills/assists as everyone would have bailed before the ship hit the ground. Note that DSs do not explode in the air - they drop from the sky when they die and explode on the ground, giving passengers plenty of time to jettison (if they were paying attention).
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bogeyman m
Learning Coalition College
18
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Posted - 2014.01.16 20:45:00 -
[503] - Quote
Fox Gaden wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would expect a limited field of fire from a dropship. The mercs are strapped in, so their downward and upward angles would be limited. Since 1 person on each side would be on the turret you would only be adding 2 light weapons per side. To give the passengers a decent shot the Dropship pilot would have to tilt the dropship to the right or left, so the passengers on the other side would be looking skyward. The only time you would be able to bring both turrets and 4 light weapons to bare on the enemy is if you were flying low between two structures. That all being said, there are still potential problems here. I just wanted to make clear that we are really talking about 2 light weapons in most cases, rather than 4 or 6.
^This^
So, two light weapons and two manned turrets, at most. Seems reasonable to me, as long as they also get rid of whatever auto-fire, unmanned canons are currently on some DSs.
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lee corwood
Knights Of Ender Public Disorder.
380
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Posted - 2014.01.16 23:10:00 -
[504] - Quote
bogeyman m wrote:...everyone would have bailed before the ship hit the ground. Note that DSs do not explode in the air - they drop from the sky when they die and explode on the ground, giving passengers plenty of time to jettison (if they were paying attention).
ah, that explains it. Yeah, then I guess I can see reason to dislike. In a scenario like that, if I 100% killed it in mid air, it should at least give me a kill for the pilot.
And yeah, for the kill assist, but honestly, I'd even be happy for the buddy to get the kill so long as I got even a little something just for damaging it. However, I only experimented with it once in a match with 2 DS pilots and no HAVs had deployed in that game just yet. After 1.7 and since then, I haven't pulled out my swarmer for anything. I'd do better throwing the thing at them.
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DeathwindRising
ROGUE SPADES
204
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Posted - 2014.01.17 01:31:00 -
[505] - Quote
Hoover Damn wrote:DeathwindRising wrote:just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light and heavy weapons
I disagree. Have you looked around the inside of a dropship while you were in one? There's loads of room for whatever you want.
well then for balance reasons it depends on the effectiveness of splash damage weapons. mainly the mass driver.
however, a dropship holds 7 people. 75 wps for the dropship + 50 wps for each clone lost inside = 475 wps for railguning one dropship.
add a defend order to the tanker it goes up to 420 wps for just the 7 clones. idk how much for the dropship. maybe 90? so 510 wps total right there.
THEN add two gunners to the tank... 25 (or 30 because of the defend order) wps each for vehicle assist = 175 (or 210 with the defend order) wps each for a total of 350 (or 420 with a defend order) wps.
so 510 wps for the tanker and (ill go with 420 here) 420 wps from the gunners = 930 wps for one target lol
and if everyone in the tank is in the same squad... you'd be a 3rd of your way to an orbital.
so does anyone here want to be solely responsible for the orbital that gets dropped because they wanted to sit in a dropship and spam mass drivers all day?
i think CCP should do this. if you guys honestly think itll help you and your team in the long run, go right ahead lol |
D legendary hero
Ultramarine Corp
1321
|
Posted - 2014.01.17 02:22:00 -
[506] - Quote
DeathwindRising wrote:Hoover Damn wrote:DeathwindRising wrote:just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light and heavy weapons
I disagree. Have you looked around the inside of a dropship while you were in one? There's loads of room for whatever you want. well then for balance reasons it depends on the effectiveness of splash damage weapons. mainly the mass driver. however, a dropship holds 7 people. 75 wps for the dropship + 50 wps for each clone lost inside = 475 wps for railguning one dropship. add a defend order to the tanker it goes up to 420 wps for just the 7 clones. idk how much for the dropship. maybe 90? so 510 wps total right there. THEN add two gunners to the tank... 25 (or 30 because of the defend order) wps each for vehicle assist = 175 (or 210 with the defend order) wps each for a total of 350 (or 420 with a defend order) wps. so 510 wps for the tanker and (ill go with 420 here) 420 wps from the gunners = 930 wps for one target lol and if everyone in the tank is in the same squad... you'd be a 3rd of your way to an orbital. so does anyone here want to be solely responsible for the orbital that gets dropped because they wanted to sit in a dropship and spam mass drivers all day? i think CCP should do this. if you guys honestly think itll help you and your team in the long run, go right ahead lol
to be fair most likely the gunners on the side hit will be killed instantly, and then the pilot and other passengers will escape, unless they get squished by the dropship falling down. so, on average you'll get the dropship destruction + the 2 passengers. Their team will possibly lose 3-4 clones.
so the wp gain will fall somewhere between 500 and 400. still, the risk vs reward for the tanker for is minimal. 2 shots that give you 400-500 wps for your squad (if your tank has passengers) is a lot of reward, for minimal risk (red line tanking).
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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D legendary hero
Ultramarine Corp
1321
|
Posted - 2014.01.17 02:28:00 -
[507] - Quote
for the record. DS do not less armor, tanks do not need less armor. AV just needs WP for damage caused. This will encourge more people to AV, and that as a result will kill more DS and tanks.
AV by itself should not kill tanks, or DS. AV in numbers should kill any vehicle in the game. for example null cannons are AV, one null canon doesn't win the game (not talking about domination) but multiple wrecks MCCs.
also, this thread is about DS and gunners not AV
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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DeathwindRising
ROGUE SPADES
205
|
Posted - 2014.01.17 03:46:00 -
[508] - Quote
D legendary hero wrote:DeathwindRising wrote:Hoover Damn wrote:DeathwindRising wrote:just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light and heavy weapons
I disagree. Have you looked around the inside of a dropship while you were in one? There's loads of room for whatever you want. well then for balance reasons it depends on the effectiveness of splash damage weapons. mainly the mass driver. however, a dropship holds 7 people. 75 wps for the dropship + 50 wps for each clone lost inside = 475 wps for railguning one dropship. add a defend order to the tanker it goes up to 420 wps for just the 7 clones. idk how much for the dropship. maybe 90? so 510 wps total right there. THEN add two gunners to the tank... 25 (or 30 because of the defend order) wps each for vehicle assist = 175 (or 210 with the defend order) wps each for a total of 350 (or 420 with a defend order) wps. so 510 wps for the tanker and (ill go with 420 here) 420 wps from the gunners = 930 wps for one target lol and if everyone in the tank is in the same squad... you'd be a 3rd of your way to an orbital. so does anyone here want to be solely responsible for the orbital that gets dropped because they wanted to sit in a dropship and spam mass drivers all day? i think CCP should do this. if you guys honestly think itll help you and your team in the long run, go right ahead lol to be fair most likely the gunners on the side hit will be killed instantly, and then the pilot and other passengers will escape, unless they get squished by the dropship falling down. so, on average you'll get the dropship destruction + the 2 passengers. Their team will possibly lose 3-4 clones. so the wp gain will fall somewhere between 500 and 400. still, the risk vs reward for the tanker for is minimal. 2 shots that give you 400-500 wps for your squad (if your tank has passengers) is a lot of reward, for minimal risk (red line tanking).
thats the problem i see with it, but thats also why i kind of like. people will (at first) all pile into dropships looking for free kills, until they all got blown out the sky by some redline rail tank. you kill a couple dropships like that and its game over for them. the loss of clones, moral, isk and time wasted by their silly effort all leads to the big finish when you drop the orbital on them for being silly in the first place.
the only real problem i see is with heavy weapons.
i think CCP should let us try it out for a weekend and see how we like or dislike it. |
Serimos Haeraven
The Exemplars Top Men.
603
|
Posted - 2014.01.17 04:31:00 -
[509] - Quote
Honestly, I think allowing for AV weapons to be used inside of a dropship "muddys up" the situation of vehicle balance substantially, because it would basically make a militia dropship be able to dominate a fully proto-modded and proto-skilled assault or logi dropship, just because the militia took some "decent" AV with him.
It would make things un-imaginably complicated for CCP to balance all of that and make it fair for pilots who go fully-skilled into dropships, and those who just do it for shts & giggles.
Right now there is an important balance to dropships; militia are hardpressed to actually take out a highly skilled assault dropship pilot, because of just that; he/she is highly skilled in both SP and talent (usually). This is how vehicle balance should feel, those who are dedicated for dropships and fly them at all times should in some ways reserve the right of an upper-hand advantage against those who do it as their side-job, and if we're to propose that AV can be fired from any dropship, that balance would be completely toppled by that alone.
Just imagine the abuse this would face when a Myron comes buckling down with a fully loaded forge gun team & the Myron has heavy shield extenders (it's possible to fit 1 and 3 light complex'es). Tankers on the ground would be up in arms against this the moment it's implemented and abused by those more skilled corps that take advantage of every OP tactic available to them.
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Komodo Jones
Chaotik Serenity
339
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Posted - 2014.01.17 04:35:00 -
[510] - Quote
bogeyman m wrote:Komodo Jones wrote:Seeth Mensch wrote:Komodo Jones wrote:At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better again. It was overnerfed last time. Taken out context but yes, good job editing lol. Haven't used swarms that much at all and they are easy enough to evade, seems like all AV has been nerfed to area/idiot denial tool. Yes it was equal parts AV being powerful and cheap as well as vehicles being flimsy and expensive that caused the change but at some point they gotta realize that there's a problem when AV masters are having trouble taking down BASIC vehicles...remember these are basic, there is no advanced or proto vehicles lol. I was able to get close to an Incubus today - the pilot must have been distracted - with my Advanced Swarm Launcher (with one Enhance Damage Mod). I got off one whole clip (three volleys, 15 missiles, 3,465 damage) before he even moved. Might have cleared half his shields (with zero armour damage). Before my 3 second reload plus 1.4 second target-lock cycle completed, he got off three (3) cannon shots. My bunny hopping avoided the first two but the third hit with enough damage to kill me twice over. I caught a quick local spawn and found the Incubus in the same place - he had already returned to full shield. War Points are not (currently) awarded for damage. So unless an AVer gets lucky enough to actually down a derpship and get those 75 WPs (and rarely any kills because most passengers simply abandon ship), they get nothing for their attempts at trying to protect their squad and/or strategic position (as useless as that effort now is). So no, there are no pinatas today. Put an idea in another post to deal with this problem, just do what battlefield does and give people points based on how much damage is done to the vehicle, on the side anyway and then also give them the points for the kill if they get it
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