|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1650
|
Posted - 2014.01.22 22:30:00 -
[1] - Quote
IGÇÖm not sure what to think about this. On one hand, I donGÇÖt know what the suits themselves will look like in terms of slot counts, fitting power, etc. I also donGÇÖt know whats going on with weapons and assault suits, so everything is up in the air.
On the other hand, if you assume assault suits are getting a buff, which they needed, it seems like logiGÇÖs are getting the short end of the stick compared to every single other class. There were plenty of problems with equipment and equipment spam, but with the fairly successful lag fixes I donGÇÖt think theyGÇÖre as bad as perhaps they were before that. IGÇÖm also thinking many of the GÇ£problemsGÇ¥ could have been solved in ways that would not involve nerfing every single property of every single piece of equipment.
Example: Remnant said in his interview that spam was a problem and he wanted equipment such as uplinks to be GÇ£put back in the hands of the specialists.GÇ¥ Sounds great, but I donGÇÖt think these changes are going to do that. You could accomplish that by making the fitting costs huge and compensate that with the fitting bonus to logi suits, like scouts and cloaks. Make it so that particular suit is the only way to effectively use them.
Example 2: Somehow grenade spam is the result of nanohives and nanohives alone. Ok, instead of dropping the nanite count and such, how about making them worse at replenishing grenades but Mass drivers still can get ammo?
Example 3: Too many uplinks. Why make them worse in every way when you can say, make them not work within a certain radius of eachother?
I donGÇÖt want to make a huge wall of text so IGÇÖll make a second post later.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1650
|
Posted - 2014.01.22 23:14:00 -
[2] - Quote
So I gave some thought to the individual changes and their sum effect.
I run a lot of uplinks and use an Amarr suit so I guess one of my main activities will be mostly unaffected, but the use of other equipment will be significantly less effective, which I think is a little lame.
No, IGÇÖm not a doomsayer who thinks this is going to obliterate the logi class, and yes there were definitely problems with spam. But I think they went a little too far (the swarm launcher analogy was a good oneGǪ you change too many small things and you end up with a big problem) and there are other ways they could have been fixed, like I mentioned in another post.
The aligning of racial suits with appropriate equipment is a great idea, but if you are going to nerf the equipment, why not give a small blanket bonus to every type of equipment to every logi suit so that every type of equipment is maybe not quite as good as it is now on any logi suit, but the specific racial equipment really shines. This serves the purpose of making racial choices matter, and also puts equipment back into the hands of the specialists like Remnant said his goals were. If you nerf it for everyone, how does that achieve that goal? It doesnGÇÖt.
ThatGÇÖs the other thing. All the equipment haters are running around here going GÇ£hooray, less spam.GÇ¥ First response to that is: be careful what you wish for, you may regret it when you start running out of ammo or canGÇÖt respawn. Second, I wouldnGÇÖt hold my breath that this is going to magically GÇ£fixGÇ¥ spam. Think about it: If each nanohive is worse now, how exactly does that encourage using LESS of them?. Again, it doesnGÇÖt; in fact, it does the opposite.
How to decrease spam in 3 easy steps:
- Make each piece of equipment more valuable and durable. - Make it harder to fit them (i.e., no proto hives for you assault types without making a big sacrifice somewhere else) - Make a non-deployable radius (i.e., place an uplink less than x meters away from an existing one and it wonGÇÖt work).
Those would fix spam, not just a blanket reduction in effectiveness.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1672
|
Posted - 2014.01.23 22:31:00 -
[3] - Quote
Dremel wp wrote:Can we get the repair tool skill to increase range per level?
+1. Give something like this to all the equipment skills and the complaints about equipment nerf disappear instantly.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1837
|
Posted - 2014.02.04 05:16:00 -
[4] - Quote
Interesting. I had actually suggested uplink and nanohive proficiency skills as a solution to equipment spam. Your level would determine how many pieces of each you could have active at one time. That way dedicated logis could still drop enough equipment to do their job but the spam brigade would be hindered.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
|
|
|
|