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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
2
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Posted - 2014.01.15 20:46:00 -
[1] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I'd feel like the dropship was being used to its fullest potential. :D |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
5
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Posted - 2014.01.16 15:55:00 -
[2] - Quote
Komodo Jones wrote:At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas.
I would say they need a boost fighting tanks but honestly that's because tanks are kinda ridiculous at this point, a dropship can hold it's own, especially in a fight with someone who has AV. My militia forge gun can't take down an assault dropship anymore, and that isn't necessarily a problem, but imagine a dropship with 2 assault rifles and a missile launcher on one side, it changes the game a bit.
Something is making the vehicles so powerful to the point where when the hardeners are on nothing short of several AV infantry or 1 or 2 tank killing tanks can actually stand a chance, and I suppose that's a good thing too, but before we make dropships even more powerful by adding these passenger gunners (which I fully support) vehicles as a whole need to be toned down a bit, that or add something to make that dropship a bigger target.
For example, I rarely get kills when I take down a dropship, just the points from the dropship kill, why? Everyone jumps out, what if we were to instead kill some of the people in the dropship when the HP hit 0, the pilot, the gunners, the passengers, someone. Allowing passengers to fire will change the dropship from an annoyance to a really formidable threat, some may argue over powered, but turn the thing into a giant WP pinata and that might change how people feel about it.
Good point. I think we could resolve this by making them a bit less well-protected.
Maybe tweak their PG/CPU so they have a harder time mounting hardeners and what not? |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
5
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Posted - 2014.01.16 16:33:00 -
[3] - Quote
DeathwindRising wrote:just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light and heavy weapons
I disagree. Have you looked around the inside of a dropship while you were in one? There's loads of room for whatever you want. |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
7
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Posted - 2014.01.17 22:00:00 -
[4] - Quote
Frankly if there are man-portable weapons that are significantly more powerful than emplaced weapons the emplaced weapons need a buff or the man-portable weapons need a nerf. If that bigass gun on the back of an LAV is less powerful than a forge gun or an HMG, that needs to be rectified pronto. |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
11
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Posted - 2014.01.18 22:55:00 -
[5] - Quote
I would greatly enjoy seeing vehicles that can mount variations on the different small arms as secondary weapons.
Assault dropships with HMG turrets, for instance, as much of a pain in the ass as they'd be.
It would be a total pain to balance, but I think it could be done by making the secondary turrets a virtual requirement for the tank to be survivable. To elaborate; a tank without either secondary weapons or infantry support should be very vulnerable to some kind of specialized attack that the other team can mount. REs, for instance.
One of those Gallente tanks with the 80 GJ (that's a hell of a lot of gigajoules) blaster makes that difficult to enforce, however. Perhaps by lowering the turret turn rate or ammunition it could be made less effective against small targets in close quarters? |
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