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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ion Crush
Militaires-Sans-Frontieres
127
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Posted - 2013.10.02 12:49:00 -
[391] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
DS with 4 forge guns! |
Robert JD Niewiadomski
NULLIMPEX INC
584
|
Posted - 2013.10.02 13:31:00 -
[392] - Quote
Dropped in to remind this "sad" news (in No Turret removal :'():CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat ) Source: https://forums.dust514.com/default.aspx?g=posts&m=1352151#post1352151
From the other hand it's a good sign CCP seriously considers infantry firearms on board and not to make this too OP.
One "penalty direction" came to my mind today to limit alleged OPness of this. Make it available only when somebody gets certain weapon use at Lvl 5, but weapon will behave like that skill being at lvl 1 (with all child skills affected/temporarily disabled while on board and using said weapon). Happy?
Beside, remember infantry weapons have limited ammo and can't use hives on board. DS must land in hive sphere for it's occupants to resupply. And there will not be enough hives for every passenger on board. They will eventually run out of ammo. Making this goonship useless. It could get OP ...for very short time and easily chased off with AV. It would be a kind of distractor but not a constant threat...
Imagine all of red team boards goonsips. It's "only" 3-4 of them packed to the roof with guns. Nobody on the ground to hack null cannons for red team... Put drop links and hives... How long will they manage to rain fire down before their ammo runs down? And them what? Fly to the edge to deploy some hives and fly back. It's easy to countermeasure this by dedicating 3-4 blue swarmers to chase goonships off. The rest of blue team can focus on hacking/re-hacking objectives. And helping to shoot down goonships in between.
Any red deciding to be on ground, waters down goonship threat - less guns on board - less DPS coming from DS... |
501st Headstrong
Svartur Bjorn Neo Terra Empire
39
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Posted - 2013.10.03 02:44:00 -
[393] - Quote
Robert JD Niewiadomski wrote:Dropped in to remind this "sad" news (in No Turret removal :'(): CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat ) Source: https://forums.dust514.com/default.aspx?g=posts&m=1352151#post1352151From the other hand it's a good sign CCP seriously considers infantry firearms on board and not to make this too OP. One "penalty direction" came to my mind today to limit alleged OPness of this. Make it available only when somebody gets certain weapon use at Lvl 5, but weapon will behave like that skill being at lvl 1 (with all child skills affected/temporarily disabled while on board and using said weapon). Happy? Beside, remember infantry weapons have limited ammo and can't use hives on board. DS must land in hive sphere for it's occupants to resupply. And there will not be enough hives for every passenger on board. They will eventually run out of ammo. Making this goonship useless. It could get OP ...for very short time and easily chased off with AV. It would be a kind of distractor but not a constant threat... Imagine all of red team boards goonsips. It's "only" 3-4 of them packed to the roof with guns. Nobody on the ground to hack null cannons for red team... Put drop links and hives... How long will they manage to rain fire down before their ammo runs down? And them what? Fly to the edge to deploy some hives and fly back. It's easy to countermeasure this by dedicating 3-4 blue swarmers to chase goonships off. The rest of blue team can focus on hacking/re-hacking objectives. And helping to shoot down goonships in between. Any red deciding to be on ground, waters down goonship threat - less guns on board - less DPS coming from DS...
Beautiful solution. I love all of this |
Talos Vagheitan
King Slayers
29
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Posted - 2013.10.03 04:31:00 -
[394] - Quote
Skybladev2 wrote:I can advise remove infantry weapon reloading when they fly as passengers. Everyone happy - we have ultimate weapon platform for one time use. Also, reduce passenger count to 4 for standard dropships and to 2 for assault ones (i.e. 2 gunners + 2 passengers and 2 gunners only)
Only problem is, why would a clone be able to aim and fire from the dropship, but not reload? To be honest I think this would be more annoying than anything, especially for new players frantically pressing square in the dropship.
I still think using the dropship bay doors as firing limiters is the best choice. They would just need to tweak them so that they close sooner when the ship either climbs to a certain height, or moves beyond a certain speed. |
D legendary hero
THE WARRIORS OF LEGEND
1152
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Posted - 2013.10.04 03:32:00 -
[395] - Quote
lets make this real |
D legendary hero
THE WARRIORS OF LEGEND
1155
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Posted - 2013.10.07 02:03:00 -
[396] - Quote
ok CCP seriously, its 396 comments, 6000 views and 600+likes now. Can I get a yes or no? |
Raedon Vo-Graza
DUST CORE DARKSTAR ARMY
3
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Posted - 2013.10.07 14:52:00 -
[397] - Quote
Quote:
Baal makes a pretty good point pointing out one little thing: its easy to MD and forge gun while your feet are still in solid ground.(in the MD's case you can jump) in a DS however, it is exponentially harder to do these sort of things, accurately.
on a more unrelated note, i think 4 MD users on a DS turns it into a carpet bomber :D
and just like that, we have our so called "bomber" ship we have been waiting for, put 3 guns on the front like someone else said and bam! we got our fighter. why do you make this so hard ccp? |
D legendary hero
THE WARRIORS OF LEGEND
1165
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Posted - 2013.10.08 03:26:00 -
[398] - Quote
we can do this |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1020
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Posted - 2013.10.09 02:14:00 -
[399] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Have you ever played Warhawk? Each dropship passenger has a lock on missile turret. But then again we also had arial battles with ships flying around and that's why the lock on thing made sense.
So...like miniature swarms. |
NextDark Knight
Hellstorm Inc League of Infamy
73
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Posted - 2013.10.09 14:02:00 -
[400] - Quote
If fired from dropship, aSwarms can hit the dropship it's fired from causing splash damage to the user because firing missiles inside a cab is a bad idea. Mass drivers only while the doors are open. Forge Guns when fired push the drop ship in the opposite direction and while the doors are open. DS can have reduced mobility while doors are open.
Put it in.. lets test it. |
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Silly Bitch
Sinq Laison Gendarmes Gallente Federation
12
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Posted - 2013.10.09 14:19:00 -
[401] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
If you could implement a system that could counter swarms, like flares, this could work well. TBH my opinion is only rifles should be allowed, the passengers should only be there for shooting infantry, no heavies and no launching tech. |
D legendary hero
THE WARRIORS OF LEGEND
1177
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Posted - 2013.10.09 23:02:00 -
[402] - Quote
so no CCP comment after 400 replies and 600 likes? |
D legendary hero
THE WARRIORS OF LEGEND
1186
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Posted - 2013.10.12 03:40:00 -
[403] - Quote
i guess thats a no...lolz |
Skybladev2
Vacuum Cleaner. LLC RUST415
43
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Posted - 2013.10.20 11:13:00 -
[404] - Quote
Well, considering infantry can run out of ammo, has limited shooting angle, no aim stabilization, possible seat count reduction I would like this to be implemented without fear. |
RydogV
Shadow Company HQ
459
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Posted - 2013.10.20 16:10:00 -
[405] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
If you cannot make the current turrets more effective then I am all for it. Honestly, the lack of a proper (and effective) air element in the game is a bit disheartening at this stage. The only thing moderately effective in any dropship is missile turrets and even those are weak in comparison to the offensive capability of air ships in most other FPS games.
I hope dropship classifications are being reworked for the vehicle updated. We need Logistics with have team based bonuses and high damage resistance capability with minor offensive assets. Scout dropships with moderate offensive capability, better speed/manuverability but less HP. And finally Gunships that provide significant weapons platforms, heavy armor but are slow to fly.
As for weapons on the Gunship, as mounted variant of the Assault Mass Driver would be interesting as well as a mounted version of the HMG with increased range but slower rate of fire. Mounted swarms might be a little much unless they could only be controlled by the pilot themselves (forcing them to multitask). |
Draco Cerberus
Hell's Gate Inc
415
|
Posted - 2013.10.20 16:34:00 -
[406] - Quote
They like reading our comments but not weighing in because their office probably sounds a lot like the forums when we discuss this stuff. I expect they are more mature about it but if they don't know yet what they are doing, how can they respond to our requests. Still a great idea, make the game like the advertisement, that's a sure way for people to get what they expect (E3 Trailer). |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
22
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Posted - 2013.10.20 17:30:00 -
[407] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
I drive tanks but this is just a must. Great ideal. That way when I see you from a turret or from my tank and I have some capable turret operators then I would have eliminated a squad of REAL threats in one swoop. Excellent Ideal. Hope it happens and thank you. CHANGE IS GOOD. Just don't make the turrets have to be reloaded. PLEASE !!!!!!! |
Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
15
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Posted - 2013.10.20 18:14:00 -
[408] - Quote
TL DR
What about a DS that has no turrets? This would allow a player on each side to use there own weapon. This should also balance it out. Yes an aerial swarm is not fun, but you do only have two and may not get the lock from both onto the same target. This also would make this DS dedicated to a certain role, no universal pwnage. But this might be a cool platform for scramblers or mass drivers too. Are two side gunners too powerful? Idk, it depends on the strength of the DS really. Some are gods to a mere 5.3 mil sp mortal like myself, I have no hope of taking one down with any of my AV options, so I do my best to stay indoors.
Obviously there is no nano hive in a DS, so two swarms may only prove to be effective against one target, same for mass. There are only so many rounds to fire, before you need to fly to an ammo depot for resupply. |
Poonmunch
Sanguis Defense Syndicate
506
|
Posted - 2013.10.20 19:23:00 -
[409] - Quote
This would be great for sniping.
Munch |
Draco Cerberus
Hell's Gate Inc
419
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Posted - 2013.10.20 21:31:00 -
[410] - Quote
Varjac Theobroma Montenegro wrote:TL DR
What about a DS that has no turrets? This would allow a player on each side to use there own weapon. This should also balance it out. Yes an aerial swarm is not fun, but you do only have two and may not get the lock from both onto the same target. This also would make this DS dedicated to a certain role, no universal pwnage. But this might be a cool platform for scramblers or mass drivers too. Are two side gunners too powerful? Idk, it depends on the strength of the DS really. Some are gods to a mere 5.3 mil sp mortal like myself, I have no hope of taking one down with any of my AV options, so I do my best to stay indoors.
Obviously there is no nano hive in a DS, so two swarms may only prove to be effective against one target, same for mass. There are only so many rounds to fire, before you need to fly to an ammo depot for resupply. What about the players who run out of ammo and need a way to shoot back at the enemy, keeping the turrets or not having any should be an option. |
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Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
17
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Posted - 2013.10.20 21:35:00 -
[411] - Quote
Of course, but the only way to get a player used weapon should be to swap out a turret. That would be the high risk/reward. Like taking a forge gunner for a turret. There needs to be a limit to power, players firing in addition to two turrets I think is too much. You could always have one side with the traditnal turret and the other a player weapon. |
Robert JD Niewiadomski
NULLIMPEX INC
627
|
Posted - 2013.10.20 22:01:00 -
[412] - Quote
Varjac Theobroma Montenegro wrote:Of course, but the only way to get a player used weapon should be to swap out a turret. That would be the high risk/reward. Like taking a forge gunner for a turret. There needs to be a limit to power, players firing in addition to two turrets I think is too much. You could always have one side with the traditional turret and the other a player weapon. Removing a turret will result in removing the seat from a vehicle...CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat ) Source: https://forums.dust514.com/default.aspx?g=posts&m=1352151#post1352151 |
Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
18
|
Posted - 2013.10.20 23:25:00 -
[413] - Quote
Yea, but the idea of a player weapon turret option is what is most intriguing to me. Regardless of what CCP has agreed to do, let's dream and talk about future alterations. After all, CCP has inferred that the community can provide insightful suggestions for changes in gameplay.
Thanks 4 the link though, very professional. |
Yeshua Saliot
Pro Hic Immortalis
4
|
Posted - 2013.10.21 05:48:00 -
[414] - Quote
See my eighth bullet point in this post: https://forums.dust514.com/default.aspx?g=posts&m=935374#post935374
Making the bay doors functional while penalizing the pilot while they're open solves most of the problems with swarms and md''s. No arbitrary weapon restrictions or unexplainable nerf/buffs would then be needed. |
deepfried salad gilliam
Sanguine Knights
348
|
Posted - 2013.12.30 01:36:00 -
[415] - Quote
i still feel this nescessary
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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Draco Cerberus
BurgezzE.T.F Public Disorder.
640
|
Posted - 2013.12.30 01:43:00 -
[416] - Quote
deepfried salad gilliam wrote:i still feel this nescessary Dropships are disposable coffins anyways, may as well give them more ways to defend themselves.
LogiGod earns his pips
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Shadow Archeus
OSG Planetary Operations Covert Intervention
210
|
Posted - 2013.12.30 02:07:00 -
[417] - Quote
Have heavy weapons be mountable and give a small accuracy bonus for mounting them on drop ships......I want to see a drop ship battle in the air like a pirate battle |
KEROSIINI-TERO
The Rainbow Effect
919
|
Posted - 2013.12.30 02:40:00 -
[418] - Quote
I would so like passengers be able to shoot - but the power it would have, so hard to do.
It's hard to imagine possible ways to balance it.
But here's an idea. Even though I'm against artificial constraints, this could work:
- Let passengers shoot allright - Deny reloading
This way passenger could shoot but they would have to plan their shots carefully (would go nicely with intent of making a hot drop as effective as possible). Want to reload? Well infantry can jump down anytime and reload, but DS would either have to pick them up later or make a planned landing every while to keep passengers gunning.
Honestly, I don't like this idea that much because of denying reloads being silly. But it might work.
Tank spam getting onto your nerves?
An improvement:
|
Fire of Prometheus
DUST University Ivy League
2454
|
Posted - 2013.12.30 02:43:00 -
[419] - Quote
I'm cool with them shooting out of dropships, heck, let them reload, let them ADS. Just reduce the accuracy of them. (Possibly bar heavy weapons from being used but that can be debated)
Proud member of the Commndo 6
<3 Commando AK.0
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Shadow Archeus
OSG Planetary Operations Covert Intervention
210
|
Posted - 2013.12.30 04:23:00 -
[420] - Quote
Fire of Prometheus wrote:I'm cool with them shooting out of dropships, heck, let them reload, let them ADS. Just reduce the accuracy of them. (Possibly bar heavy weapons from being used but that can be debated) OK shoot......Cuz the only weapon I see as being op is the forge.....that could be mitigated by the force of the shot destabilizing the ds making multiple shots from one ds very hard.....yes they could pick off infantry but in all honesty I think this would be no more annoying than being killed by a redline tank.......at least the ds would have had to be in forge range to kill me.....yes it would make ds more powerful but we would see more ds vs ds combat....tanks would have to worry about them especially redline tanks(so yeah I guess it would make redline tanking and sniping not as appealing but is that a bad thing?)......
Lavs would become fun light assault vehicles if you added this feature.....with a passenger being able to fire forge shots you could be a tank hunter......or spray down enemies with an hmg.....mass drivers for explosive drivebys..
For all persons shooting out of vehicles from passenger seats I say no ads
This could totally add more layers to this game.....infantry would take a hit but with vehicles able to do so much more I would say buff all av but forge guns |
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