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Thread Statistics | Show CCP posts - 5 post(s) |
IAmDuncanIdaho II
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Posted - 2014.01.22 09:13:00 -
[1] - Quote
CCP Remnant wrote:NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked.
Thank you so much for verifying the current intention behind cloaking mechanics regeneration. The column headings aren't consistent (cloak duration versus cloak regeneration) - perhaps "duration" should be changed to say "degeneration" or something.
Great questions from community here around cloaking mechanics, can I hack cloaked etc. Another question I have is: if I am lit up by a scanner when not cloaked, then I activate cloak and get under the scanner's precision, do I disappear from the tacnet? If I then deactivate cloak, do I reappear on tacnet, or would this act sort of like breaking a target lock?
Would also like to ask if aim assist does not work on a cloaked target? That would be nice :)
Cloak fitting requirements: now I see why the new scout suits have such a boost to CPU - cloak CPU/PG requirements are nuts lol. I hope cloaks are a viable choice for a simple scout fit, not a choice that requires compromises on the rest of the suit's modules.
Don't forget, all scouts are getting big increases to CPU, and tiny increases to PG, so hard to know without doing the math how easy or not to fit the cloaks will be.
Dual-cloaking perhaps should only be possible without fitting anything else...otherwise yeah it will be OP I reckon. That might be some sort of awesome recon scout though.
Slightly off topic - any movement or consideration on the 100% precision of installation's scanners...or removal altogether? Having to stay 50m away from them is a PitA for stealth role :)
Anyway I'm liking these changes (sorry Logibros I can't comment on your pain from experience, I hope you can get some love where needed)
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IAmDuncanIdaho II
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Posted - 2014.01.23 08:50:00 -
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Krom Ganesh wrote:
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
My math says *any* caldari scout at level 5 (the suit is irrelevant) will not be able to passively scan any other scout (Caldari included). There is no anti-scout role at these base levels - none of them will be able to p-scan the others.
All 1.8 scouts will have base 35dB profile, and base 45dB precision. A caldari scout at level 5 will get 45 / 1.25 = 36dB precision. That's above the base scout profile so it won't pick them up.
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IAmDuncanIdaho II
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Posted - 2014.01.23 09:31:00 -
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Brynjar Reko wrote:IAmDuncanIdaho II wrote:Krom Ganesh wrote:
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
My math says *any* caldari scout at level 5 (the suit is irrelevant) will not be able to passively scan any other scout (Caldari included). There is no anti-scout role at these base levels - none of them will be able to p-scan the others. All 1.8 scouts will have base 35dB profile, and base 45dB precision. A caldari scout at level 5 will get 45 / 1.25 = 36dB precision. That's above the base scout profile so it won't pick them up. Are you sure that's how it's calculated? I know Caldari bonus says it's 5% bonus per level to precision but that wording would mean worse passives so I'd assume it's a 5% reduction to precision per level, so at level 5 you'd have 25% reduction or 75% of the original precision: 45*0.75=33.75 I don't know my way is right but it makes sense to me that it would calculate this way? Also, what about a lvl 5 Caldari with level 5 precision enhancement?
Hmm didn't realise there's two approaches to the math that end up with different numbers. I might be doing it wrong, I'm no theory-crafter. I do agree your way would make more sense, it makes it obvious what one of the benefits of Caldari scout is (anti-scout).
As for level 5 in other skills, there are counter-skills to those too, so you can only really do the maths assuming maxed out skills across the board. I haven't bothered to do that, partly because I'm not sure I'd get it right ;-) |
IAmDuncanIdaho II
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Posted - 2014.01.25 00:13:00 -
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Krom Ganesh wrote:IAmDuncanIdaho II wrote:Krom Ganesh wrote:
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
My math says *any* caldari scout at level 5 (the suit is irrelevant) will not be able to passively scan any other scout (Caldari included). There is no anti-scout role at these base levels - none of them will be able to p-scan the others. All 1.8 scouts will have base 35dB profile, and base 45dB precision. A caldari scout at level 5 will get 45 / 1.25 = 36dB precision. That's above the base scout profile so it won't pick them up. I'd just like to point out that it is Driftward who you are quoting and not me (what he said is correct though).
Oops sorry guys. Thanks for the clarification. I won't update my original post as it's already been quoted and would just lead to more confusion I guess. |
IAmDuncanIdaho II
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Posted - 2014.03.10 15:37:00 -
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General12912 wrote:ik they want to keep the pg/cpu cost high for cloaking devices, but does anybody else find it stupid that you wont be able to fit a standard cloaking field on most standard scouts with skilling into electronics and pg output enhancers?
Not sure if you realise scouts are gaining CPU / PG in 1.8, a huge amount of CPU, not much PG :( They're also getting a role bonus for cloaks.
Scout Role skill: +15% bonus to PG/CPU cost of cloak field per level.
STD Cloak: 160 / 35
STD Min Scout: 183 / 31 ADV Min. Scout: 256 / 43
So a L1 in scout role skill and a STD scout has 29.75 PG used by the cloak field. Obv. they can fit CPU-wise. So yes you can fit it, possibly not much else. However at L3, you only need 19.25 PG. PG would appear tighter than CPU, but that's always been the case for my Minnie scout at least.
Guess STD scout with STD skills (i.e. L1) will have trouble fitting it and being viable, but as soon as you're into L3 scouts and / or ADV suit, and / or Core Electronics and Engineering skills for increased CPU / PG, you look pretty good I reckon. |
IAmDuncanIdaho II
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Posted - 2014.03.14 17:26:00 -
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Niuvo just pinged our scout channel saying the blog is now up :)
https://forums.dust514.com/default.aspx?g=posts&m=1935899#post1935899 |
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