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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 07:44:00 -
[1] - Quote
Dunno if those rep tool numbers are accurate, but I just compared the Lai Dai, and the rep rate on suits is reduced, rate on vehicles is increased, and the range was actually increased. I figured you'd give all the equipment a good whack with the nerf bat, so that they work really well with their counterpart Logi suit.
And seriously guys, the cloaks can't be the cheapest gear. You're talking about invisibility here. They absolutely should cost more. The Core Focused Rep Tool is over 35,000k ISK, but the PRO cloak costs less than 9,000k? That's kinda ridiculous to me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 07:51:00 -
[2] - Quote
NK Scout wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) Please dont make the scout shimmer to much when moving Remember, if they are seen at all they die because of thier low hp. Pps The proto cloak's cooldown is slightly too long, as 40 seconds, is brutal, unless the skill has a decent cooldown bonus As it stands, a PRO cloak already costs less than 9,000k ISK. What more do you want?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 08:39:00 -
[3] - Quote
M Zwei wrote:would the racial logisuit bonus remain on the equipment dropped after changing to other suits? or just those previous equipment will be disabled?
It doesn't make sense for equipment to be destroyed just because you switched to another race's Logi suit. But I am curious about the bonus remaining for equipment that's on the ground or in your hands if it doesn't get the suit's bonus that you're using.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 09:45:00 -
[4] - Quote
XxGhazbaranxX wrote:I have no words at the moment. A blanket nerf to all equipment....
I have to say I would actually have liked this if CCP was going to put all the support skills for each equipment in the same way an assault rifle has skills to make it better.
MY LOGI HEART IS BROKEN. MY ANGER TURNS TO ALL THOSE SLAYER LOGI'S. I dont Blame CCP. This is what the community deserves but my heart will not heal until logi's get the support skills for each piece of equipment they deserve.
The suits do not even get the equipment up to 1.7 standards.... I'm sorry CCP if this looks like a rant but I am speechless...
I would have given up my light weapon slot just so my equipment wouldn't get nerfed I was expecting this with the announced Logi suit skill bonuses. What were you expecting?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 09:53:00 -
[5] - Quote
Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses.
What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills.
Again, what leg are you standing on to complain about that?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 09:54:00 -
[6] - Quote
Vicious Minotaur wrote:CCP Remnant wrote: You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.
The underlined portion slightly concerns me. The equipment menu is rather clumsy at this stage. The cloak seems to be a tool that aids/bolsters mobility, but the equipment menu is not particularly conducive to being used while mobile. LOL. LOLOLOL.
Try 4 active modules, then come back here and "be concerned."
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 09:56:00 -
[7] - Quote
Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness I'm a tanker, and it seems none of you noticed the Logi bonuses.
Come on, are we even playing the same game?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 09:59:00 -
[8] - Quote
Zeylon Rho wrote:
With the high fitting cost, I can see this potentially being an expensive skill, especially if the skill confers any useful bonuses (presumably not fitting). But it seems "possible" to use even on the low end...
Did you even read?????????????????????????
*head explodes*
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
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Posted - 2014.01.22 10:00:00 -
[9] - Quote
xKainx Death wrote:I see that this game is not getting any better. A f#$king cloaking system? In a game where it's clear to me that it's about the gear you have and not about skill. So with this cloaking BS system is there some way to tell if someone that is cloaked is around? Like in Killzone 3? (Still a better game)
I keep coming back to see if you came up with something I would like but no you have not. I have not played a match online for a few weeks now. I don't see myself coming back any time soon. Make sure the door hits you on the way out.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
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Posted - 2014.01.22 10:01:00 -
[10] - Quote
Ronan Elsword wrote:xKainx Death wrote:I see that this game is not getting any better. A f#$king cloaking system? In a game where it's clear to me that it's about the gear you have and not about skill. So with this cloaking BS system is there some way to tell if someone that is cloaked is around? Like in Killzone 3? (Still a better game)
I keep coming back to see if you came up with something I would like but no you have not. I have not played a match online for a few weeks now. I don't see myself coming back any time soon. Haha with AA skill is out of the question. eHP and DPS is all that matters. (Sad but true) All my equipment is being nerfed... I'll be ok with this if they add in the skill bonus's that many people are suggesting. How come Cloaks aren't going to be affected by Logi equipment bonus. It is equipment so it should get a bonus. Not that it's going to happen. Because they want it geared to scouts. I think they made that pretty obvious, don't you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:02:00 -
[11] - Quote
XxGhazbaranxX wrote:Just with that people will be looking to take out their weapon and kill with their logi suit because the repair tool can't keep up which was the original problem.
It's more beneficial to shoot that to repair. If it's kept this way; Logi's will have to turn to slaying because shooting people is more effective at keeping people alive than actually repping them. Which was the original problem with the repair tool and hence the buff So while someone is repped, they should be near invincible?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
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Posted - 2014.01.22 10:17:00 -
[12] - Quote
XxGhazbaranxX wrote:Spkr4theDead wrote:XxGhazbaranxX wrote:I have no words at the moment. A blanket nerf to all equipment....
I have to say I would actually have liked this if CCP was going to put all the support skills for each equipment in the same way an assault rifle has skills to make it better.
MY LOGI HEART IS BROKEN. MY ANGER TURNS TO ALL THOSE SLAYER LOGI'S. I dont Blame CCP. This is what the community deserves but my heart will not heal until logi's get the support skills for each piece of equipment they deserve.
The suits do not even get the equipment up to 1.7 standards.... I'm sorry CCP if this looks like a rant but I am speechless...
I would have given up my light weapon slot just so my equipment wouldn't get nerfed I was expecting this with the announced Logi suit skill bonuses. What were you expecting? i was expectin bonuses for different suits. it only makes sense to give each race an affinity to their technology but that equipment nerf is just too much of a blow to the real logi's in the game. A real logi will always tell you he would preffer to have his light slot changed to a sidearem instead of this painfull nerf. There are different bonuses for each suit. Were you not paying attention?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
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Posted - 2014.01.22 10:18:00 -
[13] - Quote
Meee One wrote:I run gallente logi with adv injector,adv nanos,proto rep tool. I'm screwed when it comes to giving extended support with these changes.... Prices should be reduced to compensate. Skill tree please. I'm a tanker, and I run ADV Gal Logi with PRO reps, links, hives, sometimes injectors and ADV scanners.
What are you complaining about?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
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Posted - 2014.01.22 10:19:00 -
[14] - Quote
XxGhazbaranxX wrote:Spkr4theDead wrote:Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness I'm a tanker, and it seems none of you noticed the Logi bonuses. Come on, are we even playing the same game? Logi bonuses are for 1 type of equipment only and that equipment will still be less effective with full skills in 1.8 than in 1.7. On top of that the changes are on mechanics that are of no consecuence and have not created any trouble for the balance of the game except maybe in cases of equipment spam which is not solved by making equipment completely horrible. So.................... do you feel some of the sense of being let-down that tankers have felt from CCP?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
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Posted - 2014.01.22 10:22:00 -
[15] - Quote
Medic 1879 wrote:Spkr4theDead wrote:Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses. What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills. Again, what leg are you standing on to complain about that? Who wee'd in your cornflakes? Anyway not sure why this became a vehicles have it worse kind of rant but if you pay close attention I mention that skills used to have bonus's including one of the vehicle skills and say etc... I could have sat and listed all of the things you did and moaned about them but I couldn't be bothered. My point is not that it is wrong because infantry now have bonus's less skills my point is that they said they wanted to do away with bonus's less skills but haven't got rid of any but keep adding more. When the changes to vehicles no longer getting hp or resists or extra PG/CPU were announced you certainly cared then, not caring that these skills are pointless because at the moment your tank is in a good place and you believe your skills can get you through is a very shortsighted view point. If tanks get nerfed or av gets buffed again in the great cycle of nerf you can bet tankers will be wanting skills that actually do things. The leg I stand on is that CCP said (several times IRC) that they wanted rid of skills that only unlock yet added more clearly they need to either A stand by their previous declaration or B admit they have changed their policy since then. Also lighten up. And I was mentioning skills that used to have bonuses. We got passed it, and are quite strong right now, considering all the threads complaining about them. Infantry however, are complaining that this is the end of Dust.
All us tankers are just walking away, whistling with a smile on our faces.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
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Posted - 2014.01.22 10:23:00 -
[16] - Quote
XxGhazbaranxX wrote:Spkr4theDead wrote:XxGhazbaranxX wrote:Just with that people will be looking to take out their weapon and kill with their logi suit because the repair tool can't keep up which was the original problem.
It's more beneficial to shoot that to repair. If it's kept this way; Logi's will have to turn to slaying because shooting people is more effective at keeping people alive than actually repping them. Which was the original problem with the repair tool and hence the buff So while someone is repped, they should be near invincible? If you put it this way, to have a person shooting and a person repping should equate to having two people fighting. In this situation you target the logi and ignore th assault character, then he will die after. The sum of the two should be at least as powerfull as if both where carrying a light weapon. As it stands the core focused repair tool does that and still leave the player vulnerable because It cannot keep up with the full damage. So there really was not reason to nerf it at all. With the minmatar logi it would have equated to about 218 reps per second. It would have made for a formidable oponent but still we have to take into consideration that the logistic character is still vulnerable to anything and is not himself being repped or posing a threat. When and if the nerf hits, it will be a lot more common for battle logi's to give you the full brunt of their weapons and not rep at all intensifying the whole slayer logi dilema. Soooooooooo............ what...................................... you'd rather a rep module that reps all friendlies within a certain radius? You can't have everything. You're never in a squad with anyone? You don't communicate with people?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
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Posted - 2014.01.22 10:24:00 -
[17] - Quote
Bendtner92 wrote:You forget Sentinels will have resistances, so 125 per second will actually rep more than 125 due to the resists. Don't soothe them, I want them to experience anguish.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
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Posted - 2014.01.22 10:26:00 -
[18] - Quote
Spkr4theDead wrote:Medic 1879 wrote:Spkr4theDead wrote:Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses. What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills. Again, what leg are you standing on to complain about that? Who wee'd in your cornflakes? Anyway not sure why this became a vehicles have it worse kind of rant but if you pay close attention I mention that skills used to have bonus's including one of the vehicle skills and say etc... I could have sat and listed all of the things you did and moaned about them but I couldn't be bothered. My point is not that it is wrong because infantry now have bonus's less skills my point is that they said they wanted to do away with bonus's less skills but haven't got rid of any but keep adding more. When the changes to vehicles no longer getting hp or resists or extra PG/CPU were announced you certainly cared then, not caring that these skills are pointless because at the moment your tank is in a good place and you believe your skills can get you through is a very shortsighted view point. If tanks get nerfed or av gets buffed again in the great cycle of nerf you can bet tankers will be wanting skills that actually do things. The leg I stand on is that CCP said (several times IRC) that they wanted rid of skills that only unlock yet added more clearly they need to either A stand by their previous declaration or B admit they have changed their policy since then. Also lighten up. And I was mentioning skills that used to have bonuses. We got passed it, and are quite strong right now, considering all the threads complaining about them. Infantry however, are complaining that this is the end of Dust. All us tankers are just walking away, whistling with a smile on our faces. Since I read a little more, no, I don't really care much, because infantry was in favor of any nerfs CCP could throw at tanks. So no, I don't care. I just lower my head and push forward.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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