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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Sinboto Simmons
SVER True Blood Public Disorder.
4106
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Posted - 2014.01.22 07:56:00 -
[91] - Quote
I would say I'm shocked about the whole cloak thing but honestly I saw it coming.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
584
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Posted - 2014.01.22 07:58:00 -
[92] - Quote
Nice work on the scanners - although it's not visible as a statistic you could go ahead and remove the notification messages on both sides "you've been scanned" as well as the notification if the scan worked or not (seeing as the message gives you an indication that someone is hiding in the vicinity anyway). This will be the end of the "yolo-spin"...
As for the nanohives - I think this will punish low ammo weapons - notably mass driver, swarm launcher and forge gun.... you could counter this by buffing the skills associated with the increased ammo spec for each weapon to +2 as opposed to +1... |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
585
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Posted - 2014.01.22 08:00:00 -
[93] - Quote
Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....)
Yes, totally agree, it would be nice to see an end to the "access-only" skills... which always makes the 2nd and 4th level skills serve no purpose apart from an SP sink. Dropsuit command and dropsuit upgrades are also skills that have no use beyond a certain level - there were many good threads dedicated to this topic alone in the suggestions feedback, but it would be nice for a re-work of the "access only" skills for 1.8.
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Spectral Clone
Dust2Dust. Top Men.
1072
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Posted - 2014.01.22 08:00:00 -
[94] - Quote
Scanner now snapshots enemies - Good for the overall gameplay. (+1) Cloaking field - New conent!! (+1) Cloaking field seems balanced!!! (+1) Third dev post this week released on forums for HC dust fans before the time consuming dev blogs - Awesome! (+1) Nanohive nerf - Not so nice (-1)
4/5 overall dev post.
And a question: When is the dev blog for weapon and dropsuit skill tree revamp released? |
Faquira Bleuetta
Fatal Absolution Covert Intervention
198
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Posted - 2014.01.22 08:02:00 -
[95] - Quote
Cyrius Li-Moody wrote:Soooo... how is cloaking going to work? Is it a one time use 80 seconds straight, 40 second cool down? Will I be able to interrupt the cloak after a few seconds and then recloak afterwards or do I have to wait 40 seconds no matter how long I used the cloak for? lol ur afraid to be op
QQ king kobrah QQ
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Mregomies
Beer For Evil Mercs
150
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Posted - 2014.01.22 08:05:00 -
[96] - Quote
... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness
Suomi, Finland, PERKELE!
Logibro
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crazy space 1
GunFall Mobilization Covert Intervention
2142
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Posted - 2014.01.22 08:07:00 -
[97] - Quote
frame I love it, all of it. You guys win. but lets get real on one thing. The item progression still makes almost no sense...
Like the stable repair tool. it costs 300 more isk and it has less fittings. why? Why not make the equipment tiers make sense? You have different types of each equipment. I feel since the only real feedback I have is on the numbers you can take my feedback into account and it's worth doing a write up. it's getting late so expect this post to be updated tomorrow with numbers and spread sheets.
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Faquira Bleuetta
Fatal Absolution Covert Intervention
198
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Posted - 2014.01.22 08:08:00 -
[98] - Quote
George Moros wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) So, we won't be able to fire cloaked. Fine. But, after you decloak, how soon can you fire your weapon? I mean, if you can fire immediately after decloaking, then the situation isn't that much different than the originally proposed one. Also, can you ADS while cloaked (this is of particular interest to snipers)? How about hacking, use of equipment (remote explosives), throwing grenades? 2 sec delay no more or me never use the cloak
QQ king kobrah QQ
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crazy space 1
GunFall Mobilization Covert Intervention
2142
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Posted - 2014.01.22 08:08:00 -
[99] - Quote
Beren Hurin wrote:CCP Remnant wrote: The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked.
If that's the case it seems like the ADV and PRO recharge speed is the same. Assuming you can recharge a proportional cloak's duration as a function of its recharge time than the std takes 20s of recharge for 30s of cloak. adv takes 15s of recharge for 30s of cloak pro is also 15s of recharge for 30s of cloak, but just has a bigger cloak pool to fill.
I think a better idea would be to simply allow us to cloak if it's more than 50% charged. |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
755
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Posted - 2014.01.22 08:10:00 -
[100] - Quote
If, as you say, this will work like a stamina bar then I say this is amazing. With careful timing we can really limit our exposure, its not just a tool to hide indefinitely, you need to time it right - just like managing your sprint over distances.
I'm a little worried about the ability to fit these cloaks, but then I'm used to my current low stats. That said I am concerned for new players. A basic cloak will eat up pretty much all the suit's systems.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
898
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Posted - 2014.01.22 08:11:00 -
[101] - Quote
Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness
A reall logi who know how he will be affected. There are too few of us. It's sad that only the true logis will feel the bite of this. Those logi wannabes will be in here mostly talking about the cloak or saying love the great work. But us... we know and we feel it to our gaming core.
Plasma Cannon Advocate
For every niche there is a Rifle
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3295
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Posted - 2014.01.22 08:11:00 -
[102] - Quote
Hmm... he mentioned weapon/equipment swapping drops cloak, but...
Will melee drop cloak, or to put it another way, can you melee straight from being cloaked with no delay?
Can you hack or switch fits at a supply depot while cloaked? Get in a vehicle? Exit a vehicle (e.g. get in a dropship cloaked, jump out over a target while still cloaked)? Could you man an LAV turret cloaked and so it appears unmanned?
Can you give word on what the cloak op skill will do bonus-wise? What's the multiplier? Are there any cloak "sub-skills"?
With the high fitting cost, I can see this potentially being an expensive skill, especially if the skill confers any useful bonuses (presumably not fitting). But it seems "possible" to use even on the low end...
With the reduction in stats to much of the logistical equipment taking such a hit, is the intention really to have a team have a full spread of racial logis to make the equipment useful? It seems overly restrictive...
Are you introducing sub-skills to the equipment skills to provide bonuses to brings them up to speed or anything like that? Changing the current operation bonuses?
Where are NANITE INJECTORS and EXPLOSIVES? No changes?
Join my cult.
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Faquira Bleuetta
Fatal Absolution Covert Intervention
198
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Posted - 2014.01.22 08:13:00 -
[103] - Quote
Vitharr Foebane wrote:Can Amarr scouts get that cool down reduction back please yes plz ccp
QQ king kobrah QQ
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
643
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Posted - 2014.01.22 08:14:00 -
[104] - Quote
What happened to militia tier drop uplinks?
they aren't listed?
Does that mean no more BPO? They listed the other militia variants like MLT Nanohive.
"Because beer, that's why."
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3295
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Posted - 2014.01.22 08:16:00 -
[105] - Quote
KGB Sleep wrote:What happened to militia tier drop uplinks?
they aren't listed?
Does that mean no more BPO? They listed the other militia variants like MLT Nanohive.
Templar isn't listed either (and it has a slight bonus over standard).
Join my cult.
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Faquira Bleuetta
Fatal Absolution Covert Intervention
198
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Posted - 2014.01.22 08:19:00 -
[106] - Quote
Jackof All-Trades wrote:Can we get a role bonus for cloaks instead of the whole 15% reduction per level? As people are saying, this will greatly hurt new players. level 1 71% ,level 2 72% ,level 3 73% ,level 4 74%,level 5 75%
QQ king kobrah QQ
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Piraten Hovnoret
Molon Labe. Public Disorder.
239
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Posted - 2014.01.22 08:20:00 -
[107] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
Thank god we have kick as CPM ppl. Fire while cloaked would have been the last straw 4 me
War never changes
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Mregomies
Beer For Evil Mercs
150
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Posted - 2014.01.22 08:29:00 -
[108] - Quote
XxGhazbaranxX wrote:Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness A reall logi who know how he will be affected. There are too few of us. It's sad that only the true logis will feel the bite of this. Those logi wannabes will be in here mostly talking about the cloak or saying love the great work. But us... we know and we feel it to our gaming core. After some investigation I'll use hive+hive(R)+Lai Dai repper as my favorite fit. I hope those +(something)%/level and PCU/PG reduce for nanohive equipment will come. There will be more racial logis in field.
Suomi, Finland, PERKELE!
Logibro
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jordy mack
Ultramarine Corp
110
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Posted - 2014.01.22 08:31:00 -
[109] - Quote
PLEASE! Give me a side arm only, take my grenade, all my high slots...
But don't hurt my rep tools, they never hurt you!
Less QQ more PewPew
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xKainx Death
Algintal Core Gallente Federation
2
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Posted - 2014.01.22 08:33:00 -
[110] - Quote
I see that this game is not getting any better. A f#$king cloaking system? In a game where it's clear to me that it's about the gear you have and not about skill. So with this cloaking BS system is there some way to tell if someone that is cloaked is around? Like in Killzone 3? (Still a better game)
I keep coming back to see if you came up with something I would like but no you have not. I have not played a match online for a few weeks now. I don't see myself coming back any time soon. |
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 08:39:00 -
[111] - Quote
M Zwei wrote:would the racial logisuit bonus remain on the equipment dropped after changing to other suits? or just those previous equipment will be disabled?
It doesn't make sense for equipment to be destroyed just because you switched to another race's Logi suit. But I am curious about the bonus remaining for equipment that's on the ground or in your hands if it doesn't get the suit's bonus that you're using.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
899
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Posted - 2014.01.22 08:42:00 -
[112] - Quote
Mregomies wrote:XxGhazbaranxX wrote:Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness A reall logi who know how he will be affected. There are too few of us. It's sad that only the true logis will feel the bite of this. Those logi wannabes will be in here mostly talking about the cloak or saying love the great work. But us... we know and we feel it to our gaming core. After some investigation I'll use hive+hive(R)+Lai Dai repper as my favorite fit. I hope those +(something)%/level and PCU/PG reduce for nanohive equipment will come. There will be more racial logis in field.
They took our natural repair, they nerfed our equipment, probably will nerf our layouts.... There is no light at the end of this tunnel, just hope that this is not final
Plasma Cannon Advocate
For every niche there is a Rifle
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
899
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Posted - 2014.01.22 08:45:00 -
[113] - Quote
jordy mack wrote:PLEASE! Give me a side arm only, take my grenade, all my high slots...
But don't hurt my rep tools, they never hurt you!
Another Logi who know what he is talking about. CCP we must be heard. The TRUE LOG's dont care for anything else. We love our equipment with a ferver that no wannabe logi will ever show. You are doing us a big disservice. our equipment should not be nerfed just because of the slayer logi wannabe that made everyone hate the class
Plasma Cannon Advocate
For every niche there is a Rifle
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
126
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Posted - 2014.01.22 08:46:00 -
[114] - Quote
xKainx Death wrote:I see that this game is not getting any better. A f#$king cloaking system? In a game where it's clear to me that it's about the gear you have and not about skill. So with this cloaking BS system is there some way to tell if someone that is cloaked is around? Like in Killzone 3? (Still a better game)
I keep coming back to see if you came up with something I would like but no you have not. I have not played a match online for a few weeks now. I don't see myself coming back any time soon.
Haha with AA skill is out of the question. eHP and DPS is all that matters. (Sad but true)
All my equipment is being nerfed... I'll be ok with this if they add in the skill bonus's that many people are suggesting.
How come Cloaks aren't going to be affected by Logi equipment bonus. It is equipment so it should get a bonus. Not that it's going to happen.
"Nice House you have here Gallente, you can just feel the Freedom."
-Looks in Closet-
"Dear God"
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
899
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Posted - 2014.01.22 08:48:00 -
[115] - Quote
Ronan Elsword wrote:
All my equipment is being nerfed... I'll be ok with this if they add in the skill bonus's that many people are suggesting.
going to happen.
Same if this nerf comes without the supporting skilltree for each equipment then it will be the worst class nerf to date, almost as bad as the scout speed nerf.
Plasma Cannon Advocate
For every niche there is a Rifle
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jordy mack
Ultramarine Corp
111
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Posted - 2014.01.22 08:55:00 -
[116] - Quote
XxGhazbaranxX wrote:I have no words at the moment. A blanket nerf to all equipment....
I have to say I would actually have liked this if CCP was going to put all the support skills for each equipment in the same way an assault rifle has skills to make it better.
MY LOGI HEART IS BROKEN. MY ANGER TURNS TO ALL THOSE SLAYER LOGI'S. I dont Blame CCP. This is what the community deserves but my heart will not heal until logi's get the support skills for each piece of equipment they deserve.
The suits do not even get the equipment up to 1.7 standards.... I'm sorry CCP if this looks like a rant but I am speechless...
I would have given up my light weapon slot just so my equipment wouldn't get nerfed
The worst bit is this gives me less incentive to use equipment and they cost less pg/cpu therefore letting me focus more on weapon and defence, ie. Slayerlogi.
Slayerlogi's could be very nasty this build, maybe an efficacy bonus to all equip for logi instead of the cpu/pg bonus, cozits also going to send the price of a viable equipment logi through the roof having to use all proto equip.
Less QQ more PewPew
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hgghyujh
Expert Intervention Caldari State
235
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Posted - 2014.01.22 09:05:00 -
[117] - Quote
awwwww please don't tell me you nerfed the nanite supply on the low end nano hives, that will be like a kick in the balls to scouts. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
899
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Posted - 2014.01.22 09:06:00 -
[118] - Quote
HREpair tools now OMG
Max distance is the same as the std fluc
core focused repair rate will be less than it is now andeven now it has troube keeping up.
Just with that people will be looking to take out their weapon and kill with their logi suit because the repair tool can't keep up which was the original problem.
It's more beneficial to shoot that to repair. If it's kept this way; Logi's will have to turn to slaying because shooting people is more effective at keeping people alive than actually repping them.
Plasma Cannon Advocate
For every niche there is a Rifle
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McFurious
TeamPlayers Negative-Feedback
545
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Posted - 2014.01.22 09:07:00 -
[119] - Quote
Dat nanohive nerf... My MD is sad
Please add a skill bonus nanites.
Half Irish. Often angry.
Closed Beta Masshole
Durka durka.... Bitch.
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
165
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Posted - 2014.01.22 09:11:00 -
[120] - Quote
So far Im liking what Im seeing with the equipment changes. These changes will go a long way to the equipment spam nonsense that is going on. Placing equipment (beyond supply depots) will have to take thought, which in turn makes it more tacticaly used..
A few more tweeks are still need to make the support logi more thoughtful about how he needs to handle his buisness are needed IMO: 1. Total placed equipment per player needs to be capped. 2. Placed equipment should disapear after some time has passed. 2 minutes on most sounds about right. 3. The nono injecter should have only x amount of uses per life. 4. The repair tool should be tied to the logis stamina bar. When your out of stamina, your reps stop. This will be especially needed with the changes to heavies being even bigger brutes than ever before. It is already takes alot of work and skill to take down a decent tag team, but after the changes it is going to be fruitless. |
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