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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Maken Tosch
Edimmu Warfighters Gallente Federation
6527
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Posted - 2014.01.22 06:47:00 -
[61] - Quote
I'm still remaining neutral for now on the whole "you can't shoot while cloaked thing" as I have had enough of that debate. I'll just wait and see how it turns out in the game. I look forward to Cyrius Li-moody and CEO Pyrex posting videos about them when they arrive.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Aqil Aegivan
The Southern Legion The Umbra Combine
273
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Posted - 2014.01.22 06:48:00 -
[62] - Quote
Questions:
Does cloak interfere with nanohive or supply depot ammo restock? Does it interfere with armour regen from a nanohive?
Does cloak interfere with shield or armour regen?
In regards to the "shimmer" associated with movement, if the affect becomes more pronounced does it progress linearly of geometrically? Is the affect on a sprinting Minmatar Scout appreciably different to a sprinting Amarr one?
Does falling count as movement for causing shimmer?
Are there any other actions that can't be performed during cloak such as using/deploying other equipment? Ditto hacking, ditto supply depot access?
Does taking damage have any affect on cloak?
Will cloak cooldown reset on suit swap at supply depot?
Is it possible to equip two and alternate? |
Lynn Beck
Granite Mercenary Division Top Men.
563
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Posted - 2014.01.22 06:52:00 -
[63] - Quote
A grenade? Really ccp. How will a starter character even ATTEMPT to fit a cloak on their LP x-1scout???? How will you even fit one on a non-vk-1 type frame!?
Ccp give the scout suit the inherent bonus, because right now you still canmt even fit one at low SP levels.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Garth Mandra
The Southern Legion The Umbra Combine
299
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Posted - 2014.01.22 06:52:00 -
[64] - Quote
If all you can do while cloaked is move then cloaks will have a very narrow niche. I wouldn't expect them to get much use. Especially with those fitting costs (80CPU, 18PG for the proto on a lv5 scout).
I guess you might get a bit of mileage out of them if you can fire fairly soon after decloaking.
I'd suggest adding a nerfed version of the cloak that allows you to fire while cloaked after the dust has settled from the next patch just to see how it behaves and what people do with it. |
NK Scout
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.01.22 06:53:00 -
[65] - Quote
CCP Remnant wrote:NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. Ok then, so all cloaks have the same regen per second? Thats nice |
Beren Hurin
Onslaught Inc RISE of LEGION
1989
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Posted - 2014.01.22 06:55:00 -
[66] - Quote
NK Scout wrote:CCP Remnant wrote: The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked.
Ok then, so all cloaks have the same regen per second? Thats nice
Nope ADV and PRO are 5 sec faster than STD.
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Vitharr Foebane
Living Like Larry Schwag
508
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Posted - 2014.01.22 06:56:00 -
[67] - Quote
Garth Mandra wrote:If all you can do while cloaked is move then cloaks will have a very narrow niche. I wouldn't expect them to get much use. Especially with those fitting costs (80CPU, 18PG for the proto on a lv5 scout).
I guess you might get a bit of mileage out of them if you can fire fairly soon after decloaking.
I'd suggest adding a nerfed version of the cloak that allows you to fire while cloaked after the dust has settled from the next patch just to see how it behaves and what people do with it. Dunno it would be a great get out of dodge or flanking tool if you ask me.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Beren Hurin
Onslaught Inc RISE of LEGION
1989
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Posted - 2014.01.22 06:56:00 -
[68] - Quote
Garth Mandra wrote:If all you can do while cloaked is move then cloaks will have a very narrow niche. I wouldn't expect them to get much use. Especially with those fitting costs (80CPU, 18PG for the proto on a lv5 scout).
I guess you might get a bit of mileage out of them if you can fire fairly soon after decloaking.
I'd suggest adding a nerfed version of the cloak that allows you to fire while cloaked after the dust has settled from the next patch just to see how it behaves and what people do with it.
We'll probably see just as many dual equipment scouts as cloak scouts. Which gives them a nice couple of roles. |
Kevall Longstride
DUST University Ivy League
846
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Posted - 2014.01.22 06:57:00 -
[69] - Quote
Great news about the cloaking. Thanks for listening.
I'm still concerned that there are too many spawn counts with the uplinks. They are an incredibly powerful mechanic and they need to make some limits to prevent spamming.
I personally like the idea of the uplinks using up available bandwidth for the teleporting so only a few can be active at a time till they get through their spawn count and the next placed one become active.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Marad''er
Ancient Exiles. Renegade Alliance
489
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Posted - 2014.01.22 06:58:00 -
[70] - Quote
I don't see the Templar uplink on the sheet.
Will they be changed as well?
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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NK Scout
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.01.22 06:58:00 -
[71] - Quote
CCP Remnant wrote:Vitharr Foebane wrote:CCP Remnant wrote:Kain Spero wrote:CCP Saberwing wrote: There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool.
We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. How will cloaking and uncloaking work if you dont mind me asking?
You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.[/quote] So I cant use cloak to knife someone /hopes and dreams go away where I can ready knives Question, does switching to a weapon cause the cloak to empty? |
Mass Heals
Subsonic Synthesis RISE of LEGION
141
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Posted - 2014.01.22 07:03:00 -
[72] - Quote
Komodo Jones wrote:Logi with a cloak, yep that's happenin.
Fittings for cloak will range 180-330 CPU and 35-70 PG. Yeah I'll do without the cloak.
On a side note: What up komodo! |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4701
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Posted - 2014.01.22 07:18:00 -
[73] - Quote
CCP Remnant wrote: How will cloaking and uncloaking work if you dont mind me asking?
Quote: You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.
Can you hack?
Useful Links
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
437
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Posted - 2014.01.22 07:22:00 -
[74] - Quote
As a dedicated logibro with all of dropsuit core upgrades maxed, the nerf to equipment hurts lol. However, I really like how this now gives each of the suits a more defined role. I like the changes to the scanner and I LOVE the mechanics of cloaking, especially the stamina bar type approach and that the regen depends upon how long you were cloaked for as opposed to a blanket cool down time. I like that it is generally a movement mechanic as I never had aspirations of being a frontline ghost but more subterfuge.
Coming along nicely chaps
Electronic Warfare GOD in the making
Proud Minmatar
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Bleeding Knight
Sardaukar Merc Guild General Tso's Alliance
98
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Posted - 2014.01.22 07:28:00 -
[75] - Quote
I have a concern a concern with the new stats for the Core Focus Repair Tool.
Currently it repairs at 175 hp/s with 10.5 range
Compared to the new stats 125 with 7.5 range (on drop suits)
That's a significant nerf.
The only way i can see it justified if the minmatar logistic gets at 10% bonus per level to repair tool efficiency and range.
With that bonus it'll look like:
187.5 hp/s with 11.25
I slight buff if your a minmatar logistic, which i personally wouldn't mind.
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Kosakai
ZionTCD Public Disorder.
7
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Posted - 2014.01.22 07:33:00 -
[76] - Quote
question!!?? is it invisible cloaks or just profile depend?
SCAN ATTEMPT PREVENTED
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Medic 1879
Forsaken Immortals Top Men.
1625
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Posted - 2014.01.22 07:34:00 -
[77] - Quote
I do hope this means you are also increasing the time to spawn from CRU's and objectives as well, otherwise even if you put uplinks in a good place near an objective people are going to ignore them to spawn faster. Obviously in a squad this isn't so much of a problem as your squad will hopefully trust your uplink placement but in FW I have enough trouble getting random blue's to spawn in on uplinks I have placed in a spot to flank a point, but if they see for example an 11 second uplink in a perfect location to sneak in on the enemies homepoint or a 3 second CRU 300m away I bet most will choose the CRU. Plus 100 health on proto uplinks? why did that need a nerf?
Also the hive nerf is going to be painful for mass drivers.
Lead Diplomat for Forsaken Immortals.
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Ander Thedas
Subdreddit Test Alliance Please Ignore
233
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Posted - 2014.01.22 07:35:00 -
[78] - Quote
Bleeding Knight wrote:I have a concern a concern with the new stats for the Core Focus Repair Tool.
Currently it repairs at 175 hp/s with 10.5 range
Compared to the new stats 125 with 7.5 range (on drop suits)
That's a significant nerf.
The only way i can see it justified if the minmatar logistic gets at 10% bonus per level to repair tool efficiency and range.
With that bonus it'll look like:
187.5 hp/s with 11.25
I slight buff if your a minmatar logistic, which i personally wouldn't mind.
Yeah, it seems like the design philosophy wasn't to make you much better with any particular piece of equipment, but instead to nerf them all and have it so the bonus lets you continue to operate them as if nothing much happened. I'm not sure how I feel about that just yet. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1283
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Posted - 2014.01.22 07:37:00 -
[79] - Quote
I'm a Logi with level 5 in every piece of equipment, I can only be comfortable with the overall equipment stat reduction if the logi bonuses are adequate. Also the massive reduction in scanner effectiveness will now make a possible scanner bonus for Gallente Logis one of the most useless. I hope the logi suits are either getting massive new bonuses to equipment and/or equipment skills themselves are getting a passive boost (which I'd really like).
The rep tool repair reductions on the other hand are disappointing as it was just coming back in popularity.
My biggest fear is that these stat changes will just make it harder to be an equipment based logi, and I can only hope the suits are getting an adequate boost to compensate for these stat reductions.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
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Kosakai
ZionTCD Public Disorder.
7
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Posted - 2014.01.22 07:41:00 -
[80] - Quote
2x cloaks equiped on scout own... :D
SCAN ATTEMPT PREVENTED
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Bleeding Knight
Sardaukar Merc Guild General Tso's Alliance
98
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Posted - 2014.01.22 07:42:00 -
[81] - Quote
Ander Thedas wrote:Bleeding Knight wrote:I have a concern a concern with the new stats for the Core Focus Repair Tool.
Currently it repairs at 175 hp/s with 10.5 range
Compared to the new stats 125 with 7.5 range (on drop suits)
That's a significant nerf.
The only way i can see it justified if the minmatar logistic gets at 10% bonus per level to repair tool efficiency and range.
With that bonus it'll look like:
187.5 hp/s with 11.25
I slight buff if your a minmatar logistic, which i personally wouldn't mind.
Yeah, it seems like the design philosophy wasn't to make you much better with any particular piece of equipment, but instead to nerf them all and have it so the bonus lets you continue to operate them as if nothing much happened. I'm not sure how I feel about that just yet.
It seems as though Logy Bros wouldn't be efficient with all the equipment and thats kind of disappointing. I would like it if Logistic suit got a bonus to all equipment , something to make them viable like maybe all non Minmatar llogistic get a 5% to efficiency and range of repair tools so they're atleast worth using, and similar skills for different equipment erc
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 07:44:00 -
[82] - Quote
Dunno if those rep tool numbers are accurate, but I just compared the Lai Dai, and the rep rate on suits is reduced, rate on vehicles is increased, and the range was actually increased. I figured you'd give all the equipment a good whack with the nerf bat, so that they work really well with their counterpart Logi suit.
And seriously guys, the cloaks can't be the cheapest gear. You're talking about invisibility here. They absolutely should cost more. The Core Focused Rep Tool is over 35,000k ISK, but the PRO cloak costs less than 9,000k? That's kinda ridiculous to me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
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Posted - 2014.01.22 07:50:00 -
[83] - Quote
hmm a lot of people will have to adjust fits after that goes into effect.
cloak looks good as long as 2 things.. they have to be scanable with a active scanner, and there needs to be a shimmer when sprinting.
because without these 2 things the forums will light up like a fleet of rooks and kings pipebombers on a drag bubble. And everyone knows that statement is true.
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Maken Tosch
Edimmu Warfighters Gallente Federation
6528
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Posted - 2014.01.22 07:50:00 -
[84] - Quote
Kosakai wrote:2x cloaks equiped on scout own... :D
You can only fit one. Sorry.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Azri Sarum
BurgezzE.T.F Public Disorder.
271
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Posted - 2014.01.22 07:51:00 -
[85] - Quote
I was worried about the cloak fitting costs and new players, but I think they will be alright. Here is an example of a fit using rank 2 of all appropriate skills.
Gallente Scout G-I - (41 pg, 185 cpu) STD Cloak - (24 pg, 112 cpu)
Balance 17 pg, 70 cpu available for the 1 high, 3 low, 1 equip, light weapon, sidearm
Shotgun - 28 cpu, 4 pg Basic Profile Dampener - 15 cpu Basic Ferroscale Plate - 15 cpu 2 pg Basic CPU Upgrade - + 26 cpu Scrambler Pistol - 11 cpu 2 pg Compact Nanohive - 10 cpu 2 pg Locus Grenade - 8 cpu 2 pg
We now have 9 cpu, 5 pg, give or take a couple. It fits, and is more or less appropriate for the skill level.
I'm not entirely sure I like the cloak taking up ~59% of all resources, but with the buff to cpu / pg scouts got they don't look broken. If you choose not to use a cloak you have tons of fitting, like almost stupid amounts.
As for the rest of the equipment, ill give them a go at the new nerfed values. I'm not entirely sure I like the new forced stacking of one equipment type (well not forced, but almost), but I think we will really have to play with it to see how it feels.
EVE - Victor Maximus
DUST - Azri Sarum
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 07:51:00 -
[86] - Quote
NK Scout wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) Please dont make the scout shimmer to much when moving Remember, if they are seen at all they die because of thier low hp. Pps The proto cloak's cooldown is slightly too long, as 40 seconds, is brutal, unless the skill has a decent cooldown bonus As it stands, a PRO cloak already costs less than 9,000k ISK. What more do you want?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
895
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Posted - 2014.01.22 07:52:00 -
[87] - Quote
I have no words at the moment. A blanket nerf to all equipment....
I have to say I would actually have liked this if CCP was going to put all the support skills for each equipment in the same way an assault rifle has skills to make it better.
MY LOGI HEART IS BROKEN. MY ANGER TURNS TO ALL THOSE SLAYER LOGI'S. I dont Blame CCP. This is what the community deserves but my heart will not heal until logi's get the support skills for each piece of equipment they deserve.
The suits do not even get the equipment up to 1.7 standards.... I'm sorry CCP if this looks like a rant but I am speechless...
Plasma Cannon Advocate
For every niche there is a Rifle
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Medic 1879
Forsaken Immortals Top Men.
1625
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Posted - 2014.01.22 07:53:00 -
[88] - Quote
Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....)
Lead Diplomat for Forsaken Immortals.
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Ander Thedas
Subdreddit Test Alliance Please Ignore
234
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Posted - 2014.01.22 07:54:00 -
[89] - Quote
Bleeding Knight wrote:Ander Thedas wrote:Bleeding Knight wrote:I have a concern a concern with the new stats for the Core Focus Repair Tool.
Currently it repairs at 175 hp/s with 10.5 range
Compared to the new stats 125 with 7.5 range (on drop suits)
That's a significant nerf.
The only way i can see it justified if the minmatar logistic gets at 10% bonus per level to repair tool efficiency and range.
With that bonus it'll look like:
187.5 hp/s with 11.25
I slight buff if your a minmatar logistic, which i personally wouldn't mind.
Yeah, it seems like the design philosophy wasn't to make you much better with any particular piece of equipment, but instead to nerf them all and have it so the bonus lets you continue to operate them as if nothing much happened. I'm not sure how I feel about that just yet. It seems as though Logy Bros wouldn't be efficient with all the equipment and thats kind of disappointing. I would like it if Logistic suit got a bonus to all equipment , something to make them viable like maybe all non-Minmatar logistic get a 5% to efficiency and range of repair tools so they're atleast worth using with the other logistics. And similar bonuses that aren't as strong as their race equipment bonus so that logies keep using a variety of equipments like they should.
Yeah, the thing I'd be really worried about is maximizing efficiency. I mostly play logistics, myself, and I know just how obsessive we can get about making sure we're squeezing as much utility as we can out of our suits. If the bonus' stand the way the SiSi data leaked them as then we're going to have a lot of Logi's who ultimately feel forced to spec into multiple racial suits in order to not only get the MOST out of their equipment, but even to get their equipment back to the levels they're used to. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
587
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Posted - 2014.01.22 07:55:00 -
[90] - Quote
CCP Remnant wrote: You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.
The underlined portion slightly concerns me.
The equipment menu is rather clumsy at this stage. The cloak seems to be a tool that aids/bolsters mobility, but the equipment menu is not particularly conducive to being used while mobile.
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