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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
40
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Posted - 2014.02.27 10:43:00 -
[481] - Quote
Aerius Corius wrote:Draco Cerberus wrote:Focused Core Repair tool: The repair amount to a drop suit is too low, increase by 20-40% before logi bonuses to fix.
ALL UPLINK SPAWN TIMES: I can see you guys hate logis but really? Come on, make it worthwhile to be a logi. The changes to spawn times make it more likely that by the time you respawn the enemy will have found the uplink and destroy it before it can even be used. I can spam uplinks all match and have them last between 5 seconds and 20 minutes before someone finds it to destroy it but that means that I have to run Proto uplinks just to get people to spawn on them to get the reinforcements I need when taking an objective.
Hmm Black Ops 2 is only 60 dollars...and lots of people playing (150k avg.). Lets see, total spent on Dust...between $360 and $400 easily (almost all boosters and BPOs), glad to see that fail tree getting used more often CCP as my money is invested, maybe it's time to go play a game that works and is exactly the same minus having vehicles in Dust. Please just give me a reason to stay. $360 to $400...jebus, buy a PS4 and play one of those games instead. I feel so poor as a gamer...
I've spent about the same on this game. Also, I'm not getting a PS4 until Dust 514 comes out on it and they stop supporting the PS3. |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
788
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Posted - 2014.02.28 14:18:00 -
[482] - Quote
Rami Hamilo wrote:Aerius Corius wrote:Draco Cerberus wrote:Focused Core Repair tool: The repair amount to a drop suit is too low, increase by 20-40% before logi bonuses to fix.
ALL UPLINK SPAWN TIMES: I can see you guys hate logis but really? Come on, make it worthwhile to be a logi. The changes to spawn times make it more likely that by the time you respawn the enemy will have found the uplink and destroy it before it can even be used. I can spam uplinks all match and have them last between 5 seconds and 20 minutes before someone finds it to destroy it but that means that I have to run Proto uplinks just to get people to spawn on them to get the reinforcements I need when taking an objective.
Hmm Black Ops 2 is only 60 dollars...and lots of people playing (150k avg.). Lets see, total spent on Dust...between $360 and $400 easily (almost all boosters and BPOs), glad to see that fail tree getting used more often CCP as my money is invested, maybe it's time to go play a game that works and is exactly the same minus having vehicles in Dust. Please just give me a reason to stay. $360 to $400...jebus, buy a PS4 and play one of those games instead. I feel so poor as a gamer... I've spent about the same on this game. Also, I'm not getting a PS4 until Dust 514 comes out on it and they stop supporting the PS3. IKR, I was thinking that myself but in all reality, I've been told that if I hadn't spent that money on Dust and saved it I could have. I had spent the money on Dust instead of on Eve, now it makes me a very sad panda that we have this "balance pass" coming out along with the new suits and still the Logi is by far the worst suit for trying to be isk efficient in, its about saving your bros but sacrificing yourself. How does CCP expect us to pay for these proto mods on a regular basis if they are effectively cutting our isk sources and removing health?
LogiGod earns his pips
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
41
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Posted - 2014.03.01 05:07:00 -
[483] - Quote
Draco Cerberus wrote:Rami Hamilo wrote:Aerius Corius wrote:Draco Cerberus wrote:Focused Core Repair tool: The repair amount to a drop suit is too low, increase by 20-40% before logi bonuses to fix.
ALL UPLINK SPAWN TIMES: I can see you guys hate logis but really? Come on, make it worthwhile to be a logi. The changes to spawn times make it more likely that by the time you respawn the enemy will have found the uplink and destroy it before it can even be used. I can spam uplinks all match and have them last between 5 seconds and 20 minutes before someone finds it to destroy it but that means that I have to run Proto uplinks just to get people to spawn on them to get the reinforcements I need when taking an objective.
Hmm Black Ops 2 is only 60 dollars...and lots of people playing (150k avg.). Lets see, total spent on Dust...between $360 and $400 easily (almost all boosters and BPOs), glad to see that fail tree getting used more often CCP as my money is invested, maybe it's time to go play a game that works and is exactly the same minus having vehicles in Dust. Please just give me a reason to stay. $360 to $400...jebus, buy a PS4 and play one of those games instead. I feel so poor as a gamer... I've spent about the same on this game. Also, I'm not getting a PS4 until Dust 514 comes out on it and they stop supporting the PS3. IKR, I was thinking that myself but in all reality, I've been told that if I hadn't spent that money on Dust and saved it I could have. I had spent the money on Dust instead of on Eve, now it makes me a very sad panda that we have this "balance pass" coming out along with the new suits and still the Logi is by far the worst suit for trying to be isk efficient in, its about saving your bros but sacrificing yourself. How does CCP expect us to pay for these proto mods on a regular basis if they are effectively cutting our isk sources and removing health?
Because CCP doesn't know how to make a well balanced FPS. They should either actually listen to players (And not just the ones that cry like butthurt 10 year olds) or give the game to another company that knows how to make a proper FPS.
I won't be saving very many bros in 1.8. Logi is already hella expensive. I have to do 2 pub matches in crap gear and hope I don't die a lot just to buy maybe 2 of my proto logi suits. I'm not about to waste that much ISK in 1.8.
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medomai grey
WarRavens League of Infamy
420
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Posted - 2014.03.02 11:35:00 -
[484] - Quote
Active scanners are and will be way too effective for their virtually non-existent drawbacks. The ability to both detect and paint your enemies for your entire team repeatedly without limit is extremely powerful if not game breaking. Especially after the effectiveness of passive radar was reduced.
Active scanners need larger cool down times than a couple of seconds to balance out their power; they need whole minutes.
Blatant Dust_514 recruiting in the silliest of places. :P
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
41
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Posted - 2014.03.02 15:31:00 -
[485] - Quote
medomai grey wrote:Active scanners are and will be way too effective for their virtually non-existent drawbacks. The ability to both detect and paint your enemies for your entire team repeatedly without limit is extremely powerful if not game breaking. Especially after the effectiveness of passive radar was reduced.
Active scanners need larger cool down times than a couple of seconds to balance out their power; they need whole minutes.
They only paint targets for your SQUAD, not team. Also, matches last maybe 10-20 minutes, being able to only scan a handful of times per match isn't worth skilling into them, imo. Most people run basic or advanced scans anyways. If you're smart, you should already have Profile Dampening 5 so you don't need to worry about scanners. |
Sequal Rise
Les Desanusseurs
9
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Posted - 2014.03.04 08:23:00 -
[486] - Quote
-Range on repair tools reduced.
Why?? It's great right now, why would you change this? We already die so easily and you want to keep the few logis in the game even closer to an heavy so they'll both die faster? Isn't that another idea to kill the game?
-Drop uplink spawn times increased.
This is pretty useless. Everybody will just get more bored waiting for their respawn.
-Nanohive nanite supply reduced.
As an assault player I think this is the worst idea you could ever have! Some nanohives cost so much that they diserve to be usefull! Where is the point to put 1 million sp on nanhives if it's to nerf them for no reasons? |
Artemis Kaiba
Shadow Broker Wet Squad
15
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Posted - 2014.03.09 14:35:00 -
[487] - Quote
My question, out of nowhere but my first concern : why Allotek Labs stop manufacturing the Quantum and Stable variant of drop uplinks ? |
medomai grey
WarRavens League of Infamy
442
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Posted - 2014.03.10 07:37:00 -
[488] - Quote
Rami Hamilo wrote:They only paint targets for your SQUAD, not team. Had to play a couple of matches to confirm that scanners only show the users squad. Thank you for correcting me.
Rami Hamilo wrote:Also, matches last maybe 10-20 minutes, being able to only scan a handful of times per match isn't worth skilling into them, imo. This is actually a good point. But the concern that it'll be used excessively still remains. The scanner is a very powerful tool; to the point where some consider it a crutch.
Perhaps CCP was on to something with this "snapshot" idea. Instead of painting the scanned target(s), perhaps active scans should show the position of the scanned target(s) at the time the scan was taken? This would make active scanners take "snapshot" scans instead of painting targets.
Rami Hamilo wrote:Most people run basic or advanced scans anyways. If you're smart, you should already have Profile Dampening 5 so you don't need to worry about scanners. Proto scanners are becoming much more popular in pubs; or at least in the ones I'm participating in.
Yay! You think I'm smart! ... 0.0
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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General12912
Gallente Marine Corps
90
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Posted - 2014.03.10 10:52:00 -
[489] - Quote
ik they want to keep the pg/cpu cost high for cloaking devices, but does anybody else find it stupid that you wont be able to fit a standard cloaking field on most standard scouts with skilling into electronics and pg output enhancers?
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
615
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Posted - 2014.03.10 15:04:00 -
[490] - Quote
Is the difference between the Advanced P-13 Quantum Drop Uplink and the Prototype Viziam uplink really just 1 second of respawn time and 25 hp? This hardly seems like a bargain, considering the increased isk cost (+63% higher (6,630)) and the fact that a single flux will wipe them both out. Shouldn't the Prototype tier offer 10 sec respawns, with its variants retaining the 8 and 6 sec variants currently shown? The other "Advanced Plus" variant uses offers the Prototype tier's 11 sec spawn time but it only has a maximum 15 spawn count (the regular Advanced tier's amount) compared to 20 for Prototype (+25%).
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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IAmDuncanIdaho II
R 0 N 1 N
252
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Posted - 2014.03.10 15:37:00 -
[491] - Quote
General12912 wrote:ik they want to keep the pg/cpu cost high for cloaking devices, but does anybody else find it stupid that you wont be able to fit a standard cloaking field on most standard scouts with skilling into electronics and pg output enhancers?
Not sure if you realise scouts are gaining CPU / PG in 1.8, a huge amount of CPU, not much PG :( They're also getting a role bonus for cloaks.
Scout Role skill: +15% bonus to PG/CPU cost of cloak field per level.
STD Cloak: 160 / 35
STD Min Scout: 183 / 31 ADV Min. Scout: 256 / 43
So a L1 in scout role skill and a STD scout has 29.75 PG used by the cloak field. Obv. they can fit CPU-wise. So yes you can fit it, possibly not much else. However at L3, you only need 19.25 PG. PG would appear tighter than CPU, but that's always been the case for my Minnie scout at least.
Guess STD scout with STD skills (i.e. L1) will have trouble fitting it and being viable, but as soon as you're into L3 scouts and / or ADV suit, and / or Core Electronics and Engineering skills for increased CPU / PG, you look pretty good I reckon. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1017
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Posted - 2014.03.14 14:33:00 -
[492] - Quote
When can we expect the dev blog clarifying how cloaking devices work? Will we even get one before 1.8 or 1.8's patch notes are out? |
IAmDuncanIdaho II
R 0 N 1 N
260
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Posted - 2014.03.14 17:26:00 -
[493] - Quote
Niuvo just pinged our scout channel saying the blog is now up :)
https://forums.dust514.com/default.aspx?g=posts&m=1935899#post1935899 |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
571
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Posted - 2014.03.16 08:19:00 -
[494] - Quote
I suppose I would just like to know IF our input mattered and what changes or new discussions were brought up because of the customer input.
Off hand I didn't notice a change from the posted dev blog and the original documents shared with the community...
Did it matter or was it just an effort to channel and file these thoughts to a central location (like the respec board) that didn't appear to affect anything (or at least what the players desired).
I'm not trying to be negative, I just want there to be a validation of the communities efforts and know that what we put or energies into mattered in some way and have that explained.
Good luck in preparing for the next FanFest
The Logi Code. The Way of the Logibro
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RKKR
The Southern Legion League of Infamy
821
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Posted - 2014.03.16 21:02:00 -
[495] - Quote
^ This is probably an accurate example of what's going on at the CCP offices: "Hey we have this uncreative dude who copied his nickname from another player, let's just listen to him and screw player feedback".
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
573
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Posted - 2014.03.18 05:18:00 -
[496] - Quote
RKKR wrote:^ This is probably an accurate example of what's going on at the CCP offices: "Hey we have this uncreative dude who copied his nickname from another player, let's just listen to him and screw player feedback".
I don't follow. Will you explain?
The Logi Code. The Way of the Logibro
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RKKR
The Southern Legion League of Infamy
827
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Posted - 2014.03.18 17:30:00 -
[497] - Quote
RedBleach LeSanglant wrote:RKKR wrote:^ This is probably an accurate example of what's going on at the CCP offices: "Hey we have this uncreative dude who copied his nickname from another player, let's just listen to him and screw player feedback".
I don't follow. Will you explain?
I was just having a sarcastic fit against CCP for their lack of communication and "player-feedback "-feedback. |
Gyn Wallace
OSG Planetary Operations Covert Intervention
79
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Posted - 2014.03.19 14:56:00 -
[498] - Quote
Rami Hamilo wrote:Johnny Guilt wrote:If the equpiment is getting redruced in effectiveness can we at least get a price reduction on proto tier equpiment?Paying 21k for a nanohive or 35k for a rep tool is ridiculous if these changes go through and prices stay the same Better yet, can we get an equipment SP refund?
A price reduction to accompany the efficacy reduction of logi equipment would have been reasonable. A respec for all equipment skills for people who will be respeccing into something other than logis, would have been reasonable.
The logi equipment nerfs are a little disappointing, because CCP doesn't appear to be exercising much foresight when making these changes. Here's how I anticipate this affecting my gameplay.
First spawn: Amarr suit to drop uplinks, repeated later on when necessary. Second spawn: Caldari suit to drop hives. Third spawn: another Caldari suit to drop more hives, since there will be a greater need for hives and my minmatar suits won't have an array of hives anymore, I'll drop more hive spam for that brief window I'll try to spend in a Caldari logi suit. Fourth spawn: Minmatar logi suit with a repper, and shield extenders, and armor plates. No more uplinks, scanners, or hives on my main Minmatar fit. I'll leave carrying some scanners on a scanning fit for the end of my skill point spending plan, and let another logi cover scanning for now, and perhaps permanently.
So my foremost group of fittings, still minmatar, will have more tank, less nanohives, scanners, uplinks. Maybe one nanohive for mass driver ammo. I'll still be following a heavy when I can (thanks for the buff there! I think this will allow me to beat my personal best of over 6400 SP in a single match) But when I'm not following a heavy, I'll be more focused on using the mass driver than the other logistics equipment I've carried through 1.7.
I predict massive waves of whinning about mass driver using logies being a bigger pain in everyone's rear than assault logis ever were before. Assault suits won't carry many mass drivers, they've always been too ammo hungry for most assault suit users. Caldari Logis with MDs backing up Amarr assaults with laser rifles will be the new mid to long range OP combo backing up the close range heavies/minmatar logis.
How can you nerf nanohive clusters and not anticipate more hive spam? I plan on having at least three Caldari hive spamming suits. Two just for when I'm proximate to a supply depot. I'm not going to replace those hives I dropped while wearing a caldari suit when I switch back to my main Minmatar suit. That'll free up CPU/PG for tanking.
Is this what you intended, CCP? I don't think its bad really, except for people who were already lagging around supply depot hive spam.
I would have gone in the opposite direction. Buff hives; make uplinks harder to find and destroy, but place a hard cap on how many I can have deployed at once. So we'll use fewer hives and uplinks. I anticipate dropping as many uplinks and MORE hives in 1.8.
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RydogV
Shadow Company HQ Lokun Listamenn
691
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Posted - 2014.03.26 13:35:00 -
[499] - Quote
I assume this is where we should be posting about the new Cloak. Although post 1.8 I think it might be prudent to have a separate thread dedicated to Cloak discussion.
First off the Cloak seems fairly well balanced from the perspective of someone who is not using it. And by balance, I am talking about skills and fitting requirements. The equipment was designed for use by Scouts and for the most part the restrictions have kept it limited to that role with few exceptions. The level of visibility seems right, with the shimmer providing keen observers with an indication someone is there but to those who are distracted, the Cloak is a valuable tool for the Scout.
The mechanics of the Cloak need to be tweaked a bit though. First off the Cloak was designed to not allow cloaked players to fire their weapons until the unit was disengaged. There have been several instances where cloaked players have managed to get a shot or two off (usually a Shotgun) before the cloaking effect has worn off. There needs to be more of a delay in this respect.
The lack of audio cues also seems to be an issue. For whatever reason, there seems to be a lack of audible footsteps in the game. Yes your own footsteps are loud and clear but we have come to realize that you don't hear anyone else's. This is a common feature of most shooters and makes situation awareness a vital skill. Also if there is a sound when players decloak it is not very well defined and needs to be more pronounce to give us a fighting chance to react.
The one final thing that should be considered is the cloak field dropping when the player is shot at. The cloak is all about using stealth, and using it well. If a player is spotted, cloaked or not, then they are doing it wrong. If I spot a cloaked player, then shoot and make contact, then they failed their mission and should not have the benefit of remaining cloaked. Fair is fair.
You may also end up looking at the duration of cloaking times, cool down times or even how fast someone can recloak after decloaking, but it has only been one day and more time is probably needed to assess those things. All in all I think the Cloak adds a great dynamic to the game and forces us to look at approaching battle tactics in a different way. But right now the cloaked player seems a bit too powerful. One or two lurking around an objective seem a little too effective at keeping an entire Squad distracted, much like a tank or assault dropship can. And whatever Cloaks were meant to be, I don't think they were meant to be that...at least not to the degree of effectiveness they are right now.
Thanks for listening. |
Glenn C Lindemann
The Dragons Den
0
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Posted - 2014.03.26 15:27:00 -
[500] - Quote
The only issue i see as far as equipment so far is the cloaking. It doesn't work like it was expected in my opinion, the flashing while moving catches your eye more than a suit does. As long as they are still it works great but when they move it gives their position away more than it would if they weren't cloaked. In a tight city map it works wonders but in most maps they are in the open and completely noticeable while moving. I've killed more scouts now than ever, especially when sniping. Maybe instead of the pix-elated flash it should be more like a heat wave like in the dessert. As i said the flash is just to eye catching.
Fight for The Dragons Den.
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Glenn C Lindemann
The Dragons Den
0
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Posted - 2014.03.26 15:38:00 -
[501] - Quote
RydogV wrote:I assume this is where we should be posting about the new Cloak. Although post 1.8 I think it might be prudent to have a separate thread dedicated to Cloak discussion.
First off the Cloak seems fairly well balanced from the perspective of someone who is not using it. And by balance, I am talking about skills and fitting requirements. The equipment was designed for use by Scouts and for the most part the restrictions have kept it limited to that role with few exceptions. The level of visibility seems right, with the shimmer providing keen observers with an indication someone is there but to those who are distracted, the Cloak is a valuable tool for the Scout.
The mechanics of the Cloak need to be tweaked a bit though. First off the Cloak was designed to not allow cloaked players to fire their weapons until the unit was disengaged. There have been several instances where cloaked players have managed to get a shot or two off (usually a Shotgun) before the cloaking effect has worn off. There needs to be more of a delay in this respect.
The lack of audio cues also seems to be an issue. For whatever reason, there seems to be a lack of audible footsteps in the game. Yes your own footsteps are loud and clear but we have come to realize that you don't hear anyone else's. This is a common feature of most shooters and makes situation awareness a vital skill. Also if there is a sound when players decloak it is not very well defined and needs to be more pronounce to give us a fighting chance to react.
The one final thing that should be considered is the cloak field dropping when the player is shot at. The cloak is all about using stealth, and using it well. If a player is spotted, cloaked or not, then they are doing it wrong. If I spot a cloaked player, then shoot and make contact, then they failed their mission and should not have the benefit of remaining cloaked. Fair is fair.
You may also end up looking at the duration of cloaking times, cool down times or even how fast someone can recloak after decloaking, but it has only been one day and more time is probably needed to assess those things. All in all I think the Cloak adds a great dynamic to the game and forces us to look at approaching battle tactics in a different way. But right now the cloaked player seems a bit too powerful. One or two lurking around an objective seem a little too effective at keeping an entire Squad distracted, much like a tank or assault dropship can. And whatever Cloaks were meant to be, I don't think they were meant to be that...at least not to the degree of effectiveness they are right now.
Thanks for listening.
I havnt played much since 1.8 so i havent noticed most of the things your talking about and neither have i used cloaks yet, but i have to agree with you 100% about the sounds and when they get hit. This should definitely be addressed, if not this is going to become a game of cloaked scouts, heavys and vehicles. You'll stop seeing logis and assaults altogether.
Fight for The Dragons Den.
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