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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Nguruthos IX
Vagina Bombers
1266
|
Posted - 2013.09.01 05:51:00 -
[121] - Quote
I just think its funny how often people say things like "Derp Realism! // justify some random OP thing because it's Realistic.
But when it comes to shooting guns out of a helicopter essentially, suddenly there are all these artificial restrictions.
Side arms only Can't use scopes Not certain guns etc.
Hmmmm, where are all the realism proponents now? |
D legendary hero
THE WARRIORS OF LEGEND
797
|
Posted - 2013.09.01 06:25:00 -
[122] - Quote
Nguruthos IX wrote:I just think its funny how often people say things like "Derp Realism! // justify some random OP thing because it's Realistic.
But when it comes to shooting guns out of a helicopter essentially, suddenly there are all these artificial restrictions.
Side arms only Can't use scopes Not certain guns etc.
Hmmmm, where are all the realism proponents now?
yeah. thats what ive been saying. |
Nguruthos IX
Vagina Bombers
1266
|
Posted - 2013.09.01 06:46:00 -
[123] - Quote
OH now I remember.
Its people saying that dropships should die easily because some nonsense about a comparison to helichopters in the year 2013 which are nothing like dropships. And how RPG's are cheap and kill them quickly.
But when it comes to people being able to shoot back out of there that's a problem. Its totally realistic that Mercs stand in front of open doors in a dropship (HOLDING THEIR WEAPONS) and yet lack the ability to raise their arm and pull their trigger.
Riiiiight
ok guys |
Sarducar Kahn
xCosmic Voidx The Superpowers
65
|
Posted - 2013.09.01 08:58:00 -
[124] - Quote
I think it's about having to hold on while flying around. I think while flying you can shoot sidearms and non shoulder mounted light weapons form the hip. If the DS is stable you can crouch (better balance) and fire anything with aim down sights. Too much speed/acceleration and you stand up instantly loosing lock-on for swarms and charge on FG. |
ADAM-OF-EVE
Svartur Bjorn
241
|
Posted - 2013.09.01 09:15:00 -
[125] - Quote
swarm on most maps we currently have would be useless from a ds, same goes for mass driver unless you flew really low which in a ds is a bad idea most of the time. forge gun on the other hand would become ridiculously op when the ds hovers above an objective at max height and just rains down damage from above. same for snipers str8 down on top of an objective. head shots every time.
it would be nice though to be able to drop uplinks and nano hives inside the dropship. a ds pilot could load up his ship with nano hives and do replens to guys on the ground or in sniper positions. in most cases you would just hover above a player to replen them. or fit healing nano hives and pick up damaged players and then drop them back into action a few secs later. |
Sarducar Kahn
xCosmic Voidx The Superpowers
65
|
Posted - 2013.09.01 09:17:00 -
[126] - Quote
Snipers on DS = easy counter snipe. It's not as if they can hide up there. |
ADAM-OF-EVE
Svartur Bjorn
241
|
Posted - 2013.09.01 09:26:00 -
[127] - Quote
Sarducar Kahn wrote:Snipers on DS = easy counter snipe. It's not as if they can hide up there.
snipe someone out of a ds, someone thinks highly of his sniping skills. only takes the pilot to rotate the ship slightly every few secs and at that height your going to have a really hard time. the player on the ground no matter where he/she is will be practically shooting directly up which means you must be in the right position at the right time to get them. if that ds is slowly rotating then you have little chance of counter sniping him. imagine trying to shoot someone off a tower from the base of the tower. thats exactly how its going to be with the dropship at max height. and at that height he is more likely to see you before you get a good shot on him |
D legendary hero
THE WARRIORS OF LEGEND
798
|
Posted - 2013.09.01 10:02:00 -
[128] - Quote
ADAM-OF-EVE wrote:Sarducar Kahn wrote:Snipers on DS = easy counter snipe. It's not as if they can hide up there. snipe someone out of a ds, someone thinks highly of his sniping skills. only takes the pilot to rotate the ship slightly every few secs and at that height your going to have a really hard time. the player on the ground no matter where he/she is will be practically shooting directly up which means you must be in the right position at the right time to get them. if that ds is slowly rotating then you have little chance of counter sniping him. imagine trying to shoot someone off a tower from the base of the tower. thats exactly how its going to be with the dropship at max height. and at that height he is more likely to see you before you get a good shot on him
not if your already on top of your MCC |
Django Quik
Dust2Dust. Top Men.
1373
|
Posted - 2013.09.01 10:16:00 -
[129] - Quote
Nguruthos IX wrote:Django Quik wrote:CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Create a new turret placement for infantry to use their own weapons. Only 2 players would be able to do it per dropship and the ship would be sacrificing its small turrets to do so. Most weapons would be useless because the height that dropships have to fly at in order to avoid being demolished would put them beyond reasonable range. Mass drivers would be great but you'd have to fly about 25m off the ground and keep it steady for them to actually hit anyone on the ground because the rounds expire after a few seconds. The biggest issue would be forge guns and swarms taking out tanks from the sky - this could be averted by simply making the swarms and forge blast hit the dropship itself because you really shouldn't be firing something that powerful from a paper plane. wat Got a problem with something I said? |
D legendary hero
THE WARRIORS OF LEGEND
798
|
Posted - 2013.09.01 10:25:00 -
[130] - Quote
these guys are clearly shooting out of a helicopter with LMGs, and ARs...
http://www.youtube.com/watch?v=b7O7ovNi42U
in modern ware, and modern warefare 2, and modern warefare 3, there were several spots in the story mode where you could shoot from helicopters... and of course enemies could shoot oyu back. for example: http://www.youtube.com/watch?v=u9kYtesQkVI go to 1:58 second marker and see what he does
http://www.youtube.com/watch?v=Mij3IwTghHg notice 12:51 and beyond
ooppss... they didn't. |
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ADAM-OF-EVE
Svartur Bjorn
241
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Posted - 2013.09.01 10:27:00 -
[131] - Quote
D legendary hero wrote:ADAM-OF-EVE wrote:Sarducar Kahn wrote:Snipers on DS = easy counter snipe. It's not as if they can hide up there. snipe someone out of a ds, someone thinks highly of his sniping skills. only takes the pilot to rotate the ship slightly every few secs and at that height your going to have a really hard time. the player on the ground no matter where he/she is will be practically shooting directly up which means you must be in the right position at the right time to get them. if that ds is slowly rotating then you have little chance of counter sniping him. imagine trying to shoot someone off a tower from the base of the tower. thats exactly how its going to be with the dropship at max height. and at that height he is more likely to see you before you get a good shot on him not if your already on top of your MCC
except you have no where to hide ontop of that mcc. he is still going to be above you and all it takes is to rotate the ds away from the mcc slightly and you can do nothing about it. also you will have to take into account the ds hit box blocking the sniper from your shots |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
51
|
Posted - 2013.09.01 10:29:00 -
[132] - Quote
When dust was on the carbon engine, you were able to do this.
Video link:
https://www.youtube.com/watch?v=rKtYqWBR7h0 |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
51
|
Posted - 2013.09.01 10:30:00 -
[133] - Quote
CCP Wolfman wrote:Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
Did it not come to your mind, that you would limit the weapons that are allowed to be wielded in the dropship. |
Komodo Jones
Chaotik Serenity
83
|
Posted - 2013.09.01 11:16:00 -
[134] - Quote
Nguruthos IX wrote:I just think its funny how often people say things like "Derp Realism! // justify some random OP thing because it's Realistic.
But when it comes to shooting guns out of a helicopter essentially, suddenly there are all these artificial restrictions.
Side arms only Can't use scopes Not certain guns etc.
Hmmmm, where are all the realism proponents now? People are just scared, and they're right do be, a dropship is a moving platform. What better sniper perch or bombardment point is there? And it's not like they're helpless to do anything like if you have a bunch of forgers on a tower, just grab some AV and take them down, if you don't take them down they will probably take off, either way problem solved. If your perfect duvolle assault suit can't handle that, then get a different suit and quit whining.
CCP don't worry about whiners, as long as the guns make sense then there's no reason they shouldn't make sense being used from the side of a dropship. |
General12912
Gallente Marine Corps Dark Taboo
9
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Posted - 2013.09.01 12:10:00 -
[135] - Quote
I agree fully, my brother and I were just talking about the need for CCP to add such a feature |
Den-tredje Baron
the unholy legion of darkstar DARKSTAR ARMY
211
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Posted - 2013.09.01 12:16:00 -
[136] - Quote
D legendary hero wrote:Nguruthos IX wrote:I just think its funny how often people say things like "Derp Realism! // justify some random OP thing because it's Realistic.
But when it comes to shooting guns out of a helicopter essentially, suddenly there are all these artificial restrictions.
Side arms only Can't use scopes Not certain guns etc.
Hmmmm, where are all the realism proponents now? yeah. thats what ive been saying.
Hehe well Wolfmann is really cutting to the bone here If we have to begin to exclude all kinds of weapons we might as well say none at all. Though only sidearms would be an option ti consider. |
Sarducar Kahn
xCosmic Voidx The Superpowers
67
|
Posted - 2013.09.01 13:31:00 -
[137] - Quote
ADAM-OF-EVE wrote:Sarducar Kahn wrote:Snipers on DS = easy counter snipe. It's not as if they can hide up there. snipe someone out of a ds, someone thinks highly of his sniping skills. only takes the pilot to rotate the ship slightly every few secs and at that height your going to have a really hard time. the player on the ground no matter where he/she is will be practically shooting directly up which means you must be in the right position at the right time to get them. if that ds is slowly rotating then you have little chance of counter sniping him. imagine trying to shoot someone off a tower from the base of the tower. thats exactly how its going to be with the dropship at max height. and at that height he is more likely to see you before you get a good shot on him
Sniping from a rotating DS will be just as hard. |
Django Quik
Dust2Dust. Top Men.
1373
|
Posted - 2013.09.01 13:32:00 -
[138] - Quote
What sidearm has the range to be even minimally useful from a dropship? |
WolfganGt3
SVER True Blood Public Disorder.
0
|
Posted - 2013.09.01 13:36:00 -
[139] - Quote
Maybe instead of being able to shoot from your own guns , have side tasks that can be filled, like fire fighter or co pilot who will have more information available pending skills than the pilot. Then again , drop ship is not a fighter ship per say. |
D legendary hero
THE WARRIORS OF LEGEND
798
|
Posted - 2013.09.01 13:54:00 -
[140] - Quote
so beautiful.... so.. pristeeeeeeeeeen!!!!
what happened to that engine? |
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D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.01 13:55:00 -
[141] - Quote
Django Quik wrote:What sidearm has the range to be even minimally useful from a dropship?
nova knives |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
53
|
Posted - 2013.09.01 14:04:00 -
[142] - Quote
D legendary hero wrote:Django Quik wrote:What sidearm has the range to be even minimally useful from a dropship? nova knives
absolutely.
I've never seen a dropship thread so active. Makes me smile. |
Lillica Deathdealer
Mango and Friends
305
|
Posted - 2013.09.01 14:06:00 -
[143] - Quote
Maybe if we had out anti-air tanks, this could calm alot of people. Because right now anti-air tanks would just be like "lol, theres nothing in the sky for me to shoot" because dropships would just die to forge gunners and be unprofitable, making them very rare. |
Lillica Deathdealer
Mango and Friends
305
|
Posted - 2013.09.01 14:07:00 -
[144] - Quote
Ah, but heres another question. Is it really acceptable for gunners to shoot out of a dropship with shields? Wouldn't their weapons just hit the shields? |
Vrain Matari
ZionTCD
763
|
Posted - 2013.09.01 14:25:00 -
[145] - Quote
Do it, CCP.
We all know that no design will survive contact with the playerbase, so iteration and burning forums will be required.
But i would say do the vehicle rebalance first, give yourselves a couple of months to tweak that, and then add the ability for passengers to fire.
I think the primary advantage that would come out of doing things this way is that AV and vehicles would have a chance to find their balance first. Much easier then to understand and measure the changes to balance wrought by the active passengers. |
Nguruthos IX
Vagina Bombers
1270
|
Posted - 2013.09.01 15:16:00 -
[146] - Quote
Sarducar Kahn wrote:I think it's about having to hold on while flying around. I think while flying you can shoot sidearms and non shoulder mounted light weapons form the hip. If the DS is stable you can crouch (better balance) and fire anything with aim down sights. Too much speed/acceleration and you stand up instantly loosing lock-on for swarms and charge on FG.
I imagine you'd have your feet locked in like a snowboard. Or be sitting down. Or magnets. |
Nguruthos IX
Vagina Bombers
1270
|
Posted - 2013.09.01 15:17:00 -
[147] - Quote
Lillica Deathdealer wrote:Ah, but heres another question. Is it really acceptable for gunners to shoot out of a dropship with shields? Wouldn't their weapons just hit the shields?
I don't know Lillica, Wouldn't the enemy bullets coming in hit MY shields before my passengers and gunners then?
ahem |
Skihids
Bullet Cluster
2000
|
Posted - 2013.09.01 15:18:00 -
[148] - Quote
Lillica Deathdealer wrote:Ah, but heres another question. Is it really acceptable for gunners to shoot out of a dropship with shields? Wouldn't their weapons just hit the shields?
The shields don't cover the passenger bay. You can shoot right through the middle of a dropship with its doors open. |
Fire of Prometheus
DUST University Ivy League
265
|
Posted - 2013.09.01 15:26:00 -
[149] - Quote
Nguruthos IX wrote:Sarducar Kahn wrote:I think it's about having to hold on while flying around. I think while flying you can shoot sidearms and non shoulder mounted light weapons form the hip. If the DS is stable you can crouch (better balance) and fire anything with aim down sights. Too much speed/acceleration and you stand up instantly loosing lock-on for swarms and charge on FG. I imagine you'd have your feet locked in like a snowboard. Or be sitting down. Or magnets. We are 20,000+ years in the future so I think magnetic boots would be used by many military units |
Skihids
Bullet Cluster
2002
|
Posted - 2013.09.01 15:31:00 -
[150] - Quote
Sarducar Kahn wrote:I think it's about having to hold on while flying around. I think while flying you can shoot sidearms and non shoulder mounted light weapons form the hip. If the DS is stable you can crouch (better balance) and fire anything with aim down sights. Too much speed/acceleration and you stand up instantly loosing lock-on for swarms and charge on FG.
It's not about having to hold on, you can lock a suits boots in place so he's not going to fall over.
The real limiting factor is simply the inability of a person to hold a target in ADS in a shifting dropship without stabilization.
A dropship under evasive manuvering is impossible to shoot fom even with a track assist turret, imagine trying to hold target with an AR while ADS. So the ship must be rock steady for most weapons to have a remote chance of being useful, and that means the shooter is extremely vulnerable.
The more weapons effective the dropship, the more vulnerable the passengers. Balance. |
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