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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
ANON Cerberus
Tiny Toons
112
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Posted - 2014.01.22 10:45:00 -
[181] - Quote
Bendtner92 wrote:XxGhazbaranxX wrote:I don't know if you remember what it feels like for your team to lose a point because they had to wait 10 seconds each to get back into the battle but I do. Then don't die? Plus you forget the other team has the same spawntimes as your team. God forbid the better team being able to take objectives from the other team. Quote:The only reason I got betterp uplinks was for faster spawns. QQ some more? They still give reduced spawn time. Uplinks needed a higher spawntime. Quote:The only reason I got ishukone gauged nanos was so I would not run out of nanohives for my team and that each one fully gave them all they needed. QQ some more? You get four, yes FOUR nanohives. That isn't enough? Quote:The only reason I specced into better repairers was so I could support a friend while he was in a firefight. QQ some more? You still can? Reduced repair amount + Sentinel resistances = about the same repair amount as now. You want a logi to be able to do everything, how about you specialise in 1.8? Amarr: Better Uplinks than now. Caldari: Better Nanohives than now. Gallente: Better Scanners than now. Minmatar: Better Repair tools than now (yes, they might give less reps, but they get more range + sentinel resists actually means more reps than now).
Mate - you look like a child when you keep putting "QQ" - How about you explain why you like the changes. Why should uplinks take longer to redeploy a merc for instance? |
Lex DOCIEL
What The French
3
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Posted - 2014.01.22 10:47:00 -
[182] - Quote
Quote:- Cooldown times on scanners increased. Scanner functionality has been improved to do GÇ£snapshotGÇ¥ scans in order to stop 360 degree spins. - Range on repair tools reduced. - Drop uplink spawn times increased. - Nanohive nanite supply reduced.
Great job on scanners. As a scout, I am a personal addict of this equipment, and its spinning moves, but such a move really had to be taken care of. Snapshot is a good idea, let's see how it works out. |
Bendtner92
Imperfects Negative-Feedback
1537
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Posted - 2014.01.22 10:48:00 -
[183] - Quote
ANON Cerberus wrote:Mate - you look like a child when you keep putting "QQ" - How about you explain why you like the changes. Why should uplinks take longer to redeploy a merc for instance? I already did earlier in the thread.
3 second Uplinks are terrible. Dying should mean you're away for a while. Specialising in Amarr Logi will still give you incredible good Uplinks however, which is how it should be.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
905
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Posted - 2014.01.22 10:53:00 -
[184] - Quote
Medic 1879 wrote:XxGhazbaranxX wrote:Doshneil Antaro wrote: These changes make using your equipment take thought and skill. If any of you other logis need some classes to learn how to do your job, send me an in game message.
How do these changes make having the equipment take thought and skill. It's the exact same mechanic just nerfed to hell. That uplink you put back there, it will die due to less HP and an exagerated spawn time. That nano for your team wont supply that heavy plus your assault guys, That scanner will only let you know relative position for a shorter period of time(360 had to go though), that repair tool will only half rep your heavy before another enemy come around the corner For a character that is supposed to be the best because he worked his face off to get that proto equipment, all of the sudden you now have to contend with equipment that is as good as basic or advance from what you are using now. I don't know if you remember what it feels like for your team to lose a point because they had to wait 10 seconds each to get back into the battle but I do. The only reason I got betterp uplinks was for faster spawns. The only reason I got ishukone gauged nanos was so I would not run out of nanohives for my team and that each one fully gave them all they needed. The only reason I specced into better repairers was so I could support a friend while he was in a firefight. I dont know what sort of logi you say you are but your post tells otherwise. To be fair to both sides of the argument though we haven't seen it all yet the suit bonus's could have changed, equipment skills could give bonus's, nanite cost of things could have decreased etc... so saying this has killed true logi's is a bit of an over exaggeration it has made it more difficult yes but until we know all of the facts it could work out that we are around about as effective at things as we are now but better at one thing by far. True logi's will still be around we will just have to work for it more.
Maybe saying it killed the true log is an exaggeration or it will be another flaylock event where the logis will be few and far between. Apart from that maybe you are right but there was no actual reason for the changes if the equipment was already balanced. They would just get better with the appropriate suit so unless you had that suit, it's business as usual.
People may say I'm exaggerating, QQing or whatever they want to say. But when I speak I speak with numbers and balance in mind. I thoroughly test what I talk about; even my videos reflect it. that's why you wont see me commenting on the cloak, only a scout knows how this will change their gameplay and it's overall effect. I as a logi and as a heavy know how these changes will affect the game. I don't feel the need to say anymore. Those who agree, agree. Those who dont wont agree anyways. I'll just let the game do what it will and see where it goes.
Plasma Cannon Advocate
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Reiki Jubo
Amarr Templars Amarr Empire
319
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Posted - 2014.01.22 10:53:00 -
[185] - Quote
most of this looks really good. especially the cooldowns on the cloak. IMO the cooldowns on the active scanner need to be much longer.
scanners are as
still allowing too many uplinks to. The max should be 1. separate them by spawn time/amount of spawns and make it so you cant put them within 50m of each other. |
Rogue Saint
Science For Death
697
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Posted - 2014.01.22 10:56:00 -
[186] - Quote
What are the stats for the "Templar" Drop Uplink?
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Bendtner92
Imperfects Negative-Feedback
1537
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Posted - 2014.01.22 10:56:00 -
[187] - Quote
My point is that you need to specialise.
Specialise in one kind of equipment while still having access to proto of the other kinds.
Non-bonuses proto equipment is still good enough, so I don't see what the QQ is about. You don't think getting four Nanohives resupplying 30% of your ammo per cycle is good enough? You don't think getting a 28 dB Scanner is good enough? You don't think getting a 125 HP Repair Tool is good enough (while keeping resists on Sentinels in mind as well)?
You guys are also forgetting that all logis get a 25% reduction to all equipment fitting requirements, meaning you will easier be able to fit full proto equipment (only Gallente can easily do that now).
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Heavenly Daughter
the Aurum Grinder and Company
303
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Posted - 2014.01.22 10:59:00 -
[188] - Quote
FAIL CCP, Changing the amount of ammo a nano hive produces is really irrelevant, or have you not figured this out yet. !
It needs to be changed to a maximum issued by a single character not clone, and not tier as it is now. A clone will still be able to spam 20+ pieces of (equipment) regardless of what it is.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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ANON Cerberus
Tiny Toons
112
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Posted - 2014.01.22 10:59:00 -
[189] - Quote
Vicious Minotaur wrote:CCP Remnant wrote: You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.
The underlined portion slightly concerns me. The equipment menu is rather clumsy at this stage. The cloak seems to be a tool that aids/bolsters mobility, but the equipment menu is not particularly conducive to being used while mobile.
This is going to be a nightmare especially for KB/M players. I can see how this will go. "Ok I want to activate cloak.... no not the damn other piece of equipment, no not switch weapons the cloak god damn it! # splat and DEAD# great ... " |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
726
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Posted - 2014.01.22 11:01:00 -
[190] - Quote
With the scanner nerf, what's going to happen with the scan animation mechanic? Are we going to have the same scan animation times as before (i.e. 2s for the Quantums)? Seems pointless if it's based on the first instant snapshot when you initiate the scan.
Anyway, the scanner nerf will hit lone wolf play the hardest, as they would have to equip multiple scanners to gather effective intel. Squads will likely run multiple people with scanners or have a dedicated scanner in the rear with multiple scanners to cover the most area.
Funny that all other equipment got nerfed in seemingly unnecessary ways yet the scanner didn't get nerfed in the most important way - scan precision. Gal Logi best logi, and kills stealth tanking for any medium frame (unless that frame has both 2x complex damps AND a newfangled cloak). |
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
201
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Posted - 2014.01.22 11:02:00 -
[191] - Quote
Feedback
Scanner : I like the changes, being able to 360-scan spam an area and having the enemy always spotted while also knowing what direction they are facing is broken, I always supported this kind of tweaks.
Nanohives : I'm saying meh, I don't quite like the changes but I can understand since you can carry multiple ones and restock at a Supply Depot, this means I will have to back and forth more often.
Uplinks : We'll have to see how it plays out, I like the fact that after clearing an objective you don't have to worry about the zerg mass rushing you after 3-4 seconds
Reapair Tool : BAD CCP! I don't like this at all in particular the nerf to the Core Focused. First, losing 50 Hp/sec of repping power is already a HUGE nerf, (I know that people will say: "Before it was buffed it had only 105 Hp/sec" and I want to remember you that hit-detection was bad, and TTK a lot higher) and second, the range: working with a 10m range is already quite difficult, working with a 7.5m range will be nearly impossible for all non-Minmatar logis.
My only hope is that with this changes are also going to be implemented those equipment bonus skills that logis as a community have been asking for quite a while because, if these are the only changes, even with max skills the racial equipment will be worse than now.
I also demand to know why CCP Logibro let this happen. Did you guys locked him away somewhere?
Dedicated Logibro, Gunner, Counter-Sniper
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Argo Filch
Cannonfodder PMC
69
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Posted - 2014.01.22 11:11:00 -
[192] - Quote
I am still a sad panda to see that there's no adv repair only hive in that list. Any chance on getting something like that? |
Lorhak Gannarsein
1274
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Posted - 2014.01.22 11:12:00 -
[193] - Quote
I'm done with logi-ing; dropping that for good unless these equipment changes are drastically rethought.
I cannot be bothered with wasting my time on these items.
I guess I'm taking nano hives to three, sticking them on an assault suit and calling it a day.
Uplink nerf I can understand, Nanohive nerf is idiotic, scanner nerf I'm okay with. But God damn, it's hard enough to effectively use a Core Focused as it is! When I use a rep tool, it takes away 300-some DPS. Logiing is now going to be 'slay, and patch up later'.
And I'd just like to point out that heavy resists are in no way going to make up for the loss of 50hp/s.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
726
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Posted - 2014.01.22 11:14:00 -
[194] - Quote
K-17D hives are gonna suck even worse now - max HP will be only 320 per hive, and less if you use nanites for ammo...
And let's not forget that a full grenade or RE restock requires 24 nanites. So only two restocks per hive... ick. |
nickmunson
Capital Acquisitions LLC Public Disorder.
2
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Posted - 2014.01.22 11:15:00 -
[195] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
then the cloaking is broken. to much cpu. at proto all you will be able to equip on any character is a gun and cloak. nothing you build will be battle feasable at proto lvl and less durable then even a militia fitting without it. so if its for relocatiing only then lower cpu cost cause even scouts have only about 300 cpu with electonics 5 so im running around just shot gun and cloak no armor or anything cause lack of cpu come un cloaked to shoot . kill one n then wait 40 seconds by that time im dead. i feel at proto lvl you shoud be able to shoot with like a time duration expendature of 10 seconds per shot. that way u can kill one.stay cloaked for bout 10 to 20 seconds more (in which shooting another enemy is not feasbile while cloaked cuz 2 shots ur visible but more then likely one ) ,but relocate. cool down 40 seconds n cloak up for 80 again at proto lvl takes2 to 4 shots so 20 to 40 seconds depleted . one enemy keeps scout a viqble option but not permanent threat in game and also not visable option during pub matches like ambush. or allow the dont shoot n reduce cool down n cpu . other then 300 cpu its not visable for any suit especially logi. as u will have no other equiptment nor the durability to stay in battle to logi. i understand sacrificing durablitly for such a powerful equiptment but ccp you did it a little excessively.you cant equipt even on shield or armor plating just for " relocating purposes" sounds pointless cause a scout would at least need one to 2 dampners as well and couldnt fit it. so you went to making a scout over powered with it. to just dumb for using one cause on hit hes dead and or scanned. the math does not add up for useability.
love me or hate me. you kill me i hunt you.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
115
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Posted - 2014.01.22 11:16:00 -
[196] - Quote
So you're screwing the gallente logi with their bonus? I understand nerfing the spinning aspect, but by doing that, you should not have nerfed the cooldown timer. Guess i'll just have to carry two
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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ALPHA DECRIPTER
Dragon-Empire
684
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Posted - 2014.01.22 11:18:00 -
[197] - Quote
nickmunson wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) then the cloaking is broken. to much cpu. at proto all you will be able to equip on any character is a gun and cloak. nothing you build will be battle feasable at proto lvl and less durable then even a militia fitting without it. so if its for relocatiing only then lower cpu cost cause even scouts have only about 300 cpu with electonics 5 so im running around just shot gun and cloak no armor or anything cause lack of cpu come un cloaked to shoot . kill one n then wait 40 seconds by that time im dead. i feel at proto lvl you shoud be able to shoot with like a time duration expendature of 10 seconds per shot. that way u can kill one.stay cloaked for bout 10 to 20 seconds more (in which shooting another enemy is not feasbile while cloaked cuz 2 shots ur visible but more then likely one ) ,but relocate. cool down 40 seconds n cloak up for 80 again at proto lvl takes2 to 4 shots so 20 to 40 seconds depleted . one enemy keeps scout a viqble option but not permanent threat in game and also not visable option during pub matches like ambush. or allow the dont shoot n reduce cool down n cpu . other then 300 cpu its not visable for any suit especially logi. as u will have no other equiptment nor the durability to stay in battle to logi. i understand sacrificing durablitly for such a powerful equiptment but ccp you did it a little excessively.you cant equipt even on shield or armor plating just for " relocating purposes" sounds pointless cause a scout would at least need one to 2 dampners as well and couldnt fit it. so you went to making a scout over powered with it. to just dumb for using one cause on hit hes dead and or scanned. the math does not add up for useability.
Scouts get 75% off cloak CPU/PG so that's actually 75 CPU for scouts to fit it.
Scout Tactician
Dance puppets, DANCE!
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ANON Cerberus
Tiny Toons
112
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Posted - 2014.01.22 11:18:00 -
[198] - Quote
Spkr4theDead wrote:Bendtner92 wrote:You forget Sentinels will have resistances, so 125 per second will actually rep more than 125 due to the resists. Don't soothe them, I want them to experience anguish.
You want people to experience severe mental or physical pain? You have issues you weirdo. |
shaman oga
Nexus Balusa Horizon
1370
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Posted - 2014.01.22 11:21:00 -
[199] - Quote
I hope the skills which unlock equipments will be changed with some reductions or some bonus.
Nothing new on injectors? Will you put them as a built in equipment on all medium frames?
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
115
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Posted - 2014.01.22 11:22:00 -
[200] - Quote
I want my respec. I have all equipment to proto lvl, and you've turned it all into junk. Congrats ccp. You successfully killed the logi class.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Tyjus Vacca
Valor Coalition
128
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Posted - 2014.01.22 11:23:00 -
[201] - Quote
cloak looks sweet. complaining about a 40 sec cooldown is silly, it active for a full minute! are u mad?
still see uplink spam since people can put them right on top of each other. |
ANON Cerberus
Tiny Toons
112
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Posted - 2014.01.22 11:24:00 -
[202] - Quote
Bendtner92 wrote:ANON Cerberus wrote:Mate - you look like a child when you keep putting "QQ" - How about you explain why you like the changes. Why should uplinks take longer to redeploy a merc for instance? I already did earlier in the thread. 3 second Uplinks are terrible. Dying should mean you're away for a while. Specialising in Amarr Logi will still give you incredible good Uplinks however, which is how it should be.
You do realise there are other factors into how long it takes you to spawn? Hence why sometimes it can take 10 seconds to spawn, other times it takes 3 or so seconds to spawn on the same CRU for instance?
So you want to slow down the pace of the game basically? "Dying should mean you're away for a while" Quote. |
Bendtner92
Imperfects Negative-Feedback
1537
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Posted - 2014.01.22 11:24:00 -
[203] - Quote
Lorhak Gannarsein wrote:And I'd just like to point out that heavy resists are in no way going to make up for the loss of 50hp/s. Rail Rifle with proficiency 5 is going to do about 50 damage less per second against a Gallente Sentinel according to some quick math by me (so might be wrong).
Sure that's just against a Caldari weapon, but still.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Haerr
Molon Labe. Public Disorder.
181
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Posted - 2014.01.22 11:26:00 -
[204] - Quote
@CCP Is the 'Profile Dampeners' and 'Cloaking Device' in the same stack? Like Rigs and Modules are, or are they not effected by each other? (As in DCU and Resistance Platings.)
Day 2.
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nickmunson
Capital Acquisitions LLC Public Disorder.
2
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Posted - 2014.01.22 11:26:00 -
[205] - Quote
changing full specs on equiptment, im hoping ccp is smart enough to give full respect option in skills on equiptment. fair is fair. you did it for vehicles under same circumstances
love me or hate me. you kill me i hunt you.
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Bendtner92
Imperfects Negative-Feedback
1537
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Posted - 2014.01.22 11:28:00 -
[206] - Quote
ANON Cerberus wrote:So you want to slow down the pace of the game basically? "Dying should mean you're away for a while" Quote. Well, I also want 48 (or more) player battles, but yes, dying should mean you're away for a little longer than now. That might mean a slower pace of the game.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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nickmunson
Capital Acquisitions LLC Public Disorder.
2
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Posted - 2014.01.22 11:31:00 -
[207] - Quote
Haerr wrote:@CCP Is the 'Profile Dampeners' and 'Cloaking Device' in the same stack? Like Rigs and Modules are, or are they not effected by each other? (As in DCU and Resistance Platings.)
profile dampners are low slot, cloaking is equiptment slot still look at cpu usage. cant equip both. let alne anything other then a gun and thats with max electronics cloak proto is 300 cpu. tanks barely got that after gun rep n hardner. wtf was ccp smoking lmao
love me or hate me. you kill me i hunt you.
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Lorhak Gannarsein
1277
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Posted - 2014.01.22 11:33:00 -
[208] - Quote
Bendtner92 wrote:Lorhak Gannarsein wrote:And I'd just like to point out that heavy resists are in no way going to make up for the loss of 50hp/s. Rail Rifle with proficiency 5 is going to do about 50 damage less per second against a Gallente Sentinel according to some quick math by me (so might be wrong). Sure that's just against a Caldari weapon, but still.
I appreciate that, and I'm aware that in some cases it will match up, but as a general rule, I'll not be healing the same amount. More importantly, my now squishier suit needs to be in even closer proximity for the repper to actually work.
Simpler to just run an assault suit.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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ALPHA DECRIPTER
Dragon-Empire
684
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Posted - 2014.01.22 11:33:00 -
[209] - Quote
nickmunson wrote:Haerr wrote:@CCP Is the 'Profile Dampeners' and 'Cloaking Device' in the same stack? Like Rigs and Modules are, or are they not effected by each other? (As in DCU and Resistance Platings.)
profile dampners are low slot, cloaking is equiptment slot still look at cpu usage. cant equip both. let alne anything other then a gun and thats with max electronics cloak proto is 300 cpu. tanks barely got that after gun rep n hardner. wtf was ccp smoking lmao
*Knock knock* CCP wanted to insure that only scouts could use it without much sacrifice. With there 75% bonus it isn't too hard for a scout to fit the cloak field.
Scout Tactician
Dance puppets, DANCE!
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Haerr
Molon Labe. Public Disorder.
181
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Posted - 2014.01.22 11:34:00 -
[210] - Quote
nickmunson wrote:Haerr wrote:@CCP Is the 'Profile Dampeners' and 'Cloaking Device' in the same stack? Like Rigs and Modules are, or are they not effected by each other? (As in DCU and Resistance Platings.)
profile dampners are low slot, cloaking is equiptment slot still look at cpu usage. cant equip both. let alne anything other then a gun and thats with max electronics cloak proto is 300 cpu. tanks barely got that after gun rep n hardner. wtf was ccp smoking lmao
Hmm, It's a question on wether or not the reduction to Scan Profile from the Profile Dampeners and Cloaking Device have stacking penalty with each other or if they are not effected by each other. Maybe I could have made the question clearer... Sorry about the confusion.
Day 2.
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