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Thread Statistics | Show CCP posts - 5 post(s) |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
21
|
Posted - 2014.02.10 21:31:00 -
[451] - Quote
The dark cloud wrote:I dont really think reptools need a nerf. Barely any 1 uses them apart from hardcore logis so nerfing them will turn plyers away from using them.
Yeah, you can bet I'll be going proto scout when 1.8 comes out. |
Awry Barux
Paladin Survey Force Amarr Empire
489
|
Posted - 2014.02.11 16:54:00 -
[452] - Quote
While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
21
|
Posted - 2014.02.11 21:00:00 -
[453] - Quote
Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi
If they are going to do this, then they need to make it if it says H in the slot, they should only be able to fit a heavy weapon. If it says L, they should only be able to use a Light weapon. If it says S, it should only be a Sidearm weapon.
They want to screw over an important role, nerf everyone else. |
Beren Hurin
Onslaught Inc RISE of LEGION
2077
|
Posted - 2014.02.11 21:03:00 -
[454] - Quote
Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi
I don't get this attitude. You can't have all suits be flexible enough to do anything if they just fit it right. You can still have a somewhat fast amarr deployer, but it wont be as fast as a scout with an uplink, but those uplinks won't be as good as the amarr's. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
22
|
Posted - 2014.02.11 22:26:00 -
[455] - Quote
Beren Hurin wrote:Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi I don't get this attitude. You can't have all suits be flexible enough to do anything if they just fit it right. You can still have a somewhat fast amarr deployer, but it wont be as fast as a scout with an uplink, but those uplinks won't be as good as the amarr's.
The problem is that equipment will be specifically for logi's since no one in their right mind will run equipment if they are all nerfed. I certainly won't run reps, links, injector, remotes or hives if I stay Gallente Logi. Want to guess what the only equipment I'll run will be? Scanner. Yup, because as a Gallente Logi, that will be the only equipment that won't suck on the suit. I'll have a Duvolle Quantum and Duvolle focused scanner. Same for Minmatar Logi. if I get that to proto, I will only run a Six Kin/Republic Boundless and Core Focused rep tool, since everything else will suck and I will not compromise my fit with sub par equipment.
I certainly won't compromise my other fits. The only equipment my scout will have will be the cloaking device. My assaults will have no equipment and my heavies will have no equipment. If this patch goes through the way it is currently, equipment will be overly specialized and I am willing to bet there will be a massive decline in logi and equipment. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
516
|
Posted - 2014.02.12 07:22:00 -
[456] - Quote
Beren Hurin wrote:Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi I don't get this attitude. You can't have all suits be flexible enough to do anything if they just fit it right. You can still have a somewhat fast amarr deployer, but it wont be as fast as a scout with an uplink, but those uplinks won't be as good as the amarr's.
I wouldn't have this "attitude" if they hadn't given me the nice toys, then taken them away. I just don't get why the blanket equipment nerf was deemed necessary. I feel like this is just another wave of backlash due to slayer logis having been so good for so long, but this is a nerf to the parts of logi-ing that no one complained about. Was 72 nanite clusters too many? No, and even post 1.8 Caldari bonus (108 nanite clusters) would be fine. Was rep tool range too long? Drop uplink spawn count too high, and timers too short? In all the months of forum rage, in which people have posted furiously about nearly every aspect of the game, I have never once seen a topic complaining about any of those things.
To put this issue into different terms, suppose the CR received at 50% damage bonus when used by a Min Assault suit, and that CCP correspondingly decreased the CR's base damage to 70% of its previous value. Now, the Min Assault is dealing 105% of the previous CR damage, while everyone else is stuck with a much weaker version. But what if you had built your clone to be a CR-wielding Gal scout, because you liked the slot layout and stealth of the suit, and the feel of the CR? Your carefully thought out build, tailored to your individual playstyle, is now all but useless in comparison to builds that align with CCP's strict racial bonus lines.
Think my hypothetical about a 50% damage boost sounds absurd? The Amarr Logi bonus to uplinks is larger than that. Halved spawn time and +10 spawns per unit amounts to a truly colossal difference in effectiveness.
I run a Min Logi with uplinks, nanohives, and a scanner, because I like all of those things. I like having the same base speed as assaults, combined with a versatile slot layout that allows me to freely mix speed and tank types depending on the situation, and I think it's the best possible suit for uplink work. I have 0 SP in rep tools, because I'm not that kind of logi. In 1.8, according to these proposed changes, my carefully considered build will be brutally gimped, simply because I'm not following racial tech lines. There's no excuse to EVER use uplinks on a Min Logi when an Amarr Logi makes them more than twice as effective. Rather than getting to play in the SP and fitting sandbox, we're being forced into racial pigeonholes. There's going to be a few cookie-cutter builds for each suit according to its racial bonuses, and that's going to be it. And THAT makes me a sad logi. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
25
|
Posted - 2014.02.12 20:26:00 -
[457] - Quote
Awry Barux wrote:Beren Hurin wrote:Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi annoying dumb stuff I wouldn't have this "attitude" if they hadn't given me the nice toys, then taken them away. I just don't get why the blanket equipment nerf was deemed necessary. I feel like this is just another wave of backlash due to slayer logis having been so good for so long, but this is a nerf to the parts of logi-ing that no one complained about. Was 72 nanite clusters too many? No, and even post 1.8 Caldari bonus (108 nanite clusters) would be fine. Was rep tool range too long? Drop uplink spawn count too high, and timers too short? In all the months of forum rage, in which people have posted furiously about nearly every aspect of the game, I have never once seen a topic complaining about any of those things. EDIT: scanners being the obvious exception, they need the nerf badly and the Gallente bonus will only serve to return them to their previous OP status. To put this issue into different terms, suppose the CR received at 50% damage bonus when used by a Min Assault suit, and that CCP correspondingly decreased the CR's base damage to 70% of its previous value. Now, the Min Assault is dealing 105% of the previous CR damage, while everyone else is stuck with a much weaker version. But what if you had built your clone to be a CR-wielding Gal scout, because you liked the slot layout and stealth of the suit, and the feel of the CR? Your carefully thought out build, tailored to your individual playstyle, is now all but useless in comparison to builds that align with CCP's strict racial bonus lines. Think my hypothetical about a 50% damage boost sounds absurd? The Amarr Logi bonus to uplinks is larger than that. Halved spawn time and +10 spawns per unit amounts to a truly colossal difference in effectiveness. I run a Min Logi with uplinks, nanohives, and a scanner, because I like all of those things. I like having the same base speed as assaults, combined with a versatile slot layout that allows me to freely mix speed and tank types depending on the situation, and I think it's the best possible suit for uplink work. I have 0 SP in rep tools, because I'm not that kind of logi. In 1.8, according to these proposed changes, my carefully considered build will be brutally gimped, simply because I'm not following racial tech lines. There's no excuse to EVER use uplinks on a Min Logi when an Amarr Logi makes them more than twice as effective. Rather than getting to play in the SP and fitting sandbox, we're being forced into racial pigeonholes. There's going to be a few cookie-cutter builds for each suit according to its racial bonuses, and that's going to be it. And THAT makes me a sad logi.
Yes, I agree with all of this. As a Proto Gallente Logi, I only run Scans, hives, injector and rep tool. My weapon is only there to protect myself or the heavy I am with. My logi is specifically tanked to be able to stand behind a heavy and rep the crap out of him; 251 shield with 25.35 shield recharge/s and 467 armor with 17.50 armor rep/s. With the way this is going right now and the fact that all logi suits will be nerfed (let's face it, they're getting nerfed because people are crying about slayer logis (I mean, we spend millions of SP to become a good logi and then millions more to become a slayer logi)), my Gallente Logi will be all but useless.
The Minmatar Logi is worse, imo, because of the loss of a high slot, which I need to be able to fit everything that I have right now. Either I will have to ditch an equipment I need, or I will have to sacrifice tank to be able to effectively support my heavy. Either way, the new update will completely destroy the Logi role. Slayer or otherwise. |
Kigurosaka Laaksonen
DUST University Ivy League
284
|
Posted - 2014.02.13 04:11:00 -
[458] - Quote
Awry Barux wrote:flies in the face of Dust's philosophy of fitting freedom.:( sad logi
It makes me cry everyday when my Abaddon can use good lasers but can't have a good active shield tank.
And Rami, scans, hives, injectors, and reps make up 2/3rds of all the equipment in game. You're using 2/3rds of all the equipment in the game on a single suit.
Part of the problem here is also lack of content in regards to equipment.
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Awry Barux
New Eden Blades Of The Azure Zero-Day
532
|
Posted - 2014.02.13 06:57:00 -
[459] - Quote
Kigurosaka Laaksonen wrote:Awry Barux wrote:flies in the face of Dust's philosophy of fitting freedom.:( sad logi It makes me cry everyday when my Abaddon can use good lasers but can't have a good active shield tank. And Rami, scans, hives, injectors, and reps make up 2/3rds of all the equipment in game. You're using 2/3rds of all the equipment in the game on a single suit. Part of the problem here is also lack of content in regards to equipment.
The EVE analogy doesn't work here. While it may be one universe, Dust and EVE are VERY different games, and what balances one does not necessarily balance the other. In a game with 16-person fixed team sizes, you can't afford to have logis only be able to use one type of equipment at its current level of effectiveness. Logis have so many equipment slots because we NEED 2/3rds of the equipment in the game to do our job properly! Having 4 equipment slots but being able to use only one type of equipment effectively is huge kick in the teeth.
If there's a respec in 1.8 I'm going commando or scout. I'm done shelling out more ISK for my equipment than most people do for their whole ADV fitting, only to see that equipment nerfed. Seriously, who was complaining about nanohives having too many nanites, or uplinks having excessively fast spawn timers? Just leave equipment stats alone, implement the new suit bonuses, and see how things play out. I don't think these nerfs (except for the scanner) are necessary at all. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
26
|
Posted - 2014.02.13 12:15:00 -
[460] - Quote
Awry Barux wrote:Kigurosaka Laaksonen wrote:Awry Barux wrote:flies in the face of Dust's philosophy of fitting freedom.:( sad logi It makes me cry everyday when my Abaddon can use good lasers but can't have a good active shield tank. And Rami, scans, hives, injectors, and reps make up 2/3rds of all the equipment in game. You're using 2/3rds of all the equipment in the game on a single suit. Part of the problem here is also lack of content in regards to equipment. The EVE analogy doesn't work here. While it may be one universe, Dust and EVE are VERY different games, and what balances one does not necessarily balance the other. In a game with 16-person fixed team sizes, you can't afford to have logis only be able to use one type of equipment at its current level of effectiveness. Logis have so many equipment slots because we NEED 2/3rds of the equipment in the game to do our job properly! Having 4 equipment slots but being able to use only one type of equipment effectively is huge kick in the teeth. If there's a respec in 1.8 I'm going commando or scout. I'm done shelling out more ISK for my equipment than most people do for their whole ADV fitting, only to see that equipment nerfed. Seriously, who was complaining about nanohives having too many nanites, or uplinks having excessively fast spawn timers? Just leave equipment stats alone, implement the new suit bonuses, and see how things play out. I don't think these nerfs (except for the scanner) are necessary at all.
My logi suit costs 224k ISK per suit. That is more than most proto heavies and many tank and dropship fittings. If Dust is to be more like EVE, then we should have 8 high and low slots and a few thousand CPU/PG to fit everything.
If this nerf happens, I will be submitting tickets to CCP every day demanding a full skill respec so I can take my skill points out of all of the useless equipment and the useless logi dropsuits.
I'm with Awry on this. I will be going full proto scout and possibly commando or heavy in 1.8.
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Kigurosaka Laaksonen
DUST University Ivy League
287
|
Posted - 2014.02.13 14:39:00 -
[461] - Quote
Awry Barux wrote:stuff about EVE and DUST being different and I guess justifying DUST's shortcomings based on that while missing the point that DUST's troubles come from the fact that it doesn't do anything at all that makes EVE so successful
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
26
|
Posted - 2014.02.13 15:03:00 -
[462] - Quote
Kigurosaka Laaksonen wrote:Awry Barux wrote:stuff about EVE and DUST being different and I guess justifying DUST's shortcomings based on that while missing the point that DUST's troubles come from the fact that it doesn't do anything at all that makes EVE so successful
Isn't that spam, just quoting someone and not saying anything? |
Awry Barux
New Eden Blades Of The Azure Zero-Day
537
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Posted - 2014.02.13 16:28:00 -
[463] - Quote
Kigurosaka Laaksonen wrote:Awry Barux wrote:stuff about EVE and DUST being different and I guess justifying DUST's shortcomings based on that while missing the point that DUST's troubles come from the fact that it doesn't do anything at all that makes EVE so successful
You can't just blindly apply EVE's concepts to Dust. One is a deep sandbox MMORPG, the other is a lobby-based console shooter. What makes EVE successful can't really be applied to FPS games, or at least not in a straightforward manner.
You can't argue about Dust balance by saying "but that's how it works in EVE". Or, obviously you can, but it's not very convincing. |
Kigurosaka Laaksonen
DUST University Ivy League
303
|
Posted - 2014.02.16 04:51:00 -
[464] - Quote
Awry Barux wrote:Kigurosaka Laaksonen wrote:Awry Barux wrote:stuff about EVE and DUST being different and I guess justifying DUST's shortcomings based on that while missing the point that DUST's troubles come from the fact that it doesn't do anything at all that makes EVE so successful You can't just blindly apply EVE's concepts to Dust. One is a deep sandbox MMORPG, the other is a lobby-based console shooter. What makes EVE successful can't really be applied to FPS games, or at least not in a straightforward manner. You can't argue about Dust balance by saying "but that's how it works in EVE". Or, obviously you can, but it's not very convincing.
If you think that's all I've said, you've not read much of my posts.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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CommanderBolt
ACME SPECIAL FORCES Legacy Rising
694
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Posted - 2014.02.17 11:13:00 -
[465] - Quote
While I can agree with the scanner nerf, I honestly dont understand the level of the other equipment nerfs. I hope CCP is giving at least a dropsuit tree respec with 1.8 as these are some profound changes. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
27
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Posted - 2014.02.17 11:21:00 -
[466] - Quote
CommanderBolt wrote:While I can agree with the scanner nerf, I honestly dont understand the level of the other equipment nerfs. I hope CCP is giving at least a dropsuit tree respec with 1.8 as these are some profound changes.
I don't agree with any of the nerfs. Also, I hope they give us not only Dropsuit, but also Dropsuit Upgrade (at least for the equipment that will become useless). |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
584
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Posted - 2014.02.18 20:09:00 -
[467] - Quote
emtbraincase wrote:I think the doomsayers are a little bit excessive in their claims that Logi is now useless......but only to a certain extent. Everything mentioned is accurate except I see it as changing Logibro from a "master-of-all-logi-trades" to a "jack-of-all-logi-trades, master-of-only-one". This means that while any 1 item will remain relatively steady, the rest will all be diminished based on suit preference, and some people like myself now have a suit they love, and it doesn't jive with what equipment we want. I run GalLogi, hate scanners, and use hives and rep tool on every suit (keep scanner cuz u kinda gotta right now, and uplinks are Satan in my mind since got a few peeps who run them well). I am going to need to choose whether to switch suits to maintain my current logi playstyle (Cal or Min), or I keep my Gallogi and become a slayer with it since it's bonus is useles to me. I personally don't like this choice, but I will say to myself as I say to almost everyone who is pissed about something related to this game and feels they are being singled out for negative alterations or treated unfairly.......
Welcome to New Eden.
This is very true, but I think a counter point here is that you don't have to switch suits, given that you don't like scanners but are specced into Gallente Logi. The fact is that Gallente Logi still brings the innate armor repair (probably, not released yet), strong armor tanking/slot count, many equipment slots, etc. That's why you should go Gallente Logi. The scan bonuses are nice, but you're not seeing the whole picture. You still have many more equipment slots (and more HP) than an assault suit. Yes, Gal. Logi will be the best at scanning, to be sure, as Caldari Logi will be at hives, Amarr at uplinks, and Minmatar at repairing. CCP is creating a distinction between Logi = healer and Logi = support. They're making Logi into a broader role that supports other players on the battlefield, by providing them various buffs (ability to spawn wherever faster/better, ability to replenish supplies more/better, providing tactical information on other team for longer, healing their damaged armor/allowing them to last longer in the battle).
Gone are the days of the master Logi do-it-alls. It's probably a very healthy change for the game. I do think it's curious, however, that the two shield tanking races are the best at armor-related triage, through Caldari-buffed hives or Minmatar-buffed repair. I understand the racial connection to the equipment; it's just an oddity the way it turned out.
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
27
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Posted - 2014.02.19 02:09:00 -
[468] - Quote
Vespasian Andendare wrote:emtbraincase wrote:I think the doomsayers are a little bit excessive in their claims that Logi is now useless......but only to a certain extent. Everything mentioned is accurate except I see it as changing Logibro from a "master-of-all-logi-trades" to a "jack-of-all-logi-trades, master-of-only-one". This means that while any 1 item will remain relatively steady, the rest will all be diminished based on suit preference, and some people like myself now have a suit they love, and it doesn't jive with what equipment we want. I run GalLogi, hate scanners, and use hives and rep tool on every suit (keep scanner cuz u kinda gotta right now, and uplinks are Satan in my mind since got a few peeps who run them well). I am going to need to choose whether to switch suits to maintain my current logi playstyle (Cal or Min), or I keep my Gallogi and become a slayer with it since it's bonus is useles to me. I personally don't like this choice, but I will say to myself as I say to almost everyone who is pissed about something related to this game and feels they are being singled out for negative alterations or treated unfairly.......
Welcome to New Eden.
This is very true, but I think a counter point here is that you don't have to switch suits, given that you don't like scanners but are specced into Gallente Logi. The fact is that Gallente Logi still brings the innate armor repair (probably, not released yet), strong armor tanking/slot count, many equipment slots, etc. That's why you should go Gallente Logi. The scan bonuses are nice, but you're not seeing the whole picture. You still have many more equipment slots (and more HP) than an assault suit. Yes, Gal. Logi will be the best at scanning, to be sure, as Caldari Logi will be at hives, Amarr at uplinks, and Minmatar at repairing. CCP is creating a distinction between Logi = healer and Logi = support. They're making Logi into a broader role that supports other players on the battlefield, by providing them various buffs (ability to spawn wherever faster/better, ability to replenish supplies more/better, providing tactical information on other team for longer, healing their damaged armor/allowing them to last longer in the battle). Gone are the days of the master Logi do-it-alls. It's probably a very healthy change for the game. I do think it's curious, however, that the two shield tanking races are the best at armor-related triage, through Caldari-buffed hives or Minmatar-buffed repair. I understand the racial connection to the equipment; it's just an oddity the way it turned out.
I do not agree with either of these. The fact of the matter is they are trying to address logi-bombs without actually addressing it. They don't like people dropping 9-32 hives/uplinks. They are giving a blanket nerf to everything to stop people from doing this while they spend millions of skill points to get the specific suits to just do it all over again.
You better believe, if I stay logi after this, I will work my way to Amaar and Caldari proto and logi bomb again. If that happens, they will probably nerf everything again.
I do not like the fact they are forcing every logi to choose a role despite their playstyle and hurt everyone else at the same time. I do not like how they are not actually addressing the problem. I do not like that they don't listen to the players; the people that hold the fate of their game, literally, in their hands. |
Pinboy 420
420NATION
0
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Posted - 2014.02.19 11:13:00 -
[469] - Quote
i understand making spawn times longer but the point of proto is to have that 3 sec spawn. up spawns on starter stuff but make it still easy to spawn quick if u are skilled for it. or put a skill tree for redused spawns |
Kigurosaka Laaksonen
DUST University Ivy League
334
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Posted - 2014.02.19 18:09:00 -
[470] - Quote
Pinboy 420 wrote:i understand making spawn times longer but the point of proto is to have that 3 sec spawn. up spawns on starter stuff but make it still easy to spawn quick if u are skilled for it. or put a skill tree for redused spawns
How would you feel about PRO uplinks and PRO mCRUs having a second or so longer spawn time than CRUs? (Whatever those values are, CRUs would be fastest.)
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
28
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Posted - 2014.02.19 19:36:00 -
[471] - Quote
Kigurosaka Laaksonen wrote:Pinboy 420 wrote:i understand making spawn times longer but the point of proto is to have that 3 sec spawn. up spawns on starter stuff but make it still easy to spawn quick if u are skilled for it. or put a skill tree for redused spawns How would you feel about PRO uplinks and PRO mCRUs having a second or so longer spawn time than CRUs? (Whatever those values are, CRUs would be fastest.)
It depends on how fast you die, I think. CRUs usually spawn you in in 10 seconds. I'm not sure how spawn times for CRUs work, but you don't always get 3 second spawn times. |
jordy mack
Ultramarine Corp
185
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Posted - 2014.02.21 08:34:00 -
[472] - Quote
Any dev response to all this feedback yet?
Less QQ more PewPew
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
35
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Posted - 2014.02.21 11:07:00 -
[473] - Quote
jordy mack wrote:Any dev response to all this feedback yet?
Not in ~20 or so pages, no. I think they're afraid to respond lest people get even more mad at them. |
Rahmel Tedder
Abandoned Privilege Top Men.
1
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Posted - 2014.02.22 09:58:00 -
[474] - Quote
Please dont increase uplink time its notting wrong with uplinks |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
763
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Posted - 2014.02.23 23:47:00 -
[475] - Quote
Focused Core Repair tool: The repair amount to a drop suit is too low, increase by 20-40% before logi bonuses to fix.
LogiGod earns his pips
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jordy mack
Ultramarine Corp
206
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Posted - 2014.02.25 07:16:00 -
[476] - Quote
whoa whoa draco, lets not do anything hasty :P
but seriously, i dont get the point of this thread... can we turn it into a collection of funny gifs yet?
Less QQ more PewPew
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Johnny Guilt
Algintal Core
525
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Posted - 2014.02.25 08:19:00 -
[477] - Quote
If the equpiment is getting redruced in effectiveness can we at least get a price reduction on proto tier equpiment?Paying 21k for a nanohive or 35k for a rep tool is ridiculous if these changes go through and prices stay the same
A strange game.
The only winning move is
not to play.
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
39
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Posted - 2014.02.25 12:36:00 -
[478] - Quote
Johnny Guilt wrote:If the equpiment is getting redruced in effectiveness can we at least get a price reduction on proto tier equpiment?Paying 21k for a nanohive or 35k for a rep tool is ridiculous if these changes go through and prices stay the same
Better yet, can we get an equipment SP refund? |
Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
34
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Posted - 2014.02.27 03:36:00 -
[479] - Quote
Kevall Longstride wrote:Great news about the cloaking. Thanks for listening.
I'm still concerned that there are too many spawn counts with the uplinks. They are an incredibly powerful mechanic and they need to make some limits to prevent spamming.
I personally like the idea of the uplinks using up available bandwidth for the teleporting so only a few can be active at a time till they get through their spawn count and the next placed one become active.
Another way to reduce equipment spam is increase its detectable range on the radar - if uplinks are miniaturized wormholes I'm a bit surprised that doesn't scream on the TACNET...
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
34
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Posted - 2014.02.27 03:39:00 -
[480] - Quote
Draco Cerberus wrote:Focused Core Repair tool: The repair amount to a drop suit is too low, increase by 20-40% before logi bonuses to fix.
ALL UPLINK SPAWN TIMES: I can see you guys hate logis but really? Come on, make it worthwhile to be a logi. The changes to spawn times make it more likely that by the time you respawn the enemy will have found the uplink and destroy it before it can even be used. I can spam uplinks all match and have them last between 5 seconds and 20 minutes before someone finds it to destroy it but that means that I have to run Proto uplinks just to get people to spawn on them to get the reinforcements I need when taking an objective.
Hmm Black Ops 2 is only 60 dollars...and lots of people playing (150k avg.). Lets see, total spent on Dust...between $360 and $400 easily (almost all boosters and BPOs), glad to see that fail tree getting used more often CCP as my money is invested, maybe it's time to go play a game that works and is exactly the same minus having vehicles in Dust. Please just give me a reason to stay.
$360 to $400...jebus, buy a PS4 and play one of those games instead. I feel so poor as a gamer...
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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