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D legendary hero
THE WARRIORS OF LEGEND
1061
|
Posted - 2013.09.20 07:20:00 -
[331] - Quote
Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills....
Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players.
And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys.
thank you. this is exactly the reason this needs to be implemented. especially, when we are allowed to remove turrets. |
D legendary hero
THE WARRIORS OF LEGEND
1061
|
Posted - 2013.09.20 07:24:00 -
[332] - Quote
Drapedup Drippedout wrote:I still don't understand why a DS pilot cannot operate a forward facing blaster turret? I don't fly DS, and my alt is a forge so this is coming from someone that enjoys blasting those things to pieces. The DS's out there now have less survivability than a paper airplane in hell. Why not give the pilot a fighting chance and blaster (like an SR) that is effective against infantry and even somewhat against vehicles?
You can't allow infantry to fire from them, with the height ceiling, the endless possibilities of loadouts (2 proto swarms, 2 proto turrets, and 2 proto repair tools) current AV weapon ranges and current flight speeds they would literally be a flying fortress. But why not give the pilot the ability to defend himself? I think an adv level rail gun would be pretty cool. It may actually give the rail gun a legitimate place in this game.
lolololz... ok. So, instead of balancing dropships by allowing all the passengers to be useful, and giving us fitting options by allowing us to fly without turrets. You want to gimp dropships in disguise of a buff?...lololz
Rail tueerts are le worst in the game. |
trollface dot jpg
The Bacon Corporation
104
|
Posted - 2013.09.20 16:28:00 -
[333] - Quote
Baal Omniscient wrote:I don't think you understand how hard it would be to fire a MD or forge gun from a dropship. Sure, forge gunning and MDing is easy now, but you are on solid ground with complete control over how you are moving.
In a dropship you are constantly moving and tilting and rocking in directions you have no way of predicting. I don't know your experience with turrets in a DS but if you've ever tried firing a missile turret from a DS you'd know it is a challenge. The ship is constantly shifting and maneuvering unexpectedly, some times in minuet ways and sometimes in extreme ways, and you have to try to compensate for all of it on the fly. Also, turrets are built into the dropship with a view mode that is made for this type of combat and you have a passive zoom mode that puts you right at the end of the turret and a very good zoom feature built right in that helps you even further.
Something else you may not know about shooting from a DS you cannot shoot anything directly in front, behind or below it. Your rounds hit the ship. And as most of us who've flown DS's for a living before know, ANYTHING that hits the DS no matter what it is has an impact on your flight path. Missile turrets jar you sideways, blaster rounds slowly careen you sideways, forge guns hit you so hard your whole craft rocks like a ship in a hurricane, swarms (enemy only for obvious reasons) throw you to the side, AR rounds make you drift off course, MD rounds try to tip you over.... I can go on to cover them all, but I really don't want to. Point is, you have severe blind spots you cannot fire at when in a DS, especially if you were to be actually IN the DS and not hanging out of it in the turret mount (get a close look the next time you see a gunner in a DS turret, he's not all the way inside the hull).
On another side of things, even though a normal weapon typically has zoom just like the turrets, have you seen a MD in ADS view? It's terrible, utterly useless to most people who pick one up. It has a low zoom fidelity and the markings on it are a mess to try to use when trying to line up shots. Not to mention that MD's have an ungodly low ammo carry capacity, so they may spam for a couple clips, but then they either have to sit there and fire off their sidearm ammo too or head to a supply depot and restock. Mass drivers in a DS that is constantly on the move aren't going to be able to do much more than spam random area denial rounds at large groups from a DS unless that DS is flying very low and very stable. And if it is, it is the subject of every gun in the vicinity, everything from AR's to flaylocks to MD's to AV gear because there are people in there that can be shot out who cannot move unless either the DS moves away or they jump out. There is no strafing in a DS to avoid bullets. If the pilot can keep you safe, wonderful. If not.... then you can either jump out or take a death.
Have you seen a Forge Gun in ADS view? No you haven't, because there isn't one. Forge gun sniping is moderately challenging from a distance when you are able to fully control your stance on solid ground because, as we all know, under normal circumstances solid ground tends to feel.... relatively solid. Now picture a forge gunner trying desperately to take shots from a DS that is always adjusting it's pitch and yaw with no means of zooming whatsoever. Sure, the DS can hover. Which makes it a giant floating target in the sky that everyone can see and WILL shoot at with whatever they have on hand.
TL;DR: You.... really don't have any clue what you are talking about. Not to be offensive in any way, but you just really have no clue. This.
/"OP Passenger Guns" discussion. |
nukel head
Knights of No Republic The Superpowers
71
|
Posted - 2013.09.20 19:09:00 -
[334] - Quote
excillon wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? God no...The MD's need to be nerfed already, people are seriously abusing the EXO and freedom as it is.
I am not trying to discredit your concerns about MDs at all. While I completely agree about MD abuse, I don't think this will make them any more of a problem. Yes, it will give them an excellent vantage point while hovering, but they can't use nanohives and they will be sitting ducks for our friendly neighborhood forge gunners. It will also give more reason to use dropships. I have to say that this might not be a bad idea. |
Caeli SineDeo
Imperfects Negative-Feedback
695
|
Posted - 2013.09.20 19:33:00 -
[335] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Sad thing Wolfman those would not be to bad. think of all 4 guys with forge guns. Sitting in a highly tanked armor dropship or a full speed tanked shield dropship pub stomping would be brought to a whole new lvl.
Only way I see this applicable is if the limitations to what weapons are allowed to be shot out of dropships. Otherwise we would see some broken things that end up destroying balance. |
Hunter Junko
Zanzibar Concept
175
|
Posted - 2013.09.20 21:04:00 -
[336] - Quote
Caeli SineDeo wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Sad thing Wolfman those would not be to bad. think of all 4 guys with forge guns. Sitting in a highly tanked armor dropship or a full speed tanked shield dropship pub stomping would be brought to a whole new lvl. Only way I see this applicable is if the limitations to what weapons are allowed to be shot out of dropships. Otherwise we would see some broken things that end up destroying balance @Baal you really do not know what your talking about. Rendering issues currently will allow dropships to disappear in the sky while having the range of a forge gun to rain death from thin air. Any decent forge gunner will have no trouble adjusting to the movement of a dropship. And using this to kill 4-16 people depending on how many forgers you have and then fly out quickly as they reload and rep up your HP. This would be very broken.I was a very avid dropship pilot and I know this will break things.Just think of alldin and cubs sitting in a derpship with there forges. Ya just **** all around.
The rendering problem also affects gunners in the DS. a forge gunner would be scratching his head wondering where are the Red dots. experienced this at start of 1.4 with gbg. dont know if its fixed yet.
Baal makes a pretty good point pointing out one little thing: its easy to MD and forge gun while your feet are still in solid ground.(in the MD's case you can jump) in a DS however, it is exponentially harder to do these sort of things, accurately.
on a more unrelated note, i think 4 MD users on a DS turns it into a carpet bomber :D
|
Coleman Gray
GunFall Mobilization Covert Intervention
706
|
Posted - 2013.09.20 21:05:00 -
[337] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
It would've been fine if CCP Blam was still on the job! |
D legendary hero
THE WARRIORS OF LEGEND
1088
|
Posted - 2013.09.20 23:51:00 -
[338] - Quote
Caeli SineDeo wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Sad thing Wolfman those would not be to bad. think of all 4 guys with forge guns. Sitting in a highly tanked armor dropship or a full speed tanked shield dropship pub stomping would be brought to a whole new lvl. Only way I see this applicable is if the limitations to what weapons are allowed to be shot out of dropships. Otherwise we would see some broken things that end up destroying balance @Baal you really do not know what your talking about. Rendering issues currently will allow dropships to disappear in the sky while having the range of a forge gun to rain death from thin air. Any decent forge gunner will have no trouble adjusting to the movement of a dropship. And using this to kill 4-16 people depending on how many forgers you have and then fly out quickly as they reload and rep up your HP. This would be very broken.
I was a very avid dropship pilot and I know this will break things.
Just think of alldin and cubs sitting in a derpship with there forges. Ya just **** all around.
broken things destroying balance? good point. you mean like:
- milita AR capable of killing a heavy with 1600ehp in 3.4 in its effective range
- Proto caldari suits being about to tank as hard as a heavy
- ARs being supperior to HMGs in just about every way
- dropships getting one shotted by forguns, or killed in 2 volleys of swarms even with armor hardeners activated and armor reps activated
- one assault suit with adv AV nades and proto AV being able to take out almost any vehicle in the game by himself
- hitting an areal assault vehicle with rounds from an AR tilting it,
- scout and heavy suits being totally gimped
sounds like the game is already pretty broken pal.
but, in case such an experienced pilot such as yourself is worried about being OP don't worry I'll make sure I forgun you out the sky with 1 shot from my breach. Because in case you haven't noticed flaming wrecks are not OP. |
itsmellslikefish
DIOS EX. Top Men.
249
|
Posted - 2013.09.21 01:43:00 -
[339] - Quote
Shijima Kuraimaru wrote:Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. So you want the forge gun, supposedly firing at a muzzle velocity of 8000+ meters per sec, but fires more like a muzzle velocity of 300meters per sec, to fire at a muzzle velocity more akin to the plasma cannon? You might as well just ask them to remove the forge gun and give me a respec. As a forge gunner, they've slowed our muzzle velocity, cut our range in half, and reduced our damage already. This seems like one of those "It killed me so it's OP." tear fests. If it wasn't for the fact that a dropship, and yes I fly them on occasion, can climb higher than forge range, and accelerate out of forge range pretty quickly, I'd agree with you.
Idk why everyones trying to nerf forgegunners, dropships need a buff, and obviously plasma launchers need a nerf way to OP. |
Geovexen
STRONG-ARMED BANDITS Public Disorder.
21
|
Posted - 2013.09.21 02:21:00 -
[340] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
if you make the allowable weapons from the vehicle restricted it would be fine. you could justify it by saying forge gun recoil sent test ships into uncontrollable spins, so they were disabled within the aircraft (or even just allow it with that side effect (100k-1.5m forge rounds >.<) and swarm tracking systems are disrupted by dropship propulsion systems.
as an idea. |
|
wayrow1
GRIM MARCH
19
|
Posted - 2013.09.21 03:18:00 -
[341] - Quote
Robert JD Niewiadomski wrote: my swam launcher would luv that!!! lol |
D legendary hero
THE WARRIORS OF LEGEND
1096
|
Posted - 2013.09.22 00:04:00 -
[342] - Quote
its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on |
Xak Arji
DIOS EX. Top Men.
2
|
Posted - 2013.09.22 00:30:00 -
[343] - Quote
itsmellslikefish wrote:Shijima Kuraimaru wrote:Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. So you want the forge gun, supposedly firing at a muzzle velocity of 8000+ meters per sec, but fires more like a muzzle velocity of 300meters per sec, to fire at a muzzle velocity more akin to the plasma cannon? You might as well just ask them to remove the forge gun and give me a respec. As a forge gunner, they've slowed our muzzle velocity, cut our range in half, and reduced our damage already. This seems like one of those "It killed me so it's OP." tear fests. If it wasn't for the fact that a dropship, and yes I fly them on occasion, can climb higher than forge range, and accelerate out of forge range pretty quickly, I'd agree with you. Idk why everyones trying to nerf forgegunners, dropships need a buff, and obviously plasma launchers need a nerf way to OP. Hahaha fish.... no one here gets the sarcasm. lol |
Xak Arji
DIOS EX. Top Men.
2
|
Posted - 2013.09.22 00:38:00 -
[344] - Quote
D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on
Right? can we get a director in the house!? You ask for feedback, but you don't even drop in for a comment. Com'on folks. |
Xak Arji
DIOS EX. Top Men.
2
|
Posted - 2013.09.22 00:53:00 -
[345] - Quote
Shijima Kuraimaru wrote:Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. So you want the forge gun, supposedly firing at a muzzle velocity of 8000+ meters per sec, but fires more like a muzzle velocity of 300meters per sec, to fire at a muzzle velocity more akin to the plasma cannon? You might as well just ask them to remove the forge gun and give me a respec. As a forge gunner, they've slowed our muzzle velocity, cut our range in half, and reduced our damage already. This seems like one of those "It killed me so it's OP." tear fests. If it wasn't for the fact that a dropship, and yes I fly them on occasion, can climb higher than forge range, and accelerate out of forge range pretty quickly, I'd agree with you.
As far as the velocity of the shots, maybe I'm wrong. But how often to you get 1 or two hit killed in a million dollar dropship. I pull nearly 3300 shields out of my python, but if you do the math I think anything above a 9k F.G. does that in two hits in just a few seconds. God forbid I try to engage infantry at low level for being paranoid of being torn down for a few kills. And btw I have been destroyed clear up at the ceiling of the map at full speed quite a few times. Maybe if they just fixed the recoil like you said and I'd be relieved, that way you F.G. folks can combat me still. It does have to be balanced after all. Till then I'll just have to settle on working with some nifty flying. |
gustavo acosta
Omega Elite Mercs INC.
0
|
Posted - 2013.09.22 03:37:00 -
[346] - Quote
How about penalties for using certain weaponry in the dropship. Swarm launchers=Hard turn from which ever side it's being shot from and the same with every other above medium sized weapon(not in terms of weapon category). |
Shijima Kuraimaru
WarRavens League of Infamy
338
|
Posted - 2013.09.22 04:16:00 -
[347] - Quote
Xak Arji wrote:Shijima Kuraimaru wrote:Xak Arji wrote:Ok, as a devoted pilot I know the passengers DO NOT need to be able to shoot out the side. Forge guns...mass drivers... and all kinds of folks that would exploit the system.... I can see that issue blowing up the forums in negative feedback in less than an hour to you poor guys in CCP ( You must be sick of our negativity) BUT how about a different proposal? You do plan on giving us vehicle toons a chassis option to mod with eventually right? Why not give the assault dropships the ability to sacrifice the gunner spots for frontward-facing pilot controlled turrets. That would let us get more WP and kills and feel more justified when we loose a million ISK for a wopping 5 kills.... Ya know, because infantry regards us as such a huge threat and goes on a search and destroy ON SIGHT for a relatively small threat compared to other players. And can you devise some sort of defense for forge guns aside from flipping? maybe slow the slugs enough that we can dodge them AT LONG RANGE (addressed at fellow player/ critics) when we see them? Thanks guys. So you want the forge gun, supposedly firing at a muzzle velocity of 8000+ meters per sec, but fires more like a muzzle velocity of 300meters per sec, to fire at a muzzle velocity more akin to the plasma cannon? You might as well just ask them to remove the forge gun and give me a respec. As a forge gunner, they've slowed our muzzle velocity, cut our range in half, and reduced our damage already. This seems like one of those "It killed me so it's OP." tear fests. If it wasn't for the fact that a dropship, and yes I fly them on occasion, can climb higher than forge range, and accelerate out of forge range pretty quickly, I'd agree with you. As far as the velocity of the shots, maybe I'm wrong. But how often to you get 1 or two hit killed in a million dollar dropship. I pull nearly 3300 shields out of my python, but if you do the math I think anything above a 9k F.G. does that in two hits in just a few seconds. God forbid I try to engage infantry at low level for being paranoid of being torn down for a few kills. And btw I have been destroyed clear up at the ceiling of the map at full speed quite a few times. Maybe if they just fixed the recoil like you said and I'd be relieved, that way you F.G. folks can combat me still. It does have to be balanced after all. Till then I'll just have to settle on working with some nifty flying.
Forge guns used to have more range. They were pretty much like heavy canon versions of the sniper rifle with a bit more shake and a little dispersion. I used to counter snipe with them and it was more luck if you could direct hit any infantry due to dispersion.
Now they're pinpoint accurate if you can compensate for the shake, which is entirely cosmetic, and the travel time if your target is moving.
And forge guns have always been hip fire only. There is no ADS for the forge. Can you imagine the tears if Forge Guns got ADS with a center dot? LOL
Anyway... Dropships have it much easier now compared to what it used to be. |
Arc-08
Horizons' Edge Orion Empire
81
|
Posted - 2013.09.22 04:49:00 -
[348] - Quote
that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P |
KA24DERT
Pure Innocence. EoN.
151
|
Posted - 2013.09.22 05:50:00 -
[349] - Quote
D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on
If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea.
If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP.
I'm glad that you have words and you want to share your words with all of the nice people, but just give it up. |
Inyanga
Strong-Arm
34
|
Posted - 2013.09.22 15:11:00 -
[350] - Quote
KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. I'm glad that you have words and you want to share your words with all of the nice people, but just give it up. Except it isn't a bad idea, CCP was planning on doing this anyway, and by putting the "worst case scenario" into his post, Wolfman was trying to see how much QQ he could muster in an effort to see whether the community would respond favorably or negatively to this road-mapped idea. You are the one, in fact, trolling the thread, whether you realise it, or not. |
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KA24DERT
Pure Innocence. EoN.
152
|
Posted - 2013.09.22 20:52:00 -
[351] - Quote
Inyanga wrote:KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. I'm glad that you have words and you want to share your words with all of the nice people, but just give it up. Except it isn't a bad idea, CCP was planning on doing this anyway, and by putting the "worst case scenario" into his post, Wolfman was trying to see how much QQ he could muster in an effort to see whether the community would respond favorably or negatively to this road-mapped idea. You are the one, in fact, trolling the thread, whether you realise it, or not.
Yeah, everything on every roadmap is something that should happen, and CCP has never taken features out of EvE or Dust.
Click your heels three times, break a wishbone, throw a penny into a well of tears, do whatever you guys want for this fail feature.
But if it EVER gets implemented, I will be farming you all so hard that your sorry asses will be back on these forums begging for a nerf. |
Robert JD Niewiadomski
NULLIMPEX INC
548
|
Posted - 2013.09.22 21:25:00 -
[352] - Quote
@KA24DER, watch out, you are one step from becoming a hypocrite, or worse, a griefer! I will never qq! I will simply accept the consequences Fly safe |
Inyanga
Strong-Arm
35
|
Posted - 2013.09.23 01:17:00 -
[353] - Quote
KA24DERT wrote:
Yeah, everything on every roadmap is something that should happen, and CCP has never taken features out of EvE or Dust.
Click your heels three times, break a wishbone, throw a penny into a well of tears, do whatever you guys want for this fail feature.
But if it EVER gets implemented, I will be farming you all so hard that your sorry asses will be back on these forums begging for a nerf.
Trust me, I'll just run better AV. You won't last as long as you think, unless you take the turrets out and just have 6 Duvolle ARs blasting me. That's a different problem, though. |
Shijima Kuraimaru
WarRavens League of Infamy
341
|
Posted - 2013.09.23 06:50:00 -
[354] - Quote
Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P
Ah. So you want it easy. Sorry. Dust isn't supposed to be easy. There's always supposed to be something that'll mess you up in short order. For vehicles it's AV. For AV it's everything on the field. LOL
If you want easy, play GTA 4 and use cheat codes. |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.23 18:21:00 -
[355] - Quote
Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P
actually dropship mechniques after chromosome got worse. they used to fly like the helicopeters in BF3 now they just kinda suck... they are flying boats with the ehp of a scout porportional among vehicles |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.23 18:25:00 -
[356] - Quote
KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. If you read 90% of the 350+ comments like i have over the course of this thread you will realize his troll was countered by almost everyone. Most people want this to happen. People who fly dropships want this to happen and people who don't fly dropships want this to happen.
the only people scared of this are people like you who run assault and AR and dnt want to play tactically but just want to bumb rush every objective red line people and then complain about redline sniping.
every excuse about this being OP is baseless and has been proven so by the simple fact that:
AV vs dropships = dropship gone.
problem solved.
if you invested in AV there would be nothing to complain about. this is a great idea. Your just a scrub. |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.23 18:27:00 -
[357] - Quote
Shijima Kuraimaru wrote:Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P Ah. So you want it easy. Sorry. Dust isn't supposed to be easy. There's always supposed to be something that'll mess you up in short order. For vehicles it's AV. For AV it's everything on the field. LOL If you want easy, play GTA 4 and use cheat codes.
correction "Dust isnt supposed to be easy... unless our using an AR. then you can do whatever you want."
|
Shijima Kuraimaru
WarRavens League of Infamy
342
|
Posted - 2013.09.23 20:28:00 -
[358] - Quote
D legendary hero wrote:Shijima Kuraimaru wrote:Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P Ah. So you want it easy. Sorry. Dust isn't supposed to be easy. There's always supposed to be something that'll mess you up in short order. For vehicles it's AV. For AV it's everything on the field. LOL If you want easy, play GTA 4 and use cheat codes. Correction "Dust isn 't supposed to be easy... unless your using an AR , then you can do whatever you want."
I stand corrected... And so do you. o7 |
Inyanga
Strong-Arm
38
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Posted - 2013.09.23 21:14:00 -
[359] - Quote
Shijima Kuraimaru wrote:D legendary hero wrote:Shijima Kuraimaru wrote:Arc-08 wrote:that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P Ah. So you want it easy. Sorry. Dust isn't supposed to be easy. There's always supposed to be something that'll mess you up in short order. For vehicles it's AV. For AV it's everything on the field. LOL If you want easy, play GTA 4 and use cheat codes. Correction : "Dust isn't supposed to be easy... unless you're using an AR . Then you can do whatever you want." I stand corrected... and so do you. o7
Don't pull a spelling and grammar hammer unless you're proficiency 5 in it. |
nukel head
Knights of No Republic The Superpowers
74
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Posted - 2013.09.23 21:41:00 -
[360] - Quote
D legendary hero wrote:KA24DERT wrote:D legendary hero wrote:its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throughs, you'd see this is a bad idea. If you would actually read the one Dev post in this thread, you'd realize you are being trolled... BY CCP. If you read 90% of the 350+ comments like i have over the course of this thread you will realize his troll was countered by almost everyone. Most people want this to happen. People who fly dropships want this to happen and people who don't fly dropships want this to happen. the only people scared of this are people like you who run assault and AR and dnt want to play tactically but just want to bumb rush every objective red line people and then complain about redline sniping. every excuse about this being OP is baseless and has been proven so by the simple fact that: AV vs dropships = dropship gone. problem solved. if you invested in AV there would be nothing to complain about. this is a great idea. Your just a scrub. I have 4800 views, 300+ positive comments and 600 likes to prove that bro
I run assault AR quite frequently and I would like to see this happen. Come on, DLH, we get it - you don't like ARs. The people that are opposed to this idea are referring to weapons that are already being abused on the ground like mass drivers. There are even some that feel that forge guns and swarm launchers would be overpowered in this scenario. It is true that you can dump a lot of firepower out of a dropship, but it is a single point target also. Instead of wasting your time popping shots at a dropship for maybe one kill you could possibly take out a whole squad. They will be in a position to get some great shots in, but they will also be in a position to receive some great shots. My forge gun fitting could be devastating to a setup like this.
I do have a request if this is implemented, however. It should also be added that dropships that sustain damage beyond HP capacity explode instantly in the sky instead of having to impact the ground first. If we hit them hard enough we want the gratification of fireworks and kills.
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