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Thread Statistics | Show CCP posts - 5 post(s) |
Awry Barux
Paladin Survey Force Amarr Empire
489
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Posted - 2014.02.11 16:54:00 -
[1] - Quote
While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi |
Awry Barux
New Eden Blades Of The Azure Zero-Day
516
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Posted - 2014.02.12 07:22:00 -
[2] - Quote
Beren Hurin wrote:Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi I don't get this attitude. You can't have all suits be flexible enough to do anything if they just fit it right. You can still have a somewhat fast amarr deployer, but it wont be as fast as a scout with an uplink, but those uplinks won't be as good as the amarr's.
I wouldn't have this "attitude" if they hadn't given me the nice toys, then taken them away. I just don't get why the blanket equipment nerf was deemed necessary. I feel like this is just another wave of backlash due to slayer logis having been so good for so long, but this is a nerf to the parts of logi-ing that no one complained about. Was 72 nanite clusters too many? No, and even post 1.8 Caldari bonus (108 nanite clusters) would be fine. Was rep tool range too long? Drop uplink spawn count too high, and timers too short? In all the months of forum rage, in which people have posted furiously about nearly every aspect of the game, I have never once seen a topic complaining about any of those things.
To put this issue into different terms, suppose the CR received at 50% damage bonus when used by a Min Assault suit, and that CCP correspondingly decreased the CR's base damage to 70% of its previous value. Now, the Min Assault is dealing 105% of the previous CR damage, while everyone else is stuck with a much weaker version. But what if you had built your clone to be a CR-wielding Gal scout, because you liked the slot layout and stealth of the suit, and the feel of the CR? Your carefully thought out build, tailored to your individual playstyle, is now all but useless in comparison to builds that align with CCP's strict racial bonus lines.
Think my hypothetical about a 50% damage boost sounds absurd? The Amarr Logi bonus to uplinks is larger than that. Halved spawn time and +10 spawns per unit amounts to a truly colossal difference in effectiveness.
I run a Min Logi with uplinks, nanohives, and a scanner, because I like all of those things. I like having the same base speed as assaults, combined with a versatile slot layout that allows me to freely mix speed and tank types depending on the situation, and I think it's the best possible suit for uplink work. I have 0 SP in rep tools, because I'm not that kind of logi. In 1.8, according to these proposed changes, my carefully considered build will be brutally gimped, simply because I'm not following racial tech lines. There's no excuse to EVER use uplinks on a Min Logi when an Amarr Logi makes them more than twice as effective. Rather than getting to play in the SP and fitting sandbox, we're being forced into racial pigeonholes. There's going to be a few cookie-cutter builds for each suit according to its racial bonuses, and that's going to be it. And THAT makes me a sad logi. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
532
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Posted - 2014.02.13 06:57:00 -
[3] - Quote
Kigurosaka Laaksonen wrote:Awry Barux wrote:flies in the face of Dust's philosophy of fitting freedom.:( sad logi It makes me cry everyday when my Abaddon can use good lasers but can't have a good active shield tank. And Rami, scans, hives, injectors, and reps make up 2/3rds of all the equipment in game. You're using 2/3rds of all the equipment in the game on a single suit. Part of the problem here is also lack of content in regards to equipment.
The EVE analogy doesn't work here. While it may be one universe, Dust and EVE are VERY different games, and what balances one does not necessarily balance the other. In a game with 16-person fixed team sizes, you can't afford to have logis only be able to use one type of equipment at its current level of effectiveness. Logis have so many equipment slots because we NEED 2/3rds of the equipment in the game to do our job properly! Having 4 equipment slots but being able to use only one type of equipment effectively is huge kick in the teeth.
If there's a respec in 1.8 I'm going commando or scout. I'm done shelling out more ISK for my equipment than most people do for their whole ADV fitting, only to see that equipment nerfed. Seriously, who was complaining about nanohives having too many nanites, or uplinks having excessively fast spawn timers? Just leave equipment stats alone, implement the new suit bonuses, and see how things play out. I don't think these nerfs (except for the scanner) are necessary at all. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
537
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Posted - 2014.02.13 16:28:00 -
[4] - Quote
Kigurosaka Laaksonen wrote:Awry Barux wrote:stuff about EVE and DUST being different and I guess justifying DUST's shortcomings based on that while missing the point that DUST's troubles come from the fact that it doesn't do anything at all that makes EVE so successful
You can't just blindly apply EVE's concepts to Dust. One is a deep sandbox MMORPG, the other is a lobby-based console shooter. What makes EVE successful can't really be applied to FPS games, or at least not in a straightforward manner.
You can't argue about Dust balance by saying "but that's how it works in EVE". Or, obviously you can, but it's not very convincing. |
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