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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Quil Evrything
Triple Terrors
782
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Posted - 2014.01.22 18:06:00 -
[1] - Quote
Komodo Jones wrote:Logi with a cloak, yep that's happenin.
Proto/ADV Logi without a cloak -- why would that ever happen?
I for one, welcome our new cloaked-assault-logi overlords.
MAKE CLOAKS SCOUT-ONLY!!!
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Quil Evrything
Triple Terrors
782
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Posted - 2014.01.22 19:16:00 -
[2] - Quote
Krom Ganesh wrote:Quil Evrything wrote:Komodo Jones wrote:Logi with a cloak, yep that's happenin. Proto/ADV Logi without a cloak -- why would that ever happen? I for one, welcome our new cloaked-assault-logi overlords. MAKE CLOAKS SCOUT-ONLY!!! Logi bonus doesn't apply to cloaks. If someone wants to use a cloak on a logi, they are going to lose a lot of fitting capability for it.
Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. Base stats: 390 gF. 72kw. 120sh, 180arm. 3high/4low.
leveled up stats, with dropsuit engineering 5, electronics 5 487 gF. 90kw. 120sh, 180arm. 3high/4low.
std cloak. 160/35 enhanced armor 20/06 enhanced armor 20/06 enhanced armor 20/06 enhanced armor 20/06
complex sh.ex 54/11 complex sh.ex 54/11
GEK-38 47/06
Total consumption: 395/87
66x2+120sh, 110x4+180 = 252 shields, 560 armor. Total tank: 812
Nice little CLOAKED mini-heavy you have there.
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Quil Evrything
Triple Terrors
784
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Posted - 2014.01.22 21:04:00 -
[3] - Quote
Ghermard-ol Dizeriois wrote:Quil Evrything wrote:Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. (details snipped...)
Total tank: 812
Nice little CLOAKED mini-heavy you have there. Sure it's a good fit, but remember (1) you cannot fire while cloaked, (2) running will make you more visible and (3) most of scanners will still be able to pick you up.
No, they wont scan the logi. While cloaked, with NO points in dampening, logi profile will be 37.5 So thats less than basic scanner.
with only 3 points in damp, logi + cloak will be @35.25 (50 * .94 * .75)
That is less than ADV scanner.
and oh by the way, swapping out just ONE armor module, for a proto damp, will get the logi to 27dB. Which is LESS THAN PROTO SCANNERS, except for the focused.
Cloaks should be SCOUT-ONLY
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Quil Evrything
Triple Terrors
784
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Posted - 2014.01.22 21:13:00 -
[4] - Quote
PS: and in case the ramifications of all that still escape the reader, then I'll reply to your second bit, about "running will make you more visible".
So what?
Minmatar logi, for example, can WALK, at 5m/s
So, sprint to just outside the usual 100m scanner range. Walk the rest of the way in under cloak ( 5m/s * 25sec = 125m) You then have a spare 5 seconds to get into a truely nice position, and blow the enemi(es) away before they even see you coming.
LITERALLY.
Cloaks should be SCOUT-ONLY
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Quil Evrything
Triple Terrors
785
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Posted - 2014.01.22 22:09:00 -
[5] - Quote
Denn Maell wrote: Unless the cloaking tool has aim down sights, this would be ruled out. Although keeping your target in the center of your screen should do the same thing.
i dont see how it would "do the same thing".
Do you get tac data when you're holding an uplink? I dont think so.
(edit: good point about "(you dont have to use ADS to get tac data)". but still doesnt apply when non-weapon stuff is equipped. note to pedants; except for repair tool perhaps)
Cloaks should be SCOUT-ONLY
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Quil Evrything
Triple Terrors
785
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Posted - 2014.01.22 22:34:00 -
[6] - Quote
Zeylon Rho wrote:Quil Evrything wrote:Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. Base stats: 390 gF. 72kw. 120sh, 180arm. 3high/4low. ....
66x2+120sh, 110x4+180 = 252 shields, 560 armor. Total tank: 812
Nice little CLOAKED mini-heavy you have there. The Amarr Logi is also the slowest of the bunch, and would be slower with 4 plates (4 x -3%) and have 30s at that slower pace. They're supposedly nerfing damage as well, so there's that. Plus, it's possible their stats are getting a nerf to account for the fitting bonus they're getting to equipment (I'd say that's "likely" even).
Yeah.. but that's just minor tweaks. Only thing that would make a significant difference is reducing the high/low slot count by 2. I dont see that happening. So, presuming that is true, then worst case, you still end up with a cloaked logi with over 700 HP. Slower speed, just means you have to start your approach within the scan range. So, 70m out?
Then, even if you assume worst case of, (if you are scaned, you STAY lit up even after you engage cloak)... you just wait for about 5 seconds until the "YOU HAVE BEEN SCANNED" message goes away.. *then* engage cloak, and your logi is now an invisible little Death Star.
Also, if you didnt note my edit; turns out you can swap the GEK, for a *proto* combat rifle, and keep everything else the same. Nice, right?
Cloaks should be SCOUT-ONLY
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Quil Evrything
Triple Terrors
794
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Posted - 2014.01.23 18:09:00 -
[7] - Quote
Remove the cloak profile bonus. Scouts dont need it. Other suits shouldnt get it.
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Quil Evrything
Triple Terrors
797
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Posted - 2014.01.23 19:05:00 -
[8] - Quote
Cyrius Li-Moody wrote: Simply put, the (cloak profile damp) bonus makes sense. It's an active dampener with a bonus high enough to get a scout below a focused when he wants to be. It allows a scout to be a scout.
Except that the focused scanner, is supposed to be "special". Above and beyond the regular proto scanners. So to fit in with that, a cloaked scout should be able to somewhat easily be able to get under normal prototype scanners, but should have to go to extra effort to get under the focused.
Which is accomplished, by removing the cloak damp bonus.
With the bonus, a fully skilled scout, doesnt need ANY modules, to get under prototype scanners when cloaked. 35 x .9 x .75 = 23.625dB
In fact, the scout only needs ONE point in damp skill. 35 x .98 x .75 = 25.725dB
This seems slightly OP to me.
Remove it, and a skilled up scout will need only 1 adv damp, to get under proto. Or 1xproto, 1xadv, to get under the focused.
If there isnt that extra effort required for the focused scanner, then CCP may as well just remove the focused scanner. It *should* significantly impact scouts, or it may as well just not exist.
And I'll point out it will be a whole lot better than it is now, where you currently need *four* modules to get under the focused. |
Quil Evrything
Triple Terrors
804
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Posted - 2014.01.24 15:25:00 -
[9] - Quote
Cyrius Li-Moody wrote: Quil seriously? Caldari only have 2 low slots. NO. Not every suit has 3+ low slots. Are you kidding me? You negate any sort of buff we are getting if a scout has to constantly run 2 dampeners.
Quil, you're drunk.
You're distorting the truth. No-one (other than you, apparently) "constantly" has to run dampeners.
Right now, for a non-level 4scout/level3 damp, its worse. if someone pulls out a regular proto scanner, they have to burn both slots with damps, leaving NO slots free. And if someone pulls the focused, they cant avoid it At All.
yet I am regularly in matches with my alt, where I dont have pull my full damp fit, the entire game.
Also.. even in matches where there IS a proto scanner... there is usually only 1, maybe 2 tops. Guess what? in skirmish, there are 5 objectives. so go to a different objective. |
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