|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
|
CCP Frame
C C P C C P Alliance
2108
|
Posted - 2014.01.22 05:19:00 -
[1] - Quote
It is that time again! We have brand new stats to share with you guys - this time - on Equipment!
Remember to keep your feedback as constructive as possible, and we will definitely take it into consideration. Once again, this is still very work in progress so things still can change depending on your feedback :)
Fire away, mercenaries!
TL;DR Summary: -Cooldown times on scanners increased. Scanner functionality has been improved to do GÇ£snapshotGÇ¥ scans in order to stop 360 degree spins. -Range on repair tools reduced. -Drop uplink spawn times increased. -Nanohive nanite supply reduced.
.xlsx version available here for download as well!
CCP Frame
|
|
|
CCP Frame
C C P C C P Alliance
2108
|
Posted - 2014.01.22 05:47:00 -
[2] - Quote
Scanner sheet added :) Sorry about that.
CCP Frame
|
|
|
CCP Saberwing
C C P C C P Alliance
1175
|
Posted - 2014.01.22 05:49:00 -
[3] - Quote
Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool.
We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
CCP Saberwing // DUST 514 Community Manager // @kanafchian
|
|
|
CCP Remnant
C C P C C P Alliance
781
|
Posted - 2014.01.22 06:41:00 -
[4] - Quote
NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long.
The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. |
|
|
CCP Remnant
C C P C C P Alliance
781
|
Posted - 2014.01.22 06:47:00 -
[5] - Quote
Vitharr Foebane wrote:CCP Remnant wrote:NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. How will cloaking and uncloaking work if you dont mind me asking?
You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak. |
|
|
|
|