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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Beren Hurin
Onslaught Inc RISE of LEGION
1988
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Posted - 2014.01.22 06:11:00 -
[1] - Quote
Are equipment skills changing at all to affect stats? |
Beren Hurin
Onslaught Inc RISE of LEGION
1988
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Posted - 2014.01.22 06:12:00 -
[2] - Quote
Also it seems like in a lot of cases it would just be better to have the shorter cooldown than the longer cloak. |
Beren Hurin
Onslaught Inc RISE of LEGION
1988
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Posted - 2014.01.22 06:22:00 -
[3] - Quote
I'm curious to know if the logi equipment fitting cost reduction applies to cloaks? Or mines? |
Beren Hurin
Onslaught Inc RISE of LEGION
1988
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Posted - 2014.01.22 06:32:00 -
[4] - Quote
no scanner sheet on the excel file |
Beren Hurin
Onslaught Inc RISE of LEGION
1988
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Posted - 2014.01.22 06:47:00 -
[5] - Quote
CCP Remnant wrote: The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked.
If that's the case it seems like the ADV and PRO recharge speed is the same. Assuming you can recharge a proportional cloak's duration as a function of its recharge time than the
std takes 20s of recharge for 30s of cloak. adv takes 15s of recharge for 30s of cloak pro is also 15s of recharge for 30s of cloak, but just has a bigger cloak pool to fill.
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Beren Hurin
Onslaught Inc RISE of LEGION
1989
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Posted - 2014.01.22 06:55:00 -
[6] - Quote
NK Scout wrote:CCP Remnant wrote: The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked.
Ok then, so all cloaks have the same regen per second? Thats nice
Nope ADV and PRO are 5 sec faster than STD.
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Beren Hurin
Onslaught Inc RISE of LEGION
1989
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Posted - 2014.01.22 06:56:00 -
[7] - Quote
Garth Mandra wrote:If all you can do while cloaked is move then cloaks will have a very narrow niche. I wouldn't expect them to get much use. Especially with those fitting costs (80CPU, 18PG for the proto on a lv5 scout).
I guess you might get a bit of mileage out of them if you can fire fairly soon after decloaking.
I'd suggest adding a nerfed version of the cloak that allows you to fire while cloaked after the dust has settled from the next patch just to see how it behaves and what people do with it.
We'll probably see just as many dual equipment scouts as cloak scouts. Which gives them a nice couple of roles. |
Beren Hurin
Onslaught Inc RISE of LEGION
1993
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Posted - 2014.01.22 16:52:00 -
[8] - Quote
Al the destroyer wrote:Does anyone know if the callogi will get the CPU back to normal?
What makes you think old normal is new normal? What you have now is normal. You aren't entitled to the way it used to be. |
Beren Hurin
Onslaught Inc RISE of LEGION
2077
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Posted - 2014.02.11 21:03:00 -
[9] - Quote
Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi
I don't get this attitude. You can't have all suits be flexible enough to do anything if they just fit it right. You can still have a somewhat fast amarr deployer, but it wont be as fast as a scout with an uplink, but those uplinks won't be as good as the amarr's. |
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