|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
NK Scout
Storm Wind Strikeforce Caldari State
51
|
Posted - 2014.01.22 05:55:00 -
[1] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) Please dont make the scout shimmer to much when moving |
NK Scout
Storm Wind Strikeforce Caldari State
53
|
Posted - 2014.01.22 06:02:00 -
[2] - Quote
Appia Vibbia wrote:Focused Scanner. better, but still OP. but maybe not since there is no more twirling around.
Question: So the cloak adds 75% reduction to profile? that seems kind of silly. Even if I read that wrong and it is 25% that seems too strong. Its 25% less profile |
NK Scout
Storm Wind Strikeforce Caldari State
53
|
Posted - 2014.01.22 06:06:00 -
[3] - Quote
Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. |
NK Scout
Storm Wind Strikeforce Caldari State
53
|
Posted - 2014.01.22 06:09:00 -
[4] - Quote
King of Ghosts wrote:Also, CCP.
Cloak regen is stated at 40 a second. Does that mean I get 40 seconds of cloak back for every one second of wait?
Cause that means I will always be cloaked whenever I want to be. Especially since I can go cloaked for 1 minute and 20 seconds straight. No, its the cooldown |
NK Scout
Storm Wind Strikeforce Caldari State
53
|
Posted - 2014.01.22 06:32:00 -
[5] - Quote
Chunky Munkey wrote:Why not just make cloaks exclusive to scouts?
It seems pointless giving scouts a bonus to their use when all it's really doing is making their use at all possible.
And let's not forget that you're also making it next to impossible for new payers to use cloaks. Maybe everyones cpu and pg is going up? |
NK Scout
Storm Wind Strikeforce Caldari State
53
|
Posted - 2014.01.22 06:53:00 -
[6] - Quote
CCP Remnant wrote:NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. Ok then, so all cloaks have the same regen per second? Thats nice |
NK Scout
Storm Wind Strikeforce Caldari State
53
|
Posted - 2014.01.22 06:58:00 -
[7] - Quote
CCP Remnant wrote:Vitharr Foebane wrote:CCP Remnant wrote:Kain Spero wrote:CCP Saberwing wrote: There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool.
We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. How will cloaking and uncloaking work if you dont mind me asking?
You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.[/quote] So I cant use cloak to knife someone /hopes and dreams go away where I can ready knives Question, does switching to a weapon cause the cloak to empty? |
NK Scout
Storm Wind Strikeforce Caldari State
63
|
Posted - 2014.01.23 07:07:00 -
[8] - Quote
xp3ll3d dust wrote:I agree that 360 scanning needed to be removed, however scanners have now been hit with a double nerf. Loss of 360 & increased cooldown timers.
Just remove the 360 and leave as is. Currently if I'm using the Proto Quantum scanner, I can only scan in one small direction, if the enemy happened to be flanking from the other side, I have a FOURTY second cooldown before I can fire it again. All of them are affected the same way, you have a smaller angle of scan now, if you miss them you have 20-40 sec cooldown before trying again. Good, now people have to rely on self awareness instead of "Oh theres a red aroundnthat corner, im gunna start shooting before he gets here, derp." |
NK Scout
Storm Wind Strikeforce Caldari State
63
|
Posted - 2014.01.23 07:09:00 -
[9] - Quote
xp3ll3d dust wrote:james jared wrote:I think since scans r losing the ability to spin scan the scan angles sould be uped a bit. Like 90 degree for proto and 60 for basic. 60 degrees is a prity small vision path. Another good option, now that we are taking a double nerf to scanners. No 60 degrees is enouh, go need to rely on scans, no more portable UAV's |
NK Scout
Storm Wind Strikeforce Caldari State
63
|
Posted - 2014.01.23 11:06:00 -
[10] - Quote
MINA Longstrike wrote:With the 'fixing' of scanners preventing scan-spinning I think that the cooldowns may be a bit too long for some variants - no one liked the constant 'you've been scanned herpadur' crap but could you please implement some short range scanners with say 50-70m range 4 seconds of uptime 7 seconds of cooldown, adv level strength and say a 30-45 degree wedge? they aren't meant to scan everything use the proxy scanner then |
|
NK Scout
Storm Wind Strikeforce Caldari State
77
|
Posted - 2014.01.25 12:32:00 -
[11] - Quote
RedBleach LeSanglant wrote:Also, the pricing for cloaks should equal their benefit in battle. Are they a simple tool like a drop uplink or nanohive with limited uses or a critical and constantly used piece of equipment like a repair tool? These tools range in pricing from the low hundreds to the mid thirty thousand. 800 to 36,000 Isk for those needing to see numbers.
These appear to more similar and even more useful at times than a repair tool. Their prices should reflect that.
And No, a cloaking field should not be unusable by another class. Everything should be usable by any suit - modules, equipment etc. This allows for the sandbox that Dust emulates from Eve. The fits may not be as usefull by one class as it is for another, but the option is still there. Only PG/CPU limitations should halt usage - but it should still be achievable, I feel the same way about heavy weapons too. And it should be a possiblilty for any class - forge gun scout should happen with enough pg/cpu modules and the highest possible skills. Ineffective, but possible. Eh idk But do you have the bro code too?
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
|
|
|
|