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Thread Statistics | Show CCP posts - 5 post(s) |
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Takron Nistrom
Tinfoil Hatz
178
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Posted - 2014.01.22 06:15:00 -
[31] - Quote
Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback.
Yet again the whiners ruin what was going to be a cool thing and make it stupid
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Captain Crutches
Nexus Marines
41
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Posted - 2014.01.22 06:15:00 -
[32] - Quote
CCP Saberwing wrote:you are not able to fire while cloaked. And there goes my biggest concern about cloaking. Excellent.
Looking good up there, Frame. Between the full dropsuit roster and these balance changes, I'm liking what I'm seeing so far for 1.8. Looking forward to seeing scouts, assaults and logis finally shining in their intended roles.
Anti-Respec | Anti-Protostomp | Anti-"Slayer Logi" | Pro-Tiericide | Pro-EVE/Dust Link | Pro-CCP
Winning > KDR
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David Spd
Caldari State
119
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Posted - 2014.01.22 06:16:00 -
[33] - Quote
George Moros wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) So, we won't be able to fire cloaked. Fine. But, after you decloak, how soon can you fire your weapon? I mean, if you can fire immediately after decloaking, then the situation isn't that much different than the originally proposed one. Also, can you ADS while cloaked (this is of particular interest to snipers)? How about hacking, use of equipment (remote explosives), throwing grenades?
Most likely it'll be equipment like the scanner.
Switch to it, then hold the fire button to cloak yourself.
I will be very annoyed if they do it some other way.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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MrShooter01
Storm Wind Strikeforce Caldari State
453
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Posted - 2014.01.22 06:16:00 -
[34] - Quote
NK Scout wrote: The proto cloak's cooldown is slightly too long, as 40 seconds, is brutal, unless the skill has a decent cooldown bonus
The way I read it, it doesn't look like a cooldown, it looks like energy regen (think stamina)
so it would take 20 seconds to fully recover a standard cloak if you let it run dry, you can reactivate it before then but you will only get whatever amount managed to recharge
at adv and proto levels, you would recover 2 seconds of cloak time for every second you spend uncloaked, to the max capacity of 60 or 80 seconds |
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Nocturnal Soul
Immortal Retribution
1696
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Posted - 2014.01.22 06:17:00 -
[35] - Quote
Well I'm just gonna wait till some smart guy does the fitting reduction for the cloak for the scout and logi?
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5818
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Posted - 2014.01.22 06:19:00 -
[36] - Quote
My initial concern is the complications of a someone just getting into scouts to use the cloak. At level 1 with only 15% fitting reduction, the standard cloak field will cost 136 CPU and 29.75 PG. Given the CPU and PG provided of all four standard scouts, it just will not be feasible to run a cloak. This is bad for the NPE, not allowing a role to use it's defining feature from the beginning.
Also using the new dropsuit stats and these stats, I was able to put together the following fit,
Commando ak.0 Laser Rifle CRD-9 Scrambler Rifle Complex Light Damage Mod Complex Armor Repairer Enhanced CPU Upgrade Enhanced PG Upgrade Cloak Field
250 shield 562 armor 6.25 armor repair rate
Just thought that much was interesting. Though if you can't fire while cloaked then I'm not sure how much we have to worry about.
ARC Commander
CPM Info and Q&A - Status: Open
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Vulpes Dolosus
SVER True Blood Public Disorder.
652
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Posted - 2014.01.22 06:20:00 -
[37] - Quote
CCP [Name], does the profile reduction from the cloak have a stacking penalty with dampeners?
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 29 Gêå2
1/20
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1489
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Posted - 2014.01.22 06:22:00 -
[38] - Quote
Damn CCP! You're busting my balls here... Giving me a bonus to uplinks, then nerfing them?
That Laser Rifle fix had better be awesome.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Beren Hurin
Onslaught Inc RISE of LEGION
1988
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Posted - 2014.01.22 06:22:00 -
[39] - Quote
I'm curious to know if the logi equipment fitting cost reduction applies to cloaks? Or mines? |
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3092
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Posted - 2014.01.22 06:22:00 -
[40] - Quote
Aero Yassavi wrote:My initial concern is the complications of a someone just getting into scouts to use the cloak. At level 1 with only 15% fitting reduction, the standard cloak field will cost 136 CPU and 29.75 PG. Given the CPU and PG provided of all four standard scouts, it just will not be feasible to run a cloak. This is bad for the NPE, not allowing a role to use it's defining feature from the beginning.
Also using the new dropsuit stats and these stats, I was able to put together the following fit,
Commando ak.0 Laser Rifle CRD-9 Scrambler Rifle Complex Light Damage Mod Complex Armor Repairer Enhanced CPU Upgrade Enhanced PG Upgrade Cloak Field
250 shield 711 armor 6.25 armor repair rate
Just thought that much was interesting. Though if you can't fire while cloaked then I'm not sure how much we have to worry about.
Even when your cloak is active an adv scanner will pick you up without a dampener.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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M Zwei
Nyain San Renegade Alliance
19
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Posted - 2014.01.22 06:23:00 -
[41] - Quote
would the racial logisuit bonus remain on the equipment dropped after changing to other suits? or just those previous equipment will be disabled?
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Soraya Xel
The Corporate Raiders Top Men.
1170
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Posted - 2014.01.22 06:23:00 -
[42] - Quote
CCP Saberwing wrote:There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool.
Glad to hear. Both the devs and the CPM have done their job here on this.
I'd like to be your CPM1 candidate
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5818
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Posted - 2014.01.22 06:24:00 -
[43] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote:My initial concern is the complications of a someone just getting into scouts to use the cloak. At level 1 with only 15% fitting reduction, the standard cloak field will cost 136 CPU and 29.75 PG. Given the CPU and PG provided of all four standard scouts, it just will not be feasible to run a cloak. This is bad for the NPE, not allowing a role to use it's defining feature from the beginning.
Also using the new dropsuit stats and these stats, I was able to put together the following fit,
Commando ak.0 Laser Rifle CRD-9 Scrambler Rifle Complex Light Damage Mod Complex Armor Repairer Enhanced CPU Upgrade Enhanced PG Upgrade Cloak Field
250 shield 711 armor 6.25 armor repair rate
Just thought that much was interesting. Though if you can't fire while cloaked then I'm not sure how much we have to worry about. Even when your cloak is active an adv scanner will pick you up without a dampener.
True enough. Again I'm not saying it's OP, just that it is interesting. I'll try it out but doubt it'll be very good. Also I made a typo, it is 562 armor, not 711 (forgot I had to remove the complex armor plate).
ARC Commander
CPM Info and Q&A - Status: Open
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Nova Knife
Seituoda Taskforce Command Caldari State
2277
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Posted - 2014.01.22 06:25:00 -
[44] - Quote
Some notes about cloak : (Take with a grain of salt, they may have changed or I may have just completely misunderstood.)
- Logi equipment bonus does not apply to their PG/CPU cost. Only scouts get the bonus to fit cloaks
- Cloaks have more in common with stamina than with the active modules vehicles use. You get some kind of funky cloak bar that diminishes as you use it, and it takes the time listed under "recharge" in the table to go from depleted to full.
Wolfman or Remnant is probably going to make an actual devpost, so I won't steal their thunder with the actual mechanics (which may very well have changed since we discussed them)
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3092
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Posted - 2014.01.22 06:26:00 -
[45] - Quote
Nova Knife wrote:Some notes about cloak : (Take with a grain of salt, they may have changed or I may have just completely misunderstood.)
- Logi equipment bonus does not apply to their PG/CPU cost. Only scouts get the bonus to fit cloaks
- Cloaks have more in common with stamina than with the active modules vehicles use. You get some kind of funky cloak bar that diminishes as you use it, and it takes the time listed under "recharge" in the table to go from depleted to full.
Wolfman or Remnant is probably going to make an actual devpost, so I won't steal their thunder with the actual mechanics (which may very well have changed since we discussed them)
I love you if it operates like the stamina bar.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1489
 |
Posted - 2014.01.22 06:27:00 -
[46] - Quote
Aero Yassavi wrote:My initial concern is the complications of a someone just getting into scouts to use the cloak. At level 1 with only 15% fitting reduction, the standard cloak field will cost 136 CPU and 29.75 PG. Given the CPU and PG provided of all four standard scouts, it just will not be feasible to run a cloak. This is bad for the NPE, not allowing a role to use it's defining feature from the beginning.
Also using the new dropsuit stats and these stats, I was able to put together the following fit,
Commando ak.0 Laser Rifle CRD-9 Scrambler Rifle Complex Light Damage Mod Complex Armor Repairer Enhanced CPU Upgrade Enhanced PG Upgrade Cloak Field
250 shield 562 armor 6.25 armor repair rate
Just thought that much was interesting. Though if you can't fire while cloaked then I'm not sure how much we have to worry about. They should add a militia cloak that is feasable for a new player to try out, but has some SERIOUS drawbacks. Perhaps -50% HP and a movement penalty when it is active? Just something for a new player to try out if they are interested in cloaks, but don't have the SP for a Scout Suit commitment.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
835
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Posted - 2014.01.22 06:29:00 -
[47] - Quote
Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback.
Let it be noted that CPM has nothing to do with the community. As a fact of matter half of the CPM does not play the game anymore and they signature collection schemes border on the abuse of their office.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Chunky Munkey
Amarr Templars Amarr Empire
2921
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Posted - 2014.01.22 06:29:00 -
[48] - Quote
Why not just make cloaks exclusive to scouts?
It seems pointless giving scouts a bonus to their use when all it's really doing is making their use at all possible.
And let's not forget that you're also making it next to impossible for new payers to use cloaks.
No.
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NK Scout
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.01.22 06:32:00 -
[49] - Quote
Chunky Munkey wrote:Why not just make cloaks exclusive to scouts?
It seems pointless giving scouts a bonus to their use when all it's really doing is making their use at all possible.
And let's not forget that you're also making it next to impossible for new payers to use cloaks. Maybe everyones cpu and pg is going up? |
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Orin the Freak
The Solecism of Limitation
688
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Posted - 2014.01.22 06:32:00 -
[50] - Quote
now that I think about it, The rep tools are pretty spendy.. why such a huge price increase? |
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Vitharr Foebane
Living Like Larry Schwag
508
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Posted - 2014.01.22 06:32:00 -
[51] - Quote
Can Amarr scouts get that cool down reduction back please 
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Beren Hurin
Onslaught Inc RISE of LEGION
1988
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Posted - 2014.01.22 06:32:00 -
[52] - Quote
no scanner sheet on the excel file |
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SponkSponkSponk
The Southern Legion The Umbra Combine
628
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Posted - 2014.01.22 06:38:00 -
[53] - Quote
Orin the Freak wrote:now that I think about it, The rep tools are pretty spendy.. why such a huge price increase?
I don't see any price changes.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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CCP Remnant
C C P C C P Alliance
781
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Posted - 2014.01.22 06:41:00 -
[54] - Quote
NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long.
The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. |
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Jackof All-Trades
The Southern Legion The Umbra Combine
341
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Posted - 2014.01.22 06:41:00 -
[55] - Quote
Can we get a role bonus for cloaks instead of the whole 15% reduction per level? As people are saying, this will greatly hurt new players.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Vitharr Foebane
Living Like Larry Schwag
508
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Posted - 2014.01.22 06:42:00 -
[56] - Quote
CCP Remnant wrote:NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. How will cloaking and uncloaking work if you dont mind me asking?
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Jackof All-Trades
The Southern Legion The Umbra Combine
341
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Posted - 2014.01.22 06:42:00 -
[57] - Quote
Lorhak Gannarsein wrote:What does 'repair (inst)' mean?
Wait. Installations? Does this mean a buff for AI installations? And maybe some more sensibly placed supply depots? Where the hell did you get that from? It's just the repair rate of repair tools when being used on installations.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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MrShooter01
Storm Wind Strikeforce Caldari State
453
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Posted - 2014.01.22 06:44:00 -
[58] - Quote
Any chance of adding a small bonus to the equipment skills to mitigate (but not remove) the nerf, for the sake of logis used to running with all of them?
Examples
Drop Uplink Deployment: 5% reduction in drop uplink spawn time per level
Nanocircuitry: 5% increased nanite cluster amount per level
Repair tool operation: 5% increased repair range per level
Active scanner operation: 5%... I don't know. Cooldown? Scan angle? Display duration? |
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CCP Remnant
C C P C C P Alliance
781
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Posted - 2014.01.22 06:47:00 -
[59] - Quote
Vitharr Foebane wrote:CCP Remnant wrote:NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. How will cloaking and uncloaking work if you dont mind me asking?
You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak. |
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Beren Hurin
Onslaught Inc RISE of LEGION
1988
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Posted - 2014.01.22 06:47:00 -
[60] - Quote
CCP Remnant wrote: The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked.
If that's the case it seems like the ADV and PRO recharge speed is the same. Assuming you can recharge a proportional cloak's duration as a function of its recharge time than the
std takes 20s of recharge for 30s of cloak. adv takes 15s of recharge for 30s of cloak pro is also 15s of recharge for 30s of cloak, but just has a bigger cloak pool to fill.
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