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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Frame
C C P C C P Alliance
2108
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Posted - 2014.01.22 05:19:00 -
[1] - Quote
It is that time again! We have brand new stats to share with you guys - this time - on Equipment!
Remember to keep your feedback as constructive as possible, and we will definitely take it into consideration. Once again, this is still very work in progress so things still can change depending on your feedback :)
Fire away, mercenaries!
TL;DR Summary: -Cooldown times on scanners increased. Scanner functionality has been improved to do GÇ£snapshotGÇ¥ scans in order to stop 360 degree spins. -Range on repair tools reduced. -Drop uplink spawn times increased. -Nanohive nanite supply reduced.
.xlsx version available here for download as well!
CCP Frame
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Patrick57
Fatal Absolution Covert Intervention
4141
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Posted - 2014.01.22 05:21:00 -
[2] - Quote
FIRST
Awesome :D thank you CCP Frame!!
edit: I see what you guys meant when you said you wanted to make fitting cloaks on anything other than Scouts near impossible
edit edit: The Viziam Flux Uplink says 8 second spawn.....is the name for the fastest spawning Uplink being changed?
Winner of at least 9 King ThunderBolt hate videos :D
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Ander Thedas
Subdreddit Test Alliance Please Ignore
233
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Posted - 2014.01.22 05:22:00 -
[3] - Quote
*rubs hands together* Let's dig in. |
Lonewolf Heavy
ROGUE SPADES
43
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Posted - 2014.01.22 05:24:00 -
[4] - Quote
I personally like, gives more to emphasize how much Logis will be able to help because of their bonuses compared to an assault or even commandos like myself
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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Lonewolf Heavy
ROGUE SPADES
43
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Posted - 2014.01.22 05:30:00 -
[5] - Quote
How will cloaking work however?
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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Llast 326
An Arkhos
1524
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Posted - 2014.01.22 05:35:00 -
[6] - Quote
CCP Frame wrote:TL;DR Summary:-Cooldown times on scanners increased. Scanner functionality has been improved to do GÇ£snapshotGÇ¥ scans in order to stop 360 degree spins. -Range on repair tools reduced. -Drop uplink spawn times increased. -Nanohive nanite supply reduced. .xlsx version available here for download as well! Is there a scanner "sheet" i am missing here It's in the TL;DR but no image to see.
Thank you for the info
KRRROOOOOOM
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CCP Frame
C C P C C P Alliance
2108
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Posted - 2014.01.22 05:47:00 -
[7] - Quote
Scanner sheet added :) Sorry about that.
CCP Frame
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3089
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Posted - 2014.01.22 05:48:00 -
[8] - Quote
Soooo... how is cloaking going to work? Is it a one time use 80 seconds straight, 40 second cool down? Will I be able to interrupt the cloak after a few seconds and then recloak afterwards or do I have to wait 40 seconds no matter how long I used the cloak for?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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CCP Saberwing
C C P C C P Alliance
1175
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Posted - 2014.01.22 05:49:00 -
[9] - Quote
Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool.
We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Komodo Jones
Chaotik Serenity
350
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Posted - 2014.01.22 05:49:00 -
[10] - Quote
Logi with a cloak, yep that's happenin.
This is a signature.
You're now reading it.
You may now reply to my post.
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KA24DERT
TeamPlayers Negative-Feedback
443
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Posted - 2014.01.22 05:51:00 -
[11] - Quote
The nanohive resupply nerf is going to hit the Mass Driver pretty hard.
We're already starving for ammo with advanced hives, your proposed changes will make it so that proto hives would be required to effectively wield a mass driver.
Please consider buffing the Mass Driver nanite->ammo conversion rate so that the resupply rate remains the same as current levels. |
Llast 326
An Arkhos
1528
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Posted - 2014.01.22 05:53:00 -
[12] - Quote
CCP Frame wrote:Scanner sheet added :) Sorry about that. You gave us a pile of info, things get missed, all cool
KRRROOOOOOM
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NK Scout
Storm Wind Strikeforce Caldari State
51
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Posted - 2014.01.22 05:55:00 -
[13] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) Please dont make the scout shimmer to much when moving |
TheDarthMa94
The New Age Outlaws WINMATAR.
75
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Posted - 2014.01.22 06:00:00 -
[14] - Quote
Reduce the nanites in nanohive. I have one word to say 'Ouch'
Sith Apprentice and Director of NAO
"1000, 2000, 3000, you all gonna make me rich!"
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Appia Vibbia
Ancient Exiles. Renegade Alliance
808
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Posted - 2014.01.22 06:00:00 -
[15] - Quote
Focused Scanner. better, but still OP. but maybe not since there is no more twirling around.
Question: So the cloak adds 75% reduction to profile? that seems kind of silly. Even if I read that wrong and it is 25% that seems too strong.
Appia Vibbia for CPM1
[email protected]
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NK Scout
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.01.22 06:02:00 -
[16] - Quote
Appia Vibbia wrote:Focused Scanner. better, but still OP. but maybe not since there is no more twirling around.
Question: So the cloak adds 75% reduction to profile? that seems kind of silly. Even if I read that wrong and it is 25% that seems too strong. Its 25% less profile |
Silas Swakhammer
GamersForChrist Orion Empire
336
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Posted - 2014.01.22 06:02:00 -
[17] - Quote
First page!
Pineapples on pizza.
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Kain Spero
Imperfects Negative-Feedback
2674
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Posted - 2014.01.22 06:03:00 -
[18] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked.
I urge the community to review these stats and post your honest and thoughtful feedback.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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NK Scout
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.01.22 06:06:00 -
[19] - Quote
Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. |
King of Ghosts
Nos Nothi
88
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Posted - 2014.01.22 06:06:00 -
[20] - Quote
Appia Vibbia wrote:Focused Scanner. better, but still OP. but maybe not since there is no more twirling around.
Question: So the cloak adds 75% reduction to profile? that seems kind of silly. Even if I read that wrong and it is 25% that seems too strong.
It reduces it by 1/4th.
I'm more worried about the PG costs on the cloak. I'm gonna have to re-evaluate my fit, because I don't think I can fit 2x Complex Kincats AND a cloak.
Thats almost 50 PG right there.
CCP, why did you make Kincats so PG heavy?
I am most definitely, maybe, probably, possibly, PERHAPS, Ghost Kaisar.
Nos Nothi Moderator: Call me if you need me.
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Orin the Freak
The Solecism of Limitation
687
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Posted - 2014.01.22 06:07:00 -
[21] - Quote
Oh man. I like it. I LOVE the changes to scanners, it will make them much more specialized, instead of something you *have* to carry around.
Not a huge fan of the nanohive and repair tool nerfs, but hey, take the good with the bad, eh? |
Lorhak Gannarsein
1269
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Posted - 2014.01.22 06:07:00 -
[22] - Quote
What does 'repair (inst)' mean?
Wait. Installations? Does this mean a buff for AI installations? And maybe some more sensibly placed supply depots?
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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King of Ghosts
Nos Nothi
88
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Posted - 2014.01.22 06:08:00 -
[23] - Quote
Also, CCP.
Cloak regen is stated at 40 a second. Does that mean I get 40 seconds of cloak back for every one second of wait?
Cause that means I will always be cloaked whenever I want to be. Especially since I can go cloaked for 1 minute and 20 seconds straight.
I am most definitely, maybe, probably, possibly, PERHAPS, Ghost Kaisar.
Nos Nothi Moderator: Call me if you need me.
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NK Scout
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.01.22 06:09:00 -
[24] - Quote
King of Ghosts wrote:Also, CCP.
Cloak regen is stated at 40 a second. Does that mean I get 40 seconds of cloak back for every one second of wait?
Cause that means I will always be cloaked whenever I want to be. Especially since I can go cloaked for 1 minute and 20 seconds straight. No, its the cooldown |
Callidus Vanus
Nova Corps Marines Ishuk-Raata Enforcement Directive
196
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Posted - 2014.01.22 06:09:00 -
[25] - Quote
Woot!
If you are reading this then you are on the forums, leave immediately to retain your enjoyment of Dust 514.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
835
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Posted - 2014.01.22 06:10:00 -
[26] - Quote
Smells like easy mode. No down sides to using one. Cloak up and go afk - it will still be up by the time you are back. Makes no sense to me.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Beren Hurin
Onslaught Inc RISE of LEGION
1988
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Posted - 2014.01.22 06:11:00 -
[27] - Quote
Are equipment skills changing at all to affect stats? |
George Moros
Area 514
294
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Posted - 2014.01.22 06:11:00 -
[28] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
So, we won't be able to fire cloaked. Fine. But, after you decloak, how soon can you fire your weapon? I mean, if you can fire immediately after decloaking, then the situation isn't that much different than the originally proposed one. Also, can you ADS while cloaked (this is of particular interest to snipers)? How about hacking, use of equipment (remote explosives), throwing grenades?
Pulvereus ergo queritor.
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SponkSponkSponk
The Southern Legion The Umbra Combine
628
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Posted - 2014.01.22 06:12:00 -
[29] - Quote
King of Ghosts wrote:CCP, why did you make Kincats so PG heavy? Because they're good (and cheap)
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Beren Hurin
Onslaught Inc RISE of LEGION
1988
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Posted - 2014.01.22 06:12:00 -
[30] - Quote
Also it seems like in a lot of cases it would just be better to have the shorter cooldown than the longer cloak. |
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Takron Nistrom
Tinfoil Hatz
178
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Posted - 2014.01.22 06:15:00 -
[31] - Quote
Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback.
Yet again the whiners ruin what was going to be a cool thing and make it stupid
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Captain Crutches
Nexus Marines
41
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Posted - 2014.01.22 06:15:00 -
[32] - Quote
CCP Saberwing wrote:you are not able to fire while cloaked. And there goes my biggest concern about cloaking. Excellent.
Looking good up there, Frame. Between the full dropsuit roster and these balance changes, I'm liking what I'm seeing so far for 1.8. Looking forward to seeing scouts, assaults and logis finally shining in their intended roles.
Anti-Respec | Anti-Protostomp | Anti-"Slayer Logi" | Pro-Tiericide | Pro-EVE/Dust Link | Pro-CCP
Winning > KDR
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David Spd
Caldari State
119
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Posted - 2014.01.22 06:16:00 -
[33] - Quote
George Moros wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) So, we won't be able to fire cloaked. Fine. But, after you decloak, how soon can you fire your weapon? I mean, if you can fire immediately after decloaking, then the situation isn't that much different than the originally proposed one. Also, can you ADS while cloaked (this is of particular interest to snipers)? How about hacking, use of equipment (remote explosives), throwing grenades?
Most likely it'll be equipment like the scanner.
Switch to it, then hold the fire button to cloak yourself.
I will be very annoyed if they do it some other way.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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MrShooter01
Storm Wind Strikeforce Caldari State
453
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Posted - 2014.01.22 06:16:00 -
[34] - Quote
NK Scout wrote: The proto cloak's cooldown is slightly too long, as 40 seconds, is brutal, unless the skill has a decent cooldown bonus
The way I read it, it doesn't look like a cooldown, it looks like energy regen (think stamina)
so it would take 20 seconds to fully recover a standard cloak if you let it run dry, you can reactivate it before then but you will only get whatever amount managed to recharge
at adv and proto levels, you would recover 2 seconds of cloak time for every second you spend uncloaked, to the max capacity of 60 or 80 seconds |
Nocturnal Soul
Immortal Retribution
1696
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Posted - 2014.01.22 06:17:00 -
[35] - Quote
Well I'm just gonna wait till some smart guy does the fitting reduction for the cloak for the scout and logi?
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5818
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Posted - 2014.01.22 06:19:00 -
[36] - Quote
My initial concern is the complications of a someone just getting into scouts to use the cloak. At level 1 with only 15% fitting reduction, the standard cloak field will cost 136 CPU and 29.75 PG. Given the CPU and PG provided of all four standard scouts, it just will not be feasible to run a cloak. This is bad for the NPE, not allowing a role to use it's defining feature from the beginning.
Also using the new dropsuit stats and these stats, I was able to put together the following fit,
Commando ak.0 Laser Rifle CRD-9 Scrambler Rifle Complex Light Damage Mod Complex Armor Repairer Enhanced CPU Upgrade Enhanced PG Upgrade Cloak Field
250 shield 562 armor 6.25 armor repair rate
Just thought that much was interesting. Though if you can't fire while cloaked then I'm not sure how much we have to worry about.
ARC Commander
CPM Info and Q&A - Status: Open
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Vulpes Dolosus
SVER True Blood Public Disorder.
652
|
Posted - 2014.01.22 06:20:00 -
[37] - Quote
CCP [Name], does the profile reduction from the cloak have a stacking penalty with dampeners?
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 29 Gêå2
1/20
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1489
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Posted - 2014.01.22 06:22:00 -
[38] - Quote
Damn CCP! You're busting my balls here... Giving me a bonus to uplinks, then nerfing them?
That Laser Rifle fix had better be awesome.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Beren Hurin
Onslaught Inc RISE of LEGION
1988
|
Posted - 2014.01.22 06:22:00 -
[39] - Quote
I'm curious to know if the logi equipment fitting cost reduction applies to cloaks? Or mines? |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3092
|
Posted - 2014.01.22 06:22:00 -
[40] - Quote
Aero Yassavi wrote:My initial concern is the complications of a someone just getting into scouts to use the cloak. At level 1 with only 15% fitting reduction, the standard cloak field will cost 136 CPU and 29.75 PG. Given the CPU and PG provided of all four standard scouts, it just will not be feasible to run a cloak. This is bad for the NPE, not allowing a role to use it's defining feature from the beginning.
Also using the new dropsuit stats and these stats, I was able to put together the following fit,
Commando ak.0 Laser Rifle CRD-9 Scrambler Rifle Complex Light Damage Mod Complex Armor Repairer Enhanced CPU Upgrade Enhanced PG Upgrade Cloak Field
250 shield 711 armor 6.25 armor repair rate
Just thought that much was interesting. Though if you can't fire while cloaked then I'm not sure how much we have to worry about.
Even when your cloak is active an adv scanner will pick you up without a dampener.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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M Zwei
Nyain San Renegade Alliance
19
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Posted - 2014.01.22 06:23:00 -
[41] - Quote
would the racial logisuit bonus remain on the equipment dropped after changing to other suits? or just those previous equipment will be disabled?
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Soraya Xel
The Corporate Raiders Top Men.
1170
|
Posted - 2014.01.22 06:23:00 -
[42] - Quote
CCP Saberwing wrote:There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool.
Glad to hear. Both the devs and the CPM have done their job here on this.
I'd like to be your CPM1 candidate
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5818
|
Posted - 2014.01.22 06:24:00 -
[43] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote:My initial concern is the complications of a someone just getting into scouts to use the cloak. At level 1 with only 15% fitting reduction, the standard cloak field will cost 136 CPU and 29.75 PG. Given the CPU and PG provided of all four standard scouts, it just will not be feasible to run a cloak. This is bad for the NPE, not allowing a role to use it's defining feature from the beginning.
Also using the new dropsuit stats and these stats, I was able to put together the following fit,
Commando ak.0 Laser Rifle CRD-9 Scrambler Rifle Complex Light Damage Mod Complex Armor Repairer Enhanced CPU Upgrade Enhanced PG Upgrade Cloak Field
250 shield 711 armor 6.25 armor repair rate
Just thought that much was interesting. Though if you can't fire while cloaked then I'm not sure how much we have to worry about. Even when your cloak is active an adv scanner will pick you up without a dampener.
True enough. Again I'm not saying it's OP, just that it is interesting. I'll try it out but doubt it'll be very good. Also I made a typo, it is 562 armor, not 711 (forgot I had to remove the complex armor plate).
ARC Commander
CPM Info and Q&A - Status: Open
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Nova Knife
Seituoda Taskforce Command Caldari State
2277
|
Posted - 2014.01.22 06:25:00 -
[44] - Quote
Some notes about cloak : (Take with a grain of salt, they may have changed or I may have just completely misunderstood.)
- Logi equipment bonus does not apply to their PG/CPU cost. Only scouts get the bonus to fit cloaks
- Cloaks have more in common with stamina than with the active modules vehicles use. You get some kind of funky cloak bar that diminishes as you use it, and it takes the time listed under "recharge" in the table to go from depleted to full.
Wolfman or Remnant is probably going to make an actual devpost, so I won't steal their thunder with the actual mechanics (which may very well have changed since we discussed them)
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3092
|
Posted - 2014.01.22 06:26:00 -
[45] - Quote
Nova Knife wrote:Some notes about cloak : (Take with a grain of salt, they may have changed or I may have just completely misunderstood.)
- Logi equipment bonus does not apply to their PG/CPU cost. Only scouts get the bonus to fit cloaks
- Cloaks have more in common with stamina than with the active modules vehicles use. You get some kind of funky cloak bar that diminishes as you use it, and it takes the time listed under "recharge" in the table to go from depleted to full.
Wolfman or Remnant is probably going to make an actual devpost, so I won't steal their thunder with the actual mechanics (which may very well have changed since we discussed them)
I love you if it operates like the stamina bar.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1489
|
Posted - 2014.01.22 06:27:00 -
[46] - Quote
Aero Yassavi wrote:My initial concern is the complications of a someone just getting into scouts to use the cloak. At level 1 with only 15% fitting reduction, the standard cloak field will cost 136 CPU and 29.75 PG. Given the CPU and PG provided of all four standard scouts, it just will not be feasible to run a cloak. This is bad for the NPE, not allowing a role to use it's defining feature from the beginning.
Also using the new dropsuit stats and these stats, I was able to put together the following fit,
Commando ak.0 Laser Rifle CRD-9 Scrambler Rifle Complex Light Damage Mod Complex Armor Repairer Enhanced CPU Upgrade Enhanced PG Upgrade Cloak Field
250 shield 562 armor 6.25 armor repair rate
Just thought that much was interesting. Though if you can't fire while cloaked then I'm not sure how much we have to worry about. They should add a militia cloak that is feasable for a new player to try out, but has some SERIOUS drawbacks. Perhaps -50% HP and a movement penalty when it is active? Just something for a new player to try out if they are interested in cloaks, but don't have the SP for a Scout Suit commitment.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
835
|
Posted - 2014.01.22 06:29:00 -
[47] - Quote
Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback.
Let it be noted that CPM has nothing to do with the community. As a fact of matter half of the CPM does not play the game anymore and they signature collection schemes border on the abuse of their office.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Chunky Munkey
Amarr Templars Amarr Empire
2921
|
Posted - 2014.01.22 06:29:00 -
[48] - Quote
Why not just make cloaks exclusive to scouts?
It seems pointless giving scouts a bonus to their use when all it's really doing is making their use at all possible.
And let's not forget that you're also making it next to impossible for new payers to use cloaks.
No.
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NK Scout
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.01.22 06:32:00 -
[49] - Quote
Chunky Munkey wrote:Why not just make cloaks exclusive to scouts?
It seems pointless giving scouts a bonus to their use when all it's really doing is making their use at all possible.
And let's not forget that you're also making it next to impossible for new payers to use cloaks. Maybe everyones cpu and pg is going up? |
Orin the Freak
The Solecism of Limitation
688
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Posted - 2014.01.22 06:32:00 -
[50] - Quote
now that I think about it, The rep tools are pretty spendy.. why such a huge price increase? |
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Vitharr Foebane
Living Like Larry Schwag
508
|
Posted - 2014.01.22 06:32:00 -
[51] - Quote
Can Amarr scouts get that cool down reduction back please
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
|
Beren Hurin
Onslaught Inc RISE of LEGION
1988
|
Posted - 2014.01.22 06:32:00 -
[52] - Quote
no scanner sheet on the excel file |
SponkSponkSponk
The Southern Legion The Umbra Combine
628
|
Posted - 2014.01.22 06:38:00 -
[53] - Quote
Orin the Freak wrote:now that I think about it, The rep tools are pretty spendy.. why such a huge price increase?
I don't see any price changes.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
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CCP Remnant
C C P C C P Alliance
781
|
Posted - 2014.01.22 06:41:00 -
[54] - Quote
NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long.
The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. |
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Jackof All-Trades
The Southern Legion The Umbra Combine
341
|
Posted - 2014.01.22 06:41:00 -
[55] - Quote
Can we get a role bonus for cloaks instead of the whole 15% reduction per level? As people are saying, this will greatly hurt new players.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
|
Vitharr Foebane
Living Like Larry Schwag
508
|
Posted - 2014.01.22 06:42:00 -
[56] - Quote
CCP Remnant wrote:NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. How will cloaking and uncloaking work if you dont mind me asking?
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
|
Jackof All-Trades
The Southern Legion The Umbra Combine
341
|
Posted - 2014.01.22 06:42:00 -
[57] - Quote
Lorhak Gannarsein wrote:What does 'repair (inst)' mean?
Wait. Installations? Does this mean a buff for AI installations? And maybe some more sensibly placed supply depots? Where the hell did you get that from? It's just the repair rate of repair tools when being used on installations.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
|
MrShooter01
Storm Wind Strikeforce Caldari State
453
|
Posted - 2014.01.22 06:44:00 -
[58] - Quote
Any chance of adding a small bonus to the equipment skills to mitigate (but not remove) the nerf, for the sake of logis used to running with all of them?
Examples
Drop Uplink Deployment: 5% reduction in drop uplink spawn time per level
Nanocircuitry: 5% increased nanite cluster amount per level
Repair tool operation: 5% increased repair range per level
Active scanner operation: 5%... I don't know. Cooldown? Scan angle? Display duration? |
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CCP Remnant
C C P C C P Alliance
781
|
Posted - 2014.01.22 06:47:00 -
[59] - Quote
Vitharr Foebane wrote:CCP Remnant wrote:NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. How will cloaking and uncloaking work if you dont mind me asking?
You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak. |
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Beren Hurin
Onslaught Inc RISE of LEGION
1988
|
Posted - 2014.01.22 06:47:00 -
[60] - Quote
CCP Remnant wrote: The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked.
If that's the case it seems like the ADV and PRO recharge speed is the same. Assuming you can recharge a proportional cloak's duration as a function of its recharge time than the
std takes 20s of recharge for 30s of cloak. adv takes 15s of recharge for 30s of cloak pro is also 15s of recharge for 30s of cloak, but just has a bigger cloak pool to fill.
|
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Maken Tosch
Edimmu Warfighters Gallente Federation
6527
|
Posted - 2014.01.22 06:47:00 -
[61] - Quote
I'm still remaining neutral for now on the whole "you can't shoot while cloaked thing" as I have had enough of that debate. I'll just wait and see how it turns out in the game. I look forward to Cyrius Li-moody and CEO Pyrex posting videos about them when they arrive.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Aqil Aegivan
The Southern Legion The Umbra Combine
273
|
Posted - 2014.01.22 06:48:00 -
[62] - Quote
Questions:
Does cloak interfere with nanohive or supply depot ammo restock? Does it interfere with armour regen from a nanohive?
Does cloak interfere with shield or armour regen?
In regards to the "shimmer" associated with movement, if the affect becomes more pronounced does it progress linearly of geometrically? Is the affect on a sprinting Minmatar Scout appreciably different to a sprinting Amarr one?
Does falling count as movement for causing shimmer?
Are there any other actions that can't be performed during cloak such as using/deploying other equipment? Ditto hacking, ditto supply depot access?
Does taking damage have any affect on cloak?
Will cloak cooldown reset on suit swap at supply depot?
Is it possible to equip two and alternate? |
Lynn Beck
Granite Mercenary Division Top Men.
563
|
Posted - 2014.01.22 06:52:00 -
[63] - Quote
A grenade? Really ccp. How will a starter character even ATTEMPT to fit a cloak on their LP x-1scout???? How will you even fit one on a non-vk-1 type frame!?
Ccp give the scout suit the inherent bonus, because right now you still canmt even fit one at low SP levels.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Garth Mandra
The Southern Legion The Umbra Combine
299
|
Posted - 2014.01.22 06:52:00 -
[64] - Quote
If all you can do while cloaked is move then cloaks will have a very narrow niche. I wouldn't expect them to get much use. Especially with those fitting costs (80CPU, 18PG for the proto on a lv5 scout).
I guess you might get a bit of mileage out of them if you can fire fairly soon after decloaking.
I'd suggest adding a nerfed version of the cloak that allows you to fire while cloaked after the dust has settled from the next patch just to see how it behaves and what people do with it. |
NK Scout
Storm Wind Strikeforce Caldari State
53
|
Posted - 2014.01.22 06:53:00 -
[65] - Quote
CCP Remnant wrote:NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. Ok then, so all cloaks have the same regen per second? Thats nice |
Beren Hurin
Onslaught Inc RISE of LEGION
1989
|
Posted - 2014.01.22 06:55:00 -
[66] - Quote
NK Scout wrote:CCP Remnant wrote: The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked.
Ok then, so all cloaks have the same regen per second? Thats nice
Nope ADV and PRO are 5 sec faster than STD.
|
Vitharr Foebane
Living Like Larry Schwag
508
|
Posted - 2014.01.22 06:56:00 -
[67] - Quote
Garth Mandra wrote:If all you can do while cloaked is move then cloaks will have a very narrow niche. I wouldn't expect them to get much use. Especially with those fitting costs (80CPU, 18PG for the proto on a lv5 scout).
I guess you might get a bit of mileage out of them if you can fire fairly soon after decloaking.
I'd suggest adding a nerfed version of the cloak that allows you to fire while cloaked after the dust has settled from the next patch just to see how it behaves and what people do with it. Dunno it would be a great get out of dodge or flanking tool if you ask me.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
|
Beren Hurin
Onslaught Inc RISE of LEGION
1989
|
Posted - 2014.01.22 06:56:00 -
[68] - Quote
Garth Mandra wrote:If all you can do while cloaked is move then cloaks will have a very narrow niche. I wouldn't expect them to get much use. Especially with those fitting costs (80CPU, 18PG for the proto on a lv5 scout).
I guess you might get a bit of mileage out of them if you can fire fairly soon after decloaking.
I'd suggest adding a nerfed version of the cloak that allows you to fire while cloaked after the dust has settled from the next patch just to see how it behaves and what people do with it.
We'll probably see just as many dual equipment scouts as cloak scouts. Which gives them a nice couple of roles. |
Kevall Longstride
DUST University Ivy League
846
|
Posted - 2014.01.22 06:57:00 -
[69] - Quote
Great news about the cloaking. Thanks for listening.
I'm still concerned that there are too many spawn counts with the uplinks. They are an incredibly powerful mechanic and they need to make some limits to prevent spamming.
I personally like the idea of the uplinks using up available bandwidth for the teleporting so only a few can be active at a time till they get through their spawn count and the next placed one become active.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
|
Marad''er
Ancient Exiles. Renegade Alliance
489
|
Posted - 2014.01.22 06:58:00 -
[70] - Quote
I don't see the Templar uplink on the sheet.
Will they be changed as well?
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
|
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NK Scout
Storm Wind Strikeforce Caldari State
53
|
Posted - 2014.01.22 06:58:00 -
[71] - Quote
CCP Remnant wrote:Vitharr Foebane wrote:CCP Remnant wrote:Kain Spero wrote:CCP Saberwing wrote: There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool.
We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. How will cloaking and uncloaking work if you dont mind me asking?
You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.[/quote] So I cant use cloak to knife someone /hopes and dreams go away where I can ready knives Question, does switching to a weapon cause the cloak to empty? |
Mass Heals
Subsonic Synthesis RISE of LEGION
141
|
Posted - 2014.01.22 07:03:00 -
[72] - Quote
Komodo Jones wrote:Logi with a cloak, yep that's happenin.
Fittings for cloak will range 180-330 CPU and 35-70 PG. Yeah I'll do without the cloak.
On a side note: What up komodo! |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4701
|
Posted - 2014.01.22 07:18:00 -
[73] - Quote
CCP Remnant wrote: How will cloaking and uncloaking work if you dont mind me asking?
Quote: You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.
Can you hack?
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
437
|
Posted - 2014.01.22 07:22:00 -
[74] - Quote
As a dedicated logibro with all of dropsuit core upgrades maxed, the nerf to equipment hurts lol. However, I really like how this now gives each of the suits a more defined role. I like the changes to the scanner and I LOVE the mechanics of cloaking, especially the stamina bar type approach and that the regen depends upon how long you were cloaked for as opposed to a blanket cool down time. I like that it is generally a movement mechanic as I never had aspirations of being a frontline ghost but more subterfuge.
Coming along nicely chaps
Electronic Warfare GOD in the making
Proud Minmatar
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Bleeding Knight
Sardaukar Merc Guild General Tso's Alliance
98
|
Posted - 2014.01.22 07:28:00 -
[75] - Quote
I have a concern a concern with the new stats for the Core Focus Repair Tool.
Currently it repairs at 175 hp/s with 10.5 range
Compared to the new stats 125 with 7.5 range (on drop suits)
That's a significant nerf.
The only way i can see it justified if the minmatar logistic gets at 10% bonus per level to repair tool efficiency and range.
With that bonus it'll look like:
187.5 hp/s with 11.25
I slight buff if your a minmatar logistic, which i personally wouldn't mind.
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Kosakai
ZionTCD Public Disorder.
7
|
Posted - 2014.01.22 07:33:00 -
[76] - Quote
question!!?? is it invisible cloaks or just profile depend?
SCAN ATTEMPT PREVENTED
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Medic 1879
Forsaken Immortals Top Men.
1625
|
Posted - 2014.01.22 07:34:00 -
[77] - Quote
I do hope this means you are also increasing the time to spawn from CRU's and objectives as well, otherwise even if you put uplinks in a good place near an objective people are going to ignore them to spawn faster. Obviously in a squad this isn't so much of a problem as your squad will hopefully trust your uplink placement but in FW I have enough trouble getting random blue's to spawn in on uplinks I have placed in a spot to flank a point, but if they see for example an 11 second uplink in a perfect location to sneak in on the enemies homepoint or a 3 second CRU 300m away I bet most will choose the CRU. Plus 100 health on proto uplinks? why did that need a nerf?
Also the hive nerf is going to be painful for mass drivers.
Lead Diplomat for Forsaken Immortals.
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Ander Thedas
Subdreddit Test Alliance Please Ignore
233
|
Posted - 2014.01.22 07:35:00 -
[78] - Quote
Bleeding Knight wrote:I have a concern a concern with the new stats for the Core Focus Repair Tool.
Currently it repairs at 175 hp/s with 10.5 range
Compared to the new stats 125 with 7.5 range (on drop suits)
That's a significant nerf.
The only way i can see it justified if the minmatar logistic gets at 10% bonus per level to repair tool efficiency and range.
With that bonus it'll look like:
187.5 hp/s with 11.25
I slight buff if your a minmatar logistic, which i personally wouldn't mind.
Yeah, it seems like the design philosophy wasn't to make you much better with any particular piece of equipment, but instead to nerf them all and have it so the bonus lets you continue to operate them as if nothing much happened. I'm not sure how I feel about that just yet. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1283
|
Posted - 2014.01.22 07:37:00 -
[79] - Quote
I'm a Logi with level 5 in every piece of equipment, I can only be comfortable with the overall equipment stat reduction if the logi bonuses are adequate. Also the massive reduction in scanner effectiveness will now make a possible scanner bonus for Gallente Logis one of the most useless. I hope the logi suits are either getting massive new bonuses to equipment and/or equipment skills themselves are getting a passive boost (which I'd really like).
The rep tool repair reductions on the other hand are disappointing as it was just coming back in popularity.
My biggest fear is that these stat changes will just make it harder to be an equipment based logi, and I can only hope the suits are getting an adequate boost to compensate for these stat reductions.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
|
Kosakai
ZionTCD Public Disorder.
7
|
Posted - 2014.01.22 07:41:00 -
[80] - Quote
2x cloaks equiped on scout own... :D
SCAN ATTEMPT PREVENTED
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Bleeding Knight
Sardaukar Merc Guild General Tso's Alliance
98
|
Posted - 2014.01.22 07:42:00 -
[81] - Quote
Ander Thedas wrote:Bleeding Knight wrote:I have a concern a concern with the new stats for the Core Focus Repair Tool.
Currently it repairs at 175 hp/s with 10.5 range
Compared to the new stats 125 with 7.5 range (on drop suits)
That's a significant nerf.
The only way i can see it justified if the minmatar logistic gets at 10% bonus per level to repair tool efficiency and range.
With that bonus it'll look like:
187.5 hp/s with 11.25
I slight buff if your a minmatar logistic, which i personally wouldn't mind.
Yeah, it seems like the design philosophy wasn't to make you much better with any particular piece of equipment, but instead to nerf them all and have it so the bonus lets you continue to operate them as if nothing much happened. I'm not sure how I feel about that just yet.
It seems as though Logy Bros wouldn't be efficient with all the equipment and thats kind of disappointing. I would like it if Logistic suit got a bonus to all equipment , something to make them viable like maybe all non Minmatar llogistic get a 5% to efficiency and range of repair tools so they're atleast worth using, and similar skills for different equipment erc
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Spkr4theDead
Red Star. EoN.
1674
|
Posted - 2014.01.22 07:44:00 -
[82] - Quote
Dunno if those rep tool numbers are accurate, but I just compared the Lai Dai, and the rep rate on suits is reduced, rate on vehicles is increased, and the range was actually increased. I figured you'd give all the equipment a good whack with the nerf bat, so that they work really well with their counterpart Logi suit.
And seriously guys, the cloaks can't be the cheapest gear. You're talking about invisibility here. They absolutely should cost more. The Core Focused Rep Tool is over 35,000k ISK, but the PRO cloak costs less than 9,000k? That's kinda ridiculous to me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
|
Posted - 2014.01.22 07:50:00 -
[83] - Quote
hmm a lot of people will have to adjust fits after that goes into effect.
cloak looks good as long as 2 things.. they have to be scanable with a active scanner, and there needs to be a shimmer when sprinting.
because without these 2 things the forums will light up like a fleet of rooks and kings pipebombers on a drag bubble. And everyone knows that statement is true.
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Maken Tosch
Edimmu Warfighters Gallente Federation
6528
|
Posted - 2014.01.22 07:50:00 -
[84] - Quote
Kosakai wrote:2x cloaks equiped on scout own... :D
You can only fit one. Sorry.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Azri Sarum
BurgezzE.T.F Public Disorder.
271
|
Posted - 2014.01.22 07:51:00 -
[85] - Quote
I was worried about the cloak fitting costs and new players, but I think they will be alright. Here is an example of a fit using rank 2 of all appropriate skills.
Gallente Scout G-I - (41 pg, 185 cpu) STD Cloak - (24 pg, 112 cpu)
Balance 17 pg, 70 cpu available for the 1 high, 3 low, 1 equip, light weapon, sidearm
Shotgun - 28 cpu, 4 pg Basic Profile Dampener - 15 cpu Basic Ferroscale Plate - 15 cpu 2 pg Basic CPU Upgrade - + 26 cpu Scrambler Pistol - 11 cpu 2 pg Compact Nanohive - 10 cpu 2 pg Locus Grenade - 8 cpu 2 pg
We now have 9 cpu, 5 pg, give or take a couple. It fits, and is more or less appropriate for the skill level.
I'm not entirely sure I like the cloak taking up ~59% of all resources, but with the buff to cpu / pg scouts got they don't look broken. If you choose not to use a cloak you have tons of fitting, like almost stupid amounts.
As for the rest of the equipment, ill give them a go at the new nerfed values. I'm not entirely sure I like the new forced stacking of one equipment type (well not forced, but almost), but I think we will really have to play with it to see how it feels.
EVE - Victor Maximus
DUST - Azri Sarum
|
Spkr4theDead
Red Star. EoN.
1674
|
Posted - 2014.01.22 07:51:00 -
[86] - Quote
NK Scout wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) Please dont make the scout shimmer to much when moving Remember, if they are seen at all they die because of thier low hp. Pps The proto cloak's cooldown is slightly too long, as 40 seconds, is brutal, unless the skill has a decent cooldown bonus As it stands, a PRO cloak already costs less than 9,000k ISK. What more do you want?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
XxGhazbaranxX
The New Age Outlaws WINMATAR.
895
|
Posted - 2014.01.22 07:52:00 -
[87] - Quote
I have no words at the moment. A blanket nerf to all equipment....
I have to say I would actually have liked this if CCP was going to put all the support skills for each equipment in the same way an assault rifle has skills to make it better.
MY LOGI HEART IS BROKEN. MY ANGER TURNS TO ALL THOSE SLAYER LOGI'S. I dont Blame CCP. This is what the community deserves but my heart will not heal until logi's get the support skills for each piece of equipment they deserve.
The suits do not even get the equipment up to 1.7 standards.... I'm sorry CCP if this looks like a rant but I am speechless...
Plasma Cannon Advocate
For every niche there is a Rifle
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Medic 1879
Forsaken Immortals Top Men.
1625
|
Posted - 2014.01.22 07:53:00 -
[88] - Quote
Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....)
Lead Diplomat for Forsaken Immortals.
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Ander Thedas
Subdreddit Test Alliance Please Ignore
234
|
Posted - 2014.01.22 07:54:00 -
[89] - Quote
Bleeding Knight wrote:Ander Thedas wrote:Bleeding Knight wrote:I have a concern a concern with the new stats for the Core Focus Repair Tool.
Currently it repairs at 175 hp/s with 10.5 range
Compared to the new stats 125 with 7.5 range (on drop suits)
That's a significant nerf.
The only way i can see it justified if the minmatar logistic gets at 10% bonus per level to repair tool efficiency and range.
With that bonus it'll look like:
187.5 hp/s with 11.25
I slight buff if your a minmatar logistic, which i personally wouldn't mind.
Yeah, it seems like the design philosophy wasn't to make you much better with any particular piece of equipment, but instead to nerf them all and have it so the bonus lets you continue to operate them as if nothing much happened. I'm not sure how I feel about that just yet. It seems as though Logy Bros wouldn't be efficient with all the equipment and thats kind of disappointing. I would like it if Logistic suit got a bonus to all equipment , something to make them viable like maybe all non-Minmatar logistic get a 5% to efficiency and range of repair tools so they're atleast worth using with the other logistics. And similar bonuses that aren't as strong as their race equipment bonus so that logies keep using a variety of equipments like they should.
Yeah, the thing I'd be really worried about is maximizing efficiency. I mostly play logistics, myself, and I know just how obsessive we can get about making sure we're squeezing as much utility as we can out of our suits. If the bonus' stand the way the SiSi data leaked them as then we're going to have a lot of Logi's who ultimately feel forced to spec into multiple racial suits in order to not only get the MOST out of their equipment, but even to get their equipment back to the levels they're used to. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
587
|
Posted - 2014.01.22 07:55:00 -
[90] - Quote
CCP Remnant wrote: You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.
The underlined portion slightly concerns me.
The equipment menu is rather clumsy at this stage. The cloak seems to be a tool that aids/bolsters mobility, but the equipment menu is not particularly conducive to being used while mobile.
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Sinboto Simmons
SVER True Blood Public Disorder.
4106
|
Posted - 2014.01.22 07:56:00 -
[91] - Quote
I would say I'm shocked about the whole cloak thing but honestly I saw it coming.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
584
|
Posted - 2014.01.22 07:58:00 -
[92] - Quote
Nice work on the scanners - although it's not visible as a statistic you could go ahead and remove the notification messages on both sides "you've been scanned" as well as the notification if the scan worked or not (seeing as the message gives you an indication that someone is hiding in the vicinity anyway). This will be the end of the "yolo-spin"...
As for the nanohives - I think this will punish low ammo weapons - notably mass driver, swarm launcher and forge gun.... you could counter this by buffing the skills associated with the increased ammo spec for each weapon to +2 as opposed to +1... |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
585
|
Posted - 2014.01.22 08:00:00 -
[93] - Quote
Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....)
Yes, totally agree, it would be nice to see an end to the "access-only" skills... which always makes the 2nd and 4th level skills serve no purpose apart from an SP sink. Dropsuit command and dropsuit upgrades are also skills that have no use beyond a certain level - there were many good threads dedicated to this topic alone in the suggestions feedback, but it would be nice for a re-work of the "access only" skills for 1.8.
|
Spectral Clone
Dust2Dust. Top Men.
1072
|
Posted - 2014.01.22 08:00:00 -
[94] - Quote
Scanner now snapshots enemies - Good for the overall gameplay. (+1) Cloaking field - New conent!! (+1) Cloaking field seems balanced!!! (+1) Third dev post this week released on forums for HC dust fans before the time consuming dev blogs - Awesome! (+1) Nanohive nerf - Not so nice (-1)
4/5 overall dev post.
And a question: When is the dev blog for weapon and dropsuit skill tree revamp released? |
Faquira Bleuetta
Fatal Absolution Covert Intervention
198
|
Posted - 2014.01.22 08:02:00 -
[95] - Quote
Cyrius Li-Moody wrote:Soooo... how is cloaking going to work? Is it a one time use 80 seconds straight, 40 second cool down? Will I be able to interrupt the cloak after a few seconds and then recloak afterwards or do I have to wait 40 seconds no matter how long I used the cloak for? lol ur afraid to be op
QQ king kobrah QQ
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Mregomies
Beer For Evil Mercs
150
|
Posted - 2014.01.22 08:05:00 -
[96] - Quote
... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness
Suomi, Finland, PERKELE!
Logibro
|
crazy space 1
GunFall Mobilization Covert Intervention
2142
|
Posted - 2014.01.22 08:07:00 -
[97] - Quote
frame I love it, all of it. You guys win. but lets get real on one thing. The item progression still makes almost no sense...
Like the stable repair tool. it costs 300 more isk and it has less fittings. why? Why not make the equipment tiers make sense? You have different types of each equipment. I feel since the only real feedback I have is on the numbers you can take my feedback into account and it's worth doing a write up. it's getting late so expect this post to be updated tomorrow with numbers and spread sheets.
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Faquira Bleuetta
Fatal Absolution Covert Intervention
198
|
Posted - 2014.01.22 08:08:00 -
[98] - Quote
George Moros wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) So, we won't be able to fire cloaked. Fine. But, after you decloak, how soon can you fire your weapon? I mean, if you can fire immediately after decloaking, then the situation isn't that much different than the originally proposed one. Also, can you ADS while cloaked (this is of particular interest to snipers)? How about hacking, use of equipment (remote explosives), throwing grenades? 2 sec delay no more or me never use the cloak
QQ king kobrah QQ
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crazy space 1
GunFall Mobilization Covert Intervention
2142
|
Posted - 2014.01.22 08:08:00 -
[99] - Quote
Beren Hurin wrote:CCP Remnant wrote: The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked.
If that's the case it seems like the ADV and PRO recharge speed is the same. Assuming you can recharge a proportional cloak's duration as a function of its recharge time than the std takes 20s of recharge for 30s of cloak. adv takes 15s of recharge for 30s of cloak pro is also 15s of recharge for 30s of cloak, but just has a bigger cloak pool to fill.
I think a better idea would be to simply allow us to cloak if it's more than 50% charged. |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
755
|
Posted - 2014.01.22 08:10:00 -
[100] - Quote
If, as you say, this will work like a stamina bar then I say this is amazing. With careful timing we can really limit our exposure, its not just a tool to hide indefinitely, you need to time it right - just like managing your sprint over distances.
I'm a little worried about the ability to fit these cloaks, but then I'm used to my current low stats. That said I am concerned for new players. A basic cloak will eat up pretty much all the suit's systems.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
898
|
Posted - 2014.01.22 08:11:00 -
[101] - Quote
Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness
A reall logi who know how he will be affected. There are too few of us. It's sad that only the true logis will feel the bite of this. Those logi wannabes will be in here mostly talking about the cloak or saying love the great work. But us... we know and we feel it to our gaming core.
Plasma Cannon Advocate
For every niche there is a Rifle
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3295
|
Posted - 2014.01.22 08:11:00 -
[102] - Quote
Hmm... he mentioned weapon/equipment swapping drops cloak, but...
Will melee drop cloak, or to put it another way, can you melee straight from being cloaked with no delay?
Can you hack or switch fits at a supply depot while cloaked? Get in a vehicle? Exit a vehicle (e.g. get in a dropship cloaked, jump out over a target while still cloaked)? Could you man an LAV turret cloaked and so it appears unmanned?
Can you give word on what the cloak op skill will do bonus-wise? What's the multiplier? Are there any cloak "sub-skills"?
With the high fitting cost, I can see this potentially being an expensive skill, especially if the skill confers any useful bonuses (presumably not fitting). But it seems "possible" to use even on the low end...
With the reduction in stats to much of the logistical equipment taking such a hit, is the intention really to have a team have a full spread of racial logis to make the equipment useful? It seems overly restrictive...
Are you introducing sub-skills to the equipment skills to provide bonuses to brings them up to speed or anything like that? Changing the current operation bonuses?
Where are NANITE INJECTORS and EXPLOSIVES? No changes?
Join my cult.
|
Faquira Bleuetta
Fatal Absolution Covert Intervention
198
|
Posted - 2014.01.22 08:13:00 -
[103] - Quote
Vitharr Foebane wrote:Can Amarr scouts get that cool down reduction back please yes plz ccp
QQ king kobrah QQ
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
643
|
Posted - 2014.01.22 08:14:00 -
[104] - Quote
What happened to militia tier drop uplinks?
they aren't listed?
Does that mean no more BPO? They listed the other militia variants like MLT Nanohive.
"Because beer, that's why."
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3295
|
Posted - 2014.01.22 08:16:00 -
[105] - Quote
KGB Sleep wrote:What happened to militia tier drop uplinks?
they aren't listed?
Does that mean no more BPO? They listed the other militia variants like MLT Nanohive.
Templar isn't listed either (and it has a slight bonus over standard).
Join my cult.
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Faquira Bleuetta
Fatal Absolution Covert Intervention
198
|
Posted - 2014.01.22 08:19:00 -
[106] - Quote
Jackof All-Trades wrote:Can we get a role bonus for cloaks instead of the whole 15% reduction per level? As people are saying, this will greatly hurt new players. level 1 71% ,level 2 72% ,level 3 73% ,level 4 74%,level 5 75%
QQ king kobrah QQ
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Piraten Hovnoret
Molon Labe. Public Disorder.
239
|
Posted - 2014.01.22 08:20:00 -
[107] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
Thank god we have kick as CPM ppl. Fire while cloaked would have been the last straw 4 me
War never changes
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Mregomies
Beer For Evil Mercs
150
|
Posted - 2014.01.22 08:29:00 -
[108] - Quote
XxGhazbaranxX wrote:Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness A reall logi who know how he will be affected. There are too few of us. It's sad that only the true logis will feel the bite of this. Those logi wannabes will be in here mostly talking about the cloak or saying love the great work. But us... we know and we feel it to our gaming core. After some investigation I'll use hive+hive(R)+Lai Dai repper as my favorite fit. I hope those +(something)%/level and PCU/PG reduce for nanohive equipment will come. There will be more racial logis in field.
Suomi, Finland, PERKELE!
Logibro
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jordy mack
Ultramarine Corp
110
|
Posted - 2014.01.22 08:31:00 -
[109] - Quote
PLEASE! Give me a side arm only, take my grenade, all my high slots...
But don't hurt my rep tools, they never hurt you!
Less QQ more PewPew
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xKainx Death
Algintal Core Gallente Federation
2
|
Posted - 2014.01.22 08:33:00 -
[110] - Quote
I see that this game is not getting any better. A f#$king cloaking system? In a game where it's clear to me that it's about the gear you have and not about skill. So with this cloaking BS system is there some way to tell if someone that is cloaked is around? Like in Killzone 3? (Still a better game)
I keep coming back to see if you came up with something I would like but no you have not. I have not played a match online for a few weeks now. I don't see myself coming back any time soon. |
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Spkr4theDead
Red Star. EoN.
1674
|
Posted - 2014.01.22 08:39:00 -
[111] - Quote
M Zwei wrote:would the racial logisuit bonus remain on the equipment dropped after changing to other suits? or just those previous equipment will be disabled?
It doesn't make sense for equipment to be destroyed just because you switched to another race's Logi suit. But I am curious about the bonus remaining for equipment that's on the ground or in your hands if it doesn't get the suit's bonus that you're using.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
899
|
Posted - 2014.01.22 08:42:00 -
[112] - Quote
Mregomies wrote:XxGhazbaranxX wrote:Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness A reall logi who know how he will be affected. There are too few of us. It's sad that only the true logis will feel the bite of this. Those logi wannabes will be in here mostly talking about the cloak or saying love the great work. But us... we know and we feel it to our gaming core. After some investigation I'll use hive+hive(R)+Lai Dai repper as my favorite fit. I hope those +(something)%/level and PCU/PG reduce for nanohive equipment will come. There will be more racial logis in field.
They took our natural repair, they nerfed our equipment, probably will nerf our layouts.... There is no light at the end of this tunnel, just hope that this is not final
Plasma Cannon Advocate
For every niche there is a Rifle
|
XxGhazbaranxX
The New Age Outlaws WINMATAR.
899
|
Posted - 2014.01.22 08:45:00 -
[113] - Quote
jordy mack wrote:PLEASE! Give me a side arm only, take my grenade, all my high slots...
But don't hurt my rep tools, they never hurt you!
Another Logi who know what he is talking about. CCP we must be heard. The TRUE LOG's dont care for anything else. We love our equipment with a ferver that no wannabe logi will ever show. You are doing us a big disservice. our equipment should not be nerfed just because of the slayer logi wannabe that made everyone hate the class
Plasma Cannon Advocate
For every niche there is a Rifle
|
Ronan Elsword
Dead Six Initiative Lokun Listamenn
126
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Posted - 2014.01.22 08:46:00 -
[114] - Quote
xKainx Death wrote:I see that this game is not getting any better. A f#$king cloaking system? In a game where it's clear to me that it's about the gear you have and not about skill. So with this cloaking BS system is there some way to tell if someone that is cloaked is around? Like in Killzone 3? (Still a better game)
I keep coming back to see if you came up with something I would like but no you have not. I have not played a match online for a few weeks now. I don't see myself coming back any time soon.
Haha with AA skill is out of the question. eHP and DPS is all that matters. (Sad but true)
All my equipment is being nerfed... I'll be ok with this if they add in the skill bonus's that many people are suggesting.
How come Cloaks aren't going to be affected by Logi equipment bonus. It is equipment so it should get a bonus. Not that it's going to happen.
"Nice House you have here Gallente, you can just feel the Freedom."
-Looks in Closet-
"Dear God"
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
899
|
Posted - 2014.01.22 08:48:00 -
[115] - Quote
Ronan Elsword wrote:
All my equipment is being nerfed... I'll be ok with this if they add in the skill bonus's that many people are suggesting.
going to happen.
Same if this nerf comes without the supporting skilltree for each equipment then it will be the worst class nerf to date, almost as bad as the scout speed nerf.
Plasma Cannon Advocate
For every niche there is a Rifle
|
jordy mack
Ultramarine Corp
111
|
Posted - 2014.01.22 08:55:00 -
[116] - Quote
XxGhazbaranxX wrote:I have no words at the moment. A blanket nerf to all equipment....
I have to say I would actually have liked this if CCP was going to put all the support skills for each equipment in the same way an assault rifle has skills to make it better.
MY LOGI HEART IS BROKEN. MY ANGER TURNS TO ALL THOSE SLAYER LOGI'S. I dont Blame CCP. This is what the community deserves but my heart will not heal until logi's get the support skills for each piece of equipment they deserve.
The suits do not even get the equipment up to 1.7 standards.... I'm sorry CCP if this looks like a rant but I am speechless...
I would have given up my light weapon slot just so my equipment wouldn't get nerfed
The worst bit is this gives me less incentive to use equipment and they cost less pg/cpu therefore letting me focus more on weapon and defence, ie. Slayerlogi.
Slayerlogi's could be very nasty this build, maybe an efficacy bonus to all equip for logi instead of the cpu/pg bonus, cozits also going to send the price of a viable equipment logi through the roof having to use all proto equip.
Less QQ more PewPew
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hgghyujh
Expert Intervention Caldari State
235
|
Posted - 2014.01.22 09:05:00 -
[117] - Quote
awwwww please don't tell me you nerfed the nanite supply on the low end nano hives, that will be like a kick in the balls to scouts. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
899
|
Posted - 2014.01.22 09:06:00 -
[118] - Quote
HREpair tools now OMG
Max distance is the same as the std fluc
core focused repair rate will be less than it is now andeven now it has troube keeping up.
Just with that people will be looking to take out their weapon and kill with their logi suit because the repair tool can't keep up which was the original problem.
It's more beneficial to shoot that to repair. If it's kept this way; Logi's will have to turn to slaying because shooting people is more effective at keeping people alive than actually repping them.
Plasma Cannon Advocate
For every niche there is a Rifle
|
McFurious
TeamPlayers Negative-Feedback
545
|
Posted - 2014.01.22 09:07:00 -
[119] - Quote
Dat nanohive nerf... My MD is sad
Please add a skill bonus nanites.
Half Irish. Often angry.
Closed Beta Masshole
Durka durka.... Bitch.
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
165
|
Posted - 2014.01.22 09:11:00 -
[120] - Quote
So far Im liking what Im seeing with the equipment changes. These changes will go a long way to the equipment spam nonsense that is going on. Placing equipment (beyond supply depots) will have to take thought, which in turn makes it more tacticaly used..
A few more tweeks are still need to make the support logi more thoughtful about how he needs to handle his buisness are needed IMO: 1. Total placed equipment per player needs to be capped. 2. Placed equipment should disapear after some time has passed. 2 minutes on most sounds about right. 3. The nono injecter should have only x amount of uses per life. 4. The repair tool should be tied to the logis stamina bar. When your out of stamina, your reps stop. This will be especially needed with the changes to heavies being even bigger brutes than ever before. It is already takes alot of work and skill to take down a decent tag team, but after the changes it is going to be fruitless. |
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IAmDuncanIdaho II
R 0 N 1 N
237
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Posted - 2014.01.22 09:13:00 -
[121] - Quote
CCP Remnant wrote:NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked.
Thank you so much for verifying the current intention behind cloaking mechanics regeneration. The column headings aren't consistent (cloak duration versus cloak regeneration) - perhaps "duration" should be changed to say "degeneration" or something.
Great questions from community here around cloaking mechanics, can I hack cloaked etc. Another question I have is: if I am lit up by a scanner when not cloaked, then I activate cloak and get under the scanner's precision, do I disappear from the tacnet? If I then deactivate cloak, do I reappear on tacnet, or would this act sort of like breaking a target lock?
Would also like to ask if aim assist does not work on a cloaked target? That would be nice :)
Cloak fitting requirements: now I see why the new scout suits have such a boost to CPU - cloak CPU/PG requirements are nuts lol. I hope cloaks are a viable choice for a simple scout fit, not a choice that requires compromises on the rest of the suit's modules.
Don't forget, all scouts are getting big increases to CPU, and tiny increases to PG, so hard to know without doing the math how easy or not to fit the cloaks will be.
Dual-cloaking perhaps should only be possible without fitting anything else...otherwise yeah it will be OP I reckon. That might be some sort of awesome recon scout though.
Slightly off topic - any movement or consideration on the 100% precision of installation's scanners...or removal altogether? Having to stay 50m away from them is a PitA for stealth role :)
Anyway I'm liking these changes (sorry Logibros I can't comment on your pain from experience, I hope you can get some love where needed)
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
165
|
Posted - 2014.01.22 09:13:00 -
[122] - Quote
McFurious wrote:Dat nanohive nerf... My MD is sad Please add a skill bonus nanites. Seriously MD is even more ****** by these changes, but it is a neccesary evil. The MD should have 3-4 times the ammo capacity to make it a sustained combat threat. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
|
Posted - 2014.01.22 09:15:00 -
[123] - Quote
Doshneil Antaro wrote:So far Im liking what Im seeing with the equipment changes. These changes will go a long way to the equipment spam nonsense that is going on. Placing equipment (beyond supply depots) will have to take thought, which in turn makes it more tacticaly used..
A few more tweeks are still need to make the support logi more thoughtful about how he needs to handle his buisness are needed IMO: 1. Total placed equipment per player needs to be capped. 2. Placed equipment should disapear after some time has passed. 2 minutes on most sounds about right. 3. The nono injecter should have only x amount of uses per life. 4. The repair tool should be tied to the logis stamina bar. When your out of stamina, your reps stop. This will be especially needed with the changes to heavies being even bigger brutes than ever before. It is already takes alot of work and skill to take down a decent tag team, but after the changes it is going to be fruitless.
I think you have no idea what being a logi is. The equipment spam will happen whether the equipment is crap or not simply because its spam.
Your logic is flawed because worse equipment will requires more spam to make up for it.
Only true logi's do real placement and if you ever knew a real logi in your whole dust career you would have never posted something so poorly thought out.
Posts like these let me know that in DUST a true logi is a rare animal indeed
Plasma Cannon Advocate
For every niche there is a Rifle
|
Bendtner92
Imperfects Negative-Feedback
1536
|
Posted - 2014.01.22 09:20:00 -
[124] - Quote
These equipment changes are all good. Good job on this.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
|
Posted - 2014.01.22 09:22:00 -
[125] - Quote
Bendtner92 wrote:These equipment changes are all good. Good job on this.
I honestly want to know what your thinking when you say the equipment changes are good.... seriously HOW?
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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Nirwanda Vaughns
274
|
Posted - 2014.01.22 09:23:00 -
[126] - Quote
So basically equipment has been dropped by the amount the respective logi suit boosts in order to influence use of a certain suit for certain roles. not suprising really seeing as its same in eve with stuff. still wont really stop much spamming though
Proto and proud!!
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
|
Posted - 2014.01.22 09:26:00 -
[127] - Quote
Nirwanda Vaughns wrote:So basically equipment has been dropped by the amount the respective logi suit boosts in order to influence use of a certain suit for certain roles. not suprising really seeing as its same in eve with stuff. still wont really stop much spamming though
Nope. If you do the mathe. The equipment will never be at the elevel they where at pre nerf. Even with the logi suit bonuses, us logis are stuck with nerfed equipment no matter what suit it's on.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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Otrera Goddess
Onslaught Inc RISE of LEGION
131
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Posted - 2014.01.22 09:26:00 -
[128] - Quote
Why CCP would you increase the spawn time for uplinks? How is this a good thing? Explain the reasoning behind it because it already takes to long to spawn in and rejoin the fight. All I am seeing is a lot of nerfing going on here with equipment!!!! |
Corbina Ninja
Maphia Clan Corporation
538
|
Posted - 2014.01.22 09:27:00 -
[129] - Quote
difference between quantic dropuplink and proto dropuplink is 1 second spawn time? is not too little for 23 more cpu and 3 more pg
> Test Signature Please Ignore
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
166
|
Posted - 2014.01.22 09:30:00 -
[130] - Quote
XxGhazbaranxX wrote: think you have no idea what being a logi is. The equipment spam will happen whether the equipment is crap or not simply because its spam.
Your logic is flawed because worse equipment will requires more spam to make up for it.
Only true logi's do real placement and if you ever knew a real logi in your whole dust career you would have never posted something so poorly thought out.
Posts like these let me know that in DUST a true logi is a rare animal indeed LOL, your cancer is entertaining. You think spamming equipment makes you a "true support logi"? Use your equipment as needed by yourself or your team is what a real logi do. I can not believe you mention to combat the changes put in place by CCP to fix equipment spam is to spam even more. Alll the changes I proposed are to weed out easy mode no skill equipment spam monkeys. These changes would do little to nothing to a real logi. |
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Johnny Guilt
Algintal Core
444
|
Posted - 2014.01.22 09:30:00 -
[131] - Quote
Core forcused rep tool is now 125 from 175 rep rate on DS.......Why god why?!?!
A strange game.
The only winning move is
not to play.
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Bendtner92
Imperfects Negative-Feedback
1536
|
Posted - 2014.01.22 09:30:00 -
[132] - Quote
XxGhazbaranxX wrote:Bendtner92 wrote:These equipment changes are all good. Good job on this. I honestly want to know what your thinking when you say the equipment changes are good.... seriously HOW? Scanners: Perfect, they needed longer cooldowns to encourage more tactical use instead of spamming. If they also made 360 scans impossible it's even better.
Uplinks: Perfect. They needed higher spawn times. There should be quite a disadvantage to dying (other than just ISK loss) and not being able to respawn after 3 seconds is good. Uplinks shouldn't have a lower spawntime than CRUs either.
Nanohives: I think these are pretty good too, if you aren't spamming nades you'll still have plenty of ammo resupply from them. I can see that the Mass Driver will suffer a little from this though, but I also think MDs need a little more ammo in the first place.
Repair Tools: I'm not really worried about these changes. The repair tools are still quite good. If you want range use the Lai Dai. If not then another one.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
|
Posted - 2014.01.22 09:31:00 -
[133] - Quote
Otrera Goddess wrote:Why CCP would you increase the spawn time for uplinks? How is this a good thing? Explain the reasoning behind it because it already takes to long to spawn in and rejoin the fight. All I am seeing is a lot of nerfing going on here with equipment!!!!
15 second spawn time on basic ones means that your better off spawning at the objective.. Even at ADV levels you are just better off using a CRU or objective. Hell depending on the game type and situation you'll get there fatser spawning at a far away point and taking those five extra seconds to call in an LAV
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
|
I-Shayz-I
I-----I
2051
|
Posted - 2014.01.22 09:32:00 -
[134] - Quote
I really hope you guys change your minds on the repair tools.
From personal experience the range on them is already too short, and now my minmatar logi bonus is absolutely pointless.
Why nerf the equipment only to have the bonuses from the dropsuits reset the back to what they currently are?
AND MY CORE FOCUSED! NOOOOOOO A 10 meter range is hard enough to deal with, and even with the minmatar logi bonus it will be even worse than it is now! We can't even rep that fast as it is now, and our equipment is the only thing that makes our weak dropsuits actually worthwhile
I thought that with the nerfs to our skill bonuses that it would at least make our equipment better, but this is just a nerf to logistics altogether.
Come on CCP :/
Links:
List of Most Important Threads
I make logistics videos!
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ALPHA DECRIPTER
Dragon-Empire
684
|
Posted - 2014.01.22 09:36:00 -
[135] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
Don't know if this was asked already or not but will hacking while cloaked be possible?
Scout Tactician
Dance puppets, DANCE!
|
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
276
|
Posted - 2014.01.22 09:37:00 -
[136] - Quote
Bendtner92 wrote:XxGhazbaranxX wrote:Bendtner92 wrote:These equipment changes are all good. Good job on this. I honestly want to know what your thinking when you say the equipment changes are good.... seriously HOW? Scanners: Perfect, they needed longer cooldowns to encourage more tactical use instead of spamming. If they also made 360 scans impossible it's even better. Uplinks: Perfect. They needed higher spawn times. There should be quite a disadvantage to dying (other than just ISK loss) and not being able to respawn after 3 seconds is good. Uplinks shouldn't have a lower spawntime than CRUs either. Nanohives: I think these are pretty good too, if you aren't spamming nades you'll still have plenty of ammo resupply from them. I can see that the Mass Driver will suffer a little from this though, but I also think MDs need a little more ammo in the first place. Repair Tools: I'm not really worried about these changes. The repair tools are still quite good. If you want range use the Lai Dai. If not then another one.
Scanner nerf is fine, but everything else is borked.
You think nanohives and rep tools getting nerfed is good? I guess you despise heavies.
I feel sorry for the real logis. I hope this crap is somehow sorted out to where logis aren't rarer than hen's teeth again. |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
166
|
Posted - 2014.01.22 09:39:00 -
[137] - Quote
XxGhazbaranxX wrote:Otrera Goddess wrote:Why CCP would you increase the spawn time for uplinks? How is this a good thing? Explain the reasoning behind it because it already takes to long to spawn in and rejoin the fight. All I am seeing is a lot of nerfing going on here with equipment!!!! 15 second spawn time on basic ones means that your better off spawning at the objective.. Even at ADV levels you are just better off using a CRU or objective. Hell depending on the game type and situation you'll get there fatser spawning at a far away point and taking those five extra seconds to call in an LAV I believe CCP's vision of uplinks were to assist you in spawning in exactly were you wanted some of the times, not the mostly every time we have. This is due to equipment spam. Increased times allows those that are trying to push back those that are entrenched a fighting chance versus a spamtastic equipment team. As it is now, most battlefields have more uplinks than clones that can ever use them up. |
Kosakai
ZionTCD Public Disorder.
7
|
Posted - 2014.01.22 09:42:00 -
[138] - Quote
why nerf nanohive?
i think its OK already ....
and the same rep tool...
SCAN ATTEMPT PREVENTED
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Reav Hannari
Red Rock Outriders
2714
|
Posted - 2014.01.22 09:43:00 -
[139] - Quote
Will decloaking from the cortex cause the same sound as the spawn cloak?
Will cloaking cause a sound?
I assume there is a new cloaking skill. What's its rank?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
|
Posted - 2014.01.22 09:44:00 -
[140] - Quote
Bendtner92 wrote:XxGhazbaranxX wrote:Bendtner92 wrote:These equipment changes are all good. Good job on this. I honestly want to know what your thinking when you say the equipment changes are good.... seriously HOW? Scanners: Perfect, they needed longer cooldowns to encourage more tactical use instead of spamming. If they also made 360 scans impossible it's even better. Uplinks: Perfect. They needed higher spawn times. There should be quite a disadvantage to dying (other than just ISK loss) and not being able to respawn after 3 seconds is good. Uplinks shouldn't have a lower spawntime than CRUs either. Nanohives: I think these are pretty good too, if you aren't spamming nades you'll still have plenty of ammo resupply from them. I can see that the Mass Driver will suffer a little from this though, but I also think MDs need a little more ammo in the first place. Repair Tools: I'm not really worried about these changes. The repair tools are still quite good. If you want range use the Lai Dai. If not then another one.
Scanner: I agree with you
Uplinks: I'll just use a cru and shave off a couple of seconds from the spawn link. Nerfing this on the basis of dying should have a bigger disadvantage I could arguie they need to nerf all weapon because killing should take more work. We can go to an fro on this matter.
Nanohive: Yes and no. Grenades should not even be resupplied by hives IMO. While being a sole logi in a squad nanite clusters are everything. It's the difference from being able to fully resuply the team before an assault or going in with everyone half ammo. This mechanic had no real threat. It could have been better balanced by augmenting the amount of vclusters a grenade uses because that is the problem mechanic not the nanohive.
Repair tool: Only true logi's know the significance of having the repping power we have now. Even at 1.7 jkeeping someone alive with a rep tool is hard work. nerfing this amount will only bring back the mentally that it is better to keep people alive by using your gunn than using your repper. it only helps to substantiate the slayer logi trade and makes the true logi's deviate from the correct ways of the logi. A gun should not be better at keeping someone alive than a repair tool
Overall: none of the nerfed thing in question, except for the scanner where creating a major problems with the core mechanics of the game. this nerf has been done without the consideration of truely dedicated logi's that realy heavily on equipment for their play styles and keeping their team stocked, repped, informed and on point (uplinks).
Equipment spam: This in no way reduces equipment spam. The reduction in overall efficiency will only aggravate the problem by obligating logi's to spa their equipment to get similar result to those once had. In essence this nerf of all equipment will only serve to augment the problem. Even with scanners; now instead of one person scanning every now and then you will have even more people scanning more frequently to get the correcty positions of everyone in the fields. So once you are caught, all the scanns are coming your way till you are dead.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
|
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Spkr4theDead
Red Star. EoN.
1674
|
Posted - 2014.01.22 09:45:00 -
[141] - Quote
XxGhazbaranxX wrote:I have no words at the moment. A blanket nerf to all equipment....
I have to say I would actually have liked this if CCP was going to put all the support skills for each equipment in the same way an assault rifle has skills to make it better.
MY LOGI HEART IS BROKEN. MY ANGER TURNS TO ALL THOSE SLAYER LOGI'S. I dont Blame CCP. This is what the community deserves but my heart will not heal until logi's get the support skills for each piece of equipment they deserve.
The suits do not even get the equipment up to 1.7 standards.... I'm sorry CCP if this looks like a rant but I am speechless...
I would have given up my light weapon slot just so my equipment wouldn't get nerfed I was expecting this with the announced Logi suit skill bonuses. What were you expecting?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
40
|
Posted - 2014.01.22 09:45:00 -
[142] - Quote
Marad''er wrote:I don't see the Templar uplink on the sheet.
Will they be changed as well?
I don't see the militia uplink either. Also the increase in spawn times is a bummer. Do you think that was the best way to adjust uplinks? This is to stop spamming, but I can see players complaining about the longer spawn times. The longer waits are annoying when you want to get back into the heat of the battle.
Desperate attempt to get BPOs
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
|
Posted - 2014.01.22 09:47:00 -
[143] - Quote
Spkr4theDead wrote:XxGhazbaranxX wrote:I have no words at the moment. A blanket nerf to all equipment....
I have to say I would actually have liked this if CCP was going to put all the support skills for each equipment in the same way an assault rifle has skills to make it better.
MY LOGI HEART IS BROKEN. MY ANGER TURNS TO ALL THOSE SLAYER LOGI'S. I dont Blame CCP. This is what the community deserves but my heart will not heal until logi's get the support skills for each piece of equipment they deserve.
The suits do not even get the equipment up to 1.7 standards.... I'm sorry CCP if this looks like a rant but I am speechless...
I would have given up my light weapon slot just so my equipment wouldn't get nerfed I was expecting this with the announced Logi suit skill bonuses. What were you expecting?
i was expectin bonuses for different suits. it only makes sense to give each race an affinity to their technology but that equipment nerf is just too much of a blow to the real logi's in the game.
A real logi will always tell you he would preffer to have his light slot changed to a sidearem instead of this painfull nerf.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
|
Meee One
The dyst0pian Corporation Zero-Day
203
|
Posted - 2014.01.22 09:47:00 -
[144] - Quote
I run gallente logi with adv injector,adv nanos,proto rep tool. I'm screwed when it comes to giving extended support with these changes.... Prices should be reduced to compensate. Skill tree please.
Sexy jutsu
Time to jaaam!
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
|
Posted - 2014.01.22 09:53:00 -
[145] - Quote
Meee One wrote:I run gallente logi with adv injector,adv nanos,proto rep tool. I'm screwed when it comes to giving extended support with these changes.... Prices should be reduced to compensate. Skill tree please.
I completely agree although, being outraged by the equipment nerf, I never gave much thought to my gallente suit... now i'm even more let down if that's possible.
**Takes the pin out of a core locust grenade and waits for the timer to end** :P
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
|
Spkr4theDead
Red Star. EoN.
1674
|
Posted - 2014.01.22 09:53:00 -
[146] - Quote
Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses.
What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills.
Again, what leg are you standing on to complain about that?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Reav Hannari
Red Rock Outriders
2714
|
Posted - 2014.01.22 09:54:00 -
[147] - Quote
Forcing the enemy to rely on uplinks will now give your team more of a tactical advantage. Recovering from being redlined is going to be a bit harder too. It'll be interesting to see if this changes the flow of battle.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Spkr4theDead
Red Star. EoN.
1674
|
Posted - 2014.01.22 09:54:00 -
[148] - Quote
Vicious Minotaur wrote:CCP Remnant wrote: You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.
The underlined portion slightly concerns me. The equipment menu is rather clumsy at this stage. The cloak seems to be a tool that aids/bolsters mobility, but the equipment menu is not particularly conducive to being used while mobile. LOL. LOLOLOL.
Try 4 active modules, then come back here and "be concerned."
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Medic 1879
Forsaken Immortals Top Men.
1625
|
Posted - 2014.01.22 09:55:00 -
[149] - Quote
Doshneil Antaro wrote:So far Im liking what Im seeing with the equipment changes. These changes will go a long way to the equipment spam nonsense that is going on. Placing equipment (beyond supply depots) will have to take thought, which in turn makes it more tacticaly used..
A few more tweeks are still need to make the support logi more thoughtful about how he needs to handle his buisness are needed IMO: 1. Total placed equipment per player needs to be capped. 2. Placed equipment should disapear after some time has passed. 2 minutes on most sounds about right. 3. The nono injecter should have only x amount of uses per life. 4. The repair tool should be tied to the logis stamina bar. When your out of stamina, your reps stop. This will be especially needed with the changes to heavies being even bigger brutes than ever before. It is already takes alot of work and skill to take down a decent tag team, but after the changes it is going to be fruitless.
1. Not sure if I agree or not it would depend on the limit I guess. 2. Disagree defending a point would be incredibly dicey if all of a sudden all your equipment can vanish, would also defeat the purpose of a fall back uplink or RE's if it applied to them as well. 3. Disagree I don't see anything wrong with the nano injector, fair enough people can revive you infront of a red heavy from time to time but limiting the number of uses means the logi supporting your team would have to keep count and if he hits the limit leave the squad to go and restock it which would be a giant pain for logi's and the squad. Plus imagine the QQ on the forums when people don't get picked up because the logi has no revives left. 4. No, good god no to repair effectively I would have to fit cardiac regs? also how does this make sense I can fire an AR all day only stopping to reload and not get tried but lifting a small rep tool tires me out? Think about it you shout for a logi because you need repairs, he now has 2 choices 1, take his sweet time waddling over to you to conserve stamina to rep you or 2, sprints over getting to you quickly but then has to either wait out stamina recharge or repair you a little bit at a time. Logi's also have low stamina.
Also if anything lower effectiveness of hives will mean even more equipment spam, say now I can put 1 triage hive and one nano hive in a good spot for a heavy to defend, in 1.8 these hives will run out quicker so people will be tempted to put more in that spot to get the same effectiveness as before. Uplink spam will also increase they take longer for people to spawn and have less health making them more vulnerable so people will place more to try and guarantee an uplink survives. People who spam equipment in weird places hoping for random points will still do so it just means their hives etc... wont last as long so the occasional logi who spawns coats the map in hives and afk's for WP will still do it but to make up for the lower time their equipment can be used they will probably just put more out.
Lead Diplomat for Forsaken Immortals.
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Spkr4theDead
Red Star. EoN.
1674
|
Posted - 2014.01.22 09:56:00 -
[150] - Quote
Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness I'm a tanker, and it seems none of you noticed the Logi bonuses.
Come on, are we even playing the same game?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1674
|
Posted - 2014.01.22 09:59:00 -
[151] - Quote
Zeylon Rho wrote:
With the high fitting cost, I can see this potentially being an expensive skill, especially if the skill confers any useful bonuses (presumably not fitting). But it seems "possible" to use even on the low end...
Did you even read?????????????????????????
*head explodes*
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:00:00 -
[152] - Quote
xKainx Death wrote:I see that this game is not getting any better. A f#$king cloaking system? In a game where it's clear to me that it's about the gear you have and not about skill. So with this cloaking BS system is there some way to tell if someone that is cloaked is around? Like in Killzone 3? (Still a better game)
I keep coming back to see if you came up with something I would like but no you have not. I have not played a match online for a few weeks now. I don't see myself coming back any time soon. Make sure the door hits you on the way out.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:01:00 -
[153] - Quote
Ronan Elsword wrote:xKainx Death wrote:I see that this game is not getting any better. A f#$king cloaking system? In a game where it's clear to me that it's about the gear you have and not about skill. So with this cloaking BS system is there some way to tell if someone that is cloaked is around? Like in Killzone 3? (Still a better game)
I keep coming back to see if you came up with something I would like but no you have not. I have not played a match online for a few weeks now. I don't see myself coming back any time soon. Haha with AA skill is out of the question. eHP and DPS is all that matters. (Sad but true) All my equipment is being nerfed... I'll be ok with this if they add in the skill bonus's that many people are suggesting. How come Cloaks aren't going to be affected by Logi equipment bonus. It is equipment so it should get a bonus. Not that it's going to happen. Because they want it geared to scouts. I think they made that pretty obvious, don't you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:02:00 -
[154] - Quote
XxGhazbaranxX wrote:Just with that people will be looking to take out their weapon and kill with their logi suit because the repair tool can't keep up which was the original problem.
It's more beneficial to shoot that to repair. If it's kept this way; Logi's will have to turn to slaying because shooting people is more effective at keeping people alive than actually repping them. Which was the original problem with the repair tool and hence the buff So while someone is repped, they should be near invincible?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
167
|
Posted - 2014.01.22 10:03:00 -
[155] - Quote
Take into consideration that it can take a minute or so to run across the map from your ground/mcc spawn, after waiting for your 10 seconds to spawn in. Doesnt 10-15 secs and spawning in exactly were you want seem like a luxary? We have just been spoiled by uplnik spam, and this change goes towards alot of real game balancing issues. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
901
|
Posted - 2014.01.22 10:06:00 -
[156] - Quote
Spkr4theDead wrote:Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness I'm a tanker, and it seems none of you noticed the Logi bonuses. Come on, are we even playing the same game?
Logi bonuses are for 1 type of equipment only and that equipment will still be less effective with full skills in 1.8 than in 1.7.
On top of that the changes are on mechanics that are of no consecuence and have not created any trouble for the balance of the game except maybe in cases of equipment spam which is not solved by making equipment completely horrible.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
|
Tech De Ra
Electronic Sports League
291
|
Posted - 2014.01.22 10:06:00 -
[157] - Quote
XxGhazbaranxX wrote:
i was expectin bonuses for different suits. it only makes sense to give each race an affinity to their technology but that equipment nerf is just too much of a blow to the real logi's in the game.
A real logi will always tell you he would preffer to have his light slot changed to a sidearem instead of this painfull nerf.
https://forums.dust514.com/default.aspx?g=posts&t=134173&find=unread
Amarr Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Gallente Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.
Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level.
Caldari Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level.
Tech De Ra for CPM1
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Meee One
The dyst0pian Corporation Zero-Day
204
|
Posted - 2014.01.22 10:06:00 -
[158] - Quote
It's funny everyone is saying "loltactics" "these changes are good" and "nerf eq more". When all they are really saying in battle is "What there's no uplink? Now i have to run all the way there" "Need ammo"and "Need reps". You can't have it both ways,either you want effective support or you don't. (supporting this nerf means you don't) Now pick one...
Sexy jutsu
Time to jaaam!
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Kovinis Sparagas
Bullet Cluster Legacy Rising
121
|
Posted - 2014.01.22 10:07:00 -
[159] - Quote
What is the status of Militia gear? One items get militia equivalents, others don't. And I like that nanohives got different stats than Standard, but repair tool got the same. Just A LITTLE bit bigger fitting cost, at the HALF price...
Militia gear should be used for trying out new stuff and at the worst case scenario - use it then you have no ISK. But they should be majorly worser than standard, because now everyone uses them if they have CPU/PG to spare, because they are the same, only are ULTRA LOW cost
I support BPO removal;
RDV to take your vehicles back;
and racial weapons on starter fits
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Medic 1879
Forsaken Immortals Top Men.
1625
|
Posted - 2014.01.22 10:07:00 -
[160] - Quote
Spkr4theDead wrote:Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses. What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills. Again, what leg are you standing on to complain about that?
Who wee'd in your cornflakes? Anyway not sure why this became a vehicles have it worse kind of rant but if you pay close attention I mention that skills used to have bonus's including one of the vehicle skills and say etc... I could have sat and listed all of the things you did and moaned about them but I couldn't be bothered. My point is not that it is wrong because infantry now have bonus's less skills my point is that they said they wanted to do away with bonus's less skills but haven't got rid of any but keep adding more. When the changes to vehicles no longer getting hp or resists or extra PG/CPU were announced you certainly cared then, not caring that these skills are pointless because at the moment your tank is in a good place and you believe your skills can get you through is a very shortsighted view point. If tanks get nerfed or av gets buffed again in the great cycle of nerf you can bet tankers will be wanting skills that actually do things.
The leg I stand on is that CCP said (several times IRC) that they wanted rid of skills that only unlock yet added more clearly they need to either A stand by their previous declaration or B admit they have changed their policy since then.
Also lighten up.
Lead Diplomat for Forsaken Immortals.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
902
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Posted - 2014.01.22 10:11:00 -
[161] - Quote
Spkr4theDead wrote:XxGhazbaranxX wrote:Just with that people will be looking to take out their weapon and kill with their logi suit because the repair tool can't keep up which was the original problem.
It's more beneficial to shoot that to repair. If it's kept this way; Logi's will have to turn to slaying because shooting people is more effective at keeping people alive than actually repping them. Which was the original problem with the repair tool and hence the buff So while someone is repped, they should be near invincible?
If you put it this way, to have a person shooting and a person repping should equate to having two people fighting. In this situation you target the logi and ignore th assault character, then he will die after.
The sum of the two should be at least as powerfull as if both where carrying a light weapon. As it stands the core focused repair tool does that and still leave the player vulnerable because It cannot keep up with the full damage. So there really was not reason to nerf it at all.
With the minmatar logi it would have equated to about 218 reps per second. It would have made for a formidable oponent but still we have to take into consideration that the logistic character is still vulnerable to anything and is not himself being repped or posing a threat.
When and if the nerf hits, it will be a lot more common for battle logi's to give you the full brunt of their weapons and not rep at all intensifying the whole slayer logi dilema.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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Bendtner92
Imperfects Negative-Feedback
1537
|
Posted - 2014.01.22 10:15:00 -
[162] - Quote
You forget Sentinels will have resistances, so 125 per second will actually rep more than 125 due to the resists.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Spkr4theDead
Red Star. EoN.
1677
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Posted - 2014.01.22 10:17:00 -
[163] - Quote
XxGhazbaranxX wrote:Spkr4theDead wrote:XxGhazbaranxX wrote:I have no words at the moment. A blanket nerf to all equipment....
I have to say I would actually have liked this if CCP was going to put all the support skills for each equipment in the same way an assault rifle has skills to make it better.
MY LOGI HEART IS BROKEN. MY ANGER TURNS TO ALL THOSE SLAYER LOGI'S. I dont Blame CCP. This is what the community deserves but my heart will not heal until logi's get the support skills for each piece of equipment they deserve.
The suits do not even get the equipment up to 1.7 standards.... I'm sorry CCP if this looks like a rant but I am speechless...
I would have given up my light weapon slot just so my equipment wouldn't get nerfed I was expecting this with the announced Logi suit skill bonuses. What were you expecting? i was expectin bonuses for different suits. it only makes sense to give each race an affinity to their technology but that equipment nerf is just too much of a blow to the real logi's in the game. A real logi will always tell you he would preffer to have his light slot changed to a sidearem instead of this painfull nerf. There are different bonuses for each suit. Were you not paying attention?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
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Posted - 2014.01.22 10:18:00 -
[164] - Quote
Meee One wrote:I run gallente logi with adv injector,adv nanos,proto rep tool. I'm screwed when it comes to giving extended support with these changes.... Prices should be reduced to compensate. Skill tree please. I'm a tanker, and I run ADV Gal Logi with PRO reps, links, hives, sometimes injectors and ADV scanners.
What are you complaining about?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
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Posted - 2014.01.22 10:19:00 -
[165] - Quote
XxGhazbaranxX wrote:Spkr4theDead wrote:Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness I'm a tanker, and it seems none of you noticed the Logi bonuses. Come on, are we even playing the same game? Logi bonuses are for 1 type of equipment only and that equipment will still be less effective with full skills in 1.8 than in 1.7. On top of that the changes are on mechanics that are of no consecuence and have not created any trouble for the balance of the game except maybe in cases of equipment spam which is not solved by making equipment completely horrible. So.................... do you feel some of the sense of being let-down that tankers have felt from CCP?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
903
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Posted - 2014.01.22 10:19:00 -
[166] - Quote
Tech De Ra wrote:XxGhazbaranxX wrote:
i was expectin bonuses for different suits. it only makes sense to give each race an affinity to their technology but that equipment nerf is just too much of a blow to the real logi's in the game.
A real logi will always tell you he would preffer to have his light slot changed to a sidearem instead of this painfull nerf.
https://forums.dust514.com/default.aspx?g=posts&t=134173&find=unreadAmarr Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Gallente Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level. Caldari Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level.
I know the bonuses but these bonuses don't give that much of an edge for what we are losing. I'm not blindly posting without knowing what I am talking about. i am posting because know exactly what I am talking about. CCP stated that they are not going to do a carpet nerf on all weapons because that is not the way to balance the TTK. This is in escence the same thing. Nerfing all equipment because 1 suit will give bonuses to one equipment is not doing any good changes to the game.
Making something we have better while losing something we already had. I for one am losing a lot in my gallente suit for a bonus to scanners. Their balance was anecesary one to be able to balance the scout suit. but apart from that there is no way that a suit would have made any other equipment powerfull beyond belief except the one it's specialized in. Other equipment used by the suit user would be exactly as normal as it is right now.
Making equipment worse because you have suits that are going to augment their power is not a solution that will give any semblance of balance. No one is going to spec into the gallente suit just for the scanners. Even in the PC meta, uplinks and nanohive are king and thats all that matters. Scanner will still do their job and cloaked scouts wont be see if I'm not mistaken.
The overall effect of the equipment nerf is that the spamm will increase and true logi's that depended on equipment to be able to do their job will decrese creating a surge of either more slayer logi's which inturn would augment that problem or less logis in general because that sp sink will not be worth the hassle.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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Galvan Nized
Deep Space Republic
549
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Posted - 2014.01.22 10:21:00 -
[167] - Quote
Great job on the scanner changes, real thumbs up there! Finally, a reason to run passive scans!
Uplink changes. Not bad, maybe a tad extreme but not bad. I like that CRU tactical value went up. There was almost no reason to capture and spawn at CRUs.
Cloaks. Pretty nice, other than low level scouts have no chance to test or use. I'm not sure what role they will really take because the equipment wheel is overly cumbersome, meaning a quick escape is iffy. Maybe I can cross a road now without dying from 3 bullets. How will shimmer work?
I feel for the true Logi brethren on the other changes, it's a real blow. Thinking there will be a mass exodus from the logistics suits. |
Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:22:00 -
[168] - Quote
Medic 1879 wrote:Spkr4theDead wrote:Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses. What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills. Again, what leg are you standing on to complain about that? Who wee'd in your cornflakes? Anyway not sure why this became a vehicles have it worse kind of rant but if you pay close attention I mention that skills used to have bonus's including one of the vehicle skills and say etc... I could have sat and listed all of the things you did and moaned about them but I couldn't be bothered. My point is not that it is wrong because infantry now have bonus's less skills my point is that they said they wanted to do away with bonus's less skills but haven't got rid of any but keep adding more. When the changes to vehicles no longer getting hp or resists or extra PG/CPU were announced you certainly cared then, not caring that these skills are pointless because at the moment your tank is in a good place and you believe your skills can get you through is a very shortsighted view point. If tanks get nerfed or av gets buffed again in the great cycle of nerf you can bet tankers will be wanting skills that actually do things. The leg I stand on is that CCP said (several times IRC) that they wanted rid of skills that only unlock yet added more clearly they need to either A stand by their previous declaration or B admit they have changed their policy since then. Also lighten up. And I was mentioning skills that used to have bonuses. We got passed it, and are quite strong right now, considering all the threads complaining about them. Infantry however, are complaining that this is the end of Dust.
All us tankers are just walking away, whistling with a smile on our faces.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
167
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Posted - 2014.01.22 10:22:00 -
[169] - Quote
Meee One wrote:It's funny everyone is saying "loltactics" "these changes are good" and "nerf eq more". When all they are really saying in battle is "What there's no uplink? Now i have to run all the way there" "Need ammo"and "Need reps". You can't have it both ways,either you want effective support or you don't. (supporting this nerf means you don't) Now pick one... Let me give you a class on how to be a support logi with real tactics: Your squad is rolling up to a complex, drop a safe uplink. Now your closer to an objective, drop a second uplink, hive and scan Get in behind the heavy and start support fire then swith to reps. The engagement ends, your team regroups up the uplink/nanohive and reps.
This is how the support logi do. How do any of these changes affect this scenario? Answer: it doesn't These changes make using your equipment take thought and skill. If any of you other logis need some classes to learn how to do your job, send me an in game message. |
Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:23:00 -
[170] - Quote
XxGhazbaranxX wrote:Spkr4theDead wrote:XxGhazbaranxX wrote:Just with that people will be looking to take out their weapon and kill with their logi suit because the repair tool can't keep up which was the original problem.
It's more beneficial to shoot that to repair. If it's kept this way; Logi's will have to turn to slaying because shooting people is more effective at keeping people alive than actually repping them. Which was the original problem with the repair tool and hence the buff So while someone is repped, they should be near invincible? If you put it this way, to have a person shooting and a person repping should equate to having two people fighting. In this situation you target the logi and ignore th assault character, then he will die after. The sum of the two should be at least as powerfull as if both where carrying a light weapon. As it stands the core focused repair tool does that and still leave the player vulnerable because It cannot keep up with the full damage. So there really was not reason to nerf it at all. With the minmatar logi it would have equated to about 218 reps per second. It would have made for a formidable oponent but still we have to take into consideration that the logistic character is still vulnerable to anything and is not himself being repped or posing a threat. When and if the nerf hits, it will be a lot more common for battle logi's to give you the full brunt of their weapons and not rep at all intensifying the whole slayer logi dilema. Soooooooooo............ what...................................... you'd rather a rep module that reps all friendlies within a certain radius? You can't have everything. You're never in a squad with anyone? You don't communicate with people?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
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Posted - 2014.01.22 10:24:00 -
[171] - Quote
Bendtner92 wrote:You forget Sentinels will have resistances, so 125 per second will actually rep more than 125 due to the resists. Don't soothe them, I want them to experience anguish.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Bendtner92
Imperfects Negative-Feedback
1537
|
Posted - 2014.01.22 10:25:00 -
[172] - Quote
I like how you think there will be more slayer logis and less "real" logis.
I'm pretty sure anyone not interested in being a "real" logi won't be using a logi suit due to assaults actually being better assaults, which means that anyone using a logi suit would indeed be a "real" logi using his equipment.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:26:00 -
[173] - Quote
Spkr4theDead wrote:Medic 1879 wrote:Spkr4theDead wrote:Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses. What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills. Again, what leg are you standing on to complain about that? Who wee'd in your cornflakes? Anyway not sure why this became a vehicles have it worse kind of rant but if you pay close attention I mention that skills used to have bonus's including one of the vehicle skills and say etc... I could have sat and listed all of the things you did and moaned about them but I couldn't be bothered. My point is not that it is wrong because infantry now have bonus's less skills my point is that they said they wanted to do away with bonus's less skills but haven't got rid of any but keep adding more. When the changes to vehicles no longer getting hp or resists or extra PG/CPU were announced you certainly cared then, not caring that these skills are pointless because at the moment your tank is in a good place and you believe your skills can get you through is a very shortsighted view point. If tanks get nerfed or av gets buffed again in the great cycle of nerf you can bet tankers will be wanting skills that actually do things. The leg I stand on is that CCP said (several times IRC) that they wanted rid of skills that only unlock yet added more clearly they need to either A stand by their previous declaration or B admit they have changed their policy since then. Also lighten up. And I was mentioning skills that used to have bonuses. We got passed it, and are quite strong right now, considering all the threads complaining about them. Infantry however, are complaining that this is the end of Dust. All us tankers are just walking away, whistling with a smile on our faces. Since I read a little more, no, I don't really care much, because infantry was in favor of any nerfs CCP could throw at tanks. So no, I don't care. I just lower my head and push forward.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Medic 1879
Forsaken Immortals Top Men.
1626
|
Posted - 2014.01.22 10:29:00 -
[174] - Quote
Spkr4theDead wrote:Medic 1879 wrote:Spkr4theDead wrote:Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses. What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills. Again, what leg are you standing on to complain about that? Who wee'd in your cornflakes? Anyway not sure why this became a vehicles have it worse kind of rant but if you pay close attention I mention that skills used to have bonus's including one of the vehicle skills and say etc... I could have sat and listed all of the things you did and moaned about them but I couldn't be bothered. My point is not that it is wrong because infantry now have bonus's less skills my point is that they said they wanted to do away with bonus's less skills but haven't got rid of any but keep adding more. When the changes to vehicles no longer getting hp or resists or extra PG/CPU were announced you certainly cared then, not caring that these skills are pointless because at the moment your tank is in a good place and you believe your skills can get you through is a very shortsighted view point. If tanks get nerfed or av gets buffed again in the great cycle of nerf you can bet tankers will be wanting skills that actually do things. The leg I stand on is that CCP said (several times IRC) that they wanted rid of skills that only unlock yet added more clearly they need to either A stand by their previous declaration or B admit they have changed their policy since then. Also lighten up. And I was mentioning skills that used to have bonuses. We got passed it, and are quite strong right now, considering all the threads complaining about them. Infantry however, are complaining that this is the end of Dust. All us tankers are just walking away, whistling with a smile on our faces.
Exactly so a tanker calling infantry about whining about this stuff is more than a little hypocritical, we are just a little behind on the nerf curve. By this time next year this will probably be the other way around again lol.
Lead Diplomat for Forsaken Immortals.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
905
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Posted - 2014.01.22 10:30:00 -
[175] - Quote
Doshneil Antaro wrote: These changes make using your equipment take thought and skill. If any of you other logis need some classes to learn how to do your job, send me an in game message.
How do these changes make having the equipment take thought and skill. It's the exact same mechanic just nerfed to hell.
That uplink you put back there, it will die due to less HP and an exagerated spawn time. That nano for your team wont supply that heavy plus your assault guys, That scanner will only let you know relative position for a shorter period of time(360 had to go though), that repair tool will only half rep your heavy before another enemy come around the corner
For a character that is supposed to be the best because he worked his face off to get that proto equipment, all of the sudden you now have to contend with equipment that is as good as basic or advance from what you are using now.
I don't know if you remember what it feels like for your team to lose a point because they had to wait 10 seconds each to get back into the battle but I do. The only reason I got betterp uplinks was for faster spawns. The only reason I got ishukone gauged nanos was so I would not run out of nanohives for my team and that each one fully gave them all they needed. The only reason I specced into better repairers was so I could support a friend while he was in a firefight.
I dont know what sort of logi you say you are but your post tells otherwise.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
905
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Posted - 2014.01.22 10:37:00 -
[176] - Quote
Doshneil Antaro wrote:XxGhazbaranxX wrote: think you have no idea what being a logi is. The equipment spam will happen whether the equipment is crap or not simply because its spam.
Your logic is flawed because worse equipment will requires more spam to make up for it.
Only true logi's do real placement and if you ever knew a real logi in your whole dust career you would have never posted something so poorly thought out.
Posts like these let me know that in DUST a true logi is a rare animal indeed LOL, your cancer is entertaining. You think spamming equipment makes you a "true support logi"? Use your equipment as needed by yourself or your team is what a real logi do. I can not believe you mention to combat the changes put in place by CCP to fix equipment spam is to spam even more. Alll the changes I proposed are to weed out easy mode no skill equipment spam monkeys. These changes would do little to nothing to a real logi.
I never said spamming equipment made me a true logi. I said that if CCP was trying to fix equipment spam this is not the way because it will encourage equipment spam. These changes in no way fix or where made to fix equipment spam. Like I posted before. Worse equipment will make people want to spam more to make up for it.
Read my posts thoroughly before calling them cancer. You sure did not know what you where saying when you posted that response.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
|
Medic 1879
Forsaken Immortals Top Men.
1626
|
Posted - 2014.01.22 10:40:00 -
[177] - Quote
XxGhazbaranxX wrote:Doshneil Antaro wrote: These changes make using your equipment take thought and skill. If any of you other logis need some classes to learn how to do your job, send me an in game message.
How do these changes make having the equipment take thought and skill. It's the exact same mechanic just nerfed to hell. That uplink you put back there, it will die due to less HP and an exagerated spawn time. That nano for your team wont supply that heavy plus your assault guys, That scanner will only let you know relative position for a shorter period of time(360 had to go though), that repair tool will only half rep your heavy before another enemy come around the corner For a character that is supposed to be the best because he worked his face off to get that proto equipment, all of the sudden you now have to contend with equipment that is as good as basic or advance from what you are using now. I don't know if you remember what it feels like for your team to lose a point because they had to wait 10 seconds each to get back into the battle but I do. The only reason I got betterp uplinks was for faster spawns. The only reason I got ishukone gauged nanos was so I would not run out of nanohives for my team and that each one fully gave them all they needed. The only reason I specced into better repairers was so I could support a friend while he was in a firefight. I dont know what sort of logi you say you are but your post tells otherwise.
To be fair to both sides of the argument though we haven't seen it all yet the suit bonus's could have changed, equipment skills could give bonus's, nanite cost of things could have decreased etc... so saying this has killed true logi's is a bit of an over exaggeration it has made it more difficult yes but until we know all of the facts it could work out that we are around about as effective at things as we are now but better at one thing by far. True logi's will still be around we will just have to work for it more.
Lead Diplomat for Forsaken Immortals.
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ANON Cerberus
Tiny Toons
112
|
Posted - 2014.01.22 10:40:00 -
[178] - Quote
Scanners - I understand the changes - so far they look ok lets see how they end up working in game. Coupled with the gallente logi they are still going to be majorly powerful so I dont expect much will change.
Repair Tools - I dont understand why you have decreased the range on repair tools? That has never been an issue and it seems kind of silly because coupled with the Minmatar logi they will be similar to the ranges they were before so that seems stupid in my honest opinion.
Nanohives - Don't seem to have changed too much except from the nanite storage. I dislike this change.
Cloaks - The times seem well I guess what was expected. Wont know what these are like until we get to use them. I just hope they work as expected and are not useless.
Spawn Uplinks - I honestly dont understand the changes to spawn times - was that really needed?
All in all it seems things have been changed so that now when they get used with the future logis they basically become the same level as what we have now. I don't understand that at all. I mean what was the need? |
Bendtner92
Imperfects Negative-Feedback
1537
|
Posted - 2014.01.22 10:42:00 -
[179] - Quote
XxGhazbaranxX wrote:I don't know if you remember what it feels like for your team to lose a point because they had to wait 10 seconds each to get back into the battle but I do. Then don't die? Plus you forget the other team has the same spawntimes as your team. God forbid the better team being able to take objectives from the other team.
Quote:The only reason I got betterp uplinks was for faster spawns. QQ some more? They still give reduced spawn time. Uplinks needed a higher spawntime.
Quote:The only reason I got ishukone gauged nanos was so I would not run out of nanohives for my team and that each one fully gave them all they needed. QQ some more? You get four, yes FOUR nanohives. That isn't enough?
Quote:The only reason I specced into better repairers was so I could support a friend while he was in a firefight. QQ some more? You still can? Reduced repair amount + Sentinel resistances = about the same repair amount as now.
You want a logi to be able to do everything, how about you specialise in 1.8? Amarr: Better Uplinks than now. Caldari: Better Nanohives than now. Gallente: Better Scanners than now. Minmatar: Better Repair tools than now (yes, they might give less reps, but they get more range + sentinel resists actually means more reps than now).
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Rogue Saint
Science For Death
696
|
Posted - 2014.01.22 10:44:00 -
[180] - Quote
The level 4 rep tool (BDR8) is worse than the level 3 (BDR2), unless they change the skill tiers of course. The stats need swapping imo.
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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ANON Cerberus
Tiny Toons
112
|
Posted - 2014.01.22 10:45:00 -
[181] - Quote
Bendtner92 wrote:XxGhazbaranxX wrote:I don't know if you remember what it feels like for your team to lose a point because they had to wait 10 seconds each to get back into the battle but I do. Then don't die? Plus you forget the other team has the same spawntimes as your team. God forbid the better team being able to take objectives from the other team. Quote:The only reason I got betterp uplinks was for faster spawns. QQ some more? They still give reduced spawn time. Uplinks needed a higher spawntime. Quote:The only reason I got ishukone gauged nanos was so I would not run out of nanohives for my team and that each one fully gave them all they needed. QQ some more? You get four, yes FOUR nanohives. That isn't enough? Quote:The only reason I specced into better repairers was so I could support a friend while he was in a firefight. QQ some more? You still can? Reduced repair amount + Sentinel resistances = about the same repair amount as now. You want a logi to be able to do everything, how about you specialise in 1.8? Amarr: Better Uplinks than now. Caldari: Better Nanohives than now. Gallente: Better Scanners than now. Minmatar: Better Repair tools than now (yes, they might give less reps, but they get more range + sentinel resists actually means more reps than now).
Mate - you look like a child when you keep putting "QQ" - How about you explain why you like the changes. Why should uplinks take longer to redeploy a merc for instance? |
Lex DOCIEL
What The French
3
|
Posted - 2014.01.22 10:47:00 -
[182] - Quote
Quote:- Cooldown times on scanners increased. Scanner functionality has been improved to do GÇ£snapshotGÇ¥ scans in order to stop 360 degree spins. - Range on repair tools reduced. - Drop uplink spawn times increased. - Nanohive nanite supply reduced.
Great job on scanners. As a scout, I am a personal addict of this equipment, and its spinning moves, but such a move really had to be taken care of. Snapshot is a good idea, let's see how it works out. |
Bendtner92
Imperfects Negative-Feedback
1537
|
Posted - 2014.01.22 10:48:00 -
[183] - Quote
ANON Cerberus wrote:Mate - you look like a child when you keep putting "QQ" - How about you explain why you like the changes. Why should uplinks take longer to redeploy a merc for instance? I already did earlier in the thread.
3 second Uplinks are terrible. Dying should mean you're away for a while. Specialising in Amarr Logi will still give you incredible good Uplinks however, which is how it should be.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
905
|
Posted - 2014.01.22 10:53:00 -
[184] - Quote
Medic 1879 wrote:XxGhazbaranxX wrote:Doshneil Antaro wrote: These changes make using your equipment take thought and skill. If any of you other logis need some classes to learn how to do your job, send me an in game message.
How do these changes make having the equipment take thought and skill. It's the exact same mechanic just nerfed to hell. That uplink you put back there, it will die due to less HP and an exagerated spawn time. That nano for your team wont supply that heavy plus your assault guys, That scanner will only let you know relative position for a shorter period of time(360 had to go though), that repair tool will only half rep your heavy before another enemy come around the corner For a character that is supposed to be the best because he worked his face off to get that proto equipment, all of the sudden you now have to contend with equipment that is as good as basic or advance from what you are using now. I don't know if you remember what it feels like for your team to lose a point because they had to wait 10 seconds each to get back into the battle but I do. The only reason I got betterp uplinks was for faster spawns. The only reason I got ishukone gauged nanos was so I would not run out of nanohives for my team and that each one fully gave them all they needed. The only reason I specced into better repairers was so I could support a friend while he was in a firefight. I dont know what sort of logi you say you are but your post tells otherwise. To be fair to both sides of the argument though we haven't seen it all yet the suit bonus's could have changed, equipment skills could give bonus's, nanite cost of things could have decreased etc... so saying this has killed true logi's is a bit of an over exaggeration it has made it more difficult yes but until we know all of the facts it could work out that we are around about as effective at things as we are now but better at one thing by far. True logi's will still be around we will just have to work for it more.
Maybe saying it killed the true log is an exaggeration or it will be another flaylock event where the logis will be few and far between. Apart from that maybe you are right but there was no actual reason for the changes if the equipment was already balanced. They would just get better with the appropriate suit so unless you had that suit, it's business as usual.
People may say I'm exaggerating, QQing or whatever they want to say. But when I speak I speak with numbers and balance in mind. I thoroughly test what I talk about; even my videos reflect it. that's why you wont see me commenting on the cloak, only a scout knows how this will change their gameplay and it's overall effect. I as a logi and as a heavy know how these changes will affect the game. I don't feel the need to say anymore. Those who agree, agree. Those who dont wont agree anyways. I'll just let the game do what it will and see where it goes.
Plasma Cannon Advocate
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Reiki Jubo
Amarr Templars Amarr Empire
319
|
Posted - 2014.01.22 10:53:00 -
[185] - Quote
most of this looks really good. especially the cooldowns on the cloak. IMO the cooldowns on the active scanner need to be much longer.
scanners are as
still allowing too many uplinks to. The max should be 1. separate them by spawn time/amount of spawns and make it so you cant put them within 50m of each other. |
Rogue Saint
Science For Death
697
|
Posted - 2014.01.22 10:56:00 -
[186] - Quote
What are the stats for the "Templar" Drop Uplink?
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Bendtner92
Imperfects Negative-Feedback
1537
|
Posted - 2014.01.22 10:56:00 -
[187] - Quote
My point is that you need to specialise.
Specialise in one kind of equipment while still having access to proto of the other kinds.
Non-bonuses proto equipment is still good enough, so I don't see what the QQ is about. You don't think getting four Nanohives resupplying 30% of your ammo per cycle is good enough? You don't think getting a 28 dB Scanner is good enough? You don't think getting a 125 HP Repair Tool is good enough (while keeping resists on Sentinels in mind as well)?
You guys are also forgetting that all logis get a 25% reduction to all equipment fitting requirements, meaning you will easier be able to fit full proto equipment (only Gallente can easily do that now).
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Heavenly Daughter
the Aurum Grinder and Company
303
|
Posted - 2014.01.22 10:59:00 -
[188] - Quote
FAIL CCP, Changing the amount of ammo a nano hive produces is really irrelevant, or have you not figured this out yet. !
It needs to be changed to a maximum issued by a single character not clone, and not tier as it is now. A clone will still be able to spam 20+ pieces of (equipment) regardless of what it is.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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ANON Cerberus
Tiny Toons
112
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Posted - 2014.01.22 10:59:00 -
[189] - Quote
Vicious Minotaur wrote:CCP Remnant wrote: You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.
The underlined portion slightly concerns me. The equipment menu is rather clumsy at this stage. The cloak seems to be a tool that aids/bolsters mobility, but the equipment menu is not particularly conducive to being used while mobile.
This is going to be a nightmare especially for KB/M players. I can see how this will go. "Ok I want to activate cloak.... no not the damn other piece of equipment, no not switch weapons the cloak god damn it! # splat and DEAD# great ... " |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
726
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Posted - 2014.01.22 11:01:00 -
[190] - Quote
With the scanner nerf, what's going to happen with the scan animation mechanic? Are we going to have the same scan animation times as before (i.e. 2s for the Quantums)? Seems pointless if it's based on the first instant snapshot when you initiate the scan.
Anyway, the scanner nerf will hit lone wolf play the hardest, as they would have to equip multiple scanners to gather effective intel. Squads will likely run multiple people with scanners or have a dedicated scanner in the rear with multiple scanners to cover the most area.
Funny that all other equipment got nerfed in seemingly unnecessary ways yet the scanner didn't get nerfed in the most important way - scan precision. Gal Logi best logi, and kills stealth tanking for any medium frame (unless that frame has both 2x complex damps AND a newfangled cloak). |
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
201
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Posted - 2014.01.22 11:02:00 -
[191] - Quote
Feedback
Scanner : I like the changes, being able to 360-scan spam an area and having the enemy always spotted while also knowing what direction they are facing is broken, I always supported this kind of tweaks.
Nanohives : I'm saying meh, I don't quite like the changes but I can understand since you can carry multiple ones and restock at a Supply Depot, this means I will have to back and forth more often.
Uplinks : We'll have to see how it plays out, I like the fact that after clearing an objective you don't have to worry about the zerg mass rushing you after 3-4 seconds
Reapair Tool : BAD CCP! I don't like this at all in particular the nerf to the Core Focused. First, losing 50 Hp/sec of repping power is already a HUGE nerf, (I know that people will say: "Before it was buffed it had only 105 Hp/sec" and I want to remember you that hit-detection was bad, and TTK a lot higher) and second, the range: working with a 10m range is already quite difficult, working with a 7.5m range will be nearly impossible for all non-Minmatar logis.
My only hope is that with this changes are also going to be implemented those equipment bonus skills that logis as a community have been asking for quite a while because, if these are the only changes, even with max skills the racial equipment will be worse than now.
I also demand to know why CCP Logibro let this happen. Did you guys locked him away somewhere?
Dedicated Logibro, Gunner, Counter-Sniper
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Argo Filch
Cannonfodder PMC
69
|
Posted - 2014.01.22 11:11:00 -
[192] - Quote
I am still a sad panda to see that there's no adv repair only hive in that list. Any chance on getting something like that? |
Lorhak Gannarsein
1274
|
Posted - 2014.01.22 11:12:00 -
[193] - Quote
I'm done with logi-ing; dropping that for good unless these equipment changes are drastically rethought.
I cannot be bothered with wasting my time on these items.
I guess I'm taking nano hives to three, sticking them on an assault suit and calling it a day.
Uplink nerf I can understand, Nanohive nerf is idiotic, scanner nerf I'm okay with. But God damn, it's hard enough to effectively use a Core Focused as it is! When I use a rep tool, it takes away 300-some DPS. Logiing is now going to be 'slay, and patch up later'.
And I'd just like to point out that heavy resists are in no way going to make up for the loss of 50hp/s.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
726
|
Posted - 2014.01.22 11:14:00 -
[194] - Quote
K-17D hives are gonna suck even worse now - max HP will be only 320 per hive, and less if you use nanites for ammo...
And let's not forget that a full grenade or RE restock requires 24 nanites. So only two restocks per hive... ick. |
nickmunson
Capital Acquisitions LLC Public Disorder.
2
|
Posted - 2014.01.22 11:15:00 -
[195] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
then the cloaking is broken. to much cpu. at proto all you will be able to equip on any character is a gun and cloak. nothing you build will be battle feasable at proto lvl and less durable then even a militia fitting without it. so if its for relocatiing only then lower cpu cost cause even scouts have only about 300 cpu with electonics 5 so im running around just shot gun and cloak no armor or anything cause lack of cpu come un cloaked to shoot . kill one n then wait 40 seconds by that time im dead. i feel at proto lvl you shoud be able to shoot with like a time duration expendature of 10 seconds per shot. that way u can kill one.stay cloaked for bout 10 to 20 seconds more (in which shooting another enemy is not feasbile while cloaked cuz 2 shots ur visible but more then likely one ) ,but relocate. cool down 40 seconds n cloak up for 80 again at proto lvl takes2 to 4 shots so 20 to 40 seconds depleted . one enemy keeps scout a viqble option but not permanent threat in game and also not visable option during pub matches like ambush. or allow the dont shoot n reduce cool down n cpu . other then 300 cpu its not visable for any suit especially logi. as u will have no other equiptment nor the durability to stay in battle to logi. i understand sacrificing durablitly for such a powerful equiptment but ccp you did it a little excessively.you cant equipt even on shield or armor plating just for " relocating purposes" sounds pointless cause a scout would at least need one to 2 dampners as well and couldnt fit it. so you went to making a scout over powered with it. to just dumb for using one cause on hit hes dead and or scanned. the math does not add up for useability.
love me or hate me. you kill me i hunt you.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
115
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Posted - 2014.01.22 11:16:00 -
[196] - Quote
So you're screwing the gallente logi with their bonus? I understand nerfing the spinning aspect, but by doing that, you should not have nerfed the cooldown timer. Guess i'll just have to carry two
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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ALPHA DECRIPTER
Dragon-Empire
684
|
Posted - 2014.01.22 11:18:00 -
[197] - Quote
nickmunson wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) then the cloaking is broken. to much cpu. at proto all you will be able to equip on any character is a gun and cloak. nothing you build will be battle feasable at proto lvl and less durable then even a militia fitting without it. so if its for relocatiing only then lower cpu cost cause even scouts have only about 300 cpu with electonics 5 so im running around just shot gun and cloak no armor or anything cause lack of cpu come un cloaked to shoot . kill one n then wait 40 seconds by that time im dead. i feel at proto lvl you shoud be able to shoot with like a time duration expendature of 10 seconds per shot. that way u can kill one.stay cloaked for bout 10 to 20 seconds more (in which shooting another enemy is not feasbile while cloaked cuz 2 shots ur visible but more then likely one ) ,but relocate. cool down 40 seconds n cloak up for 80 again at proto lvl takes2 to 4 shots so 20 to 40 seconds depleted . one enemy keeps scout a viqble option but not permanent threat in game and also not visable option during pub matches like ambush. or allow the dont shoot n reduce cool down n cpu . other then 300 cpu its not visable for any suit especially logi. as u will have no other equiptment nor the durability to stay in battle to logi. i understand sacrificing durablitly for such a powerful equiptment but ccp you did it a little excessively.you cant equipt even on shield or armor plating just for " relocating purposes" sounds pointless cause a scout would at least need one to 2 dampners as well and couldnt fit it. so you went to making a scout over powered with it. to just dumb for using one cause on hit hes dead and or scanned. the math does not add up for useability.
Scouts get 75% off cloak CPU/PG so that's actually 75 CPU for scouts to fit it.
Scout Tactician
Dance puppets, DANCE!
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ANON Cerberus
Tiny Toons
112
|
Posted - 2014.01.22 11:18:00 -
[198] - Quote
Spkr4theDead wrote:Bendtner92 wrote:You forget Sentinels will have resistances, so 125 per second will actually rep more than 125 due to the resists. Don't soothe them, I want them to experience anguish.
You want people to experience severe mental or physical pain? You have issues you weirdo. |
shaman oga
Nexus Balusa Horizon
1370
|
Posted - 2014.01.22 11:21:00 -
[199] - Quote
I hope the skills which unlock equipments will be changed with some reductions or some bonus.
Nothing new on injectors? Will you put them as a built in equipment on all medium frames?
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
115
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Posted - 2014.01.22 11:22:00 -
[200] - Quote
I want my respec. I have all equipment to proto lvl, and you've turned it all into junk. Congrats ccp. You successfully killed the logi class.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Tyjus Vacca
Valor Coalition
128
|
Posted - 2014.01.22 11:23:00 -
[201] - Quote
cloak looks sweet. complaining about a 40 sec cooldown is silly, it active for a full minute! are u mad?
still see uplink spam since people can put them right on top of each other. |
ANON Cerberus
Tiny Toons
112
|
Posted - 2014.01.22 11:24:00 -
[202] - Quote
Bendtner92 wrote:ANON Cerberus wrote:Mate - you look like a child when you keep putting "QQ" - How about you explain why you like the changes. Why should uplinks take longer to redeploy a merc for instance? I already did earlier in the thread. 3 second Uplinks are terrible. Dying should mean you're away for a while. Specialising in Amarr Logi will still give you incredible good Uplinks however, which is how it should be.
You do realise there are other factors into how long it takes you to spawn? Hence why sometimes it can take 10 seconds to spawn, other times it takes 3 or so seconds to spawn on the same CRU for instance?
So you want to slow down the pace of the game basically? "Dying should mean you're away for a while" Quote. |
Bendtner92
Imperfects Negative-Feedback
1537
|
Posted - 2014.01.22 11:24:00 -
[203] - Quote
Lorhak Gannarsein wrote:And I'd just like to point out that heavy resists are in no way going to make up for the loss of 50hp/s. Rail Rifle with proficiency 5 is going to do about 50 damage less per second against a Gallente Sentinel according to some quick math by me (so might be wrong).
Sure that's just against a Caldari weapon, but still.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Haerr
Molon Labe. Public Disorder.
181
|
Posted - 2014.01.22 11:26:00 -
[204] - Quote
@CCP Is the 'Profile Dampeners' and 'Cloaking Device' in the same stack? Like Rigs and Modules are, or are they not effected by each other? (As in DCU and Resistance Platings.)
Day 2.
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nickmunson
Capital Acquisitions LLC Public Disorder.
2
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Posted - 2014.01.22 11:26:00 -
[205] - Quote
changing full specs on equiptment, im hoping ccp is smart enough to give full respect option in skills on equiptment. fair is fair. you did it for vehicles under same circumstances
love me or hate me. you kill me i hunt you.
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Bendtner92
Imperfects Negative-Feedback
1537
|
Posted - 2014.01.22 11:28:00 -
[206] - Quote
ANON Cerberus wrote:So you want to slow down the pace of the game basically? "Dying should mean you're away for a while" Quote. Well, I also want 48 (or more) player battles, but yes, dying should mean you're away for a little longer than now. That might mean a slower pace of the game.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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nickmunson
Capital Acquisitions LLC Public Disorder.
2
|
Posted - 2014.01.22 11:31:00 -
[207] - Quote
Haerr wrote:@CCP Is the 'Profile Dampeners' and 'Cloaking Device' in the same stack? Like Rigs and Modules are, or are they not effected by each other? (As in DCU and Resistance Platings.)
profile dampners are low slot, cloaking is equiptment slot still look at cpu usage. cant equip both. let alne anything other then a gun and thats with max electronics cloak proto is 300 cpu. tanks barely got that after gun rep n hardner. wtf was ccp smoking lmao
love me or hate me. you kill me i hunt you.
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Lorhak Gannarsein
1277
|
Posted - 2014.01.22 11:33:00 -
[208] - Quote
Bendtner92 wrote:Lorhak Gannarsein wrote:And I'd just like to point out that heavy resists are in no way going to make up for the loss of 50hp/s. Rail Rifle with proficiency 5 is going to do about 50 damage less per second against a Gallente Sentinel according to some quick math by me (so might be wrong). Sure that's just against a Caldari weapon, but still.
I appreciate that, and I'm aware that in some cases it will match up, but as a general rule, I'll not be healing the same amount. More importantly, my now squishier suit needs to be in even closer proximity for the repper to actually work.
Simpler to just run an assault suit.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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ALPHA DECRIPTER
Dragon-Empire
684
|
Posted - 2014.01.22 11:33:00 -
[209] - Quote
nickmunson wrote:Haerr wrote:@CCP Is the 'Profile Dampeners' and 'Cloaking Device' in the same stack? Like Rigs and Modules are, or are they not effected by each other? (As in DCU and Resistance Platings.)
profile dampners are low slot, cloaking is equiptment slot still look at cpu usage. cant equip both. let alne anything other then a gun and thats with max electronics cloak proto is 300 cpu. tanks barely got that after gun rep n hardner. wtf was ccp smoking lmao
*Knock knock* CCP wanted to insure that only scouts could use it without much sacrifice. With there 75% bonus it isn't too hard for a scout to fit the cloak field.
Scout Tactician
Dance puppets, DANCE!
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Haerr
Molon Labe. Public Disorder.
181
|
Posted - 2014.01.22 11:34:00 -
[210] - Quote
nickmunson wrote:Haerr wrote:@CCP Is the 'Profile Dampeners' and 'Cloaking Device' in the same stack? Like Rigs and Modules are, or are they not effected by each other? (As in DCU and Resistance Platings.)
profile dampners are low slot, cloaking is equiptment slot still look at cpu usage. cant equip both. let alne anything other then a gun and thats with max electronics cloak proto is 300 cpu. tanks barely got that after gun rep n hardner. wtf was ccp smoking lmao
Hmm, It's a question on wether or not the reduction to Scan Profile from the Profile Dampeners and Cloaking Device have stacking penalty with each other or if they are not effected by each other. Maybe I could have made the question clearer... Sorry about the confusion.
Day 2.
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Korvin Lomont
488
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Posted - 2014.01.22 11:35:00 -
[211] - Quote
Jackof All-Trades wrote:Can we get a role bonus for cloaks instead of the whole 15% reduction per level? As people are saying, this will greatly hurt new players.
If we dont get the fitting reduction it will hurt ALL scouts as scouts could barely fit the cloak at all... |
Korvin Lomont
488
|
Posted - 2014.01.22 11:36:00 -
[212] - Quote
Maken Tosch wrote:I'm still remaining neutral for now on the whole "you can't shoot while cloaked thing" as I have had enough of that debate. I'll just wait and see how it turns out in the game. I look forward to Cyrius Li-moody and CEO Pyrex posting videos about them when they arrive.
I would love the ability to use knife (at least for the first strike) this could make NK all of a sudden a viable weapon... |
nickmunson
Capital Acquisitions LLC Public Disorder.
2
|
Posted - 2014.01.22 11:37:00 -
[213] - Quote
are you sure all scouts are getting the pg/cpu reduction of cloaking i thought all the other scouts got bonus to reduction of cool down and gallente was the scout that got cpu/pg reduction of it
love me or hate me. you kill me i hunt you.
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1648
|
Posted - 2014.01.22 11:38:00 -
[214] - Quote
Komodo Jones wrote:Logi with a cloak, yep that's happenin.
Makes me wonder: Will the Logis new "Equipment requires less CPU / PG" effect the cloak field?
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Hawkings Greenback
Red Star. EoN.
91
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Posted - 2014.01.22 11:38:00 -
[215] - Quote
Thanks for the info CCP, really need the actual stats for logi suits now please so I can see how this actually affects my current fits ( instead of guestamating )
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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ALPHA DECRIPTER
Dragon-Empire
684
|
Posted - 2014.01.22 11:38:00 -
[216] - Quote
nickmunson wrote:are you sure all scouts are getting the pg/cpu reduction of cloaking i thought all the other scouts got bonus to reduction of cool down and gallente was the scout that got cpu/pg reduction of it
Nope, all scouts get the bonus.
G-Scouts get profile and range bonuses as well.
Scout Tactician
Dance puppets, DANCE!
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nickmunson
Capital Acquisitions LLC Public Disorder.
2
|
Posted - 2014.01.22 11:39:00 -
[217] - Quote
but all that know me know i wont sacrifice my RE for a gay cloak. i do more dmg n kills with it lol.
love me or hate me. you kill me i hunt you.
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ALPHA DECRIPTER
Dragon-Empire
684
|
Posted - 2014.01.22 11:40:00 -
[218] - Quote
nickmunson wrote:but all that know me know i wont sacrifice my RE for a gay cloak. i do more dmg n kills with it lol.
scouts are getting 2 equip slots so you won't have to.
Scout Tactician
Dance puppets, DANCE!
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Sirpidey Adtur
Aloren Foundations
107
|
Posted - 2014.01.22 11:41:00 -
[219] - Quote
Any chance you could buff the militia nanohive? All other Militia equipment are the same power as standard, just with worse fitting costs. The nanohive is slower, has less ammo, and less nanohives than the standard version. |
nickmunson
Capital Acquisitions LLC Public Disorder.
2
|
Posted - 2014.01.22 11:42:00 -
[220] - Quote
so scanner re combom or cloak re combo . o **** lol. im going for number one on weekly then lol . hunter time
love me or hate me. you kill me i hunt you.
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Dusters Blog
Galactic News Network
576
|
Posted - 2014.01.22 11:43:00 -
[221] - Quote
Nova Knife wrote:Some notes about cloak : (Take with a grain of salt, they may have changed or I may have just completely misunderstood.)
- Logi equipment bonus does not apply to their PG/CPU cost. Only scouts get the bonus to fit cloaks
- Cloaks have more in common with stamina than with the active modules vehicles use. You get some kind of funky cloak bar that diminishes as you use it, and it takes the time listed under "recharge" in the table to go from depleted to full.
Wolfman or Remnant is probably going to make an actual devpost, so I won't steal their thunder with the actual mechanics (which may very well have changed since we discussed them)
is there a specific sound when cloaking & uncloaking? Can a merc aim a weapon while cloaked?
these changes are a step in the right direction in terms of reducing spam. Our blog still takes the stance that the max number of uplinks allowed should be one [also that uplinks should be disrupted if too close to another uplink] lastly, the active scanner should get a longer cooldown. The shortest we should see on any version is 20 seconds. |
ALPHA DECRIPTER
Dragon-Empire
684
|
Posted - 2014.01.22 11:46:00 -
[222] - Quote
Dusters Blog wrote:Nova Knife wrote:Some notes about cloak : (Take with a grain of salt, they may have changed or I may have just completely misunderstood.)
- Logi equipment bonus does not apply to their PG/CPU cost. Only scouts get the bonus to fit cloaks
- Cloaks have more in common with stamina than with the active modules vehicles use. You get some kind of funky cloak bar that diminishes as you use it, and it takes the time listed under "recharge" in the table to go from depleted to full.
Wolfman or Remnant is probably going to make an actual devpost, so I won't steal their thunder with the actual mechanics (which may very well have changed since we discussed them) is there a specific sound when cloaking & uncloaking? Can a merc aim a weapon while cloaked? these changes are a step in the right direction in terms of reducing spam. Our blog still takes the stance that the max number of uplinks allowed should be one [also that uplinks should be disrupted if too close to another uplink] lastly, the active scanner should get a longer cooldown. The shortest we should see on any version is 20 seconds.
"can we aim while cloaked?" good question as CCP said shooting would disable cloak but never said anything about ADS.
I still wanna know if I get de-cloaked while hacking.
Scout Tactician
Dance puppets, DANCE!
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VonSpliff
TeamPlayers Negative-Feedback
42
|
Posted - 2014.01.22 11:58:00 -
[223] - Quote
I feel bumping up the uplinks spawn time is bad for business. Don't think it lower TTK in a positive way.
"Long live the Empress, unless you have some isk"
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Dusters Blog
Galactic News Network
576
|
Posted - 2014.01.22 12:02:00 -
[224] - Quote
Kevall Longstride wrote:Great news about the cloaking. Thanks for listening.
I'm still concerned that there are too many spawn counts with the uplinks. They are an incredibly powerful mechanic and they need to make some limits to prevent spamming.
I personally like the idea of the uplinks using up available bandwidth for the teleporting so only a few can be active at a time till they get through their spawn count and the next placed one become active.
This. limiting uplinks similar to vehicles based on a fixed amount of bandwidth avail is brilliant, really. Especially since teleporting as a mechanic is 10x as strong as vehicles. |
Reiki Jubo
Amarr Templars Amarr Empire
319
|
Posted - 2014.01.22 12:03:00 -
[225] - Quote
Aqil Aegivan wrote:Questions:
Does cloak interfere with nanohive or supply depot ammo restock? Does it interfere with armour regen from a nanohive?
Does cloak interfere with shield or armour regen?
In regards to the "shimmer" associated with movement, if the affect becomes more pronounced does it progress linearly of geometrically? Is the affect on a sprinting Minmatar Scout appreciably different to a sprinting Amarr one?
Does falling count as movement for causing shimmer?
Are there any other actions that can't be performed during cloak such as using/deploying other equipment? Ditto hacking, ditto supply depot access?
Does taking damage have any affect on cloak?
Will cloak cooldown reset on suit swap at supply depot?
Is it possible to equip two and alternate?
all good questions we need the answers to. |
hgghyujh
Expert Intervention Caldari State
235
|
Posted - 2014.01.22 12:06:00 -
[226] - Quote
not to take the work you did and ask for more, however can we see any equip bonuses that are being added/changed so we can give better feed back then, RAR!!!! YOU BROKE MY LOGGIIIGII!!!1!111!! |
Aqil Aegivan
The Southern Legion The Umbra Combine
274
|
Posted - 2014.01.22 12:14:00 -
[227] - Quote
Reiki Jubo wrote:
all good questions we need the answers to.
Well, a lot of them have been mentioned in dev posts and others can be inferred but since everything before the devblog is unofficial I thought I'd include stuff that would probably help if they put it in the FAQ they tend to include (I'm pretty sure the devs said you can only equip one, for example). The rest are mostly things that will affect how abusable bunny hopping and suit swapping will be. |
Kevall Longstride
DUST University Ivy League
852
|
Posted - 2014.01.22 12:15:00 -
[228] - Quote
By the way, whose to say that there aren't any upcoming changes to logi suit bonus that haven't been announced yet. Still at least a month till 1.8 hits at least.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
|
Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
40
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Posted - 2014.01.22 12:30:00 -
[229] - Quote
Looks like I'll be maxing my core upgrades for a while. Cloaks are gonna cost me a lot :(
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
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axis alpha
Red Star. EoN.
161
|
Posted - 2014.01.22 12:33:00 -
[230] - Quote
I don't think the a nanohives needed a Nerf. Why is the world would you need to Nerf them ccp?
The best part of waking up,
is whiskey in my cuuuuup!
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King of Ghosts
Nos Nothi
96
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Posted - 2014.01.22 12:37:00 -
[231] - Quote
Fizzer94 wrote:Damn CCP! You're busting my balls here... Giving me a bonus to uplinks, then nerfing them?
That Laser Rifle fix had better be awesome.
Uplink nerf is a Good one.
Seriously, did we need the ability to drop in every 3 seconds?
Hopefully this will reduce the uplink spam.
I am most definitely, maybe, probably, possibly, PERHAPS, Ghost Kaisar.
Nos Nothi Moderator: Call me if you need me.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
94
|
Posted - 2014.01.22 12:40:00 -
[232] - Quote
I'm a Logi(bro) and so far I don't know if I will be one after the new armors/weapons are released. GÇó Rep Tool GåÆ I'm mostly concernred about them, the lowered healing range can be a real problem. GÇó Uplinks GåÆ I can't say anything about for now, we'll have to see how they work in game once their stats are changed. GÇó Nanite Injectors GåÆ SEE BELOW GÇó Scanners GåÆ If the scan time is short enough, while the recharge is long enough, excellent changes! GÇó Cloak suit GåÆ lolprice, they are so cheap!!! You CCP should really add a couple of zeroes... GÇó Nanohives GåÆ Reducing ammo resupply can be a problem for those weapons with small magazines...
Doshneil Antaro wrote:1. Total placed equipment per player needs to be capped. 2. Placed equipment should disapear after some time has passed. 2 minutes on most sounds about right. 3. The nono injecter should have only x amount of uses per life.
1. Agree 2. Agree only if you allow me to recover my placed gear 3. Disagree, but I got a better idea: the nanite injector must recharge after each use. You must wait a bunch of seconds before you can revive someone (else). As a (super)side-effect, this would end tortures in FW, where you can keep killing and reviving the same person over and over while remaining unpunished.
For example: MLT n.i.: 6 secs BSC n.i.: 5 secs ADV n.i.: 3 secs PRO n.i.: 1 sec
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
94
|
Posted - 2014.01.22 12:42:00 -
[233] - Quote
Aqil Aegivan wrote:Questions:
Does taking damage have any affect on cloak?
Is it possible to equip two and alternate?
1) Yes, the shield disappears as if you opened fire
2) AFAIK, no.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4702
|
Posted - 2014.01.22 12:51:00 -
[234] - Quote
Curious as to why the Caldari were the designers of the cloak field, other than the (sarcastic) fact that Caldari is the master race of Dust 514 and has all of the cool stuff.
As far as equipment goes, Gallente and Amarr are very lacking with only Active Scanners and Drop Uplinks.
I'd imagine Shield Generators (if they're even still on the table at this point) are likely to be of Caldari make as well because it just makes sense.
Other than that, looks pretty interesting; definitely going to make the game a lot more tactical by nature. Thumbs up.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Ghermard-ol Dizeriois
Maphia Clan Corporation
94
|
Posted - 2014.01.22 13:06:00 -
[235] - Quote
Aeon Amadi wrote:Curious as to why the Caldari were the designers of the cloak field, other than the (sarcastic) fact that Caldari is the master race of Dust 514 and has all of the cool stuff.
I have been wondering for a couple of days which Race had created the Cloak field, where did you find that Caldari invented it?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Mordecai Sanguine
What The French
317
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Posted - 2014.01.22 13:23:00 -
[236] - Quote
XxGhazbaranxX wrote:jordy mack wrote:PLEASE! Give me a side arm only, take my grenade, all my high slots...
But don't hurt my rep tools, they never hurt you! Another Logi who know what he is talking about. CCP we must be heard. The TRUE LOG's dont care for anything else. We love our equipment with a ferver that no wannabe logi will ever show. You are doing us a big disservice. our equipment should not be nerfed just because of the slayer logi wannabes that made everyone hate the class
No. (As a Logi) Just think more than 2 sec please. Changements on ALL suits is happening. Weapons will CERTAINELY receive some nerf. The purpose is to increase TTK. Heavy is receiving resistance.
Repair tool is a REPAIR TOOL not something that give "god mod" to the one you repair. Maybe we're going someday to have a Tool that creates "shield" for allies and protect them from fire but here it's NOT the purpose.
The nerf of the repair tool is JUSTIFIED. The purpose is to make the "Medic" role a REAL role because right now ALL logi is repairing and do it with great efficacity the Focused Core repair tool is REALLY easy to fit and almost all Logi can fit it. The repair tool is one of the equipements that takes the less PG/CPU. Proto Focused : 10PG. Drop uplinks STD : 9 PG. After the "nerf" every logi can still repair with GREAT efficacity BUT if you want to be specialized into it then you go Minmatarr.
Now if you want to be a logi specialized on repairing you go Minmatarr. You want to be specialized on ressuply ? Go Caldari. You want to be a Reco unit ? Go Gallente. You want to.....set the spawn (yes it sucks) you go Amarr.
It creates VERSABILITY into the Logi role. No more MacGyver overspecialized in EVERYTHING now you're still useful with everything BUT with a speciality. (Exemple in Battlefield Medic and Support are diffrent classes).
This "nerf" is in fact one of the best Class Revamp maded since a LONG time.
Stop thinking "OH NO they nerf my gun/equipement/suit" and try to think more "global".
CCP this is really NICE stuff you bring there. Logi specialization is Perfect : Honestly GG. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4702
|
Posted - 2014.01.22 13:25:00 -
[237] - Quote
Two questions for CCP Remnant:
1) How will cloaking affect Hacking? 2) How will cloaking affect the sound of the player's footsteps?
A lot of times I rely heavily on the sound of another player's footsteps to determine their location when unable to see them on TacNet, so if I can't hear them coming than I'm at a supreme disadvantage. Not that this is a bad thing but... I'd like to know
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Stefan Stahl
Seituoda Taskforce Command Caldari State
394
|
Posted - 2014.01.22 13:29:00 -
[238] - Quote
- Why does the active scanner with the lowest fitting requirement (the Stable AS) have ADV scanning stats? This makes all standard scanners obsolete (worse scanning, worse fitting) and puts the de-facto standard resolution of all scans at 36 dB. -> Fix this urgently! The Stable AS needs STD scan precision at sub-STD fitting requirements.
- Why does the cloaking device have a scan profile reduction? It would make much more sense for scouts to be either visually cloaked or highly signature dampened. Remember that it takes a PRO active scanner to scan down an uncloaked light frame before skill bonuses. A PRO Gallente Scout with a cloak will have a scan profile of less than 20 dB and will be pretty much undetectable by anything, neither visually nor by scanning. Considering that it can still fit a Scrambler Rifle and a damage mod this sounds completely broken. I know what I'm talking about, I'm using a profile dampened Gallente Scout already to great effect. I don't need to be invisible too. -> Fix this! Cloaks shouldn't provide a scan profile reduction. Maybe slightly reduce fitting costs in return. |
fawkuima juggalo
Eternal Beings Proficiency V.
855
|
Posted - 2014.01.22 13:39:00 -
[239] - Quote
question: Does this mean spawn times are increased for uplinks?
and am i the only one here who thinks nanohives are to expensive? I know this is to reduce spam but it is the wrong way to go about it. people will still switch suits and spam the same way.
- LOGI REGISTRY / H.O.F. *NEW SEC ADDED -
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1472
|
Posted - 2014.01.22 13:39:00 -
[240] - Quote
CCP Remnant wrote:NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. A very nice implementation - creates interesting decision-making situations on the battlefield. Also congratz on fitting costs & cloak fitting bonus for scouts only - just the way it should be, as is the no-fire-while-cloaked.
Interesting and rich gameplay should come from this. Coupled witl the new profile/scanner changes, scouts can finally use stealth as a primary tool.
I support SP rollover.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1574
|
Posted - 2014.01.22 13:50:00 -
[241] - Quote
I like the increased spawn times on the links. Not only does it make the amarr logi bonus useful, but it could really cut down on the aggressive link spam. In PC you'd get a dozen of the things thrown all over an objective and once that was done it was basically impossible to clear them out without using an orbital because of the 3 second spawn time. It was like playing whack-a-mole, you'd kill a guy and run over to kill the link he just spawned on and by the time you were doing that he was shooting you in the back from another link. It'll be harder to keep links alive now using the clown-car defense.
That's really the main reason for placing links so closely together right now. I *think* this will give us a lot more incentive to place links further apart, so that you won't lose all your links to a bum-rush. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
95
|
Posted - 2014.01.22 13:52:00 -
[242] - Quote
Mordecai Sanguine wrote:Now if you want to be a logi specialized on repairing you go Minmatarr. You want to be specialized on ressuply ? Go Caldari. You want to be a Reco unit ? Go Gallente. You want to.....set the spawn (yes it sucks) you go Amarr.
It creates VERSABILITY into the Logi role. No more MacGyver overspecialized in EVERYTHING now you're still useful with everything BUT with a speciality. (Exemple in Battlefield Medic and Support are diffrent classes).
If all Logistics could be available without spending milions of SP, I'd agree with you. But now that all gear will be race-oriented, why would I have to spend the same amount of SP for something which surely will be (very) less effective than it currently is? IDC of a +5% resupply rate, I'll skill something else rather than a Logistic suit.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Brush Master
HavoK Core RISE of LEGION
1038
|
Posted - 2014.01.22 13:52:00 -
[243] - Quote
Cloaks
- Price needs to be higher
Drop Uplinks
- Why do we continue to treat uplinks as trash? make them fewer but more valuable
- Decrease number of uplinks by applying a global uplink limit per character based on the uplink your throwing out, meaning at most you can only put out 3 uplinks the entire map with proto, all other deactivate.
- Increase hp so it take multiple regular nades, lots of regular fire or a flux nade to take them out.
- The spawn times seem a bit excessive if there is no skill/bonus for logis to apply and reduce that time
Nanohives
- Same applies, make them more valuable but fewer with global per character limit.
Repair Tools
- This is a big one, with reduced range, can we expect the lock on problems to be resolved, this is the problem with short ranges right now on the core and this looks to make it even worse.
- TTK is so short right now that repair tools are pretty ineffective.
Scanners
- Seem Ok.
I did not look heavy into the isk/cpu/pg stats but my suggestions overall. Nerfing things doesn't really solve much if there is no trade off for balancing somewhere else. Maybe your balancing for future changes to logi suits but its just bad practice to make xx item suck because in 2 months you will release racial bonus that basically bring certain items back to what players are use to.
On top of all this, players expect that if you make big changes that they should have the option of getting the skill points back from those areas. It is frustrating to watch you change items and take so long to rebalance them.
-Brush a Proto Logi / DS Pilot
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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voidfaction
Void of Faction
99
|
Posted - 2014.01.22 14:25:00 -
[244] - Quote
Stefan Stahl wrote:- Why does the active scanner with the lowest fitting requirement (the Stable AS) have ADV scanning stats? This makes all standard scanners obsolete (worse scanning, worse fitting) and puts the de-facto standard resolution of all scans at 36 dB. -> Fix this urgently! The Stable AS needs STD scan precision at sub-STD fitting requirements.
- Why does the cloaking device have a scan profile reduction? It would make much more sense for scouts to be either visually cloaked or highly signature dampened. Remember that it takes a PRO active scanner to scan down an uncloaked light frame before skill bonuses. A PRO Gallente Scout with a cloak will have a scan profile of less than 20 dB and will be pretty much undetectable by anything, neither visually nor by scanning. Considering that it can still fit a Scrambler Rifle and a damage mod this sounds completely broken. I know what I'm talking about, I'm using a profile dampened Gallente Scout already to great effect. I don't need to be invisible too. -> Fix this! Cloaks shouldn't provide a scan profile reduction. Maybe slightly reduce fitting costs in return.
Yeah i"m thinking it should be +25% scan profile vs the -25% scan profile and i'm a gallente scout. |
fawkuima juggalo
Eternal Beings Proficiency V.
858
|
Posted - 2014.01.22 14:25:00 -
[245] - Quote
DONT nerf my equipment please you guys are going about this all wrong.
- LOGI REGISTRY / H.O.F. *NEW SEC ADDED -
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Al the destroyer
NECROM0NGERS The CORVOS
46
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Posted - 2014.01.22 15:09:00 -
[246] - Quote
I like the changes this should make PC much more manageable against constant uplink bombardment now if you want to spawn in fast you will have to have an amarr logi putting down the uplinks plus if you sneeze on them they will be destroyed specialization is a step in the right direction
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
726
|
Posted - 2014.01.22 15:11:00 -
[247] - Quote
Question about cloaking - since the cloak dampens scan profile when activated, what happens if a scout is successfully scanned, then activates his cloak resulting in a profile that is lower than the scan precision of the scanner that had illuminated him? Does he continue to pulse or does he fall off of the enemy radar?
Also, will going into the orbital drop menu deactivate the cloak? |
Mordecai Sanguine
What The French
321
|
Posted - 2014.01.22 15:19:00 -
[248] - Quote
Ghermard-ol Dizeriois wrote:Mordecai Sanguine wrote:Now if you want to be a logi specialized on repairing you go Minmatarr. You want to be specialized on ressuply ? Go Caldari. You want to be a Reco unit ? Go Gallente. You want to.....set the spawn (yes it sucks) you go Amarr.
It creates VERSABILITY into the Logi role. No more MacGyver overspecialized in EVERYTHING now you're still useful with everything BUT with a speciality. (Exemple in Battlefield Medic and Support are diffrent classes). If all Logistics could be available without spending milions of SP, I'd agree with you. But now that all gear will be race-oriented, why would I have to spend the same amount of SP for something which surely will be (very) less effective than it currently is? IDC of a +5% resupply rate, I'll skill something else rather than a Logistic suit.
With the Level 5 of the Logi item you had with it's actually better than currently.
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Zene Ren
Bullet Cluster Legacy Rising
36
|
Posted - 2014.01.22 15:19:00 -
[249] - Quote
over all +1 fpr the changes
to the whiners please just HTFU, i really did not liked the direction Dust was going from some time if you want a quick respawn, twich based combat, fast TTK be my guest there is plenty of other FPSs on the marked that do just that /insert any FPS that showed in a couple of years back till now
i see the horizon with those changes and i really like them to conclude longer fire fights, more of a tactic approach, death/staying alive on the field will be more valuable, fighting over CRU/objectives will have another layer of value, looking at ridiculus spawn timers on uplinks till now from the implementation of them.
this was suppose to be a gun game not a spam game when you can dig your hole and stay there till the end of the match IMO with lower repping, lower resupplying, slower respawning and a lot more specializations (suits racial bonuses etc) this game is starting to remind me the love for the concept of a game that i saw when they told about it back at the start of a journey that is called DUST 514
once again from me ONE BIG plus over all and keep 'em coming
cheers and have a good day CCP! |
DMH Bond
Dust OMEGA corp
9
|
Posted - 2014.01.22 15:24:00 -
[250] - Quote
What I don't understand is why are the logi's being indirectly nerfed through less and almost ineffective equipment. I have 30 fits that all consists of rep tools and active scanners. I use the active scanner to tell me where the enemy is so that my incredibly squishy fit (compared to all other than scouts) doesn't get killed on my way and in the process of rezzing and repping a friendly.
The short range of the rep tools put logis further into harms way without any real defense. By the way, Why are logis so squishy? Our base shield and armor stats are ridiculous, especially with everyone but the logis new increased abilities to kill and tank rounds or not be seen. The range of the Core focused rep tool already has me dancing around a team mate to use effectively and to try my absolute hardest to not get killed in the process.
The active scanner did need some work, but what I see is a complete overhaul of the way that active scanners operate. A scanner snapshot means nothing to a player in a quick fitting. The extra long cool down times effectively puts the scanner at half the effectiveness of before (forgive me if my calculations aren't accurate), This also means that booby traps to protect your team using REs will become ineffective as well. Everyone complains about the scanner and refuses to use profile dampeners other than scouts
Nanohives keep us logis restocked and in health because no one else really carries them. The same goes for drop uplinks. In ~75% of the matches that I'm in, I am the only person carrying any equipment at all. This is doubly so for ambushes. The only time that I see the light shows and general uplink and hive spam is when I'm in a match with a "Name Brand" corporation with overzealous players. You know who you are, your trolling will be ignored.
I have more thoughts on the subject but I'm really just saying that something has to be done to help the logi class survive. Without us matches will be less dynamic and much shorter in duration. I was one of the few that didn't believe in a respec for 1.8. After seeing the equipment changes and considering current base eHP numbers, I'm reconsidering my stance as I'm sure many are. CCP, help the logis or there will be a hell of a lot less of us suiting up as logis.
Just my $0.02
BTW. Slayer logis, I'll see you on the battle field. My CRs love to eat through your suits. Damn posers.
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The Attorney General
1883
|
Posted - 2014.01.22 15:26:00 -
[251] - Quote
Cloak fitting costs look good so far, need to see how it plays out when the update drops.
Overall the changes look good, although I am bummed about losing my shorter spawns from the Imperial uplinks, I had planned to build a driver Amarr logi suit around those bad boys.
Glad to see that with those new bonuses potentially being applied to the logi class that we didn't have a huge bump in power levels of equipment.
Good job CCP.
Mr. Hybrid Vayu.
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Celus Ivara
DUST University Ivy League
156
|
Posted - 2014.01.22 15:29:00 -
[252] - Quote
Read the first 20 pages of this then skipped ahead.
While I have many thoughts on these changes I'll keep it only to the ones I fell qualified to speak on. (Qualifications: I have been running Uplink Scout as my primary role for the past year. I have written guides on the subject, taught new players the ropes of 'links and Scouts, and tutored PC tier players in Competitive level spawn point management. There are many things in this game I don't have a deep understanding of; on this I know what I am talking about.)
> The new Uplink timers are excessively long, especially at the low end. Any spawn point longer than 10 seconds will rarely be used, no matter it's location. It's prohibitive in both a tactical sense and in a fun sense; people play FPS's to run-and-shoot, not to watch a circle tick down for a quarter-minute. That said though, I am fine with the abstract notion of increasing the timers on 'links. The postulated scenario of more tactical focus on CRU's, increased pain of death, and easier to dislodge an entrenched enemy is interesting (though I don't necessarily agree this is what we'll see). My issue is simply that the numbers chosen are deeply excessive. (As a side-note though, I do like the decreased HP on the 'links; they were a tad too troublesome to remove before.)
Suggestion: Set the Standard tier links to 10 sec. Lower all other 'links by 2-3 sec. (BTW, the increased Max Deployable is more than enough to separate the Advanced tier from the Basic.)
> Cloaks will likely be prohibitively expensive for new players. The Scout skill is very expensive to get to lvl 5. If the defining item of the role can't be reasonably fit until a month's worth of SP has been dumped into it, the role effectively doesn't exist for any but the most dedicated. This is a problem for the NPE.
Suggestion: Set Scouts to inherently have a 50% fitting bonus for cloaks, with the skill giving an additional 5% bonus per level. Or, let Scouts inherently have the full 75% bonus, and have the skill effect something else (A 1.75% bonus per level to sprint speed, perhaps?).
> Lastly, as an addenda to the above issue of role accessibility and the NPE, I've long felt there should be a militia variant of everything in the game. In the absence of a fitting testing room that many have requested, the militia tier is the only way for new players to try out equipment/weapons/roles and get an idea if it's something they'd find fun. You don't want to be 3 mill SP into the Cloak + Scout + Electronics tree only to find it's not your cup of tea.
Before I go I will say I'm not a Logi, so I won't comment on how these changes effect them. I will say though that XxGhazbaranxX is, and is probably worth listening to. |
Al the destroyer
NECROM0NGERS The CORVOS
46
|
Posted - 2014.01.22 15:51:00 -
[253] - Quote
Does anyone know if the callogi will get the CPU back to normal? |
Aleph Rynedee
Science For Death
39
|
Posted - 2014.01.22 15:54:00 -
[254] - Quote
NK Scout wrote: Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long.
You are making some bold statements concerning gameplay considering no one has used these cloaks.
The numbers across the board seem fair, I'm a bit bummed by the lack of RT range, but I'm getting it back (barely it seems) once 1.8 drops.
|
ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
107
|
Posted - 2014.01.22 16:27:00 -
[255] - Quote
You know, the repair tool changes seem oddly familiar...
What does it remind me of, ohhh, that other lock on item in the game, what's it called... Swarm Launcher, the rather elusive creature following 1.7.
You guys changed the damage and the range, look at what happened. Now, the Repair Tool is having its repair decreased and range decreased (not as drastically, mind you). This does not bode well. I'd imagine the discussion may have come from the CPM, but, they put the word OR in the change discussion, and CCP read an AND, thus the rate and range have been decreased...
One or the other CCP, but not both, you have a bad history with both in these situations. |
Dremel wp
Shadow Company HQ
13
|
Posted - 2014.01.22 16:50:00 -
[256] - Quote
What are the max carried stat on uplinks?
What is the health stat on nanohives?
Is scanner cooldown universal for all scanners carried? I'm wondering if Gallente logi carrying 2+ scanners is doable.
Lastly, are equipment hackable in 1.8? I remember talk of this back in a dev blog.
http://i.imgur.com/sDVthSP.gif
|
Beren Hurin
Onslaught Inc RISE of LEGION
1993
|
Posted - 2014.01.22 16:52:00 -
[257] - Quote
Al the destroyer wrote:Does anyone know if the callogi will get the CPU back to normal?
What makes you think old normal is new normal? What you have now is normal. You aren't entitled to the way it used to be. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
727
|
Posted - 2014.01.22 16:52:00 -
[258] - Quote
The cloak is supposed to work like sprinting. You have a finite bar signifying the duration of your cloak, and you turn it on and off, and from whatever point you drained, it recharges. The CD time is just the max time it takes to recharge from full depletion.
The only real difference between the ADV and PRO cloaks is that you'll get 20 more seconds of continuous cloak with the PRO, but it'll still recharge at the same rate as if you were using the Advanced. Regardless of ADV or PRO, you'll still recover 30 sec of cloak in 15 sec, or 60 sec of cloak in 30 seconds. Of course, if you wait 10 more seconds after that, you'll get the full 80 seconds with the PRO cloaks.
I think 60 seconds of cloak is plenty. I don't see much need to go proto unless you're a non-Gal Scout and need the added dampening time to stay under enemy scans. |
Tesfa Alem
Death by Disassociation Legacy Rising
71
|
Posted - 2014.01.22 16:53:00 -
[259] - Quote
Well then whats the point in having multiple equipment slots? 3 out of 4 pieces of equipment are going to be rubbish because I am not caldari, gallente or amarr. The bonuses seem meaningless now because they now don't improve anything, they just struggle to get equipment back to what they were before you nerfed them.
....and for this i loose my hacking bonus.
I hope that along with a respec, skills are severely less SP expensive. Grinding out SP for 3 more proto logis, along with my equipment SP grind, just to be as effective as i am currently not fun.
Redline for Thee, but no Redline for Me.
|
Al the destroyer
NECROM0NGERS The CORVOS
46
|
Posted - 2014.01.22 17:00:00 -
[260] - Quote
Beren Hurin wrote:Al the destroyer wrote:Does anyone know if the callogi will get the CPU back to normal? What makes you think old normal is new normal? What you have now is normal. You aren't entitled to the way it used to be. So does that mean you have no clue? What I mean by normal is the same as the rest of the logis. BTW I am not "entitled" to squat. I'm a true logi and the callogi is worthless at that since the nerf hammer hit it I never cried "respec" I simply started skilling into a different suit so STFU I was simply asking a question troll |
|
Tesfa Alem
Death by Disassociation Legacy Rising
71
|
Posted - 2014.01.22 17:10:00 -
[261] - Quote
Mordecai Sanguine wrote:XxGhazbaranxX wrote:jordy mack wrote:PLEASE! Give me a side arm only, take my grenade, all my high slots...
But don't hurt my rep tools, they never hurt you! Another Logi who know what he is talking about. CCP we must be heard. The TRUE LOG's dont care for anything else. We love our equipment with a ferver that no wannabe logi will ever show. You are doing us a big disservice. our equipment should not be nerfed just because of the slayer logi wannabes that made everyone hate the class No. (As a Logi) Just think more than 2 sec please. Changements on ALL suits is happening. Weapons will CERTAINELY receive some nerf. The purpose is to increase TTK. Heavy is receiving resistance. Repair tool is a REPAIR TOOL not something that give "god mod" to the one you repair. Maybe we're going someday to have a Tool that creates "shield" for allies and protect them from fire but here it's NOT the purpose. The nerf of the repair tool is JUSTIFIED. The purpose is to make the "Medic" role a REAL role because right now ALL logi is repairing and do it with great efficacity the Focused Core repair tool is REALLY easy to fit and almost all Logi can fit it. The repair tool is one of the equipements that takes the less PG/CPU. Proto Focused : 10PG. Drop uplinks STD : 9 PG. After the "nerf" every logi can still repair with GREAT efficacity BUT if you want to be specialized into it then you go Minmatarr. Now if you want to be a logi specialized on repairing you go Minmatarr. You want to be specialized on ressuply ? Go Caldari. You want to be a Reco unit ? Go Gallente. You want to.....set the spawn (yes it sucks) you go Amarr. It creates VERSABILITY into the Logi role. No more MacGyver overspecialized in EVERYTHING now you're still useful with everything BUT with a speciality. (Exemple in Battlefield Medic and Support are diffrent classes). This "nerf" is in fact one of the best Class Revamp maded since a LONG time. Stop thinking "OH NO they nerf my gun/equipement/suit" and try to think more "global". CCP this is really NICE stuff you bring there. Logi specialization is Perfect : Honestly GG.
It removes versablity. 1 logi will have one good piece of equiment. To specialize in all of these equipment slots already takes millions of SP. Now were stacking a good 7.5 million SP on top of that, just to get back to where we are.
Redline for Thee, but no Redline for Me.
|
Killar-12
The Corporate Raiders Top Men.
2051
|
Posted - 2014.01.22 17:10:00 -
[262] - Quote
Appia Vibbia wrote:Focused Scanner. better, but still OP. but maybe not since there is no more twirling around.
Question: So the cloak adds 75% reduction to profile? that seems kind of silly. Even if I read that wrong and it is 25% that seems too strong. 18 PG yeah thats easy to fit
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
|
Ku Shala
Onuoto Uakan Huogaatsu
780
|
Posted - 2014.01.22 17:16:00 -
[263] - Quote
yes could the prices of the equipment reflect the nerf ? I mean every thing is toned down and is going to have to use more but the prices are still high logi already = broke a$$
Onuoto Uakan Huogaatsu Apply today!
For the State
Caldari Loyalist
|
ADAM-OF-EVE
Dead Man's Game
825
|
Posted - 2014.01.22 17:17:00 -
[264] - Quote
Cooldown times on scanners increased. Scanner functionality has been improved to do GÇ£snapshotGÇ¥ scans in order to stop 360 degree spins. Range on repair tools reduced. Nanohive nanite supply reduced.
thats me out of my logi role then. when do i get my sp refund from all my logi suits
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
james jared
The Phoenix Federation
3
|
Posted - 2014.01.22 17:24:00 -
[265] - Quote
I think since scans r losing the ability to spin scan the scan angles sould be uped a bit. Like 90 degree for proto and 60 for basic. 60 degrees is a prity small vision path. |
Al the destroyer
NECROM0NGERS The CORVOS
46
|
Posted - 2014.01.22 17:29:00 -
[266] - Quote
Ku Shala wrote:yes could the prices of the equipment reflect the nerf ? I mean every thing is toned down and is going to have to use more but the prices are still high logi already = broke a$$ Good point I'll have to run around in a dragon fly with a dren shortly for many an ambush just to be a logi because good equipment is expensive now and I die....a lot! |
RKKR
The Southern Legion The Umbra Combine
668
|
Posted - 2014.01.22 17:34:00 -
[267] - Quote
I'm not really liking the equipment changes...but I have no idea how the game will play either in 1.8, but I still feel like that you guys should speak to some logi players...
Also...today I wanted to deploy my LP-gear logi and I noticed that the stats of the 'federation core reptool' were suddenly worse than my 'sixkin reptool'...I checked the market and saw there was a 'federation boundless reptool' too which had the better stats. Did I mix this up or did something change? The boundless isn't listed in the OP and the core has the better stats on it too. |
Reav Hannari
Red Rock Outriders
2721
|
Posted - 2014.01.22 17:49:00 -
[268] - Quote
14 pages already? Excuse me if this was asked already.
Will active scanners be change to have a true cone or will they still scan 100% vertically like they do today even when pointed completely horizontal? It shouldn't spot people 100 meters up on a tower unless you point up there.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
|
Reav Hannari
Red Rock Outriders
2721
|
Posted - 2014.01.22 17:51:00 -
[269] - Quote
james jared wrote:I think since scans r losing the ability to spin scan the scan angles sould be uped a bit. Like 90 degree for proto and 60 for basic. 60 degrees is a prity small vision path.
This is exactly what most people are against. They should be very effective but only for a limited area.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
|
Reav Hannari
Red Rock Outriders
2721
|
Posted - 2014.01.22 18:00:00 -
[270] - Quote
I think I understand the direction CCP is going with these changes. Each race's Logistics will have a strength but overall everything is being dialed back. I've heard some rumors that the frontline rifles will be dialed back as well so that the assaults can shine as the primary frontline units.
Performing an overall nerf to everything is much better than the power creep we've been experiencing. I wouldn't be surprised if some of these stats are corrected by adding in skill bonuses as well. Skills should influence modules and equipment other than simply unlocking them.
Until we see the entire picture for 1.8 I'm going to hold off crying over these changes.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
|
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Quil Evrything
Triple Terrors
782
|
Posted - 2014.01.22 18:06:00 -
[271] - Quote
Komodo Jones wrote:Logi with a cloak, yep that's happenin.
Proto/ADV Logi without a cloak -- why would that ever happen?
I for one, welcome our new cloaked-assault-logi overlords.
MAKE CLOAKS SCOUT-ONLY!!!
|
NextDark Knight
Hellstorm Inc League of Infamy
136
|
Posted - 2014.01.22 18:08:00 -
[272] - Quote
Didn't finish reading everything,
But shame on CCP to give in to the cloaking mob of pitchfork wielders. That Nanohive nerf I think isn't needed anymore because of the optimization changes made a few weeks ago the equipment spam hasn't been a problem since then. Plus any flux has been able to take care of that problem.
Now, I feel that a logi user will now be focused more on trying to kill the other team then supporting the troops. Which is fine because it is a first person shooter but seriously I though we wanted to do away with the slayer logi.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
Krom Ganesh
Nos Nothi
1310
|
Posted - 2014.01.22 18:12:00 -
[273] - Quote
Quil Evrything wrote:Komodo Jones wrote:Logi with a cloak, yep that's happenin. Proto/ADV Logi without a cloak -- why would that ever happen? I for one, welcome our new cloaked-assault-logi overlords. MAKE CLOAKS SCOUT-ONLY!!!
Logi bonus doesn't apply to cloaks. If someone wants to use a cloak on a logi, they are going to lose a lot of fitting capability for it.
1.8 can't get here soon enough.
|
NextDark Knight
Hellstorm Inc League of Infamy
137
|
Posted - 2014.01.22 18:21:00 -
[274] - Quote
Has anyone did the deltas on equipment yet..
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
Dj grammer
Red Star. EoN.
116
|
Posted - 2014.01.22 18:28:00 -
[275] - Quote
ALL HAIL THE MIGHTY SCANNER NERF HAMMER!!!! About time you guys did this. Goodbye 360 ballet pirouette-on-cue scanning!
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
592
|
Posted - 2014.01.22 18:45:00 -
[276] - Quote
Spkr4theDead wrote:Vicious Minotaur wrote:CCP Remnant wrote: You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.
The underlined portion slightly concerns me. The equipment menu is rather clumsy at this stage. The cloak seems to be a tool that aids/bolsters mobility, but the equipment menu is not particularly conducive to being used while mobile. LOL. LOLOLOL. Try 4 active modules, then come back here and "be concerned."
What does that have to do with the equipment menu being clumsy?
And having tested out tanking (still waiting for racial parity before investing too much sp in vehicles), I can safely say that the UI for vehicles is clumsy as well (not to mention clumsy physics and such)... Which is all completely irrelavent in the context of this thread.
So I am back, and still concerned. |
Maken Tosch
Edimmu Warfighters Gallente Federation
6530
|
Posted - 2014.01.22 19:01:00 -
[277] - Quote
I have a thought.
Will objectives and installations be able to detect you and reveal your position while cloaked?
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
|
Krom Ganesh
Nos Nothi
1314
|
Posted - 2014.01.22 19:04:00 -
[278] - Quote
Maken Tosch wrote:I have a thought.
Will objectives and installations be able to detect you and reveal your position while cloaked?
They don't currently, so I doubt it. (They removed objective scanning)
1.8 can't get here soon enough.
|
Quil Evrything
Triple Terrors
782
|
Posted - 2014.01.22 19:16:00 -
[279] - Quote
Krom Ganesh wrote:Quil Evrything wrote:Komodo Jones wrote:Logi with a cloak, yep that's happenin. Proto/ADV Logi without a cloak -- why would that ever happen? I for one, welcome our new cloaked-assault-logi overlords. MAKE CLOAKS SCOUT-ONLY!!! Logi bonus doesn't apply to cloaks. If someone wants to use a cloak on a logi, they are going to lose a lot of fitting capability for it.
Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. Base stats: 390 gF. 72kw. 120sh, 180arm. 3high/4low.
leveled up stats, with dropsuit engineering 5, electronics 5 487 gF. 90kw. 120sh, 180arm. 3high/4low.
std cloak. 160/35 enhanced armor 20/06 enhanced armor 20/06 enhanced armor 20/06 enhanced armor 20/06
complex sh.ex 54/11 complex sh.ex 54/11
GEK-38 47/06
Total consumption: 395/87
66x2+120sh, 110x4+180 = 252 shields, 560 armor. Total tank: 812
Nice little CLOAKED mini-heavy you have there.
|
Ghermard-ol Dizeriois
Maphia Clan Corporation
98
|
Posted - 2014.01.22 19:39:00 -
[280] - Quote
Quil Evrything wrote:Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. Base stats: 390 gF. 72kw. 120sh, 180arm. 3high/4low.
leveled up stats, with dropsuit engineering 5, electronics 5 487 gF. 90kw. 120sh, 180arm. 3high/4low.
std cloak. 160/35 enhanced armor 20/06 x4
complex sh.ex 54/11 complex sh.ex 54/11
GEK-38 47/06
Total consumption: 395/87
66x2+120sh, 110x4+180 = 252 shields, 560 armor. Total tank: 812
Nice little CLOAKED mini-heavy you have there.
Sure it's a good fit, but remember (1) you cannot fire while cloaked, (2) running will make you more visible and (3) most of scanners will still be able to pick you up.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
|
|
NextDark Knight
Hellstorm Inc League of Infamy
138
|
Posted - 2014.01.22 19:41:00 -
[281] - Quote
Remnant,I find the battle moves more then my nano hives can be effective. Can you explore adding one more carried to each of the nano hives.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
Xender17
Ahrendee Mercenaries EoN.
998
|
Posted - 2014.01.22 19:45:00 -
[282] - Quote
Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. I think the inability to shoot makes sense... But CCP seems to have specified shooting. Does that mean melees and nova knives well work?
CCP Saberwing "Vehicles have taken a step in the right direction"
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1292
|
Posted - 2014.01.22 20:00:00 -
[283] - Quote
This is the first time I've felt the nerf hammer. I'll have to wait until the new medium suit stats come out to make a full assessment. Things might not be so bad, though this does hurt the support logi.
Until then I'll point out that the most powerful scanner, despite it's high fitting cost, ISK price, short light up, and massive cooldown still can't detect a cloaked scout who is either Gallente level 1 or has one basic profile dampner.
Cloak 514 it is then.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
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Ku Shala
Onuoto Uakan Huogaatsu
782
|
Posted - 2014.01.22 20:08:00 -
[284] - Quote
I'm not keen on the snapshot scanner I weould rathe less duration and have the scanner work like a LR and have to hold it on manually to scan until it overheats. 60 degress snapshot leaves 300 degrees unwatched with longer cooldown. so you want your squad to run 6 scans at once to cover an area? will scans work for the whole team again?scans better be alot faster if it only covers 60 degrees
Onuoto Uakan Huogaatsu Apply today!
For the State
Caldari Loyalist
|
Knight Soiaire
Fatal Absolution Covert Intervention
4672
|
Posted - 2014.01.22 20:15:00 -
[285] - Quote
Is there any LP Cloak?
C'mon CCP, give Caldari FW some love!
Fatal Absolution Operation - LVL 5
Fatal Absolution Pro. - LVL 5
FOTM Abuser, outta mah way Nyain San!
|
Ghermard-ol Dizeriois
Maphia Clan Corporation
98
|
Posted - 2014.01.22 20:18:00 -
[286] - Quote
Xender17 wrote:I think the inability to shoot makes sense... But CCP seems to have specified shooting. Does that mean melees and nova knives well work?
100% Nope for Nova Knives, since you MUST hold in your hand the cloak device, grabbing anything else shall result in deactivating your cloak device. I can't be sure about Melee attack, since everything you can hold in your hands can be used as melee weapon, but I'd say another "NOPE" as well.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
|
Ghermard-ol Dizeriois
Maphia Clan Corporation
98
|
Posted - 2014.01.22 20:19:00 -
[287] - Quote
Knight Soiaire wrote:Is there any LP Cloak?
C'mon CCP, give Caldari FW some love!
Since we all doubt there will be a Militia Cloak, I rather think CCP will add a "Loyalty" version.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
|
Cody Sietz
Bullet Cluster Legacy Rising
2068
|
Posted - 2014.01.22 20:38:00 -
[288] - Quote
Why were nanites lowered?
Edit:can you hack while cloaked?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Eko Sol
3dge of D4rkness SoulWing Alliance
71
|
Posted - 2014.01.22 20:59:00 -
[289] - Quote
My questions are:
Does hacking or using an installation turret or calling a vehicle or warbarge affect the cloak?
Can you cloak in the middle of another action such as while throwing a grenade? Basically, are animations interrupted by the cloak? Can you begin an action and cloak before you finish the action/animation?
Uplink HP has been lowered significantly. Is there some justification for this as with the increased spawn times I would hope that the HP would stay the same so that there is that slight chance of spawning before its destruction? Will the spawn times apply to uplink modules/equipment for vehicles? Is there an audible sound effect for going into cloak mode similar to a sniper rifle sound or a LAV driving by? Can an enemy player hear it is really what I am asking.
My Insight:
If a logi places a complex CPU and PG upgrade then they can fit a complex dampener and a cloak. Whether there is a stack penalty or not that would push a logi that has a cloak module to over 55% and without it would be 60%. This assumes a skill level of 5 in the proficiency in the skill tree. If you argue that it wastes CPU and PG to do such a fit imagine an enhanced dampener with just a proficiency of 3 in the skill tree. This would still be a 51% drop during cloak AND if memory serves me, a logi would be under all of the scanners except the 20db one in that case.
I'm just throwing this out there but you might start seeing a lot of non scouts cracking under 20db and especially under 28db and fulfilling makeshift roles that should be reserved for scouts.
I stand by the suggestion of having a 18db scanner at the minimum. I also say nerf the current scout scan profile by 5% or 10% off the bat given this change. This will reserve stealth actions for ONLY scouts.
I must say that I'm not a scout advocate per se but as of right now, with the information I have so far, I believe you are hurting scouts by not having a sub 20db scanner.
EDIT:
I actually believe that melee with the cloaking device in hand SHOULD NOT decloak you. If you stack melee mods you would have no role other than melee'ing people while clocked and I can't see any consistent success. I must admit, it would be fun to do it to snipers bwahaha |
Quil Evrything
Triple Terrors
784
|
Posted - 2014.01.22 21:04:00 -
[290] - Quote
Ghermard-ol Dizeriois wrote:Quil Evrything wrote:Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. (details snipped...)
Total tank: 812
Nice little CLOAKED mini-heavy you have there. Sure it's a good fit, but remember (1) you cannot fire while cloaked, (2) running will make you more visible and (3) most of scanners will still be able to pick you up.
No, they wont scan the logi. While cloaked, with NO points in dampening, logi profile will be 37.5 So thats less than basic scanner.
with only 3 points in damp, logi + cloak will be @35.25 (50 * .94 * .75)
That is less than ADV scanner.
and oh by the way, swapping out just ONE armor module, for a proto damp, will get the logi to 27dB. Which is LESS THAN PROTO SCANNERS, except for the focused.
Cloaks should be SCOUT-ONLY
|
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Quil Evrything
Triple Terrors
784
|
Posted - 2014.01.22 21:13:00 -
[291] - Quote
PS: and in case the ramifications of all that still escape the reader, then I'll reply to your second bit, about "running will make you more visible".
So what?
Minmatar logi, for example, can WALK, at 5m/s
So, sprint to just outside the usual 100m scanner range. Walk the rest of the way in under cloak ( 5m/s * 25sec = 125m) You then have a spare 5 seconds to get into a truely nice position, and blow the enemi(es) away before they even see you coming.
LITERALLY.
Cloaks should be SCOUT-ONLY
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3299
|
Posted - 2014.01.22 21:39:00 -
[292] - Quote
Ghermard-ol Dizeriois wrote:Quil Evrything wrote:Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. Base stats: 390 gF. 72kw. 120sh, 180arm. 3high/4low.
leveled up stats, with dropsuit engineering 5, electronics 5 487 gF. 90kw. 120sh, 180arm. 3high/4low.
std cloak. 160/35 enhanced armor 20/06 x4
complex sh.ex 54/11 complex sh.ex 54/11
GEK-38 47/06
Total consumption: 395/87
66x2+120sh, 110x4+180 = 252 shields, 560 armor. Total tank: 812
Nice little CLOAKED mini-heavy you have there. Sure it's a good fit, but remember (1) you cannot fire while cloaked, (2) running will make you more visible and (3) most of scanners will still be able to pick you up.
The Amarr Logi is also the slowest of the bunch, and would be slower with 4 plates (4 x -3%) and have 30s at that slower pace. They're supposedly nerfing damage as well, so there's that. Plus, it's possible their stats are getting a nerf to account for the fitting bonus they're getting to equipment (I'd say that's "likely" even).
Join my cult.
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Bethhy
Ancient Exiles. Renegade Alliance
899
|
Posted - 2014.01.22 21:49:00 -
[293] - Quote
LP store stuff needs to have a bonus in fitting cost... even if its 2 CPU and 1 pg difference...
Being able to use an LP Item with less skills basically an Aurum Store type doesn't offer really any major benefit for even buying it in the LP store.
LP Store items should all have a reduction in fitting cost. |
CrotchGrab 360
The Men In The Mirror
1379
|
Posted - 2014.01.22 21:51:00 -
[294] - Quote
CCP Frame wrote:
-Range on repair tools reduced.
STUPID
-Drop uplink spawn times increased.
STUPID -Nanohive nanite supply reduced.
STUPID
do you even know what you're doing? |
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
445
|
Posted - 2014.01.22 22:00:00 -
[295] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) Does aiming down sights decloak me? I want to know as i will want to use tactical data while cloaked and i don't want to decloak while i am gathering data.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Denn Maell
PIanet Express Canis Eliminatus Operatives
98
|
Posted - 2014.01.22 22:06:00 -
[296] - Quote
Mac Dac wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) Does aiming down sights decloak me? I want to know as i will want to use tactical data while cloaked and i don't want to decloak while i am gathering data.
Unless the cloaking tool has aim down sights, this would be ruled out. Although keeping your target in the center of your screen should do the same thing.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Quil Evrything
Triple Terrors
785
|
Posted - 2014.01.22 22:09:00 -
[297] - Quote
Denn Maell wrote: Unless the cloaking tool has aim down sights, this would be ruled out. Although keeping your target in the center of your screen should do the same thing.
i dont see how it would "do the same thing".
Do you get tac data when you're holding an uplink? I dont think so.
(edit: good point about "(you dont have to use ADS to get tac data)". but still doesnt apply when non-weapon stuff is equipped. note to pedants; except for repair tool perhaps)
Cloaks should be SCOUT-ONLY
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Xeger's Hammer
Hellstorm Inc League of Infamy
1
|
Posted - 2014.01.22 22:11:00 -
[298] - Quote
Logi has just become useless again. Nonohives are crap now. Scanners wool be broke, and heavies still haven't got a scan precision increase. Please leave the game as is exit for the drop suits. P S. Thanks for making a proto assault rifle crap too. I have level 5 proficiency and sharpshooter, two complex damage mods, and I still get mowed down with a standard combat rifle. Maybe we can get a reaped when you are done. But I got to go, I'd love to tell you more, but I don't have much longer to enjoy my Caldari logi, before he becomes completely worthless. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1650
|
Posted - 2014.01.22 22:30:00 -
[299] - Quote
IGÇÖm not sure what to think about this. On one hand, I donGÇÖt know what the suits themselves will look like in terms of slot counts, fitting power, etc. I also donGÇÖt know whats going on with weapons and assault suits, so everything is up in the air.
On the other hand, if you assume assault suits are getting a buff, which they needed, it seems like logiGÇÖs are getting the short end of the stick compared to every single other class. There were plenty of problems with equipment and equipment spam, but with the fairly successful lag fixes I donGÇÖt think theyGÇÖre as bad as perhaps they were before that. IGÇÖm also thinking many of the GÇ£problemsGÇ¥ could have been solved in ways that would not involve nerfing every single property of every single piece of equipment.
Example: Remnant said in his interview that spam was a problem and he wanted equipment such as uplinks to be GÇ£put back in the hands of the specialists.GÇ¥ Sounds great, but I donGÇÖt think these changes are going to do that. You could accomplish that by making the fitting costs huge and compensate that with the fitting bonus to logi suits, like scouts and cloaks. Make it so that particular suit is the only way to effectively use them.
Example 2: Somehow grenade spam is the result of nanohives and nanohives alone. Ok, instead of dropping the nanite count and such, how about making them worse at replenishing grenades but Mass drivers still can get ammo?
Example 3: Too many uplinks. Why make them worse in every way when you can say, make them not work within a certain radius of eachother?
I donGÇÖt want to make a huge wall of text so IGÇÖll make a second post later.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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Quil Evrything
Triple Terrors
785
|
Posted - 2014.01.22 22:34:00 -
[300] - Quote
Zeylon Rho wrote:Quil Evrything wrote:Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. Base stats: 390 gF. 72kw. 120sh, 180arm. 3high/4low. ....
66x2+120sh, 110x4+180 = 252 shields, 560 armor. Total tank: 812
Nice little CLOAKED mini-heavy you have there. The Amarr Logi is also the slowest of the bunch, and would be slower with 4 plates (4 x -3%) and have 30s at that slower pace. They're supposedly nerfing damage as well, so there's that. Plus, it's possible their stats are getting a nerf to account for the fitting bonus they're getting to equipment (I'd say that's "likely" even).
Yeah.. but that's just minor tweaks. Only thing that would make a significant difference is reducing the high/low slot count by 2. I dont see that happening. So, presuming that is true, then worst case, you still end up with a cloaked logi with over 700 HP. Slower speed, just means you have to start your approach within the scan range. So, 70m out?
Then, even if you assume worst case of, (if you are scaned, you STAY lit up even after you engage cloak)... you just wait for about 5 seconds until the "YOU HAVE BEEN SCANNED" message goes away.. *then* engage cloak, and your logi is now an invisible little Death Star.
Also, if you didnt note my edit; turns out you can swap the GEK, for a *proto* combat rifle, and keep everything else the same. Nice, right?
Cloaks should be SCOUT-ONLY
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1650
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Posted - 2014.01.22 23:14:00 -
[301] - Quote
So I gave some thought to the individual changes and their sum effect.
I run a lot of uplinks and use an Amarr suit so I guess one of my main activities will be mostly unaffected, but the use of other equipment will be significantly less effective, which I think is a little lame.
No, IGÇÖm not a doomsayer who thinks this is going to obliterate the logi class, and yes there were definitely problems with spam. But I think they went a little too far (the swarm launcher analogy was a good oneGǪ you change too many small things and you end up with a big problem) and there are other ways they could have been fixed, like I mentioned in another post.
The aligning of racial suits with appropriate equipment is a great idea, but if you are going to nerf the equipment, why not give a small blanket bonus to every type of equipment to every logi suit so that every type of equipment is maybe not quite as good as it is now on any logi suit, but the specific racial equipment really shines. This serves the purpose of making racial choices matter, and also puts equipment back into the hands of the specialists like Remnant said his goals were. If you nerf it for everyone, how does that achieve that goal? It doesnGÇÖt.
ThatGÇÖs the other thing. All the equipment haters are running around here going GÇ£hooray, less spam.GÇ¥ First response to that is: be careful what you wish for, you may regret it when you start running out of ammo or canGÇÖt respawn. Second, I wouldnGÇÖt hold my breath that this is going to magically GÇ£fixGÇ¥ spam. Think about it: If each nanohive is worse now, how exactly does that encourage using LESS of them?. Again, it doesnGÇÖt; in fact, it does the opposite.
How to decrease spam in 3 easy steps:
- Make each piece of equipment more valuable and durable. - Make it harder to fit them (i.e., no proto hives for you assault types without making a big sacrifice somewhere else) - Make a non-deployable radius (i.e., place an uplink less than x meters away from an existing one and it wonGÇÖt work).
Those would fix spam, not just a blanket reduction in effectiveness.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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Maken Tosch
Edimmu Warfighters Gallente Federation
6533
|
Posted - 2014.01.22 23:22:00 -
[302] - Quote
Melee while cloaked sounds like a reasonable thing.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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SILENTSAM 69
SONS of LEGION RISE of LEGION
624
|
Posted - 2014.01.22 23:23:00 -
[303] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) That is too bad. I feel the CPM and community had a knee jerk reaction and had not thought it through nearly as much as they think they did. |
Driftward
Subdreddit Test Alliance Please Ignore
641
|
Posted - 2014.01.22 23:27:00 -
[304] - Quote
Quil Evrything wrote:Ghermard-ol Dizeriois wrote:Quil Evrything wrote:Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. (details snipped...)
Total tank: 812
Nice little CLOAKED mini-heavy you have there. Sure it's a good fit, but remember (1) you cannot fire while cloaked, (2) running will make you more visible and (3) most of scanners will still be able to pick you up. No, they wont scan the logi. While cloaked, with NO points in dampening, logi profile will be 37.5 So thats less than basic scanner. with only 3 points in damp, logi + cloak will be @35.25 (50 * .94 * .75) That is less than ADV scanner. and oh by the way, swapping out just ONE armor module, for a proto damp, will get the logi to 27dB. Which is LESS THAN PROTO SCANNERS, except for the focused.
Whoa there chief. Take a deep breath. and exhale. This is exactly the situation that the high fitting is designed for. Yes a logi *could* fit a cloak. For that matter so could an assault or a commando. But they are going to be able to use them in any way as well as a scout will be able to. Which is exactly how the roles should work.
Any logi (pending the new CPU/PG stats on logis) that does try to go that route.....is pretty useless.
They would have gimped themselves on equipment, gimped on fitting, no damage mods, low buffer, slower than scouts, hard to fit a decent weapon....
We might finally have a situation where scouts would do something better than logis.
If anything I would say that the 25% reduction in profile while cloaked is a tad OP. I like the idea of having that bonus but perhaps scaled back and then increases based on the tier of cloak. 10% on standard, 15-18% on adv and 20-25% on complex.
That would keep that bonus essentially to scouts only and provide an incentive to use the higher tier gear on top of the increased cloak times.
Though again, I think the extra bonus on top of what scouts already have in terms of profile.....could be OP. Actually it probably is.
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either.... |
Kigurosaka Laaksonen
DUST University Ivy League
183
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Posted - 2014.01.22 23:42:00 -
[305] - Quote
I'm disappointed that CCP made it so any weapons fire deactivates your cloak. I believe that with enough thought that could have been a well balanced mechanic that added value to our game play. Instead the player base opted for a more traditional approach to this mechanic that makes it like any other FPS where this mechanic is present.
My thoughts were that it should be as much like EVE as possible (an easy to fit cloak with severe penalties, and a harder to fit cloak with almost no penalties), and I believe firing through your cloak would have added to the game play experience with proper counters and balances present.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Driftward
Subdreddit Test Alliance Please Ignore
641
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Posted - 2014.01.22 23:50:00 -
[306] - Quote
Just to make this clear since my other post rambled a bit.
I would hope that CCP takes a second look at the dampening bonus while cloaked.
In my opinion it is too much to give to an already stealthy scout profile and is preventing some counters to cloaks. In adding the cloak you need to have an appropriate counter-measure. To me that counter would be scanning (passive or active). But in adding the extra profile bonus under cloak....that basically just bypassed the one counter.
I'm a scout since early open beta. I appreciate the thought of being invisible to everything, unfortunately i think that would be broken and quickly turn into FOTM. |
Lazy Scumbag
Intara Direct Action Caldari State
99
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Posted - 2014.01.23 00:46:00 -
[307] - Quote
NK Scout wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) Please dont make the scout shimmer to much when moving Remember, if they are seen at all they die because of thier low hp. Pps The proto cloak's cooldown is slightly too long, as 40 seconds, is brutal, unless the skill has a decent cooldown bonus
The cooldown is long, but the actual cloak time seems very generous. As long as you don't burn the whole gauge, I assume you would be able to use it multiple times and never get close to running out. |
NextDark Knight
Hellstorm Inc League of Infamy
140
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Posted - 2014.01.23 01:39:00 -
[308] - Quote
SILENTSAM 69 wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) That is too bad. I feel the CPM and community had a knee jerk reaction and had not thought it through nearly as much as they think they did.
Exactly how I feel, I rather of seen the firing left in but you have to appease the mob. I would have loved to see some gameplay with the cloaking left in, but remember CCP might revisit this and release a new scout class that allows firing while cloaked.
Now back to the Forge Gun, Will I get my ROF back please and splash bonus.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
449
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Posted - 2014.01.23 01:40:00 -
[309] - Quote
Denn Maell wrote:Mac Dac wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) Does aiming down sights decloak me? I want to know as i will want to use tactical data while cloaked and i don't want to decloak while i am gathering data. Unless the cloaking tool has aim down sights, this would be ruled out. Although keeping your target in the center of your screen should do the same thing. I believe that reminent said that the cloak is activated by pushing the cortex (like when you use all your remote explosives or when you hack) so i dont think it will give us any data and without aiming down sights you have to be fairly close to the enemy before you can get that data.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Aqil Aegivan
The Southern Legion The Umbra Combine
275
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Posted - 2014.01.23 01:52:00 -
[310] - Quote
If cloak regen is more like stamina and the cloak can be switched off whenever people would like it seems like cloak to regen ratio staying the same between advanced and proto makes the advanced one a good deal for its fitting costs. |
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
731
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Posted - 2014.01.23 02:35:00 -
[311] - Quote
I don't see the extra 25% of dampening from the cloak as a big deal. It's basically like throwing a complex profile dampener on your suit, at the huge cost that the cloaks come with, and a dampener that is only working when your cloak is active. Remember that scanning itself will be far less effective as it is now (given the snapshot effect, long cooldown times, and "dark" times between consecutive scans, as illumination time is now shorter than the cooldown time).
I see the dampening on cloaks as something to make up for not giving the non-Gal scouts the 5% profile reduction per level. This will get them to the same profile dB as non-cloaked Gal scouts so long as they remain cloaked. While they can evade 28dB proto scans when their cloak is active, they'd still need additional dampening to avoid Gal Logi proto scans (21dB) or focused scans (15dB). |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
220
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Posted - 2014.01.23 03:27:00 -
[312] - Quote
King of Ghosts wrote:Appia Vibbia wrote:Focused Scanner. better, but still OP. but maybe not since there is no more twirling around.
Question: So the cloak adds 75% reduction to profile? that seems kind of silly. Even if I read that wrong and it is 25% that seems too strong. It reduces it by 1/4th. I'm more worried about the PG costs on the cloak. I'm gonna have to re-evaluate my fit, because I don't think I can fit 2x Complex Kincats AND a cloak. Thats almost 50 PG right there. CCP, why did you make Kincats so PG heavy? i think the scout skill needs to be up to 17 or 18% per level
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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October SnowFox
Vacuum Cleaner. LLC
179
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Posted - 2014.01.23 04:05:00 -
[313] - Quote
i m already see that stupid chaos in battles...
-ö-¦-é-ü-¦-+-¦ -+-¦-ç-é-+-¦ -Ç-¦-+-î-ê-¦ -¦-ï-+ - -¦-+-ü-+-+-+-¦-¦-é.
-ó-¦-+-¦-Ç-î -+-¦ -¦-+-+-¦-+-ï-à -+-+-+-¦-¦-à - Doom -+ Warcraft...
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ladwar
Death by Disassociation Legacy Rising
1968
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Posted - 2014.01.23 04:06:00 -
[314] - Quote
i would love to meet who ever does your graphs/dev blogs. bonus cost to scout suits= more cost of fitting; is that really what you guys mean because i would see that as massive oversight and really anger the scouts looking froward to them. seriously, wtf is with you guys and proof reading / typos.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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Kigurosaka Laaksonen
DUST University Ivy League
186
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Posted - 2014.01.23 05:02:00 -
[315] - Quote
ladwar wrote:i would love to meet who ever does your graphs/dev blogs. bonus cost to scout suits= more cost of fitting; is that really what you guys mean because i would see that as massive oversight and really anger the scouts looking froward to them. seriously, wtf is with you guys and proof reading / typos.
A bonus is a good thing. How would that anger scouts?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2318
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Posted - 2014.01.23 05:09:00 -
[316] - Quote
KA24DERT wrote:The nanohive resupply nerf is going to hit the Mass Driver pretty hard.
We're already starving for ammo with advanced hives, your proposed changes will make it so that proto hives would be required to effectively wield a mass driver.
Please consider buffing the Mass Driver nanite->ammo conversion rate so that the resupply rate remains the same as current levels.
who uses STD hives after they remove the STD gauge nanohives? It's why I use a proto suit in pubs...just to carry the proper hives and regs
weRideNDie2getha since 2010
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Jadek Menaheim
Xer Cloud Consortium
1799
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Posted - 2014.01.23 05:13:00 -
[317] - Quote
I quite like that you've given a bonus to LP items.
McDonell Miller Explains the Dust Challenge Lottery Protocol
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Marston VC
SVER True Blood Public Disorder.
1513
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Posted - 2014.01.23 05:24:00 -
[318] - Quote
CCP Remnant wrote:CCP Remnant wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. How will cloaking and uncloaking work if you dont mind me asking?[/quote]
You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.[/quote]
Based off the uplink timers. Will people still be able to spawn onto null cannons which right now have a time delay of 10 seconds? Unless the null cannon timers are increased, ill find it hard to value uplinks over just spawning on a letter. Sure letters can be hacked...... but still. I think it would be cool if we could only spawn on uplinks just like how it is in domination. It would put more emphasis on logis actually doing logi things ;)
Marston VC, STB Director
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KA24DERT
TeamPlayers Negative-Feedback
458
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Posted - 2014.01.23 05:29:00 -
[319] - Quote
Ydubbs81 RND wrote:KA24DERT wrote:The nanohive resupply nerf is going to hit the Mass Driver pretty hard.
We're already starving for ammo with advanced hives, your proposed changes will make it so that proto hives would be required to effectively wield a mass driver.
Please consider buffing the Mass Driver nanite->ammo conversion rate so that the resupply rate remains the same as current levels. who uses STD hives after they remove the STD gauge nanohives? It's why I use a proto suit in pubs...just to carry the proper hives and regs Well, that's kinda my point.
Running proto hives is going to be mandatory for any mass driver user, which means having to run more expensive fits.
That's a huge imbalance, no rifle in this game has the ammo burden that the Mass Driver has.
The MD needs a buff to resupply rate in order to negate the nanohive nerf, and honestly it needs a NET buff to bring the ammo resupply into reasonable levels. |
Arx Ardashir
Imperium Aeternum
458
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Posted - 2014.01.23 05:34:00 -
[320] - Quote
They take a "snapshot" scan, yet the "snapshot" can last up to 20 seconds, and that's before Gal Logi bonuses? Please no.
Here you can type your bio.
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Maken Tosch
Edimmu Warfighters Gallente Federation
6538
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Posted - 2014.01.23 06:18:00 -
[321] - Quote
I can definitely see scouts spawning in fully cloaked and evading spawn campers.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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iliel
Capital Acquisitions LLC Public Disorder.
5
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Posted - 2014.01.23 06:56:00 -
[322] - Quote
Not sure if this question has been answered - - but can you hack a point while cloaked without deactivating it? |
xp3ll3d dust
The Southern Legion The Umbra Combine
107
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Posted - 2014.01.23 07:03:00 -
[323] - Quote
I agree that 360 scanning needed to be removed, however scanners have now been hit with a double nerf. Loss of 360 & increased cooldown timers.
Just remove the 360 and leave as is. Currently if I'm using the Proto Quantum scanner, I can only scan in one small direction, if the enemy happened to be flanking from the other side, I have a FOURTY second cooldown before I can fire it again. All of them are affected the same way, you have a smaller angle of scan now, if you miss them you have 20-40 sec cooldown before trying again. |
NK Scout
Storm Wind Strikeforce Caldari State
63
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Posted - 2014.01.23 07:07:00 -
[324] - Quote
xp3ll3d dust wrote:I agree that 360 scanning needed to be removed, however scanners have now been hit with a double nerf. Loss of 360 & increased cooldown timers.
Just remove the 360 and leave as is. Currently if I'm using the Proto Quantum scanner, I can only scan in one small direction, if the enemy happened to be flanking from the other side, I have a FOURTY second cooldown before I can fire it again. All of them are affected the same way, you have a smaller angle of scan now, if you miss them you have 20-40 sec cooldown before trying again. Good, now people have to rely on self awareness instead of "Oh theres a red aroundnthat corner, im gunna start shooting before he gets here, derp." |
xp3ll3d dust
The Southern Legion The Umbra Combine
107
|
Posted - 2014.01.23 07:08:00 -
[325] - Quote
james jared wrote:I think since scans r losing the ability to spin scan the scan angles sould be uped a bit. Like 90 degree for proto and 60 for basic. 60 degrees is a prity small vision path.
Another good option, now that we are taking a double nerf to scanners. |
NK Scout
Storm Wind Strikeforce Caldari State
63
|
Posted - 2014.01.23 07:09:00 -
[326] - Quote
xp3ll3d dust wrote:james jared wrote:I think since scans r losing the ability to spin scan the scan angles sould be uped a bit. Like 90 degree for proto and 60 for basic. 60 degrees is a prity small vision path. Another good option, now that we are taking a double nerf to scanners. No 60 degrees is enouh, go need to rely on scans, no more portable UAV's |
Kosakai
ZionTCD Public Disorder.
9
|
Posted - 2014.01.23 08:18:00 -
[327] - Quote
Ghermard-ol Dizeriois wrote:Xender17 wrote:I think the inability to shoot makes sense... But CCP seems to have specified shooting. Does that mean melees and nova knives well work? 100% Nope for Nova Knives, since you MUST hold in your hand the cloak device, grabbing anything else shall result in deactivating your cloak device. I can't be sure about Melee attack, since everything you can hold in your hands can be used as melee weapon, but I'd say another "NOPE" as well.
just switchin to weapon decloak you???!! WTF .... then this equipment is useless :D
i hope you can use just one "fire" before decloak .....
SCAN ATTEMPT PREVENTED
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
738
|
Posted - 2014.01.23 08:39:00 -
[328] - Quote
NK Scout wrote:xp3ll3d dust wrote:I agree that 360 scanning needed to be removed, however scanners have now been hit with a double nerf. Loss of 360 & increased cooldown timers.
Just remove the 360 and leave as is. Currently if I'm using the Proto Quantum scanner, I can only scan in one small direction, if the enemy happened to be flanking from the other side, I have a FOURTY second cooldown before I can fire it again. All of them are affected the same way, you have a smaller angle of scan now, if you miss them you have 20-40 sec cooldown before trying again. Good, now people have to rely on self awareness instead of "Oh theres a red aroundnthat corner, im gunna start shooting before he gets here, derp."
You're wrong if you think this is going to change. Now instead of "scan in a circle to see if anyone's nearby" it'll become "I saw a red by that building over there, scan him so I can run up and shoot his face off in less than 20 seconds".
What I'll be doing is staying 100m away from the objective and alternating scans with three Creodron Flux scanners (200m radius). This technique covers the same total area as standing at the objective and spinning in a circle. It actually covers more volume if you consider three dimensions to the scans (people on towers, etc). Good luck flanking me or knowing I'm even there, and enjoy my 21dB Gal Logi scans :D |
IAmDuncanIdaho II
R 0 N 1 N
238
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Posted - 2014.01.23 08:50:00 -
[329] - Quote
Krom Ganesh wrote:
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
My math says *any* caldari scout at level 5 (the suit is irrelevant) will not be able to passively scan any other scout (Caldari included). There is no anti-scout role at these base levels - none of them will be able to p-scan the others.
All 1.8 scouts will have base 35dB profile, and base 45dB precision. A caldari scout at level 5 will get 45 / 1.25 = 36dB precision. That's above the base scout profile so it won't pick them up.
|
Brynjar Reko
Providence Guard Templis CALSF
43
|
Posted - 2014.01.23 09:14:00 -
[330] - Quote
IAmDuncanIdaho II wrote:Krom Ganesh wrote:
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
My math says *any* caldari scout at level 5 (the suit is irrelevant) will not be able to passively scan any other scout (Caldari included). There is no anti-scout role at these base levels - none of them will be able to p-scan the others. All 1.8 scouts will have base 35dB profile, and base 45dB precision. A caldari scout at level 5 will get 45 / 1.25 = 36dB precision. That's above the base scout profile so it won't pick them up. Are you sure that's how it's calculated? I know Caldari bonus says it's 5% bonus per level to precision but that wording would mean worse passives so I'd assume it's a 5% reduction to precision per level, so at level 5 you'd have 25% reduction or 75% of the original precision: 45*0.75=33.75
I don't know my way is right but it makes sense to me that it would calculate this way? Also, what about a lvl 5 Caldari with level 5 precision enhancement? |
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IAmDuncanIdaho II
R 0 N 1 N
239
|
Posted - 2014.01.23 09:31:00 -
[331] - Quote
Brynjar Reko wrote:IAmDuncanIdaho II wrote:Krom Ganesh wrote:
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
My math says *any* caldari scout at level 5 (the suit is irrelevant) will not be able to passively scan any other scout (Caldari included). There is no anti-scout role at these base levels - none of them will be able to p-scan the others. All 1.8 scouts will have base 35dB profile, and base 45dB precision. A caldari scout at level 5 will get 45 / 1.25 = 36dB precision. That's above the base scout profile so it won't pick them up. Are you sure that's how it's calculated? I know Caldari bonus says it's 5% bonus per level to precision but that wording would mean worse passives so I'd assume it's a 5% reduction to precision per level, so at level 5 you'd have 25% reduction or 75% of the original precision: 45*0.75=33.75 I don't know my way is right but it makes sense to me that it would calculate this way? Also, what about a lvl 5 Caldari with level 5 precision enhancement?
Hmm didn't realise there's two approaches to the math that end up with different numbers. I might be doing it wrong, I'm no theory-crafter. I do agree your way would make more sense, it makes it obvious what one of the benefits of Caldari scout is (anti-scout).
As for level 5 in other skills, there are counter-skills to those too, so you can only really do the maths assuming maxed out skills across the board. I haven't bothered to do that, partly because I'm not sure I'd get it right ;-) |
MINA Longstrike
2Shitz 1Giggle
231
|
Posted - 2014.01.23 10:51:00 -
[332] - Quote
With the 'fixing' of scanners preventing scan-spinning I think that the cooldowns may be a bit too long for some variants - no one liked the constant 'you've been scanned herpadur' crap but could you please implement some short range scanners with say 50-70m range 4 seconds of uptime 7 seconds of cooldown, adv level strength and say a 30-45 degree wedge? |
NK Scout
Storm Wind Strikeforce Caldari State
63
|
Posted - 2014.01.23 11:06:00 -
[333] - Quote
MINA Longstrike wrote:With the 'fixing' of scanners preventing scan-spinning I think that the cooldowns may be a bit too long for some variants - no one liked the constant 'you've been scanned herpadur' crap but could you please implement some short range scanners with say 50-70m range 4 seconds of uptime 7 seconds of cooldown, adv level strength and say a 30-45 degree wedge? they aren't meant to scan everything use the proxy scanner then |
Ghermard-ol Dizeriois
Maphia Clan Corporation
101
|
Posted - 2014.01.23 11:10:00 -
[334] - Quote
Honestly, I'd give a 90-¦ scan radius to all scanners, 60-¦ is no longer enough now that you force people facing only a direction when scanning. Side question: who would on earth use the "CreoDron Proximity Active Scanner"??? It's so derp...
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Aqil Aegivan
The Southern Legion The Umbra Combine
281
|
Posted - 2014.01.23 11:49:00 -
[335] - Quote
Proto vehicle scanner LAV just became awesomer. |
Krom Ganesh
Nos Nothi
1328
|
Posted - 2014.01.23 13:28:00 -
[336] - Quote
IAmDuncanIdaho II wrote:Krom Ganesh wrote:
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
My math says *any* caldari scout at level 5 (the suit is irrelevant) will not be able to passively scan any other scout (Caldari included). There is no anti-scout role at these base levels - none of them will be able to p-scan the others. All 1.8 scouts will have base 35dB profile, and base 45dB precision. A caldari scout at level 5 will get 45 / 1.25 = 36dB precision. That's above the base scout profile so it won't pick them up.
I'd just like to point out that it is Driftward who you are quoting and not me (what he said is correct though).
1.8 can't get here soon enough.
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Roofer Madness
Tickle My Null-Sac
759
|
Posted - 2014.01.23 14:42:00 -
[337] - Quote
OK, so it looks like all the equipment has been nerfed so that the new logi bonuses make the equipment as effective as it used to be. Well played CCP..... lol
I spent half my ISK on gambling, alcohol and wild women. The other half I wasted.
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Maken Tosch
Edimmu Warfighters Gallente Federation
6543
|
Posted - 2014.01.23 14:53:00 -
[338] - Quote
Roofer Madness wrote:OK, so it looks like all the equipment has been nerfed so that the new logi bonuses make the equipment as effective as it used to be. Well played CCP..... lol
If that's the case, then that would mean the logistics suits will have a much greater role in supporting the squad if they are the only ones that can make equipment in general effective.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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james jared
The Phoenix Federation
10
|
Posted - 2014.01.23 15:30:00 -
[339] - Quote
Reav Hannari wrote:james jared wrote:I think since scans r losing the ability to spin scan the scan angles sould be uped a bit. Like 90 degree for proto and 60 for basic. 60 degrees is a prity small vision path. This is exactly what most people are against. They should be very effective but only for a limited area.
I agree so that scaners take some skill to use effectively. But if ur holding an objective with proto scans u should be able to scan at least 1/4 of the sides with a scan that still leaves lots of room to miss ppl trying to flank or scouts sneaking around. A 30 degree scan is next to useles. If the stats stay as they r that will be the end of me using basic scans. |
Marston VC
SVER True Blood Public Disorder.
1516
|
Posted - 2014.01.23 16:04:00 -
[340] - Quote
So because of the increased drop uplink timers. Does that mean all the null cannons are going to be increased as well? Or maybe the spawning function on them will be removed entirely? Personally I would like the latter to be the case because it would put more emphasis on logis doing logi work by carrying uplinks AND if it works in DOM why shouldn't it work in Skirm that way too???
Really im honestly tired of getting killed while hacking an objective because a red dot spawns two feet away from me.
Marston VC, STB Director
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NobIesse Oblige
Fatal Absolution Covert Intervention
64
|
Posted - 2014.01.23 16:08:00 -
[341] - Quote
KA24DERT wrote:The nanohive resupply nerf is going to hit the Mass Driver pretty hard.
We're already starving for ammo with advanced hives, your proposed changes will make it so that proto hives would be required to effectively wield a mass driver.
Please consider buffing the Mass Driver nanite->ammo conversion rate so that the resupply rate remains the same as current levels.
CCP THIS! |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
742
|
Posted - 2014.01.23 17:10:00 -
[342] - Quote
I don't see why there are so many complaints from mass driver users. Nanohives replenish weapons at the same rate - 15% for K-2s, 30% for Ishukones, etc. What you should complain about isn't the supply rate, but the low number that is your total ammo.
Also, it's less efficient to stand on top of a nanohive and shoot. Move a ways off then go to the hive when your ammo is low. You will deplete it very quickly if it keeps partially restocking your ammo due to you shooting while atop of it. |
Driftward
Subdreddit Test Alliance Please Ignore
644
|
Posted - 2014.01.23 17:26:00 -
[343] - Quote
Sana Rayya wrote:I don't see the extra 25% of dampening from the cloak as a big deal. It's basically like throwing a complex profile dampener on your suit, at the huge cost that the cloaks come with, and a dampener that is only working when your cloak is active. Remember that scanning itself will be far less effective as it is now (given the snapshot effect, long cooldown times, and "dark" times between consecutive scans, as illumination time is now shorter than the cooldown time).
I see the dampening on cloaks as something to make up for not giving the non-Gal scouts the 5% profile reduction per level. This will get them to the same profile dB as non-cloaked Gal scouts so long as they remain cloaked. While they can evade 28dB proto scans when their cloak is active, they'd still need additional dampening to avoid Gal Logi proto scans (21dB) or focused scans (15dB).
Ummm...so with one complex dampener plus a cloak you are now at 18.5 dB. Well under what ANY suit can get with an active scanner EXCEPT two. The only suits that could then scan on a scout would be 1) Gal logi with the duvolled focused (now at 20dB native precision with new equip stats) OR 2) Caldari scout wearing 3 complex precision enhancers (out of 4 slots available). That is absolutely ridiculous
Remember that this is ANY scout wearing a STANDARD cloak with 1 complex dampener.
A NON SCOUT will be at 25 dB with 1 complex dampener and a STANDARD cloak. Meaning only a Gal logi with a proto (non-focussed) scanner, anyone using a duvolled focused, or a cal scout sporting a precision enhancer could pick them up.
Not only that, but you just admitted that they are nerfing scanners. In the same sentence as saying that extra dampening on cloaks isn't a big deal.
So the only counter to cloaks just got a nerf and is less effective, sure that dampening power is fine (sarcasm)....
I would be very concerned if this bonus stays constant throughout the tiers and even more concerned if the top end remains at 25% bonus. It's too much people. To stay off scanners *completely* should totally gimp a suit (or be super specialized, ie gallente scout). Not cost you ONE module slot and an equipment that you were going to use anyways. |
Driftward
Subdreddit Test Alliance Please Ignore
644
|
Posted - 2014.01.23 17:34:00 -
[344] - Quote
IAmDuncanIdaho II wrote:Krom Ganesh wrote:
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
My math says *any* caldari scout at level 5 (the suit is irrelevant) will not be able to passively scan any other scout (Caldari included). There is no anti-scout role at these base levels - none of them will be able to p-scan the others. All 1.8 scouts will have base 35dB profile, and base 45dB precision. A caldari scout at level 5 will get 45 / 1.25 = 36dB precision. That's above the base scout profile so it won't pick them up.
You forgot the passive bonus from the skill.
Proto cal scout with full skill in precision has a passive scan precision of ~30 dB. This picks up any non-gallente scout that isn't sporting any dampener. 1 precision enhancer picks up suits down to 24 dB (scouts must have 1 complex damp to beat) 2 precision enhancer picks up suits down to 20 dB (scouts must have 2 complex damp to beat)
Regardless, you're making my point for me. Adding more dampening through the cloak is not counterable except by one extremely specialized suit (gal logi) and even then requires proto gear to pick up a standard scout with one module and a standard cloak. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2239
|
Posted - 2014.01.23 18:07:00 -
[345] - Quote
I agree with you Driftward.
As much as I would love the cloak to have a profile reduction bonus, it really is overkill.
*SIGH*
Nerf it....
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Quil Evrything
Triple Terrors
794
|
Posted - 2014.01.23 18:09:00 -
[346] - Quote
Remove the cloak profile bonus. Scouts dont need it. Other suits shouldnt get it.
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Lucifalic
Nos Nothi
226
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Posted - 2014.01.23 18:16:00 -
[347] - Quote
IM a dedicated scout. The extra profile bonus is ludicrous. Its good enough already without that.
Remove it now before its a problem. |
Johnny Guilt
Algintal Core
456
|
Posted - 2014.01.23 18:17:00 -
[348] - Quote
please rethink the rep tool range changes
"Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level."
if this change was in anyway related to rep tool gaining unthinkable ranges in the near future, can you CCP just swap the skills giving rep tool 50% more reps and 10% more range?
A strange game.
The only winning move is
not to play.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3157
|
Posted - 2014.01.23 18:19:00 -
[349] - Quote
I'll just post this here as well:
Cyrius Li-Moody wrote:Driftward wrote:...snip.... I get what you're saying but personally I'm not a fan of having to completely gimp my suit because one guy brings out a focused scanner. I have to do that now or just not run my suit. The point of the suit is to avoid detection. To reduce it's ability to avoid detection anymore will put us right back at where we are now: having to gimp our suits to avoid scanners. I want those days to be over. I'm tired of my eHP getting cut because one person is running a scanner. I will already have to cut my eHP to run a damp if someone is using a focus. I'd rather not have to run two and waste all three of my low slots just to avoid detection. Simply put, the bonus makes sense. It's an active dampener with a bonus high enough to get a scout below a focused when he wants to be. It allows a scout to be a scout.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Driftward
Subdreddit Test Alliance Please Ignore
647
|
Posted - 2014.01.23 18:22:00 -
[350] - Quote
Cyrius Li-Moody wrote:I'll just post this here as well: Cyrius Li-Moody wrote:Driftward wrote:...snip.... I get what you're saying but personally I'm not a fan of having to completely gimp my suit because one guy brings out a focused scanner. I have to do that now or just not run my suit. The point of the suit is to avoid detection. To reduce it's ability to avoid detection anymore will put us right back at where we are now: having to gimp our suits to avoid scanners. I want those days to be over. I'm tired of my eHP getting cut because one person is running a scanner. I will already have to cut my eHP to run a damp if someone is using a focus. I'd rather not have to run two and waste all three of my low slots just to avoid detection. Simply put, the bonus makes sense. It's an active dampener with a bonus high enough to get a scout below a focused when he wants to be. It allows a scout to be a scout.
Yah consistency is a *****. but I'm starting to rethink my positions in term of game balance....and this is taken out of context
regardless touche sir, touche.
Context is needed here though. This was in regards to the removal of the profile bonus (pre-stat change release) such that scouts would have a base profile of 45 dB. Big difference when here I'm talking about scouts in relation to 35 dB base profile.
However, that was also with scanners as they were previously. With the new changes to scanners such that there aren't 360 scans by doing the scan dance, they are much more directionally limited. Even if you are running a proto scanner that can pick me up, you better be point in the right 1/6 th of map to pick me up so that I don't run behind you and disappear.
It's a very delicate balance and any changes will have fairly dramatic effect. That's why I'm concerned about combining a cloaking module with complex dampener into one unit. |
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1669
|
Posted - 2014.01.23 18:27:00 -
[351] - Quote
Driftward wrote:Sana Rayya wrote:I don't see the extra 25% of dampening from the cloak as a big deal. It's basically like throwing a complex profile dampener on your suit, at the huge cost that the cloaks come with, and a dampener that is only working when your cloak is active. Remember that scanning itself will be far less effective as it is now (given the snapshot effect, long cooldown times, and "dark" times between consecutive scans, as illumination time is now shorter than the cooldown time).
I see the dampening on cloaks as something to make up for not giving the non-Gal scouts the 5% profile reduction per level. This will get them to the same profile dB as non-cloaked Gal scouts so long as they remain cloaked. While they can evade 28dB proto scans when their cloak is active, they'd still need additional dampening to avoid Gal Logi proto scans (21dB) or focused scans (15dB). Ummm...so with one complex dampener plus a cloak you are now at 18.5 dB. Well under what ANY suit can get with an active scanner EXCEPT two. The only suits that could then scan on a scout would be 1) Gal logi with the duvolled focused (now at 20dB native precision with new equip stats) OR 2) Caldari scout wearing 3 complex precision enhancers (out of 4 slots available). That is absolutely ridiculous Remember that this is ANY scout wearing a STANDARD cloak with 1 complex dampener. A NON SCOUT will be at 25 dB with 1 complex dampener and a STANDARD cloak. Meaning only a Gal logi with a proto (non-focussed) scanner, anyone using a duvolled focused, or a cal scout sporting a precision enhancer could pick them up. Not only that, but you just admitted that they are nerfing scanners. In the same sentence as saying that extra dampening on cloaks isn't a big deal. So the only counter to cloaks just got a nerf and is less effective, sure that dampening power is fine (sarcasm).... I would be very concerned if this bonus stays constant throughout the tiers and even more concerned if the top end remains at 25% bonus. It's too much people. To stay off scanners * completely* should totally gimp a suit (or be super specialized, ie gallente scout). Not cost you ONE module slot and an equipment that you were going to use anyways.
Simplest solution in my opinion would be to make cloaks increase the profile, instead of decreasing it. So when you're using a cloak you give up on radar invisibility for being actually invisible. And when you don't use it you're very hard to scan, but your character can be seen. This should really be adressed before the game becomes Scout 514.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3158
|
Posted - 2014.01.23 18:30:00 -
[352] - Quote
Yes lets make it so when you're playing a stealth role, you're not stealthy at all. ::face palm::
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Master Smurf
Nos Nothi
37
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Posted - 2014.01.23 18:40:00 -
[353] - Quote
Just make it so a Lv5 Caldari Scout can see them using 2 complex scanners.
*Summons math guys
If a full scout is cloaked - tough luck for the Gal Focused Logi for those 30 sec. - Though I think they have to refine the scanning mechanic slightly
"Shine bright like a diamond"
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Driftward
Subdreddit Test Alliance Please Ignore
649
|
Posted - 2014.01.23 18:45:00 -
[354] - Quote
Cyrius Li-Moody wrote:Yes lets make it so when you're playing a stealth role, you're not stealthy at all. ::face palm::
Electronic stealth and visible stealth are two different things. I'm not saying make the scout show up on everyones tacnet upon cloaking. With the right modules (ie one complex dampener) they won't be scanned by the majority of players except those trying to counter scouts. To beat them you would have to invest in a fit with more stealth. But in order to do so you make compromises: less passive range, less buffer, or drop a low slot shield mod. A system of checks and balances.
If you want full stealth.....go gallente scout. But not ALL scouts should be able to do that with an equipment and one module. If you give cloaks a profile reduction then what incentive is there to use a gallente scout? Their specialization just got reduced to a single range bonus since every scout could achieve the same profile stealth with very little loss of module slots (ie one equipment they were going to use anyways).
Checks and balances.
I'd rather find out that I need more stealth later rather than be OP to start and get FOTM mobbed. Maybe that's just me. |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3161
|
Posted - 2014.01.23 19:01:00 -
[355] - Quote
A caldari scout with only 2 lots will completely ruin his suit to beat a focus scanner. A caldari scout will have the same plight that the current minmatar scout has of not being able to beat a scanner without completely ruining his suit..
A gallente scout will get past scanners easily. that's what it's supposed to do. When a scanner made for a scout is pulled out that scout has to lose a low slot and use a cloak. That's how it's going to be. A cloak is still incredibly intensive with out bonus.
Proto cloak 82.5 cpu / 17.5 pg <-- those fittings costs even with bonuses are the highest fitting cost on ANY piece of equipment. Now to that add dampeners. The cost to just beat a scanner now become massive. You have an insane amount of resources just so your scout suit, a suit that is made to beat scanners, can beat a scanner.
Without a reduction bonus a non gal logi focused scanner is scanning at 20 db. A new scout suit with skills and one complex dampener puts him at 23.6 dbs. Still not enough to beat that scanner. That caldari scout now has to sacrifice his only 2 low slots for a damp, die over and over because his one asset has been countered by one guy, or give up his role for the match and use a different suit.
I've played for so long now having to give up my role any time some guy uses a focused scanner. Some of you guys think it isn't a big deal because of the snap shot mechanics and long cool downs. It doesn't matter. You cannot balance something around peoples laziness to coordinate their equipment or just plain stupidity. Being scanned is a death sentence for a scout. There are no two ways about it.
If you remove the bonus you bring us right back to where we are right now: Getting scanned, killed, and having no role on the battlefield.
Stop lobbying for our murders people.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Master Smurf
Nos Nothi
39
|
Posted - 2014.01.23 19:02:00 -
[356] - Quote
Driftward - would you be happy then if 25% was the profile bonus on the Proto cloak and lesser reductions on the Advanced and Standard ?
"Shine bright like a diamond"
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Quil Evrything
Triple Terrors
797
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Posted - 2014.01.23 19:05:00 -
[357] - Quote
Cyrius Li-Moody wrote: Simply put, the (cloak profile damp) bonus makes sense. It's an active dampener with a bonus high enough to get a scout below a focused when he wants to be. It allows a scout to be a scout.
Except that the focused scanner, is supposed to be "special". Above and beyond the regular proto scanners. So to fit in with that, a cloaked scout should be able to somewhat easily be able to get under normal prototype scanners, but should have to go to extra effort to get under the focused.
Which is accomplished, by removing the cloak damp bonus.
With the bonus, a fully skilled scout, doesnt need ANY modules, to get under prototype scanners when cloaked. 35 x .9 x .75 = 23.625dB
In fact, the scout only needs ONE point in damp skill. 35 x .98 x .75 = 25.725dB
This seems slightly OP to me.
Remove it, and a skilled up scout will need only 1 adv damp, to get under proto. Or 1xproto, 1xadv, to get under the focused.
If there isnt that extra effort required for the focused scanner, then CCP may as well just remove the focused scanner. It *should* significantly impact scouts, or it may as well just not exist.
And I'll point out it will be a whole lot better than it is now, where you currently need *four* modules to get under the focused. |
Driftward
Subdreddit Test Alliance Please Ignore
653
|
Posted - 2014.01.23 19:11:00 -
[358] - Quote
Master Smurf wrote:Driftward - would you be happy then if 25% was the profile bonus on the Proto cloak and lesser reductions on the Advanced and Standard ?
I think that the 25% is too much even for the proto. However, I think that at the VERY LEAST, the cloaks should be nerfed to having a tiered bonus of profile dampening.
Ie 5% at std 8-10% at adv 12-15% at complex
Like I said, I'm not convinced that cloak should have a profile bonus. But I am convinced that 25% is too much and is too good especially at the standard level of cloak.
Thanks for bringing this point up |
Master Smurf
Nos Nothi
39
|
Posted - 2014.01.23 19:15:00 -
[359] - Quote
So you are saying that someone who is running a Proto cloak (stil dont know skill multiplier) plus the necessary amount of dampening shouldnt be electronically invisible for 80 secs ?
I wouldnt go that far.
There is still a visual and audible cue and if you move at speed those will be magnified.
"Shine bright like a diamond"
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3162
|
Posted - 2014.01.23 19:17:00 -
[360] - Quote
Quil Evrything wrote:Cyrius Li-Moody wrote: Simply put, the (cloak profile damp) bonus makes sense. It's an active dampener with a bonus high enough to get a scout below a focused when he wants to be. It allows a scout to be a scout.
Except that the focused scanner, is supposed to be "special". Above and beyond the regular proto scanners. So to fit in with that, a cloaked scout should be able to somewhat easily be able to get under normal prototype scanners, but should have to go to extra effort to get under the focused. Which is accomplished, by removing the cloak damp bonus. With the bonus, a fully skilled scout, doesnt need ANY modules, to get under prototype scanners when cloaked. 35 x .9 x .75 = 23.625dB In fact, the scout only needs ONE point in damp skill. 35 x .98 x .75 = 25.725dB This seems slightly OP to me. Remove it, and a skilled up scout will need only 1 adv damp, to get under proto. Or 1xproto, 1xadv, to get under the focused. If there isnt that extra effort required for the focused scanner, then CCP may as well just remove the focused scanner. It *should* significantly impact scouts, or it may as well just not exist. And I'll point out it will be a whole lot better than it is now, where you currently need *four* modules to get under the focused.
Quil seriously? Caldari only have 2 low slots. NO. Not every suit has 3+ low slots. Are you kidding me? You negate any sort of buff we are getting if a scout has to constantly run 2 dampeners.
Quil, you're drunk.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Driftward
Subdreddit Test Alliance Please Ignore
653
|
Posted - 2014.01.23 19:21:00 -
[361] - Quote
Master Smurf wrote:So you are saying that someone who is running a Proto cloak (stil dont know skill multiplier) plus the necessary amount of dampening shouldnt be electronically invisible for 80 secs ? I wouldnt go that far. There is still a visual and audible cue and if you move at speed those will be magnified.
Hey, you just said it.
" plus the necessary amount of dampening"
I'm not arguing that we should be completely vulnerable. just at the state of profile invisibility that we normally would have. Check out this link to see what lengths people have to go to just to pick up scouts at current stats.
Scouts and scanning 1.8
Thanks to the author (not me) who made this sheet. It is awesome. |
Master Smurf
Nos Nothi
39
|
Posted - 2014.01.23 19:25:00 -
[362] - Quote
Well that line was for medium frames trying to be super dampened - not Lv5 scouts.
It was CCP who chose to give all scouts the base and only have the Gallente increase per level.
"Shine bright like a diamond"
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Driftward
Subdreddit Test Alliance Please Ignore
653
|
Posted - 2014.01.23 19:53:00 -
[363] - Quote
Master Smurf wrote:Well that line was for medium frames trying to be super dampened - not Lv5 scouts. It was CCP who chose to give all scouts the base and only have the Gallente increase per level.
Lol. But yah. Cloak shouldn't be a catch all piece of equipment. Just one more tool in the old box. Good luck medium frames. |
Liquid Big Boss
Quebec United The CORVOS
111
|
Posted - 2014.01.23 20:09:00 -
[364] - Quote
330 CPU for a proto cloak??? thats all the scout have 330cpu. must be a error?? |
ALPHA DECRIPTER
Dragon-Empire
690
|
Posted - 2014.01.23 20:11:00 -
[365] - Quote
Liquid Big Boss wrote:330 CPU for a proto cloak??? thats all the scout have 330cpu. must be a error?? 330-75% for scouts = 82.5 or 83
Scout Tactician
Dance puppets, DANCE!
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Ghermard-ol Dizeriois
Maphia Clan Corporation
109
|
Posted - 2014.01.23 20:18:00 -
[366] - Quote
19 pages of "Cop VS Thief" game (where the cop is the Caldari Scout and the Gallente is the shifty thief)
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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ANON Cerberus
Tiny Toons
123
|
Posted - 2014.01.23 20:31:00 -
[367] - Quote
Cyrius Li-Moody wrote:Yes lets make it so when you're playing a stealth role, you're not stealthy at all. ::face palm::
I know man. Sometimes this community makes me facepalm. |
Driftward
Subdreddit Test Alliance Please Ignore
660
|
Posted - 2014.01.23 20:48:00 -
[368] - Quote
ANON Cerberus wrote:Cyrius Li-Moody wrote:Yes lets make it so when you're playing a stealth role, you're not stealthy at all. ::face palm:: I know man. Sometimes this community makes me facepalm.
Clearly adding one complex dampener to be undetectable by all except one suit with one piece of equipment (out of every other possibility) is clearly not stealthy at all.
The definition has been revised people. No one is stealthy unless they are undetectable at all times, absolutely. Also, this level of stealth should be achieved using one module. It has been decreed.
(Massively aggressive sarcasm)
Just because you say the suggestions that I'm putting out are bad and make scouts unworkable....doesn't make it so.
Put out some numbers. Convince me why my position is wrong. Show me why we NEED that cloak profile bonus to be at all tenable as scouts. And you can't use just one race. Give me numbers for every race and show me why scouts as a class need a profile bonus from cloaks. |
Dremel wp
Shadow Company HQ
13
|
Posted - 2014.01.23 22:08:00 -
[369] - Quote
Can we get the repair tool skill to increase range per level?
http://i.imgur.com/sDVthSP.gif
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1672
|
Posted - 2014.01.23 22:31:00 -
[370] - Quote
Dremel wp wrote:Can we get the repair tool skill to increase range per level?
+1. Give something like this to all the equipment skills and the complaints about equipment nerf disappear instantly.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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IR Scifi
Knights of Eternal Darkness League of Infamy
97
|
Posted - 2014.01.23 23:47:00 -
[371] - Quote
John Demonsbane wrote:Dremel wp wrote:Can we get the repair tool skill to increase range per level? +1. Give something like this to all the equipment skills and the complaints about equipment nerf disappear instantly.
Maybe not instantly but it'd go a damn long ways towards eliminating it. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
966
|
Posted - 2014.01.24 02:29:00 -
[372] - Quote
IR Scifi wrote:John Demonsbane wrote:Dremel wp wrote:Can we get the repair tool skill to increase range per level? +1. Give something like this to all the equipment skills and the complaints about equipment nerf disappear instantly. Maybe not instantly but it'd go a damn long ways towards eliminating it.
If I got proficiency skill for every equipment, at least 3 skills per equipment I would not care about the nerf.
Plasma Cannon Advocate
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Denn Maell
PIanet Express Canis Eliminatus Operatives
105
|
Posted - 2014.01.24 05:02:00 -
[373] - Quote
XxGhazbaranxX wrote:IR Scifi wrote:John Demonsbane wrote:Dremel wp wrote:Can we get the repair tool skill to increase range per level? +1. Give something like this to all the equipment skills and the complaints about equipment nerf disappear instantly. Maybe not instantly but it'd go a damn long ways towards eliminating it. If I got proficiency skill for every equipment, at least 3 skills per equipment I would not care about the nerf.
I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
158
|
Posted - 2014.01.24 07:54:00 -
[374] - Quote
Denn Maell wrote: I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
It's not about EQ spam, that can still happen. It's about having equipment that is effective without a logi, no matter what level it is. If it's effective, then what's it matter if you throw it on (X-non-logi) suit?
After the change, if you want to get the most out of the equipment, now you need a logi.
Think the game's broke? Go here and fix it yourself
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
970
|
Posted - 2014.01.24 10:29:00 -
[375] - Quote
Gemini Reynolds wrote:Denn Maell wrote: I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
It's not about EQ spam, that can still happen. It's about having equipment that is effective without a logi, no matter what level it is. If it's effective, then what's it matter if you throw it on (X-non-logi) suit? After the change, if you want to get the most out of the equipment, now you need a logi.
Not even because equipment wont even be as good as it is now on a fully specced logi in the appropriate suit. Anyways equipment in itself was not in any way unbalanced. except the scanner.
I have 4 equipment slots. It's not worth having a 235k suit for all proto equipment if only one will be any good. The only reason I didnt care if they put suit bonuses was because I though equipment would stay the same. So all logi can use good equipment at proto level and make the equipment that their suit is meant for extraordinary. Now it's all just nerfed to hell....
If it's about equipment being only useful on a logi why don't they nerf all light weaponry by 10% because all assault suits are getting a 2% rate of fire bonus per level???
In all honesty I would have loved for CCP to have taken my light weapon and left me only with a side arm... With these new numbers slayer logi's will be in full swing. It's all about fitting options for the slayer logi's. Most of them only carry 1 or 2 equipment on them and they are usually triage hives
Plasma Cannon Advocate
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Ghermard-ol Dizeriois
Maphia Clan Corporation
110
|
Posted - 2014.01.24 13:48:00 -
[376] - Quote
Denn Maell wrote:If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
Hell no! Logi-bros would instantly become the most targeted units everywhere, even if hidden in the darkest corner of a map; also, Caldari and Amarr would be far more affected due to their native bonuses (nanohives and drop uplinks).
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Quil Evrything
Triple Terrors
804
|
Posted - 2014.01.24 15:25:00 -
[377] - Quote
Cyrius Li-Moody wrote: Quil seriously? Caldari only have 2 low slots. NO. Not every suit has 3+ low slots. Are you kidding me? You negate any sort of buff we are getting if a scout has to constantly run 2 dampeners.
Quil, you're drunk.
You're distorting the truth. No-one (other than you, apparently) "constantly" has to run dampeners.
Right now, for a non-level 4scout/level3 damp, its worse. if someone pulls out a regular proto scanner, they have to burn both slots with damps, leaving NO slots free. And if someone pulls the focused, they cant avoid it At All.
yet I am regularly in matches with my alt, where I dont have pull my full damp fit, the entire game.
Also.. even in matches where there IS a proto scanner... there is usually only 1, maybe 2 tops. Guess what? in skirmish, there are 5 objectives. so go to a different objective. |
IgniteableAura
Pro Hic Immortalis
549
|
Posted - 2014.01.24 16:38:00 -
[378] - Quote
Quil Evrything wrote:Cyrius Li-Moody wrote: Quil seriously? Caldari only have 2 low slots. NO. Not every suit has 3+ low slots. Are you kidding me? You negate any sort of buff we are getting if a scout has to constantly run 2 dampeners.
Quil, you're drunk.
You're distorting the truth. No-one (other than you, apparently) "constantly" has to run dampeners. Right now, for a non-level 4scout/level3 damp, its worse. if someone pulls out a regular proto scanner, they have to burn both slots with damps, leaving NO slots free. And if someone pulls the focused, they cant avoid it At All. yet I am regularly in matches with my alt, where I dont have pull my full damp fit, the entire game. Also.. even in matches where there IS a proto scanner... there is usually only 1, maybe 2 tops. Guess what? in skirmish, there are 5 objectives. so go to a different objective.
You guys are forgetting that logi will likely run multiple scanners. Its really not hard to use the scanner with snapshot angles. Its how I thought they worked prior to their spam ballerina usage tactics that are in place today (before it lit people up on the CNI).
You assume it they will have long cool downs with a single scanner. Things change rapidly when they start running dual scanners. Which I have done in the past as well. Running dual equipment is the way to go, especially with the new logi bonuses. As a logi I would likely have a focused and an active scanner with me at all times. Directly relaying where the "scout" is to eliminate the target.
Quil a majority of objectives are closer than 100m with which a scout usually calles home (CQC) moving to a different objective (outside) is usually not a better plan.
PHI Recruitment
or PHIsh Tank in game
Youtube
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
747
|
Posted - 2014.01.24 17:56:00 -
[379] - Quote
IgniteableAura wrote: You guys are forgetting that logi will likely run multiple scanners. Its really not hard to use the scanner with snapshot angles. Its how I thought they worked prior to their spam ballerina usage tactics that are in place today (before it lit people up on the CNI).
You assume it they will have long cool downs with a single scanner. Things change rapidly when they start running dual scanners. Which I have done in the past as well. Running dual equipment is the way to go, especially with the new logi bonuses. As a logi I would likely have a focused and an active scanner with me at all times. Directly relaying where the "scout" is to eliminate the target.
Quil a majority of objectives are closer than 100m with which a scout usually calles home (CQC) moving to a different objective (outside) is usually not a better plan.
I think you're underestimating the change in the scan mechanics. If you think about it, in order to get the same level of constant intel that one logi can give now (360*, 28dB, scans refreshed before illumination ends) you would need six logis with dual proto scanners, coordinating their scans for 360* coverage in concert.
If you run a focused scanner, enjoy your 5-10 seconds of illumination time and 40 seconds of cooldown. That is, if you even manage to spot and scan the scout initially. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
159
|
Posted - 2014.01.24 19:35:00 -
[380] - Quote
XxGhazbaranxX wrote:Gemini Reynolds wrote:Denn Maell wrote: I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
It's not about EQ spam, that can still happen. It's about having equipment that is effective without a logi, no matter what level it is. If it's effective, then what's it matter if you throw it on (X-non-logi) suit? After the change, if you want to get the most out of the equipment, now you need a logi. Not even because equipment wont even be as good as it is now on a fully specced logi in the appropriate suit. Anyways equipment in itself was not in any way unbalanced. except the scanner. I have 4 equipment slots. It's not worth having a 235k suit for all proto equipment if only one will be any good. The only reason I didnt care if they put suit bonuses was because I though equipment would stay the same. So all logi can use good equipment at proto level and make the equipment that their suit is meant for extraordinary. Now it's all just nerfed to hell.... If it's about equipment being only useful on a logi why don't they nerf all light weaponry by 10% because all assault suits are getting a 2% rate of fire bonus per level??? In all honesty I would have loved for CCP to have taken my light weapon and left me only with a side arm... With these new numbers slayer logi's will be in full swing. It's all about fitting options for the slayer logi's. Most of them only carry 1 or 2 equipment on them and they are usually triage hives
They ARE nerfing rifles, sorry to pop that bubble.
Think the game's broke? Go here and fix it yourself
|
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IgniteableAura
Pro Hic Immortalis
552
|
Posted - 2014.01.24 20:57:00 -
[381] - Quote
Sana Rayya wrote:IgniteableAura wrote: -snip-.
I think you're underestimating the change in the scan mechanics. If you think about it, in order to get the same level of constant intel that one logi can give now (360*, 28dB, scans refreshed before illumination ends) you would need six logis with dual proto scanners, coordinating their scans for 360* coverage in concert. If you run a focused scanner, enjoy your 5-10 seconds of illumination time and 40 seconds of cooldown. That is, if you even manage to spot and scan the scout initially.
Not really, like I said before, I adopted a proto scanner when they first were released. I had always believed it was "hold steady for x amount of seconds" in order to get full resolution. So I ran 2 scanners at a time to avoid "gaps" in coverage. It worked just fine. All of that way BEFORE they started "lighting" up on the tac net.
People will have to be SMART with their scans, instead of spamming them non-stop. You don't need to scan the "forward movement" but rather your flanks to find scouts.
Most attack angles will be in one of two directions. People have just become so "reliant" on scanners that it might be a hard adjustment. More than just scouts will benefit from this change. "Less TTK" as people wont know exactly where everyone is in a 100m radius around them.
PHI Recruitment
or PHIsh Tank in game
Youtube
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IAmDuncanIdaho II
R 0 N 1 N
239
|
Posted - 2014.01.25 00:13:00 -
[382] - Quote
Krom Ganesh wrote:IAmDuncanIdaho II wrote:Krom Ganesh wrote:
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
My math says *any* caldari scout at level 5 (the suit is irrelevant) will not be able to passively scan any other scout (Caldari included). There is no anti-scout role at these base levels - none of them will be able to p-scan the others. All 1.8 scouts will have base 35dB profile, and base 45dB precision. A caldari scout at level 5 will get 45 / 1.25 = 36dB precision. That's above the base scout profile so it won't pick them up. I'd just like to point out that it is Driftward who you are quoting and not me (what he said is correct though).
Oops sorry guys. Thanks for the clarification. I won't update my original post as it's already been quoted and would just lead to more confusion I guess. |
Nomzi
11
|
Posted - 2014.01.25 00:34:00 -
[383] - Quote
Denn Maell wrote:XxGhazbaranxX wrote:IR Scifi wrote:John Demonsbane wrote:Dremel wp wrote:Can we get the repair tool skill to increase range per level? +1. Give something like this to all the equipment skills and the complaints about equipment nerf disappear instantly. Maybe not instantly but it'd go a damn long ways towards eliminating it. If I got proficiency skill for every equipment, at least 3 skills per equipment I would not care about the nerf. I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
It's funny because I feel like, by making the nanohives have less nanite clusters per hive, you're ensuring equipment spam - out of fear of it being depleted. Same goes for the tiny health amount of drop uplinks... We definitely need equipment buffing skills... I'll love CCP forever and ever if they implement it!!
I'm so disappointed! All I am spec'd fully into is logistics, for the most part, and as a Caldari equipment & medic supplier, it seems to keep getting gradually worse. I want to feel useful to my team, but it's hard with these nerfs!!
> I'm not up-to-date on news, but there IS a rep tool skill coming? |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
526
|
Posted - 2014.01.25 01:17:00 -
[384] - Quote
Thanks: CCP, Thank you for posting these stats early in an effort to communicate with the community. Though there are many varied opinions and replies CCP's professionalism in asking for feedback in these coming updates allows for, what I feel, will be a positive change overall. Thank you for hearing your consumer base that is desiring to respond to ideas before they are initiated and opening the door for possible insights that may not have been fully explored in house.
Item Feedback: From an experienced Logibro. Deployable Equipment: These adjustments will be trouble if new system for destroying items when the merc changes suits - negates cluster limitation, DUs, and all deployable equipment. One nerf, not two please.
Suit Bonus Influence: Reason for changes MUST NOT be for possible future suit bonus as that would mean the the bonuses are SET IN STONE which is another matter altogether. Changes should have reason and purpose independent of this.
Drop Uplinks (DU): SUPPORTED. Currently spammed. The top level items allowing for near immediate return to battle. They renders many other spawning options irrelevant due to shortened spawn time and unique locations. They also have more HP than many of the dropsuits that are in battle.
The new adjustments the new DUs, without any changes to current spawn timers at CRU's or objectives, mean sacrificing speed for positioning until the Uplinks reach the Prototype level with the spawn time either near half of what it would have been or just over a normal 10sec spawn time. I believe this to be a good change as it may shift battles to waves of skirmishes rather than a constant and unrelenting battle - as fun as it may be searching for all the uplinks and only being able to take a breath once a whole area is clear and everything hacked - could be a positive change. The drop in item health is welcomed.
It could also mean more coordination among squads for burst deployment off a point and a strategic placement of a DU. It may reduce spam, it may not, but having 15sec spawns mixed in with 6sec spawns is sure to make some players angry when looking to deploy quickly. The resistance to players wanting this change is understandable.
Nanohives: NOT SUPPORTED. Currently they may or may not last longer than the mercs that place them in battle, depending on the ammo resupplied (or triage). Whether that is because the squad using them had moved on, whether it is because they all died, or whatever the reason there are usually lone random nanohives lying about at any given time on the battlefield. That being said they are often destroyed through the exhaustion of their clusters as well depending on how each unique conflict proceeds.
I find that without further information on the reason for the change that dropping each hive's cluster amount by 1/3rd (33%) is unwarranted. CCP's data may explain if more are wasted rather than used up as the reason, or somehow this shift will lead to the projected gameplay experience with waves of battle and increased TTK.
Suggestion If the adjustment was made for less clusters BUT added one more deployable hive and kept the max active limit enforced then the change would be less grotesque. Allowing for limited resupply, keeping in line with the waves of battle idea, the reward for surviving would be to be being able to deploy another hive - death would eliminate that possibility and equipment would be lost/wasted. With the current limited information we have available - I do not support this change.
Repair Tools: MIXED SUPPORT. Currently they repair survivors and may be used to keep a merc alive under certain amounts of enemy fire. The proposed changes alter 1 repair tool's repair rate and changes all repair tools' ranges.
Core Focused Rate: IFF (IF and only IF) TTK is increased and weapon fire damage decreased -ect. - then the repair rate change is acceptable as this new playstyle may be nearly identical and a repair rate that high may be seen as acceptable. (not addressing suit bonuses here). That being said - in the current gameplay the adjustment doesn't fit as it is not quiet enough to keep a suit alive in most conflict situations. However, if this new playstyle of logi/heavy is unwanted in the projected vision of the game then the adjustment would signal the end of such useful duos and lead to needing two reppers on a soldier (removing another from battle) to accomplish the same thing - the original reason this wasn't done in the past as that kind of coordination is nearly impossible with movement and streams.
Range: UNSUPPORTED. Distance is difficult to measure in this game. Sprinting F's up the hud distance and there is no readout for even guessing the distance of those lines on the radar (middle line is like 70 meters or something), but even then guessing the distance to lock onto someone was difficult enough and the current range (especially flux) allowed for working with the TERRIBLE LOCK ON MECHANIC in order to acquire a lock and begin repping the soldier. The current distance was also a buffer that allowed the logi to finish repping while the mercs sprinted away and also allowed the Logi to adjust their position during battle if keeping the merc(s) repped, to try and stay alive, while the mercs with big guns fight the red dots.
Suggestions: Lock on times need adjusted (regardless of any other change - distance just made it more manageable). A range increase at each new tier. It starts that way with the next level meeting the flux distance: std 10, flux 15. Then adv 15, (No FLUX?) 18-20. Then proto 18-20, flux 23-25. Distance (useless against RRs) is how a repair logi stays alive and keeps his mercs alive. This should not change and 10m MUST be the minimum distance as it feels almost like melee combat. No lock should be closer.
The Logi Code. LogiChannel: RedBleach Republic
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
526
|
Posted - 2014.01.25 01:33:00 -
[385] - Quote
Also, the pricing for cloaks should equal their benefit in battle. Are they a simple tool like a drop uplink or nanohive with limited uses or a critical and constantly used piece of equipment like a repair tool? These tools range in pricing from the low hundreds to the mid thirty thousand. 800 to 36,000 Isk for those needing to see numbers.
These appear to more similar and even more useful at times than a repair tool. Their prices should reflect that.
And No, a cloaking field should not be unusable by another class. Everything should be usable by any suit - modules, equipment etc. This allows for the sandbox that Dust emulates from Eve. The fits may not be as usefull by one class as it is for another, but the option is still there. Only PG/CPU limitations should halt usage - but it should still be achievable, I feel the same way about heavy weapons too. And it should be a possiblilty for any class - forge gun scout should happen with enough pg/cpu modules and the highest possible skills. Ineffective, but possible.
The Logi Code. LogiChannel: RedBleach Republic
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Sylwester Dziewiecki
Interregnum.
238
|
Posted - 2014.01.25 07:18:00 -
[386] - Quote
I'm sorry I did not read the whole topic.
As a Scout I would like see more equipment items that required less CPU/PG like "Stable Drop Uplink", or "Compact Nanohive" on every tier level and equipment category.
At the moment dominates the trend saying that the more advanced equipment requires much more CPU / PG than its predecessor. I would like to see(for example): - ADV nanohive that is slightly better than STR nanohive or have stats similar to them, with lower CPU/PG req. then STR versions. or: - PRO nanite injector, that cost same as other PRO stuff, but have stats of ADV version with STR CPU/PG req.
Thanks.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
208
|
Posted - 2014.01.25 12:16:00 -
[387] - Quote
I'm wondering: if someone using an active Cloak Field is caught inside the blast radius of a Flux Grenade (knowing that Flux Grenades interfere with almost every piece of equipment) will he get decloacked? And what about taking damage?
Dedicated Logibro, Gunner, Counter-Sniper
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NK Scout
Storm Wind Strikeforce Caldari State
77
|
Posted - 2014.01.25 12:32:00 -
[388] - Quote
RedBleach LeSanglant wrote:Also, the pricing for cloaks should equal their benefit in battle. Are they a simple tool like a drop uplink or nanohive with limited uses or a critical and constantly used piece of equipment like a repair tool? These tools range in pricing from the low hundreds to the mid thirty thousand. 800 to 36,000 Isk for those needing to see numbers.
These appear to more similar and even more useful at times than a repair tool. Their prices should reflect that.
And No, a cloaking field should not be unusable by another class. Everything should be usable by any suit - modules, equipment etc. This allows for the sandbox that Dust emulates from Eve. The fits may not be as usefull by one class as it is for another, but the option is still there. Only PG/CPU limitations should halt usage - but it should still be achievable, I feel the same way about heavy weapons too. And it should be a possiblilty for any class - forge gun scout should happen with enough pg/cpu modules and the highest possible skills. Ineffective, but possible. Eh idk But do you have the bro code too?
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
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RKKR
The Southern Legion The Umbra Combine
678
|
Posted - 2014.01.25 12:54:00 -
[389] - Quote
CCP: Can we have feedback on the feedback? Otherwise it's useless if we keep on giving feedback (eg. due to changes in skill-bonuses or suit-bonusses/...) |
Moonracer2000
Subdreddit Test Alliance Please Ignore
695
|
Posted - 2014.01.25 16:36:00 -
[390] - Quote
Every time CCP post data I cringe at the number font. Even zoomed in, the 6 and 8 look very similar. |
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
323
|
Posted - 2014.01.25 17:04:00 -
[391] - Quote
Sylwester Dziewiecki wrote:I'm sorry I did not read the whole topic . As a Scout I would like see more equipment items that required less CPU/PG like "Stable Drop Uplink", or "Compact Nanohive" on every tier level and equipment category. At the moment dominates the trend saying that the more advanced equipment requires much more CPU / PG than its predecessor. I would like to see(for example): - ADV nanohive that is slightly better than STR nanohive or have stats similar to them, with lower CPU/PG req. then STR versions. or: - PRO nanite injector, that cost same as other PRO stuff, but have stats of ADV version with STR CPU/PG req. Thanks.
I agree completely. Sometimes I use the lower equipment on my assault and scout builds because you can't fit anything else. There should be higher tier equipment that has a small benefit for the same CPU/PG as lower tier but costs more ISK.
Please fix the mic bubble bug...
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emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
39
|
Posted - 2014.01.25 18:13:00 -
[392] - Quote
Doshneil Antaro wrote:XxGhazbaranxX wrote: think you have no idea what being a logi is. The equipment spam will happen whether the equipment is crap or not simply because its spam.
Your logic is flawed because worse equipment will requires more spam to make up for it.
Only true logi's do real placement and if you ever knew a real logi in your whole dust career you would have never posted something so poorly thought out.
Posts like these let me know that in DUST a true logi is a rare animal indeed LOL, your cancer is entertaining. You think spamming equipment makes you a "true support logi"? Use your equipment as needed by yourself or your team is what a real logi do. I can not believe you mention to combat the changes put in place by CCP to fix equipment spam is to spam even more. Alll the changes I proposed are to weed out easy mode no skill equipment spam monkeys. These changes would do little to nothing to a real logi. That isn't what he is saying. If I want to help my team, and now it takes more equipment to obtain the same effect, then more will be put out to compensate. I know that isn't too hard for you to understand. A Logibro doesn't spam equipment, we place it where it isn't going to get blown up immediately, be useful, and not for any purpose except to allow you to kill your enemies faster and more efficiently. This effectively means that my hives are worse unless I'm Caldari, in which case I need more to obtain the same effect (not WP gains, but rep/resup teammtes). My rep tool is also worse (this doesn't involve spam, and a true sign of Logibro is having proto reps), but minimized with Min. Drops, where most spam is occurring, is ONLY going to increase since the timer is slower and spawn count is decreased. If I want my team to spawn at a certain rate, I now need more than before. This equates to more equipment on the battlefield to maintain the same benefits.
Your complaint isn't with Logibro, your complaint is non-logibro in logi suit. The person who drops 3 -6 uplinks in the middle of the road and thinks a militia/compact hive us useful for anything but himself. I, as well as other true logi, will put down the minimum equipment necessary to obtain the necessary results....essentially, rep/resup/rev/scan everywhere it is needed, and nothing where it is not. A non-logibro will put stuff out regardless of location for WP gains.
Non-Logibro outnumbers Logibro considerably. Unless you give the non's a reason to quit it, they will keep spamming since it can be easy WP they can forget about and focus on killing instead of assistance. You have mistaken what we will do with what you think we do. |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
179
|
Posted - 2014.01.25 20:09:00 -
[393] - Quote
@emtbraincase: Equipment spam isn't going to be more, but I do agree it will happen more often. That is a good thing. This means a logi will have to be proactive and have battlefield awareness as his equipment is depleted.
Instead of having infinite spawns/ammo/rep hives covering every objective for the entirety of a match that next to never depletes, some of these ihives will actually disapeer.
The slow spawn times on uplinks gives players a chance to kill the hostiles present, then the uplinks without getting shot in the back before he can destroy the equipment.
The shorter rep tool range means the logi will be slightly more visible to his enemies, giving them the reasonable means to counter him and his Heavy. |
emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
39
|
Posted - 2014.01.25 22:09:00 -
[394] - Quote
Doshneil Antaro wrote:@emtbraincase: Equipment spam isn't going to be more, but I do agree it will happen more often. That is a good thing. This means a logi will have to be proactive and have battlefield awareness as his equipment is depleted.
Instead of having infinite spawns/ammo/rep hives covering every objective for the entirety of a match that next to never depletes, some of these ihives will actually disapeer.
The slow spawn times on uplinks gives players a chance to kill the hostiles present, then the uplinks without getting shot in the back before he can destroy the equipment.
The shorter rep tool range means the logi will be slightly more visible to his enemies, giving them the reasonable means to counter him and his Heavy. How can spam be more often, yet not more? If you had said the other way, I would understand (meaning once in awhile you get ridiculous spam and mostly not), but it is impossible for spam to happen more often, and be less at the same time (since it already happens every match according to most in the forums).
.....and exactly how much would you rage if the Wyrkomi triage hive you had been using, and still had triage left, disapperared in a firefight simply because I put it out awhile ago knowing it would get use eventually (because being a good logi means knowing or having a good idea where the battle is likely to flow and have things prepared for that eventuality. regardless of immediate need)?
Pretty sure if you lost a 150k+ isk proto suit with all the trimmings because the "timer" ran out, you wouldn't see it this way. Regardless of anything else, hives and the like should never disappear until they have been destroyed by enemies or used up completely. At least then you usually get a nice audio notification to GTFO.
Shorter rep tool sux but not an issue with a good heavy to follow (I say this because 7.5m or 10m, you are still right up his arse). But by you making the previous statement I'm pretty sure you have never stood behind a heavy in a firefight where all you got in your hands is a Core Focused and thought that you were far enough away that you felt "safe" as it stands now (it is only getting worse).
Uplink spam will continue regardless of changes. If you don't see why then there is no explaining my argument because there is no situation where uplink spam will decrease barring limits to how close together you can put them (and even that I'm not sure of). Every change has at best not made it worse, and any change will do the same (and you cannot have equip disappear as you die, since that is ridiculous). Yes, it is ridiculous. Just get used to the fact that if someone isn't a logi, they will ALWAYS carry one of the following 2 items:Uplinks and hives. Uplinks work regardless of how you use them=EZ WP mode. Hives only give points if in a usable location=gotta work for it. Which do you think a shortcut slayer might use to fill up their equip slots for quick WP gains?
P.S> As a logi you cannot cover everything. That is what separates someone in a logi suit, and a logibro. If we do our job, you should never wonder where the rep is or why there isn't any ammo. There are limits built into a match, it's just that they are for each character, not the team. And they do have limited life, it is called their number of clusters and drops. I already spend the whole match replenishing items as it stands, now I have to worry about the fallback positions as well? |
19D Scout
A.O.D. VP Gaming Alliance
0
|
Posted - 2014.01.25 23:35:00 -
[395] - Quote
With all of these changes coming has there been any thought to limiting heavies to just heavy weapons and side arms?
...and justice for all!
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Booby Tuesdays
Ahrendee Mercenaries EoN.
413
|
Posted - 2014.01.26 01:04:00 -
[396] - Quote
I like the idea of making Logi's more vital to the game, but a blanket nerf of equipment is kinda confusing. It means that the Logi skill bonuses are set in stone, and could make equipment spam even worse.
As others have mentioned, the nanohive nerf will kill all but the most hardcore MD users off. I don't want to use a GD AR...
A R9 advanced uplink costs 8k less ISK, and 727,560 less SP to use than a Proto link. It has the same fitting requirements and number of active links available. The only drawback is 5 less spawns and 1 second longer spawn time? Proto links should be 10 seconds at least...
I love the idea others have mentioned of each skill adding something like 2 or 5% to each piece of equipment you level up. Otherwise all you have done is nerfed Proto equipment, in an effort to put an emphasis on the need for good Logi's. However each Logi will only have one good piece of equipment, and a bunch of nerfed stuff. Confusing to say the least....
If you win the rat race, you're still a rat.
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KalOfTheRathi
Nec Tributis
935
|
Posted - 2014.01.26 01:33:00 -
[397] - Quote
No longer any reason to be a Logi. Suits trashed. Equipment trashed. Even scanners (the mighty and fabulous wonder device that removed TacNet*) are nerfed. It's like you never understand how players will actually use the weird ideas you dump on us then you get all ticked off for gamers gaming the system.
Scouts are the FOTM for 1.8. Invisible 2/3 of the time and knifing everyone in the back with 1200 dmg in three hits or less.
Remind me what you are trying to accomplish here? To me is would be that you love Scouts, hate Logis, dislike Assaults and ignore Heavies. If your target demographic is 14 year old males, at most, then you have a winner. For me ... not so much.
Not that you care. 15 months of working Logistics reduced to zero worth. I really wish I could get my money back.
Looking forward to March and September though.
* The funniest part for me is that TacNet is what I thought made Dust514 special. Scanners are boring and suck up an equipment slot drastically reducing the possibilities for play. Why? All squads have to have one; With these changes ... two. |
emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
41
|
Posted - 2014.01.26 21:21:00 -
[398] - Quote
I think the doomsayers are a little bit excessive in their claims that Logi is now useless......but only to a certain extent. Everything mentioned is accurate except I see it as changing Logibro from a "master-of-all-logi-trades" to a "jack-of-all-logi-trades, master-of-only-one". This means that while any 1 item will remain relatively steady, the rest will all be diminished based on suit preference, and some people like myself now have a suit they love, and it doesn't jive with what equipment we want. I run GalLogi, hate scanners, and use hives and rep tool on every suit (keep scanner cuz u kinda gotta right now, and uplinks are Satan in my mind since got a few peeps who run them well). I am going to need to choose whether to switch suits to maintain my current logi playstyle (Cal or Min), or I keep my Gallogi and become a slayer with it since it's bonus is useles to me. I personally don't like this choice, but I will say to myself as I say to almost everyone who is pissed about something related to this game and feels they are being singled out for negative alterations or treated unfairly.......
Welcome to New Eden.
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Master Smurf
Nos Nothi
53
|
Posted - 2014.01.26 22:26:00 -
[399] - Quote
CaveCav wrote:I'm wondering: if someone using an active Cloak Field is caught inside the blast radius of a Flux Grenade (knowing that Flux Grenades interfere with almost every piece of equipment) will he get decloacked? And what about taking damage?
They havent said anything but I assume it will drop your cloak (also wiping out the cloak reserve) and your shields
"Shine bright like a diamond"
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bogeyman m
Learning Coalition College
45
|
Posted - 2014.01.27 10:46:00 -
[400] - Quote
XxGhazbaranxX wrote: They took our natural repair...
... But they'll never take our FREEEDOoommm!
[Throws nerfed Rep Tool across battlefield.] |
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bogeyman m
Learning Coalition College
45
|
Posted - 2014.01.27 11:23:00 -
[401] - Quote
Medic 1879 wrote:Doshneil Antaro wrote:So far Im liking what Im seeing with the equipment changes. These changes will go a long way to the equipment spam nonsense that is going on. Placing equipment (beyond supply depots) will have to take thought, which in turn makes it more tacticaly used..
A few more tweeks are still need to make the support logi more thoughtful about how he needs to handle his buisness are needed IMO: 1. Total placed equipment per player needs to be capped. 2. Placed equipment should disapear after some time has passed. 2 minutes on most sounds about right. 3. The nono injecter should have only x amount of uses per life. 4. The repair tool should be tied to the logis stamina bar. When your out of stamina, your reps stop. This will be especially needed with the changes to heavies being even bigger brutes than ever before. It is already takes alot of work and skill to take down a decent tag team, but after the changes it is going to be fruitless. 1. Not sure if I agree or not it would depend on the limit I guess. 2. Disagree defending a point would be incredibly dicey if all of a sudden all your equipment can vanish, would also defeat the purpose of a fall back uplink or RE's if it applied to them as well. 3. Disagree I don't see anything wrong with the nano injector, fair enough people can revive you infront of a red heavy from time to time but limiting the number of uses means the logi supporting your team would have to keep count and if he hits the limit leave the squad to go and restock it which would be a giant pain for logi's and the squad. Plus imagine the QQ on the forums when people don't get picked up because the logi has no revives left. 4. No, good god no to repair effectively I would have to fit cardiac regs? also how does this make sense I can fire an AR all day only stopping to reload and not get tried but lifting a small rep tool tires me out? Think about it you shout for a logi because you need repairs, he now has 2 choices 1, take his sweet time waddling over to you to conserve stamina to rep you or 2, sprints over getting to you quickly but then has to either wait out stamina recharge or repair you a little bit at a time. Logi's also have low stamina. Also if anything lower effectiveness of hives will mean even more equipment spam, say now I can put 1 triage hive and one nano hive in a good spot for a heavy to defend, in 1.8 these hives will run out quicker so people will be tempted to put more in that spot to get the same effectiveness as before. Uplink spam will also increase they take longer for people to spawn and have less health making them more vulnerable so people will place more to try and guarantee an uplink survives. People who spam equipment in weird places hoping for random points will still do so it just means their hives etc... wont last as long so the occasional logi who spawns coats the map in hives and afk's for WP will still do it but to make up for the lower time their equipment can be used they will probably just put more out.
1. I'd agree with a quantity cap per equipment type, with Logis having higher limits than other suits. Example: A Logi could only ever have 2 nanohives active at any one time, regardless of type or if they changes suits/respawned. When they go to drop a 3rd, the oldest one pops. By comparison, all other suits could only have 1 active nanohive.
2. Already addressed via point 1 and/or capacity of the equipment (like nanohoves) gets depleted.
3. This could work IF the nano injectors had a capacity that could be refilled at nanohives (or supply depots), just like weapons with ammunition.
4. This could work if the Rep Tool was not tied to stamina but also had a capacity that could be refilled, as in point 3. |
bogeyman m
Learning Coalition College
45
|
Posted - 2014.01.27 21:58:00 -
[402] - Quote
Denn Maell wrote:XxGhazbaranxX wrote:IR Scifi wrote:John Demonsbane wrote:Dremel wp wrote:Can we get the repair tool skill to increase range per level? +1. Give something like this to all the equipment skills and the complaints about equipment nerf disappear instantly. Maybe not instantly but it'd go a damn long ways towards eliminating it. If I got proficiency skill for every equipment, at least 3 skills per equipment I would not care about the nerf. I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
^This.^ |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
10
|
Posted - 2014.01.27 22:17:00 -
[403] - Quote
All I can say is if these equipment stats go live, I will not run logi anymore and I will go to ground assault or just run around as a blueprint derp derping around because my role in the game will have been ruined. |
bogeyman m
Learning Coalition College
45
|
Posted - 2014.01.27 22:38:00 -
[404] - Quote
New Logi equipment bonus summary: Amarr: Drop Uplinks Gallente: Scanners Caldari: Nanohives Minmatar: Repair Tools
Consider that all factions except the Minmatar can benefit by carrying multiple versions of their bonused tool. In addition, the Minmatar, the squishiest of all Logi suits, is the only one that is required to be at the front line to use their bonused tool. The (new) Minmatar Logi needs some additional love. |
bogeyman m
Learning Coalition College
45
|
Posted - 2014.01.27 22:51:00 -
[405] - Quote
With the Faction Wars being Amarr & Caldari versus Gallenti & Minmatar, the resulting (new) equipment technology divide becomes Drop Uplinks & Scanners versus Nanohives & Repair Tools.
Would it not stand to reason that each competing side would develop their version of whatever technology the other has? Maybe each race should be specialist in two (2) equipment techs, each combo different from the other (one passive, one active), so that each side has all four technologies. |
RKKR
The Southern Legion The Umbra Combine
698
|
Posted - 2014.01.28 09:36:00 -
[406] - Quote
bogeyman m wrote:Denn Maell wrote: I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
^This.^
Do you guys have any idea how fast a battle can move to a different location or how quick a protohive can be depleted?
You guys just make being a logi useless.
As long as we have deployable support-equipment that you can drop down and forget about we will see equipment spam by players who will just spawn in a different suit after that. Changing to a system as described above, will only hurt the people that want to truly play a logi.
It's time that we realize see that building on the current support-system will always end up sucky in one way or another. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
10
|
Posted - 2014.01.28 10:48:00 -
[407] - Quote
RKKR wrote:bogeyman m wrote:Denn Maell wrote: I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
^This.^ Do you guys have any idea how fast a battle can move to a different location or how quick a protohive can be depleted? You guys just make being a logi useless. As long as we have deployable support-equipment that you can drop down and forget about we will see equipment spam by players who will just spawn in a different suit after that. Changing to a system as described above, will only hurt the people that want to truly play a logi. It's time that we realize see that building on the current support-system will always end up sucky in one way or another.
As a completely proto Logi, I can agree with RKKR that protohives go super fast in a heated battle. Depending on the hive, you can only resupply a total of 4 grenades or refill the entire clip of a heavy once, maybe one and a half times. Drop uplinks go pretty fast when the battle is getting pretty heated. If one side spams uplinks, it's a fair bet that the other side will come in, flux them, then drop their own.
What they need to do is optimize the game to support equipment spamming so it doesn't lag the hell out of the game.
Also, as a proto logi, if these changes come, I will stop playing Factional Warfare and I will just run blueprints because it won't be worth spending 7.2 million SP into 3 different proto suits for very specific things. If I have to spend 7.2 million SP just to be a logi in 1.8, I am demanding a full skill respec. |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
144
|
Posted - 2014.01.28 11:48:00 -
[408] - Quote
-1 to equipment changes.
only viable change is the snap shot, yet the scan angle should increase to like 120 degree's with that type of cool down they are implementing.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
|
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
11
|
Posted - 2014.01.28 11:55:00 -
[409] - Quote
Spartan MK420 wrote:-1 to equipment changes.
only viable change is the snap shot, yet the scan angle should increase to like 120 degree's with that type of cool down they are implementing.
Even then, scanners are still not as OP as CCP says they are. |
Wombat in combat
TeamPlayers Negative-Feedback
162
|
Posted - 2014.01.28 21:52:00 -
[410] - Quote
A bit late to the party but here is my honest feedback where I have any opinion at all. For context I've been playing logistics since closed beta so I've been using those tools on a regular basis.
Drop Uplinks - Increased spawn time, I do not like this at all. One of the reasons why I love/d playing Dust is because it is mostly non-stop action. Having to wait even more between deaths is a buzzkill for me.
Nanohives - What was the reason to reduce nanites? I see no logical reason for it. The only hive that had too much was the Wiyrkomi Triage hive. I never even thought it was a problem anyway. - I'm disappointed that the opportunity was not used to introduce a new nanohive at protype level (or an existing one modified). Currently the Ishukone Gauged is by far the best, 4 carried and max 3 deployed. I would have liked to see a variant with 4-5 carried and 1-2 max deployed.
Repair tools - Again what is the rationale for reduced range and repair rate? - The range of the Core Focused Repair tool, 7.5m, is simply too short. - Still no installation specific repair tool (to keep supply depos alive from tank barrages), please bring the old A/7 back.
Active scanners - I do not like that you have essentially removed the ability to do area sweep scans. This is a massive nerf to the scanner. If you are compelled to keep the instant scan then please at least consider widening the scan angles. - Scanners are yes very powerful. However, I would have fixed them by buffing profile dampeners (so it would be easier to hide from them), and nerfing the scan duration, especially on the Duvolle Quantum.
Conclusions I'm really sorry for not being more constructive but it is really hard seeing as most all equipments are getting a massive nerf. Overall I think equipment was fairly balanced as it was before. There were couple of areas that needed desperate improvements, uplink & hive spam, illogical WP rewards for low level gear to name a few, and they are still a problem. You changed things that in my opinion did not need fixing and skipped fixing the most important things that is wrong with equipment. |
|
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
11
|
Posted - 2014.01.28 22:16:00 -
[411] - Quote
Wombat in combat wrote:A bit late to the party but here is my honest feedback where I have any opinion at all. For context I've been playing logistics since closed beta so I've been using those tools on a regular basis.
Drop Uplinks - Increased spawn time, I do not like this at all. One of the reasons why I love/d playing Dust is because it is mostly non-stop action. Having to wait even more between deaths is a buzzkill for me.
Nanohives - What was the reason to reduce nanites? I see no logical reason for it. The only hive that had too much was the Wiyrkomi Triage hive. I never even thought it was a problem anyway. - I'm disappointed that the opportunity was not used to introduce a new nanohive at protype level (or an existing one modified). Currently the Ishukone Gauged is by far the best, 4 carried and max 3 deployed. I would have liked to see a variant with 4-5 carried and 1-2 max deployed.
Repair tools - Again what is the rationale for reduced range and repair rate? - The range of the Core Focused Repair tool, 7.5m, is simply too short. - Still no installation specific repair tool (to keep supply depos alive from tank barrages), please bring the old A/7 back.
Active scanners - I do not like that you have essentially removed the ability to do area sweep scans. This is a massive nerf to the scanner. If you are compelled to keep the instant scan then please at least consider widening the scan angles. - Scanners are yes very powerful. However, I would have fixed them by buffing profile dampeners (so it would be easier to hide from them), and nerfing the scan duration, especially on the Duvolle Quantum.
Conclusions I'm really sorry for not being more constructive but it is really hard seeing as most all equipments are getting a massive nerf. Overall I think equipment was fairly balanced as it was before. There were couple of areas that needed desperate improvements, uplink & hive spam, illogical WP rewards for low level gear to name a few, and they are still a problem. You changed things that in my opinion did not need fixing and skipped fixing the most important things that is wrong with equipment.
Scanners are not OP in any way right now. The only scanner that is 'OP' is the Duvolle Quantum Focused Scanner. And even then, if you're a proto scout with at least one proto dampener, you're immune to them and if you manage to pick them up, it's only for 5 seconds. The Duvolle Quantum Active Scanner is not OP at all. When they changed it so that only squad mates can see people you can, it balanced that out really fast.
As for Repair Tools, I have no idea why they are doing that. Even a proto heavy with 1k+ HP with a core focused on them can easily be taken down by 2 advanced or 1 proto rail rifle. No joke.
Nanohives, well, they're just going to make it so that no one runs those or drop uplinks anymore. they just won't be worth it. Especially not for how much they are/will be. |
ADAM-OF-EVE
Dead Man's Game
859
|
Posted - 2014.01.29 11:18:00 -
[412] - Quote
NextDark Knight wrote:Remnant,I find the battle moves more then my nano hives can be effective. Can you explore adding one more carried to each of the nano hives.
On a logi they should never run out of carried but be 25-50% less effective except when on a bonus suit to that equip. Now equipment can come with the logi while none logi run out
That or allow logis only to pick them back up
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Ku Shala
Onuoto Uakan Huogaatsu
807
|
Posted - 2014.01.29 15:06:00 -
[413] - Quote
would rather uplinks have a cooldown and be able to pickthem back up after a resupply
scanners need a shorter cooldown if they are going to be a snapshot 1/6 of an area scan is totally useless with a 40 second cooldown the only scanners im going to use is vehicle.
Onuoto Uakan Huogaatsu Apply today!
The States Necromancer
Caldari Loyalist Unite
|
Andris Kronis
Science For Death
34
|
Posted - 2014.01.30 04:35:00 -
[414] - Quote
Feedback for CCP:
I get where you are trying to go with the changes in equipment stats, individual logis will be special, that's sort of cool.
Uplinks + Nanohives
Seems to be little differences between some of the advanced and prototype versions now, why does an X-3 nanohive take more CPU and Power than a K-2 when all you get is a miniscule radius bonus.
Just change the amount of nanites a little bit and it will all scale nicely.
Uplinks are mostly ok but seem a bit nerfy at the moment. I expect that the dedicated linker logis will now spec into Amarr suits .... then everything will be cool. Perhaps spreading out the spawn times a little more across the range of Uplinks?
Logi Suit repair removal Damn I counted on the passive repair to keep me in combat while supporting my buddies. How about giving some sort of passive rep to the logi suits when using a Rep Tool? Or just allowing the use of a rep tool on self at a reduced rate?
Rep Tool changes I can see this being ok, means my poor squishy Minmatar suit will be extra useful to the heavies as not every logi will fit one now.
Scanner Changes I'm really not sure what happened here, read the changes and said WTF. It's a massive nerf in both directions. Suggestion: remove the concept of directional scanning and make it more like vehicle scanners, including the graphic around the logi. Makes the Logi visible through the graphic but scanning omni-directional. Cooldowns are way too long Snapshots in a given direction are odd when the amount of time required to light up enemy suits had already been nerfed a bit. Scanners were the cornerstone of good teamwork .. now I'm not so sure that people will use them with the massive nerfs ... time will tell. |
Galvan Nized
Deep Space Republic
566
|
Posted - 2014.01.30 08:16:00 -
[415] - Quote
Andris Kronis wrote:
Scanner Changes I'm really not sure what happened here, read the changes and said WTF. It's a massive nerf in both directions. Suggestion: remove the concept of directional scanning and make it more like vehicle scanners, including the graphic around the logi. Makes the Logi visible through the graphic but scanning omni-directional. Cooldowns are way too long Snapshots in a given direction are odd when the amount of time required to light up enemy suits had already been nerfed a bit. Scanners were the cornerstone of good teamwork .. now I'm not so sure that people will use them with the massive nerfs ... time will tell.
You realize you are describing passive scanning right? If you want that just throw on some precision mods and range apps and you do this all the time.
Active scanners had no negatives while still being better than passive scanning in nearly all ways. Cooldowns and scan angle give a reason to run passive scanning.
Active Scanners completely voided dampening unless you were a scout. Also completely voided scan precision and range amplification skills.
Now my passive scanner actually has a role. My scout can sneak in and get an idea where enemies are then I can relay that to you telling you to scan here. You can scan without my help but still not be nearly as efficient and may waste some scans. Now truly effective scanning actually takes teamwork. |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
780
|
Posted - 2014.01.30 08:36:00 -
[416] - Quote
The major problem I see from this is not so much the specialisation of the suits-> equipment.
I can see Cal and Amarr logi's taking multiple hives/uplinks - making them work more effectively. They are after all the more 'combat' races The Gal and Min logi's can be counted on for scans / reps, making decent intel/medics.
Remember that since they're getting a reduction to the fitting cost of equipment then they can balance out inadequacies by fitting better equipment. (Something I wish I could do more now) so in a way kinda evens out.
The problem I do have is other classes making use of equipment will be severely hampered. Someone specialising in a assault suit wanting to place uplinks at the start of the battle will have to compromise his fit even more to get the same effect as now. Scouts may also suffer this problem if they want to have a cloak as well (depending on the visual effectiveness of the cloak. If it is good then the scout can sacrifice protection for good equipment) a basic stable uplink simple won't cut it, even behind the lines - 15s 10 spawns = may as well just hack a CRU.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
14
|
Posted - 2014.01.30 11:02:00 -
[417] - Quote
Broonfondle Majikthies wrote:The major problem I see from this is not so much the specialisation of the suits-> equipment.
I can see Cal and Amarr logi's taking multiple hives/uplinks - making them work more effectively. They are after all the more 'combat' races The Gal and Min logi's can be counted on for scans / reps, making decent intel/medics.
Remember that since they're getting a reduction to the fitting cost of equipment then they can balance out inadequacies by fitting better equipment. (Something I wish I could do more now) so in a way kinda evens out.
The problem I do have is other classes making use of equipment will be severely hampered. Someone specialising in a assault suit wanting to place uplinks at the start of the battle will have to compromise his fit even more to get the same effect as now. Scouts may also suffer this problem if they want to have a cloak as well (depending on the visual effectiveness of the cloak. If it is good then the scout can sacrifice protection for good equipment) a basic stable uplink simple won't cut it, even behind the lines - 15s 10 spawns = may as well just hack a CRU.
I'm not a big fan of over specializing. For one, we have yet to see if each faction has its own variant of each equipment available on the LP store or if there will be a Player Market so that those that don't run Amarr or Caldari FW (Because, let's face it, people will still run Gallente and Minmatar because they still have the best LP stuff) can get the equipment. Also, just as you said, it will severely hamper everyone else and reduce almost all equipment to being a logi only thing.
What's that, you have zero levels into any Logi suit? Sucks for you. Better hope there's a Caldari and Amaar Logi on your team or else you're screwed. All the enemy team has to do to win in 1.8 is hope there's no Caldair/Amaar logi (proto level) and blow up/continually hack the CRU/Supply depots (Or blow them up), which will be easy since there will most likely be tons of Minmatar Scouts running around, and just redline you.
Again, most logis will agree with me, if they roll this out, the logi role will most suredly die and I will run blueprint fittings and sit on any SP I gain. |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
781
|
Posted - 2014.01.30 15:32:00 -
[418] - Quote
Rami Hamilo wrote:Broonfondle Majikthies wrote:The major problem I see from this is not so much the specialisation of the suits-> equipment.
I can see Cal and Amarr logi's taking multiple hives/uplinks - making them work more effectively. They are after all the more 'combat' races The Gal and Min logi's can be counted on for scans / reps, making decent intel/medics.
Remember that since they're getting a reduction to the fitting cost of equipment then they can balance out inadequacies by fitting better equipment. (Something I wish I could do more now) so in a way kinda evens out.
The problem I do have is other classes making use of equipment will be severely hampered. Someone specialising in a assault suit wanting to place uplinks at the start of the battle will have to compromise his fit even more to get the same effect as now. Scouts may also suffer this problem if they want to have a cloak as well (depending on the visual effectiveness of the cloak. If it is good then the scout can sacrifice protection for good equipment) a basic stable uplink simple won't cut it, even behind the lines - 15s 10 spawns = may as well just hack a CRU. I'm not a big fan of over specializing. For one, we have yet to see if each faction has its own variant of each equipment available on the LP store or if there will be a Player Market so that those that don't run Amarr or Caldari FW (Because, let's face it, people will still run Gallente and Minmatar because they still have the best LP stuff) can get the equipment. Also, just as you said, it will severely hamper everyone else and reduce almost all equipment to being a logi only thing. What's that, you have zero levels into any Logi suit? Sucks for you. Better hope there's a Caldari and Amaar Logi on your team or else you're screwed. All the enemy team has to do to win in 1.8 is hope there's no Caldair/Amaar logi (proto level) and blow up/continually hack the CRU/Supply depots (Or blow them up), which will be easy since there will most likely be tons of Minmatar Scouts running around, and just redline you. Again, most logis will agree with me, if they roll this out, the logi role will most suredly die and I will run blueprint fittings and sit on any SP I gain. Actually this made me think CCP was planning to add a passive bonus to the equipment skills. I If passive skills could = bringing equipment to current levels it would make it more accessible to other classes and give all logi's the ability to perform well outside of their allotted racial bonuses.
Scanners do need a reduction, maybe not quite to this degree. The cooldowns are perhaps a little excessive so a passive bonus there would help. Not enough to scan someone indefinitely but enough to give a skilled user an edge.
I also liked the idea floating around to enable us to hack equipment. An assault that took an objective that is low on ammo could hack a hive to replenish his stock / a scout can hack enemies own uplinks and use them against them.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
393
|
Posted - 2014.01.30 20:19:00 -
[419] - Quote
I just wanted to say thanks for renaming the uplinks back to an amarrian manufacturer.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
RKKR
The Southern Legion The Umbra Combine
706
|
Posted - 2014.01.30 22:30:00 -
[420] - Quote
Another question: As I don't see a ISK price for the LP-gear, Is LP-gear going to be completely ISK-free? |
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Ralden Caster
Omega Elite Mercs INC.
28
|
Posted - 2014.01.31 04:54:00 -
[421] - Quote
- Range on repair tools reduced.
What on earth does this fix? The repair tools are underused enough as-is.
Side note: still no word on an ISK variant of the Abyss drop uplink?
Minmatar Dropship.
Uprising 1.7.
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Kigurosaka Laaksonen
DUST University Ivy League
207
|
Posted - 2014.02.01 01:46:00 -
[422] - Quote
Why not make it so a player is actually limited to X number of equipment per player rather than per equipment slot?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
47
|
Posted - 2014.02.01 17:37:00 -
[423] - Quote
Kigurosaka Laaksonen wrote:Why not make it so a player is actually limited to X number of equipment per player rather than per equipment slot? how many pieces of equipment is acceptable to you? If you are one who only drops items for WP gains then you would only see the need for 2-4 pieces on the field since you are either helping yourself exclusively or you are just WP farming. The better question is how many "fronts" of a battlefield are there on any given Skirmish (whether PC/FW/Pub)? I typically see at least 2-3, minimum. So if I am a logi, and my team is relying on my rep/resup/revive to hold those fronts (or push forward), then are you suggesting that I should only help 1 of those fronts? If I want just rep and resup on every field then you are looking at, in a minimum sense, 2 wyrkomi triage at 2 locations while I sit at the 3rd with a rep tool, 3 Ishukone Guaged split at those same 2 and me carrying something to resup where I'm at with the Rep tool. I am already at 7 pieces and there has been 0 "spam" since everything is a necessity. All this, and I haven't even put an uplink down to spawn back into (yet another 2-4 uplinks). So I am effectively at 10-11 pieces of equipment on the battlefield and all are of equal or higher quality than anything someone else can put out. Please tell me where this needs limited, for any reason, other than I make pushing those 2-3 fronts more difficult for my enemies. Now, I want you to realize that a Ishuukone Guaged hive (no rep) can be used up in no time (see 2-3 minutes at best) if 4-5 teammates are in a vicious firefight and use, literally, ANY granedes. Now I am hoofing it back again to replenish all of these, so I don't hear "Who's got ammo/rep?", which is exactly the worst sound a logi can hear (it means we aren't doing our job well enough). If I want a fallback position which is defensible immediately, that will add even more hives. One match in particular I am pretty sure I had about 22-25 pieces on the field at once almost the entire match. Yes, I earned about 6k WP that battle and went 0-6ish, but the important thing is we only lost about 20-30 clones the entire battle (with no redlining and constant direct firefighting).
Are people placing useless items on the field for strictly personal gain, regardless of usefulness, absolutely. Should you punish everyone because a few people wanna slay, but can't kill enough to get worthwhile WP, so they turn to MLT equip? I would almost agree if the limit was on MLT equip only, since there is no SP invested. However, if you are willing to put SP into Equipment rather than weapons/shields/armor, then you shouldn't be penalized more than you already are for making that choice. I rarely go positive (hard to kill someone with rep tool in hand) with K-D, but that was by choice. If you wanna make my support playstyle "effectively" useless, then I will just switch to assault (already got anything I need) or I will quit worrying about my teammates and start running MLT equip so I can slay, and WP farm, without really helping my team in any meaningful way. |
NextDark Knight
Hellstorm Inc League of Infamy
166
|
Posted - 2014.02.01 18:43:00 -
[424] - Quote
Hmm... Just interested if the Snap Shot scan will still let you see people under the precision like the current version does?
Current Meta game, 360 scan you miss the people you scan. Focused Scan you can see the people under your dB scan for a brief second.
Will this continue with Snapshot or has that effect been removed in the new update?
ALSO FIX THE FORGE!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Joel II X
Dah Gods O Bacon
766
|
Posted - 2014.02.01 19:12:00 -
[425] - Quote
Why is the cloak Caldari? They have the most equipment available right now!
It should be Gallente since it fits them, with being Intel Denial and all that.
Allotek Cloak instead of Ishukone, please! |
Ghermard-ol Dizeriois
Maphia Clan Corporation
140
|
Posted - 2014.02.01 19:21:00 -
[426] - Quote
Joel II X wrote:Why is the cloak Caldari? They have the most equipment available right now!
It should be Gallente since it fits them, with being Intel Denial and all that.
Allotek Cloak instead of Ishukone, please!
Not sure but AFAIK the Caldari are the EVE geeks... I think that's it...
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
|
IRON PATRIOT 1
Onikanabo Brigade Caldari State
77
|
Posted - 2014.02.02 18:35:00 -
[427] - Quote
I think the drop uplinks spawn timers need to be re-thought. It's unreasonable for the adv to be 12 secs and the proto to be 11 secs. There isn't any noticible difference to want to spec into prototype variants. I think the prototypes should have a 8 sec spawn time and the adv flux variant should have 10 sec spawn time with the proto flux having a 6 sec spawn time. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
16
|
Posted - 2014.02.03 00:27:00 -
[428] - Quote
IRON PATRIOT 1 wrote:I think the drop uplinks spawn timers need to be re-thought. It's unreasonable for the adv to be 12 secs and the proto to be 11 secs. There isn't any noticible difference to want to spec into prototype variants. I think the prototypes should have a 8 sec spawn time and the adv flux variant should have 10 sec spawn time with the proto flux having a 6 sec spawn time.
I agree with this. Hopefully CCP actually listens to us for this patch or else they will lose a lot of people. Especially if they don't give a respec for Dropsuits, Dropsuit Upgrade and Weapons with all the changes they're making. |
Kigurosaka Laaksonen
DUST University Ivy League
221
|
Posted - 2014.02.03 04:33:00 -
[429] - Quote
Hey man, that's great. It sounds like you're a really good logi. You can do a lot of different things really amazingly well, it sounds like. All by yourself. Man, I wish I could do a ton of things really well all by myself like securing three fronts at once. There should be a phrase or term for a single person who can do so much so well.
That person would obviously be very powerful. Hmm... A lot of power.... Probably more power than is called for! Overkill, even.... WAIT! I've got it! We could call that overpowered!!! These trendy young kids will probably want an abbreviation for it, so how about we just start calling it "OP". People could confuse it with original poster, like "But the OP said..." but that's fine. Yeah, OP.
I like that a lot. OP.
Hopefully these changes are enough to get rid of do-everything-Logis. I still don't see it dealing with one person dropping 10 or more uplinks/hives, which is bullshit.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
50
|
Posted - 2014.02.03 05:45:00 -
[430] - Quote
if 1 person can keep everything active, then that means more guns aimed at the enemies, and less repeating actons. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
17
|
Posted - 2014.02.03 11:45:00 -
[431] - Quote
emtbraincase wrote:if 1 person can keep everything active, then that means more guns aimed at the enemies, and less repeating actons.
I'm all for specialization for Logis, but I'm not for nerfing everything and make it an overly specialized role. As it stands, ONLY Logis will be able to do things, very specific things, and everyone else will be screwed because the equipment they use will be ****** and not worth wasting a slot and CPU/PG for.
Right now, I'd be a-okay with just running a rep tool and scanner on my Gallente Logi and still fight like an assaulter as long as I have a heavy that has a lot of Armor. |
Exodeon Salviej
the third day
31
|
Posted - 2014.02.03 19:04:00 -
[432] - Quote
Welllll, considering my Minmatar Assault uses a Compact Nanohive in order to survive, my tactic just so happened to get jipped by an update. o_o No problem though, I can find some other way to survive. :D
Your face is something to shoot, so I will shoot. Don't be offended, I do it to everyone.
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
22
|
Posted - 2014.02.04 05:03:00 -
[433] - Quote
There should be Equipment proficiency skills. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1837
|
Posted - 2014.02.04 05:16:00 -
[434] - Quote
Interesting. I had actually suggested uplink and nanohive proficiency skills as a solution to equipment spam. Your level would determine how many pieces of each you could have active at one time. That way dedicated logis could still drop enough equipment to do their job but the spam brigade would be hindered.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
19
|
Posted - 2014.02.04 11:04:00 -
[435] - Quote
John Demonsbane wrote:Interesting. I had actually suggested uplink and nanohive proficiency skills as a solution to equipment spam. Your level would determine how many pieces of each you could have active at one time. That way dedicated logis could still drop enough equipment to do their job but the spam brigade would be hindered.
Yes. I'd be all for this. I would spec into Minmatar Logi and Gallente Logi and the AR and Combat Rifle and then dump the rest of my SP into all the equipment skills. If they leave everything the way it is now and add the proficiency skill to aforementioned equipment, that'd be awesome. |
emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
50
|
Posted - 2014.02.04 20:33:00 -
[436] - Quote
Rami Hamilo wrote:emtbraincase wrote:if 1 person can keep everything active, then that means more guns aimed at the enemies, and less repeating actons. I'm all for specialization for Logis, but I'm not for nerfing everything and make it an overly specialized role. As it stands, ONLY Logis will be able to do things, very specific things, and everyone else will be screwed because the equipment they use will be ****** and not worth wasting a slot and CPU/PG for. Right now, I'd be a-okay with just running a rep tool and scanner on my Gallente Logi and still fight like an assaulter as long as I have a heavy that has a lot of Armor. Pretty much 1/2 of my fittings will be this after 1.8, along with my Minlogi for acting like a logi. Not much help for anything but my k/d (which still means nothing). Specialized logi is only useful if it is intended by the individual, but I understand a need for SOME specialization....just not this much. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
20
|
Posted - 2014.02.04 23:03:00 -
[437] - Quote
emtbraincase wrote:Rami Hamilo wrote:emtbraincase wrote:if 1 person can keep everything active, then that means more guns aimed at the enemies, and less repeating actons. I'm all for specialization for Logis, but I'm not for nerfing everything and make it an overly specialized role. As it stands, ONLY Logis will be able to do things, very specific things, and everyone else will be screwed because the equipment they use will be ****** and not worth wasting a slot and CPU/PG for. Right now, I'd be a-okay with just running a rep tool and scanner on my Gallente Logi and still fight like an assaulter as long as I have a heavy that has a lot of Armor. Pretty much 1/2 of my fittings will be this after 1.8, along with my Minlogi for acting like a logi. Not much help for anything but my k/d (which still means nothing). Specialized logi is only useful if it is intended by the individual, but I understand a need for SOME specialization....just not this much.
You can be damn sure if they make Logis this specialized, I will only put points into Rep tools and Minmatar Logi and not into uplinks, hives, nanite injectors or any other equipment and just go proto scout or proto assault. Or maybe proto gallente/caldari heavy. |
The Headless Horseman
Paladin Survey Force Amarr Empire
17
|
Posted - 2014.02.05 17:23:00 -
[438] - Quote
Drop uplinks: just had a SEVERE panic attack. They will shoot them out before anyone can spawn in. Yet you let all these clowns boost and lag switch and punish the people who play fair? If those values go through, im out. You are messing with my lively hood. Id rather see a nerf to how many one merc can put out then this. I LOVE this game but not that much. I can't breath.......broken heart
|
The Headless Horseman
Paladin Survey Force Amarr Empire
17
|
Posted - 2014.02.05 17:57:00 -
[439] - Quote
NOBODY spams proto links. Its always 10 second links everywhere. Remove them problem solved. I NEVER spawn on a 10 anyway. I have been a true logi since day one. Only the best for my team. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
21
|
Posted - 2014.02.05 20:23:00 -
[440] - Quote
The Headless Horseman wrote:NOBODY spams proto links. Its always 10 second links everywhere. Remove them problem solved. I NEVER spawn on a 10 anyway. I have been a true logi since day one. Only the best for my team.
I spam 9 proto links a match and they all usually go pretty fast either due to an orbital or the enemy overrun our position and flux them. I also have a tendency to drop them all relatively close to each other so that if they do get fluxed, I can just drop more. |
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
159
|
Posted - 2014.02.06 06:00:00 -
[441] - Quote
scanners ruined. geuss ill have to carry 3-4 of them now |
Oswald Rehnquist
1218
|
Posted - 2014.02.06 07:23:00 -
[442] - Quote
Joel II X wrote:Why is the cloak Caldari? They have the most equipment available right now!
It should be Gallente since it fits them, with being Intel Denial and all that.
Allotek Cloak instead of Ishukone, please!
The caldari made the cloaks in EVE I believe, but I actually agree with you that the dust cloak makes more sense in being gallente due to them being better at it.
Below 28 dB
|
The Terminator T-1000
Skynet Incorporated
95
|
Posted - 2014.02.06 14:58:00 -
[443] - Quote
15 sec to spawn really? |
Lucifer714
Glitch'n - N - Bitch'n
0
|
Posted - 2014.02.06 18:41:00 -
[444] - Quote
As to cloaking : I see the future and i see players(that aren't cloaked) spinning like little tops firing aimlessly hoping for a hit mark ?
Am I in Hell still ?
|
Kigurosaka Laaksonen
DUST University Ivy League
254
|
Posted - 2014.02.06 23:40:00 -
[445] - Quote
Kigurosaka Laaksonen wrote:Why not make it so a player is actually limited to X number of equipment per player rather than per equipment slot?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
21
|
Posted - 2014.02.07 00:50:00 -
[446] - Quote
Kigurosaka Laaksonen wrote:Kigurosaka Laaksonen wrote:Why not make it so a player is actually limited to X number of equipment per player rather than per equipment slot?
Way to quote yourself, bro |
maka rax
Space Road Truckers.
9
|
Posted - 2014.02.07 20:03:00 -
[447] - Quote
I didn't read through this entire thread, but I hope it's been brought to attention about how auto aim is going to work if you happen to fire on someone cloaked....I hope CCP has at least thought about... |
General12912
Gallente Marine Corps
52
|
Posted - 2014.02.08 20:17:00 -
[448] - Quote
sweet!. ive really been wanting cloaking fields. its gonna be a perfect tool for assassin-style scouts.
now i cant wait for this update. |
Ivy Zalinto
Bobbit's Hangmen
280
|
Posted - 2014.02.09 01:19:00 -
[449] - Quote
Chunky Munkey wrote:Why not just make cloaks exclusive to scouts?
It seems pointless giving scouts a bonus to their use when all it's really doing is making their use at all possible.
And let's not forget that you're also making it next to impossible for new payers to use cloaks. As it stands, not likely to be able to fit basic cloak and my nicer fits without full scout five, cloaking skill 5, engineering and electronics 5. Its gonna be kinda bs to even be able to fit the basic one....But, I can adapt...
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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The dark cloud
The Rainbow Effect Negative-Feedback
2183
|
Posted - 2014.02.10 01:41:00 -
[450] - Quote
I dont really think reptools need a nerf. Barely any 1 uses them apart from hardcore logis so nerfing them will turn plyers away from using them.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
21
|
Posted - 2014.02.10 21:31:00 -
[451] - Quote
The dark cloud wrote:I dont really think reptools need a nerf. Barely any 1 uses them apart from hardcore logis so nerfing them will turn plyers away from using them.
Yeah, you can bet I'll be going proto scout when 1.8 comes out. |
Awry Barux
Paladin Survey Force Amarr Empire
489
|
Posted - 2014.02.11 16:54:00 -
[452] - Quote
While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
21
|
Posted - 2014.02.11 21:00:00 -
[453] - Quote
Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi
If they are going to do this, then they need to make it if it says H in the slot, they should only be able to fit a heavy weapon. If it says L, they should only be able to use a Light weapon. If it says S, it should only be a Sidearm weapon.
They want to screw over an important role, nerf everyone else. |
Beren Hurin
Onslaught Inc RISE of LEGION
2077
|
Posted - 2014.02.11 21:03:00 -
[454] - Quote
Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi
I don't get this attitude. You can't have all suits be flexible enough to do anything if they just fit it right. You can still have a somewhat fast amarr deployer, but it wont be as fast as a scout with an uplink, but those uplinks won't be as good as the amarr's. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
22
|
Posted - 2014.02.11 22:26:00 -
[455] - Quote
Beren Hurin wrote:Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi I don't get this attitude. You can't have all suits be flexible enough to do anything if they just fit it right. You can still have a somewhat fast amarr deployer, but it wont be as fast as a scout with an uplink, but those uplinks won't be as good as the amarr's.
The problem is that equipment will be specifically for logi's since no one in their right mind will run equipment if they are all nerfed. I certainly won't run reps, links, injector, remotes or hives if I stay Gallente Logi. Want to guess what the only equipment I'll run will be? Scanner. Yup, because as a Gallente Logi, that will be the only equipment that won't suck on the suit. I'll have a Duvolle Quantum and Duvolle focused scanner. Same for Minmatar Logi. if I get that to proto, I will only run a Six Kin/Republic Boundless and Core Focused rep tool, since everything else will suck and I will not compromise my fit with sub par equipment.
I certainly won't compromise my other fits. The only equipment my scout will have will be the cloaking device. My assaults will have no equipment and my heavies will have no equipment. If this patch goes through the way it is currently, equipment will be overly specialized and I am willing to bet there will be a massive decline in logi and equipment. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
516
|
Posted - 2014.02.12 07:22:00 -
[456] - Quote
Beren Hurin wrote:Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi I don't get this attitude. You can't have all suits be flexible enough to do anything if they just fit it right. You can still have a somewhat fast amarr deployer, but it wont be as fast as a scout with an uplink, but those uplinks won't be as good as the amarr's.
I wouldn't have this "attitude" if they hadn't given me the nice toys, then taken them away. I just don't get why the blanket equipment nerf was deemed necessary. I feel like this is just another wave of backlash due to slayer logis having been so good for so long, but this is a nerf to the parts of logi-ing that no one complained about. Was 72 nanite clusters too many? No, and even post 1.8 Caldari bonus (108 nanite clusters) would be fine. Was rep tool range too long? Drop uplink spawn count too high, and timers too short? In all the months of forum rage, in which people have posted furiously about nearly every aspect of the game, I have never once seen a topic complaining about any of those things.
To put this issue into different terms, suppose the CR received at 50% damage bonus when used by a Min Assault suit, and that CCP correspondingly decreased the CR's base damage to 70% of its previous value. Now, the Min Assault is dealing 105% of the previous CR damage, while everyone else is stuck with a much weaker version. But what if you had built your clone to be a CR-wielding Gal scout, because you liked the slot layout and stealth of the suit, and the feel of the CR? Your carefully thought out build, tailored to your individual playstyle, is now all but useless in comparison to builds that align with CCP's strict racial bonus lines.
Think my hypothetical about a 50% damage boost sounds absurd? The Amarr Logi bonus to uplinks is larger than that. Halved spawn time and +10 spawns per unit amounts to a truly colossal difference in effectiveness.
I run a Min Logi with uplinks, nanohives, and a scanner, because I like all of those things. I like having the same base speed as assaults, combined with a versatile slot layout that allows me to freely mix speed and tank types depending on the situation, and I think it's the best possible suit for uplink work. I have 0 SP in rep tools, because I'm not that kind of logi. In 1.8, according to these proposed changes, my carefully considered build will be brutally gimped, simply because I'm not following racial tech lines. There's no excuse to EVER use uplinks on a Min Logi when an Amarr Logi makes them more than twice as effective. Rather than getting to play in the SP and fitting sandbox, we're being forced into racial pigeonholes. There's going to be a few cookie-cutter builds for each suit according to its racial bonuses, and that's going to be it. And THAT makes me a sad logi. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
25
|
Posted - 2014.02.12 20:26:00 -
[457] - Quote
Awry Barux wrote:Beren Hurin wrote:Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi annoying dumb stuff I wouldn't have this "attitude" if they hadn't given me the nice toys, then taken them away. I just don't get why the blanket equipment nerf was deemed necessary. I feel like this is just another wave of backlash due to slayer logis having been so good for so long, but this is a nerf to the parts of logi-ing that no one complained about. Was 72 nanite clusters too many? No, and even post 1.8 Caldari bonus (108 nanite clusters) would be fine. Was rep tool range too long? Drop uplink spawn count too high, and timers too short? In all the months of forum rage, in which people have posted furiously about nearly every aspect of the game, I have never once seen a topic complaining about any of those things. EDIT: scanners being the obvious exception, they need the nerf badly and the Gallente bonus will only serve to return them to their previous OP status. To put this issue into different terms, suppose the CR received at 50% damage bonus when used by a Min Assault suit, and that CCP correspondingly decreased the CR's base damage to 70% of its previous value. Now, the Min Assault is dealing 105% of the previous CR damage, while everyone else is stuck with a much weaker version. But what if you had built your clone to be a CR-wielding Gal scout, because you liked the slot layout and stealth of the suit, and the feel of the CR? Your carefully thought out build, tailored to your individual playstyle, is now all but useless in comparison to builds that align with CCP's strict racial bonus lines. Think my hypothetical about a 50% damage boost sounds absurd? The Amarr Logi bonus to uplinks is larger than that. Halved spawn time and +10 spawns per unit amounts to a truly colossal difference in effectiveness. I run a Min Logi with uplinks, nanohives, and a scanner, because I like all of those things. I like having the same base speed as assaults, combined with a versatile slot layout that allows me to freely mix speed and tank types depending on the situation, and I think it's the best possible suit for uplink work. I have 0 SP in rep tools, because I'm not that kind of logi. In 1.8, according to these proposed changes, my carefully considered build will be brutally gimped, simply because I'm not following racial tech lines. There's no excuse to EVER use uplinks on a Min Logi when an Amarr Logi makes them more than twice as effective. Rather than getting to play in the SP and fitting sandbox, we're being forced into racial pigeonholes. There's going to be a few cookie-cutter builds for each suit according to its racial bonuses, and that's going to be it. And THAT makes me a sad logi.
Yes, I agree with all of this. As a Proto Gallente Logi, I only run Scans, hives, injector and rep tool. My weapon is only there to protect myself or the heavy I am with. My logi is specifically tanked to be able to stand behind a heavy and rep the crap out of him; 251 shield with 25.35 shield recharge/s and 467 armor with 17.50 armor rep/s. With the way this is going right now and the fact that all logi suits will be nerfed (let's face it, they're getting nerfed because people are crying about slayer logis (I mean, we spend millions of SP to become a good logi and then millions more to become a slayer logi)), my Gallente Logi will be all but useless.
The Minmatar Logi is worse, imo, because of the loss of a high slot, which I need to be able to fit everything that I have right now. Either I will have to ditch an equipment I need, or I will have to sacrifice tank to be able to effectively support my heavy. Either way, the new update will completely destroy the Logi role. Slayer or otherwise. |
Kigurosaka Laaksonen
DUST University Ivy League
284
|
Posted - 2014.02.13 04:11:00 -
[458] - Quote
Awry Barux wrote:flies in the face of Dust's philosophy of fitting freedom.:( sad logi
It makes me cry everyday when my Abaddon can use good lasers but can't have a good active shield tank.
And Rami, scans, hives, injectors, and reps make up 2/3rds of all the equipment in game. You're using 2/3rds of all the equipment in the game on a single suit.
Part of the problem here is also lack of content in regards to equipment.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Awry Barux
New Eden Blades Of The Azure Zero-Day
532
|
Posted - 2014.02.13 06:57:00 -
[459] - Quote
Kigurosaka Laaksonen wrote:Awry Barux wrote:flies in the face of Dust's philosophy of fitting freedom.:( sad logi It makes me cry everyday when my Abaddon can use good lasers but can't have a good active shield tank. And Rami, scans, hives, injectors, and reps make up 2/3rds of all the equipment in game. You're using 2/3rds of all the equipment in the game on a single suit. Part of the problem here is also lack of content in regards to equipment.
The EVE analogy doesn't work here. While it may be one universe, Dust and EVE are VERY different games, and what balances one does not necessarily balance the other. In a game with 16-person fixed team sizes, you can't afford to have logis only be able to use one type of equipment at its current level of effectiveness. Logis have so many equipment slots because we NEED 2/3rds of the equipment in the game to do our job properly! Having 4 equipment slots but being able to use only one type of equipment effectively is huge kick in the teeth.
If there's a respec in 1.8 I'm going commando or scout. I'm done shelling out more ISK for my equipment than most people do for their whole ADV fitting, only to see that equipment nerfed. Seriously, who was complaining about nanohives having too many nanites, or uplinks having excessively fast spawn timers? Just leave equipment stats alone, implement the new suit bonuses, and see how things play out. I don't think these nerfs (except for the scanner) are necessary at all. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
26
|
Posted - 2014.02.13 12:15:00 -
[460] - Quote
Awry Barux wrote:Kigurosaka Laaksonen wrote:Awry Barux wrote:flies in the face of Dust's philosophy of fitting freedom.:( sad logi It makes me cry everyday when my Abaddon can use good lasers but can't have a good active shield tank. And Rami, scans, hives, injectors, and reps make up 2/3rds of all the equipment in game. You're using 2/3rds of all the equipment in the game on a single suit. Part of the problem here is also lack of content in regards to equipment. The EVE analogy doesn't work here. While it may be one universe, Dust and EVE are VERY different games, and what balances one does not necessarily balance the other. In a game with 16-person fixed team sizes, you can't afford to have logis only be able to use one type of equipment at its current level of effectiveness. Logis have so many equipment slots because we NEED 2/3rds of the equipment in the game to do our job properly! Having 4 equipment slots but being able to use only one type of equipment effectively is huge kick in the teeth. If there's a respec in 1.8 I'm going commando or scout. I'm done shelling out more ISK for my equipment than most people do for their whole ADV fitting, only to see that equipment nerfed. Seriously, who was complaining about nanohives having too many nanites, or uplinks having excessively fast spawn timers? Just leave equipment stats alone, implement the new suit bonuses, and see how things play out. I don't think these nerfs (except for the scanner) are necessary at all.
My logi suit costs 224k ISK per suit. That is more than most proto heavies and many tank and dropship fittings. If Dust is to be more like EVE, then we should have 8 high and low slots and a few thousand CPU/PG to fit everything.
If this nerf happens, I will be submitting tickets to CCP every day demanding a full skill respec so I can take my skill points out of all of the useless equipment and the useless logi dropsuits.
I'm with Awry on this. I will be going full proto scout and possibly commando or heavy in 1.8.
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Kigurosaka Laaksonen
DUST University Ivy League
287
|
Posted - 2014.02.13 14:39:00 -
[461] - Quote
Awry Barux wrote:stuff about EVE and DUST being different and I guess justifying DUST's shortcomings based on that while missing the point that DUST's troubles come from the fact that it doesn't do anything at all that makes EVE so successful
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
26
|
Posted - 2014.02.13 15:03:00 -
[462] - Quote
Kigurosaka Laaksonen wrote:Awry Barux wrote:stuff about EVE and DUST being different and I guess justifying DUST's shortcomings based on that while missing the point that DUST's troubles come from the fact that it doesn't do anything at all that makes EVE so successful
Isn't that spam, just quoting someone and not saying anything? |
Awry Barux
New Eden Blades Of The Azure Zero-Day
537
|
Posted - 2014.02.13 16:28:00 -
[463] - Quote
Kigurosaka Laaksonen wrote:Awry Barux wrote:stuff about EVE and DUST being different and I guess justifying DUST's shortcomings based on that while missing the point that DUST's troubles come from the fact that it doesn't do anything at all that makes EVE so successful
You can't just blindly apply EVE's concepts to Dust. One is a deep sandbox MMORPG, the other is a lobby-based console shooter. What makes EVE successful can't really be applied to FPS games, or at least not in a straightforward manner.
You can't argue about Dust balance by saying "but that's how it works in EVE". Or, obviously you can, but it's not very convincing. |
Kigurosaka Laaksonen
DUST University Ivy League
303
|
Posted - 2014.02.16 04:51:00 -
[464] - Quote
Awry Barux wrote:Kigurosaka Laaksonen wrote:Awry Barux wrote:stuff about EVE and DUST being different and I guess justifying DUST's shortcomings based on that while missing the point that DUST's troubles come from the fact that it doesn't do anything at all that makes EVE so successful You can't just blindly apply EVE's concepts to Dust. One is a deep sandbox MMORPG, the other is a lobby-based console shooter. What makes EVE successful can't really be applied to FPS games, or at least not in a straightforward manner. You can't argue about Dust balance by saying "but that's how it works in EVE". Or, obviously you can, but it's not very convincing.
If you think that's all I've said, you've not read much of my posts.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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CommanderBolt
ACME SPECIAL FORCES Legacy Rising
694
|
Posted - 2014.02.17 11:13:00 -
[465] - Quote
While I can agree with the scanner nerf, I honestly dont understand the level of the other equipment nerfs. I hope CCP is giving at least a dropsuit tree respec with 1.8 as these are some profound changes. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
27
|
Posted - 2014.02.17 11:21:00 -
[466] - Quote
CommanderBolt wrote:While I can agree with the scanner nerf, I honestly dont understand the level of the other equipment nerfs. I hope CCP is giving at least a dropsuit tree respec with 1.8 as these are some profound changes.
I don't agree with any of the nerfs. Also, I hope they give us not only Dropsuit, but also Dropsuit Upgrade (at least for the equipment that will become useless). |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
584
|
Posted - 2014.02.18 20:09:00 -
[467] - Quote
emtbraincase wrote:I think the doomsayers are a little bit excessive in their claims that Logi is now useless......but only to a certain extent. Everything mentioned is accurate except I see it as changing Logibro from a "master-of-all-logi-trades" to a "jack-of-all-logi-trades, master-of-only-one". This means that while any 1 item will remain relatively steady, the rest will all be diminished based on suit preference, and some people like myself now have a suit they love, and it doesn't jive with what equipment we want. I run GalLogi, hate scanners, and use hives and rep tool on every suit (keep scanner cuz u kinda gotta right now, and uplinks are Satan in my mind since got a few peeps who run them well). I am going to need to choose whether to switch suits to maintain my current logi playstyle (Cal or Min), or I keep my Gallogi and become a slayer with it since it's bonus is useles to me. I personally don't like this choice, but I will say to myself as I say to almost everyone who is pissed about something related to this game and feels they are being singled out for negative alterations or treated unfairly.......
Welcome to New Eden.
This is very true, but I think a counter point here is that you don't have to switch suits, given that you don't like scanners but are specced into Gallente Logi. The fact is that Gallente Logi still brings the innate armor repair (probably, not released yet), strong armor tanking/slot count, many equipment slots, etc. That's why you should go Gallente Logi. The scan bonuses are nice, but you're not seeing the whole picture. You still have many more equipment slots (and more HP) than an assault suit. Yes, Gal. Logi will be the best at scanning, to be sure, as Caldari Logi will be at hives, Amarr at uplinks, and Minmatar at repairing. CCP is creating a distinction between Logi = healer and Logi = support. They're making Logi into a broader role that supports other players on the battlefield, by providing them various buffs (ability to spawn wherever faster/better, ability to replenish supplies more/better, providing tactical information on other team for longer, healing their damaged armor/allowing them to last longer in the battle).
Gone are the days of the master Logi do-it-alls. It's probably a very healthy change for the game. I do think it's curious, however, that the two shield tanking races are the best at armor-related triage, through Caldari-buffed hives or Minmatar-buffed repair. I understand the racial connection to the equipment; it's just an oddity the way it turned out.
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
27
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Posted - 2014.02.19 02:09:00 -
[468] - Quote
Vespasian Andendare wrote:emtbraincase wrote:I think the doomsayers are a little bit excessive in their claims that Logi is now useless......but only to a certain extent. Everything mentioned is accurate except I see it as changing Logibro from a "master-of-all-logi-trades" to a "jack-of-all-logi-trades, master-of-only-one". This means that while any 1 item will remain relatively steady, the rest will all be diminished based on suit preference, and some people like myself now have a suit they love, and it doesn't jive with what equipment we want. I run GalLogi, hate scanners, and use hives and rep tool on every suit (keep scanner cuz u kinda gotta right now, and uplinks are Satan in my mind since got a few peeps who run them well). I am going to need to choose whether to switch suits to maintain my current logi playstyle (Cal or Min), or I keep my Gallogi and become a slayer with it since it's bonus is useles to me. I personally don't like this choice, but I will say to myself as I say to almost everyone who is pissed about something related to this game and feels they are being singled out for negative alterations or treated unfairly.......
Welcome to New Eden.
This is very true, but I think a counter point here is that you don't have to switch suits, given that you don't like scanners but are specced into Gallente Logi. The fact is that Gallente Logi still brings the innate armor repair (probably, not released yet), strong armor tanking/slot count, many equipment slots, etc. That's why you should go Gallente Logi. The scan bonuses are nice, but you're not seeing the whole picture. You still have many more equipment slots (and more HP) than an assault suit. Yes, Gal. Logi will be the best at scanning, to be sure, as Caldari Logi will be at hives, Amarr at uplinks, and Minmatar at repairing. CCP is creating a distinction between Logi = healer and Logi = support. They're making Logi into a broader role that supports other players on the battlefield, by providing them various buffs (ability to spawn wherever faster/better, ability to replenish supplies more/better, providing tactical information on other team for longer, healing their damaged armor/allowing them to last longer in the battle). Gone are the days of the master Logi do-it-alls. It's probably a very healthy change for the game. I do think it's curious, however, that the two shield tanking races are the best at armor-related triage, through Caldari-buffed hives or Minmatar-buffed repair. I understand the racial connection to the equipment; it's just an oddity the way it turned out.
I do not agree with either of these. The fact of the matter is they are trying to address logi-bombs without actually addressing it. They don't like people dropping 9-32 hives/uplinks. They are giving a blanket nerf to everything to stop people from doing this while they spend millions of skill points to get the specific suits to just do it all over again.
You better believe, if I stay logi after this, I will work my way to Amaar and Caldari proto and logi bomb again. If that happens, they will probably nerf everything again.
I do not like the fact they are forcing every logi to choose a role despite their playstyle and hurt everyone else at the same time. I do not like how they are not actually addressing the problem. I do not like that they don't listen to the players; the people that hold the fate of their game, literally, in their hands. |
Pinboy 420
420NATION
0
|
Posted - 2014.02.19 11:13:00 -
[469] - Quote
i understand making spawn times longer but the point of proto is to have that 3 sec spawn. up spawns on starter stuff but make it still easy to spawn quick if u are skilled for it. or put a skill tree for redused spawns |
Kigurosaka Laaksonen
DUST University Ivy League
334
|
Posted - 2014.02.19 18:09:00 -
[470] - Quote
Pinboy 420 wrote:i understand making spawn times longer but the point of proto is to have that 3 sec spawn. up spawns on starter stuff but make it still easy to spawn quick if u are skilled for it. or put a skill tree for redused spawns
How would you feel about PRO uplinks and PRO mCRUs having a second or so longer spawn time than CRUs? (Whatever those values are, CRUs would be fastest.)
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
28
|
Posted - 2014.02.19 19:36:00 -
[471] - Quote
Kigurosaka Laaksonen wrote:Pinboy 420 wrote:i understand making spawn times longer but the point of proto is to have that 3 sec spawn. up spawns on starter stuff but make it still easy to spawn quick if u are skilled for it. or put a skill tree for redused spawns How would you feel about PRO uplinks and PRO mCRUs having a second or so longer spawn time than CRUs? (Whatever those values are, CRUs would be fastest.)
It depends on how fast you die, I think. CRUs usually spawn you in in 10 seconds. I'm not sure how spawn times for CRUs work, but you don't always get 3 second spawn times. |
jordy mack
Ultramarine Corp
185
|
Posted - 2014.02.21 08:34:00 -
[472] - Quote
Any dev response to all this feedback yet?
Less QQ more PewPew
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
35
|
Posted - 2014.02.21 11:07:00 -
[473] - Quote
jordy mack wrote:Any dev response to all this feedback yet?
Not in ~20 or so pages, no. I think they're afraid to respond lest people get even more mad at them. |
Rahmel Tedder
Abandoned Privilege Top Men.
1
|
Posted - 2014.02.22 09:58:00 -
[474] - Quote
Please dont increase uplink time its notting wrong with uplinks |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
763
|
Posted - 2014.02.23 23:47:00 -
[475] - Quote
Focused Core Repair tool: The repair amount to a drop suit is too low, increase by 20-40% before logi bonuses to fix.
LogiGod earns his pips
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jordy mack
Ultramarine Corp
206
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Posted - 2014.02.25 07:16:00 -
[476] - Quote
whoa whoa draco, lets not do anything hasty :P
but seriously, i dont get the point of this thread... can we turn it into a collection of funny gifs yet?
Less QQ more PewPew
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Johnny Guilt
Algintal Core
525
|
Posted - 2014.02.25 08:19:00 -
[477] - Quote
If the equpiment is getting redruced in effectiveness can we at least get a price reduction on proto tier equpiment?Paying 21k for a nanohive or 35k for a rep tool is ridiculous if these changes go through and prices stay the same
A strange game.
The only winning move is
not to play.
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
39
|
Posted - 2014.02.25 12:36:00 -
[478] - Quote
Johnny Guilt wrote:If the equpiment is getting redruced in effectiveness can we at least get a price reduction on proto tier equpiment?Paying 21k for a nanohive or 35k for a rep tool is ridiculous if these changes go through and prices stay the same
Better yet, can we get an equipment SP refund? |
Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
34
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Posted - 2014.02.27 03:36:00 -
[479] - Quote
Kevall Longstride wrote:Great news about the cloaking. Thanks for listening.
I'm still concerned that there are too many spawn counts with the uplinks. They are an incredibly powerful mechanic and they need to make some limits to prevent spamming.
I personally like the idea of the uplinks using up available bandwidth for the teleporting so only a few can be active at a time till they get through their spawn count and the next placed one become active.
Another way to reduce equipment spam is increase its detectable range on the radar - if uplinks are miniaturized wormholes I'm a bit surprised that doesn't scream on the TACNET...
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
34
|
Posted - 2014.02.27 03:39:00 -
[480] - Quote
Draco Cerberus wrote:Focused Core Repair tool: The repair amount to a drop suit is too low, increase by 20-40% before logi bonuses to fix.
ALL UPLINK SPAWN TIMES: I can see you guys hate logis but really? Come on, make it worthwhile to be a logi. The changes to spawn times make it more likely that by the time you respawn the enemy will have found the uplink and destroy it before it can even be used. I can spam uplinks all match and have them last between 5 seconds and 20 minutes before someone finds it to destroy it but that means that I have to run Proto uplinks just to get people to spawn on them to get the reinforcements I need when taking an objective.
Hmm Black Ops 2 is only 60 dollars...and lots of people playing (150k avg.). Lets see, total spent on Dust...between $360 and $400 easily (almost all boosters and BPOs), glad to see that fail tree getting used more often CCP as my money is invested, maybe it's time to go play a game that works and is exactly the same minus having vehicles in Dust. Please just give me a reason to stay.
$360 to $400...jebus, buy a PS4 and play one of those games instead. I feel so poor as a gamer...
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
40
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Posted - 2014.02.27 10:43:00 -
[481] - Quote
Aerius Corius wrote:Draco Cerberus wrote:Focused Core Repair tool: The repair amount to a drop suit is too low, increase by 20-40% before logi bonuses to fix.
ALL UPLINK SPAWN TIMES: I can see you guys hate logis but really? Come on, make it worthwhile to be a logi. The changes to spawn times make it more likely that by the time you respawn the enemy will have found the uplink and destroy it before it can even be used. I can spam uplinks all match and have them last between 5 seconds and 20 minutes before someone finds it to destroy it but that means that I have to run Proto uplinks just to get people to spawn on them to get the reinforcements I need when taking an objective.
Hmm Black Ops 2 is only 60 dollars...and lots of people playing (150k avg.). Lets see, total spent on Dust...between $360 and $400 easily (almost all boosters and BPOs), glad to see that fail tree getting used more often CCP as my money is invested, maybe it's time to go play a game that works and is exactly the same minus having vehicles in Dust. Please just give me a reason to stay. $360 to $400...jebus, buy a PS4 and play one of those games instead. I feel so poor as a gamer...
I've spent about the same on this game. Also, I'm not getting a PS4 until Dust 514 comes out on it and they stop supporting the PS3. |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
788
|
Posted - 2014.02.28 14:18:00 -
[482] - Quote
Rami Hamilo wrote:Aerius Corius wrote:Draco Cerberus wrote:Focused Core Repair tool: The repair amount to a drop suit is too low, increase by 20-40% before logi bonuses to fix.
ALL UPLINK SPAWN TIMES: I can see you guys hate logis but really? Come on, make it worthwhile to be a logi. The changes to spawn times make it more likely that by the time you respawn the enemy will have found the uplink and destroy it before it can even be used. I can spam uplinks all match and have them last between 5 seconds and 20 minutes before someone finds it to destroy it but that means that I have to run Proto uplinks just to get people to spawn on them to get the reinforcements I need when taking an objective.
Hmm Black Ops 2 is only 60 dollars...and lots of people playing (150k avg.). Lets see, total spent on Dust...between $360 and $400 easily (almost all boosters and BPOs), glad to see that fail tree getting used more often CCP as my money is invested, maybe it's time to go play a game that works and is exactly the same minus having vehicles in Dust. Please just give me a reason to stay. $360 to $400...jebus, buy a PS4 and play one of those games instead. I feel so poor as a gamer... I've spent about the same on this game. Also, I'm not getting a PS4 until Dust 514 comes out on it and they stop supporting the PS3. IKR, I was thinking that myself but in all reality, I've been told that if I hadn't spent that money on Dust and saved it I could have. I had spent the money on Dust instead of on Eve, now it makes me a very sad panda that we have this "balance pass" coming out along with the new suits and still the Logi is by far the worst suit for trying to be isk efficient in, its about saving your bros but sacrificing yourself. How does CCP expect us to pay for these proto mods on a regular basis if they are effectively cutting our isk sources and removing health?
LogiGod earns his pips
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
41
|
Posted - 2014.03.01 05:07:00 -
[483] - Quote
Draco Cerberus wrote:Rami Hamilo wrote:Aerius Corius wrote:Draco Cerberus wrote:Focused Core Repair tool: The repair amount to a drop suit is too low, increase by 20-40% before logi bonuses to fix.
ALL UPLINK SPAWN TIMES: I can see you guys hate logis but really? Come on, make it worthwhile to be a logi. The changes to spawn times make it more likely that by the time you respawn the enemy will have found the uplink and destroy it before it can even be used. I can spam uplinks all match and have them last between 5 seconds and 20 minutes before someone finds it to destroy it but that means that I have to run Proto uplinks just to get people to spawn on them to get the reinforcements I need when taking an objective.
Hmm Black Ops 2 is only 60 dollars...and lots of people playing (150k avg.). Lets see, total spent on Dust...between $360 and $400 easily (almost all boosters and BPOs), glad to see that fail tree getting used more often CCP as my money is invested, maybe it's time to go play a game that works and is exactly the same minus having vehicles in Dust. Please just give me a reason to stay. $360 to $400...jebus, buy a PS4 and play one of those games instead. I feel so poor as a gamer... I've spent about the same on this game. Also, I'm not getting a PS4 until Dust 514 comes out on it and they stop supporting the PS3. IKR, I was thinking that myself but in all reality, I've been told that if I hadn't spent that money on Dust and saved it I could have. I had spent the money on Dust instead of on Eve, now it makes me a very sad panda that we have this "balance pass" coming out along with the new suits and still the Logi is by far the worst suit for trying to be isk efficient in, its about saving your bros but sacrificing yourself. How does CCP expect us to pay for these proto mods on a regular basis if they are effectively cutting our isk sources and removing health?
Because CCP doesn't know how to make a well balanced FPS. They should either actually listen to players (And not just the ones that cry like butthurt 10 year olds) or give the game to another company that knows how to make a proper FPS.
I won't be saving very many bros in 1.8. Logi is already hella expensive. I have to do 2 pub matches in crap gear and hope I don't die a lot just to buy maybe 2 of my proto logi suits. I'm not about to waste that much ISK in 1.8.
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medomai grey
WarRavens League of Infamy
420
|
Posted - 2014.03.02 11:35:00 -
[484] - Quote
Active scanners are and will be way too effective for their virtually non-existent drawbacks. The ability to both detect and paint your enemies for your entire team repeatedly without limit is extremely powerful if not game breaking. Especially after the effectiveness of passive radar was reduced.
Active scanners need larger cool down times than a couple of seconds to balance out their power; they need whole minutes.
Blatant Dust_514 recruiting in the silliest of places. :P
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
41
|
Posted - 2014.03.02 15:31:00 -
[485] - Quote
medomai grey wrote:Active scanners are and will be way too effective for their virtually non-existent drawbacks. The ability to both detect and paint your enemies for your entire team repeatedly without limit is extremely powerful if not game breaking. Especially after the effectiveness of passive radar was reduced.
Active scanners need larger cool down times than a couple of seconds to balance out their power; they need whole minutes.
They only paint targets for your SQUAD, not team. Also, matches last maybe 10-20 minutes, being able to only scan a handful of times per match isn't worth skilling into them, imo. Most people run basic or advanced scans anyways. If you're smart, you should already have Profile Dampening 5 so you don't need to worry about scanners. |
Sequal Rise
Les Desanusseurs
9
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Posted - 2014.03.04 08:23:00 -
[486] - Quote
-Range on repair tools reduced.
Why?? It's great right now, why would you change this? We already die so easily and you want to keep the few logis in the game even closer to an heavy so they'll both die faster? Isn't that another idea to kill the game?
-Drop uplink spawn times increased.
This is pretty useless. Everybody will just get more bored waiting for their respawn.
-Nanohive nanite supply reduced.
As an assault player I think this is the worst idea you could ever have! Some nanohives cost so much that they diserve to be usefull! Where is the point to put 1 million sp on nanhives if it's to nerf them for no reasons? |
Artemis Kaiba
Shadow Broker Wet Squad
15
|
Posted - 2014.03.09 14:35:00 -
[487] - Quote
My question, out of nowhere but my first concern : why Allotek Labs stop manufacturing the Quantum and Stable variant of drop uplinks ? |
medomai grey
WarRavens League of Infamy
442
|
Posted - 2014.03.10 07:37:00 -
[488] - Quote
Rami Hamilo wrote:They only paint targets for your SQUAD, not team. Had to play a couple of matches to confirm that scanners only show the users squad. Thank you for correcting me.
Rami Hamilo wrote:Also, matches last maybe 10-20 minutes, being able to only scan a handful of times per match isn't worth skilling into them, imo. This is actually a good point. But the concern that it'll be used excessively still remains. The scanner is a very powerful tool; to the point where some consider it a crutch.
Perhaps CCP was on to something with this "snapshot" idea. Instead of painting the scanned target(s), perhaps active scans should show the position of the scanned target(s) at the time the scan was taken? This would make active scanners take "snapshot" scans instead of painting targets.
Rami Hamilo wrote:Most people run basic or advanced scans anyways. If you're smart, you should already have Profile Dampening 5 so you don't need to worry about scanners. Proto scanners are becoming much more popular in pubs; or at least in the ones I'm participating in.
Yay! You think I'm smart! ... 0.0
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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General12912
Gallente Marine Corps
90
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Posted - 2014.03.10 10:52:00 -
[489] - Quote
ik they want to keep the pg/cpu cost high for cloaking devices, but does anybody else find it stupid that you wont be able to fit a standard cloaking field on most standard scouts with skilling into electronics and pg output enhancers?
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
615
|
Posted - 2014.03.10 15:04:00 -
[490] - Quote
Is the difference between the Advanced P-13 Quantum Drop Uplink and the Prototype Viziam uplink really just 1 second of respawn time and 25 hp? This hardly seems like a bargain, considering the increased isk cost (+63% higher (6,630)) and the fact that a single flux will wipe them both out. Shouldn't the Prototype tier offer 10 sec respawns, with its variants retaining the 8 and 6 sec variants currently shown? The other "Advanced Plus" variant uses offers the Prototype tier's 11 sec spawn time but it only has a maximum 15 spawn count (the regular Advanced tier's amount) compared to 20 for Prototype (+25%).
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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IAmDuncanIdaho II
R 0 N 1 N
252
|
Posted - 2014.03.10 15:37:00 -
[491] - Quote
General12912 wrote:ik they want to keep the pg/cpu cost high for cloaking devices, but does anybody else find it stupid that you wont be able to fit a standard cloaking field on most standard scouts with skilling into electronics and pg output enhancers?
Not sure if you realise scouts are gaining CPU / PG in 1.8, a huge amount of CPU, not much PG :( They're also getting a role bonus for cloaks.
Scout Role skill: +15% bonus to PG/CPU cost of cloak field per level.
STD Cloak: 160 / 35
STD Min Scout: 183 / 31 ADV Min. Scout: 256 / 43
So a L1 in scout role skill and a STD scout has 29.75 PG used by the cloak field. Obv. they can fit CPU-wise. So yes you can fit it, possibly not much else. However at L3, you only need 19.25 PG. PG would appear tighter than CPU, but that's always been the case for my Minnie scout at least.
Guess STD scout with STD skills (i.e. L1) will have trouble fitting it and being viable, but as soon as you're into L3 scouts and / or ADV suit, and / or Core Electronics and Engineering skills for increased CPU / PG, you look pretty good I reckon. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1017
|
Posted - 2014.03.14 14:33:00 -
[492] - Quote
When can we expect the dev blog clarifying how cloaking devices work? Will we even get one before 1.8 or 1.8's patch notes are out? |
IAmDuncanIdaho II
R 0 N 1 N
260
|
Posted - 2014.03.14 17:26:00 -
[493] - Quote
Niuvo just pinged our scout channel saying the blog is now up :)
https://forums.dust514.com/default.aspx?g=posts&m=1935899#post1935899 |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
571
|
Posted - 2014.03.16 08:19:00 -
[494] - Quote
I suppose I would just like to know IF our input mattered and what changes or new discussions were brought up because of the customer input.
Off hand I didn't notice a change from the posted dev blog and the original documents shared with the community...
Did it matter or was it just an effort to channel and file these thoughts to a central location (like the respec board) that didn't appear to affect anything (or at least what the players desired).
I'm not trying to be negative, I just want there to be a validation of the communities efforts and know that what we put or energies into mattered in some way and have that explained.
Good luck in preparing for the next FanFest
The Logi Code. The Way of the Logibro
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RKKR
The Southern Legion League of Infamy
821
|
Posted - 2014.03.16 21:02:00 -
[495] - Quote
^ This is probably an accurate example of what's going on at the CCP offices: "Hey we have this uncreative dude who copied his nickname from another player, let's just listen to him and screw player feedback".
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
573
|
Posted - 2014.03.18 05:18:00 -
[496] - Quote
RKKR wrote:^ This is probably an accurate example of what's going on at the CCP offices: "Hey we have this uncreative dude who copied his nickname from another player, let's just listen to him and screw player feedback".
I don't follow. Will you explain?
The Logi Code. The Way of the Logibro
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RKKR
The Southern Legion League of Infamy
827
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Posted - 2014.03.18 17:30:00 -
[497] - Quote
RedBleach LeSanglant wrote:RKKR wrote:^ This is probably an accurate example of what's going on at the CCP offices: "Hey we have this uncreative dude who copied his nickname from another player, let's just listen to him and screw player feedback".
I don't follow. Will you explain?
I was just having a sarcastic fit against CCP for their lack of communication and "player-feedback "-feedback. |
Gyn Wallace
OSG Planetary Operations Covert Intervention
79
|
Posted - 2014.03.19 14:56:00 -
[498] - Quote
Rami Hamilo wrote:Johnny Guilt wrote:If the equpiment is getting redruced in effectiveness can we at least get a price reduction on proto tier equpiment?Paying 21k for a nanohive or 35k for a rep tool is ridiculous if these changes go through and prices stay the same Better yet, can we get an equipment SP refund?
A price reduction to accompany the efficacy reduction of logi equipment would have been reasonable. A respec for all equipment skills for people who will be respeccing into something other than logis, would have been reasonable.
The logi equipment nerfs are a little disappointing, because CCP doesn't appear to be exercising much foresight when making these changes. Here's how I anticipate this affecting my gameplay.
First spawn: Amarr suit to drop uplinks, repeated later on when necessary. Second spawn: Caldari suit to drop hives. Third spawn: another Caldari suit to drop more hives, since there will be a greater need for hives and my minmatar suits won't have an array of hives anymore, I'll drop more hive spam for that brief window I'll try to spend in a Caldari logi suit. Fourth spawn: Minmatar logi suit with a repper, and shield extenders, and armor plates. No more uplinks, scanners, or hives on my main Minmatar fit. I'll leave carrying some scanners on a scanning fit for the end of my skill point spending plan, and let another logi cover scanning for now, and perhaps permanently.
So my foremost group of fittings, still minmatar, will have more tank, less nanohives, scanners, uplinks. Maybe one nanohive for mass driver ammo. I'll still be following a heavy when I can (thanks for the buff there! I think this will allow me to beat my personal best of over 6400 SP in a single match) But when I'm not following a heavy, I'll be more focused on using the mass driver than the other logistics equipment I've carried through 1.7.
I predict massive waves of whinning about mass driver using logies being a bigger pain in everyone's rear than assault logis ever were before. Assault suits won't carry many mass drivers, they've always been too ammo hungry for most assault suit users. Caldari Logis with MDs backing up Amarr assaults with laser rifles will be the new mid to long range OP combo backing up the close range heavies/minmatar logis.
How can you nerf nanohive clusters and not anticipate more hive spam? I plan on having at least three Caldari hive spamming suits. Two just for when I'm proximate to a supply depot. I'm not going to replace those hives I dropped while wearing a caldari suit when I switch back to my main Minmatar suit. That'll free up CPU/PG for tanking.
Is this what you intended, CCP? I don't think its bad really, except for people who were already lagging around supply depot hive spam.
I would have gone in the opposite direction. Buff hives; make uplinks harder to find and destroy, but place a hard cap on how many I can have deployed at once. So we'll use fewer hives and uplinks. I anticipate dropping as many uplinks and MORE hives in 1.8.
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RydogV
Shadow Company HQ Lokun Listamenn
691
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Posted - 2014.03.26 13:35:00 -
[499] - Quote
I assume this is where we should be posting about the new Cloak. Although post 1.8 I think it might be prudent to have a separate thread dedicated to Cloak discussion.
First off the Cloak seems fairly well balanced from the perspective of someone who is not using it. And by balance, I am talking about skills and fitting requirements. The equipment was designed for use by Scouts and for the most part the restrictions have kept it limited to that role with few exceptions. The level of visibility seems right, with the shimmer providing keen observers with an indication someone is there but to those who are distracted, the Cloak is a valuable tool for the Scout.
The mechanics of the Cloak need to be tweaked a bit though. First off the Cloak was designed to not allow cloaked players to fire their weapons until the unit was disengaged. There have been several instances where cloaked players have managed to get a shot or two off (usually a Shotgun) before the cloaking effect has worn off. There needs to be more of a delay in this respect.
The lack of audio cues also seems to be an issue. For whatever reason, there seems to be a lack of audible footsteps in the game. Yes your own footsteps are loud and clear but we have come to realize that you don't hear anyone else's. This is a common feature of most shooters and makes situation awareness a vital skill. Also if there is a sound when players decloak it is not very well defined and needs to be more pronounce to give us a fighting chance to react.
The one final thing that should be considered is the cloak field dropping when the player is shot at. The cloak is all about using stealth, and using it well. If a player is spotted, cloaked or not, then they are doing it wrong. If I spot a cloaked player, then shoot and make contact, then they failed their mission and should not have the benefit of remaining cloaked. Fair is fair.
You may also end up looking at the duration of cloaking times, cool down times or even how fast someone can recloak after decloaking, but it has only been one day and more time is probably needed to assess those things. All in all I think the Cloak adds a great dynamic to the game and forces us to look at approaching battle tactics in a different way. But right now the cloaked player seems a bit too powerful. One or two lurking around an objective seem a little too effective at keeping an entire Squad distracted, much like a tank or assault dropship can. And whatever Cloaks were meant to be, I don't think they were meant to be that...at least not to the degree of effectiveness they are right now.
Thanks for listening. |
Glenn C Lindemann
The Dragons Den
0
|
Posted - 2014.03.26 15:27:00 -
[500] - Quote
The only issue i see as far as equipment so far is the cloaking. It doesn't work like it was expected in my opinion, the flashing while moving catches your eye more than a suit does. As long as they are still it works great but when they move it gives their position away more than it would if they weren't cloaked. In a tight city map it works wonders but in most maps they are in the open and completely noticeable while moving. I've killed more scouts now than ever, especially when sniping. Maybe instead of the pix-elated flash it should be more like a heat wave like in the dessert. As i said the flash is just to eye catching.
Fight for The Dragons Den.
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Glenn C Lindemann
The Dragons Den
0
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Posted - 2014.03.26 15:38:00 -
[501] - Quote
RydogV wrote:I assume this is where we should be posting about the new Cloak. Although post 1.8 I think it might be prudent to have a separate thread dedicated to Cloak discussion.
First off the Cloak seems fairly well balanced from the perspective of someone who is not using it. And by balance, I am talking about skills and fitting requirements. The equipment was designed for use by Scouts and for the most part the restrictions have kept it limited to that role with few exceptions. The level of visibility seems right, with the shimmer providing keen observers with an indication someone is there but to those who are distracted, the Cloak is a valuable tool for the Scout.
The mechanics of the Cloak need to be tweaked a bit though. First off the Cloak was designed to not allow cloaked players to fire their weapons until the unit was disengaged. There have been several instances where cloaked players have managed to get a shot or two off (usually a Shotgun) before the cloaking effect has worn off. There needs to be more of a delay in this respect.
The lack of audio cues also seems to be an issue. For whatever reason, there seems to be a lack of audible footsteps in the game. Yes your own footsteps are loud and clear but we have come to realize that you don't hear anyone else's. This is a common feature of most shooters and makes situation awareness a vital skill. Also if there is a sound when players decloak it is not very well defined and needs to be more pronounce to give us a fighting chance to react.
The one final thing that should be considered is the cloak field dropping when the player is shot at. The cloak is all about using stealth, and using it well. If a player is spotted, cloaked or not, then they are doing it wrong. If I spot a cloaked player, then shoot and make contact, then they failed their mission and should not have the benefit of remaining cloaked. Fair is fair.
You may also end up looking at the duration of cloaking times, cool down times or even how fast someone can recloak after decloaking, but it has only been one day and more time is probably needed to assess those things. All in all I think the Cloak adds a great dynamic to the game and forces us to look at approaching battle tactics in a different way. But right now the cloaked player seems a bit too powerful. One or two lurking around an objective seem a little too effective at keeping an entire Squad distracted, much like a tank or assault dropship can. And whatever Cloaks were meant to be, I don't think they were meant to be that...at least not to the degree of effectiveness they are right now.
Thanks for listening.
I havnt played much since 1.8 so i havent noticed most of the things your talking about and neither have i used cloaks yet, but i have to agree with you 100% about the sounds and when they get hit. This should definitely be addressed, if not this is going to become a game of cloaked scouts, heavys and vehicles. You'll stop seeing logis and assaults altogether.
Fight for The Dragons Den.
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